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  1. // Dota Heroes File
  2. "DOTAAbilities"
  3. {
  4. "Version" "1"
  5.  
  6. //=================================================================================================================
  7. // Templar Assassin: Refraction Holdout
  8. //=================================================================================================================
  9. "custom_blink"
  10. {
  11. "BaseClass" "ability_lua"
  12. "ScriptFile" "custom_blink"
  13. // General
  14. //-------------------------------------------------------------------------------------------------------------
  15. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT"
  16. //"AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL"
  17.  
  18. // Casting
  19. //-------------------------------------------------------------------------------------------------------------
  20. "AbilityCastPoint" "0.0 0.0 0.0 0.0"
  21.  
  22. // Time
  23. //-------------------------------------------------------------------------------------------------------------
  24. "AbilityCooldown" "17.0 15.0 13.0 11.0"
  25.  
  26. // Cost
  27. //-------------------------------------------------------------------------------------------------------------
  28. "AbilityManaCost" "100"
  29.  
  30. // Special
  31. //-------------------------------------------------------------------------------------------------------------
  32. "AbilityValues"
  33. {
  34. "01"
  35. {
  36. "var_type" "FIELD_INTEGER"
  37. "damage_absorb" "200 300 400 500"
  38. }
  39. "02"
  40. {
  41. "var_type" "FIELD_INTEGER"
  42. "bonus_damage" "20 40 60 80"
  43. }
  44. "04"
  45. {
  46. "var_type" "FIELD_FLOAT"
  47. "duration" "17.0 17.0 17.0 17.0"
  48. }
  49. }
  50. }
  51. "big_boom"
  52. {
  53. // General
  54. // ------------------------------------------------------
  55. "BaseClass" "ability_lua"
  56. "ScriptFile" "big_boom"
  57.  
  58. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  59. "AbilityTextureName" "techies_suicide"
  60. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_ENEMY"
  61. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HEROES_AND_CREEPS"
  62. "AbilityUnitTargetFlags" "DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES"
  63. "AbilityUnitDamageType" "DAMAGE_TYPE_PHYSICAL"
  64.  
  65. "AbilityType" "DOTA_ABILITY_TYPE_BASIC"
  66. "MaxLevel" "3"
  67. "RequiredLevel" "1"
  68. "LevelsBetweenUpgrades" "2"
  69.  
  70. "AbilityCastPoint" "0.0"
  71. "AbilityCastAnimation" "ACT_DOTA_ATTACK"
  72. "AnimationPlaybackRate" "1"
  73. "AnimationIgnoresModelScale" "1"
  74.  
  75. // Stats
  76. // -----------------------------------------------------------
  77. "AbilityDamage" "100 500 9000"
  78. "AbilityManaCost" "10 10 10"
  79. "AbilityCooldown" "10.0 6.0 3.0"
  80. "AbilityCastRange" "1500"
  81. //"AbilityCastRangeBuffer" "250"
  82. //"AbilitiChannelTime" "0.0 0.0 0.0"
  83. //"AbilityChannelledManaCostPerSecond" "30 35 40"
  84. //"AbilityDuration" "0.0 0.0 0.0"
  85. //"AoERadius" "250"
  86.  
  87. "AbilityValues"
  88. {
  89. "01"
  90. {
  91. "var_type" "FIELD_FLOAT"
  92. "stun_duration" "1.0 1.0 3.0"
  93. }
  94. "02"
  95. {
  96. "var_type" "FIELD_INTEGER"
  97. "vision_radius" "500"
  98. }
  99. }
  100. }
  101.  
  102. "my_arrow"
  103. {
  104. "BaseClass" "ability_lua"
  105. "ScriptFile" "my_arrow"
  106.  
  107. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_POINT"
  108. "AbilityTextureName" "mirana_arrow"
  109.  
  110. "AbilityValues"
  111. {
  112. "01"
  113. {
  114. "var_type" "FIELD_INTEGER"
  115. "speed" "600 800 1000 1000"
  116. }
  117. }
  118. }
  119.  
  120. }
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