Shuku

Logs 1: Why would you view the dice logs here of all places

Jun 22nd, 2015
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  1.  
  2. Hide Whispers
  3. Genshuku (GM): rolling 1d6
  4. (
  5. 1
  6. )
  7. = 1
  8. rolling {1d6!}<6
  9. {(
  10. 3
  11. )
  12. }
  13. = 1 Successes
  14. rolling {1d6!}<0
  15. {(
  16. 5
  17. )
  18. }
  19. = 0 Successes
  20. rolling {1d6}<0
  21. {(
  22. 2
  23. )
  24. }
  25. = 0 Successes
  26. rolling 1d6
  27. (
  28. 5
  29. )
  30. = 5
  31. rolling {1d6}<0
  32. {(
  33. 5
  34. )
  35. }
  36. = 0 Successes
  37. Genshuku (GM): rolling {1d6!}<0
  38. {(
  39. 4
  40. )
  41. }
  42. = 0 Successes
  43. rolling {1d6!}<0
  44. {(
  45. 5
  46. )
  47. }
  48. = 0 Successes
  49. rolling {1d6!}<0
  50. {(
  51. 2
  52. )
  53. }
  54. = 0 Successes
  55. rolling {1d6!}<0
  56. {(
  57. 2
  58. )
  59. }
  60. = 0 Successes
  61. rolling {1d6!}<0
  62. {(
  63. 4
  64. )
  65. }
  66. = 0 Successes
  67. rolling {1d6!}<0
  68. {(
  69. 6
  70. +
  71. 1
  72. )
  73. }
  74. = 0 Successes
  75. Genshuku (GM): rolling {1d6!}<0
  76. {(
  77. 3
  78. )
  79. }
  80. = 0 Successes
  81. rolling {1d6!}<0
  82. {(
  83. 4
  84. )
  85. }
  86. = 0 Successes
  87. rolling {1d6!}<0
  88. {(
  89. 6
  90. +
  91. 1
  92. )
  93. }
  94. = 0 Successes
  95. rolling {1d6!}<0
  96. {(
  97. 1
  98. )
  99. }
  100. = 0 Successes
  101. rolling {1d6!}<0
  102. {(
  103. 6
  104. +
  105. 3
  106. )
  107. }
  108. = 0 Successes
  109. rolling {1d6!}<0
  110. {(
  111. 4
  112. )
  113. }
  114. = 0 Successes
  115. Genshuku (GM): rolling {1d6!}<0
  116. {(
  117. 5
  118. )
  119. }
  120. = 0 Successes
  121. rolling {1d6!}<0
  122. {(
  123. 1
  124. )
  125. }
  126. = 0 Successes
  127. rolling {1d6!}<0
  128. {(
  129. 5
  130. )
  131. }
  132. = 0 Successes
  133. rolling {1d6!}<0
  134. {(
  135. 1
  136. )
  137. }
  138. = 0 Successes
  139. rolling {1d6!}<0
  140. {(
  141. 4
  142. )
  143. }
  144. = 0 Successes
  145. rolling {1d6!}<0
  146. {(
  147. 6
  148. +
  149. 2
  150. )
  151. }
  152. = 0 Successes
  153. Genshuku (GM): rolling {1d6!}<0
  154. {(
  155. 6
  156. +
  157. 4
  158. )
  159. }
  160. = 0 Successes
  161. rolling {1d6!}<0
  162. {(
  163. 2
  164. )
  165. }
  166. = 0 Successes
  167. rolling {1d6!}<0
  168. {(
  169. 4
  170. )
  171. }
  172. = 0 Successes
  173. rolling {1d6!}<0
  174. {(
  175. 1
  176. )
  177. }
  178. = 0 Successes
  179. rolling {1d6!}<0
  180. {(
  181. 4
  182. )
  183. }
  184. = 0 Successes
  185. rolling {1d6!}<0
  186. {(
  187. 3
  188. )
  189. }
  190. = 0 Successes
  191. Genshuku (GM): rolling {1d6!}<0
  192. {(
  193. 1
  194. )
  195. }
  196. = 0 Successes
  197. rolling {1d6!}<0
  198. {(
  199. 4
  200. )
  201. }
  202. = 0 Successes
  203. rolling {1d6!}<0
  204. {(
  205. 3
  206. )
  207. }
  208. = 0 Successes
  209. rolling {1d6!}<0
  210. {(
  211. 5
  212. )
  213. }
  214. = 0 Successes
  215. rolling {1d6!}<0
  216. {(
  217. 2
  218. )
  219. }
  220. = 0 Successes
  221. rolling {1d6!}<0
  222. {(
  223. 4
  224. )
  225. }
  226. = 0 Successes
  227. Genshuku (GM): rolling {1d6!}<0
  228. {(
  229. 3
  230. )
  231. }
  232. = 0 Successes
  233. rolling {1d6!}<0
  234. {(
  235. 6
  236. +
  237. 1
  238. )
  239. }
  240. = 0 Successes
  241. rolling {1d6!}<0
  242. {(
  243. 3
  244. )
  245. }
  246. = 0 Successes
  247. rolling {1d6!}<0
  248. {(
  249. 2
  250. )
  251. }
  252. = 0 Successes
  253. rolling {1d6!}<0
  254. {(
  255. 5
  256. )
  257. }
  258. = 0 Successes
  259. rolling {1d6!}<0
  260. {(
  261. 6
  262. +
  263. 4
  264. )
  265. }
  266. = 0 Successes
  267. Genshuku (GM): rolling {1d6!}<0
  268. {(
  269. 5
  270. )
  271. }
  272. = 0 Successes
  273. rolling {1d6!}<0
  274. {(
  275. 2
  276. )
  277. }
  278. = 0 Successes
  279. rolling {1d6!}<0
  280. {(
  281. 2
  282. )
  283. }
  284. = 0 Successes
  285. rolling {1d6!}<0
  286. {(
  287. 1
  288. )
  289. }
  290. = 0 Successes
  291. rolling {1d6!}<0
  292. {(
  293. 2
  294. )
  295. }
  296. = 0 Successes
  297. rolling {1d6!}<0
  298. {(
  299. 3
  300. )
  301. }
  302. = 0 Successes
  303. Genshuku (GM): rolling {1d6!}<0
  304. {(
  305. 2
  306. )
  307. }
  308. = 0 Successes
  309. rolling {1d6!}<0
  310. {(
  311. 3
  312. )
  313. }
  314. = 0 Successes
  315. rolling {1d6!}<0
  316. {(
  317. 5
  318. )
  319. }
  320. = 0 Successes
  321. rolling {1d6!}<0
  322. {(
  323. 4
  324. )
  325. }
  326. = 0 Successes
  327. rolling {1d6!}<0
  328. {(
  329. 3
  330. )
  331. }
  332. = 0 Successes
  333. rolling {1d6!}<0
  334. {(
  335. 6
  336. +
  337. 1
  338. )
  339. }
  340. = 0 Successes
  341. Genshuku (GM): rolling {1d6!}<0
  342. {(
  343. 4
  344. )
  345. }
  346. = 0 Successes
  347. rolling {1d6!}<0
  348. {(
  349. 3
  350. )
  351. }
  352. = 0 Successes
  353. rolling {1d6!}<0
  354. {(
  355. 4
  356. )
  357. }
  358. = 0 Successes
  359. rolling {1d6!}<0
  360. {(
  361. 1
  362. )
  363. }
  364. = 0 Successes
  365. rolling {1d6!}<0
  366. {(
  367. 1
  368. )
  369. }
  370. = 0 Successes
  371. rolling {1d6!}<0
  372. {(
  373. 3
  374. )
  375. }
  376. = 0 Successes
  377. Genshuku (GM): rolling {1d6!}<0
  378. {(
  379. 2
  380. )
  381. }
  382. = 0 Successes
  383. rolling {1d6!}<0
  384. {(
  385. 6
  386. +
  387. 4
  388. )
  389. }
  390. = 0 Successes
  391. rolling {1d6!}<0
  392. {(
  393. 5
  394. )
  395. }
  396. = 0 Successes
  397. rolling {1d6!}<0
  398. {(
  399. 4
  400. )
  401. }
  402. = 0 Successes
  403. rolling {1d6!}<0
  404. {(
  405. 2
  406. )
  407. }
  408. = 0 Successes
  409. rolling {1d6!}<0
  410. {(
  411. 1
  412. )
  413. }
  414. = 0 Successes
  415. Genshuku (GM): rolling {1d6!}<0
  416. {(
  417. 4
  418. )
  419. }
  420. = 0 Successes
  421. rolling {1d6!}<0
  422. {(
  423. 1
  424. )
  425. }
  426. = 0 Successes
  427. rolling {1d6!}<0
  428. {(
  429. 4
  430. )
  431. }
  432. = 0 Successes
  433. rolling {1d6!}<0
  434. {(
  435. 4
  436. )
  437. }
  438. = 0 Successes
  439. rolling {1d6!}<0
  440. {(
  441. 3
  442. )
  443. }
  444. = 0 Successes
  445. rolling {1d6!}<0
  446. {(
  447. 2
  448. )
  449. }
  450. = 0 Successes
  451. Genshuku (GM): rolling {1d6!}<0
  452. {(
  453. 6
  454. +
  455. 3
  456. )
  457. }
  458. = 0 Successes
  459. rolling {1d6!}<0
  460. {(
  461. 6
  462. +
  463. 2
  464. )
  465. }
  466. = 0 Successes
  467. rolling {1d6!}<0
  468. {(
  469. 6
  470. +
  471. 3
  472. )
  473. }
  474. = 0 Successes
  475. rolling {1d6!}<0
  476. {(
  477. 2
  478. )
  479. }
  480. = 0 Successes
  481. rolling {1d6!}<0
