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- Adv:
- 0: adv - Opening Menu Theme Song
- 1: opening - Sfx from the main cutscene
- 2: opening - Sfx from the main cutscene
- 3: opening - Sfx from the main cutscene
- 4: opening - Sfx from the main cutscene
- 5: title_jpn_fx - Opening Menu Narrator in Japanese
- Auth:
- 0: easy_dead - Death sound for the first boss
- 1: easy_appear - Sound effects for the first boss intro cutscene
- Bgm_main:
- 0: bonus - Music track for bonus stages
- Bgm_world1:
- 0: world1_island - Background music for world 1
- 1: tori - Background music for world 1 boss
- 2: boss_toujou_TORI - The boss flying in sound
- 3: boss_dead_TORI - The boss death sound effect
- Bgm_world2:
- 0: world2_jungle - Background music for world 2
- 1: saru - Background music for world 2 boss
- 2: boss_toujou_HIHI - The boss flying in sound
- 3: boss_dead_HIHI - The boss death sound effect
- Bgm_world3:
- 0: world3_ice - Background music for world 3
- 1: YETIE- Background music for world 3 boss
- 2: boss_toujou_YETI - The boss intro sounds
- 3: boss_dead_YETI - The boss death sound effect
- Bgm_world4:
- 0: world4_sand - Background music for world 4
- 1: mechanic - Background music for world 4 boss
- 2: boss_saurs_walk - The boss intro sounds
- 3: boss_saurs_dead - The boss death sound effect
- Bgm_world5:
- 0: world5_grave - Background music for world 5
- 1: tako - Background music for world 5 boss
- 2: boss_toujou_OCT - The boss intro sounds
- 3: boss_dead_OCT - The boss death sound effect
- Bgm_world6:
- 0: world5_cave - Background music for world 6
- 1: DIVA - Background music for world 6 boss
- 2: DIVA - Isolated singing to be laid over the top of background music
- 3: boss_toujou_DIVA - The boss intro sounds
- 4: boss_dead_DIVA - The boss death sound effect
- Bgm_world7:
- 0: world7_lava - Background music for world 7
- 1: barabara - Background music for world 7 boss
- 2: boss_toujou_TIM - The boss intro sounds
- 3: boss_dead_TIM - The boss death sound effect
- Bgm_world8:
- 0: world8_space - Background music for world 8
- 1: NIKA - Background music for world 8 boss
- 2: boss_toujou_NIKA - The boss intro sounds
- 3: boss_dead_NIKA - The boss death sound effect
- Bgm_world9:
- 0: world9_swamp - Background music for world 9
- Bgm_world10:
- 0: world10_sky - Background music for world 10
- Boss_diva:
- 0: vo_attack - A voice clip the boss makes when attacking
- 1: vo_attack - A voice clip the boss makes when attacking
- 2: vo_damage - A voice clip the boss makes when hit
- 3: vo_damage - A voice clip the boss makes when hit
- 4: vo_damage - A voice clip the boss makes when hit
- 5: vo_damage - A voice clip the boss makes when hit
- 6: vo_damage - A voice clip the boss makes when hit
- 7: vo_damage - A voice clip the boss makes when hit
- 8: vo_kiss - A kissing sound clip
- 9: vo_kiss - A kissing sound clip
- 10: vo_kiss - A kissing sound clip
- 11: vo_kiss - A kissing sound clip
- 12: vo_kiss - A kissing sound clip
- 13: appear - The cylinder appearing
- 14: daiza - ?
- 15: fast_ball - ?
- 16: jump_end -?
- 17: vo_mic_hit - sfx that plays when hitting the mic
- 18: rekuseki - rock apprearing?
- 19: rekuseki - rock apprearing?
- 20: stone_break - stone breaking
- 21: speaker_fast_hit - Speaker resonating fast
- 22: speaker_slow_hit - Speaker resonating slow
- 23: speaker_onpa - Another speaker sfx
- 24: kansai - Crowd cheering sfx
- 25: kansai - Crowd cheering sfx
- 26: kansai - Crowd cheering sfx
- 27: jinari - Large rockfall
- 28: dead_st - Cylinder disappearing
- 29: dead_bound - Sfx when you collide with the cylinder
- 30: dead_end - Boss hitting the floor sfx
- 31: vo_diva_dead - Boss death voice effect
- 32: bighit03 - ?
