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- Agent: During the first day phase, you learn the roles of all non-village members (just roles, not players). You can then PM the host during the day to send anonymous messages to the role you specify.
- Baker: If a Baker is in the game, everyone starts the game with three pieces of bread. Every night, the baker can give out two pieces of bread. He can choose to either give someone two pieces of bread, or give two players one piece of bread. If the Baker dies, the town will enter a famine. During a famine, every player will die in one phase. For every phase in the famine, players will eat one piece of bread. If a player has no bread during a famine, they will die at the end of the phase.
- Blacksmith: Every night, they can give a vest to a player. The vest will allow a player to survive one night kill. The vests he hands out stack, so one player could have as many vests as the blacksmith could give them.
- Bleeder: If the bleeder is attacked, he will survive until the end of the next day phase, where he will die. If he is shot while bleeding out, he will reveal his killer. His vote doesn't count for anything if he is bleeding out.
- Bodyguard: He can choose a player every night to protect. If the person he protects is attacked, there is a 50% chance he will kill the killer, and a 50% chance that he will die instead of the killer's target.
- Bomb: If he is killed at night, he will take his killer with him
- Bulletproof: He can survive one attempt at killing him (besides lynching), however, the second attempt will kill him.
- Celebrity: Celebrity has no powers, however they are revealed at the start of the game.
- Confused Cop: At night, they can choose a player to find out their alignment. However, they get confused with the paperwork, so they get a random report instead of an accurate one. They think they are a regular cop, and are revealed as one when they die.
- Cop: At night, they can choose a player and find out their alignment (if they're mafia or not mafia).
- Deputy: They start with a gun that can not be stolen, and can be shot once at anytime during the day phase. However, the shot will not reveal them as the shooter.
- Detective: At night, they can choose a player and find out their role.
- Doctor: Every night, they can choose a player to protect from a kill.
- Dreamer: If they're not visited, they will have a dream at night. The dream will either list one person who is village sided, or three people, at least one of whom is mafia.
- Drunk: Can visit a player at night and cancel their action.
- Enchantress: Once per game, they can give a player a crystal. The player with the crystal can choose a player to reveal at night. If the player with the crystal dies, the role of the person they chose will be revealed.
- Gallis: Thinks they are a regular villager at the start of the game. If a majority lynch is on him, he will not die. However, if a minority lynch is on him (like, if one guy votes for him out of every player), he will die.
- Ghoul: Every night, the Ghoul can choose a player. If the Ghoul is targeted for a kill, the kill will be redirected at the person the Ghoul chose. However, once the Ghoul redirects a kill, his ability no longer works.
- Granny: Anyone who visits the Granny will die from visiting her.
- Gunsmith: Can give a gun out at night to a player. The gun can be fired at the day to kill anyone, but will have a 50% chance of revealing the shooter.
- Hunter: If the hunter is lynched, he can choose someone to shoot and take down with him.
- Insane Cop: Thinks they're a cop at the start of the game. They can look into a player every night to learn their alignment (mafia or not mafia), however, the information will be flipped, so mafia members show up as village sided, and vice versa. If killed, he will be shown as a regular cop.
- Insane Detective: Thinks they're a normal detective at the start of the game. They can look into a player every night to learn their role, however, they will get the info wrong. Instead of receiving that player's role, they will receive a random role in the game as their result. If killed, he will be shown as a regular detective.
- Jailer: If nobody is lynched during the day, the jailer can choose a player to jail. The player who is jailed is immune to all night actions, and can not perform any actions themselves. The jailer and the chosen person can communicate anonymously through the host. The jailer can choose if he wishes to kill the jailed player or not.
- Journalist: Can choose a player at night. The journalist will receive any PM's the player he chose also received.
- Judge: Their votes count as two votes instead of one.
- Keymaker: Every night, the Keymaker can choose a player to give a key to, including himself. The next day, the player with a key will have the option to use his key to lock himself in the next night phase. This will make him immune to all kills, but the locked in player also can't use their action.
- Lazy Cop: Every night, they can choose a player to learn their alignment. However, they're too lazy to actually read the report on time, so they'll get their report the next night instead of the next day. They think they're a regular cop, and is revealed as one upon death.
