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- -- AngkerSploit
- -- Some Script Made by Roblox Pain
- -- Instances:
- local ScreenGui = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local o = Instance.new("TextLabel")
- local p = Instance.new("TextLabel")
- local e = Instance.new("TextLabel")
- local n = Instance.new("TextLabel")
- local Frame = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local TextLabel_2 = Instance.new("TextLabel")
- local Close = Instance.new("TextButton")
- local TextLabel_3 = Instance.new("TextLabel")
- local TextLabel_4 = Instance.new("TextLabel")
- local TextButton = Instance.new("TextButton")
- local TextButton_2 = Instance.new("TextButton")
- local TextButton_3 = Instance.new("TextButton")
- local TextButton_4 = Instance.new("TextButton")
- local TextButton_5 = Instance.new("TextButton")
- local TextButton_6 = Instance.new("TextButton")
- local TextButton_7 = Instance.new("TextButton")
- local TextButton_8 = Instance.new("TextButton")
- local TextButton_9 = Instance.new("TextButton")
- local TextButton_10 = Instance.new("TextButton")
- local TextButton_11 = Instance.new("TextButton")
- local TextButton_12 = Instance.new("TextButton")
- local TextButton_13 = Instance.new("TextButton")
- local TextButton_14 = Instance.new("TextButton")
- --Properties:
- ScreenGui.Parent = game.CoreGui
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = ScreenGui
- OpenFrame.Active = true
- OpenFrame.BackgroundColor3 = Color3.new(0, 0, 0)
- OpenFrame.BorderSizePixel = 0
- OpenFrame.Position = UDim2.new(0, 0, 0.413662225, 0)
- OpenFrame.Size = UDim2.new(0, 37, 0, 122)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0, 0, 0)
- Open.BorderSizePixel = 0
- Open.Size = UDim2.new(0, 37, 0, 122)
- Open.Font = Enum.Font.SourceSans
- Open.Text = ""
- Open.TextColor3 = Color3.new(0, 0, 0)
- Open.TextSize = 14
- Open.MouseButton1Down:connect(function()
- Frame.Visible = true
- OpenFrame.Visible = false
- end)
- o.Name = "o"
- o.Parent = OpenFrame
- o.Active = true
- o.BackgroundColor3 = Color3.new(1, 1, 1)
- o.BackgroundTransparency = 1
- o.Position = UDim2.new(0.162161827, 0, 0.0901639163, 0)
- o.Size = UDim2.new(0, 25, 0, 25)
- o.Font = Enum.Font.Highway
- o.Text = "O"
- o.TextColor3 = Color3.new(1, 1, 1)
- o.TextSize = 20
- p.Name = "p"
- p.Parent = OpenFrame
- p.Active = true
- p.BackgroundColor3 = Color3.new(1, 1, 1)
- p.BackgroundTransparency = 1
- p.Position = UDim2.new(0.162161827, 0, 0.295081943, 0)
- p.Size = UDim2.new(0, 25, 0, 25)
- p.Font = Enum.Font.Highway
- p.Text = "P"
- p.TextColor3 = Color3.new(1, 1, 1)
- p.TextSize = 20
- e.Name = "e"
- e.Parent = OpenFrame
- e.Active = true
- e.BackgroundColor3 = Color3.new(1, 1, 1)
- e.BackgroundTransparency = 1
- e.Position = UDim2.new(0.162161827, 0, 0.49999997, 0)
- e.Size = UDim2.new(0, 25, 0, 25)
- e.Font = Enum.Font.Highway
- e.Text = "E"
- e.TextColor3 = Color3.new(1, 1, 1)
- e.TextSize = 20
- n.Name = "n"
- n.Parent = OpenFrame
- n.Active = true
- n.BackgroundColor3 = Color3.new(1, 1, 1)
- n.BackgroundTransparency = 1
- n.Position = UDim2.new(0.162161827, 0, 0.704918027, 0)
- n.Size = UDim2.new(0, 25, 0, 25)
- n.Font = Enum.Font.Highway
- n.Text = "N"
- n.TextColor3 = Color3.new(1, 1, 1)
- n.TextSize = 20
- Frame.Parent = ScreenGui
- Frame.Active = true
- Frame.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- Frame.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- Frame.BorderSizePixel = 3
- Frame.Position = UDim2.new(0.295128942, 0, 0.292220116, 0)
- Frame.Size = UDim2.new(0, 510, 0, 297)
- Frame.Visible = false
- Frame.Draggable = true
- TextLabel.Parent = Frame
- TextLabel.Active = true
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Position = UDim2.new(0.288563848, 0, 0, 0)
- TextLabel.Size = UDim2.new(0, 200, 0, 25)
- TextLabel.Font = Enum.Font.Highway
- TextLabel.Text = "Boku no Roblox"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextSize = 25
- TextLabel.TextWrapped = true
- TextLabel_2.Parent = Frame
- TextLabel_2.Active = true
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0.288563848, 0, 0.889485419, 0)
- TextLabel_2.Size = UDim2.new(0, 200, 0, 28)
- TextLabel_2.Font = Enum.Font.Highway
- TextLabel_2.Text = "AngkerSploit"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextSize = 25
- TextLabel_2.TextWrapped = true