- 33: stone_hit - Stone hitting sfx
- Other bosses also contain all the sfx for their fight and nothing else
- Ending_auth:
- 0: bgm_ending - Background music during the end cutscene
- 1: cut01 - ?
- 2: cut02 - ?
- 3: cut03 - ? Sfxs during the cutscene?
- The individual minigame files house their respective sfx and nothing else
- Na_com:
- 0-5: sel_[charname] - Narrator calls out character selection
- 6: ready - Narrator saying "Ready"
- 7: go1 - Narrator saying "Go"
- 8: go2 - Narrator saying "Go"
- 9: goal1 - Narrator saying "Goal"
- 10: goal2 - Narrator saying "Goal"
- 11: perfect
- 12: fallout
- 13: time_over
- 14: hurry_up
- 15: continue
- 16: game_over
- 17: title_call
- 18: stage_clear
- 19: world_clear
- 20: world_complete
- 21-41: count[number] - Narrator saying the Number
- 42-49: [number][number as place] - Narrator saying place
- Na_com_minigame:
- Self explanatory Narrator clips for mingames
- Se_ci:
- 2 sfx clips of the sega logo appearing
- Se_com:
- 0: select - Hover over a character or UI element
- 1: cancel - Pressing the back button
- 2: decide - Pressing the forward button
- 3: ballroll - Ball rolling
- 4: ballbound - Ball bouncing/colliding
- 5: jump - Ball jumping
- 6: bananaget, bananaget_big - Grabbing a banana or bunch
- 7: 1up - Receiving a 1up
- 8: timer - Timer ticking down noise
- 9: countwarning - ?
- 10: timeover - Time up sfx
- 11: continue_ok - Selecting to continue
- 12: pl_change - ?
- 13: monky_water - Ball landing in water
- 14: fallout - Falling out
- 15: monky_attack_hit - Hitting a weakspot
- 16: boost - Using a boost panel
- 17: bumper - Hitting a bumper
- 18: babyrobo_bound - Ball colliding as baby robo
- 19: babyrobo_bumper - Hitting a bumper as baby robo
- 20: get_ring - Collecting a ring as sonic
- 22: habataki - ?
- 23: select_ng - Selecting something locked
- 24: deca_drumroll - Drumroll for the decathlon
- 25: deca_score - Score reveal in decathlon
- 26: pose_open - Ball opening in flight
- 28,30: costume_change, deca_result - Costume change sfx
- 29: timeattack_result - First noise for result reveal in timeattack
- 29: timeattack_result - Follow up noise for timeattack time
- 31: deca_timeroll - ?
- 32: deca_totalscore - ?
- 33: pr - Personal record in time attack
- 34: option_select - Selecting a game mode?
- Se_com_minigame:
- 0: booing - Booing
- 1-3: hakashu - Clapping
- 4: gakkari - Awwww sfx
- 5-9,12: kansei - Clapping and cheering
- 10: jingle_yorokobi - Winning jingle
- 11: jingle_zanned - Losing jingle
- 13: result - Minigame result sfx
- 14: hi_score - Highscore sfx
- Se_maingame:
- 0: start_stage - Starting stage sfx
- 1: start_effect - Starting stage sfx [possibly played over previous]
- 2: goal - Goal sfx
- 3: finishfly - Flying off after a goal
- 4: after_boss_first_banana_loop - Banana looping wound the player after a boss
- 5: after_boss_first_banana_loop - Played over the start of previous when the banana appears
- 6: jungle_worldclear - World clear jingle
- 7: get_medal - Getting a medal after a world
- Selector:
- 0: selector - The background song that plays in the menus
- 1: selector_sonic - The background sonic music that plays in the menus
- 2: selector_add_song - Full version of BANANA~NA in Love
- Staffrool:
- 0: staffroll - Banana~Na with Love full song
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