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Tetezaza1542

ก็อบ toey

Aug 10th, 2018
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer end
  5.  
  6. wait(0.2)
  7.  
  8.  
  9.  
  10. Player = owner
  11. PlayerGui = Player.PlayerGui
  12. Cam = workspace.CurrentCamera
  13. Backpack = Player.Backpack
  14. Character = Player.Character
  15. Humanoid = Character.Humanoid
  16. Mouse = Player:GetMouse()
  17. RootPart = Character["HumanoidRootPart"]
  18. Torso = Character["Torso"]
  19. Head = Character["Head"]
  20. RightArm = Character["Right Arm"]
  21. LeftArm = Character["Left Arm"]
  22. RightLeg = Character["Right Leg"]
  23. LeftLeg = Character["Left Leg"]
  24. RootJoint = RootPart["RootJoint"]
  25. Neck = Torso["Neck"]
  26. RightShoulder = Torso["Right Shoulder"]
  27. LeftShoulder = Torso["Left Shoulder"]
  28. RightHip = Torso["Right Hip"]
  29. LeftHip = Torso["Left Hip"]
  30. local sick = Instance.new("Sound",Character)
  31. sick.SoundId = "rbxassetid://1244332148"
  32. sick.Looped = true
  33. sick.Pitch = 1
  34. sick.Volume = 5
  35. sick:Play()
  36.  
  37. IT = Instance.new
  38. CF = CFrame.new
  39. VT = Vector3.new
  40. RAD = math.rad
  41. C3 = Color3.new
  42. UD2 = UDim2.new
  43. BRICKC = BrickColor.new
  44. ANGLES = CFrame.Angles
  45. EULER = CFrame.fromEulerAnglesXYZ
  46. COS = math.cos
  47. ACOS = math.acos
  48. SIN = math.sin
  49. ASIN = math.asin
  50. ABS = math.abs
  51. MRANDOM = math.random
  52. FLOOR = math.floor
  53.  
  54. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  55. local NEWMESH = IT(MESH)
  56. if MESH == "SpecialMesh" then
  57. NEWMESH.MeshType = MESHTYPE
  58. if MESHID ~= "nil" and MESHID ~= "" then
  59. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  60. end
  61. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  62. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  63. end
  64. end
  65. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  66. NEWMESH.Scale = SCALE
  67. NEWMESH.Parent = PARENT
  68. return NEWMESH
  69. end
  70.  
  71. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  72. local NEWPART = IT("Part")
  73. NEWPART.formFactor = FORMFACTOR
  74. NEWPART.Reflectance = REFLECTANCE
  75. NEWPART.Transparency = TRANSPARENCY
  76. NEWPART.CanCollide = false
  77. NEWPART.Locked = true
  78. NEWPART.Anchored = true
  79. if ANCHOR == false then
  80. NEWPART.Anchored = false
  81. end
  82. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  83. NEWPART.Name = NAME
  84. NEWPART.Size = SIZE
  85. NEWPART.Position = Torso.Position
  86. NEWPART.Material = MATERIAL
  87. NEWPART:BreakJoints()
  88. NEWPART.Parent = PARENT
  89. return NEWPART
  90. end
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Player_Size = 1 --Size of the player.
  97. Animation_Speed = 3
  98. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  99.  
  100. local Speed = 16
  101. local Effects2 = {}
  102.  
  103. --//=================================\\
  104. --|| END OF CUSTOMIZATION
  105. --\\=================================//
  106.  
  107. local function weldBetween(a, b)
  108. local weldd = Instance.new("ManualWeld")
  109. weldd.Part0 = a
  110. weldd.Part1 = b
  111. weldd.C0 = CFrame.new()
  112. weldd.C1 = b.CFrame:inverse() * a.CFrame
  113. weldd.Parent = a
  114. return weldd
  115. end
  116.  
  117. --//=================================\\
  118. --|| USEFUL VALUES
  119. --\\=================================//
  120.  
  121. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  122. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  123. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  124. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  125. local CHANGEDEFENSE = 0
  126. local CHANGEDAMAGE = 0
  127. local CHANGEMOVEMENT = 0
  128. local ANIM = "Idle"
  129. local ATTACK = false
  130. local EQUIPPED = false
  131. local HOLD = false
  132. local COMBO = 1
  133. local Rooted = false
  134. local SINE = 0
  135. local KEYHOLD = false
  136. local CHANGE = 2 / Animation_Speed
  137. local WALKINGANIM = false
  138. local WALK = 0
  139. local VALUE1 = false
  140. local VALUE2 = false
  141. local ROBLOXIDLEANIMATION = IT("Animation")
  142. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  143. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  144. --ROBLOXIDLEANIMATION.Parent = Humanoid
  145. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  146. WEAPONGUI.Name = "Weapon GUI"
  147. local Effects = IT("Folder", Character)
  148. Effects.Name = "Effects"
  149. local ANIMATOR = Humanoid.Animator
  150. local ANIMATE = Character.Animate
  151. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  152. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  153. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  154. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  155. local UNANCHOR = true
  156.  
  157. local SKILLTEXTCOLOR = C3(0,0,0)
  158.  
  159. local naeeym2 = Instance.new("BillboardGui",Character)
  160. naeeym2.AlwaysOnTop = true
  161. naeeym2.Size = UDim2.new(5,35,2,35)
  162. naeeym2.StudsOffset = Vector3.new(0,2,0)
  163. naeeym2.Adornee = Character.Head
  164. naeeym2.Name = "Name"
  165. naeeym2.PlayerToHideFrom = nutta1258
  166. local tecks2 = Instance.new("TextLabel",naeeym2)
  167. tecks2.BackgroundTransparency = 1
  168. tecks2.TextScaled = true
  169. tecks2.BorderSizePixel = 0
  170. tecks2.Text = Player.Name..", The Ultimate Edgelord"
  171. tecks2.Font = "Antique"
  172. tecks2.TextSize = 30
  173. tecks2.TextStrokeTransparency = 0
  174. tecks2.TextColor3 = Color3.new(0,0,0)
  175. tecks2.TextStrokeColor3 = Color3.new(0.2,0.2,0.2)
  176. tecks2.Size = UDim2.new(1,0,0.5,0)
  177. tecks2.Parent = naeeym2
  178.  