- Close.Name = "Close"
- Close.Parent = Frame
- Close.BackgroundColor3 = Color3.new(0.176471, 0.176471, 0.176471)
- Close.BorderSizePixel = 0
- Close.Position = UDim2.new(0.949568152, 0, 0, 0)
- Close.Size = UDim2.new(0, 25, 0, 25)
- Close.Font = Enum.Font.SourceSansSemibold
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextSize = 30
- Close.TextWrapped = true
- Close.MouseButton1Down:connect(function()
- OpenFrame.Visible = true
- Frame.Visible = false
- end)
- TextLabel_3.Parent = Frame
- TextLabel_3.Active = true
- TextLabel_3.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_3.BackgroundTransparency = 1
- TextLabel_3.Position = UDim2.new(0.0369253121, 0, 0.110742129, 0)
- TextLabel_3.Size = UDim2.new(0, 210, 0, 25)
- TextLabel_3.Font = Enum.Font.Highway
- TextLabel_3.Text = "Auto Quest"
- TextLabel_3.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_3.TextSize = 25
- TextLabel_3.TextWrapped = true
- TextLabel_4.Parent = Frame
- TextLabel_4.Active = true
- TextLabel_4.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_4.BackgroundTransparency = 1
- TextLabel_4.Position = UDim2.new(0.568832636, 0, 0.110742129, 0)
- TextLabel_4.Size = UDim2.new(0, 200, 0, 25)
- TextLabel_4.Font = Enum.Font.Highway
- TextLabel_4.Text = "Boss"
- TextLabel_4.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_4.TextSize = 25
- TextLabel_4.TextWrapped = true
- TextButton.Parent = Frame
- TextButton.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton.Position = UDim2.new(0.0233100224, 0, 0.21503751, 0)
- TextButton.Size = UDim2.new(0, 105, 0, 35)
- TextButton.Font = Enum.Font.Highway
- TextButton.Text = "Criminal"
- TextButton.TextColor3 = Color3.new(1, 1, 1)
- TextButton.TextSize = 25
- TextButton_2.Parent = Frame
- TextButton_2.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_2.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_2.Position = UDim2.new(0.24357605, 0, 0.21503751, 0)
- TextButton_2.Size = UDim2.new(0, 105, 0, 35)
- TextButton_2.Font = Enum.Font.Highway
- TextButton_2.Text = "Police"
- TextButton_2.TextColor3 = Color3.new(1, 1, 1)
- TextButton_2.TextSize = 25
- TextButton_3.Parent = Frame
- TextButton_3.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_3.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_3.Position = UDim2.new(0.24357605, 0, 0.359983027, 0)
- TextButton_3.Size = UDim2.new(0, 105, 0, 35)
- TextButton_3.Font = Enum.Font.Highway
- TextButton_3.Text = "WeakVillain"
- TextButton_3.TextColor3 = Color3.new(1, 1, 1)
- TextButton_3.TextSize = 23
- TextButton_4.Parent = Frame
- TextButton_4.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_4.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_4.Position = UDim2.new(0.0233100224, 0, 0.359983027, 0)
- TextButton_4.Size = UDim2.new(0, 105, 0, 35)
- TextButton_4.Font = Enum.Font.Highway
- TextButton_4.Text = "UA Student"
- TextButton_4.TextColor3 = Color3.new(1, 1, 1)
- TextButton_4.TextSize = 23
- TextButton_5.Parent = Frame
- TextButton_5.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_5.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_5.Position = UDim2.new(0.24357605, 0, 0.504659295, 0)
- TextButton_5.Size = UDim2.new(0, 105, 0, 35)
- TextButton_5.Font = Enum.Font.Highway
- TextButton_5.Text = "Weak Nomu"
- TextButton_5.TextColor3 = Color3.new(1, 1, 1)
- TextButton_5.TextSize = 23
- TextButton_6.Parent = Frame
- TextButton_6.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_6.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_6.Position = UDim2.new(0.0233100224, 0, 0.504659295, 0)
- TextButton_6.Size = UDim2.new(0, 105, 0, 35)
- TextButton_6.Font = Enum.Font.Highway
- TextButton_6.Text = "Hero"
- TextButton_6.TextColor3 = Color3.new(1, 1, 1)
- TextButton_6.TextSize = 25
- TextButton_7.Parent = Frame
- TextButton_7.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_7.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_7.Position = UDim2.new(0.772974074, 0, 0.21503751, 0)
- TextButton_7.Size = UDim2.new(0, 105, 0, 35)
- TextButton_7.Font = Enum.Font.Highway
- TextButton_7.Text = "Endeavor"
- TextButton_7.TextColor3 = Color3.new(1, 1, 1)
- TextButton_7.TextSize = 25
- TextButton_8.Parent = Frame
- TextButton_8.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_8.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_8.Position = UDim2.new(0.554668844, 0, 0.214736864, 0)
