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  1. /*
  2. * Copyright (C) 2004-2014 L2J Server
  3. *
  4. * This file is part of L2J Server.
  5. *
  6. * L2J Server is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * L2J Server is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  14. * General Public License for more details.
  15. *
  16. * You should have received a copy of the GNU General Public License
  17. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  18. */
  19. package com.l2jserver.gameserver.model.drops.strategy;
  20.  
  21. import com.l2jserver.Config;
  22. import com.l2jserver.gameserver.datatables.ItemTable;
  23. import com.l2jserver.gameserver.model.actor.L2Character;
  24. import com.l2jserver.gameserver.model.drops.GeneralDropItem;
  25.  
  26. /**
  27. * @author Battlecruiser
  28. */
  29. public interface IAmountMultiplierStrategy
  30. {
  31. public static final IAmountMultiplierStrategy DROP = DEFAULT_STRATEGY(Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER);
  32. public static final IAmountMultiplierStrategy SPOIL = DEFAULT_STRATEGY(Config.RATE_CORPSE_DROP_AMOUNT_MULTIPLIER);
  33. public static final IAmountMultiplierStrategy STATIC = (item, victim) -> 1;
  34.  
  35. public static IAmountMultiplierStrategy DEFAULT_STRATEGY(final double defaultMultiplier)
  36. {
  37. return (item, victim) ->
  38. {
  39. double multiplier = 1;
  40.  
  41. final Float dropAmountMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(item.getItemId());
  42.  
  43. if (dropAmountMultiplier != null)
  44. {
  45. multiplier *= dropAmountMultiplier;
  46. }
  47. else if (ItemTable.getInstance().getTemplate(item.getItemId()).hasExImmediateEffect())
  48. {
  49. multiplier *= Config.RATE_HERB_DROP_AMOUNT_MULTIPLIER;
  50. }
  51. else if (victim.isRaid())
  52. {
  53. multiplier *= Config.RATE_RAID_DROP_AMOUNT_MULTIPLIER;
  54. }
  55. else
  56. {
  57. multiplier *= defaultMultiplier;
  58. }
  59.  
  60. return multiplier;
  61. };
  62. }
  63.  
  64. public double getAmountMultiplier(GeneralDropItem item, L2Character victim);
  65. }
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