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- local Plr = game.Players.LocalPlayer
- local PChar = Plr.Character
- local PlrMouse = Plr:GetMouse()
- wait(0.5)
- print("Press F For DAAAAB!")
- function NewWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Instance.new("Weld", Parent)
- Weld.Part0 = Part0
- Weld.Part1 = Part1
- Weld.C0 = C0
- Weld.C1 = C1
- return Weld
- end
- function Dab()
- local LeftArmWeld = NewWeld(PChar["Torso"], PChar["Torso"], PChar["Left Arm"], CFrame.new(0, 0, 0), CFrame.new(-0.920207739, -0.218444109, 0.510000706, -0.342019916, 0.939692736, 0, -0.939692736, -0.342019886, 0, 0, 0, 1))
- local RightArmWeld = NewWeld(PChar["Torso"], PChar["Torso"], PChar["Right Arm"], CFrame.new(0, 0, 0), CFrame.new(-0.230916262, 2.08470058, 0, -0.342019916, 0.939692736, 0, -0.939692736, -0.342019886, 0, 0, 0, 1))
- LeftArmWeld.Parent = PChar["Torso"]
- RightArmWeld.Parent = PChar["Torso"]
- local DabSound = Instance.new("Sound", PChar)
- DabSound.SoundId = "rbxassetid://325360758"
- DabSound.Volume = 100
- DabSound.Pitch = 1.1
- DabSound:Play()
- local DabParticle = Instance.new("ParticleEmitter", PChar["Torso"])
- DabParticle.Texture = "rbxassetid://225169638"
- DabParticle.Rate = 30
- DabParticle.VelocitySpread = 100
- end
- PlrMouse.KeyDown:connect(function(key) local key = key:lower()
- if key == "f" then
- Dab()
- end
- end)
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