- TextButton_8.Size = UDim2.new(0, 105, 0, 35)
- TextButton_8.Font = Enum.Font.Highway
- TextButton_8.Text = "Tomura"
- TextButton_8.TextColor3 = Color3.new(1, 1, 1)
- TextButton_8.TextSize = 25
- TextButton_9.Parent = Frame
- TextButton_9.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_9.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_9.Position = UDim2.new(0.554668844, 0, 0.359682381, 0)
- TextButton_9.Size = UDim2.new(0, 105, 0, 35)
- TextButton_9.Font = Enum.Font.Highway
- TextButton_9.Text = "Nomu"
- TextButton_9.TextColor3 = Color3.new(1, 1, 1)
- TextButton_9.TextSize = 25
- TextButton_10.Parent = Frame
- TextButton_10.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_10.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_10.Position = UDim2.new(0.772974074, 0, 0.359983027, 0)
- TextButton_10.Size = UDim2.new(0, 105, 0, 35)
- TextButton_10.Font = Enum.Font.Highway
- TextButton_10.Text = "All Might"
- TextButton_10.TextColor3 = Color3.new(1, 1, 1)
- TextButton_10.TextSize = 25
- TextButton_11.Parent = Frame
- TextButton_11.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_11.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_11.Position = UDim2.new(0.657287836, 0, 0.504659295, 0)
- TextButton_11.Size = UDim2.new(0, 110, 0, 35)
- TextButton_11.Font = Enum.Font.Highway
- TextButton_11.Text = "Giant"
- TextButton_11.TextColor3 = Color3.new(1, 1, 1)
- TextButton_11.TextSize = 25
- TextButton_12.Parent = Frame
- TextButton_12.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_12.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_12.Position = UDim2.new(0.125928998, 0, 0.647168279, 0)
- TextButton_12.Size = UDim2.new(0, 114, 0, 35)
- TextButton_12.Font = Enum.Font.Highway
- TextButton_12.Text = "Earth Beast"
- TextButton_12.TextColor3 = Color3.new(1, 1, 1)
- TextButton_12.TextSize = 24
- TextButton_13.Parent = Frame
- TextButton_13.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_13.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_13.Position = UDim2.new(0.125928998, 0, 0.812151432, 0)
- TextButton_13.Size = UDim2.new(0, 114, 0, 35)
- TextButton_13.Font = Enum.Font.Highway
- TextButton_13.Text = "Stop Farm"
- TextButton_13.TextColor3 = Color3.new(1, 1, 1)
- TextButton_13.TextSize = 24
- TextButton_14.Parent = Frame
- TextButton_14.BackgroundColor3 = Color3.new(0.215686, 0.215686, 0.215686)
- TextButton_14.BorderColor3 = Color3.new(0.392157, 0.392157, 0.392157)
- TextButton_14.Position = UDim2.new(0.657287836, 0, 0.812151492, 0)
- TextButton_14.Size = UDim2.new(0, 111, 0, 35)
- TextButton_14.Font = Enum.Font.Highway
- TextButton_14.Text = "Stop Farm"
- TextButton_14.TextColor3 = Color3.new(1, 1, 1)
- TextButton_14.TextSize = 24
- -- Scripts:
- TextButton_9.MouseButton1Down:connect(function()
- _G.t = true
- name = "No"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- TextButton_11.MouseButton1Down:connect(function()
- _G.t = true
- name = "Giant Forest Beast"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- TextButton_6.MouseButton1Down:connect(function()
- _G.t = true
- name = "Hero"
- local A_1 = "Kill Hero"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Hero"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_10.MouseButton1Down:connect(function()
- _G.t = true
- name = "All"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- TextButton_13.MouseButton1Down:connect(function()
- _G.t = false
- name = "Police"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- TextButton_14.MouseButton1Down:connect(function()
- _G.t = false
- name = "Police"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- TextButton_7.MouseButton1Down:connect(function()
- _G.t = true
- name = "Endeavor"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- TextButton_3.MouseButton1Down:connect(function()
- _G.t = true
- name = "Weak V"
- local A_1 = "Kill Weak Villain"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Weak Villain"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_2.MouseButton1Down:connect(function()
- _G.t = true
- name = "Police"
- local A_1 = "Kill Police"-- wow learn how to script stop copying my script sad I learned if I can you can
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Police"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_8.MouseButton1Down:connect(function()
