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JunkyardEvent

Feb 6th, 2022 (edited)
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  1. {
  2.   "Minimum time between events [sec.]": 10800.0,
  3.   "Maximum time between events [sec.]": 10800.0,
  4.   "Is active the timer on to start the event? [true/false]": true,
  5.   "Duration of the event [sec.]": 3600,
  6.   "Time before the starting of the event after receiving a chat message [sec.]": 300.0,
  7.   "Notification time until the end of the event [sec.]": 300,
  8.   "Bradley Crates setting": {
  9.     "Number of crates": 2,
  10.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  11.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  12.       "Minimum numbers of prefabs": 1,
  13.       "Maximum numbers of prefabs": 1,
  14.       "Use minimum and maximum values? [true/false]": true,
  15.       "List of prefabs": [
  16.         {
  17.           "Chance [0.0-100.0]": 50.0,
  18.           "The path to the prefab": "assets/prefabs/npc/m2bradley/bradley_crate.prefab"
  19.         }
  20.       ]
  21.     },
  22.     "Own loot table (if the loot table type is 1 or 5)": {
  23.       "Minimum numbers of items": 1,
  24.       "Maximum numbers of items": 1,
  25.       "Use minimum and maximum values? [true/false]": true,
  26.       "List of items": [
  27.         {
  28.           "ShortName": "scrap",
  29.           "Minimum": 100,
  30.           "Maximum": 200,
  31.           "Chance [0.0-100.0]": 50.0,
  32.           "Is this a blueprint? [true/false]": false,
  33.           "SkinID (0 - default)": 0,
  34.           "Name (empty - default)": ""
  35.         }
  36.       ]
  37.     }
  38.   },
  39.   "Helicopter Crates setting": {
  40.     "Number of crates": 2,
  41.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  42.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  43.       "Minimum numbers of prefabs": 1,
  44.       "Maximum numbers of prefabs": 1,
  45.       "Use minimum and maximum values? [true/false]": true,
  46.       "List of prefabs": [
  47.         {
  48.           "Chance [0.0-100.0]": 50.0,
  49.           "The path to the prefab": "assets/prefabs/npc/patrol helicopter/heli_crate.prefab"
  50.         }
  51.       ]
  52.     },
  53.     "Own loot table (if the loot table type is 1 or 5)": {
  54.       "Minimum numbers of items": 1,
  55.       "Maximum numbers of items": 1,
  56.       "Use minimum and maximum values? [true/false]": true,
  57.       "List of items": [
  58.         {
  59.           "ShortName": "scrap",
  60.           "Minimum": 100,
  61.           "Maximum": 200,
  62.           "Chance [0.0-100.0]": 50.0,
  63.           "Is this a blueprint? [true/false]": false,
  64.           "SkinID (0 - default)": 0,
  65.           "Name (empty - default)": ""
  66.         }
  67.       ]
  68.     }
  69.   },
  70.   "Locked Crates setting": {
  71.     "Number of crates": 1,
  72.     "Time to unlock the Crates [sec.]": 600.0,
  73.     "Increase the event time if it's not enough to unlock the locked crate? [true/false]": true,
  74.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 0,
  75.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  76.       "Minimum numbers of prefabs": 1,
  77.       "Maximum numbers of prefabs": 1,
  78.       "Use minimum and maximum values? [true/false]": true,
  79.       "List of prefabs": [
  80.         {
  81.           "Chance [0.0-100.0]": 50.0,
  82.           "The path to the prefab": "assets/prefabs/deployable/chinooklockedcrate/codelockedhackablecrate.prefab"
  83.         }
  84.       ]
  85.     },
  86.     "Own loot table (if the loot table type is 1 or 5)": {
  87.       "Minimum numbers of items": 1,
  88.       "Maximum numbers of items": 1,
  89.       "Use minimum and maximum values? [true/false]": true,
  90.       "List of items": [
  91.         {
  92.           "ShortName": "scrap",
  93.           "Minimum": 100,
  94.           "Maximum": 200,
  95.           "Chance [0.0-100.0]": 50.0,
  96.           "Is this a blueprint? [true/false]": false,
  97.           "SkinID (0 - default)": 0,
  98.           "Name (empty - default)": ""
  99.         }
