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  1.  
  2. version:
  3. # This is the current version of Towny. Please do not edit.
  4. version: 0.91.1.0
  5. # This is for showing the changelog on updates. Please do not edit.
  6. last_run_version: 0.91.1.0
  7. # Minimum required version of CraftBukkit. Please do not edit.
  8. bukkit_version: '2918'
  9.  
  10. # The language file you wish to use
  11. language: german.yml
  12.  
  13. ############################################################
  14. # +------------------------------------------------------+ #
  15. # | Permission nodes | #
  16. # +------------------------------------------------------+ #
  17. ############################################################
  18.  
  19. # Possible permission nodes
  20. #
  21. # towny.admin: User is able to use /townyadmin, as well as the ability to build/destroy anywhere. User is also able to make towns or nations when set to admin only.
  22. # towny.cheat.bypass : User is able to use any fly mods and double block jump (disables towny cheat protection for this user).
  23. # towny.top : User can access the command towny top
  24. # towny.town.* : User has access to all town permission nodes.
  25. # towny.town.new :User is able to create a town
  26. # towny.town.delete :User is able to delete their town
  27. # towny.town.claim : User is able to expand his town with /town claim
  28. # towny.town.plot : User is able to use the /plot commands
  29. # towny.town.resident : User is able to join towns upon invite.
  30. # towny.town.toggle.*: User can access all town toggle commands (if a mayor or assistant).
  31. # towny.town.toggle.pvp
  32. # towny.town.toggle.public
  33. # towny.town.toggle.explosions
  34. # towny.town.toggle.fire
  35. # towny.town.toggle.mobs
  36. # towny.nation.* : User has access to all town permission nodes.
  37. # towny.nation.new :User is able to create a nation
  38. # towny.nation.delete :User is able to delete their nation (if king)
  39. # towny.nation.rename :User is able to rename their nation (if king/assistant)
  40. # towny.nation.grant-titles :User is able to grant titles/surnames to the nation residents (if King)
  41. # towny.wild.*: User is able to build/destroy in wild regardless.
  42. # towny.wild.build
  43. # towny.wild.destroy
  44. # towny.wild.switch
  45. # towny.wild.item_use
  46. # towny.wild.block.[block id].* : User is able to edit [block id] in the wild.
  47. # towny.wild.build.[block id]
  48. # towny.wild.destroy.[block id]
  49. # towny.wild.switch.[block id]
  50. # towny.wild.item_use.[block id]
  51. #
  52. # towny.claimed.* : User can build/destroy/switch/item_use in all towns.
  53. # towny.claimed.build : User can build in all towns.
  54. # towny.claimed.destroy : User can destroy in all towns.
  55. # towny.claimed.switch : User can switch in all towns.
  56. # towny.claimed.item_use : User can use use items in all towns.
  57. # towny.claimed.alltown.* : User is able to edit specified/all block types in all towns.
  58. # towny.claimed.alltown.build.[block id]
  59. # towny.claimed.alltown.destroy.[block id]
  60. # towny.claimed.alltown.switch.[block id] : User can switch specified/all block types in all towns.
  61. # towny.claimed.alltown.item_use.[block id]
  62. # towny.claimed.owntown.* : User is able to edit specified/all block types in their own town (ALL plots, including resident owned).
  63. # towny.claimed.owntown.build.[block id]
  64. # towny.claimed.owntown.destroy.[block id] : (handy to allow clearing of snow '78')
  65. # towny.claimed.owntown.switch.[block id]
  66. # towny.claimed.owntown.item_use.[block id]
  67. # towny.claimed.townowned.* : User is able to edit specified/all block types in their towns owned plots (Town only, not resident owned).
  68. # towny.claimed.townowned.build.[block id]
  69. # towny.claimed.townowned.destroy.[block id] : (handy to allow clearing of snow '78' on town owned roads/plots)
  70. # towny.claimed.townowned.switch.[block id]
  71. # towny.claimed.townowned.item_use.[block id]
  72. #
  73. # towny.town.spawn.*: Grants all Spawn travel nodes
  74. # towny.town.spawn.town : Ability to spawn to your own town.
  75. # towny.town.spawn.nation : Ability to spawn to other towns in your nation.
  76. # towny.town.spawn.ally : Ability to spawn to towns in nations allied with yours.
  77. # towny.town.spawn.public : Ability to spawn to unaffilated public towns.
  78. #
  79. # these will be moved to permissions nodes at a later date
  80. permissions: MemorySection[path='permissions', root='CommentedConfiguration']
  81.  
  82. ############################################################
  83. # +------------------------------------------------------+ #
  84. # | Town and Nation levels | #
  85. # +------------------------------------------------------+ #
  86. ############################################################
  87.  
  88. levels:
  89.  
