Isharon

Weapon, Shield, and Armor Appraisal Scales

Dec 3rd, 2018
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  1. Warning: elemental damage values were not being set prior to 11/15/2018, because I didn't realize elemental damage >0 had different regex than physical damage.
  2.  
  3. Melee/Thrown Weapon and Ammo Damage: 11/14/2018 and earlier
  4. 0: no
  5. 1: dismal
  6. 2: poor
  7. 3: low
  8. 4: somewhat fair
  9. 5: fair
  10. 6: somewhat moderate
  11. 7: moderate
  12. 8: somewhat heavy
  13. 9: heavy
  14. 10: very heavy
  15. 11: great
  16. 12: very great
  17. 13: severe
  18. 14: very severe
  19. 15: extreme
  20. 16: very extreme
  21. 17: mighty
  22. 18: very mighty
  23. 19: bone-crushing
  24. 20: very bone-crushing
  25. 21: devastating
  26. 22: very devastating
  27. 23: overwhelming
  28. 24: annihilating
  29. 25: obliterating
  30. 26: demolishing
  31. 27: catastrophic
  32.  
  33. Melee/Thrown Weapon and Ammo Damage: 11/15/2018 and later
  34. 0: no
  35. 1: dismal
  36. 2: poor
  37. 3: low
  38. 4: somewhat fair
  39. 5: fair
  40. 6: somewhat moderate
  41. 7: moderate
  42. 8: somewhat heavy
  43. 9: heavy
  44. 10: very heavy
  45. 11: great
  46. 12: very great
  47. 13: severe
  48. 14: very severe
  49. 15: extreme
  50. 16: very extreme
  51. 17: mighty
  52. 18: very mighty
  53. 19: bone-crushing
  54. 20: very bone-crushing
  55. 21: devastating
  56. 22: very devastating
  57. 23: overwhelming
  58. 24: annihilating
  59. 25: obliterating
  60. 26: demolishing
  61. 27: catastrophic
  62. 28: god-like
  63.  
  64. Note: brawling weapon damage comes in two types. The first is just X puncture/slice/impact damage, but it has a different, more compact scale than melee weapons. The second includes damage appraisals that end with the word "increase." I don't think the old script handled this distinction well.
  65.  
  66. Brawling Damage: 11/14/2018 and earlier
  67. 0: no
  68. 1: a little
  69. 2: some
  70. 3: quite a bit of
  71. 4: a lot of
  72.  
  73. Brawling Damage: 11/15/2018 and later (Standard Scale)
  74. 0: no
  75. 1: a little
  76. 2: some
  77. 3: quite a bit of
  78. 4: a lot of
  79.  
  80. Brawling Damage: 11/15/2018 and later (Increase Scale)
  81. 0: no
  82. 1: poor
  83. 2: low
  84. 3: fair
  85. 4: moderate
  86. 5: heavy
  87. 6: great
  88. 7: severe
  89.  
  90. Melee and Ranged Weapon Force of Impact, Balance, and Power/Suitability: no change to this scale
  91. 0: not
  92. 1: terribly
  93. 2: dismally
  94. 3: poorly
  95. 4: inadequately
  96. 5: fairly
  97. 6: decently
  98. 7: reasonably
  99. 8: soundly
  100. 9: well
  101. 10: very well
  102. 11: extremely well
  103. 12: excellently
  104. 13: superbly
  105. 14: incredibly
  106. 15: amazingly
  107. 16: unbelievably
  108. 17: perfectly
  109.  
  110. Draw Strength (Stick Bows Only): no change to this scale
  111. 1: extremely low
  112. 2: very low
  113. 3: somewhat low
  114. 4: average
  115. 5: somewhat high
  116. 6: very high
  117. 7: exceptionally high
  118. 8: extremely high
  119.  