  482. {(
  483. 2
  484. )
  485. }
  486. = 0 Successes
  487. rolling {1d6!}<0
  488. {(
  489. 2
  490. )
  491. }
  492. = 0 Successes
  493. Genshuku (GM): rolling {1d6!}<0
  494. {(
  495. 5
  496. )
  497. }
  498. = 0 Successes
  499. rolling {1d6!}<0
  500. {(
  501. 3
  502. )
  503. }
  504. = 0 Successes
  505. rolling {1d6!}<0
  506. {(
  507. 6
  508. +
  509. 4
  510. )
  511. }
  512. = 0 Successes
  513. rolling {1d6!}<0
  514. {(
  515. 4
  516. )
  517. }
  518. = 0 Successes
  519. rolling {1d6!}<0
  520. {(
  521. 3
  522. )
  523. }
  524. = 0 Successes
  525. rolling {1d6!}<0
  526. {(
  527. 4
  528. )
  529. }
  530. = 0 Successes
  531. Genshuku (GM): rolling {1d6!}<0
  532. {(
  533. 5
  534. )
  535. }
  536. = 0 Successes
  537. rolling {1d6!}<0
  538. {(
  539. 4
  540. )
  541. }
  542. = 0 Successes
  543. rolling {1d6!}<0
  544. {(
  545. 6
  546. +
  547. 6
  548. +
  549. 3
  550. )
  551. }
  552. = 0 Successes
  553. rolling 1d4
  554. (
  555. 1
  556. )
  557. = 1
  558. rolling {1d4!}<0
  559. {(
  560. 1
  561. )
  562. }
  563. = 0 Successes
  564. J H.: That looks like Nechronica's tables. :3
  565. Then again I like zombiegirl shenanigans too. :P
  566. Behold, a shitty catface.
  567. Once again I live.
  568. Mankanshoku M.: Skype is dying
  569. J H.: ;w;
  570. Genshuku (GM): oh, that noise
  571. that was HERE
  572. Mankanshoku M.: How do I get rid of the stuff at the bottom left?
  573. They're in the way.
  574. I have a tiny ass screen
  575. Genshuku (GM): Options, all the way on the right
  576. Mankanshoku M.: Thanks
  577. Okay.
  578. I can't play with Skype for a loong while
  579. But it appears I'm in a (Tempoary) place with 2 bars
  580. Skype has that stupid auto loading
  581. Once I put more than 2 messages into skype
  582. Mankanshoku M.: It won't load anything any more
  583. rolling 1d6
  584. (
  585. 4
  586. )
  587. = 4
  588. Genshuku (GM): 1d6
  589. if only I could just type it
  590. like in IRC
  591. really I still think IRC is ideal
  592. Mankanshoku M.: Also who's the horrible artist?
  593. Red lines everywhere
  594. J H.: Yeah, IRC is ideal
  595. And it was me.
  596. I draw a shitty catface at random.
  597. And then crossed i out trying to erase. :U
  598. Genshuku (GM): It's all dead now
  599. But for now, we've gotta RP in Skype, if only to convince people to stare at magical girls
  600. Which might get a new recruit since a 2 player campaign might be a bit barren
  601. Mankanshoku M.: Well
  602. I need to log in
  603. So in the meanwhile
  604. I'll let someone borrow Naka Mankanshoku
  605. Genshuku (GM): in the meanwhile, I have to figure out how to get you all in one place and the plot rolling
  606. Mankanshoku M.: Bloodcri is the ideal one for her, because Koishi is probably as close to being detached.
  607. Genshuku (GM): >Cri
  608. >being here
  609. try again
  610. Mankanshoku M.: Koishi's level of world detachment <<<<< Mankanshoku
  611. Genshuku (GM): ...oh
  612. 11/10 good dig
  613. Mankanshoku M.: I should change my avatar to Mako in her two star Ultima uniform
  614. But internet issues
  615. J H.: Ehehe.
  616. Mankanshoku M.: Mako's pretty much the ideal combat RP character
  617. She's so badass
  618. Mako> Ryuuko
  619. Mako > Satsuki
  620. J H.: Pondering whether to use Makoto or the other girl I just made. :P
  621. shot
  622. Mankanshoku M.: You made... two as well?
  623. Geez
  624. J H.: Yush.
  625. Genshuku (GM): that's what I was saying earlier, everyone's made a spare
  626. Mankanshoku M.: Well, I'm halfway through my third.
  627. Eh, I didn't really make a "spare"
  628. they're just there in case of people using other job classes
  629. J H.: Kaenzaki is sort of a delinquent type.
  630. Genshuku (GM): It's still close enough V:
  631. Mankanshoku M.: I put 5 dollars into Knight being not used.
  632. Which means I should really get an idea for Knight-chan
  633. Since my "I WANNA BE LIKE NONON" idea was given to Mankanshoku
  634. J H.: Kaenzaki has fire magic and FLAMING HAIR when she's pissed. :I
  635. Makoto just trips out and sees forever.
  636. The walls are wrong, the walls are wrong.
  637. Mankanshoku M.: I swear Mankanshoku would fuck with Makoto so hard
  638. Because her power is "coincident"
  639. Because her power is "coincidence"
  640. Which would fuck with your seeing the future quite a bit
  641. Because Mankanshoku can make things with 1% probability 100% without even knowing she did that
  642. (Because she's probably staring at a pizza delivery truck)
  643. Genshuku (GM): I will say that the seeing the future and other weird shit and invoking coincidence are things that fit with the ideas in my head very, very nicely
  644. Mankanshoku M.: She's not invoking it, persay
  645. It just HAPPENS
  646. Her Tsukaima doesn't even tell her that's her power
  647. (Also because she's had dumb luck for a llooong time now))
  648. (You'd think someone as detached from reality as her would be dead by being run over by a truck or something by now)
  649. J H.: Hehe.
  650. Genshuku (GM): Once you all decide on which character you'll actually be USING
  651. If you have a picture, post it so I can make a token out of it
  652. Mankanshoku M.: She was a magical even before the tsukaima came around!
  653. I /really/ want to use Miyu
  654. Genshuku (GM): You accidentally made several good characters at once, whoops~
  655. J H.: Heh
  656. Mankanshoku M.: (because I haven't thought of an image for Mankanshuku yet)
  657. Well, they have different appeals
  658. Honestly I'd love to see both of them in the session, so I'm really not against donating one
  659. Though that would most likely be Miyu
  660. Since Mankanshoku's randomess is...
  661. hard to emulate
  662. Mankanshoku M.: Only Shuku can emulate the Shoku
  663. Genshuku (GM): pls
  664. Mankanshoku M.: (The Maidkiller campaign showed that pretty clearly)
  665. Genshuku (GM): ...but yeah, I am way too good at being nuts, I got it from years of Disgaea
  666. The fourth wall will be staying more intact here, though (read: more)
  667. J H.: Petting cat hold on.
  668. Genshuku (GM): if only something else would hold
  669. J H.: aYou have no idea how much this cat wants attention i swear
  670. Mankanshoku M.: Oh
  671. Genshuku (GM): No, I've got a pretty good idea
  672. Mankanshoku M.: No
  673. Genshuku (GM): CATS.
  674. Mankanshoku M.: Mankanshoku destroys the 4th wall
  675. Completely
  676. Everyone else won't but Mankanshoku will obliterate it while she talks to the point people go "who the fuck are you talking to?"
