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Valorless

(Entity) Template.yml

Feb 24th, 2025 (edited)
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  1. ### Spawn Weight
  2. # Config.yml contains the chance to spawn a RareEntity.
  3. # When that triggers, all RareEntities are chosen randomly based on their weight.
  4. # If this has a weight of 40, and the other has a weight of 60,
  5. # there's a 40% chance this RareEntity will be chosen.
  6. weight: 10
  7.  
  8. # Everything except 'type' is optional.
  9.  
  10. ### Regular Variables
  11. name: 'Dragon Slayer'
  12. name-visible: false # Don't use if you use nameplate.
  13. nameplate:
  14.  text:
  15.  - 'Dragon Slayer'
  16.   - 'line 2'
  17.  text-shadow: true
  18.  line-width: 0 # 0 or remove to ignore; Sets the maximum line width before wrapping.
  19.  billboard: CENTER # https://helpch.at/docs/1.21.1/org/bukkit/entity/Display.Billboard.html
  20.  scale: 1.0
  21.  background: false
  22.  background-color: BLUE # https://helpch.at/docs/1.21.1/org/bukkit/Color.html or Hex Color
  23.  see-through: false # Glitches with shadows enabled.
  24.  view-distance: 60
  25.  offset: 0, 1.5, 0
  26. type: ZOMBIE # Can only be living entities.
  27. health: 2000
  28. effects:
  29. # https://helpch.at/docs/1.21.1/org/bukkit/potion/PotionEffectType.html
  30.  - SPEED:1
  31.  - FIRE_RESISTANCE:1
  32. items: # Can be custom items.
  33.  main-hand: template
  34.  off-hand: ''
  35.  helmet: CARVED_PUMPKIN
  36.  chestplate: IRON_CHESTPLATE
  37.  leggings: ''
  38.  boots: ''
  39. can-despawn: false
  40. attributes:
  41. # https://helpch.at/docs/1.21.1/org/bukkit/attribute/Attribute.html
  42.  - SCALE:2
  43.  - MOVEMENT_SPEED:0.05 # 0.1 is default speed.
  44.  
  45. spawn-message:
  46.   message: # Send message to those in range when spawned
  47.     - '&8==========================================='
  48.     - '&6The Dragon Slayer has risen!'
  49.     - 'Slay him quickly for unfathomable treasure!'
  50.     - '&8==========================================='
  51.   radius: 1000 # blocks
  52.   sound: ITEM_GOAT_HORN_SOUND_5 # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
  53.   volume: 1
  54.   pitch: 0.75
  55.  
  56. death-message:
  57.  message: # Send message to those in range when spawned
  58.   - '&8==========================================='
  59.   - '&6The Dragon Slayer has fallen!'
  60.   - 'The lands remain safe once more.'
  61.   - '&8==========================================='
  62.  radius: 1000 # blocks
  63.  sound: ITEM_GOAT_HORN_SOUND_0 # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
  64.  volume: 1
  65.  pitch: 0.9
  66.  
  67. drop-table:
  68.  real: true # Whether its on the real drop table, or if RareSpawns should drop the items.
  69.  items:
  70.  # material:amount
  71.   # material:amount:chance
  72.   # material:min-max:chance
  73.   - template:1
  74.   - DIAMOND:1:20
  75.   - EMERALD:1-4:20
  76.  
  77. abilities:
  78. # abilityName:cooldown (In seconds)
  79.  # If no cooldown is given, the ability's cooldown is chosen.
  80.  - template
  81.  
  82. bossbar:
  83.  name: '&6Dragon Slayer'
  84.  color: BLUE # https://helpch.at/docs/1.21.1/org/bukkit/boss/BarColor.html
  85.  style: SEGMENTED_20 # https://helpch.at/docs/1.21.1/org/bukkit/boss/BarStyle.html
  86.  distance: 50
  87.  
  88. ### Misc
  89. hostile: true # If the mob is a passive/neutral mob, make it hostile towards players. (Only works on 1.21.1)
  90. ai: true
  91. arrows-in-body: 10
  92. arrows-despawn-ticks: 999999
  93. baby: false
  94. pick-up-items: false
  95. collidable: true
  96. gliding: false
  97. invisible: false
  98. underwater_breath: 200 # 20 ticks = 1 second
  99. remove-when-far-away: false
  100. riptiding: false
  101. swimming: false
  102. passenger: ZOMBIE #example, can be custom too.
  103. fall-distance: 3
  104. fire-ticks: 0 # 20 ticks = 1 second
  105. on-fire: true # Is the entity visually on fire, even while not burning?
  106. glowing: false
  107. gravity: true
  108. use-portals: false
  109. silent: false
  110. visible-by-default: true
  111. slime-size: 1
  112. wolf-angry: true
  113. wolf-type: BLACK # https://helpch.at/docs/1.21.1/org/bukkit/entity/Wolf.Variant.html
  114. cat-type: JELLIE # https://helpch.at/docs/1.21.1/org/bukkit/entity/Cat.Type.html
  115. horse:
  116.  color: WHITE # https://helpch.at/docs/1.21.1/org/bukkit/entity/Horse.Color.html
  117.  style: BLACK_DOTS # https://helpch.at/docs/1.21.1/org/bukkit/entity/Horse.Style.html
  118. parrot-type: RED # https://helpch.at/docs/1.21.1/org/bukkit/entity/Parrot.Variant.html
  119. rabbit-type: GOLD # https://helpch.at/docs/1.21.1/org/bukkit/entity/Rabbit.Type.html
  120. axolotl-type: CYAN # https://helpch.at/docs/1.21.1/org/bukkit/entity/Axolotl.Variant.html
  121. tropical-fish:
  122.  color: GREEN # https://helpch.at/docs/1.21.1/org/bukkit/DyeColor.html
  123.  pattern: DASHER # https://helpch.at/docs/1.21.1/org/bukkit/entity/TropicalFish.Pattern.html
  124.  pattern-color: BLACK #https://helpch.at/docs/1.21.1/org/bukkit/DyeColor.html
  125. panda:
  126.  main-gene: LAZY # https://helpch.at/docs/1.21.1/org/bukkit/entity/Panda.Gene.html
  127.  hidden-gene: AGGRESSIVE
  128. vanilla-tameable: false
  129. tameable: # Attempt to tame the entity on right-click. The entity must be tameable naturally, cannot tame Zombies for example.
  130.  item: NETHER_STAR # Can be custom item too.
  131.  chance: 10 # If failed, the item is consumed.
  132.  fail-sound: ENTITY_WOLF_GROWL # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
  133.  fail-sound-volume: 0.5
  134.  fail-sound-pitch: 1
  135.  fail-particle: SMOKE # https://helpch.at/docs/1.21.1/org/bukkit/Particle.html
  136.  fail-particle-amount: 10
  137.  tame-sound: ENTITY_WOLF_HOWL # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
  138.  tame-sound-volume: 0.5
  139.  tame-sound-pitch: 1
  140.  tame-particle: HEART # https://helpch.at/docs/1.21.1/org/bukkit/Particle.html
  141.  tame-particle-amount: 10
  142. immune-to:
  143. # https://helpch.at/docs/1.21.1/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
  144.  - LAVA
  145.  - DROWNING
  146.  - FREEZE
  147.  - HOT_FLOOR
  148.  - CAMPFIRE
  149.  - CONTACT
  150.  - DRYOUT
  151.  - SUFFOCATION
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