  179. --Hair--
  180. local Hair = Instance.new("Part", char)
  181. Hair.Name = "Hair"
  182. Hair.CanCollide = false
  183. Hair.BrickColor = BrickColor.new("Institutional white")
  184. Hair.Transparency = 0
  185. Hair.Material = "Plastic"
  186. Hair.Size = Vector3.new(1, 1, 2)
  187. Hair.TopSurface = Enum.SurfaceType.Smooth
  188. Hair.BottomSurface = Enum.SurfaceType.Smooth
  189.  
  190. local Weld = Instance.new("Weld", Hair)
  191. Weld.Part0 = hed
  192. Weld.Part1 = Hair
  193. Weld.C1 = CFrame.new(0, -.5, 0)
  194. Weld.C0 = CFrame.Angles(math.rad(0),math.rad(0),0)
  195.  
  196. local M2 = Instance.new("SpecialMesh")
  197. M2.Parent = Hair
  198. M2.MeshId = "http://www.roblox.com/asset/?id=346578029"
  199. M2.Scale = Vector3.new(1.2, 1.1, 1.1)
  200.  
  201. --Hood--
  202. local Hood = Instance.new("Part", char)
  203. Hood.Name = "Hood"
  204. Hood.CanCollide = false
  205. Hood.BrickColor = BrickColor.new("Institutional white")
  206. Hood.Transparency = 0
  207. Hood.Material = "Plastic"
  208. Hood.Size = Vector3.new(1, 1, 2)
  209. Hood.TopSurface = Enum.SurfaceType.Smooth
  210. Hood.BottomSurface = Enum.SurfaceType.Smooth
  211.  
  212. local Weld = Instance.new("Weld", Hood)
  213. Weld.Part0 = tors
  214. Weld.Part1 = Hood
  215. Weld.C1 = CFrame.new(0, .4, -.9)
  216. Weld.C0 = CFrame.Angles(math.rad(-0),math.rad(0),math.rad(180))
  217.  
  218. local M2 = Instance.new("SpecialMesh")
  219. M2.Parent = Hood
  220. M2.MeshId = "http://www.roblox.com/asset/?id=18010902"
  221. M2.Scale = Vector3.new(0.922, 0.922, 0.922)
  222.  
  223. local LEye = Part(Char,C3.N(1,0,0),Enum.Material.Neon,V3.N(.15,.25,.2),CF.N(),false,false)
  224. local LEyeM = Mesh(LEye,Enum.MeshType.Sphere,"","",V3.N(1,1,1),V3.N())
  225. local LEyeW = NewInstance("Weld",LEye,{Part0=Head,Part1=LEye,C0=CF.N(-.2,.2,-.49)})
  226. --//=================================\\
  227. --\\=================================//
  228.  
  229.  
  230. --//=================================\\
  231. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  232. --\\=================================//
  233.  
  234. ArtificialHB = Instance.new("BindableEvent", script)
  235. ArtificialHB.Name = "ArtificialHB"
  236.  
  237. script:WaitForChild("ArtificialHB")
  238.  
  239. frame = Frame_Speed
  240. tf = 0
  241. allowframeloss = false
  242. tossremainder = false
  243. lastframe = tick()
  244. script.ArtificialHB:Fire()
  245.  
  246. game:GetService("RunService").Heartbeat:connect(function(s, p)
  247. tf = tf + s
  248. if tf >= frame then
  249. if allowframeloss then
  250. script.ArtificialHB:Fire()
  251. lastframe = tick()
  252. else
  253. for i = 1, math.floor(tf / frame) do
  254. script.ArtificialHB:Fire()
  255. end
  256. lastframe = tick()
  257. end
  258. if tossremainder then
  259. tf = 0
  260. else
  261. tf = tf - frame * math.floor(tf / frame)
  262. end
  263. end
  264. end)
  265.  
  266. --//=================================\\
  267. --\\=================================//
  268.  
  269.  
  270.  
  271.  
  272.  
  273. --//=================================\\
  274. --|| SOME FUNCTIONS
  275. --\\=================================//
  276.  
  277. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  278. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  279. end
  280.  
  281. for i = 1, 35 do
  282. local FACE = Part(Char,C3.N(0,0,0),Enum.Material.Neon,V3.N(1.01,.5,1.01),CF.N(),false,false)
  283. FACE.Transparency = 0+(i-1)/35.2
  284. FACE.Name = 'ShadowFace'
  285. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  286. NewInstance("Weld",Head,{Part0=Head,Part1=FACE,C0=CF.N(0,.35-(i-1)/75,0)})
  287. --CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  288. end
  289.  
  290. function PositiveAngle(NUMBER)
  291. if NUMBER >= 0 then
  292. NUMBER = 0
  293. end
  294. return NUMBER
  295. end
  296.  
  297. function NegativeAngle(NUMBER)
  298. if NUMBER <= 0 then
  299. NUMBER = 0
  300. end
  301. return NUMBER
  302. end
  303.  
  304. function Swait(NUMBER)
  305. if NUMBER == 0 or NUMBER == nil then
  306. ArtificialHB.Event:wait()
  307. else
  308. for i = 1, NUMBER do
  309. ArtificialHB.Event:wait()
  310. end
  311. end
  312. end
  313.  
  314. function QuaternionFromCFrame(cf)
  315. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  316. local trace = m00 + m11 + m22
  317. if trace > 0 then
  318. local s = math.sqrt(1 + trace)
  319. local recip = 0.5 / s
  320. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  321. else
  322. local i = 0
  323. if m11 > m00 then
  324. i = 1
  325. end
  326. if m22 > (i == 0 and m00 or m11) then
  327. i = 2
  328. end
  329. if i == 0 then
  330. local s = math.sqrt(m00 - m11 - m22 + 1)
  331. local recip = 0.5 / s
  332. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  333. elseif i == 1 then
  334. local s = math.sqrt(m11 - m22 - m00 + 1)
  335. local recip = 0.5 / s
  336. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  337. elseif i == 2 then
  338. local s = math.sqrt(m22 - m00 - m11 + 1)
  339. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  340. end
  341. end
  342. end
  343.  
