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- #include "Game.h"
- #include "World.h"
- #include "Menu.h"
- int main()
- {
- Game game;
- World world("once upon a saemst", 1280, 720, 32);
- game.setWorld(&world);
- Menu menu;
- while(world.isRunning())
- {
- Level* activeLevel = game.getResourceLoader() -> getActiveLevel();
- activeLevel ? activeLevel->update() : menu.update();
- world.update();
- world.repaint();
- }
- return 0;
- }
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