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Feb 11th, 2020
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  1. InvalidOperationException: The following game object is invoking the DontDestroyOnLoad method: QixGame(Clone). Notice that DontDestroyOnLoad can only be used in play mode and, as such, cannot be part of an editor script.
  2. SwiftFramework.Core.ModuleLink.CreateModule (System.Type interfaceType) (at Assets/swift-framework/Core/ModuleLink.cs:116)
  3. SwiftFramework.Core.ModuleLink.CreateModule () (at Assets/swift-framework/Core/ModuleLink.cs:154)
  4. SwiftFramework.Core.BaseModuleManifest.CreateModule (SwiftFramework.Core.ModuleLink moduleLink) (at Assets/swift-framework/Core/BaseModuleManifest.cs:51)
  5. SwiftFramework.Core.App`1[M].CreateModule (SwiftFramework.Core.ModuleLink moduleLink) (at Assets/swift-framework/Core/App.cs:325)
  6. SwiftFramework.Core.App`1[M].InitModules () (at Assets/swift-framework/Core/App.cs:242)
  7. SwiftFramework.Core.App`1+<>c__DisplayClass37_0[M].<Init>b__0 () (at Assets/swift-framework/Core/App.cs:211)
  8. SwiftFramework.Core.Promise.Always (System.Action action) (at Assets/swift-framework/Core/Promise.cs:650)
  9. SwiftFramework.Core.App`1[M].Init (SwiftFramework.Core.IBoot boot, SwiftFramework.Core.ILogger logger, SwiftFramework.Core.IModuleFactory moduleFactory, System.Boolean debugMode) (at Assets/swift-framework/Core/App.cs:207)
  10. SwiftFramework.Core.App`1[M].Create (SwiftFramework.Core.IBoot boot, SwiftFramework.Core.ILogger logger, SwiftFramework.Core.IModuleFactory moduleFactory, System.Boolean debugMode) (at Assets/swift-framework/Core/App.cs:159)
  11. LevelEditor.EnableEditing () (at Assets/Scripts/Editor/LevelEditor.cs:327)
  12. LevelEditor.DoLevelOptionsGUI () (at Assets/Scripts/Editor/LevelEditor.cs:596)
  13. LevelEditor.OnGUI () (at Assets/Scripts/Editor/LevelEditor.cs:140)
  14. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
  15. Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
  16. System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <437ba245d8404784b9fbab9b439ac908>:0)
  17. System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <437ba245d8404784b9fbab9b439ac908>:0)
  18. UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:367)
  19. UnityEditor.HostView.Invoke (System.String methodName) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:361)
  20. UnityEditor.HostView.InvokeOnGUI (UnityEngine.Rect onGUIPosition, UnityEngine.Rect viewRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/HostView.cs:337)
  21. UnityEditor.DockArea.DrawView (UnityEngine.Rect viewRect, UnityEngine.Rect dockAreaRect) (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:356)
  22. UnityEditor.DockArea.OldOnGUI () (at /Users/builduser/buildslave/unity/build/Editor/Mono/GUI/DockArea.cs:346)
  23. UnityEngine.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt, UnityEngine.Matrix4x4 parentTransform, UnityEngine.Rect clippingRect, System.Boolean isComputingLayout, UnityEngine.Rect layoutSize, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:293)
  24. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, UnityEngine.Matrix4x4 worldTransform, UnityEngine.Rect clippingRect, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:503)
  25. UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent (UnityEngine.Event e, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:486)
  26. UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI (UnityEngine.UIElements.EventBase evt, System.Boolean canAffectFocus) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:477)
  27. UnityEngine.UIElements.IMGUIContainer.HandleEvent (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:449)
  28. UnityEngine.UIElements.CallbackEventHandler.HandleEventAtTargetPhase (UnityEngine.UIElements.EventBase evt) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/EventHandler.cs:77)
  29. UnityEngine.UIElements.MouseCaptureDispatchingStrategy.DispatchEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Events/MouseCaptureDispatchingStrategy.cs:92)
  30. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:277)
  31. UnityEngine.UIElements.EventDispatcher.ProcessEventQueue () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:238)
  32. UnityEngine.UIElements.EventDispatcher.OpenGate () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:203)
  33. UnityEngine.UIElements.EventDispatcherGate.Dispose () (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:44)
  34. UnityEngine.UIElements.EventDispatcher.ProcessEvent (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:310)
  35. UnityEngine.UIElements.EventDispatcher.Dispatch (UnityEngine.UIElements.EventBase evt, UnityEngine.UIElements.IPanel panel, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/EventDispatcher.cs:159)
  36. UnityEngine.UIElements.BaseVisualElementPanel.SendEvent (UnityEngine.UIElements.EventBase e, UnityEngine.UIElements.DispatchMode dispatchMode) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/Panel.cs:256)
  37. UnityEngine.UIElements.UIElementsUtility.DoDispatch (UnityEngine.UIElements.BaseVisualElementPanel panel) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:404)
  38. UnityEngine.UIElements.UIElementsUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/UIElements/UIElementsUtility.bindings.cs:194)
  39. UnityEngine.GUIUtility.ProcessEvent (System.Int32 instanceID, System.IntPtr nativeEventPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:187)
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