  344. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  345. local xs, ys, zs = x + x, y + y, z + z
  346. local wx, wy, wz = w * xs, w * ys, w * zs
  347. local xx = x * xs
  348. local xy = x * ys
  349. local xz = x * zs
  350. local yy = y * ys
  351. local yz = y * zs
  352. local zz = z * zs
  353. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  354. end
  355.  
  356. function QuaternionSlerp(a, b, t)
  357. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  358. local startInterp, finishInterp;
  359. if cosTheta >= 0.0001 then
  360. if (1 - cosTheta) > 0.0001 then
  361. local theta = ACOS(cosTheta)
  362. local invSinTheta = 1 / SIN(theta)
  363. startInterp = SIN((1 - t) * theta) * invSinTheta
  364. finishInterp = SIN(t * theta) * invSinTheta
  365. else
  366. startInterp = 1 - t
  367. finishInterp = t
  368. end
  369. else
  370. if (1 + cosTheta) > 0.0001 then
  371. local theta = ACOS(-cosTheta)
  372. local invSinTheta = 1 / SIN(theta)
  373. startInterp = SIN((t - 1) * theta) * invSinTheta
  374. finishInterp = SIN(t * theta) * invSinTheta
  375. else
  376. startInterp = t - 1
  377. finishInterp = t
  378. end
  379. end
  380. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  381. end
  382.  
  383. function Clerp(a, b, t)
  384. local qa = {QuaternionFromCFrame(a)}
  385. local qb = {QuaternionFromCFrame(b)}
  386. local ax, ay, az = a.x, a.y, a.z
  387. local bx, by, bz = b.x, b.y, b.z
  388. local _t = 1 - t
  389. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  390. end
  391.  
  392. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  393. local frame = IT("Frame")
  394. frame.BackgroundTransparency = TRANSPARENCY
  395. frame.BorderSizePixel = BORDERSIZEPIXEL
  396. frame.Position = POSITION
  397. frame.Size = SIZE
  398. frame.BackgroundColor3 = COLOR
  399. frame.BorderColor3 = BORDERCOLOR
  400. frame.Name = NAME
  401. frame.Parent = PARENT
  402. return frame
  403. end
  404.  
  405. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  406. local label = IT("TextLabel")
  407. label.BackgroundTransparency = 1
  408. label.Size = UD2(1, 0, 1, 0)
  409. label.Position = UD2(0, 0, 0, 0)
  410. label.TextColor3 = TEXTCOLOR
  411. label.TextStrokeTransparency = STROKETRANSPARENCY
  412. label.TextTransparency = TRANSPARENCY
  413. label.FontSize = TEXTFONTSIZE
  414. label.Font = TEXTFONT
  415. label.BorderSizePixel = BORDERSIZEPIXEL
  416. label.TextScaled = false
  417. label.Text = TEXT
  418. label.Name = NAME
  419. label.Parent = PARENT
  420. return label
  421. end
  422.  
  423. function NoOutlines(PART)
  424. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  425. end
  426.  
  427.  
  428. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  429. local NEWWELD = IT(TYPE)
  430. NEWWELD.Part0 = PART0
  431. NEWWELD.Part1 = PART1
  432. NEWWELD.C0 = C0
  433. NEWWELD.C1 = C1
  434. NEWWELD.Parent = PARENT
  435. return NEWWELD
  436. end
  437.  
  438. local S = IT("Sound")
  439.  
  440. function CreateSound(ID, PARENT, VOLUME, PITCH)
  441. local NEWSOUND = nil
  442. coroutine.resume(coroutine.create(function()
  443. NEWSOUND = S:Clone()
  444. NEWSOUND.Parent = PARENT
  445. NEWSOUND.Volume = VOLUME
  446. NEWSOUND.Pitch = PITCH
  447. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  448. Swait()
  449. NEWSOUND:play()
  450. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  451. end))
  452. return NEWSOUND
  453. end
  454.  
  455. function CFrameFromTopBack(at, top, back)
  456. local right = top:Cross(back)
  457. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  458. end
  459.  
  460. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  461. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  462. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  463. wave.CFrame = CFRAME
  464. coroutine.resume(coroutine.create(function(PART)
  465. for i = 1, WAIT do
  466. Swait()
  467. mesh.Scale = mesh.Scale + GROW
  468. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  469. if DOESROT == true then
  470. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  471. end
  472. wave.Transparency = wave.Transparency + (0.5/WAIT)
  473. if wave.Transparency > 0.99 then
  474. wave:remove()
  475. end
  476. end
  477. end))
  478. end
  479.  
  480. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  481. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  482. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0,0,0))
  483. wave.CFrame = CFRAME
  484. coroutine.resume(coroutine.create(function(PART)
  485. for i = 1, WAIT do
  486. Swait()
  487. mesh.Scale = mesh.Scale + GROW
  488. if DOESROT == true then
  489. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  490. end
  491. wave.Transparency = wave.Transparency + (0.5/WAIT)
  492. if wave.Transparency > 0.99 then
  493. wave:remove()
  494. end
  495. end
  496. end))
  497. end
  498.  
  499. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  500. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  501. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0,0,0))
  502. wave.CFrame = CFRAME
  503. coroutine.resume(coroutine.create(function(PART)
  504. for i = 1, WAIT do
  505. Swait()
  506. mesh.Scale = mesh.Scale + GROW
  507. wave.Transparency = wave.Transparency + (1/WAIT)
  508. if wave.Transparency > 0.99 then
  509. wave:remove()
  510. end
  511. end
  512. end))
  513. end
  514.  
  515. function Slice(KIND,SIZE,WAIT,CFRAME,COLOR,GROW)
  516. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  517. local mesh = nil
  518. if KIND == "Base" then
  519. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  520. elseif KIND == "Thin" then
  521. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  522. elseif KIND == "Round" then
  523. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE/10,0,SIZE/10), VT(0,0,0))
  524. end
  525. wave.CFrame = CFRAME
  526. coroutine.resume(coroutine.create(function(PART)
  527. for i = 1, WAIT do
  528. Swait()
  529. mesh.Scale = mesh.Scale + GROW/10
  530. wave.Transparency = wave.Transparency + (0.5/WAIT)
  531. if wave.Transparency > 0.99 then
  532. wave:remove()
  533. end
  534. end
  535. end))
  536. end
  537.  
