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ERI - Pilot Pointbuy

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Mar 27th, 2019
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  1. =Races=
  2. -Human (0 Pts) (+Esper Potential) - Standard humans nearly as they were prior to the Cataclysm..
  3. -Esper (20 Pts) (+3 Psyche Max, -Esper Potential, +2 Esper)
  4. Choose One (1): +Shock | +Burn | +Freeze
  5. -Martian (10 Pts) (+3 Health, +2 Psyche Max, +Martian Resilience, +Esper Potential) - Human variant built martian tough through gene modding generations ago.
  6. -Esper (15 Pts) (+3 Psyche Max, -Esper Potential, +1 Esper)
  7. Choose One (1): +Lift | +Crush | +Push
  8. -Seeder (10 Pts) (-3 Health Max, -3 Psyche Max, +Regeneration (1/-), +Dreamer) - Originally created prior to the cataclysm by injecting human test subjects with Eldritch Seed material, many seeders suffer from mutations and/or discoloration of the skin. They suffer from strange visions when brought in contact with unaltered eldritch seed samples. They have also shown to unlock hidden potential in Eldritch Frames.
  9. Choose One (1): +Spawn of R’lyeh | +Spawn of Nyarlathotep
  10. -Eldritch Mergesuit (15 Pts) (+Regeneration (2/-)(Does not stack), +Improved Synthesis, +Deep Dream, +5 to [Dodge])
  11. -Android (15 Pts) (+5 Health Max, -2 Psyche Max, +Reupload, +Digital Mind, +Bio Incompatibility) - Versatile humanoid shells containing a complex AI. Able to be backed up to a secondary drive and given a new shell should they perish. Many models are designed to be indistinguishable from their human and martian counterparts.
  12. -Seraph (25 pts) (+2 Health Max, +3 Psyche Max, +Unknown Physiology, +Ascension Compatible, +Seraph Sickness) - Strange youth discovered to be dormant within the enigmatic Seraph Caskets. While they share a similar appearance to human youth, their genome is strange and alien to our own. They do not seem to age, or if they do, they do so extremely slowly. They lack recollection of why they were placed into the seraph caskets, a question many researchers wish to answer.
  13.  
  14. =Type=
  15. -Mechanical (10 Pts) (+Overclock [1])
  16. -Biomechanical (10 Pts) (+Regen 1/-)
  17. -Psyframe (15 Pts) (+Psyforme, +Overclock [1])
  18. -Eldritch (20 Pts) (+Sleeping/Awoken, +Regen 1/-, +Anomaly)
  19. Choose One (1): +Spawn of R’lyeh | +Spawn of Nyarlathotep
  20. -Seraph (20 Pts) (+Seraph Tech +Ascendant Forme +Augment Incompatibility)
  21.  
  22. =Size=
  23. -Powered Armor (5 Pts) (d4, 1 Integrity Base) - Standing at approximately 6-7 ft. tall, powered armor is less a mecha class and more a tool used for combat missions where mechas of large size may be inappropriate. This may include investigating underground facilities or similar. While they traditionally do not wield weapons capable of doing significant harm to larger mecha, they may be fitted with certain Goblin Class weaponry.
  24. -Goblin Class (10 Pts) (d6, 2 Integrity Base) - The smallest mecha class standing most often between 10-15 ft. tall. Goblin class mecha often serve as low-cost infantry in larger forces. When equipped with stealth technology, goblin class mecha also serve as excellent infiltrators.
  25. -Goliath Class (15 Pts) (+d8, 3 Integrity Base) - Goliath class mecha were originally introduced as a hard counter to goblin class, standing at approximately 20 ft. tall and wielding weapons superior to those of their predecessors. Early Goliath class mecha were built exclusively bulky to withstand goblin class weaponry.
  26. -Titan Class (20 Pts) (+d10, 4 Integrity Base) - The modern standard for powerful war mecha, titans stand at approximately 40 ft. tall, a size standard set by the earliest frames of this size class. Today, titans are produced in relatively large numbers as their damage output is rarely paralleled. Still, titan sized frames are expensive and many factions still utilize smaller mecha sizes to make up the brunt of their army.
  27.  
  28. =Weight=
  29. -Light (5 Pts) (1 FRC, 1 DUR, 3 AGI, 5 MOV)
  30. -Average (10 Pts) (+1 Integrity to All Parts | 2 FRC, 2 DUR, 2 AGI, 4 MOV)
  31. -Heavy (15 Pts) (+2 Integrity to All Parts | 2 FRC, 3 DUR, 1 AGI, 3 MOV)
  32.  
  33. =Plating=
  34. -No Plating (0 Pts) (+2 MOV)
  35. -Light Plating (5 Pts) (+1 MOV, +1 DUR)
  36. -Standard Plating (10 Pts) (+2 DUR)
  37. -Heavy Plating (15 Pts) (+2 Integrity to All Parts | +2 DUR, -1 MOV)
  38.  
  39. =Control Type=
  40. -Manual (0 Pts)
  41. -Nerve Controls (5 Pts) (+Shared Sensation, +5 Situational [Dodge])
  42. Choose One (1) (Null if Mergesuit): +Nerve Plugsuit Mod | +Nerve Control Implant
  43. -Neural Uplink (10 Pts) (+One With the Machine, +5 Mod [All], +Neural Uplink Implants)
  44.  
  45. =AI Suite=
  46. -No Core (0 Pts)
  47. -GenTek Mk. I AI Core (10 Pts) (+5 Situal Mod)
  48. -Autonomy Mod (req. AI Core) (5 Pts) (+Autonomous)
  49. -Personality Mod (req. AI Core) (5 Pts) (+Personality)
  50. -Sapience Mod [P] (req. AI Core) (10 Pts) (+5 Situational Mod, +Information Adaptation)
  51.  
  52. =Gear/Upgrades=
  53. -Comm Encryption (5 Pts)
  54. -Storage Compartment (5 Pts)
  55. -Pilot Ejection System (PES) (5 Pts)
  56. -Remote System (req. Mechanical + Manual) (5 Pts)
  57. -Dash Drive (10 Pts) (+1 MOV)
  58. -Jump Drive (10 Pts) (+[Leap])
  59. -Cloaking Field (15 Pts) (+5 [Dodge] when MOV | +10 [Dodge] when non-MOV)
  60. -Hardlight Shield [P] (20 Pts) (+1 DUR)
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