  100.       ]
  101.     }
  102.   },
  103.   "Marker configuration on the map": {
  104.     "Name": "JunkyardEvent ({time} sec.)",
  105.     "Radius": 0.4,
  106.     "Alpha": 0.6,
  107.     "Marker color": {
  108.       "r": 0.81,
  109.       "g": 0.25,
  110.       "b": 0.15
  111.     }
  112.   },
  113.   "Prefix of chat messages": "[JunkyardEvent]",
  114.   "Do you use the chat? [true/false]": true,
  115.   "GUI setting": {
  116.     "Do you use the countdown GUI? [true/false]": true,
  117.     "OffsetMin Y": "-56"
  118.   },
  119.   "GUI Announcements setting": {
  120.     "Do you use the GUI Announcements? [true/false]": false,
  121.     "Banner color": "Orange",
  122.     "Text color": "White",
  123.     "Adjust Vertical Position": 0.03
  124.   },
  125.   "Notify setting": {
  126.     "Do you use the Notify? [true/false]": false,
  127.     "Type": "0"
  128.   },
  129.   "Discord setting (only for users DiscordMessages plugin)": {
  130.     "Do you use the Discord? [true/false]": false,
  131.     "Webhook URL": "https://support.discordapp.com/hc/en-us/articles/228383668-Intro-to-Webhooks",
  132.     "Embed Color (DECIMAL)": 13516583,
  133.     "Keys of required messages": [
  134.       "PreStart",
  135.       "Start",
  136.       "PreFinish",
  137.       "Finish",
  138.       "KillBrokenCar",
  139.       "KillTruck",
  140.       "TruckArrived"
  141.     ]
  142.   },
  143.   "Do you create a PVP zone in the event area? (only for users TruePVE plugin) [true/false]": false,
  144.   "PVE Mode Setting (only for users PveMode plugin)": {
  145.     "Use the PVE mode of the plugin? [true/false]": false,
  146.     "The amount of damage that the player has to do to become the Event Owner": 500.0,
  147.     "Damage coefficients for calculate to become the Event Owner": [
  148.       {
  149.         "Type of target": "NPC",
  150.         "Damage Multiplier": 1.0
  151.       }
  152.     ],
  153.     "Can the non-owner of the event loot the crates? [true/false]": false,
  154.     "Can the non-owner of the event hack locked crates? [true/false]": false,
  155.     "Can the non-owner of the event loot NPC corpses? [true/false]": false,
  156.     "Can the non-owner of the event deal damage to the NPC? [true/false]": false,
  157.     "Can an Npc attack a non-owner of the event? [true/false]": false,
  158.     "Allow the non-owner of the event to enter the event zone? [true/false]": false,
  159.     "Allow a player who has an active cooldown of the Event Owner to enter the event zone? [true/false]": true,
  160.     "The time that the Event Owner may not be inside the event zone [sec.]": 300,
  161.     "The time until the end of Event Owner status when it is necessary to warn the player [sec.]": 60,
  162.     "Prevent the actions of the RestoreUponDeath plugin in the event zone? [true/false]": true,
  163.     "The time that the player can`t become the Event Owner, after the end of the event and the player was its owner [sec.]": 86400.0,
  164.     "Darkening the dome (0 - disables the dome)": 12
  165.   },
  166.   "Interrupt the teleport in the event area? (only for users NTeleportation plugin) [true/false]": false,
  167.   "Disable NPCs from the BetterNpc plugin on the monument while the event is on? [true/false]": true,
  168.   "Settings of all NPC presets when start the event": [
  169.     {
  170.       "Minimum": 3,
  171.       "Maximum": 4,
  172.       "List of locations": [
  173.         "(50.8, 0.1, 26.4)",
  174.         "(72.1, 0.1, -27.6)",
  175.         "(22.2, 0.0, -56.9))",
  176.         "(-1.0, 0.1, -28.0)",
  177.         "(22.0, 0.1, -5.4)",
  178.         "(-10.5, 0.1, 8.0)",
  179.         "(-42.5, 11.3, 0.6)",
  180.         "(-31.7, 16.0, -29.2)",
  181.         "(-45.7, 0.1, 83.2)",
  182.         "(-64.6, 0.1, 8.8)",
  183.         "(32.9, 0.1, 71.4)",
  184.         "(-18.7, 15.0, 36.7)"
  185.       ],
  186.       "NPCs setting": {
  187.         "Name": "Outcast",
  188.         "Health": 100.0,
  189.         "Roam Range": 10.0,
  190.         "Chase Range": 50.0,
  191.         "Attack Range Multiplier": 2.0,
  192.         "Sense Range": 20.0,
  193.         "Target Memory Duration [sec.]": 30.0,