  538. function MakeForm(PART,TYPE)
  539. if TYPE == "Cyl" then
  540. local MSH = IT("CylinderMesh",PART)
  541. elseif TYPE == "Ball" then
  542. local MSH = IT("SpecialMesh",PART)
  543. MSH.MeshType = "Sphere"
  544. elseif TYPE == "Wedge" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Wedge"
  547. end
  548. end
  549.  
  550. function SpawnKnife(SIZE,ISGRABBED,LIMB,ROT,ROT2,DOESDODAMAGE,DAMAGE)
  551. SIZE = SIZE / 2
  552. local WELD = nil
  553. local KNIFEMODEL = IT("Model",Effects)
  554. KNIFEMODEL.Name = "Knife"
  555. local HandlePart = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Handle", VT(0.2,1.5,0.2)*SIZE,false)
  556. MakeForm(HandlePart,"Cyl")
  557. if ISGRABBED == true then
  558. WELD = CreateWeldOrSnapOrMotor("Weld", HandlePart, LIMB, HandlePart, CF(0, -1, 0) * ANGLES(RAD(ROT), RAD(ROT2), RAD(0)), CF(0, 0, 0))
  559. end
  560. local BladePart = CreatePart(3, KNIFEMODEL, "Neon", 0,1, "Really red", "BladeHolder", VT(0.2,2.8+(3.25/1.5),0.2)*SIZE,false)
  561. BladePart.CFrame = HandlePart.CFrame*CF(0,-2.8*SIZE,-0.05*SIZE)
  562. weldBetween(HandlePart,BladePart)
  563. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,2.8,1)*SIZE,false)
  564. MakeForm(Part,"Wedge")
  565. Part.CFrame = BladePart.CFrame*CF(0,-1.475*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  566. weldBetween(BladePart,Part)
  567. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,0.5)*SIZE,false)
  568. MakeForm(Part,"Wedge")
  569. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,1.2*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  570. weldBetween(BladePart,Part)
  571. local Part = CreatePart(3, KNIFEMODEL, "Neon", 0,0, "Really red", "Blade", VT(0,3.25/1.5,1)*SIZE,false)
  572. Part.CFrame = BladePart.CFrame*CF(0,1*SIZE,0.45*SIZE) * ANGLES(RAD(180), RAD(0), RAD(0))
  573. weldBetween(BladePart,Part)
  574. local A = IT("Attachment",BladePart)
  575. A.Position = VT(0,BladePart.Size.Y/2,0)
  576. local B = IT("Attachment",BladePart)
  577. B.Position = VT(0,-BladePart.Size.Y/2,0)
  578. local Trail = IT("Trail",BladePart)
  579. Trail.Attachment0 = A
  580. Trail.Attachment1 = B
  581. Trail.Lifetime = 0.2
  582. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  583. Trail.Transparency = NumberSequence.new(0, 1)
  584. for _, c in pairs(KNIFEMODEL:GetChildren()) do
  585. if c.ClassName == "Part" then
  586. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  587. end
  588. end
  589. if DOESDODAMAGE == true then
  590. local HIT = false
  591. BladePart.CanCollide = true
  592. local TOUCHED = BladePart.Touched:Connect(function(hit)
  593. if HIT == false then
  594. if hit ~= nil then
  595. if hit.Parent ~= nil then
  596. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  597. HIT = true
  598. ApplyDamage(hit.Parent:FindFirstChildOfClass("Humanoid"),DAMAGE,2,2)
  599. wait(0.1)
  600. HIT = false
  601. end
  602. end
  603. end
  604. end
  605. end)
  606. end
  607. return KNIFEMODEL,WELD,BladePart
  608. end
  609.  
  610. function PuddleOfBlood(Position,MaxDrop,Model,MaxSize)
  611. local HITFLOOR, HITPOS, NORMAL = Raycast(Position, (CF(Position, Position + VT(0, -1, 0))).lookVector, MaxDrop, Model)
  612. if HITFLOOR ~= nil then
  613. if HITFLOOR.Parent ~= Effects and HITFLOOR.Parent ~= Character then
  614. if HITFLOOR.Name == "BloodPuddle" then
  615. local DIST = (Position - HITFLOOR.Position).Magnitude
  616. if (HITFLOOR.Size.Z <= 5 and HITFLOOR.Size.Z < MaxSize) or (HITFLOOR.Size.Z > 5 and HITFLOOR.Size.Z < MaxSize and DIST < HITFLOOR.Size.Z/3) then
  617. HITFLOOR.Size = HITFLOOR.Size + VT(0.1,0,0.1)
  618. end
  619. else
  620. if HITFLOOR.Anchored == true then
  621. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(2,0,2))
  622. BLOOD.CFrame = CF(HITPOS,HITPOS+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))
  623. MakeForm(BLOOD,"Cyl")
  624. coroutine.resume(coroutine.create(function()
  625. Swait(75)
  626. while true do
  627. Swait()
  628. BLOOD.Size = BLOOD.Size - VT(0.02,0,0.02)
  629. if BLOOD.Size.Z < 0.051 then
  630. BLOOD:remove()
  631. break
  632. end
  633. end
  634. end))
  635. end
  636. end
  637. end
  638. end
  639. end
  640.  
