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- Warning: elemental damage values were not being set prior to 11/15/2018, because I didn't realize elemental damage >0 had different regex than physical damage.
- Melee/Thrown Weapon and Ammo Damage: 11/14/2018 and earlier
- 0: no
- 1: dismal
- 2: poor
- 3: low
- 4: somewhat fair
- 5: fair
- 6: somewhat moderate
- 7: moderate
- 8: somewhat heavy
- 9: heavy
- 10: very heavy
- 11: great
- 12: very great
- 13: severe
- 14: very severe
- 15: extreme
- 16: very extreme
- 17: mighty
- 18: very mighty
- 19: bone-crushing
- 20: very bone-crushing
- 21: devastating
- 22: very devastating
- 23: overwhelming
- 24: annihilating
- 25: obliterating
- 26: demolishing
- 27: catastrophic
- Melee/Thrown Weapon and Ammo Damage: 11/15/2018 and later
- 0: no
- 1: dismal
- 2: poor
- 3: low
- 4: somewhat fair
- 5: fair
- 6: somewhat moderate
- 7: moderate
- 8: somewhat heavy
- 9: heavy
- 10: very heavy
- 11: great
- 12: very great
- 13: severe
- 14: very severe
- 15: extreme
- 16: very extreme
- 17: mighty
- 18: very mighty
- 19: bone-crushing
- 20: very bone-crushing
- 21: devastating
- 22: very devastating
- 23: overwhelming
- 24: annihilating
- 25: obliterating
- 26: demolishing
- 27: catastrophic
- 28: god-like
- Note: brawling weapon damage comes in two types. The first is just X puncture/slice/impact damage, but it has a different, more compact scale than melee weapons. The second includes damage appraisals that end with the word "increase." I don't think the old script handled this distinction well.
- Brawling Damage: 11/14/2018 and earlier
- 0: no
- 1: a little
- 2: some
- 3: quite a bit of
- 4: a lot of
- Brawling Damage: 11/15/2018 and later (Standard Scale)
- 0: no
- 1: a little
- 2: some
- 3: quite a bit of
- 4: a lot of
- Brawling Damage: 11/15/2018 and later (Increase Scale)
- 0: no
- 1: poor
- 2: low
- 3: fair
- 4: moderate
- 5: heavy
- 6: great
- 7: severe
- Melee and Ranged Weapon Force of Impact, Balance, and Power/Suitability: no change to this scale
- 0: not
- 1: terribly
- 2: dismally
- 3: poorly
- 4: inadequately
- 5: fairly
- 6: decently
- 7: reasonably
- 8: soundly
- 9: well
- 10: very well
- 11: extremely well
- 12: excellently
- 13: superbly
- 14: incredibly
- 15: amazingly
- 16: unbelievably
- 17: perfectly
- Draw Strength (Stick Bows Only): no change to this scale
- 1: extremely low
- 2: very low
- 3: somewhat low
- 4: average
- 5: somewhat high
- 6: very high
- 7: exceptionally high
- 8: extremely high
- Shield Hindrance: no change to this scale
- 0: no
- 1: insignificant
- 2: trivial
- 3: light
- 4: minor
- 5: fair
- 6: mild
- 7: moderate
- 8: noticeable
- 9: high
- 10: significant
- 11: great
- 12: extreme
- 13: debilitating
- 14: overwhelming
- 15: insane
- Shield Protection: no change to this scale
- 0: no
- 1: extremely terrible
- 2: terrible
- 3: dismal
- 4: very poor
- 5: poor
- 6: rather low
- 7: low
- 8: fair
- 9: better than fair
- 10: moderate
- 11: moderately good
- 12: good
- 13: very good
- 14: high
- 15: very high
- 16: great
- 17: very great
- 18: exceptional
- 19: very exceptional
- 20: impressive
- 21: very impressive
- 22: amazing
- 23: incredible
- 24: tremendous
- 25: unbelievable
- 26: god-like
- Armor Hindrance: 11/14/2018 and earlier
- 0: no
- 1: insignificant
- 2: trivial
- 3: light
- 4: minor
- 5: fair
- 6: mild
- 7: moderate
- 8: noticeable
- 9: high
- 10: significant
- 11: great
- 12: extreme
- 13: debilitating
- 14: overwhelming
- 15: insane
- Armor Hindrance: 11/15/2018 and later
- 0: no
- 1: insignificant
- 2: light
- 3: fair
- 4: moderate
- 5: high
- 6: great
- 7: overwhelming
- 8: insane
- Armor Protection: no change to this scale
- 1: poor
- 2: low
- 3: fair
- 4: moderate
- 5: good
- 6: very good
- 7: high
- 8: very high
- 9: great
- 10: very great
- 11: extreme
- 12: exceptional
- 13: incredible
- 14: amazing
- 15: unbelievable
- Armor Absorption: 11/14/2018 and earlier
- 1: very poor
- 2: poor
- 3: low
- 4: somewhat fair
- 5: fair
- 6: moderate
- 7: good
- 8: very good
- 9: high
- 10: very high
- 11: great
- 12: very great
- 13: extreme
- 14: exceptional
- 15: incredible
- 16: outstanding
- 17: amazing
- 18: unbelievable
- Armor Absorption: 11/15/2018 and later
- 1: very poor
- 2: poor
- 3: low
- 4: somewhat fair
- 5: fair
- 6: moderate
- 7: good
- 8: very good
- 9: high
- 10: very high
- 11: great
- 12: very great
- 13: extreme
- 14: exceptional
- 15: incredible
- 16: amazing
- 17: unbelievable
- Construction/Durability: no change to this scale
- 1: extremely weak and easily damaged
- 2: very delicate and easily damaged
- 3: quite fragile and easily damaged
- 4: rather flimsy and easily damaged
- 5: particularly weak against damage
- 6: somewhat unsound against damage
- 7: appreciably susceptible to damage
- 8: marginally vulnerable to damage
- 9: of average construction
- 10: a bit safeguarded against damage
- 11: rather reinforced against damage
- 12: quite guarded against damage
- 13: highly protected against damage
- 14: very strong against damage
- 15: extremely resistant to damage
- 16: unusually resilient to damage
- 17: nearly impervious to damage
- 18: practically invulnerable to damage
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