  90. # default Town levels.
  91. town_level:
  92. - upkeepModifier: 1.0
  93. namePostfix: ' Ruinen'
  94. mayorPrefix: 'Seele '
  95. mayorPostfix: ''
  96. townBlockLimit: 1
  97. namePrefix: ''
  98. numResidents: 0
  99. - upkeepModifier: 1.0
  100. namePostfix: ' (Niederlassung)'
  101. mayorPrefix: 'Einsiedler '
  102. mayorPostfix: ''
  103. townBlockLimit: 16
  104. namePrefix: ''
  105. numResidents: 1
  106. - upkeepModifier: 1.0
  107. namePostfix: ' (Barackensiedlung)'
  108. mayorPrefix: 'Sheriff '
  109. mayorPostfix: ''
  110. townBlockLimit: 50
  111. namePrefix: ''
  112. numResidents: 4
  113. - upkeepModifier: 1.0
  114. namePostfix: ' (Dorf)'
  115. mayorPrefix: 'Freiherr '
  116. mayorPostfix: ''
  117. townBlockLimit: 120
  118. namePrefix: ''
  119. numResidents: 7
  120. - upkeepModifier: 1.0
  121. namePostfix: ' (Kleinstadt)'
  122. mayorPrefix: 'Vorsitzender im Stadtrat '
  123. mayorPostfix: ''
  124. townBlockLimit: 180
  125. namePrefix: ''
  126. numResidents: 10
  127. - upkeepModifier: 1.0
  128. namePostfix: ' (Stadt)'
  129. mayorPrefix: 'Buergermeister '
  130. mayorPostfix: ''
  131. townBlockLimit: 230
  132. namePrefix: ''
  133. numResidents: 14
  134. - upkeepModifier: 1.0
  135. namePostfix: ' (Grossstadt)'
  136. mayorPrefix: 'Oberbuergermeister '
  137. mayorPostfix: ''
  138. townBlockLimit: 320
  139. namePrefix: ''
  140. numResidents: 20
  141. - upkeepModifier: 1.0
  142. namePostfix: ' (Metropole)'
  143. mayorPrefix: 'Praesident '
  144. mayorPostfix: ''
  145. townBlockLimit: 390
  146. namePrefix: ''
  147. numResidents: 24
  148. - upkeepModifier: 1.0
  149. namePostfix: ' (Weltstadt)'
  150. mayorPrefix: 'Weltherrscher '
  151. mayorPostfix: ''
  152. townBlockLimit: 500
  153. namePrefix: ''
  154. numResidents: 30
  155.  
  156. # default Nation levels.
  157. nation_level:
  158. - capitalPostfix: ''
  159. upkeepModifier: 1.0
  160. namePostfix: ' (Nation)'
  161. kingPrefix: 'Gutsherr '
  162. townBlockLimitBonus: 10
  163. namePrefix: 'Land von '
  164. numResidents: 0
  165. capitalPrefix: ''
  166. kingPostfix: ''
  167. - capitalPostfix: ''
  168. upkeepModifier: 1.0
  169. namePostfix: ' (Nation)'
  170. kingPrefix: 'Anfuehrer '
  171. townBlockLimitBonus: 20
  172. namePrefix: 'Foerderation von '
  173. numResidents: 10
  174. capitalPrefix: ''
  175. kingPostfix: ''
  176. - capitalPostfix: ''
  177. upkeepModifier: 1.0
  178. namePostfix: ' (Nation)'
  179. kingPrefix: 'Graf '
  180. townBlockLimitBonus: 40
  181. namePrefix: 'Hoheitsgebiet von '
  182. numResidents: 20
  183. capitalPrefix: ''
  184. kingPostfix: ''
  185. - capitalPostfix: ''
  186. upkeepModifier: 1.0
  187. namePostfix: ' (Nation)'
  188. kingPrefix: 'Koenig '
  189. townBlockLimitBonus: 60
  190. namePrefix: 'Koenigreich von '
  191. numResidents: 30
  192. capitalPrefix: ''
  193. kingPostfix: ''
  194. - capitalPostfix: ''
  195. upkeepModifier: 1.0
  196. namePostfix: ' Imperium'
  197. kingPrefix: 'Imperator '
  198. townBlockLimitBonus: 100
  199. namePrefix: 'The '
  200. numResidents: 40
  201. capitalPrefix: ''
  202. kingPostfix: ''
  203. - capitalPostfix: ''
  204. upkeepModifier: 1.0
  205. namePostfix: ' Weltreich'
  206. kingPrefix: 'Gott-Imperator '
  207. townBlockLimitBonus: 140
  208. namePrefix: 'The '
  209. numResidents: 60
  210. capitalPrefix: ''
  211. kingPostfix: ''
  212.  
