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- ### Spawn Weight
- # Config.yml contains the chance to spawn a RareEntity.
- # When that triggers, all RareEntities are chosen randomly based on their weight.
- # If this has a weight of 40, and the other has a weight of 60,
- # there's a 40% chance this RareEntity will be chosen.
- weight: 10
- # Everything except 'type' is optional.
- ### Regular Variables
- name: 'Dragon Slayer'
- name-visible: false # Don't use if you use nameplate.
- nameplate:
- text:
- - 'Dragon Slayer'
- - 'line 2'
- text-shadow: true
- line-width: 0 # 0 or remove to ignore; Sets the maximum line width before wrapping.
- billboard: CENTER # https://helpch.at/docs/1.21.1/org/bukkit/entity/Display.Billboard.html
- scale: 1.0
- background: false
- background-color: BLUE # https://helpch.at/docs/1.21.1/org/bukkit/Color.html or Hex Color
- see-through: false # Glitches with shadows enabled.
- view-distance: 60
- offset: 0, 1.5, 0
- type: ZOMBIE # Can only be living entities.
- health: 2000
- effects:
- # https://helpch.at/docs/1.21.1/org/bukkit/potion/PotionEffectType.html
- - SPEED:1
- - FIRE_RESISTANCE:1
- items: # Can be custom items.
- main-hand: template
- off-hand: ''
- helmet: CARVED_PUMPKIN
- chestplate: IRON_CHESTPLATE
- leggings: ''
- boots: ''
- can-despawn: false
- attributes:
- # https://helpch.at/docs/1.21.1/org/bukkit/attribute/Attribute.html
- - SCALE:2
- - MOVEMENT_SPEED:0.05 # 0.1 is default speed.
- spawn-message:
- message: # Send message to those in range when spawned
- - '&8==========================================='
- - '&6The Dragon Slayer has risen!'
- - 'Slay him quickly for unfathomable treasure!'
- - '&8==========================================='
- radius: 1000 # blocks
- sound: ITEM_GOAT_HORN_SOUND_5 # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
- volume: 1
- pitch: 0.75
- death-message:
- message: # Send message to those in range when spawned
- - '&8==========================================='
- - '&6The Dragon Slayer has fallen!'
- - 'The lands remain safe once more.'
- - '&8==========================================='
- radius: 1000 # blocks
- sound: ITEM_GOAT_HORN_SOUND_0 # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
- volume: 1
- pitch: 0.9
- drop-table:
- real: true # Whether its on the real drop table, or if RareSpawns should drop the items.
- items:
- # material:amount
- # material:amount:chance
- # material:min-max:chance
- - template:1
- - DIAMOND:1:20
- - EMERALD:1-4:20
- abilities:
- # abilityName:cooldown (In seconds)
- # If no cooldown is given, the ability's cooldown is chosen.
- - template
- bossbar:
- name: '&6Dragon Slayer'
- color: BLUE # https://helpch.at/docs/1.21.1/org/bukkit/boss/BarColor.html
- style: SEGMENTED_20 # https://helpch.at/docs/1.21.1/org/bukkit/boss/BarStyle.html
- distance: 50
- ### Misc
- hostile: true # If the mob is a passive/neutral mob, make it hostile towards players. (Only works on 1.21.1)
- ai: true
- arrows-in-body: 10
- arrows-despawn-ticks: 999999
- baby: false
- pick-up-items: false
- collidable: true
- gliding: false
- invisible: false
- underwater_breath: 200 # 20 ticks = 1 second
- remove-when-far-away: false
- riptiding: false
- swimming: false
- passenger: ZOMBIE #example, can be custom too.
- fall-distance: 3
- fire-ticks: 0 # 20 ticks = 1 second
- on-fire: true # Is the entity visually on fire, even while not burning?
- glowing: false
- gravity: true
- use-portals: false
- silent: false
- visible-by-default: true
- slime-size: 1
- wolf-angry: true
- wolf-type: BLACK # https://helpch.at/docs/1.21.1/org/bukkit/entity/Wolf.Variant.html
- cat-type: JELLIE # https://helpch.at/docs/1.21.1/org/bukkit/entity/Cat.Type.html
- horse:
- color: WHITE # https://helpch.at/docs/1.21.1/org/bukkit/entity/Horse.Color.html
- style: BLACK_DOTS # https://helpch.at/docs/1.21.1/org/bukkit/entity/Horse.Style.html
- parrot-type: RED # https://helpch.at/docs/1.21.1/org/bukkit/entity/Parrot.Variant.html
- rabbit-type: GOLD # https://helpch.at/docs/1.21.1/org/bukkit/entity/Rabbit.Type.html
- axolotl-type: CYAN # https://helpch.at/docs/1.21.1/org/bukkit/entity/Axolotl.Variant.html
- tropical-fish:
- color: GREEN # https://helpch.at/docs/1.21.1/org/bukkit/DyeColor.html
- pattern: DASHER # https://helpch.at/docs/1.21.1/org/bukkit/entity/TropicalFish.Pattern.html
- pattern-color: BLACK #https://helpch.at/docs/1.21.1/org/bukkit/DyeColor.html
- panda:
- main-gene: LAZY # https://helpch.at/docs/1.21.1/org/bukkit/entity/Panda.Gene.html
- hidden-gene: AGGRESSIVE
- vanilla-tameable: false
- tameable: # Attempt to tame the entity on right-click. The entity must be tameable naturally, cannot tame Zombies for example.
- item: NETHER_STAR # Can be custom item too.
- chance: 10 # If failed, the item is consumed.
- fail-sound: ENTITY_WOLF_GROWL # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
- fail-sound-volume: 0.5
- fail-sound-pitch: 1
- fail-particle: SMOKE # https://helpch.at/docs/1.21.1/org/bukkit/Particle.html
- fail-particle-amount: 10
- tame-sound: ENTITY_WOLF_HOWL # https://helpch.at/docs/1.21.1/org/bukkit/Sound.html
- tame-sound-volume: 0.5
- tame-sound-pitch: 1
- tame-particle: HEART # https://helpch.at/docs/1.21.1/org/bukkit/Particle.html
- tame-particle-amount: 10
- immune-to:
- # https://helpch.at/docs/1.21.1/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
- - LAVA
- - DROWNING
- - FREEZE
- - HOT_FLOOR
- - CAMPFIRE
- - CONTACT
- - DRYOUT
- - SUFFOCATION
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