  677. J H.: Makoto has moments like those. Until she starts flipping the fuck out and screaming.
  678. Mankanshoku M.: It'd be bad to have two characters with similar mindsets in there.
  679. Maybe I should go with Yandere
  680. J H.: Kaenzaki would be more on the level of Fuwa Mahiro or Matoi Ryuuko. :P
  681. Not giving a fuck, but giving just enough of a fuck to protect people she cares about.
  682. Mankanshoku M.: MankanSHUKU would probably be the first to betray everyone
  683. if I have her mindset down
  684. Because she's delusional
  685. You're all evil clones controlled by the enemy and you're all after my beautiful lovely body aren't you!
  686. EY EY EY!
  687. Be fat be fat!
  688. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=1604922
  689. J H.: Cue Kaenzaki being like 'As if I'd think you're all that hot.'
  690. :P
  691. And Makoto crying in the corner.
  692. Mankanshoku M.: That's the only one with a hammer I could find
  693. That's also a magical girl
  694. Oh never mind
  695. http://gelbooru.com/index.php?page=post&s=view&id=2502176
  696. The first thing she'd say after transforming is
  697. "I HAVE BREASTS!"
  698. Genshuku (GM): So...you're set on that, and I can make a token with it?
  699. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=2162201
  700. I'm not sure
  701. There's so many girls with hammers
  702. Miyu was hard (and she's set now)
  703. But Mankanshuku is
  704. J H.: Heh.
  705. Mankanshoku M.: SHE NEEDS TO EXUDE GENKI
  706. These girls are too calm
  707. THERE'S NOT ENOUGH GENKI
  708. SHe needs a insane happy smile
  709. Hey Genshuku
  710. Does
  711. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=1606253
  712. This fit the Sugar Sweet Sundae Shuku-chan image?
  713. J H.: Hmmm
  714. Genshuku (GM): She...is literally a peach
  715. Mankanshoku M.: Oh.
  716. She is.
  717. Genshuku (GM): How......peachy.
  718. incidentally
  719. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=282976
  720. Genshuku (GM): tokens will look like...
  721. Mankanshoku M.: Oh god this would suit Miyu so well if I hadn't chosen a musical motif
  722. GENSHUKU LOOK
  723. IT"S
  724. LIKE
  725. BUNNY MIYU
  726. It's Reisen's sister!
  727. Genshuku (GM): that
  728. Mankanshoku M.: Or Tewi's good twin sister!
  729. I"M SAVING THAT IMAGE TO MY COMPUTER
  730. Genshuku (GM): Control over the token has been given to you, play around with it if your heart desires
  731. and yeah, that's some cross between Pleinair and Reisen
  732. Mankanshoku M.: IT"S CUTE
  733. J H.: Jus' a moment!
  734. Genshuku (GM): or/and Tewi
  735. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=1323524 cough
  736. Okay I think I got mine for Mankanshuku
  737. http://gelbooru.com/index.php?page=post&s=view&id=1853315
  738. I think this is the one I want for her image
  739. Anyways, adding it to her profile and I'll figure out /who/ I'm using later
  740. J H.: I like this one for Makoto-shwan.
  741. http://safebooru.org/index.php?page=post&s=view&id=1437982
  742. >Silvery fancy dress.
  743. >Reading and looking increasingly distressed.
  744. YEP.
  745. Mankanshoku M.: Have you seen Miyu's one yet?
  746. Genshuku (GM): AS I BRING OUT THE NEW TOKEN, THE OTHER ONE SCUMBS TO FLAME
  747. Mankanshoku M.: YAY!
  748. Miyu is this one http://gelbooru.com/index.php?page=post&s=view&id=1304036
  749. So what now?
  750. Genshuku (GM): Well right now I'm making tokens while hoping that you get back on Skype sometime
  751. Mankanshoku M.: I know you are
  752. but she's STILL TALKING
  753. Genshuku (GM): yeah, so it's best I try to fill in the in-between hours with something productive
  754. doesn't hurt that you're both still in positions where you might pick one character or the other
  755. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=2187179
  756. Why pick one when we can pick BOTH
  757. We'll pick up one of the newbies and shove the character onto them
  758. and make them our servant
  759. J H.: I call Lancer.
  760. shot
  761. Mankanshoku M.: I'll take Caster
  762. Genshuku (GM): 'you're not human'
  763. (Carnival Phantasm was great)
  764. Mankanshoku M.: YOU KILLED LANCER!
  765. Genshuku (GM): ~
  766. J H.: :3
  767. YOU BASTARD.
  768. E rank luck.
  769. A rank LADY KILLER.
  770. Mankanshoku M.: Yeah, seriously
  771. He's so damn good at flirting, but whenever he finds a good woman, he DIES
  772. Like Rin.
  773. Genshuku (GM): that said, if everything goes south and somehow absolutely no one wants to meguca cause they're all huge bads, I could always get desperate and say 'ok, both of you play both of your characters'
  774. Mankanshoku M.: I kind of ship Rin X Lancer
  775. Genshuku (GM): but let's not dwell on those possibilities V:
  776. J H.: Akasha has cursed him to lose.
  777. :P
  778. Also...
  779. Mankanshoku M.: Eh, I can make things "fun"
  780. J H.: I ship Archer x Rin. :I
  781. Mankanshoku M.: and J.H. can make things dark
  782. J H.: Yes.
  783. Oh yes I can.
  784. Mankanshoku M.: I'll use Mako then
  785. Genshuku (GM): gonna just ship the Holy Grail and Saber
  786. Mankanshoku M.: I don't mind making things dark, but you need a bit of light
  787. Genshuku (GM): girls like bad boys
  788. Mankanshoku M.: to make people into the illusion
  789. of "this game isn't that bad, I can join in"
  790. J H.: Heh
  791. Mankanshoku M.: and then they realise how insane Mako is
  792. and they're like "oh fuck"