  213. ############################################################
  214. # +------------------------------------------------------+ #
  215. # | Town Claim/new defaults | #
  216. # +------------------------------------------------------+ #
  217. ############################################################
  218.  
  219. town:
  220. # Default public status of the town (used for /town spawn)
  221. default_public: 'true'
  222. # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  223. default_open: 'false'
  224. # Default tax settings for new towns.
  225. default_taxes:
  226. # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  227. tax: '0.0'
  228. # Default amount of shop tax of a new town.
  229. shop_tax: '0.0'
  230. # Default amount of embassy tax of a new town.
  231. embassy_tax: '0.0'
  232. # Default amount for town's plottax costs.
  233. plot_tax: '0.0'
  234. # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  235. taxpercentage: 'false'
  236. # Limits the maximum amount of bonus blocks a town can buy.
  237. max_purchased_blocks: '1000'
  238. # maximum number of plots any single resident can own
  239. max_plots_per_resident: '100'
  240. # Maximum number of towns allowed on the server.
  241. town_limit: '18'
  242.  
  243. # Minimum number of plots any towns plot must be from the next town's own plots.
  244. # This will prevent town encasement to a certain degree.
  245. min_plot_distance_from_town_plot: '0'
  246.  
  247. # Minimum number of plots any towns home plot must be from the next town.
  248. # This will prevent someone founding a town right on your doorstep
  249. min_distance_from_town_homeblock: '25'
  250.  
  251. # Maximum distance between homblocks.
  252. # This will force players to build close together.
  253. max_distance_between_homeblocks: '0'
  254.  
  255. # The maximum townblocks available to a town is (numResidents * ratio).
  256. # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  257. town_block_ratio: '8'
  258. # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  259. # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  260. # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  261. # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  262. town_block_size: '16'
  263.  
  264.  
  265. ############################################################
  266. # +------------------------------------------------------+ #
  267. # | Default new world settings | #
  268. # +------------------------------------------------------+ #
  269. ############################################################
  270.  
  271. # These flags are only used at the initial setup of a new world.
  272.  
  273. # Once Towny is running each world can be altered from within game
  274. # using '/townyworld toggle'
  275.  
  276. new_world_settings:
  277. # Default for new worlds to have towny enabled.
  278. using_towny: 'false'
  279.  
  280. pvp:
  281. # Set if PVP is enabled in this world
  282. world_pvp: 'true'
  283. # force_pvp_on is a global flag and overrides any towns flag setting
  284. force_pvp_on: 'false'
  285.  
  286. mobs:
  287. # world_monsters_on is a global flag setting per world.
  288. world_monsters_on: 'false'
  289. # force_town_monsters_on is a global flag and overrides any towns flag setting
  290. force_town_monsters_on: 'false'
  291.  
  292. explosions:
  293. # Allow explosions in this world
  294. world_explosions_enabled: 'true'
  295. # force_explosions_on is a global flag and overrides any towns flag setting
  296. force_explosions_on: 'false'
  297.  
  298. fire:
  299. # Allow fire to be lit and spread in this world.
  300. world_firespread_enabled: 'true'
  301. # force_fire_on is a global flag and overrides any towns flag setting
  302. force_fire_on: 'false'
  303.  
  304. # Prevent Endermen from picking up and placing blocks.
  305. enderman_protect: 'true'
  306. # Disable players trampling crops
  307. disable_player_crop_trampling: 'true'
  308. # Disable creatures trampling crops
  309. disable_creature_crop_trampling: 'true'
  310.  
  311. # World management settings to deal with un/claiming plots
  312. plot_management:
  313.  
  314. block_delete:
  315. enabled: 'false'
  316. # These items will be deleted upon a plot being unclaimed
  317. unclaim_delete: BED_BLOCK,TORCH,REDSTONE_WIRE,SIGN_POST,WOODEN_DOOR,WALL_SIGN,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,REDSTONE_TORCH_OFF,REDSTONE_TORCH_ON,DIODE_BLOCK_OFF,DIODE_BLOCK_ON
  318.  
  319. mayor_plotblock_delete:
  320. enabled: 'false'
  321. # These items will be deleted upon a mayor using /plot clear
  322. # To disable deleting replace the current entries with NONE.
  323. mayor_plot_delete: WALL_SIGN,SIGN_POST
  324.  
  325. revert_on_unclaim:
  326. # *** WARNING***
  327. # If this is enabled any town plots which become unclaimed will
  328. # slowly be reverted to a snapshot taken before the plot was claimed.
  329. #
  330. # Regeneration will only work if the plot was
  331. # claimed under version 0.76.2, or
  332. # later with this feature enabled
  333. #
  334. # If you allow players to break/build in the wild the snapshot will
  335. # include any changes made before the plot was claimed.