  641. function SprayBlood(POSITION,DIRECTION,BloodSize,DoesTable,Table)
  642. local BLOOD = CreatePart(3, Effects, "Glass", 0, 0, "Maroon", "BloodPuddle", VT(0.5,0.5,0.5),false)
  643. BLOOD.CFrame = CF(POSITION)
  644. MakeForm(BLOOD,"Ball")
  645. local bv = Instance.new("BodyVelocity",BLOOD)
  646. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  647. bv.velocity = CF(POSITION,DIRECTION+VT(MRANDOM(-3,3),MRANDOM(-3,3)/30,MRANDOM(-3,3))).lookVector*65
  648. bv.Name = "MOVE"
  649. Debris:AddItem(bv,0.05)
  650. coroutine.resume(coroutine.create(function()
  651. local HASTOUCHEDGROUND = false
  652. local HIT = BLOOD.Touched:Connect(function(hit)
  653. if hit.Anchored == true then
  654. HASTOUCHEDGROUND = true
  655. if DoesTable == true then
  656. AddChildrenToTable(BLOOD.Position,workspace,15,Table)
  657. end
  658. PuddleOfBlood(BLOOD.Position+VT(0,1,0),2,BLOOD,BloodSize)
  659. end
  660. end)
  661. for i = 1, 75 do
  662. Swait()
  663. if i > 5 then
  664. BLOOD.CanCollide = true
  665. end
  666. if HASTOUCHEDGROUND == true then
  667. break
  668. end
  669. end
  670. BLOOD:remove()
  671. end))
  672. end
  673.  
  674. function CheckTableForString(Table, String)
  675. for i, v in pairs(Table) do
  676. if string.find(string.lower(String), string.lower(v)) then
  677. return true
  678. end
  679. end
  680. return false
  681. end
  682.  
  683. function CheckIntangible(Hit)
  684. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  685. if Hit and Hit.Parent then
  686. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  687. return true
  688. end
  689. end
  690. return false
  691. end
  692.  
  693. Debris = game:GetService("Debris")
  694.  
  695. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  696. local Direction = CFrame.new(StartPos, Vec).lookVector
  697. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  698. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  699. if RayHit and CheckIntangible(RayHit) then
  700. if DelayIfHit then
  701. wait()
  702. end
  703. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  704. end
  705. return RayHit, RayPos, RayNormal
  706. end
  707.  
  708. function turnto(position)
  709. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  710. end
  711.  
  712. --//=================================\\
  713. --|| WEAPON CREATION
  714. --\\=================================//
  715.  
  716. Humanoid.Died:connect(function()
  717. ATTACK = true
  718. end)
  719.  
  720. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  721. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  722. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  723. --local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  724. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  725.  
  726. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Blade Dance", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 1")
  727. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Reaper Dash", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 2")
  728. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Blossoming Blood", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 3")
  729. --local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Blood Ram", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 4")
  730. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Suffering Prison", SKILLTEXTCOLOR, 7, "Antique", 0, 2, 0.5, "Text 5")
  731.  
  732. --//=================================\\
  733. --|| DAMAGE FUNCTIONS
  734. --\\=================================//
  735.  
  736. function StatLabel(CFRAME, TEXT, COLOR)
  737. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  738. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  739. local BODYGYRO = IT("BodyGyro", STATPART)
  740. game:GetService("Debris"):AddItem(STATPART ,5)
  741. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  742. BILLBOARDGUI.Adornee = STATPART
  743. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  744. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  745. BILLBOARDGUI.AlwaysOnTop = false
  746. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  747. TEXTLABEL.BackgroundTransparency = 1
  748. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  749. TEXTLABEL.Text = TEXT
  750. TEXTLABEL.Font = "Fantasy"
  751. TEXTLABEL.FontSize="Size42"
  752. TEXTLABEL.TextColor3 = COLOR
  753. TEXTLABEL.TextStrokeTransparency = 0
  754. TEXTLABEL.TextScaled = true
  755. TEXTLABEL.TextWrapped = true
  756. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  757. for i = 1, 50 do
  758. Swait()
  759. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  760. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  761. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  762. end
  763. THEPART.Parent = nil
  764. end),STATPART, TEXTLABEL)
  765. end
  766.  
  767. --//=================================\\
  768. --|| DAMAGING
  769. --\\=================================//
  770.  
  771. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  772. local defence = Instance.new("BoolValue",Humanoid.Parent)
  773. defence.Name = ("HitBy"..Player.Name)
  774. game:GetService("Debris"):AddItem(defence, 0.001)
  775. if Humanoid.Health ~= 0 then
  776. local CritChance = MRANDOM(1,100)
  777. if CritChance < CritRate + 1 then
  778. Damage = Damage*CritMultiplier
  779. end
  780. if Damage > Humanoid.Health then
  781. Damage = math.ceil(Humanoid.Health)
  782. if Damage == 0 then
  783. Damage = 0.1
  784. end
  785. end
  786. Humanoid.Health = Humanoid.Health - Damage
  787. if Humanoid.Parent:FindFirstChild("Head") then
  788. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], Humanoid.Parent.Head, 5, 1)
  789. if CritChance < CritRate + 1 then
  790. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(1, 0, 0))
  791. else
  792. StatLabel(Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, SKILLTEXTCOLOR)
  793. end
  794. end
  795. end
  796. end
  797.  
  798. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier,CanBeDodgedByJumping)
  799. local dmg = math.random(min,max)
  800. for i,v in ipairs(workspace:GetChildren()) do
  801. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  802. local body = v:GetChildren()
  803. for part = 1, #body do
  804. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  805. if(body[part].Position - position).Magnitude < radius then
  806. if v.ClassName == "Model" then
  807. if v:FindFirstChildOfClass("Humanoid") then
  808. if CanBeDodgedByJumping == true then
  809. if body[part].Position.Y < position.Y+5 then
  810. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  811. end
  812. else
  813. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  814. end
  815. local bv = Instance.new("BodyVelocity")
  816. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  817. bv.velocity = RootPart.CFrame.lookVector*maxstrength
  818. bv.Parent = body[part]
  819. Debris:AddItem(bv,0.2)
  820. end
  821. end
  822. end
  823. end
  824. end
  825. end
  826. if v:FindFirstChild("HitBy"..Player.Name) then
  827. v:FindFirstChild("HitBy"..Player.Name):remove()
  828. end
  829. end
  830. end
  831.  
  832. --//=================================\\
  833. --|| ATTACK FUNCTIONS AND STUFF
  834. --\\=================================//
  835.  
  836. function Stab()
  837. ATTACK = true
  838. Rooted = false
  839. local KNIFE,WELD,BLADE = SpawnKnife(1,true,RightArm,0,90,true,5)
  840. CreateSound("92597369", BLADE, 5, 2)
  841. for i=0, 0.3, 0.1 / Animation_Speed do
  842. Swait()
  843. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  844. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  845. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  846. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  847. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  848. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  849. end
  850. KNIFE:remove()
  851. ATTACK = false
  852. Rooted = false
  853. end
  854.  
