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- /*
- English:
- This library is designed to avoid scripters from spending much time doing that themself.
- This library is easy to make and i know that.
- I know it may look a bit useless but some scripters don't want to make this kind of work by themself.
- This script made by [FR]Still-Alive is licensed as Creative Commons Non-Commercial.
- You are allowed to share it, hack it, love it, but don't sell it !
- Français:
- Cette bibliotheque a été crée pour aider les scripters à gagner du temps.
- Cette bibliotheque est vraiment facile à réaliser (surtout avec l'utilisation de Y_hooks) et j'en suis parfaitement conscient.
- Je sais que ce script peux parraite inutile mais il y'a des scripters qui n'aiment pas passer des heures à re-faire ce genre de scripts simples et répétitifes.
- Ce script réalisé par [FR]Still-Alive est distribué sous la licence Creative Commons Non-Commercial
- Vous pouvez le partager, le hack, l'aimer mais pas le vendre !
- */
- /*
- English:
- Just comment the lines of the librarys you don't use and uncomment the lines of the librarys you use.
- Français:
- Mettez les lignes des librairies que vous n'utilisez pas en commentaire et décommentez celle que vous utilisez.
- Simple comme bonjour !
- */
- /*
- English:
- Try to pre-load the given animation-library.
- Return: 1 on fail, 0 on sucess
- Français:
- Tente de pré-charger la librairies d'animations spécifié.
- Retourne: 1 si echec, 0 si réussite.
- */
- stock PreloadAnimation(playerid, animLib[])
- {
- if(!IsPlayerConnected(playerid))
- return 1;
- ApplyAnimation(playerid, animLib, "null", 0.0, 0, 0, 0, 0, 0);
- return 0;
- }
- #include <YSI\y_hooks>
- #if !defined ANIMLIB_INCLUDED
- #define ANIMLIB_INCLUDED
- #else
- #error You have included animLib 2 times in the script !
- #endinput
- #endif
- hook OnPlayerSpawn(playerid)
- {
- /*
- Vehicle related ones / Concernant les vehicules
- */
- //PreloadAnimation(playerid, "BF_injection");
- //PreloadAnimation(playerid, "BMX");
- //PreloadAnimation(playerid, "DODGE");
- //PreloadAnimation(playerid, "DOZER");
- //PreloadAnimation(playerid, "KART");
- //PreloadAnimation(playerid, "SHAMAL");
- //PreloadAnimation(playerid, "VORTEX");
- //PreloadAnimation(playerid, "TRAIN");
- //PreloadAnimation(playerid, "TRUCK");
- //PreloadAnimation(playerid, "VAN");
- //PreloadAnimation(playerid, "TANK");
- //PreloadAnimation(playerid, "NEVADA");
- //PreloadAnimation(playerid, "BUS");
- //PreloadAnimation(playerid, "QUAD");
- //PreloadAnimation(playerid, "RUSTLER");
- //PreloadAnimation(playerid, "DRIVEBYS");
- /*
- Weapons related ones / Concernant les armes
- */
- //PreloadAnimation(playerid, "CHAINSAW");
- //PreloadAnimation(playerid, "DILDO");
- //PreloadAnimation(playerid, "GRENADE");
- //PreloadAnimation(playerid, "COLT45");
- //PreloadAnimation(playerid, "goggles");
- //PreloadAnimation(playerid, "KNIFE");
- //PreloadAnimation(playerid, "SHOTGUN");
- //PreloadAnimation(playerid, "SILENCED");
- //PreloadAnimation(playerid, "SNI//PER");
- //PreloadAnimation(playerid, "S//PRAYCAN");
- //PreloadAnimation(playerid, "RIFLE");
- //PreloadAnimation(playerid, "ROCKET");
- //PreloadAnimation(playerid, "WEAPONS");
- /*
- Most used / Les plus courrament utilisés
- */
- PreloadAnimation(playerid, "BOMBER");
- PreloadAnimation(playerid, "RAPPING");
- PreloadAnimation(playerid, "ped");
- PreloadAnimation(playerid, "BEACH");
- PreloadAnimation(playerid, "SHOP");
- PreloadAnimation(playerid, "FOOD");
- PreloadAnimation(playerid, "SMOKING");
- PreloadAnimation(playerid, "ON_LOOKERS");
- PreloadAnimation(playerid, "DEALER");
- PreloadAnimation(playerid, "CRACK");
- PreloadAnimation(playerid, "CARRY");
