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- λ Engine\Build\BatchFiles\RunUAT.bat BuildPhysX -SkipCreateChangelist -SkipSubmit -TargetPlatforms=Linux-aarch64-unknown-linux-gnueabi -TargetConfigs=debug
- Running AutomationTool...
- Parsing command line: BuildPhysX -SkipCreateChangelist -SkipSubmit -TargetPlatforms=Linux-aarch64-unknown-linux-gnueabi -TargetConfigs=debug -compile
- Compiling scripts.
- DotNETUtilities -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\DotNETUtilities.dll
- UnrealBuildTool -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\UnrealBuildTool.exe
- AutomationUtils.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- AllDesktop.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- Localization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- OneSkyLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- BuildPhysX.Automation.cs(67,31): warning CS0649: Field 'BuildPhysX.MsBuildExe' is never assigned to, and will always have its default value null [D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
- BuildPhysX.Automation.cs(66,31): warning CS0649: Field 'BuildPhysX.MsDev14Exe' is never assigned to, and will always have its default value null [D:\DivIT\unreal\UnrealEngine\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj]
- AutomationScripts.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- Android.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- BuildGraph.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- HTML5.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\HTML5\HTML5.Automation.dll
- MobileDeviceInterface -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\IOS\MobileDeviceInterface.dll
- IOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- Linux.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- Lumin.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- Mac.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- TVOS.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- Win.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- XLocLocalization.Automation -> D:\DivIT\unreal\UnrealEngine\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- Took 1,572963s to run MSBuild.exe, ExitCode=0
- set PATH=D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\CMake\bin;D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\GNU_Make\make-3.81\bin;D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\CMake\bin;D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\GNU_Make\make-3.81\bin;;C:\cmder\bin;;C:\cmder\vendor\conemu-maximus5\ConEmu\Scripts;;C:\cmder\vendor\conemu-maximus5;;C:\cmder\vendor\conemu-maximus5\ConEmu;;C:\cmder\vendor\git-for-windows\bin;;C:\ProgramData\Oracle\Java\javapath;;C:\Program Files\PlasticSCM5\server;;C:\Program Files\PlasticSCM5\client;;C:\Windows\system32;;C:\Windows;;C:\Windows\System32\Wbem;;C:\Windows\System32\WindowsPowerShell\v1.0\;;C:\Program Files (x86)\GtkSharp\2.12\bin;;C:\Program Files (x86)\NVIDIA Corporation\PhysX\Common;;C:\Program Files\Microsoft SQL Server\130\Tools\Binn\;;C:\Program Files\WIDCOMM\Bluetooth Software\;;C:\Program Files\WIDCOMM\Bluetooth Software\syswow64;;C:\Program Files\Common Files\Autodesk Shared\;;C:\Program Files (x86)\Autodesk\Backburner\;;C:\cmder\vendor\git-for-windows\Git LFS;;C:\Program Files\Perforce\;;C:\cmder\vendor\git-for-windows\usr\bin;;C:\cmder\vendor\git-for-windows\usr\share\vim\vim74;;C:\cmder\;
- set GW_DEPS_ROOT=D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3
- set CMAKE_MODULE_PATH=D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\Externals\CMakeModules
- set CMAKE_ROOT=D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\CMake\share
- Generating projects for lib PhysX, Linux_aarch64-unknown-linux-gnueabi
- Working in 'D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\PhysX_3.4\Source\compiler\Linux\debug'
- Working in 'D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\PhysX_3.4\Source\compiler\Linux\debug'
- D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\CMake\bin\cmake.exe D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\PhysX_3.4\Source\compiler\cmake\Linux --no-warn-unused-cli -G "Unix Makefiles" -DTARGET_BUILD_PLATFORM=linux -DPX_STATIC_LIBRARIES=1 -DCMAKE_CXX_FLAGS="-I D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/include -I D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/include/c++/v1" -DCMAKE_EXE_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCAMKE_MODULE_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCMAKE_SHARED_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCMAKE_BUILD_TYPE=debug -DCMAKE_TOOLCHAIN_FILE="D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\Externals\CMakeModules\Linux\LinuxCrossToolchain.multiarch.cmake" -DARCHITECTURE_TRIPLE=aarch64-unknown-linux-gnueabi -DPX_OUTPUT_LIB_DIR="D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\Lib\Linux\aarch64-unknown-linux-gnueabi" -DPX_OUTPUT_DLL_DIR=D:\DivIT\unreal\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Linux\aarch64-unknown-linux-gnueabi -DPX_OUTPUT_EXE_DIR=D:\DivIT\unreal\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Linux\aarch64-unknown-linux-gnueabi -DUSE_RESPONSE_FILES=1
