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Star Citizen Patch 3.0.0p

Nov 16th, 2017
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  1. Star Citizen Patch 3.0.0p
  2.  
  3.  
  4. Issue Debugging Request
  5.  
  6. If you are on Nvidia's latest drivers and getting the following GPU crash "GPU Timeout in CREATE_DEFERRED_BUFFERS ()" could you try running the game NOT in fullscreen (try full screen windowed and regular windowed) and see if the crash persists
  7.  
  8. Major Known Issues:
  9. All shops are missing items
  10. Quantum travel can take 30 to 90 seconds to engage
  11. There are many missing textures
  12. Interaction promps will flicker in and out after ejecting out of a ship and respawning at GrimHex
  13. Quantum linked slaves will end up inside of destinations far from masters
  14. LODs are broken and popping in and out at incorrect view ranges
  15. ------------------------------------------------------------------------------------------------------------------------------------------
  16. Focus Feature Updates
  17.  
  18. Universe
  19. Hint System: Added try on/inspect enter and exit hint events, as well as spawn point enter/exit hint events
  20. Levski: Added additional LODs that should be viewable from orbit
  21. Improved audio for size 4 Behring laser cannon
  22. Adjusted close range lock-out for quantum destinations deemed too close
  23.  
  24. Ships and Vehicles
  25. Rebalance of quantum travel fuel usage on all quantum drives
  26. Prospector: Updated damage VFX
  27. Retaliator: Updated ladder metrics for better grasping and updated door animations
  28.  
  29. Bug Fixes
  30. Abandoned outposts should no longer have internal atmosphere
  31. Toned down the thruster reflection on the Dragonfly MFD
  32. Prone should now properly toggle
  33. Fixed certain ships that were using their quantum fuel for boost/afterburner
  34. Adjusted overly loud ambiance at Grimhex landing pad
  35. Airlock sounds should no longer be too loud when heard from 3rd person
  36. There should no longer be a floating box in the back room of Cafe Musain
  37. The doors at Port Olisar's Dumper's Depot should no longer clip into the walls when opening
  38. The "Spooling" message should no longer persist during the quantum travel sequence
  39. A pilot seat should no longer be left on the pad after spawning a ship
  40. Updated surface meshes to repair areas of the Prospector that were not taking damage
  41. Players should now have proper animation when entering pilot seat and lower turret of the Caterpillar
  42. Fixed various visual issues in and around Conscientious Objects at Levsk
  43. Motion blur fix for Port Olisar rings
  44. Terrain assets on Cellin and Daymar should no longer render noticeably close to the player
  45. Players should now be able to interact with the side door on the Freelancer
  46. Fixed floating assets inside Garrity Defense
  47. CryAstro stations should now recognize the Starfarer's automated landing system
  48. Fixed sign placement issue in Port Olisar weapon shop
  49. Removed replaceme balls above hangars at Levski
  50. Players should no longer be able to force their way through the collision of the front window in the Freelancer
  51. Ships should no longer sink into the ground after the player lands on the planet surface and exits
  52.  
  53. Technical
  54. Various crash fixes
  55. Non-Focus Feature Updates
  56.  
  57. Missions
  58. Changed lighting states at comm arrays
  59. Further updated mission rewards and timer variables
  60. Picking up the black box should no longer break the character or get stuck to the hand
  61. Updated various AI spawning parameters for bounty, assassination, and recovery missions
  62.  
  63. UI
  64. Added overheat bar to the heat MFD
  65.  
  66. Shopping and Cargo
  67. Reduced the volume of shopkeeper's dialogue
  68. Further polish to nesting and accordian grid hierarchy on the commodities kiosk
  69.  
  70. Ships
  71. Avenger series: Moved location of ejection button so the interaction is less likely to be triggered accidentally
  72.  
  73. Bug Fixes
  74. Fixed the Deploy Data Beacon mission marker, which should no longer spawn far above the probe at Levski
  75. Fixed some missing VFX from the Avenger Warlock and Titan on incoming damage or destruction
  76. Fixed some LOD issues found within the Selfland hangar
  77. The P4AR should no longer be missing various LODs
  78. Starfarer interior should now have atmosphere
  79. The "friendly fire" warning audio should now properly play in Squadron Battle
  80. Item wear on MFD should now update properly
  81. Shields so no longer recover regen while off
  82. Player should now properly attach to the seats in the ARGO
  83. Fixed misaligned logos on Revel and York elevator doors
  84. Firing the P8-SC in burst fire mode should no longer create a looping mechanic sound
  85. The top turret in the Starfarer should now be usable
  86. Fixed unusual cockpit lighting in the 85X
  87. Fixed pirate swarm M50s having replaceme textures
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