  194.         "Scale damage": 0.5,
  195.         "Aim Cone Scale": 1.8,
  196.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  197.         "Vision Cone": 135.0,
  198.         "Speed": 7.5,
  199.         "Disable radio effects? [true/false]": true,
  200.         "Is this a stationary NPC? [true/false]": false,
  201.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  202.         "Wear items": [
  203.           {
  204.             "ShortName": "mask.bandana",
  205.             "SkinID (0 - default)": 1780166642
  206.           },
  207.           {
  208.             "ShortName": "hoodie",
  209.             "SkinID (0 - default)": 1780158056
  210.           },
  211.           {
  212.             "ShortName": "burlap.gloves",
  213.             "SkinID (0 - default)": 1362361447
  214.           },
  215.           {
  216.             "ShortName": "pants",
  217.             "SkinID (0 - default)": 1780161166
  218.           }
  219.         ],
  220.         "Belt items": [
  221.           {
  222.             "ShortName": "pistol.python",
  223.             "Amount": 1,
  224.             "SkinID (0 - default)": 0,
  225.             "Mods": [
  226.               "weapon.mod.flashlight"
  227.             ],
  228.             "Ammo": ""
  229.           },
  230.           {
  231.             "ShortName": "syringe.medical",
  232.             "Amount": 10,
  233.             "SkinID (0 - default)": 0,
  234.             "Mods": [],
  235.             "Ammo": ""
  236.           }
  237.         ],
  238.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  239.       },
  240.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  241.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  242.         "Minimum numbers of prefabs": 1,
  243.         "Maximum numbers of prefabs": 1,
  244.         "Use minimum and maximum values? [true/false]": true,
  245.         "List of prefabs": [
  246.           {
  247.             "Chance [0.0-100.0]": 100.0,
  248.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  249.           }
  250.         ]
  251.       },
  252.       "Own loot table (if the loot table type is 1 or 5)": {
  253.         "Minimum numbers of items": 1,
  254.         "Maximum numbers of items": 1,
  255.         "Use minimum and maximum values? [true/false]": true,
  256.         "List of items": [
  257.           {
  258.             "ShortName": "scrap",
  259.             "Minimum": 5,
  260.             "Maximum": 10,
  261.             "Chance [0.0-100.0]": 50.0,
  262.             "Is this a blueprint? [true/false]": false,
  263.             "SkinID (0 - default)": 0,
  264.             "Name (empty - default)": ""
  265.           },
  266.           {
  267.             "ShortName": "syringe.medical",
  268.             "Minimum": 1,
  269.             "Maximum": 2,
  270.             "Chance [0.0-100.0]": 70.0,
  271.             "Is this a blueprint? [true/false]": false,
  272.             "SkinID (0 - default)": 0,
  273.             "Name (empty - default)": ""
  274.           }
  275.         ]
  276.       }
  277.     },
  278.     {
  279.       "Minimum": 2,
  280.       "Maximum": 2,
  281.       "List of locations": [
  282.         "(50.8, 0.1, 26.4)",
  283.         "(72.1, 0.1, -27.6)",
  284.         "(22.2, 0.0, -56.9))",
  285.         "(-1.0, 0.1, -28.0)",
  286.         "(22.0, 0.1, -5.4)",
  287.         "(-10.5, 0.1, 8.0)",
  288.         "(-42.5, 11.3, 0.6)",
  289.         "(-31.7, 16.0, -29.2)",
  290.         "(-45.7, 0.1, 83.2)",
  291.         "(-64.6, 0.1, 8.8)",
  292.         "(32.9, 0.1, 71.4)",
  293.         "(-18.7, 15.0, 36.7)"
  294.       ],
  295.       "NPCs setting": {
  296.         "Name": "Scavenger",
  297.         "Health": 130.0,
  298.         "Roam Range": 10.0,
  299.         "Chase Range": 100.0,
  300.         "Attack Range Multiplier": 0.5,
  301.         "Sense Range": 50.0,
  302.         "Target Memory Duration [sec.]": 30.0,
  303.         "Scale damage": 5.0,
  304.         "Aim Cone Scale": 1.0,
  305.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  306.         "Vision Cone": 135.0,
  307.         "Speed": 8.5,
