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- Star Citizen Patch 3.0.0p
- Issue Debugging Request
- If you are on Nvidia's latest drivers and getting the following GPU crash "GPU Timeout in CREATE_DEFERRED_BUFFERS ()" could you try running the game NOT in fullscreen (try full screen windowed and regular windowed) and see if the crash persists
- Major Known Issues:
- All shops are missing items
- Quantum travel can take 30 to 90 seconds to engage
- There are many missing textures
- Interaction promps will flicker in and out after ejecting out of a ship and respawning at GrimHex
- Quantum linked slaves will end up inside of destinations far from masters
- LODs are broken and popping in and out at incorrect view ranges
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- Focus Feature Updates
- Universe
- Hint System: Added try on/inspect enter and exit hint events, as well as spawn point enter/exit hint events
- Levski: Added additional LODs that should be viewable from orbit
- Improved audio for size 4 Behring laser cannon
- Adjusted close range lock-out for quantum destinations deemed too close
- Ships and Vehicles
- Rebalance of quantum travel fuel usage on all quantum drives
- Prospector: Updated damage VFX
- Retaliator: Updated ladder metrics for better grasping and updated door animations
- Bug Fixes
- Abandoned outposts should no longer have internal atmosphere
- Toned down the thruster reflection on the Dragonfly MFD
- Prone should now properly toggle
- Fixed certain ships that were using their quantum fuel for boost/afterburner
- Adjusted overly loud ambiance at Grimhex landing pad
- Airlock sounds should no longer be too loud when heard from 3rd person
- There should no longer be a floating box in the back room of Cafe Musain
- The doors at Port Olisar's Dumper's Depot should no longer clip into the walls when opening
- The "Spooling" message should no longer persist during the quantum travel sequence
- A pilot seat should no longer be left on the pad after spawning a ship
- Updated surface meshes to repair areas of the Prospector that were not taking damage
- Players should now have proper animation when entering pilot seat and lower turret of the Caterpillar
- Fixed various visual issues in and around Conscientious Objects at Levsk
- Motion blur fix for Port Olisar rings
- Terrain assets on Cellin and Daymar should no longer render noticeably close to the player
- Players should now be able to interact with the side door on the Freelancer
- Fixed floating assets inside Garrity Defense
- CryAstro stations should now recognize the Starfarer's automated landing system
- Fixed sign placement issue in Port Olisar weapon shop
- Removed replaceme balls above hangars at Levski
- Players should no longer be able to force their way through the collision of the front window in the Freelancer
- Ships should no longer sink into the ground after the player lands on the planet surface and exits
- Technical
- Various crash fixes
- Non-Focus Feature Updates
- Missions
- Changed lighting states at comm arrays
- Further updated mission rewards and timer variables
- Picking up the black box should no longer break the character or get stuck to the hand
- Updated various AI spawning parameters for bounty, assassination, and recovery missions
- UI
- Added overheat bar to the heat MFD
- Shopping and Cargo
- Reduced the volume of shopkeeper's dialogue
- Further polish to nesting and accordian grid hierarchy on the commodities kiosk
- Ships
- Avenger series: Moved location of ejection button so the interaction is less likely to be triggered accidentally
- Bug Fixes
- Fixed the Deploy Data Beacon mission marker, which should no longer spawn far above the probe at Levski
- Fixed some missing VFX from the Avenger Warlock and Titan on incoming damage or destruction
- Fixed some LOD issues found within the Selfland hangar
- The P4AR should no longer be missing various LODs
- Starfarer interior should now have atmosphere
- The "friendly fire" warning audio should now properly play in Squadron Battle
- Item wear on MFD should now update properly
- Shields so no longer recover regen while off
- Player should now properly attach to the seats in the ARGO
- Fixed misaligned logos on Revel and York elevator doors
- Firing the P8-SC in burst fire mode should no longer create a looping mechanic sound
- The top turret in the Starfarer should now be usable
- Fixed unusual cockpit lighting in the 85X
- Fixed pirate swarm M50s having replaceme textures
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