  793. Cause Mako is so nice
  794. Because she wants to be like Nanoha
  795. ... BASICALLY
  796. She beats up whoever she wants to be friends with
  797. Mankanshoku M.: WITHOUT ASKING FIRST
  798. You know, I always thought of Nanoha as a bully.
  799. Genshuku (GM): this is perfect, the first battle can be PvP
  800. Mankanshoku M.: She's like "I"LL BECOME YOUR FRIEND AFTER I ASSERT MY DOMINANCE OVER YOU"
  801. Genshuku (GM): right I was making a token
  802. Mankanshoku M.: Oh
  803. I can't press J.H.'s token
  804. Genshuku (GM): you can't
  805. J H.: D:
  806. Wha? D:
  807. Genshuku (GM): Only players can move around their own tokens
  808. ...though you should be able to at least see their stats now
  809. I don't know how this works because I have omnipotence
  810. Mankanshoku M.: What stats?
  811. J H.: Hmm.
  812. Genshuku (GM): ...well at the moment, that's just it
  813. J H.: Yus.
  814. Genshuku (GM): The one stat that we know acts like normal stats would be Resolve
  815. So if you click the gear after clicking a person, you'll see like three attributes to edit
  816. J H.: Resolve is basically your HP.
  817. Mankanshoku M.: Who needs resolve
  818. Genshuku (GM): ONE OF THOSE is 18/18
  819. Mankanshoku M.: when you can pay 12 HP for ALL OR NOTHING
  820. J H.: Hmm
  821. Genshuku (GM): another good thing about roll20 is
  822. J H.: Hmm
  823. Mankanshoku M.: Nope it didn't work
  824. Genshuku (GM): ...very subtle
  825. Mankanshoku M.: Okay
  826. It works but you guys are going to get 3 minute loading times
  827. http://gelbooru.com/index.php?page=post&s=view&id=2676345
  828. This is Nonon
  829. She's actually a bitch
  830. But she becomes cute by the end of the series
  831. Genshuku (GM): oh, no wonder I don't know anything about them
  832. it's kill la kill
  833. J H.: Oi
  834. KLK is good.
  835. :3
  836. Genshuku (GM): So was Sonic Adventure 2
  837. J H.: Wow.
  838. Pfft
  839. What's with the hate on SA2.
  840. It was better than SA1. :I
  841. Genshuku (GM): I was actually recalling the similarities
  842. but them's fightan words
  843. you wanna go
  844. J H.: :P
  845. Mankanshoku M.: Connection to the server has been interrupted
  846. Kill La Kill is weird
  847. It was initally made as a purely combat centric anime
  848. AND THEN SOME SMART GUY ADDED A GOOD PLOT
  849. Genshuku (GM): Sure SA1 has Big The Cat
  850. but...E-102 Gamma
  851. Mankanshoku M.: Cue one of the most screwed up combat animes
  852. Skype isn't consistent
  853. J H.: ;w;
  854. Feeds.
  855. I mean feels
  856. Mankanshoku M.: FUCKING HELL MOM
  857. FUCKING HELL SHUT UP AND HANG UP
  858. HOW LONG DO YOU OLD BITCHES TALK ANYWAYS
  859. J H.: ouch
  860. Genshuku (GM): It's a known fact, old women talk forever
  861. Mankanshoku M.: Why couldn't she LINK INTO WIFI
  862. with ANOTHER PHONE
  863. Since that fucking thing is transmitting it's signal
  864. But NOOO
  865. She insisted on the fucking MAIN TETHERING PHONE
  866. Genshuku (GM): meanwhile, my internet is shaky as fuck because parents are torrenting
  867. Mankanshoku M.: I give up
  868. Seriously I'm sorry
  869. I didn't forsee this
  870. Genshuku (GM): We do have tomorrow to work with
  871. In the meantime we REALLY ought decide which characters we're actually using
  872. Mankanshoku M.: At least you can skype
  873. I'm resorting to plan B
  874. I think this should work
  875. Genshuku (GM): Seeing as we have two people that are in indecisive land
  876. Mankanshoku M.: I choose Mako Mankanshuku
  877. Genshuku (GM): The Knight, then~
  878. Mankanshoku M.: The Priestess, actually
  879. Genshuku (GM): oh, huh, alright
  880. J H.: hmm
  881. Not sure if I'll be around tomorrow.
  882. But...
  883. I'll see.
  884. Mankanshoku M.: Oh okay
  885. Plan B worked instantly
  886. Genshuku (GM): what did you do
  887. Mankanshoku M.: I decided to reduce the load by using a mobile phone
  888. Mobile phones tend to require less of a connection
  889. Than the computer version of Skype
  890. Genshuku (GM): ...type a message in Skype, then
  891. I'll be ON WATCH to respond instantly
  892. in the meantime
  893. J H.: oh god
  894. that music is WAY TOO LOUD.
  895. Genshuku (GM): oh
  896. I had Live and Learn down quiet
  897. J H.: DX
  898. Genshuku (GM): I thought I was being subtle
  899. J H.: That was not quiet.
  900. Genshuku (GM): I-is it quiet now
  901. J H.: Yus~
  902. Genshuku (GM): ...they're not on roll20 anymore, hum
  903. Mankanshoku M.: backup plan C
  904. I told mom to move into the living room
  905. Genshuku (GM): :VV
  906. Mankanshoku M.: I am not quiet
  907. J H.: :o
  908. Mankanshoku M. rolls
  909. Mankanshoku M. sets Makoto's hair on fire
  910. Mankanshoku M.: You're a butt
  911. Genshuku (GM): huge butt
  912. oh well, I can always use this as a jukebox
  913. Mankanshoku M.: Jukebox?
  914. Please don't!
  915. T.T
  916. Don't add uncessary burden to my poor poor internet
  917. Oh
  918. J.H. left
  919. Mankanshoku M.: WHOOP
  920. This is mah land
  921. Mah territory
  922. Wahaha
  923. Genshuku (GM): ~
  924. Mankanshoku M.: Still
  925. Wow I dunno if I can put that much context into the roleplay
  926. Like I was whining about a while ago, I'm pretty baaad at "pretty descriptive roleplay"
  927. Genshuku (GM): from my own understanding, I'm like a mirror in that I reflect the length of what I post
  928. I start with something long in order to get the setting down, of course
  929. Mankanshoku M.: Oh
  930. So it's like
  931. When I set up a scene
  932. I describe all the elements
  933. (Because I can take advantage of them :V)
  934. You ever played Katawa Shoujo
  935. Mankanshoku M.: ?
  936. You remember Hanako?
  937. Genshuku (GM): Sure~
  938. Mankanshoku M.: MAXIMUM ATTACK RANGE SET!
  939. ZEN GOKU ZENKAI!
  940. STARLIGHT...
  941. BREAKKKKKEEER
  942. Genshuku (GM): YOU EXPLODED YOURSELF
  943. I don't actually know how to get you out
  944. Mankanshoku M.: ???
  945. You want to kick me out of the room?!
  946. Genshuku (GM): I mean, your token--it was under her
  947. good
  948. morning
  949. shuku
  950. Mankanshoku M.: Hi
  951. Genshuku (GM): Hi!
  952. Mankanshoku M.: HI!
  953. Don't know what to do
  954. Genshuku (GM): git gud
  955. Mankanshoku M.: Hello
  956. rolling 2d4+10
  957. (
  958. 4
  959. +
  960. 3
  961. )
  962. +10
  963. = 17
  964. Uh wait
  965. http://gelbooru.com/index.php?page=post&s=view&id=1304036
  966. NEED NEW ICON
  967. Annie R.: Heeeeello, peoples!
  968. Mankanshoku M.: HI
  969. I'm kind of getting aggro
  970. Annie R.: Ah?
  971. Mankanshoku M.: So anyways
  972. Let's
  973. Get this party started
  974. Also transfer my icon rights over to Annie. R
  975. Genshuku (GM): the party isn't all that started in my head, we're going to run late again, I can feel it
  976. Mankanshoku M.: That's because you weren't around
  977. I was trying to get your attention for the past 45 minutes
  978. Ever since I came back
  979. But it evolved into megaman talk
  980. I already linked my avatar choice upstairs so scroll up boss man!
  981. Annie R.: ???
  982. Mankanshoku M.: See the girl with the two red ribbons in her hair?
  983. That's Kitigawa
  984. Kaosukage: Yes?
  985. Yes I see you moved her.
  986. Mankanshoku M.: That's yours now
  987. Once Genshuku fixes things up!
  988. Kaosukage: Ah.
  989. Genshuku (GM): that's done
  990. working on Rosey's new one
  991. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=1853315
  992. This is the full image so you know why I picked that one
  993. Why am I so tiny?
  994. Why can't I select it?
  995. Why is Naoshi still aaa. a.?
  996. aaa a.: wtf
  997. i thoughjt i fixed it
  998. hold on
  999. Genshuku (GM): there you go
  1000. Mankanshoku M.: Okay now we're molesting Mankanshuku from both sides!
  1001. J.H.s avatar and my Ice queen!
  1002. aaa a.: er
  1003. Genshuku (GM): ...Now by understanding, there should be two more
  1004. aaa a.: name still didnt fixed i think
  1005. Mankanshoku M.: Kero is offline
  1006. Genshuku (GM): then, one more
  1007. Mankanshoku M.: So we just need J.H.
  1008. Aaaaaaa noooo
  1009. uh
  1010. Oh well
  1011. aaa a.: so weird
  1012. what if i quit and rejoin this?
