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  1. No upgrade with type 0
  2. UnityEngine.Debug:LogError(Object)
  3. Cards.Model.UpgradeBalanceData:GetUpgrade(String, Int32) (at Assets/Scripts/Gameplay/Model/Balance/UpgradeBalanceData.cs:63)
  4. Cards.Model.UnitInfo:UpgradeUnit(UnitInfo) (at Assets/Scripts/Gameplay/Model/UnitInfo.cs:280)
  5. Cards.Model.BattleProcess:ApplyGeneralEffectToSingleTarget(GameModel, SingleTarget, AbilityEffect, BattleLogging, BattleLogEventSequence, Boolean, String, Int32) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:1347)
  6. Cards.Model.BattleProcess:ApplyGeneralAbilityEffect(GameModel, AbilityEffect, BattleLogging, SingleTarget, SingleTarget, SingleTarget, Int32, Boolean, String, String, Int32) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:1142)
  7. Cards.Model.BattleProcess:ProcessSpellCommand(GameModel, PlayerCommand, BattleLogging) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:294)
  8. Cards.Model.BattleProcess:ProcessPlayerOrBotCommand(GameModel, PlayerCommand, BattleLogging) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:157)
  9. SwiftBot.Simulation:Run(GameModel, PlayerCommand, BattleLogging, Boolean) (at Assets/Scripts/Gameplay/Model/SwiftBot/Simulation.cs:583)
  10. SwiftBot.Bot:GetSpellScore(PlayerCommand) (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:114)
  11. SwiftBot.Bot:GetBestSpell(GameModel, FieldPosition, Card, Single&) (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:131)
  12. SwiftBot.<ProduceCommandsAsync>c__Iterator0:MoveNext() (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:215)
  13. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  14. Cards.GameController:ProcessBotLogic(PlayerCommand) (at Assets/Scripts/Gameplay/GameController.cs:638)
  15. Cards.GameController:SwitchToNextBotOrPlayerCommand() (at Assets/Scripts/Gameplay/GameController.cs:899)
  16. Cards.GameController:AnimationFinished() (at Assets/Scripts/Gameplay/GameController.cs:851)
  17. Cards.<PlayAnimations>c__AnonStorey5:<>m__0(Exception) (at Assets/Scripts/Gameplay/GameController.cs:722)
  18. Cards.Visualization.<ProcessBattleEventsListNew>c__Iterator0:MoveNext() (at Assets/Scripts/Gameplay/Visualization/BattleVisualizer.cs:905)
  19. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  20.  
  21. NullReferenceException: Object reference not set to an instance of an object
  22. Cards.Model.UnitInfo.UpgradeUnit (Cards.Model.UnitInfo unitInfo) (at Assets/Scripts/Gameplay/Model/UnitInfo.cs:282)
  23. Cards.Model.BattleProcess.ApplyGeneralEffectToSingleTarget (Cards.Model.GameModel model, SingleTarget target, Cards.Model.AbilityEffect effect, Cards.Model.BattleLogging log, Cards.Model.BattleLogEventSequence eventSequence, Boolean useVisualEffects, System.String hasOwnAnimation, Int32 spellId) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:1347)
  24. Cards.Model.BattleProcess.ApplyGeneralAbilityEffect (Cards.Model.GameModel model, Cards.Model.AbilityEffect effect, Cards.Model.BattleLogging log, SingleTarget spellOrAbilitySource, SingleTarget triggerOrSpellTarget, SingleTarget triggerSource, Int32 abilityAnimation, Boolean useVisualEffects, System.String hasOwnAnimation, System.String additionalGlobalAnimation, Int32 spellId) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:1142)
  25. Cards.Model.BattleProcess.ProcessSpellCommand (Cards.Model.GameModel model, Cards.Model.PlayerCommand spellCommand, Cards.Model.BattleLogging log) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:294)
  26. Cards.Model.BattleProcess.ProcessPlayerOrBotCommand (Cards.Model.GameModel model, Cards.Model.PlayerCommand command, Cards.Model.BattleLogging log) (at Assets/Scripts/Gameplay/Model/BattleProcess.cs:157)
  27. SwiftBot.Simulation.Run (Cards.Model.GameModel model, Cards.Model.PlayerCommand command, Cards.Model.BattleLogging log, Boolean player1) (at Assets/Scripts/Gameplay/Model/SwiftBot/Simulation.cs:583)
  28. SwiftBot.Bot.GetSpellScore (Cards.Model.PlayerCommand command) (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:114)
  29. SwiftBot.Bot.GetBestSpell (Cards.Model.GameModel model, FieldPosition position, Cards.Model.Card spellCard, System.Single& spellHighScore) (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:131)
  30. SwiftBot.Bot+<ProduceCommandsAsync>c__Iterator0.MoveNext () (at Assets/Scripts/Gameplay/Model/SwiftBot/Bot.cs:215)
  31. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) (at /Users/builduser/buildslave/unity/build/Runtime/Export/Coroutines.cs:17)
  32. UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
  33. Cards.GameController:ProcessBotLogic(PlayerCommand) (at Assets/Scripts/Gameplay/GameController.cs:638)
  34. Cards.GameController:SwitchToNextBotOrPlayerCommand() (at Assets/Scripts/Gameplay/GameController.cs:899)
  35. Cards.GameController:AnimationFinished() (at Assets/Scripts/Gameplay/GameController.cs:851)
  36. Cards.<PlayAnimations>c__AnonStorey5:<>m__0(Exception) (at Assets/Scripts/Gameplay/GameController.cs:722)
  37. Cards.Visualization.<ProcessBattleEventsListNew>c__Iterator0:MoveNext() (at Assets/Scripts/Gameplay/Visualization/BattleVisualizer.cs:905)
  38. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
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