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EllieLemon

Banana Blitz HD ACB files

Feb 11th, 2020
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  1. Adv:
  2. 0: adv - Opening Menu Theme Song
  3. 1: opening - Sfx from the main cutscene
  4. 2: opening - Sfx from the main cutscene
  5. 3: opening - Sfx from the main cutscene
  6. 4: opening - Sfx from the main cutscene
  7. 5: title_jpn_fx - Opening Menu Narrator in Japanese
  8.  
  9. Auth:
  10. 0: easy_dead - Death sound for the first boss
  11. 1: easy_appear - Sound effects for the first boss intro cutscene
  12.  
  13. Bgm_main:
  14. 0: bonus - Music track for bonus stages
  15.  
  16. Bgm_world1:
  17. 0: world1_island - Background music for world 1
  18. 1: tori - Background music for world 1 boss
  19. 2: boss_toujou_TORI - The boss flying in sound
  20. 3: boss_dead_TORI - The boss death sound effect
  21.  
  22. Bgm_world2:
  23. 0: world2_jungle - Background music for world 2
  24. 1: saru - Background music for world 2 boss
  25. 2: boss_toujou_HIHI - The boss flying in sound
  26. 3: boss_dead_HIHI - The boss death sound effect
  27.  
  28. Bgm_world3:
  29. 0: world3_ice - Background music for world 3
  30. 1: YETIE- Background music for world 3 boss
  31. 2: boss_toujou_YETI - The boss intro sounds
  32. 3: boss_dead_YETI - The boss death sound effect
  33.  
  34. Bgm_world4:
  35. 0: world4_sand - Background music for world 4
  36. 1: mechanic - Background music for world 4 boss
  37. 2: boss_saurs_walk - The boss intro sounds
  38. 3: boss_saurs_dead - The boss death sound effect
  39.  
  40. Bgm_world5:
  41. 0: world5_grave - Background music for world 5
  42. 1: tako - Background music for world 5 boss
  43. 2: boss_toujou_OCT - The boss intro sounds
  44. 3: boss_dead_OCT - The boss death sound effect
  45.  
  46. Bgm_world6:
  47. 0: world5_cave - Background music for world 6
  48. 1: DIVA - Background music for world 6 boss
  49. 2: DIVA - Isolated singing to be laid over the top of background music
  50. 3: boss_toujou_DIVA - The boss intro sounds
  51. 4: boss_dead_DIVA - The boss death sound effect
  52.  
  53. Bgm_world7:
  54. 0: world7_lava - Background music for world 7
  55. 1: barabara - Background music for world 7 boss
  56. 2: boss_toujou_TIM - The boss intro sounds
  57. 3: boss_dead_TIM - The boss death sound effect
  58.  
  59. Bgm_world8:
  60. 0: world8_space - Background music for world 8
  61. 1: NIKA - Background music for world 8 boss
  62. 2: boss_toujou_NIKA - The boss intro sounds
  63. 3: boss_dead_NIKA - The boss death sound effect
  64.  
  65. Bgm_world9:
  66. 0: world9_swamp - Background music for world 9
  67.  
  68. Bgm_world10:
  69. 0: world10_sky - Background music for world 10
  70.  
  71. Boss_diva:
  72. 0: vo_attack - A voice clip the boss makes when attacking
  73. 1: vo_attack - A voice clip the boss makes when attacking
  74. 2: vo_damage - A voice clip the boss makes when hit
  75. 3: vo_damage - A voice clip the boss makes when hit
  76. 4: vo_damage - A voice clip the boss makes when hit
  77. 5: vo_damage - A voice clip the boss makes when hit
  78. 6: vo_damage - A voice clip the boss makes when hit
  79. 7: vo_damage - A voice clip the boss makes when hit
  80. 8: vo_kiss - A kissing sound clip
  81. 9: vo_kiss - A kissing sound clip
  82. 10: vo_kiss - A kissing sound clip
  83. 11: vo_kiss - A kissing sound clip
  84. 12: vo_kiss - A kissing sound clip
  85. 13: appear - The cylinder appearing
  86. 14: daiza - ?
  87. 15: fast_ball - ?
  88. 16: jump_end -?
  89. 17: vo_mic_hit - sfx that plays when hitting the mic
  90. 18: rekuseki - rock apprearing?
  91. 19: rekuseki - rock apprearing?
  92. 20: stone_break - stone breaking
  93. 21: speaker_fast_hit - Speaker resonating fast
  94. 22: speaker_slow_hit - Speaker resonating slow
  95. 23: speaker_onpa - Another speaker sfx
  96. 24: kansai - Crowd cheering sfx
  97. 25: kansai - Crowd cheering sfx
  98. 26: kansai - Crowd cheering sfx
  99. 27: jinari - Large rockfall
  100. 28: dead_st - Cylinder disappearing
  101. 29: dead_bound - Sfx when you collide with the cylinder
  102. 30: dead_end - Boss hitting the floor sfx
  103. 31: vo_diva_dead - Boss death voice effect
  104. 32: bighit03 - ?