  1013. Genshuku (GM): If by quit and rejoin you mean 'refresh the page', do that
  1014. aaa a.: oh thats what ive done already
  1015. hmmm
  1016. Genshuku (GM): I could swear Kaosukage already changed their name
  1017. Kaosukage: Yes.
  1018. Genshuku (GM): they want to know your secrets
  1019. tell them your secrets
  1020. Mankanshoku M.: ???
  1021. aaa a.: rer
  1022. im secretly a dinosaur
  1023. Kaosukage: You go to the gear icon.
  1024. And change the name.
  1025. Mankanshoku M.: Oh
  1026. I see
  1027. That works
  1028. Meguca Prime (GM): And wala, you have meduca meguca powers
  1029. Matsubara Hotaru: meguca is suffering...
  1030. Genshuku (GM): anyway, I still need another face, and by that I mean for tokens
  1031. Mankanshoku M.: Matsubara Hotaru needs a face
  1032. Genshuku (GM): do they have images
  1033. Matsubara Hotaru: i dont unfortunately
  1034. Mankanshoku M.: I'll find you one
  1035. Greek Heroine with a star
  1036. Matsubara Hotaru: okie dokie
  1037. brb real quickly
  1038. Mankanshoku M.: http://gelbooru.com/index.php?page=post&s=view&id=1076762
  1039. HERE YOU GO
  1040. It's definitely not a ripoff of some game
  1041. DEFINITELY NOT
  1042. Genshuku (GM): pls
  1043. Mankanshoku M.: Look at her profile though
  1044. GREEK WARRIOR WITH A STAR
  1045. Athena's the natural choice
  1046. I mean
  1047. her WEAPON IS A SWORD
  1048. Everything is right
  1049. Mankanshoku M.: Only the element is wrong because Athena uses FIRE rather than Ice
  1050. Matsubara Hotaru: back
  1051. Mankanshoku M.: Costume
  1052. A pink greek heroine costume, accessorized with a star.
  1053. A PINK GREEK HEROINE
  1054. WITH A SWORD AS A WEAPON
  1055. AND A STAR
  1056. http://gelbooru.com/index.php?page=post&s=view&id=1076762
  1057. Mankanshoku M.: NO ARGUMENTS
  1058. shot
  1059. Matsubara Hotaru: shes barely wearing anything!
  1060. Mankanshoku M.: Especially since Asamiya Athena's recent incarnation has pink hair
  1061. Seriously that girl changes in every installment of KoF
  1062. http://gelbooru.com/index.php?page=post&s=view&id=723426
  1063. Here's what she looked like in her signature game
  1064. Cough
  1065. anyways
  1066. Mankanshoku M.: Pink Hair, star sword?
  1067. http://gelbooru.com/index.php?page=post&s=view&id=2435010
  1068. Here you go.
  1069. I think this one is fine
  1070. Soo
  1071. Testing one two
  1072. Mankanshoku M.: Ah ah Ahn
  1073. London bridge is falling down falling down. The falling bridge has killed Shuku, my dear lady
  1074. The dead Shuku is crawling about, crawling about, crawling about, the dead shuku is a zombie, my fair lady
  1075. Genshuku (GM): O
  1076. I am not dead
  1077. Mankanshoku M.: We have tried shotguns and bombs, shotguns and bombs, shotguns and bombs, the Shuku Zombie does not die, my fair lady
  1078. Genshuku (GM): also the ' key can go fall down
  1079. a building
  1080. positioned near a cliff
  1081. Mankanshoku M.: Why?
  1082. Genshuku (GM): because it's too close to the enter key
  1083. Mankanshoku M.: Zombie Shuku has revived, Has revived, Has Revived. Magical GIrls are now going to fly, my dear lady
  1084. Oh
  1085. I am the final boss
  1086. I CAN READ YOUR MINDS
  1087. And I can inject cute emoticons
  1088. Genshuku (GM): pls
  1089. Mankanshoku M.: like cabbages with faces
  1090. Genshuku (GM): anyway, the last magical girl that seems present is now here
  1091. Mankanshoku M.: she is?
  1092. I can't see J.h,'s icon
  1093. my screen too small
  1094. Genshuku (GM): ...I thought they were here for a moment, but I seem to have either been mistaken, or they weren't here for long
  1095. Mankanshoku M.: Let's kill her!
  1096. Oh Hi.
  1097. There she is
  1098. J H.: Nyahahaha~
  1099. Mankanshoku M.: OHOHOHOHOOHOHO YEA YEA YEAH!
  1100. Matsubara Hotaru: .
  1101. Kaosukage: Bakas, the lot of you.
  1102. Mankanshoku M.: If you wanna see some action
  1103. Gotta be the center of attraction
  1104. Make sure that they got their eyes on you, like the face that you see on every magazine
  1105. J H.: Heh.
  1106. Mankanshoku M.: Be the focus of attention
  1107. Be the name that every one must mention
  1108. Come out from the shadows, it's your time, 'cause tonight is the night for everyone to see
  1109. Genshuku (GM): alright, looks as though I'm to be recruiting one last magical girl before I can finally take a break from recruiting the magical girls
  1110. Mankanshoku M.: But that's going to take 3 hours
  1111. Genshuku (GM): and then some things can actually happen, maybe
  1112. Mankanshoku M.: Okay So in the meanwhile I'll just uh...
  1113. discuss stuff in here
  1114. get used to the format
  1115. roll some dice
  1116. Genshuku (GM): roll 1d6
  1117. for years
  1118. Mankanshoku M.: rolling 2d6+5
  1119. (
  1120. 3
  1121. +
  1122. 6
  1123. )
  1124. +5
  1125. = 14
  1126. J H.: I wish we had some IRC space.
  1127. It'd make for better immersion. :3
  1128. Mankanshoku M.: I can set that up
  1129. Because if you haven't realised
  1130. Everyone in here
  1131. is a member of G:ES
  1132. J H.: :3c
  1133. Genshuku (GM): ...that's very handy
  1134. Should we get to IRC, or should I continue in Skype
  1135. Mankanshoku M.: Depends
  1136. Are we going to show logs to people?
  1137. If so, you're gonna need to show off your party in Skype
  1138. Genshuku (GM): we do have a sizable amount of people that seem like they want to play, playing in Skype is no longer needed as a way to recruit
  1139. Mankanshoku M.: That's arguable
  1140. We only have 4 magical girls
  1141. Genshuku (GM): we have 4 and maybe 5
  1142. 5 is the cap
  1143. Matsubara Hotaru: hm
  1144. Genshuku (GM): I'm not going to manage more than 5
  1145. That's 5 schedules that could go awry as it is
  1146. Mankanshoku M.: Well I'm always here on your friday and saturday
  1147. And I guess
  1148. Since this /is/ your first time GMing
  1149. We can keep it low
  1150. And once you get gud
  1151. Genshuku (GM): five is not low, but yeah
  1152. Mankanshoku M.: (not implying you aren't but)
  1153. (We can start making out)
  1154. Genshuku (GM): Either way, I'm not going to start in Skype only to move to IRC
  1155. so, uh, if we wanna move house, we should make a decision
  1156. Mankanshoku M.: I am gender neutral!
  1157. I mean I have no opinion
  1158. Like there's really nothing stopping us going to IRC
  1159. Sayuno's probably going to be happy SOMETHING is happening on the server. Even if it's not touhou
  1160. And... well... The only reason why we can't ever use the server is if people who are banned from there (which is inbetween very few) want to join in