- Leader: If the leader dies, then voting during the next phase will be anonymous. Any votes must be sent to the host in your role PM.
- Mason: Can choose a player every night to convert them as a mason. Town sided and third party will become mason, however, attempting to convert a mafia member will kill all masons who vote to convert them.
- Mimic: Once per game, he can choose a player and steal their role. If he steals a village sided role, he becomes that role and the person whose role was stolen becomes a villager. If he steals a mafia role, he becomes a villager instead. If he steals third party, he becomes an amnesiac.
- Nurse: Can protect a player every night, but they will also be roleblocked.
- Oracle: Can choose a player at night. If the oracle dies, the role of the person they chose will be revealed.
- Party Host: Once per game, the Party Host can PM the host during the dayphase saying they want to start a party. During the night phase, everyone is allowed to talk in the thread. It's basically a role for fun, but I guess it could be useful, somehow.
- Pathologist: Every night, they can choose a player who has died. The pathologist will receive any PM's that the dead player also received.
- Penguin: Every night, the Penguin can choose a player. The penguin will give a random report to the player he chose, ranging from a cop report, to if someone is holding an item, to a watcher/tracker report.
- Samurai: Has a sword that can be used twice to stop all conversion attempts. If he is attempted to be converted, he will kill the converter instead.
- Santa: Santa has two powers. He can check to see if a player is "Naughty or Nice" (Mafia or Village Sided), however he will not get results if he is visited. He can also choose a player to give an item to. The item can be either a piece of bread, a vest, a gun, or a crystal.
- Secretary: If the Secretary dies for any reason, then the following day phase, there shall be no voting for who to lynch. If anyone votes to lynch someone, that vote shall not count. Any other actions that happen during the day will still happen, however.
- Sheriff: Has a gun that can be fired once during the day phase, however, he will always be revealed as the shooter.
- Shrink: He can visit a player every night to prevent them from being converted by anyone. If he visits the killer, the killer will become a villager.
- Sleepwalker: Thinks he is a villager at the start of the game. At night time, he will visit a random player and activate any effects from visiting them. Will be shown as Sleepwalker upon death.
- Snoop: Can choose a player at night. The snoop will learn what items the player chosen has.
- Surgeon: The surgeon chooses a player every night. That player is protected from kills and conversions. After that, a random player who also visits the protected player will die.
- Telepath: During the day time, they can PM the host the name of a player and a message, and the player will receive that message anonymously.
- Town Crier: During the day, the town crier can send the host a message that he wants said in the thread anonymously. He can do this as many times as he wants, and the message can contain anything.
- Tracker: Can choose a player at night to follow and see who they visit.
- Trapper: Every night, they can choose a player to trap, and one person who visited that player will die. Killing roles, however, will have the highest priority to die from the Trapper, going from Mafia (at highest), 3rd Party, to Village (at lowest).
- Treestump: During the night, the treestump can choose to grow into a tree. A tree can't vote, however, they'll be revealed as a tree, and can't die from night kills, lynches, or be converted. However, they can still die from a werewolf, a lover dying, lack of bread, being voodoo'd, or having the strongman attack the tree.
- Vigilante: During the night, they can choose to kill someone.
- Virgin: If the virgin is lynched, nobody can die during the night for any reason.
- Watcher: Can choose a player at night to see who visits them.
- Wizard: Every night, they can choose a player. The wizard will learn a role that the player chosen can not be. He will only receive roles that are in the game as his results.
- -----------------End of Village------------
- -----------------Beginning of Mafia--------
- Actress: Every night, you can choose a player to learn their role. If investigated, you will appear as the role that you last learned. If you are killed, you will be shown as the role that you last took.
- Arsonist: Every night, you can choose a player to pour gasoline on. Once per game, during the day, you can ignite a match, instantly killing all the players who have gasoline on them, regardless of vests. You don't know who the rest of the mafia are.
- Associate: Every night, the Associate can give out a gun to a non-mafia member. The gun can kill any non-mafia member, however, if a mafia member is targeted, then nothing will happen to them. The gun is like a regular gun, it has a 50% chance of revealing the shooter.
- Blinder: Every night, you can choose a player. Their vote will not count for the lynch during the day, however, they will not be aware of it.
