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- require "sprite"
- local characterSheet = sprite.newSpriteSheet("actor1.png", 32, 32);
- local characterSet = sprite.newSpriteMultiSet(
- {
- { sheet = characterSheet, frames = {58, 59, 60, 70, 71, 72, 82, 83, 84, 94, 95, 96}
- }
- );
- sprite.add(characterSet, "idleup", 58, 1, 1000, 0);
- sprite.add(characterSet, "runup", 59, 2, 100, 0);
- local characterInstance = sprite.newSprite( characterSet );
- characterInstance:prepare("idleup");
- characterInstance:play();
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