  1161. J H.: :o
  1162. There's always Darkmyst
  1163. Mankanshoku M.: Also why aren't we allowed to use ROLL20 for RP?
  1164. Genshuku (GM): I am pretty sure that the person in question isn't interested, and honestly I like it that way
  1165. Mankanshoku M.: Or is it to do with the shitty message bar size?
  1166. Genshuku (GM): that would be it, yeah
  1167. Mankanshoku M.: Okay then
  1168. Genshuku (GM): Skype suffers from a similar problem but at least it's horizontal
  1169. Matsubara Hotaru: you can resize the chat actually
  1170. from the edges of the input box
  1171. Mankanshoku M.: Yeah but it's not as tight as IRC
  1172. IRC has the highest text to screen density
  1173. Genshuku (GM): ...Should I replace your token image with the new one you just found?
  1174. Matsubara Hotaru: sure if you guys think it works!
  1175. Mankanshoku M.: We all think it works!
  1176. Matsubara Hotaru: yay
  1177. green hair supreme
  1178. Mankanshoku M.: rolling 1d1000
  1179. (
  1180. 927
  1181. )
  1182. = 927
  1183. rolling 1d927
  1184. (
  1185. 833
  1186. )
  1187. = 833
  1188. rolling 1d833
  1189. (
  1190. 670
  1191. )
  1192. = 670
  1193. Matsubara Hotaru: woah
  1194. Mankanshoku M.: rolling 1d670
  1195. (
  1196. 132
  1197. )
  1198. = 132
  1199. rolling 1d132
  1200. (
  1201. 16
  1202. )
  1203. = 16
  1204. rolling 1d16
  1205. (
  1206. 11
  1207. )
  1208. = 11
  1209. rolling 1d11
  1210. (
  1211. 9
  1212. )
  1213. = 9
  1214. Genshuku (GM): the rolls come up really big, here V:
  1215. Mankanshoku M.: :V
  1216. rolling 1d9
  1217. (
  1218. 6
  1219. )
  1220. = 6
  1221. rolling 1d6
  1222. (
  1223. 1
  1224. )
  1225. = 1
  1226. Okay
  1227. That was how many?
  1228. Genshuku (GM): too many
  1229. Mankanshoku M.: I think the record was like... 6 rolls?
  1230. Genshuku (GM): you rolled 9, and you rolled a 1d1000 and not a 999 or a 9999
  1231. both of those were a lot less than 6
  1232. Mankanshoku M.: Didn't you start from 1000 and went down to 1d1?
  1233. Genshuku (GM): 1d9999 was in 5 steps, 1d999 was in 3
  1234. Mankanshoku M.: Oh.
  1235. rolling 1d9999
  1236. (
  1237. 5486
  1238. )
  1239. = 5486
  1240. rolling 1d5486
  1241. (
  1242. 691
  1243. )
  1244. = 691
  1245. Nope
  1246. I won't make it in 5
  1247. rolling 1d691
  1248. (
  1249. 126
  1250. )
  1251. = 126
  1252. Mankanshoku M.: :|
  1253. I MIGHT
  1254. rolling 1d126
  1255. (
  1256. 44
  1257. )
  1258. = 44
  1259. LAST CHANCE
  1260. rolling 1d44
  1261. (
  1262. 34
  1263. )
  1264. = 34
  1265. Okay I bust
  1266. Matsubara Hotaru: rip
  1267. Genshuku (GM): ~
  1268. I made a room
  1269. it's called #Meguca
  1270. Mankanshoku M.: Oh
  1271. Anyways
  1272. Yay
  1273. Kaosukage: Nyaaaaa
  1274. Mankanshoku M.: Kaosukage
  1275. this means you need to be on IRC
  1276. Kaosukage: Huh?
  1277. Why?
  1278. Mankanshoku M.: We're moving to IRC, I think
  1279. Kaosukage: Why?
  1280. What's wrong with here? Or Skype?
  1281. Genshuku (GM): Here is literally vertical text input
  1282. Kaosukage: And Skype?
  1283. Mankanshoku M.: Skype is... more intensive I guess.
  1284. Kaosukage: Ooookay?
  1285. So how do I get to this other thing?
  1286. Genshuku (GM): you said everyone here was also in G:ES, Rosey
  1287. Kaosukage: Oh.
  1288. I am.
  1289. Genshuku (GM): Then join #Meguca
  1290. Kaosukage: Yeah, can't seem to get on the site.
  1291. I'm fine HERE, but when I try to load anything else in another tab, it doesn't work.
  1292. Mankanshoku M.: http://client00.chat.mibbit.com/#[email protected]
  1293. ???
  1294. Kaosukage: Doesn't work, I said.
  1295. Mankanshoku M.: Oh
  1296. Kaosukage: The server at client00.chat.mibbit.com can't be found, because the DNS lookup failed. DNS is the network service that translates a website's name to its Internet address. This error is most often caused by having no connection to the Internet or a misconfigured network. It can also be caused by an unresponsive DNS server or a firewall preventing Google Chrome from accessing the network.
  1297. Mankanshoku M.: That's odd
  1298. Oh
  1299. That's a chrome issue
  1300. I used to have that
  1301. Kaosukage: Okay... let me try Firefox.
  1302. Nope.
  1303. Nothing.
  1304. Mankanshoku M.: I see.
  1305. That's really odd.
  1306. J H. rolls
  1307. Mankanshoku M.: have you tried chatzilla for mozilla firefox?
  1308. Kaosukage: What did you roll, J.H.?
  1309. And- huh/
  1310. ?
  1311. Matsubara Hotaru rolls around at the speed of sound
  1312. Matsubara Hotaru has places to go, gotta follow my rainbow
  1313. Kaosukage: I thought the lyrics were "follow my way home".
  1314. Matsubara Hotaru: ...is it? ill check
  1315. noep
  1316. it is follow my rainbow
  1317. Kaosukage: Ah
  1318. How do I chatzilla?
  1319. Genshuku (GM): https://www.youtube.com/watch?v=WlXLLxzX5c4
  1320. too fast
  1321. Mankanshoku M.: search Chatzilla on Mozilla firefox
  1322. it's an addon
  1323. Kaosukage: Yeah, it can't get add-ons for me?
  1324. Because it can't reach anything?
  1325. Genshuku (GM): what even is your internet
  1326. Kaosukage: Usually better!
  1327. It got me HERE.
  1328. It's just not been a good night.
  1329. I have no idea what the issue is, nor why everything I've already pulled up works... yet I can't go anywhere else.
  1330. Mankanshoku M.: :V
  1331. Kaosukage: Sucks.
  1332. J H.: https://www.youtube.com/watch?v=YXINqOIjOM4 Miyu.mp3
  1333. Mankanshoku M.: Well okay
  1334. We'll figure something out
  1335. Genshuku (GM): Have...have you tried restarting your computer?
  1336. genericadvice.txt
  1337. Kaosukage: If I do that, then I might not be able to come back HERE.
  1338. Or turn on Skype.
  1339. It's not just my computer, everythign else in the house is effected.
  1340. Mankanshoku M.: Ah
  1341. I know that issue
  1342. Kaosukage: Meaning it's not my computer.
  1343. Mankanshoku M.: That's related to shitty internet
  1344. Kaosukage: Yes.
  1345. Mankanshoku M.: I used to have that with Optus
  1346. But i got over it
  1347. Kaosukage: It was fine, then suddenly cut out, then it slooowly got back to working, then it was like this.
  1348. Opium?
  1349. Mankanshoku M.: Well, For now, Genshuku
  1350. Let's just do Mystia's RECRUITMENT on Skype at least
  1351. And we can do the actual dicerolling on IRC
  1352. Kaosukage's internet seems dead today
  1353. Kaosukage: Bit this thing has dice!
  1354. *but
  1355. I thought that was the whole point of Roll20.
  1356. J H.: :3c
  1357. Kaosukage: to roll dice.
  1358. Hopefully 20s.
  1359. Mankanshoku M.: The point of Roll20 is rolling dice and having a battlefield map
  1360. Actual RP is usually done elsewhere
  1361. Think of this as an OOC chatroom
  1362. Kaosukage: That doesn't mean you CAN'T do it here.
  1363. Genshuku (GM): just because it can doesn't mean it's preferred
  1364. Mankanshoku M.: The problem is -OOC clutter - Oppressively small chat window
  1365. Kaosukage: Ah.
  1366. Okay.
  1367. Mankanshoku M.: Dice rolls fill up a bit part of the chatbox
  1368. here I'll show you
  1369. Kaosukage: rolling 1d20
  1370. (
  1371. 7
  1372. )
  1373. = 7
  1374. rolling 1d20
  1375. (
  1376. 17
  1377. )
  1378. = 17
  1379. : D
  1380. Mankanshoku M.: rolling 1d9999
  1381. (
  1382. 1679
  1383. )
  1384. = 1679
  1385. rolling 1d1679
  1386. (
  1387. 1598
  1388. )
  1389. = 1598
  1390. DAMNIT
  1391. Kaosukage: It's that big.
  1392. *not
  1393. Mankanshoku M.: rolling 1d1000000000
  1394. (
  1395. 5249
  1396. )
  1397. = 5249
  1398. Kaosukage: Not that big.
  1399. Okay you can stop.
  1400. Mankanshoku M.: rolling 1d1000000000
  1401. (
  1402. 374
  1403. )
  1404. = 374
  1405. What the heck Genshuku
  1406. I think I broke a record here
  1407. SOmewhere
  1408. Matsubara Hotaru: @roll
  1409. Mankanshoku M.: I rolled 1d10000000
  1410. Matsubara Hotaru: 1d22
  1411. Mankanshoku M.: And got 374
  1412. Matsubara Hotaru: @1d22
  1413. #1d22
  1414. J H.: 1d6666666666666666666
  1415. how does this work
  1416. Having trouble.
  1417. Kaosukage: ??
  1418. Genshuku (GM): rolling 2d6+11
  1419. (
  1420. 1
  1421. +
  1422. 1
  1423. )
  1424. +11
  1425. = 13
  1426. ...