  308.         "Disable radio effects? [true/false]": true,
  309.         "Is this a stationary NPC? [true/false]": false,
  310.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  311.         "Wear items": [
  312.           {
  313.             "ShortName": "mask.bandana",
  314.             "SkinID (0 - default)": 1780166642
  315.           },
  316.           {
  317.             "ShortName": "clatter.helmet",
  318.             "SkinID (0 - default)": 0
  319.           },
  320.           {
  321.             "ShortName": "hoodie",
  322.             "SkinID (0 - default)": 1780158056
  323.           },
  324.           {
  325.             "ShortName": "burlap.gloves",
  326.             "SkinID (0 - default)": 1362361447
  327.           },
  328.           {
  329.             "ShortName": "pants",
  330.             "SkinID (0 - default)": 1780161166
  331.           }
  332.         ],
  333.         "Belt items": [
  334.           {
  335.             "ShortName": "shotgun.pump",
  336.             "Amount": 1,
  337.             "SkinID (0 - default)": 630162685,
  338.             "Mods": [
  339.               "weapon.mod.flashlight"
  340.             ],
  341.             "Ammo": ""
  342.           },
  343.           {
  344.             "ShortName": "syringe.medical",
  345.             "Amount": 10,
  346.             "SkinID (0 - default)": 0,
  347.             "Mods": [],
  348.             "Ammo": ""
  349.           }
  350.         ],
  351.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  352.       },
  353.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  354.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  355.         "Minimum numbers of prefabs": 1,
  356.         "Maximum numbers of prefabs": 1,
  357.         "Use minimum and maximum values? [true/false]": true,
  358.         "List of prefabs": [
  359.           {
  360.             "Chance [0.0-100.0]": 100.0,
  361.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  362.           }
  363.         ]
  364.       },
  365.       "Own loot table (if the loot table type is 1 or 5)": {
  366.         "Minimum numbers of items": 1,
  367.         "Maximum numbers of items": 1,
  368.         "Use minimum and maximum values? [true/false]": true,
  369.         "List of items": [
  370.           {
  371.             "ShortName": "scrap",
  372.             "Minimum": 5,
  373.             "Maximum": 10,
  374.             "Chance [0.0-100.0]": 50.0,
  375.             "Is this a blueprint? [true/false]": false,
  376.             "SkinID (0 - default)": 0,
  377.             "Name (empty - default)": ""
  378.           },
  379.           {
  380.             "ShortName": "syringe.medical",
  381.             "Minimum": 1,
  382.             "Maximum": 2,
  383.             "Chance [0.0-100.0]": 70.0,
  384.             "Is this a blueprint? [true/false]": false,
  385.             "SkinID (0 - default)": 0,
  386.             "Name (empty - default)": ""
  387.           }
  388.         ]
  389.       }
  390.     },
  391.     {
  392.       "Minimum": 3,
  393.       "Maximum": 4,
  394.       "List of locations": [
  395.         "(50.8, 0.1, 26.4)",
  396.         "(72.1, 0.1, -27.6)",
  397.         "(22.2, 0.0, -56.9))",
  398.         "(-1.0, 0.1, -28.0)",
  399.         "(22.0, 0.1, -5.4)",
  400.         "(-10.5, 0.1, 8.0)",
  401.         "(-42.5, 11.3, 0.6)",
  402.         "(-31.7, 16.0, -29.2)",
  403.         "(-45.7, 0.1, 83.2)",
  404.         "(-64.6, 0.1, 8.8)",
  405.         "(32.9, 0.1, 71.4)",
  406.         "(-18.7, 15.0, 36.7)"
  407.       ],
  408.       "NPCs setting": {
  409.         "Name": "Nine Toes",
  410.         "Health": 100.0,
  411.         "Roam Range": 10.0,
  412.         "Chase Range": 50.0,
  413.         "Attack Range Multiplier": 2.0,
  414.         "Sense Range": 20.0,
  415.         "Target Memory Duration [sec.]": 30.0,
  416.         "Scale damage": 1.0,
  417.         "Aim Cone Scale": 2.0,
  418.         "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  419.         "Vision Cone": 135.0,
  420.         "Speed": 7.5,
  421.         "Disable radio effects? [true/false]": true,
  422.         "Is this a stationary NPC? [true/false]": false,