  105. 33: stone_hit - Stone hitting sfx
  106.  
  107. Other bosses also contain all the sfx for their fight and nothing else
  108.  
  109. Ending_auth:
  110. 0: bgm_ending - Background music during the end cutscene
  111. 1: cut01 - ?
  112. 2: cut02 - ?
  113. 3: cut03 - ? Sfxs during the cutscene?
  114.  
  115. The individual minigame files house their respective sfx and nothing else
  116.  
  117. Na_com:
  118. 0-5: sel_[charname] - Narrator calls out character selection
  119. 6: ready - Narrator saying "Ready"
  120. 7: go1 - Narrator saying "Go"
  121. 8: go2 - Narrator saying "Go"
  122. 9: goal1 - Narrator saying "Goal"
  123. 10: goal2 - Narrator saying "Goal"
  124. 11: perfect
  125. 12: fallout
  126. 13: time_over
  127. 14: hurry_up
  128. 15: continue
  129. 16: game_over
  130. 17: title_call
  131. 18: stage_clear
  132. 19: world_clear
  133. 20: world_complete
  134. 21-41: count[number] - Narrator saying the Number
  135. 42-49: [number][number as place] - Narrator saying place
  136.  
  137. Na_com_minigame:
  138. Self explanatory Narrator clips for mingames
  139.  
  140. Se_ci:
  141. 2 sfx clips of the sega logo appearing
  142.  
  143. Se_com:
  144. 0: select - Hover over a character or UI element
  145. 1: cancel - Pressing the back button
  146. 2: decide - Pressing the forward button
  147. 3: ballroll - Ball rolling
  148. 4: ballbound - Ball bouncing/colliding
  149. 5: jump - Ball jumping
  150. 6: bananaget, bananaget_big - Grabbing a banana or bunch
  151. 7: 1up - Receiving a 1up
  152. 8: timer - Timer ticking down noise
  153. 9: countwarning - ?
  154. 10: timeover - Time up sfx
  155. 11: continue_ok - Selecting to continue
  156. 12: pl_change - ?
  157. 13: monky_water - Ball landing in water
  158. 14: fallout - Falling out
  159. 15: monky_attack_hit - Hitting a weakspot
  160. 16: boost - Using a boost panel
  161. 17: bumper - Hitting a bumper
  162. 18: babyrobo_bound - Ball colliding as baby robo
  163. 19: babyrobo_bumper - Hitting a bumper as baby robo
  164. 20: get_ring - Collecting a ring as sonic
  165. 22: habataki - ?
  166. 23: select_ng - Selecting something locked
  167. 24: deca_drumroll - Drumroll for the decathlon
  168. 25: deca_score - Score reveal in decathlon
  169. 26: pose_open - Ball opening in flight
  170. 28,30: costume_change, deca_result - Costume change sfx
  171. 29: timeattack_result - First noise for result reveal in timeattack
  172. 29: timeattack_result - Follow up noise for timeattack time
  173. 31: deca_timeroll - ?
  174. 32: deca_totalscore - ?
  175. 33: pr - Personal record in time attack
  176. 34: option_select - Selecting a game mode?
  177.  
  178. Se_com_minigame:
  179. 0: booing - Booing
  180. 1-3: hakashu - Clapping
  181. 4: gakkari - Awwww sfx
  182. 5-9,12: kansei - Clapping and cheering
  183. 10: jingle_yorokobi - Winning jingle
  184. 11: jingle_zanned - Losing jingle
  185. 13: result - Minigame result sfx
  186. 14: hi_score - Highscore sfx
  187.  
  188. Se_maingame:
  189. 0: start_stage - Starting stage sfx
  190. 1: start_effect - Starting stage sfx [possibly played over previous]
  191. 2: goal - Goal sfx
  192. 3: finishfly - Flying off after a goal
  193. 4: after_boss_first_banana_loop - Banana looping wound the player after a boss
  194. 5: after_boss_first_banana_loop - Played over the start of previous when the banana appears
  195. 6: jungle_worldclear - World clear jingle
  196. 7: get_medal - Getting a medal after a world
  197.  
  198.  
  199. Selector:
  200. 0: selector - The background song that plays in the menus
  201. 1: selector_sonic - The background sonic music that plays in the menus
  202. 2: selector_add_song - Full version of BANANA~NA in Love
  203.  
  204. Staffrool:
  205. 0: staffroll - Banana~Na with Love full song
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