  336. enabled: 'true'
  337. speed: 1s
  338. # These block types will NOT be regenerated
  339. block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,GLOWSTONE
  340.  
  341. wild_revert_on_mob_explosion:
  342. # Enabling this will slowly regenerate holes created in the
  343. # wilderness by monsters exploding.
  344. enabled: 'false'
  345. entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  346. delay: 20s
  347.  
  348.  
  349. ############################################################
  350. # +------------------------------------------------------+ #
  351. # | Global town settings | #
  352. # +------------------------------------------------------+ #
  353. ############################################################
  354.  
  355. global_town_settings:
  356. # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  357. friendly_fire: 'true'
  358. # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  359. health_regen:
  360. speed: 3s
  361. enable: 'true'
  362. # Allow towns to claim outposts (a townblock not connected to town).
  363. allow_outposts: 'true'
  364. # Allow the use of /town spawn
  365. allow_town_spawn: 'true'
  366. # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  367. allow_town_spawn_travel: 'true'
  368. # Allow regular residents to use /town spawn [town] to other towns in your nation.
  369. allow_town_spawn_travel_nation: 'true'
  370. # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  371. allow_town_spawn_travel_ally: 'true'
  372. # If non zero it delays any spawn request by x seconds.
  373. teleport_warmup_time: '0'
  374. # Respawn the player at his town spawn point when he/she dies
  375. town_respawn: 'false'
  376. # Town respawn only happens when the player dies in the same world as the town's spawn point.
  377. town_respawn_same_world_only: 'false'
  378. # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  379. # Allowed options: unclaimed,enemy,neutral
  380. prevent_town_spawn_in: enemy
  381. # Enables the [~Home] message.
  382. # If false it will make it harder for enemies to find the home block during a war
  383. show_town_notifications: 'true'
  384. # The required number of residents in a town to join a nation
  385. # If the number is 0, towns will not require a certain amount of residents to join a nation
  386. required_number_residents_join_nation: '0'
  387. # The required number of residents in a town to create a nation
  388. # If the number is 0, towns will not require a certain amount of residents to create a nation
  389. required_number_residents_create_nation: '0'
  390. # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  391. refund_disband_low_residents: 'true'
  392. # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  393. farm_plot_allow_blocks: LONG_GRASS,DOUBLE_PLANT,YELLOW_FLOWER,RED_ROSE,PUMPKIN_STEM,MELON_STEM,BEETROOT_BLOCK,CARROT,POTATO,CROPS,MELON_BLOCK,PUMPKIN
  394. # List of animals which can be kiled on farm plots by town residents.
  395. farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  396.  
  397.  
  398. ############################################################
  399. # +------------------------------------------------------+ #
  400. # | Plugin interfacing | #
  401. # +------------------------------------------------------+ #
  402. ############################################################
  403.  
  404. plugin:
  405.  
  406. # Valid load and save types are: flatfile, mysql, sqlite, h2.
  407. database:
  408. database_load: mysql
  409. database_save: mysql
  410.  
  411. # SQL database connection details (IF set to use SQL).
  412. sql:
  413. hostname: localhost
  414. port: '3306'
  415. dbname: bungeetowny
  416. table_prefix: towny_
  417. username: username
  418. password: password
  419.  
  420. # Flatfile backup settings.
  421. daily_backups: 'true'
  422. backups_are_deleted_after: 2d
  423.  
  424. # Valid entries are: zip, none.
  425. flatfile_backup: zip
  426.  
  427. interfacing:
  428.  
  429. tekkit:
  430. # Add any fake players for client/server mods (aka Tekkit) here
  431. fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  432.  
  433. # Enable using_essentials if you are using cooldowns in essentials for teleports.
  434. using_essentials: 'false'
  435.  
  436. # This will attempt to use Register (if present)
  437. # Then it will attempt to access iConomy 5.01 directly
  438. # Enable if you have either iConomy 5.01, or Register.jar to
  439. # support: iConomy5, iConomy6, EssentialsEco, BOSEconomy.
  440. # https://github.com/iConomy/Register/tree/master/dist
  441. using_economy: 'true'
  442.  
  443. # Enable using_questioner if you are using questioner to send/receive invites to towns/nations.
  444. # See http://code.google.com/a/eclipselabs.org/p/towny/wiki/Questioner for more info.
  445. using_questioner:
  446. enable: 'true'
  447. # The command to accept invitations.
  448. accept: accept
  449. # The command to refuse invitations.
  450. deny: deny
  451.  
  452. # True to attempt to use GroupManager, PEX, bPermissions, Permissions2/3 or BukkitPerms
  453. # False to disable permission checks and rely on Towny settings.
  454. using_permissions: 'true'
  455.  