  855. function BladeDance()
  856. ATTACK = true
  857. Rooted = false
  858. for i=0, 1, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  866. end
  867. Rooted = true
  868. local I = 0
  869. local KNIFE1,WELD1,BLADE1 = SpawnKnife(MRANDOM(8,25)/10,true,RightArm,90,0,true,10)
  870. local KNIFE2,WELD2,BLADE2 = SpawnKnife(MRANDOM(8,25)/10,true,LeftArm,-90,180,true,10)
  871. for i=0, 1.5, 0.1 / Animation_Speed do
  872. Swait()
  873. I = I + 1
  874. CreateSound("92597369", BLADE1, 5, 1.5)
  875. CreateSound("92597369", BLADE2, 5, 1.5)
  876. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.3)
  877. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(I*30)), 2 / Animation_Speed)
  878. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  879. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  880. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  881. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  882. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  883. end
  884. for i=0, 0.3, 0.1 / Animation_Speed do
  885. Swait()
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  892. end
  893. KNIFE1:remove()
  894. KNIFE2:remove()
  895. ATTACK = false
  896. Rooted = false
  897. end
  898.  
  899. function AddChildrenToTable(FROM,PARENT,DIST,TABLE)
  900. for _, c in pairs(PARENT:GetChildren()) do
  901. if c.ClassName == "Model" then
  902. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  903. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  904. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  905. if (TORSO.Position - FROM).Magnitude < DIST then
  906. table.insert(TABLE,c)
  907. end
  908. AddChildrenToTable(FROM,c,DIST,TABLE)
  909. elseif c.ClassName == "Folder" then
  910. AddChildrenToTable(FROM,c,DIST,TABLE)
  911. end
  912. end
  913. end
  914. end
  915.  
  916. function ReaperDash()
  917. ATTACK = true
  918. Rooted = false
  919. local KNIFE,WELD,BLADE = SpawnKnife(2,true,RightArm,90,0,false,15)
  920. for i=0, 1, 0.1 / Animation_Speed do
  921. Swait()
  922. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(-25), RAD(0)), 2 / Animation_Speed)
  923. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. end
  930. CreateSound("92597369", BLADE, 10, 0.7)
  931. local HITBODIES = {}
  932. local HASHITBODY = false
  933. Rooted = true
  934. BLADE.CanCollide = true
  935. local TOUCHED = BLADE.Touched:Connect(function(hit)
  936. if hit ~= nil then
  937. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  938. local HITBOD = hit.Parent
  939. if HITBOD:FindFirstChild("IsHitBy"..Player.Name) == nil then
  940. local E = IT("Beam",HITBOD)
  941. E.Name = ("IsHitBy"..Player.Name)
  942. Debris:AddItem(E,1)
  943. table.insert(HITBODIES,HITBOD)
  944. HASHITBODY = true
  945. end
  946. end
  947. end
  948. end)
  949. for i=0, 0.8, 0.1 / Animation_Speed do
  950. Swait()
  951. if HASHITBODY == true then
  952. break
  953. end
  954. CreateWave(VT(0,0,0),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/1.8,0),true,2,"Really red",VT(0.6,0.1,0.6))
  955. RootPart.CFrame = RootPart.CFrame*CF(0,0,-1)
  956. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  957. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  958. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  959. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  960. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  961. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  962. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  963. end
  964. if HASHITBODY == true then
  965. AddChildrenToTable(Torso.Position,workspace,10,HITBODIES)
  966. BLADE.CanCollide = false
  967. CreateSound("511715134", BLADE, 10, 1)
  968. for i=0, 1.5, 0.1 / Animation_Speed do
  969. Swait()
  970. for e=1,#HITBODIES do
  971. if HITBODIES[e]~=nil then
  972. local BOD = HITBODIES[e]
  973. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  974. if TORS then
  975. TORS.Anchored = true
  976. Slice("Round",0.5,15,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  977. CreateSound(HITPLAYERSOUNDS[MRANDOM(1,#HITPLAYERSOUNDS)], TORS, 5, 1)
  978. end
  979. end
  980. end
  981. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 2 / Animation_Speed)
  982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, MRANDOM(-15,15)/15, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-90)), 2 / Animation_Speed)
  984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  988. end
  989. TOUCHED:disconnect()
  990. for e=1,#HITBODIES do
  991. if HITBODIES[e]~=nil then
  992. local BOD = HITBODIES[e]
  993. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  994. if TORS then
  995. TORS.Anchored = false
  996. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  997. if HUM then
  998. ApplyDamage(HUM,25,2,1.3)
  999. end
  1000. end
  1001. end
  1002. end
  1003. for i=0, 0.3, 0.1 / Animation_Speed do
  1004. Swait()
  1005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1009. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. end
  1012. HITBODIES = {}
  1013. end
  1014. KNIFE:remove()
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018.  
