lightsOutstrafe

Shaheen Notes (S3)

Jan 1st, 2020
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  1. SHAheen
  2. -----------------------------------------------------------------------------------------
  3. move __ OB/OH __ notes
  4. __________________________________
  5. Lows
  6.  
  7. d3 -14/0
  8. d3~df -14/+4 transitions into SNK stance
  9. d4 -12/+1
  10. db3,(4) -17/-6 2nd hit high extension, duckable, very punishable if recognized
  11. d3+4 -13/-2 generic low, slightly better frames than FC variation
  12. FC d4 -15/-4 (its -15 but i dont think people ever launch it)
  13. FC d3 -17/-3
  14. slide -23/KND transitions into SNK stance, must be floated to punish properly
  15. -------------------------------------------------------------------------------------------
  16. Plus On Block
  17.  
  18. 1 high +1/+8
  19. b1(~d) mid +1/+8s holding down transitions to crouch
  20. fff2 mid +6/KND very slow startup
  21.  
  22. b3 mid 0~+1s/+3~+4s forces crouch OB/OH, can be +1/+4 if hit in later active frames
  23. ----------------------------------------------------------------------------------------------
  24. Natural Combo strings
  25.  
  26. 1,2 -1/+5
  27. 2,1 -4/+2 (use this against Leroy b2 spam?)
  28. 2,3 -8/+3
  29. 2,3~df -1/+10 transition into SNK stance, crouch cancel to block
  30. 4,1 -5/+4
  31. f2,3 -12/KND
  32. db2,1 -11/KND pushback on block, hard to punish, 2nd hit high
  33. ws33 -13/KND punisher/combo & wall move
  34. ------------------------------------------------------------------------------------------------
  35. Natural Combo counter (NCc)
  36.  
  37. 1,2,2 -11/+3 non-delayed 3rd hit only
  38. 1,2,3 -8/+3
  39. 1,2,3~df -1/+10 SNK stance (this is kinna good?)
  40. f2,4 -13/+2
  41. --------------------------------------------------------------------------------------------------
  42. Counter-Hit launchers
  43.  
  44. S! combo
  45.  
  46. 1,2,[2] -11/Crumple stun
  47. 4,1 -5/Launch
  48. 4,3 -1/Screw on-hit
  49. f3 -5/Crumple(?) stun (d3 snk pickup)
  50. b4 -15/Crumple(?) stun
  51. db3,4 -13/Launch low,high string
  52. db4 -13/Launch
  53. f2,[4] -13/"Bound"(?) stun
  54. f2,4,[4] -3/Screw on-hit trash string
  55. snk4,1 -2/Screw on-hit
  56.  
  57. Mini combo
  58.  
  59. 4,[4] -13/FDFT if 1st hit CH then opponent can hold back to avoid oki
  60. f4 -2/FUFA
  61. b3 0~+1s/FDFA
  62. ws1 -2/+12 hella good if hit at the wall for f2,3 wall splat/break. f2,3 for KND or 2,3~snk for pressure
  63. snk1 -1/+12 same as ^ except from snk.
  64. snk3+4 -19/FDFT
  65. -------------------------------------------------------------------------------------------------
  66. Natural Hit Launchers
  67.  
  68. df2 -7/Launch
  69. uf4 -13/Launch
  70. uf3 -7/Launch
  71. ff3/snk3 -12/Launch
  72. ws2 -17/Crumple stun
  73. uf,n,4 -11/Launch delayed hopkick
  74. --------------------------------------------------------------------------------------------------
  75. Stealth Step (snk) stance - Can't block in this stance must crouch cancel to block.
  76.  
  77. common SNK transitions on hit
  78. 2,3~df +10 threaten with snk follow up after punishing or snkc
  79. 1,2,3~df +10 ^ but on NCc
  80. d3~df +4
  81.  
  82. move__OB/OH/CH__notes
  83.  
