Shadow74488

Omniverse Passives

Oct 6th, 2019
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  1. Kid Goku: (Already has flight so)
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  3. Roshi: Sunglasses - Immune to blind and stun effects of the Solar Flare.
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  5. Krillin: Bean Holder - Krillin can carry a separate 3 Sensu Beans extra, though he cannot eat these beans and they are used up when he throws it to an ally or revives an ally instead of consuming his personal stash.
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  7. Yamcha: Wolf Fang Stance - Every 5th consecutive Melee Attack deals an extra 10 damage and knocks the enemy slightly back.
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  9. Tien: Desperate Efforts - After getting an arm broken, Tien is still able to use skills.
  10. Crane Duo - When Chiaotzu is in the round, Tien gains +2 Powerupspd and +2 Power. When Chiaotzu dies, Tien's Kihoko instantly goes off cooldown.
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  12. Chiaotzu: (Already has flight so)
  13. Crane Duo - When Tien is in the round, Chiaotzu gains +2 Powerupspd and +2 Speed. When Tien dies, Chiaotzu's (Goodbye Tien) deals extra 50 damage.
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  15. Jaco: Galactic Patrol - Whenever Jaco defeats an enemy, he arrests them. Jaco gains 5 bonus Zenni and 1 Sensu Bean if the enemy had any and their body is taken out of the round, defeating Jaco frees the bodies that were arrested.
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  17. Badock: (Already has one)
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  19. Goku: I'm Getting Excited! - Whenever Goku receives damage, he gains +0.5 Power and +0.5 Speed (+5 Max Stack). This bonus is reset when he leaves combat (not doing/receiving damage for 5 seconds)
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  21. Vegeta: (Already has one)
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  23. Piccolo: (Already has one)
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  25. Gohan (Namek): (Already has one?)
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  27. Gohan (Saiyan): Childish Courage - When an ally is within range of Gohan (10 tiles), he gains +3 Power, +3 Speed and +1 Powerupspd.
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  29. Future Gohan: Worthy Sacrifice - When an ally is within range of Future Gohan (10 tiles), he gains a passive 5% Damage Reduction from attacks and gains an extra 20% Damage Reduction while Blocking. Should an ally get hit with a lethal move (to kill) while Future Gohan is blocking, he teleports infront of the ally and takes the damage for them instead.
  30. +Text: "You're our last hope, (ally)!"
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  32. Trunks: Future Warrior - While combat, Trunks begin generating 1 Evade every 5 seconds. When Trunks gets damaged by an attack, he uses the Evade stack and nullifies the damage. Once Trunks leaves combat, his Evades are reset and he stops generating them.
  33. +Text when gained: "I see your next attack!"
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  35. Android 16: Beefy Body - 16 generates armor (25% Maximum Health) that lasts until broken. If the armor is damaged, but not destroyed after being out of combat for 5 seconds, it will regenerate 10% of its maximum value every second. When the armor is fully crushed, if 16 has been out of combat for 20 seconds he generates the armor at maximum value.
  36. +Text when destroyed: "Defense systems have been destroyed."
  37. +Text when regained: "Defense systems restored."
  38.  
  39. Raditz: Punishment of Fools - Raditz gains +3 Power and +3 Speed when 2 or more enemies are nearby (20 Tile Radius).
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  41. Turles: Fruit of Might - Turles starts the round with 0 Fruits that replaces Sensu Beans, every 30 seconds he generates 1 Fruit from the Tree of Might. Eating the Fruit will give Turles 100 HP and give him a temporary boost in stats for 15 second, gaining +7 Power, +5 Speed and +2 Powerupspd.
  42. +Text when gained: "The Tree of Might has produced a Fruit."
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  44. Saibamen: (Already has one?)
  45. Pack Might: When another Saibamen is in the round, gain +3 Power and +2 Speed. Can only apply once.
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  47. Nappa: Tough Body - Upon reaching below 50% Maximum Health, Nappa gains a passive 30% Damage Reduction from attacks. This Passive is reset when going above 50% Maximum Health.
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  49. Prince Vegeta: Prideful Saiyan - When no allies are within 10 tile range, Vegeta gains a boost in stats. Granting him +4 in Power, +3 in Speed and +2 in Powerupspd.
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  51. Zarbon: (Already has one)
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  53. Dodoria: Monstrous Guard - Dodoria gains a Hyper Armor effect that allows him to nullify any form of CC that hits him. This passive goes on a 15 second cooldown after being consumed. Dodoria's sledgehammer also passively deal and extra 10 damage.
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  55. Jeice: The Red Magma - After Dragon Rushing for 3 full seconds, Jeice turns into his Red Magma form. The first enemy his by this empowered Dragon Rush takes 15 damage and is knocked into the air.
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  57. Ginyu: Mood Maker - Ginyu grants nearby allies +20 Ki and +50 Stamina whenever he uses a Skill. This passive then goes on a 15 second cooldown.
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  59. Frieza: Ruthless Tyrant - Whenever Frieza deals damage from melee attacks, he restores 10 of his own Ki. When an attack would lower Frieza's Health to 0, he becomes unable to move yet able to attack and use skills. Frieza is invulnerable to all forms of damage in this state for 5 seconds before he dies.
  60. +Text when triggered: "YOU WILL DIE BY MY HAND!"
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  62. Cooler: Composed Tyrant - Whenever Cooler deals damage from melee attacks, he restores 5 of his own Ki and 10 Stamina. Hitting an enemy from behind deals an extra 10 damage.
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  64. Android 17: Serious 17 - Upon reaching below 50% Maximum Health, Android 17's Ki Blasts do an extra 10 damage and Photon Flash deals an extra 5 damage per tick.
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  66. Android 18: Sadistic 18 - Upon reaching below 50% Maximum Health, Android 18 gains +3 Power and her Melee Skills deal an extra 10 damage each.
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  68. Android 19: Data Input - While Android 19 stays in combat, he begins to gain 0.2% Damage Reduction per second, this caps out at 30% Damage Reduction maximum. When 19 leaves combat, this bonus decreases by 0.2% per second.
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  70. Dr. Gero: Perfect Body - After absorbing enough energy to reach 1000 Max Ki, Gero gains a passive regen of 5 HP per tick and 10 Ki per tick.
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  72. Cell: (Already has one)
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