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- $On Death:
- [
- local dyingShip = hv.Self
- if dyingShip == hv.Player then --Do not disable the scrolling system if it's not the player who's blowing up!!
- booleanInitScroll = false
- boolean_scroll_debug = false
- else --if this is an enemy, put it in the collision group with a player so it stops blocking the player's weapons!
- dyingShip.CollisionGroups = 1
- end
- ]
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