  1019. function BlossomingBlood()
  1020. ATTACK = true
  1021. Rooted = true
  1022. local HITBODIES = {}
  1023. local KNIFE,WELD,BLADE = SpawnKnife(4,true,RightArm,90,0,false,15)
  1024. for i=0, 1, 0.1 / Animation_Speed do
  1025. Swait()
  1026. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
  1027. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1028. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1029. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1030. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1031. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1032. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1033. end
  1034. for i = 1, 150 do
  1035. Swait()
  1036. if MRANDOM(1,3) == 1 then
  1037. MagicSphere(VT(1,1,1),15,BLADE.CFrame*CF(0,-BLADE.Size.Y/2,0),"Really red",VT(1,1,1))
  1038. MagicSphere(VT(1,1,1),15,CF(BLADE.CFrame*CF(MRANDOM(-25,25),-BLADE.Size.Y/2,MRANDOM(-25,25)).p,BLADE.Position),"Really red",VT(1,0,0))
  1039. end
  1040. SprayBlood(BLADE.CFrame*CF(0,-BLADE.Size.Y,0).p,BLADE.CFrame*CF(MRANDOM(-15,15),-BLADE.Size.Y*2,MRANDOM(-15,15)).p,25,true,HITBODIES)
  1041. end
  1042. for i = 1, 25 do
  1043. AddChildrenToTable(Torso.Position,workspace,20,HITBODIES)
  1044. end
  1045. if #HITBODIES ~= 0 then
  1046. for i=0, 0.1, 0.1 / Animation_Speed do
  1047. Swait()
  1048. WELD.C0 = Clerp(WELD.C0,CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)) * ANGLES(RAD(45), RAD(0), RAD(45)), 2 / Animation_Speed)
  1050. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(20), RAD(-45)), 2 / Animation_Speed)
  1051. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.51, 0) * ANGLES(RAD(0), RAD(90), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1052. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1053. RightHip.C0 = Clerp(RightHip.C0, CF(1.2, -0.4 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(65), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1054. LeftHip.C0 = Clerp(LeftHip.C0, CF(-0.8, -0.9 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(-45), RAD(-25)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1055. end
  1056. coroutine.resume(coroutine.create(function()
  1057. for e=1,#HITBODIES do
  1058. Swait()
  1059. if HITBODIES[e]~=nil then
  1060. local BOD = HITBODIES[e]
  1061. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1062. if TORS then
  1063. Slice("Thin",0.5,35,CF(TORS.Position,Torso.Position)*ANGLES(RAD(0),RAD(-90),RAD(0)),"Really red",VT(0.01,0,0.01))
  1064. local HUM = BOD:FindFirstChildOfClass("Humanoid")
  1065. if HUM then
  1066. ApplyDamage(HUM,3,2,1.3)
  1067. end
  1068. end
  1069. end
  1070. end
  1071. HITBODIES = {}
  1072. end))
  1073. for i=0, 0.6, 0.1 / Animation_Speed do
  1074. Swait()
  1075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  1077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1079. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1081. end
  1082. end
  1083. KNIFE:remove()
  1084. ATTACK = false
  1085. Rooted = false
  1086. end
  1087.  
  1088. function SufferingPrison()
  1089. ATTACK = true
  1090. Rooted = true
  1091. local INNERKNIFES = {}
  1092. local OUTERKNIFES = {}
  1093. for i=0, 2, 0.1 / Animation_Speed do
  1094. Swait()
  1095. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1096. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1097. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1098. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1099. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1100. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1101. end
  1102. local RELEASE = false
  1103. local LOOP = 0
  1104. for i = 1, 25 do
  1105. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1106. local KNIFE,WELD,BLADE = SpawnKnife(2,true,PART,0,0,true,75)
  1107. table.insert(INNERKNIFES,{KNIFE,BLADE,PART})
  1108. end
  1109. for i = 1, 25 do
  1110. local PART = CreatePart(3, Effects, "Glass", 0, 1, "Maroon", "Hold", VT(0,0,0),false)
  1111. local KNIFE,WELD,BLADE = SpawnKnife(3,true,PART,0,0,true,75)
  1112. table.insert(OUTERKNIFES,{KNIFE,BLADE,PART})
  1113. end
  1114. CreateSound("1368605755", Torso, 10, 1)
  1115. coroutine.resume(coroutine.create(function()
  1116. repeat
  1117. for e=1,#INNERKNIFES do
  1118. if INNERKNIFES[e]~=nil then
  1119. local STUFF = INNERKNIFES[e]
  1120. local KNIFE = STUFF[1]
  1121. local PART = STUFF[3]
  1122. PART.Velocity = VT(0,0,0)
  1123. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(5+(e*(360/#INNERKNIFES)+LOOP)),RAD(0))*CF(0,0,-10)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1124. end
  1125. end
  1126. for q=1,#OUTERKNIFES do
  1127. if OUTERKNIFES[q]~=nil then
  1128. local STUFF = OUTERKNIFES[q]
  1129. local KNIFE = STUFF[1]
  1130. local PART = STUFF[3]
  1131. PART.Velocity = VT(0,0,0)
  1132. PART.CFrame = CF(RootPart.Position,RootPart.Position+VT(0,0,1))*ANGLES(RAD(0),RAD(q*(360/#OUTERKNIFES)+LOOP),RAD(0))*CF(0,0,-25)*ANGLES(RAD(-90),RAD(90),RAD(0))
  1133. end
  1134. end
  1135. Swait()
  1136. LOOP = LOOP + 1
  1137. if LOOP == 360 then
  1138. LOOP = 0
  1139. end
  1140. until RELEASE == true
  1141. end))
  1142. for i=0, 2, 0.1 / Animation_Speed do
  1143. Swait()
  1144. Slice("Round",0.5,15,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-0.01,0,-0.01))
  1145. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1146. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1147. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1148. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1149. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1150. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1151. end
  1152. CreateSound("1368637781", Torso, 10, 1)
  1153. RELEASE = true
  1154. MagicSphere(VT(5,5,5),35,Torso.CFrame,C3(1,0,0),VT(1,1,1))
  1155. CreateRing(VT(0,0,0),false,0,45,CF(Torso.Position)*ANGLES(RAD(90),RAD(0),RAD(0)),C3(1,0,0),VT(0.5,0.5,0))
  1156. for e=1,#INNERKNIFES do
  1157. if INNERKNIFES[e]~=nil then
  1158. local STUFF = INNERKNIFES[e]
  1159. local KNIFE = STUFF[1]
  1160. local BLADE = STUFF[2]
  1161. local PART = STUFF[3]
  1162. BLADE.CanCollide = false
  1163. PART.Velocity = VT(0,0,0)
  1164. local bv = Instance.new("BodyVelocity")
  1165. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1166. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*400
  1167. bv.Parent = PART
  1168. Debris:AddItem(KNIFE,1)
  1169. end
  1170. end
  1171. for q=1,#OUTERKNIFES do
  1172. if OUTERKNIFES[q]~=nil then
  1173. local STUFF = OUTERKNIFES[q]
  1174. local KNIFE = STUFF[1]
  1175. local BLADE = STUFF[2]
  1176. local PART = STUFF[3]
  1177. BLADE.CanCollide = false
  1178. PART.Velocity = VT(0,0,0)
  1179. local bv = Instance.new("BodyVelocity")
  1180. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1181. bv.velocity = CF(PART.CFrame.p,PART.CFrame*CF(0,-1,0).p).lookVector*200
  1182. bv.Parent = PART
  1183. Debris:AddItem(KNIFE,1)
  1184. end
  1185. end
  1186. ATTACK = false
  1187. Rooted = false
  1188. end
  1189.  