  84. snk1 (12f) -1/+5/+13 guaranteed hit stun
  85. snk2 (15f) -9/+7/KND tiny frame window on startup to evade 10f jab (big jabs like kazumi, bob, and king always win). CH FDFT KND
  86. snk3 (20f) -12/Launch/Launch
  87. snk4 (18f) -12/0/KND CH gives small follow-up
  88. snk4,1 -2/KND/Screw on-hit will S! on 1st or 2nd hit CH
  89. snk3+4 -19/KND/KND normal hit should crouch cancel for quicker follow up
  90. snk1+2 Mid Throw, 1+2 break, very slow startup, FUFT
  91.  
  92. -Snk stance can be canceled by holding db (snkc)
  93. -d3(~snk) is -14 on block regardless of stance usage
  94. -----------------------------------------------------------------------------------------------------
  95. Homing moves
  96.  
  97. df3 mid -9/+12 long hitstun, No guaranteed followup
  98. f4 high -2/FUFT oki here
  99. -----------------------------------------------------------------------------------------------------
  100. Armor
  101.  
  102. ff4 high -11/KND wall bounces on hit, noticeable pushback on block makes it not punishable?
  103. -------------------------------------------------------------------------------------------------------
  104. Wall Bounce
  105.  
  106. fff2 mid +6/KND
  107. ff4 high -11/KND
  108.  
  109. -WB!
  110. -close 3(~snkc)
  111. -medium 2,3~snk2, 3~snk2, f2,3
  112. -far 4,3 S! [insert wall combo]
  113. ----------------------------------------------------------------------------------------------------
  114. Throws
  115.  
  116. 1+3 1_2 break
  117. 2+4 1_2 break floor break, better oki situation than 1+3, sides switches
  118. df1+4 1+2 break oki with df3/b4/db2,1/slide mix(?)
  119. -df3 for backroll
  120. -b4 for OTG
  121. -db2,1 or db2~snkc ws33 for "up" wake up
  122. ---------------------------------------------------------------------------------------------------------
  123. PUNCH Parry
  124.  
  125. b1+2 fast startup, press punch to follow-up with mid, opponent can crouch block/turn around to avoid a mid/high follow-up
  126.  
  127. -parry into mid punch, df3, db2,1 and f2,3 seem to be good options here
  128. -this move barely sees use AFAIK
  129. ---------------------------------------------------------------------------------------------------------------------------
  130. High Crush
  131.  
  132. d1 low frame 4
  133. d3+4 low frame 4
  134. d3 low frame 6
  135. db4 high frame 6
  136. snk4 low frame 6
  137.  
  138. Low Crush
  139.  
  140. uf3 mid frame 9
  141. uf4 mid frame 9
  142. f3 mid frame 13
  143. ff3 mid frame 13
  144. snk3 mid frame 14
  145. f3+4 mid frames 11~24
  146. ---------------------------------------------------------------------------------------------------------------------------
  147. Standing Punishes
  148.  
  149. 10f
  150. -1,2
  151. -2,1
  152. -2,3(~df)
  153.  
  154. 11f
  155. -4,1
  156.  
  157. 12f
  158. -f2,3
  159.  
  160. 14f
  161. -db2,1
  162. -fb2
  163. -db2,4 rage drive
  164.  
  165. 15f
  166. -uf4
  167. -df2
  168.  
  169. 17f+
  170. -b4 (long range punish)
  171. -ff3 (18f clean input)
  172.  
  173. WS/Low Punishes
  174.  
  175. 10f (bryans mach kick)
  176. -downjab
  177.  
  178. 11f
  179. -ws4
  180.  
  181. 13f
  182. -ws33
  183.  
  184. 15f (Anna df4)
  185. -uf4
  186.  
  187. 16f
  188. -ws2
  189. -----------------------------------------------------------------------------------------------------------------------
  190. Strategy? (wip..)
  191.  
  192. df1 into stuff/block
  193. hopkick
  194. "random" df2 / random ff3?
  195. slide mix
  196. ff4/ws33/ws1/d4 at the wall?
  197. jab them
  198. d4/d3 harassment
  199. db2,1 whiff punish
  200. poke, step+block
  201. -----------------------------------------------------------------------------------------------------------------------
  202. Combos (wip)
  203.  
  204.  
  205. BT Combo
  206.  
  207. 1,2,3~df snkc ws33 (70 dmg)
  208. BT throw (60 dmg)
  209. ----------------------------------------------------------
  210. Misc.
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