  120. Shield Hindrance: no change to this scale
  121. 0: no
  122. 1: insignificant
  123. 2: trivial
  124. 3: light
  125. 4: minor
  126. 5: fair
  127. 6: mild
  128. 7: moderate
  129. 8: noticeable
  130. 9: high
  131. 10: significant
  132. 11: great
  133. 12: extreme
  134. 13: debilitating
  135. 14: overwhelming
  136. 15: insane
  137.  
  138. Shield Protection: no change to this scale
  139. 0: no
  140. 1: extremely terrible
  141. 2: terrible
  142. 3: dismal
  143. 4: very poor
  144. 5: poor
  145. 6: rather low
  146. 7: low
  147. 8: fair
  148. 9: better than fair
  149. 10: moderate
  150. 11: moderately good
  151. 12: good
  152. 13: very good
  153. 14: high
  154. 15: very high
  155. 16: great
  156. 17: very great
  157. 18: exceptional
  158. 19: very exceptional
  159. 20: impressive
  160. 21: very impressive
  161. 22: amazing
  162. 23: incredible
  163. 24: tremendous
  164. 25: unbelievable
  165. 26: god-like
  166.  
  167. Armor Hindrance: 11/14/2018 and earlier
  168. 0: no
  169. 1: insignificant
  170. 2: trivial
  171. 3: light
  172. 4: minor
  173. 5: fair
  174. 6: mild
  175. 7: moderate
  176. 8: noticeable
  177. 9: high
  178. 10: significant
  179. 11: great
  180. 12: extreme
  181. 13: debilitating
  182. 14: overwhelming
  183. 15: insane
  184.  
  185. Armor Hindrance: 11/15/2018 and later
  186. 0: no
  187. 1: insignificant
  188. 2: light
  189. 3: fair
  190. 4: moderate
  191. 5: high
  192. 6: great
  193. 7: overwhelming
  194. 8: insane
  195.  
  196. Armor Protection: no change to this scale
  197. 1: poor
  198. 2: low
  199. 3: fair
  200. 4: moderate
  201. 5: good
  202. 6: very good
  203. 7: high
  204. 8: very high
  205. 9: great
  206. 10: very great
  207. 11: extreme
  208. 12: exceptional
  209. 13: incredible
  210. 14: amazing
  211. 15: unbelievable
  212.  
  213. Armor Absorption: 11/14/2018 and earlier
  214. 1: very poor
  215. 2: poor
  216. 3: low
  217. 4: somewhat fair
  218. 5: fair
  219. 6: moderate
  220. 7: good
  221. 8: very good
  222. 9: high
  223. 10: very high
  224. 11: great
  225. 12: very great
  226. 13: extreme
  227. 14: exceptional
  228. 15: incredible
  229. 16: outstanding
  230. 17: amazing
  231. 18: unbelievable
  232.  
  233. Armor Absorption: 11/15/2018 and later
  234. 1: very poor
  235. 2: poor
  236. 3: low
  237. 4: somewhat fair
  238. 5: fair
  239. 6: moderate
  240. 7: good
  241. 8: very good
  242. 9: high
  243. 10: very high
  244. 11: great
  245. 12: very great
  246. 13: extreme
  247. 14: exceptional
  248. 15: incredible
  249. 16: amazing
  250. 17: unbelievable
  251.  
  252. Construction/Durability: no change to this scale
  253. 1: extremely weak and easily damaged
  254. 2: very delicate and easily damaged
  255. 3: quite fragile and easily damaged
  256. 4: rather flimsy and easily damaged
  257. 5: particularly weak against damage
  258. 6: somewhat unsound against damage
  259. 7: appreciably susceptible to damage
  260. 8: marginally vulnerable to damage
  261. 9: of average construction
  262. 10: a bit safeguarded against damage
  263. 11: rather reinforced against damage
  264. 12: quite guarded against damage
  265. 13: highly protected against damage
  266. 14: very strong against damage
  267. 15: extremely resistant to damage
  268. 16: unusually resilient to damage
  269. 17: nearly impervious to damage
  270. 18: practically invulnerable to damage
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