  1190. --//=================================\\
  1191. --|| ASSIGN THINGS TO KEYS
  1192. --\\=================================//
  1193.  
  1194. if Head:FindFirstChild("face") then
  1195. Head.face.Texture = "rbxassetid://900134257"
  1196. end
  1197.  
  1198. function MouseDown(Mouse)
  1199. if ATTACK == false then
  1200. Stab()
  1201. end
  1202. end
  1203.  
  1204. function MouseUp(Mouse)
  1205. HOLD = false
  1206. end
  1207.  
  1208. function KeyDown(Key)
  1209. KEYHOLD = true
  1210. if Key == "z" and ATTACK == false then
  1211. BladeDance()
  1212. end
  1213.  
  1214. if Key == "b" and ATTACK == false then
  1215. ReaperDash()
  1216. end
  1217.  
  1218. if Key == "c" and ATTACK == false then
  1219. BlossomingBlood()
  1220. end
  1221.  
  1222. if Key == "x" and ATTACK == false then
  1223. SufferingPrison()
  1224. end
  1225. end
  1226.  
  1227. function KeyUp(Key)
  1228. KEYHOLD = false
  1229. end
  1230.  
  1231. Mouse.Button1Down:connect(function(NEWKEY)
  1232. MouseDown(NEWKEY)
  1233. end)
  1234. Mouse.Button1Up:connect(function(NEWKEY)
  1235. MouseUp(NEWKEY)
  1236. end)
  1237. Mouse.KeyDown:connect(function(NEWKEY)
  1238. KeyDown(NEWKEY)
  1239. end)
  1240. Mouse.KeyUp:connect(function(NEWKEY)
  1241. KeyUp(NEWKEY)
  1242. end)
  1243.  
  1244. --//=================================\\
  1245. --\\=================================//
  1246.  
  1247. local top = Instance.new("Shirt")
  1248. top.ShirtTemplate = "rbxassetid://831629350"
  1249. top.Parent = char
  1250. local bottom = Instance.new("Pants")
  1251. bottom.PantsTemplate = "rbxassetid://227915108"
  1252. bottom.Parent = char
  1253.  
  1254.  
  1255. function unanchor()
  1256. if UNANCHOR == true then
  1257. g = Character:GetChildren()
  1258. for i = 1, #g do
  1259. if g[i].ClassName == "Part" then
  1260. g[i].Anchored = false
  1261. end
  1262. end
  1263. end
  1264. end
  1265.  
  1266.  
  1267. --//=================================\\
  1268. --|| WRAP THE WHOLE SCRIPT UP
  1269. --\\=================================//
  1270.  
  1271. Humanoid.Changed:connect(function(Jump)
  1272. if Jump == "Jump" and (Disable_Jump == true) then
  1273. Humanoid.Jump = false
  1274. end
  1275. end)
  1276.  
  1277. while true do
  1278. Swait()
  1279. ANIMATE.Parent = nil
  1280. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1281. IDLEANIMATION:Play()
  1282. SINE = SINE + CHANGE
  1283. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1284. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1285. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1286. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1287. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1288. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1289. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1290. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1291. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1292. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1293. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1294. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1295. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1296. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1297. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1298. end
  1299. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1300. ANIM = "Jump"
  1301. if ATTACK == false then
  1302. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1308. end
  1309. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1310. ANIM = "Fall"
  1311. if ATTACK == false then
  1312. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1313. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1314. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1315. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1316. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1317. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1318. end
  1319. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1320. ANIM = "Idle"
  1321. if ATTACK == false then
  1322. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 - 0.15 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1323. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  1324. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1325. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1326. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1327. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1328. end
  1329. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1330. ANIM = "Walk"
  1331. WALK = WALK + 1 / Animation_Speed
  1332. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1333. WALK = 0
  1334. if WALKINGANIM == true then
  1335. WALKINGANIM = false
  1336. elseif WALKINGANIM == false then
  1337. WALKINGANIM = true
  1338. end
  1339. end
  1340. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1341. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1342. if ATTACK == false then
  1343. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1344. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1345. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1346. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1347. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1348. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1349. end
  1350. end
  1351. if HITFLOOR ~= nil then
  1352. if MRANDOM(1,2) == 1 then
  1353. local HITFLOOR,HITPOS,NORMAL = Raycast(LeftLeg.Position, (CF(LeftLeg.Position, LeftLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1354. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1355. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1356. local HITFLOOR,HITPOS,NORMAL = Raycast(RightLeg.Position, (CF(RightLeg.Position, RightLeg.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1357. Slice("Round",0.1,35,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(0),RAD(0))*ANGLES(RAD(MRANDOM(-18,18)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-18,18))),"Really black",VT(0.001,0,0.001))
  1358. Slice("Round",0.1,45,CF(HITPOS+VT(0,0.1,0),HITPOS+VT(0,0.1,0)+NORMAL)*ANGLES(RAD(90),RAD(MRANDOM(-180,180)),RAD(0)),"Really black",VT(0,0,0))
  1359. end
  1360. end
  1361. unanchor()
  1362. Humanoid.MaxHealth = "inf"
  1363. Humanoid.Health = "inf"
  1364. if Rooted == false then
  1365. Disable_Jump = false
  1366. Humanoid.WalkSpeed = Speed
  1367. elseif Rooted == true then
  1368. Disable_Jump = true
  1369. Humanoid.WalkSpeed = 0
  1370. end
  1371. sick.Parent = Character
  1372. local MATHS = {"0","1"}
  1373. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1374. Humanoid.PlatformStand = false
  1375. end
  1376.  
  1377. --//=================================\\
  1378. --\\=================================//
  1379.  
  1380.  
  1381.  
  1382.  
  1383.  
  1384. --//====================================================\\--
  1385. --|| END OF SCRIPT
  1386. --\\====================================================//--
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