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- SHAheen
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- move __ OB/OH __ notes
- __________________________________
- Lows
- d3 -14/0
- d3~df -14/+4 transitions into SNK stance
- d4 -12/+1
- db3,(4) -17/-6 2nd hit high extension, duckable, very punishable if recognized
- d3+4 -13/-2 generic low, slightly better frames than FC variation
- FC d4 -15/-4 (its -15 but i dont think people ever launch it)
- FC d3 -17/-3
- slide -23/KND transitions into SNK stance, must be floated to punish properly
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- Plus On Block
- 1 high +1/+8
- b1(~d) mid +1/+8s holding down transitions to crouch
- fff2 mid +6/KND very slow startup
- b3 mid 0~+1s/+3~+4s forces crouch OB/OH, can be +1/+4 if hit in later active frames
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- Natural Combo strings
- 1,2 -1/+5
- 2,1 -4/+2 (use this against Leroy b2 spam?)
- 2,3 -8/+3
- 2,3~df -1/+10 transition into SNK stance, crouch cancel to block
- 4,1 -5/+4
- f2,3 -12/KND
- db2,1 -11/KND pushback on block, hard to punish, 2nd hit high
- ws33 -13/KND punisher/combo & wall move
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- Natural Combo counter (NCc)
- 1,2,2 -11/+3 non-delayed 3rd hit only
- 1,2,3 -8/+3
- 1,2,3~df -1/+10 SNK stance (this is kinna good?)
- f2,4 -13/+2
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- Counter-Hit launchers
- S! combo
- 1,2,[2] -11/Crumple stun
- 4,1 -5/Launch
- 4,3 -1/Screw on-hit
- f3 -5/Crumple(?) stun (d3 snk pickup)
- b4 -15/Crumple(?) stun
- db3,4 -13/Launch low,high string
- db4 -13/Launch
- f2,[4] -13/"Bound"(?) stun
- f2,4,[4] -3/Screw on-hit trash string
- snk4,1 -2/Screw on-hit
- Mini combo
- 4,[4] -13/FDFT if 1st hit CH then opponent can hold back to avoid oki
- f4 -2/FUFA
- b3 0~+1s/FDFA
- ws1 -2/+12 hella good if hit at the wall for f2,3 wall splat/break. f2,3 for KND or 2,3~snk for pressure
- snk1 -1/+12 same as ^ except from snk.
- snk3+4 -19/FDFT
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- Natural Hit Launchers
- df2 -7/Launch
- uf4 -13/Launch
- uf3 -7/Launch
- ff3/snk3 -12/Launch
- ws2 -17/Crumple stun
- uf,n,4 -11/Launch delayed hopkick
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- Stealth Step (snk) stance - Can't block in this stance must crouch cancel to block.
- common SNK transitions on hit
- 2,3~df +10 threaten with snk follow up after punishing or snkc
- 1,2,3~df +10 ^ but on NCc
- d3~df +4
- move__OB/OH/CH__notes
- snk1 (12f) -1/+5/+13 guaranteed hit stun
- snk2 (15f) -9/+7/KND tiny frame window on startup to evade 10f jab (big jabs like kazumi, bob, and king always win). CH FDFT KND
- snk3 (20f) -12/Launch/Launch
- snk4 (18f) -12/0/KND CH gives small follow-up
- snk4,1 -2/KND/Screw on-hit will S! on 1st or 2nd hit CH
- snk3+4 -19/KND/KND normal hit should crouch cancel for quicker follow up
- snk1+2 Mid Throw, 1+2 break, very slow startup, FUFT
- -Snk stance can be canceled by holding db (snkc)
- -d3(~snk) is -14 on block regardless of stance usage
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- Homing moves
- df3 mid -9/+12 long hitstun, No guaranteed followup
- f4 high -2/FUFT oki here
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- Armor
- ff4 high -11/KND wall bounces on hit, noticeable pushback on block makes it not punishable?
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- Wall Bounce
- fff2 mid +6/KND
- ff4 high -11/KND
- -WB!
- -close 3(~snkc)
- -medium 2,3~snk2, 3~snk2, f2,3
- -far 4,3 S! [insert wall combo]
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- Throws
- 1+3 1_2 break
- 2+4 1_2 break floor break, better oki situation than 1+3, sides switches
- df1+4 1+2 break oki with df3/b4/db2,1/slide mix(?)
- -df3 for backroll
- -b4 for OTG
- -db2,1 or db2~snkc ws33 for "up" wake up
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- PUNCH Parry
- b1+2 fast startup, press punch to follow-up with mid, opponent can crouch block/turn around to avoid a mid/high follow-up
- -parry into mid punch, df3, db2,1 and f2,3 seem to be good options here
- -this move barely sees use AFAIK
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- High Crush
- d1 low frame 4
- d3+4 low frame 4
- d3 low frame 6
- db4 high frame 6
- snk4 low frame 6
- Low Crush
- uf3 mid frame 9
- uf4 mid frame 9
- f3 mid frame 13
- ff3 mid frame 13
- snk3 mid frame 14
- f3+4 mid frames 11~24
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- Standing Punishes
- 10f
- -1,2
- -2,1
- -2,3(~df)
- 11f
- -4,1
- 12f
- -f2,3
- 14f
- -db2,1
- -fb2
- -db2,4 rage drive
- 15f
- -uf4
- -df2
- 17f+
- -b4 (long range punish)
- -ff3 (18f clean input)
- WS/Low Punishes
- 10f (bryans mach kick)
- -downjab
- 11f
- -ws4
- 13f
- -ws33
- 15f (Anna df4)
- -uf4
- 16f
- -ws2
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- Strategy? (wip..)
- df1 into stuff/block
- hopkick
- "random" df2 / random ff3?
- slide mix
- ff4/ws33/ws1/d4 at the wall?
- jab them
- d4/d3 harassment
- db2,1 whiff punish
- poke, step+block
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- Combos (wip)
- BT Combo
- 1,2,3~df snkc ws33 (70 dmg)
- BT throw (60 dmg)
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- Misc.
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