  456. day_timer:
  457. # The number of hours in each "day".
  458. # You can configure for 10 hour days. Default is 24 hours.
  459. day_interval: 1d
  460. # The time each "day", when taxes will be collected.
  461. # MUST be less than day_interval. Default is 12h (midday).
  462. new_day_time: 12h
  463.  
  464. # Lots of messages to tell you what's going on in the server with time taken for events.
  465. debug_mode: 'false'
  466.  
  467. # Info tool for server admins to use to query in game blocks and entities.
  468. info_tool: CLAY_BRICK
  469.  
  470. # Spams the player named in dev_name with all messages related to towny.
  471. dev_mode:
  472. enable: 'false'
  473. dev_name: Admin
  474.  
  475. # Record all messages to the towny.log
  476. logging: 'false'
  477. # If true this will cause the log to be wiped at every startup.
  478. reset_log_on_boot: 'true'
  479.  
  480.  
  481. ############################################################
  482. # +------------------------------------------------------+ #
  483. # | Filters colour and chat | #
  484. # +------------------------------------------------------+ #
  485. ############################################################
  486.  
  487. filters_colour_chat:
  488. # This is the name given to any NPC assigned mayor.
  489. npc_prefix: NPC
  490. # Regex fields used in validating inputs.
  491. regex:
  492. name_filter_regex: '[ /]'
  493. name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  494. string_check_regex: ^[a-zA-Z0-9\s._\[\]-]*$
  495. name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  496.  
  497. modify_chat:
  498. # Maximum length of Town and Nation names.
  499. max_name_length: '20'
  500. # Maximum length of titles and surnames.
  501. max_title_length: '10'
  502.  
  503.  
  504. ############################################################
  505. # +------------------------------------------------------+ #
  506. # | block/item/mob protection | #
  507. # +------------------------------------------------------+ #
  508. ############################################################
  509.  
  510. protection:
  511.  
  512. # Items that can be blocked within towns via town/plot flags
  513. # 259 - flint and steel
  514. # 325 - bucket
  515. # 326 - water bucket
  516. # 327 - lava bucket
  517. # 351 - bone/bonemeal
  518. # 359 - shears
  519. # 368 - ender pearl
  520. # 374 - glass bottle
  521. # 385 - fire charge
  522. item_use_ids: FLINT_AND_STEEL,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND
  523.  
  524. # Items which can be blocked or enabled via town/plot flags
  525. # 25 - noteblock
  526. # 54 - chest ...etc
  527. switch_ids: DISPENSER,NOTE_BLOCK,CHEST,FURNACE,BURNING_FURNACE,WOODEN_DOOR,SPRUCE_DOOR,BIRCH_DOOR,JUNGLE_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,STONE_BUTTON,TRAP_DOOR,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,SPRUCE_FENCE_GATE,FENCE_GATE,BIRCH_FENCE_GATE,JUNGLE_FENCE_GATE,ACACIA_FENCE_GATE,DARK_OAK_FENCE_GATE,TRAPPED_CHEST,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON,HOPPER,DROPPER,MINECART,STORAGE_MINECART,POWERED_MINECART,CARROT_STICK,EXPLOSIVE_MINECART,HOPPER_MINECART
  528.  
  529. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  530. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  531. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  532.  
  533. # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  534. town_mob_removal_entities: Monster,Flying,Slime
  535.  
  536. # Prevent the spawning of villager babies in towns.
  537. town_prevent_villager_breeding: 'false'
  538. # Disable creatures triggering stone pressure plates
  539. disable_creature_pressureplate_stone: 'true'
  540.  
  541. # Globally remove living entities in all worlds that have their flag set.
  542. world_mob_removal_entities: ''
  543.  
  544. # Prevent the spawning of villager babies in the world.
  545. world_prevent_villager_breeding: 'false'
  546.  
  547. # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  548. # Lower values will check all entities more often at the risk of heavier burden and resource use.
  549. # NEVER set below 1.
  550. mob_removal_speed: 60s
  551.  
  552. # permitted entities http://jd.bukkit.org/apidocs/org/bukkit/entity/package-summary.html
  553. # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  554. # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  555.  
  556. # Protect living entities within a town's boundaries from being killed by players.
  557. mob_types: Animals,NPC,Snowman,ArmorStand,WaterMob
  558.  
  559. # permitted Potion Types http://jd.bukkit.org/apidocs/org/bukkit/potion/PotionType.html
  560. # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  561. # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  562. # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  563.  
  564. # When preventing PVP prevent the use of these potions.
  565. potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  566.  
  567. # Prevent fly and double block jump cheats.
  568. cheat_protection: 'true'
  569.  
  570. # The amount of time it takes for a protected block to regenerate. Use zero for no delay.