- D:\DivIT\unreal\UnrealEngine\Engine\Extras\ThirdPartyNotUE\CMake\bin\cmake.exe D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\PhysX_3.4\Source\compiler\cmake\Linux --no-warn-unused-cli -G "Unix Makefiles" -DTARGET_BUILD_PLATFORM=linux -DPX_STATIC_LIBRARIES=1 -DCMAKE_CXX_FLAGS="-I D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/include -I D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/include/c++/v1" -DCMAKE_EXE_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCAMKE_MODULE_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCMAKE_SHARED_LINKER_FLAGS="-stdlib=libc++ -nodefaultlibs -L D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/ D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++.a D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty/Linux/LibCxx/lib/Linux/x86_64-unknown-linux-gnu/libc++abi.a -lm -lc -lgcc_s" -DCMAKE_BUILD_TYPE=debug -DCMAKE_TOOLCHAIN_FILE="D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\Externals\CMakeModules\Linux\LinuxCrossToolchain.multiarch.cmake" -DARCHITECTURE_TRIPLE=aarch64-unknown-linux-gnueabi -DPX_OUTPUT_LIB_DIR="D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\Lib\Linux\aarch64-unknown-linux-gnueabi" -DPX_OUTPUT_DLL_DIR=D:\DivIT\unreal\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Linux\aarch64-unknown-linux-gnueabi -DPX_OUTPUT_EXE_DIR=D:\DivIT\unreal\UnrealEngine\Engine\Binaries\ThirdParty\PhysX3\Linux\aarch64-unknown-linux-gnueabi -DUSE_RESPONSE_FILES=1
- Not searching for unused variables given on the command line.
- -- LINUX_ROOT is 'C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi'
- -- CMAKE_SYSROOT is 'C:\unreal\LinuxTools\aarch64-unknown-linux-gnueabi'
- -- LINUX_ROOT is 'C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi'
- -- CMAKE_SYSROOT is 'C:\unreal\LinuxTools\aarch64-unknown-linux-gnueabi'
- -- The C compiler identification is Clang 5.0.0
- -- The CXX compiler identification is Clang 5.0.0
- -- Check for working C compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang.exe
- -- Check for working C compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang.exe -- works
- -- Detecting C compiler ABI info
- -- Detecting C compiler ABI info - done
- -- Detecting C compile features
- -- Detecting C compile features - done
- -- Check for working CXX compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang++.exe
- -- Check for working CXX compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang++.exe -- works
- -- Detecting CXX compiler ABI info
- -- Detecting CXX compiler ABI info - done
- -- Detecting CXX compile features
- -- Detecting CXX compile features - done
- PhysX Build Platform: linux
- Using CXX Compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang++.exe
- -- Found PxShared: D:/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared
- A-- Found nvToolsExt: D:/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/Externals/nvToolsExt/1/include
- ppending config to output names
- PxShared Build Platform: linux
- Using CXX Compiler: C:/unreal/LinuxTools/aarch64-unknown-linux-gnueabi/bin/clang++.exe
- Appending config to output names
- -- Configuring done
- -- Generating done
- -- Build files have been written to: D:/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/compiler/Linux/debug
- Working in: D:\DivIT\unreal\UnrealEngine\Engine\Source\ThirdParty\PhysX3\PhysX_3.4\Source\compiler\Linux\debug
- make -j 16 "MAKE=make -j 16"
- Scanning dependencies of target PsFastXml
- Scanning dependencies of target PxTask
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PsFastXml.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/fastxml/src/PsFastXml.cpp.o
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PxTask.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/task/src/TaskManager.cpp.o
- Scanning dependencies of target PxFoundation
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsFoundation.cpp.o
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsAllocator.cpp.o
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsAssert.cpp.o
- [ 0%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsString.cpp.o
- [ 1%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsMathUtils.cpp.o
- [ 1%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsTempAllocator.cpp.o
- [ 1%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/PsUtilities.cpp.o