  423.         "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  424.         "Wear items": [
  425.           {
  426.             "ShortName": "mask.bandana",
  427.             "SkinID (0 - default)": 1780166642
  428.           },
  429.           {
  430.             "ShortName": "hoodie",
  431.             "SkinID (0 - default)": 1780158056
  432.           },
  433.           {
  434.             "ShortName": "burlap.gloves",
  435.             "SkinID (0 - default)": 1362361447
  436.           },
  437.           {
  438.             "ShortName": "pants",
  439.             "SkinID (0 - default)": 1780161166
  440.           }
  441.         ],
  442.         "Belt items": [
  443.           {
  444.             "ShortName": "pistol.semiauto",
  445.             "Amount": 1,
  446.             "SkinID (0 - default)": 0,
  447.             "Mods": [
  448.               "weapon.mod.flashlight"
  449.             ],
  450.             "Ammo": ""
  451.           },
  452.           {
  453.             "ShortName": "syringe.medical",
  454.             "Amount": 10,
  455.             "SkinID (0 - default)": 0,
  456.             "Mods": [],
  457.             "Ammo": ""
  458.           }
  459.         ],
  460.         "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  461.       },
  462.       "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  463.       "Loot table from prefabs (if the loot table type is 4 or 5)": {
  464.         "Minimum numbers of prefabs": 1,
  465.         "Maximum numbers of prefabs": 1,
  466.         "Use minimum and maximum values? [true/false]": true,
  467.         "List of prefabs": [
  468.           {
  469.             "Chance [0.0-100.0]": 100.0,
  470.             "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  471.           }
  472.         ]
  473.       },
  474.       "Own loot table (if the loot table type is 1 or 5)": {
  475.         "Minimum numbers of items": 1,
  476.         "Maximum numbers of items": 1,
  477.         "Use minimum and maximum values? [true/false]": true,
  478.         "List of items": [
  479.           {
  480.             "ShortName": "scrap",
  481.             "Minimum": 5,
  482.             "Maximum": 10,
  483.             "Chance [0.0-100.0]": 50.0,
  484.             "Is this a blueprint? [true/false]": false,
  485.             "SkinID (0 - default)": 0,
  486.             "Name (empty - default)": ""
  487.           },
  488.           {
  489.             "ShortName": "syringe.medical",
  490.             "Minimum": 1,
  491.             "Maximum": 2,
  492.             "Chance [0.0-100.0]": 70.0,
  493.             "Is this a blueprint? [true/false]": false,
  494.             "SkinID (0 - default)": 0,
  495.             "Name (empty - default)": ""
  496.           }
  497.         ]
  498.       }
  499.     }
  500.   ],
  501.   "NPC settings that guard the truck": {
  502.     "Minimum": 6,
  503.     "Maximum": 6,
  504.     "List of locations": [
  505.       "(3.5, 0.2, -15.9)",
  506.       "(-2.1, 0.1, -22.8)",
  507.       "(-7.8, 0.6, -17.2)",
  508.       "(-11.3, 0.1, -9.7)",
  509.       "(-4.2, 0.3, -6.4)",
  510.       "(4.6, 0.1, -7.8)"
  511.     ],
  512.     "NPCs setting": {
  513.       "Name": "Defenders of the faith",
  514.       "Health": 350.0,
  515.       "Roam Range": 10.0,
  516.       "Chase Range": 50.0,
  517.       "Attack Range Multiplier": 2.0,
  518.       "Sense Range": 50.0,
  519.       "Target Memory Duration [sec.]": 30.0,
  520.       "Scale damage": 0.5,
  521.       "Aim Cone Scale": 1.0,
  522.       "Detect the target only in the NPC's viewing vision cone? [true/false]": false,
  523.       "Vision Cone": 135.0,
  524.       "Speed": 7.5,
  525.       "Disable radio effects? [true/false]": true,
  526.       "Is this a stationary NPC? [true/false]": false,
  527.       "Remove a corpse after death? (it is recommended to use the true value to improve performance) [true/false]": true,
  528.       "Wear items": [
  529.         {
  530.           "ShortName": "mask.bandana",
  531.           "SkinID (0 - default)": 2017569333
  532.         },
  533.         {