- _G.t = true
- name = "Tomura"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- TextButton.MouseButton1Down:connect(function()
- _G.t = true
- name = "Criminal"
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Criminal"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_4.MouseButton1Down:connect(function()
- _G.t = true
- name = "UA"
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill UA Student"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_12.MouseButton1Down:connect(function()
- _G.t = true
- name = "Forest Beast"
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.AcceptQuest
- Event:FireServer(A_1)
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- local A_1 = "Kill Forest Beast"
- local Event = game:GetService("ReplicatedStorage").Remotes.Quest.CompleteQuest
- Event:FireServer(A_1)
- end
- end
- end)
- TextButton_5.MouseButton1Down:connect(function()
- _G.t = true
- name = "Nomu"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- moving = false
- end
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- end)
- TextButton_11.MouseButton1Down:connect(function()
- _G.t = true
- name = "Giant Forest Beast"
- function tp(x,y,z)
- local valtomove = 4
- moving = true
- if x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z-valtomove))
- end
- end
- if x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X then
- while x > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z then
- while z > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z+valtomove))
- end
- end
- if y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y < game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y-valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- end
- end
- if y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y then
- while y > game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y do
- wait()
- game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(game.Players.LocalPlayer.Character.HumanoidRootPart.Position.X,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Y+valtomove,game.Players.LocalPlayer.Character.HumanoidRootPart.Position.Z))
- local A_1 = "Katana"
- local Event = game:GetService("ReplicatedStorage").WeaponShop.Equip
- Event:FireServer(A_1)
- end
- end
- end
- moving = false
- spawn (function()
- game:getService("RunService"):BindToRenderStep("",0,function()
- if not game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid") then return end
- if moving == true then
- game.Players.LocalPlayer.Character:findFirstChildOfClass("Humanoid"):ChangeState(11)
- end
- end)
- end)
- while _G.t and wait() do
- local en = game.Workspace.NPCs:GetChildren()
- ene = {}
- for i, v in pairs(en) do
- if string.find(v.Name, name) then
- table.insert(ene, v)
- end
- end
- function up()
- en = game.Workspace.NPCs:GetChildren()
- for i, v in pairs(en) do
- if string.find(v.Name, name)and v:FindFirstChild("HumanoidRootPart") and v.Humanoid.Health > 1 then
- ene = v break
- end
- end
- end
- up()
- local p = game:GetService("Players").LocalPlayer
- while wait() and _G.t== true do up()
- local hrp = p.Character:FindFirstChild("HumanoidRootPart")
- if hrp then
- e = ene
- if e then e = e:FindFirstChild("HumanoidRootPart") end
- tp(e.CFrame.X,e.CFrame.Y,e.CFrame.Z)
- end
- end
- end
- end)
- TextButton.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_2.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_3.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_4.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_5.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_6.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_7.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_8.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_9.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_10.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_11.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_12.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_13.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
- TextButton_14.MouseButton1Down:connect(function()
- wait(0.3)
- game.GetService("StarterGui"):SetCore("SendNotification", {
- Title = "Subscribe AngkerSploit :(";
- Text = "Some Script Made by Rp";
- })
- end)
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