- PreloadAnimation(playerid, "COP_AMBIENT");
- PreloadAnimation(playerid, "PARK");
- PreloadAnimation(playerid, "INT_HOUSE");
- PreloadAnimation(playerid, "MISC");
- PreloadAnimation(playerid, "OTB");
- PreloadAnimation(playerid, "BD_FIRE");
- PreloadAnimation(playerid, "benchpress");
- PreloadAnimation(playerid, "KISSING");
- PreloadAnimation(playerid, "BSKTBALL");
- PreloadAnimation(playerid, "MEDIC");
- PreloadAnimation(playerid, "SWORD");
- PreloadAnimation(playerid, "POLICE");
- PreloadAnimation(playerid, "SUNBATHE");
- PreloadAnimation(playerid, "FAT");
- PreloadAnimation(playerid, "WUZI");
- PreloadAnimation(playerid, "SWEET");
- PreloadAnimation(playerid, "ROB_BANK");
- PreloadAnimation(playerid, "GANGS");
- PreloadAnimation(playerid, "RIOT");
- PreloadAnimation(playerid, "GYMNASIUM");
- PreloadAnimation(playerid, "GRAVEYARD");
- PreloadAnimation(playerid, "POOL");
- PreloadAnimation(playerid, "CAR");
- PreloadAnimation(playerid, "CAR_CHAT");
- /*
- Others / Autres
- */
- //PreloadAnimation(playerid, "AIR//PORT");
- //PreloadAnimation(playerid, "Attractors");
- //PreloadAnimation(playerid, "BAR");
- //PreloadAnimation(playerid, "BASEBALL");
- //PreloadAnimation(playerid, "BIKED");
- //PreloadAnimation(playerid, "BIKEH");
- //PreloadAnimation(playerid, "BIKES");
- //PreloadAnimation(playerid, "BIKEV");
- //PreloadAnimation(playerid, "BIKE_DBZ");
- //PreloadAnimation(playerid, "BLOWJOBZ");
- //PreloadAnimation(playerid, "BOX");
- //PreloadAnimation(playerid, "BUDDY");
- //PreloadAnimation(playerid, "CAMERA");
- //PreloadAnimation(playerid, "CASINO");
- //PreloadAnimation(playerid, "CHO//P//PA");
- //PreloadAnimation(playerid, "CLOTHES");
- //PreloadAnimation(playerid, "COACH");
- //PreloadAnimation(playerid, "CO//P_DVBYZ");
- //PreloadAnimation(playerid, "CRIB");
- //PreloadAnimation(playerid, "DAM_JUM//P");
- //PreloadAnimation(playerid, "DANCING");
- //PreloadAnimation(playerid, "FIGHT_B");
- //PreloadAnimation(playerid, "FIGHT_C");
- //PreloadAnimation(playerid, "FIGHT_D");
- //PreloadAnimation(playerid, "FIGHT_E");
- //PreloadAnimation(playerid, "FINALE");
- //PreloadAnimation(playerid, "FINALE2");
- //PreloadAnimation(playerid, "FLAME");
- //PreloadAnimation(playerid, "Flowers");
- //PreloadAnimation(playerid, "Freeweights");
- //PreloadAnimation(playerid, "GHANDS");
- //PreloadAnimation(playerid, "GHETTO_DB");
- //PreloadAnimation(playerid, "GRAFFITI");
- //PreloadAnimation(playerid, "HAIRCUTS");
- //PreloadAnimation(playerid, "HEIST9");
- //PreloadAnimation(playerid, "INT_OFFICE");
- //PreloadAnimation(playerid, "INT_SHO//P");
- //PreloadAnimation(playerid, "JST_BUISNESS");
- //PreloadAnimation(playerid, "LA//PDAN1");
- //PreloadAnimation(playerid, "LA//PDAN2");
- //PreloadAnimation(playerid, "LA//PDAN3");
- //PreloadAnimation(playerid, "LOWRIDER");
- //PreloadAnimation(playerid, "MD_CHASE");
- //PreloadAnimation(playerid, "MD_END");
- //PreloadAnimation(playerid, "MTB");
- //PreloadAnimation(playerid, "MUSCULAR");
- //PreloadAnimation(playerid, "//PARACHUTE");
- //PreloadAnimation(playerid, "//PAULNMAC");
- //PreloadAnimation(playerid, "//PLAYER_DVBYS");
- //PreloadAnimation(playerid, "//PLAYIDLES");
- //PreloadAnimation(playerid, "//POOR");
- //PreloadAnimation(playerid, "QUAD_DBZ");
- //PreloadAnimation(playerid, "RYDER");
- //PreloadAnimation(playerid, "SCRATCHING");
- //PreloadAnimation(playerid, "SKATE");
- //PreloadAnimation(playerid, "STRI//P");
- //PreloadAnimation(playerid, "SWAT");
- //PreloadAnimation(playerid, "SWIM");
- //PreloadAnimation(playerid, "TATTOOS");
- //PreloadAnimation(playerid, "TEC");
- //PreloadAnimation(playerid, "VENDING");
- //PreloadAnimation(playerid, "WAYFARER");
- }
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