  571. regen_delay: 0s
  572.  
  573.  
  574. ############################################################
  575. # +------------------------------------------------------+ #
  576. # | Wilderness settings | #
  577. # +------------------------------------------------------+ #
  578. ############################################################
  579.  
  580. # These Settings defaults only. They are copied to each worlds data files upon first detection
  581. # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  582.  
  583. unclaimed:
  584. unclaimed_zone_build: 'true'
  585. unclaimed_zone_destroy: 'true'
  586. unclaimed_zone_item_use: 'true'
  587. unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,ARMOR_STAND,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE
  588. unclaimed_zone_switch: 'true'
  589.  
  590.  
  591. ############################################################
  592. # +------------------------------------------------------+ #
  593. # | Town Notifications | #
  594. # +------------------------------------------------------+ #
  595. ############################################################
  596.  
  597. # This is the format for the notifications sent as players move between plots.
  598. # Empty a particular format for it to be ignored.
  599.  
  600. # Example:
  601. # [notification.format]
  602. # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  603. # ... [notification.plot.format]
  604. # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  605. # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  606.  
  607. notification:
  608. format: '&6 ~ %s'
  609. splitter: '&7 - '
  610. area_wilderness: '&2%s'
  611. area_wilderness_pvp: '%s'
  612. area_town: '&6%s'
  613. area_town_pvp: '%s'
  614. owner: '&a%s'
  615. no_owner: '&a%s'
  616. plot:
  617. splitter: ' '
  618. format: '%s'
  619. homeblock: '&b[Spawn]'
  620. outpostblock: '&b[Aussenposten]'
  621. forsale: '&e[Frei! Zum Verkauf: %s]'
  622. type: '&6[%s]'
  623.  
  624.  
  625. ############################################################
  626. # +------------------------------------------------------+ #
  627. # | Default Town/Plot flags | #
  628. # +------------------------------------------------------+ #
  629. ############################################################
  630.  
  631.  
  632. default_perm_flags:
  633.  
  634. # Default permission flags for residents plots within a town
  635. #
  636. # Can allies/friends/outsiders perform certain actions in the town
  637. #
  638. # build - place blocks and other items
  639. # destroy - break blocks and other items
  640. # itemuse - use items such as furnaces (as defined in item_use_ids)
  641. # switch - trigger or activate switches (as defined in switch_ids)
  642. resident:
  643. friend:
  644. build: 'true'
  645. destroy: 'true'
  646. item_use: 'true'
  647. switch: 'true'
  648. ally:
  649. build: 'false'
  650. destroy: 'false'
  651. item_use: 'false'
  652. switch: 'false'
  653. outsider:
  654. build: 'false'
  655. destroy: 'false'
  656. item_use: 'false'
  657. switch: 'false'
  658.  
  659. # Default permission flags for towns
  660. # These are copied into the town data file at creation
  661. #
  662. # Can allies/outsiders/residents perform certain actions in the town
  663. #
  664. # build - place blocks and other items
  665. # destroy - break blocks and other items
  666. # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  667. # switch - trigger or activate switches (as defined in switch_ids)
  668. town:
  669. default:
  670. pvp: 'false'
  671. fire: 'false'
  672. explosion: 'false'
  673. mobs: 'false'
  674. resident:
  675. build: 'false'
  676. destroy: 'false'
  677. item_use: 'false'
  678. switch: 'false'
  679. ally:
  680. build: 'false'
  681. destroy: 'false'
  682. item_use: 'false'
  683. switch: 'false'
  684. outsider:
  685. build: 'false'
  686. destroy: 'false'
  687. item_use: 'false'
  688. switch: 'false'
  689.  
  690.  
  691. ############################################################
  692. # +------------------------------------------------------+ #
  693. # | Resident settings | #
  694. # +------------------------------------------------------+ #
  695. ############################################################
  696.  
  697. resident_settings:
  698. # player is flagged as inactive after 1 hour (default)
  699. inactive_after_time: 1h
  700. # if enabled old residents will be kicked and deleted from a town
  701. # after Two months (default) of not logging in
  702. delete_old_residents:
  703. enable: 'true'
  704. deleted_after_time: 61d
  705. delete_economy_account: 'false'
  706. # The name of the town a resident will automatically join when he first registers.
  707. default_town_name: ''
  708. # If true, players can only use beds in plots they personally own.
  709. deny_bed_use: 'false'
  710.  
  711.  
  712. ############################################################
  713. # +------------------------------------------------------+ #
  714. # | Economy settings | #
  715. # +------------------------------------------------------+ #
  716. ############################################################
  717.  
  718. economy:
  719. # By default it is set to true.
  720. # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  721. use_async: 'true'
  722. # Prefix to apply to all town economy accounts.