- Consigliere: They start the game not knowing who the other two mafia members are. However, mafia can't kill him. He'll appear as a regular villager to any investigative role. Once per game, he can choose to convert himself into a mafia goon.
- Driver: Every night, they can choose two players, and any actions that go to the first player will go to the second player instead.
- Fabricator: Every night, they can choose to give a player either a vest, a piece of bread, a crystal, or a gun. However, the vest will not protect them, the bread will not feed them, the crystal will not reveal their target, and the gun will kill the shooter instead of the target.
- Framer: Every night he can choose a player. If that player is investigated by a cop, they will show up as mafia. If they're looked into by a Snoop, they'll be shown as having a gun.
- Godfather: Will be shown as village sided to cops.
- Grammar Nazi: Every night, you can choose a player. If that player makes a single mistake in their post, such as spelling a word wrong, missing punctuation, incorrect capitalization, they will be killed on the spot. The player who was chosen will be aware that they were chosen, and they can not edit their posts for any reason. If they edit their post after they were notified that they were chosen, they shall be killed on the spot.
- Gramps: The Gramps will learn the role of any player who visited him, but not the player who visited him. They also can't be killed at night, or during the day with a gun.
- Hitman: The hitman does not know who mafia are. Every night, they can choose to kill a player at night. Mafia can kill the hitman, and the hitman can kill mafia.
- Hooker: Can choose a player at night and cancel their action.
- Illusionist: The Illusionist can choose someone once per game. The next night, the Illusionist will receive a gun. When shot, the gun will reveal as whoever was chosen that night. Can choose themselves, a living player, a dead person, or fellow mafia.
- Informant: Can choose a player at night, and any PM's they receive, the informant will receive as well.
- Interceptor: Can choose a player at night. The first player who visits the player who was intercepted will be killed. Anyone else who visits the intercepted player will learn who the interceptor is.
- Interrogator: If nobody is lynched during the day, the interrogator can choose a player to jail. The player who is jailed is immune to all night actions, and can not perform any actions themselves. The interrogator and the chosen person can communicate anonymously through the host. The interrogator can choose if he wishes to kill the jailed player or not. The interrogator does not know the identity of his fellow mafia members.
- Janitor: Once per game, the Janitor can choose a player. If that player dies, their role will not be revealed upon death. The Janitor learns the role of the player who was cleaned up.
- Lawyer: Can choose a mafia member every night. If that player was investigated by the cop, they'd show up as village sided.
- Lookout: Can choose a player at night and see who visited that person.
- Ninja: The Ninja does not visit any player that he kills.
- Paparazzi: The Paparazzi can choose a player at night, and if the Paparazzi dies, that player's role will be revealed.
- Paralyzer: Once per game, the Paralyzer can lock all current votes in the village. Anyone who has vote at this time will be unable to switch their votes or unvote. Players who have not voted yet can still choose freely, but upon voting theirs too will be locked.
- Poisoner: Can choose a player at night to poison. That player will die at the end of the next night phase, unless they are visited by a doctor or nurse.
- Saboteur: Every night they can choose a player. If that player has a gun, that gun will kill the user if it is fired.
- Scout: Can choose a player at night and learn who that player visited.
- Silencer: Can choose a player at night. That player will not be able to post during the day phase or PM anybody.
- Sniper: Starts with a gun that can be shot during the day. The gunshot will not reveal the sniper as the shooter.
- Spy: During the first day phase, you learn all possible roles in the game. You can send anonymous messages to any role by PMing the host.
- Stalker: Can choose a player at night to learn their role.
- Strongman: Once per game, he can choose to strengthen the mafia kill so the target will die no matter what. This goes through doctors, vests, or any form of protection. Even if the Strongman is roleblocked, the mafia kill is still strengthened.
- Tailor: Gives a suit each night to another player. When that player dies, his/her role will be revealed to whatever the suit is. The suits that can be given out are only of all the roles in the game.
- Terrorist: During the day, they can choose to rush at a player with their bombs, and kill that player, taking their life as well.
- Thief: The Thief does not vote to kill anyone. Every night, he can choose a player and steals any items that the player has.