  534.           "ShortName": "metal.facemask",
  535.           "SkinID (0 - default)": 1547235630
  536.         },
  537.         {
  538.           "ShortName": "burlap.shirt",
  539.           "SkinID (0 - default)": 2017554105
  540.         },
  541.         {
  542.           "ShortName": "burlap.gloves",
  543.           "SkinID (0 - default)": 0
  544.         },
  545.         {
  546.           "ShortName": "shoes.boots",
  547.           "SkinID (0 - default)": 0
  548.         },
  549.         {
  550.           "ShortName": "burlap.trousers",
  551.           "SkinID (0 - default)": 2017556850
  552.         }
  553.       ],
  554.       "Belt items": [
  555.         {
  556.           "ShortName": "smg.thompson",
  557.           "Amount": 1,
  558.           "SkinID (0 - default)": 2370519330,
  559.           "Mods": [
  560.             "weapon.mod.flashlight"
  561.           ],
  562.           "Ammo": ""
  563.         },
  564.         {
  565.           "ShortName": "syringe.medical",
  566.           "Amount": 10,
  567.           "SkinID (0 - default)": 0,
  568.           "Mods": [],
  569.           "Ammo": ""
  570.         }
  571.       ],
  572.       "Kit (it is recommended to use the previous 2 settings to improve performance)": ""
  573.     },
  574.     "Which loot table should the plugin use? (0 - default; 1 - own; 2 - AlphaLoot; 3 - CustomLoot; 4 - loot table of the Rust objects; 5 - combine the 1 and 4 methods)": 5,
  575.     "Loot table from prefabs (if the loot table type is 4 or 5)": {
  576.       "Minimum numbers of prefabs": 1,
  577.       "Maximum numbers of prefabs": 1,
  578.       "Use minimum and maximum values? [true/false]": true,
  579.       "List of prefabs": [
  580.         {
  581.           "Chance [0.0-100.0]": 100.0,
  582.           "The path to the prefab": "assets/rust.ai/agents/npcplayer/humannpc/scientist/scientistnpc_oilrig.prefab"
  583.         }
  584.       ]
  585.     },
  586.     "Own loot table (if the loot table type is 1 or 5)": {
  587.       "Minimum numbers of items": 1,
  588.       "Maximum numbers of items": 1,
  589.       "Use minimum and maximum values? [true/false]": true,
  590.       "List of items": [
  591.         {
  592.           "ShortName": "scrap",
  593.           "Minimum": 5,
  594.           "Maximum": 10,
  595.           "Chance [0.0-100.0]": 50.0,
  596.           "Is this a blueprint? [true/false]": false,
  597.           "SkinID (0 - default)": 0,
  598.           "Name (empty - default)": ""
  599.         },
  600.         {
  601.           "ShortName": "syringe.medical",
  602.           "Minimum": 1,
  603.           "Maximum": 2,
  604.           "Chance [0.0-100.0]": 70.0,
  605.           "Is this a blueprint? [true/false]": false,
  606.           "SkinID (0 - default)": 0,
  607.           "Name (empty - default)": ""
  608.         }
  609.       ]
  610.     }
  611.   },
  612.   "Economy setting (total values will be added up and rewarded at the end of the event)": {
  613.     "Which economy plugins do you want to use? (Economics, Server Rewards, IQEconomic)": [
  614.       "Economics",
  615.       "Server Rewards",
  616.       "IQEconomic"
  617.     ],
  618.     "The minimum value that a player must collect to get points for the economy": 0.0,
  619.     "Looting of crates": {
  620.       "bradley_crate": 0.4,
  621.       "heli_crate": 0.4
  622.     },
  623.     "Killing an NPC": 0.3,
  624.     "Hacking a locked crate": 0.5,
  625.     "Recycling car in a shredder": 0.3,
  626.     "Recycling truck in a shredder": 0.5,
  627.     "List of commands that are executed in the console at the end of the event ({steamid} - the player who collected the highest number of points)": []
  628.   },
  629.   "Can SAM Site turrets appear in the event zone? [true/false]": true,
  630.   "The number of broken cars in the junkyard when the event starts (no more than 15)": 7,
  631.   "Plane flight speed multiplier": 4.0,
  632.   "Should an additional crane spawn? [true/false]": false,
  633.   "Configuration version": {
  634.     "Major": 2,
  635.     "Minor": 0,
  636.     "Patch": 4
  637.   }
  638. }
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