  723. town_prefix: stadt-
  724. # Prefix to apply to all nation economy accounts.
  725. nation_prefix: nation-
  726.  
  727. spawn_travel:
  728. # Cost to use /town spawn
  729. price_town_spawn_travel: '0.0'
  730. # Cost to use '/town spawn [town]' to another town in your nation.
  731. price_town_nation_spawn_travel: '0.0'
  732. # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  733. price_town_ally_spawn_travel: '0.0'
  734. # Cost to use /town spawn [town]
  735. # This is paid to the town you goto.
  736. price_town_public_spawn_travel: '0.0'
  737.  
  738. # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  739. price_nation_neutrality: '50.0'
  740.  
  741. new_expand:
  742. # How much it costs to start a nation.
  743. price_new_nation: '8000.0'
  744. # How much it costs to start a town.
  745. price_new_town: '7500.0'
  746. # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  747. price_outpost: '2500.0'
  748. # The price for a town to expand one townblock.
  749. price_claim_townblock: '50.0'
  750. # How much it costs a player to buy extra blocks.
  751. price_purchased_bonus_townblock: '100.0'
  752. # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  753. price_purchased_bonus_townblock_increase: '1.0'
  754.  
  755. death:
  756. # Either fixed or percentage.
  757. # For percentage 1.0 would be 100%. 0.01 would be 1%.
  758. price_death_type: fixed
  759. # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  760. price_death_pvp_only: 'false'
  761.  
  762. price_death: '1.0'
  763.  
  764. price_death_town: '0.0'
  765.  
  766. price_death_nation: '0.0'
  767.  
  768. banks:
  769. # Maximum amount of money allowed in town bank
  770. # Use 0 for no limit
  771. town_bank_cap: '0.0'
  772. # Set to true to allow withdrawls from town banks
  773. town_allow_withdrawls: 'true'
  774. # Maximum amount of money allowed in nation bank
  775. # Use 0 for no limit
  776. nation_bank_cap: '0.0'
  777. # Set to true to allow withdrawls from nation banks
  778. nation_allow_withdrawls: 'false'
  779. closed_economy:
  780. # The name of the account that all money that normally disappears goes into.
  781. server_account: weltensiedler-stadtverwaltung
  782. # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  783. # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  784. # This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  785. enabled: 'false'
  786.  
  787. daily_taxes:
  788. # Enables taxes to be collected daily by town/nation
  789. # If a town can't pay it's tax then it is kicked from the nation.
  790. # if a resident can't pay his plot tax he loses his plot.
  791. # if a resident can't pay his town tax then he is kicked from the town.
  792. # if a town or nation fails to pay it's upkeep it is deleted.
  793. enabled: 'true'
  794. # Maximum tax amount allowed when using flat taxes
  795. max_tax_amount: '50.0'
  796. # maximum tax percentage allowed when taxing by percentages
  797. max_tax_percent: '5'
  798. # The server's daily charge on each nation. If a nation fails to pay this upkeep
  799. # all of it's member town are kicked and the Nation is removed.
  800. price_nation_upkeep: '100.0'
  801. # The server's daily charge on each town. If a town fails to pay this upkeep
  802. # all of it's residents are kicked and the town is removed.
  803. price_town_upkeep: '1.00'
  804. # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  805. # calculated by (number of claimed plots X price_town_upkeep).
  806. town_plotbased_upkeep: 'true'
  807. # If enabled and you set a negative upkeep for the town
  808. # any funds the town gains via upkeep at a new day
  809. # will be shared out between the plot owners.
  810. use_plot_payments: 'false'
  811.  
  812.  
  813. ############################################################
  814. # +------------------------------------------------------+ #
  815. # | War settings | #
  816. # +------------------------------------------------------+ #
  817. ############################################################
  818.  
  819. war:
  820. #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  821. nation_can_be_neutral: 'true'
  822. #By setting this to true, nations will receive a questioner prompt for alliances and alliances will show on both nations.
  823. disallow_one_way_alliance: 'false'
  824.  
  825.  
  826. ############################################################
  827. # +------------------------------------------------------+ #
  828. # | Economy Transfers During War settings | #
  829. # +------------------------------------------------------+ #
  830. ############################################################
  831.  
  832. economy:
  833. enemy:
  834. # Amount charged to place a warflag (payed to server).
  835. place_flag: '10'
  836. # Amount payed from the flagbearer to the defender after defending the area.
  837. defended_attack: '10'
  838. # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  839. # and the attacker can't pay, the attack is canceled.
  840. townblock_won: '10'
  841. # Same as townblock_won but for the special case of winning the homeblock.
  842. homeblock_won: '100'
  843.  
  844.  