- [ 2%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixCpu.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/82667dfa503461f98b61a69125efe535/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixSocket.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/82667dfa503461f98b61a69125efe535/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixMutex.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/82667dfa503461f98b61a69125efe535/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixAtomic.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixSync.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/61bb96f2ea7d0596a11b74b41c392f0b/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixPrintString.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixFPU.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/82667dfa503461f98b61a69125efe535/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixSList.cpp.o
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/82667dfa503461f98b61a69125efe535/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixThread.cpp.o
- Scanning dependencies of target LowLevelAABB
- [ 3%] Building CXX object pxshared_bin/CMakeFiles/PxFoundation.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/foundation/src/unix/PsUnixTime.cpp.o
- Scanning dependencies of target PhysXCharacterKinematic
- [ 3%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpBroadPhase.cpp.o
- [ 3%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpBroadPhaseMBP.cpp.o
- [ 3%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpMBPTasks.cpp.o
- [ 4%] Linking CXX static library D:/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/Lib/Linux/aarch64-unknown-linux-gnueabi/libPsFastXmlDEBUG.a
- [ 4%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpSAPTasks.cpp.o
- [ 5%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpSimpleAABBManager.cpp.o
- [ 6%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpBroadPhaseSap.cpp.o
- [ 3%] Building CXX object CMakeFiles/LowLevelAABB.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelAABB/src/BpBroadPhaseSapAux.cpp.o
- Scanning dependencies of target LowLevelCloth
- [ 6%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/8fc8978ee9b92bad7792963fc393dd87/Source/PhysXCharacterKinematic/src/CctCharacterControllerCallbacks.cpp.o
- [ 6%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctBoxController.cpp.o
- [ 6%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/Allocator.cpp.o
- [ 6%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctController.cpp.o
- [ 6%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwCloth.cpp.o
- [ 6%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/Factory.cpp.o
- [ 7%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctSweptCapsule.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwInterCollision.cpp.o
- [ 7%] Built target PxTask
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwCollision.cpp.o
- [ 7%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctSweptVolume.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwFabric.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwSelfCollision.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/TripletScheduler.cpp.o
- [ 7%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/8fc8978ee9b92bad7792963fc393dd87/Source/PhysXCharacterKinematic/src/CctCharacterControllerManager.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/PhaseConfig.cpp.o
- [ 7%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwSolverKernel.cpp.o
- [ 8%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwClothData.cpp.o
- [ 8%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwSolver.cpp.o
- [ 9%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCapsuleController.cpp.o
- [ 9%] Building CXX object CMakeFiles/LowLevelCloth.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PhysX_3.4/Source/LowLevelCloth/src/SwFactory.cpp.o
- [ 9%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/ad94e5c628831e07def6d3eea43fcdc2/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctCharacterController.cpp.o
- [ 11%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctSweptBox.cpp.o
- [ 11%] Building CXX object CMakeFiles/PhysXCharacterKinematic.dir/20397d5de132abf49a173fab09b9ad1a/PhysX3/PhysX_3.4/Source/PhysXCharacterKinematic/src/CctObstacleContext.cpp.o
- [ 11%] Linking CXX static library D:/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/Lib/Linux/aarch64-unknown-linux-gnueabi/libPxFoundationDEBUG.a
- [ 11%] Built target PsFastXml
- [ 11%] Built target PxFoundation
- Scanning dependencies of target PxPvdSDK
- [ 11%] Building CXX object pxshared_bin/CMakeFiles/PxPvdSDK.dir/D_/DivIT/unreal/UnrealEngine/Engine/Source/ThirdParty/PhysX3/PxShared/src/pvd/src/PxProfileEventImpl.cpp.o
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