  1427. Y-you use /roll like a command
  1428. Kaosukage: Wow.
  1429. Bad roll
  1430. Mankanshoku M.: rolling 1d9999
  1431. (
  1432. 3474
  1433. )
  1434. = 3474
  1435. Genshuku (GM): literally the worst
  1436. Mankanshoku M.: Anyways
  1437. We finally sorted out the details
  1438. J H.: rolling 1d66666666666666666666666
  1439. (
  1440. 2076
  1441. )
  1442. = 2076
  1443. Mankanshoku M.: the admins that matter gave us the thumbs up
  1444. J H.: I WIN.
  1445. Genshuku (GM): pls
  1446. Mankanshoku M.: So anyways J.H., Genshuku will be busy
  1447. so let's just do our stuff here
  1448. We can discuss how we're going to beat each other up at first sight~
  1449. Kaosukage celebrates
  1450. Mankanshoku M.: I'm pretty sure
  1451. Mankanshoku would be the most annoying thing Miyu has ever met
  1452. So that's a plus.
  1453. Genshuku (GM): alright, time to figure out how to mute sound effects in this place
  1454. J H.: I might not be around for much longer, but.
  1455. Mankanshoku M.: Enable background sound beep
  1456. You can disable it in the gear
  1457. J H. rolls all the 20s
  1458. Genshuku (GM): oh, I missed it
  1459. thank god
  1460. Mankanshoku M.: Ha
  1461. so anyways
  1462. I'll vanish from here first
  1463. reduce the internet load
  1464. Oh
  1465. everyone still hasn't vanished
  1466. Mankanshoku M.: We might be having a new friend!
  1467. Matsubara Hotaru: .
  1468. Mankanshoku M.: Recruitment drives
  1469. Okay!
  1470. Everyone (you're all in G:ES anyways but still) say HI
  1471. Kaosukage: o_o Icons too big.
  1472. Mankanshoku M.: Oh Kaosukage
  1473. you can reduce icon size in the gear
  1474. I just turned them off
  1475. because I have a netbook
  1476. Kaosukage: Better.
  1477. Mankanshoku M.: :3c
  1478. rolling 1d6
  1479. (
  1480. 6
  1481. )
  1482. = 6
  1483. So
  1484. Yay
  1485. Kaosukage: I can go to other sites now! : D
  1486. Genshuku (GM): the enter key can blow me
  1487. so can the ' key
  1488. Kaosukage: Oh my.
  1489. Genshuku (GM): this has been a public announcement by shuku
  1490. Mankanshoku M.: Hi
  1491. HI
  1492. Hi boss-pet!
  1493. J H.: :3
  1494. Genshuku (GM): ~
  1495. Mankanshoku M.: HI BOSS PET
  1496. I looove how I"m playing Miyu right now
  1497. Just the perfect mix of scepticism and practicality
  1498. Genshuku (GM): She does look to be being played well~
  1499. J H.: rolling 2d6+5
  1500. (
  1501. 4
  1502. +
  1503. 5
  1504. )
  1505. +5
  1506. = 14
  1507. Mankanshoku M.: I am saaad
  1508. >:C
  1509. I'm not bullying people
  1510. I had a stress explosion!
  1511. Matsubara Hotaru: pls
  1512. Mankanshoku M.: And that means TEASING
  1513. It means...
  1514. I will now roll dice
  1515. To see what I'm going to do next
  1516. Dunno if I need to roll for that.
  1517. Maybe Insight?
  1518. Mankanshoku M.: rolling 2d6 + 3
  1519. (
  1520. 2
  1521. +
  1522. 1
  1523. )
  1524. +3
  1525. = 6
  1526. Kaosukage: So what do I roll?
  1527. Mankanshoku M.: type /roll 2d6 + insight stat
  1528. I think yours is 7
  1529. For some straaange reason
  1530. You're crazy but you notice crazy things.
  1531. IT MAKES SENSE
  1532. Kaosukage: rolling 2d6 + 7
  1533. (
  1534. 2
  1535. +
  1536. 3
  1537. )
  1538. +7
  1539. = 12
  1540. Mankanshoku M.: I've got all the friend stats
  1541. Genshuku (GM): but do you have the stats to BEFRIEND people?
  1542. Mankanshoku M.: For covering? Nah
  1543. I didn't pick up Fight for Friends either
  1544. So do we use this now?
  1545. Since we're now about to engage in combat
  1546. and happy tree friends?
  1547. rolling 2d6 + 3
  1548. (
  1549. 6
  1550. +
  1551. 5
  1552. )
  1553. +3
  1554. = 14
  1555. Mankanshoku M.: testing
  1556. Genshuku (GM): rolling 2d6+6
  1557. (
  1558. 1
  1559. +
  1560. 1
  1561. )
  1562. +6
  1563. = 8
  1564. Mankanshoku M.: Fuck
  1565. Why do I have 3 Defence?
  1566. I can't even go for passive defence.
  1567. Fuuuck
  1568. rolling 2d6 + 3
  1569. (
  1570. 5
  1571. +
  1572. 6
  1573. )
  1574. +3
  1575. = 14
  1576. :V and that was the lowest roll you could have possibly have had
  1577. Genshuku (GM): ROLL THE 6 AGAIN
  1578. Mankanshoku M.: What.
  1579. Nooooo
  1580. Genshuku (GM): Enjoy your OC
  1581. Mankanshoku M.: To Defence right?
  1582. Genshuku (GM): and possibility of another 6
  1583. yeah
  1584. Mankanshoku M.: rolling 1d6
  1585. (
  1586. 1
  1587. )
  1588. = 1
  1589. Genshuku (GM): hee
  1590. Mankanshoku M.: Still 3 defence is suffering
  1591. Noted in sheet
  1592. PDFs have checkmarks~
  1593. Genshuku (GM): The golem has appeared on the battlefield!
  1594. Mankanshoku M.: ....
  1595. that looks ugly
  1596. Kaosukage: Where is it?
  1597. I don't see a token.
  1598. Genshuku (GM): you should see four
  1599. and the golem
  1600. on the bottom
  1601. it should be there
  1602. Kaosukage: Oh
  1603. Why's it down there?
  1604. Genshuku (GM): because it's the boss, and starts on the other end of the arena
  1605. you can start near it if you prefer, because plot and situation
  1606. but do that now
  1607. Kaosukage: Now damage caluclation and such?
  1608. Genshuku (GM): I would assume the tactics phase has thus concluded!
  1609. NOW the fight can actually begin
  1610. Mankanshoku M.: Also to be in MELEE RANGE
  1611. You need to be in the same tile
  1612. Kaosukage: I am.
  1613. Mankanshoku M.: Now you are.
  1614. Oh god it looks like the golem is assaulting Mankanshuku
  1615. Also why are you SO FAR FORWARD
  1616. Kaosukage: ?
  1617. Mankanshoku M.: Never mind
  1618. I'll just...
  1619. J H.: Okay so.
  1620. Matsubara Hotaru: hmmm
  1621. J H.: Rollin'
  1622. Kaosukage: rolling 2d6 + 5
  1623. (
  1624. 3
  1625. +
  1626. 1
  1627. )
  1628. +5
  1629. = 9
  1630. J H.: rolling 2d6+8
  1631. (
  1632. 5
  1633. +
  1634. 3
  1635. )