  845. ############################################################
  846. # +------------------------------------------------------+ #
  847. # | War Event settings | #
  848. # +------------------------------------------------------+ #
  849. ############################################################
  850.  
  851. # This is started with /townyadmnin toggle war
  852.  
  853. # In peace time War spoils are accumulated from towns and nations being
  854. # deleted with any money left in the bank.
  855. #
  856. # These funds are increased during a war event upon a player death.
  857. # An additional bonus to the war chest is set in base_spoils.
  858. #
  859. # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  860. # The war is won when the only nations left in the battle are allies, or only a single nation.
  861. #
  862. # The winning nations share half of the war spoils.
  863. # The remaining half is paid to the town which took the most town blocks, and lost the least.
  864.  
  865. event:
  866. warning_delay: '30'
  867. #If false all towns not in nations can be attacked during a war event.
  868. towns_are_neutral: 'true'
  869. enemy:
  870. # If true, enemy's can only attack the edge plots of a town in war.
  871. only_attack_borders: 'true'
  872. plots:
  873. # If true, nation members and allies can regen health on plots during war.
  874. healable: 'true'
  875. # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  876. firework_on_attacked: 'true'
  877.  
  878. # If true and the monarch/king dies the nation is removed from the war.
  879. remove_on_monarch_death: 'false'
  880. # If enabled players will be able to break/place blocks in enemy plots during a war.
  881. allow_block_griefing: 'true'
  882.  
  883. # A townblock takes damage every 5 seconds that an enemy is stood in it.
  884. block_hp:
  885. town_block_hp: '60'
  886. home_block_hp: '120'
  887.  
  888. eco:
  889. # This amount is new money injected into the economy with a war event.
  890. base_spoils: '100.0'
  891. # This amount is taken from the losing town for each plot lost.
  892. wartime_town_block_loss_price: '100.0'
  893. # This amount is taken from the player if they die during the event
  894. price_death_wartime: '200.0'
  895.  
  896. points:
  897. points_townblock: '1'
  898. points_town: '10'
  899. points_nation: '100'
  900. points_kill: '1'
  901.  
  902. # The minimum height at which a player must stand to count as an attacker.
  903. min_height: '60'
  904.  
  905. ############################################################
  906. # +------------------------------------------------------+ #
  907. # | Flag war settings | #
  908. # +------------------------------------------------------+ #
  909. ############################################################
  910.  
  911. enemy:
  912. # If false, players won't be able to place war flags, effectively disabling warzones.
  913. allow_attacks: 'false'
  914. # If true, enemy's can only attack the edge plots of a town with war flags.
  915. only_attack_borders: 'true'
  916. # This many people must be online in target town in order to place a war flag in their domain.
  917. min_players_online_in_town: '2'
  918. # This many people must be online in target nation in order to place a war flag in their domain.
  919. min_players_online_in_nation: '3'
  920. max_active_flags_per_player: '1'
  921. flag:
  922. waiting_time: 1m
  923. # This is the block a player must place to trigger the attack event.
  924. base_block: fence
  925. # This is the block a player must place to trigger the attack event.
  926. light_block: torch
  927. beacon:
  928. # Must be smaller than half the size of town_block_size.
  929. radius: '3'
  930. # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  931. # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  932. height_above_flag:
  933. min: '3'
  934. max: '64'
  935. draw: 'true'
  936. wireframe_block: glowstone
  937. ############################################################
  938. # +------------------------------------------------------+ #
  939. # | Warzone Block Permissions | #
  940. # +------------------------------------------------------+ #
  941. ############################################################
  942.  
  943. warzone:
  944. # List of materaials that can be modified in a warzone.
  945. # '*' = Allow all materials.
  946. # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  947. # Eg: '*,-chest,-furnace'
  948. editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  949. item_use: 'true'
  950. switch: 'true'
  951. # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  952. fire: 'true'
  953. explosions: 'true'
  954. explosions_break_blocks: 'true'
  955. # TODO: Blocks will not regen as of yet. Stay tuned for later changes.
  956. # Only under affect when explosions_break_blocks is true.
  957. explosions_regen_blocks: 'true'
  958.  
  959.  
  960. ############################################################
  961. # +------------------------------------------------------+ #
  962. # | Jail Plot settings | #
  963. # +------------------------------------------------------+ #
  964. ############################################################
  965.  
  966. jail:
  967. #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  968. is_jailing_attacking_enemies: 'false'
  969. #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  970. jail_allows_ender_pearls: 'false'
  971. #If false jailed players can use /town leave, and escape a jail.
  972. jail_denies_town_leave: 'false'
  973.  
  974. bail:
  975. #If true players can pay a bail amount to be unjailed.
  976. is_allowing_bail: 'false'
  977. #Amount that bail costs.
  978. bail_amount: '10'
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