- Voodoo Lady: Chooses one person and a word each night. The next day, if that person says the word, he/she will die. The word has to be at least 4 letters long, does not need to be a complete word, it can be part of a word (like "thro" for example), and can't be from a players username.
- Whisperer: During the day, they can send the host a message and a player's name, and that player will receive that message anonymously.
- Witch: Can choose a player at night. If any non-mafia members visit that player, the chosen player will die
- Yakuza: At night, they can choose a player to convert into a mafia goon at the cost of the Yakuza's life.
- -----------End of Mafia----------
- -----------Beginning of Third----
- Alien: The alien has the ability to probe a different person each night. The alien wins if they successfully probe all living players.
- Amnesiac: Can choose one person who has died in the game at night. He will become that person's role in the game, and gain their win condition.
- Angel: During the first night, they receive a player's name, whom they must protect with their life. Once per game, they can use Guardian Powers, which will protect their target from death, for that night and the following day. They win if their target is living at the end of the game.
- Autocrat: During the first day, it is revealed there is an autocrat. If Village wins while Autocrat is still alive, the village loses, and only Autocrat wins.
- Clockmaker: The Clockmaker is forced to kill every night. When the Clockmaker kills, his "clock" changes depending on what role he hits. His Clock starts at 9. If he kills a villager, it goes up two hours. If he kills mafia, it goes down an hour. If he kills third party, it goes up three hours. If his clock hits 11, he gains the ability to survive a kill. If the clock hits 6, he dies. The Clockmaker wins either by being one of the last two players standing or by making his "clock" hit 12.
- Creepy Girl: The Creepy Girl passes a doll to a random person. Every night, the person with the doll has to pass it along to another player. If a player holding a doll dies by any means while the Creepy Girl is still alive, the Creepy Girl wins.
- Cultist: Every night, the cultist can choose a player to convert into a cult member. If a cult member is visited by a mason, they will die. If the cult leader dies, all cult members die. Cultists win if they outnumber all the other players.
- Fool: Every night, they can visit a player for no reason at all. Fool wins the game if they are lynched.
- Killer: A Killer is forced to target one person every night for a kill. Killer wins if he is one of the last two players alive.
- Lover: During the first night, you choose a player to become your lover. If either one of you die, the other dies as well. Lover wins the game if they make it to the end of the game alive.
- Lyncher: At the start of the game, the lyncher is given the name of a player. The Lyncher wins if that player dies from being lynched while he is alive.
- Mastermind: When the mastermind is in the game, he will be listed among the other mafia members, however, none of the mafia members roles will be revealed to other mafia. If mafia wins while Mastermind is still alive, the mafia lose, and only the Mastermind wins.
- Missletoe: The missletoe can choose two players each night, and stand them under a missletoe. If they are of the same alignment, then they shall "fall in love." However, if their alignment is different, the love fails, and the missletoe is alerted as such. The missletoe wins if every player in the game is in love with someone else.
- Monk: The Monk has the power to protect people from dying at night and being lynched the next day. The Monk wins if he prevents two people from dying with his protections, or if nobody dies for two entire phases in a row.
- Old Maid: Every night, the old maid can choose a player. The old maid will swap roles with that player, earning their role, and making them the old maid. The old maid will know what kind of cop they are, if they swap roles with a cop. The old maid can't win, so whoever is the old maid at the end of the game loses.
- Survivor: Every night, the survivor can hide behind a player, but only if that player does not visit anyone. If the person they hide behind dies, the survivor will die as well. The survivor wins if they're alive at the end of the game.
- Viral: At the start of the game, you will be given the name of a role. You can only win the game if you are the person who kills that role. You can look into a player every night to learn their role, you can kill someone once per game, and you can survive one kill. If the player you need to kill dies before you can kill them, you will die as soon as they do.
- Warlock: Every night, the warlock chooses a player. If that player is lynched during the day, the warlock gets a correct guess. If the Warlock guesses correctly twice, he wins the game.
- Werewolf: The Werewolf starts with knowledge of every role in the game. Every night, he can choose to guess which player is which role. If he is right, that player will die and the Werewolf is immune to lynching and day kills the following day. If he guessed wrong however, he will be revealed to the town as the Werewolf. The Werewolf wins if he is one of the last two alive.
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