  1636. +8
  1637. = 16
  1638. Kaosukage: Clearly laser trumps hammer.
  1639. J H.: GG, scrublords.
  1640. Matsubara Hotaru: okay what am i suppose to be doing now exactly
  1641. Mankanshoku M.: Eh... J.H. you can't attack from that distance.
  1642. J H.: D:!!
  1643. I cannot into laser?
  1644. Mankanshoku M.: I thought that ranged attacks can only be done 1-2 tiles away
  1645. Kaosukage: That's not very far.
  1646. J H.: ehhh? D:
  1647. Kaosukage: That's spitting ditance.
  1648. Mankanshoku M.: Doesn't anyone read the rules around here?
  1649. Kaosukage: *distance
  1650. Genshuku (GM): pls
  1651. don't everyone ROLL AT ONCE
  1652. Kaosukage: It's too cvlose@
  1653. close
  1654. J H.: Aha!
  1655. Genshuku (GM): and don't everyone DO EVERYTHING AT ONCE
  1656. J H.: I know how to feex.
  1657. Genshuku (GM): that ain't how this works
  1658. Matsubara Hotaru: ^
  1659. Kaosukage: Yes it is.
  1660. Genshuku (GM): it definitely isn't
  1661. Matsubara Hotaru: thats not how it works kaosu
  1662. J H.: I can use bypass and then attack. :3c
  1663. Kaosukage: I mean, that far away would make more snese.
  1664. Genshuku (GM): Distance is a special case
  1665. because I said so, and regarding the situation
  1666. however, once distance was established, I wanted to go do the regular order of things
  1667. J H.: ahhh
  1668. Kaosukage: Should we do a turn order?
  1669. Genshuku (GM): yes
  1670. J H.: Okay in that case.
  1671. Genshuku (GM): but the game has a way of handling this
  1672. J H.: Delay my attack until I move into place? D:
  1673. Kaosukage: Well tell us then.
  1674. Mankanshoku M.: Roll 2d6 for turn order.
  1675. Genshuku (GM): first, one of you decides who goes first...but, Kaosu already did
  1676. J H.: Or do I just have to re-roll when I move in?
  1677. Kaosukage: No, I'll roll too.
  1678. Genshuku (GM): Kaosu then decides who goes next
  1679. Kaosukage: No.
  1680. Mankanshoku M.: Oh
  1681. Kaosukage: No.
  1682. Mankanshoku M.: okay that works
  1683. Kaosukage: No.
  1684. No.
  1685. Genshuku (GM): As in, just say who goes next
  1686. that's how the game works
  1687. Kaosukage: No, we roll.
  1688. Like civilized people.
  1689. Mankanshoku M.: Kaosukage - Genshuku is the GM
  1690. Genshuku (GM): AFTER your action, silly
  1691. Mankanshoku M.: You.. normally listen to them.
  1692. Genshuku (GM): Obviously you roll for your action
  1693. Kaosukage: But that makes more snese!
  1694. Genshuku (GM): no
  1695. What makes more sense is less arbitrary rolls
  1696. Kaosukage: I don't follow.
  1697. Genshuku (GM): After you take your turn, decide who goes next
  1698. Kaosukage: Why do I get to decide?
  1699. Genshuku (GM): you can pick the youma if it pleases you
  1700. Kaosukage: I don't.
  1701. Genshuku (GM): because you just went, because you went first
  1702. J H.: Okay so ignore my attack post until I get a chance to move closer and actually attack. :I
  1703. Kaosukage: I'd prefer it goes last.
  1704. Genshuku (GM): that's the plan
  1705. then don't pick it and pick someone else
  1706. Kaosukage: Because it's a dumb slow rock.
  1707. J H.: :IIII
  1708. Kaosukage: J.H. then, if I must/
  1709. J H.: OKay slow the hell down.
  1710. Mankanshoku M.: I think you're missing the point here, Kaosukage :V
  1711. Let's just get Kaosukage's turn of the way
  1712. Genshuku (GM): Once this all calms down, JH can move
  1713. Mankanshoku M.: and we'll decide turn order after he smashes something
  1714. Kaosukage: I thought I was first... apperently.
  1715. Genshuku (GM): you went
  1716. J H.: I already rolled 16 so...
  1717. Kaosukage: Oh.
  1718. Genshuku (GM): I'd like to roll defense but it went all chaotic soon after
  1719. I know you made an attack roll
  1720. J H.: :3c
  1721. Kaosukage: How is this chaotic?
  1722. J H.: It's just I'll probably have to roll again since that one didn't count. :I
  1723. Genshuku (GM): more than one person tried to roll at once, and you were railing against the GM :VV
  1724. chaotic enough for serene minded me~
  1725. Kaosukage: I don't see how that isn't normal operating procedgure.
  1726. Genshuku (GM): pls
  1727. that said, you rolled...kinda low
  1728. and by low I mean 'lower than passive defense'
  1729. so
  1730. Kaosukage: Yes, I wouldn't mind figuring out who goes when and rolling again. : D
  1731. Mankanshoku M.: Kaosukage. Can we please just... do stuff?
  1732. Kaosukage: I'm waiting on you!
  1733. Genshuku (GM): JH, your turn!
  1734. ...you can use your minor AND major action to move in order to actually get in range, though that would mean you wouldn't be able to hit.
  1735. Hopefully you read the rulebook on this
  1736. Kaosukage: Okay, I think I need to check the rulebook or something.
  1737. I forgfot this isn't pathfinder.
  1738. Genshuku (GM): that's generally a good idea, yeah
  1739. Kaosukage: I assumed it worked the same.
  1740. Mankanshoku M.: ....
  1741. Genshuku (GM): It doesn't~
  1742. ...JH
  1743. J H.: Alright!
  1744. Genshuku (GM): There~
  1745. J H.: Okay so!
  1746. Kaosukage: I didn't see why it wouldn't. It works fine.
  1747. J H.: CAN YOU GUYS
  1748. STOP GOIGN SO FAST.
  1749. I mean whoa.
  1750. Kaosukage: We're going fast?
  1751. Mankanshoku M.: Because this is a different game just deal with it. Geeez T.T
  1752. Genshuku (GM): this chat is going fast
  1753. J H.: Yep!
  1754. Genshuku (GM): but it's really just bickering you can tune out
  1755. Kaosukage: Admitedly, usually it's a lot slower.
  1756. J H.: 2fast
  1757. Mankanshoku M. is crying.
  1758. Kaosukage: Okay, I'll shut up.
  1759. J H.: OKay so.
  1760. Genshuku (GM): Just take your action and don't read up~
  1761. Kaosukage: ...can I read the rule book and redo my action?
  1762. J H.: I can ranged strike from two spaces away ne?
  1763. Mankanshoku M.: Yes.
  1764. 1-2 spaces away
  1765. Kaosukage: How far is a space?
  1766. Genshuku (GM): yes, but it would take two movements to get there!
  1767. Mankanshoku M.: Melee is 0 tiles away and gets an extra 2 damage
  1768. J H.: I have bypass!
  1769. Mankanshoku M.: there are 5 spaces. HOrizontal distance doesn't matter.
  1770. J H.: I can move two spaces easily!
  1771. Kaosukage: Is one of the white squares a space?
  1772. Genshuku (GM): Then announce you use it, and then use it, that would work~
  1773. Mankanshoku M.: One of the rectangles is one space.
  1774. Genshuku (GM): Yep, all the spaces have cute names
  1775. J H.: Doop de doo~
  1776. Usin' Bypass, doo doo~
  1777. Genshuku (GM): Flower Garden, Elysium, Purgatory, Hades, and Abyss...they're all fancy names for spaces
  1778. Mankanshoku M.: Flower Garden, Elysium, Purgatory, Hades,
  1779. Kaosukage: Oh. I don't have the rule book.
  1780. Genshuku (GM): pls
  1781. get it in the topic located in the main channel
  1782. Kaosukage: I just have a magical girl character sheet, which I never opened and assumed it was a rule book.
  1783. OH, those are spaces.
  1784. Matsubara Hotaru: of course!
  1785. Kaosukage: I was wondering why you had giant names.
  1786. Genshuku (GM): V:
  1787. Kaosukage: In hindsight I should have asked.
  1788. Genshuku (GM): That said, time to count the roll you made now
  1789. Kaosukage: Me?
  1790. Genshuku (GM): no, JH
  1791. Mankanshoku M.: You should have asked the second I gave you a character sheet with unfamiliar terminology :V At the very least you should have read about your skills :V
  1792. Genshuku (GM): which was...16
  1793. time to defend
  1794. Kaosukage: How dfo I know what skills I have?
  1795. Genshuku (GM): Kaosu pls
  1796. rolling 2d6+7
  1797. (
  1798. 4
  1799. +
  1800. 2
  1801. )
  1802. +7
  1803. = 13
  1804. Mankanshoku M.: I gave you a pretty detailed character sheet with everything you needed.
  1805. Genshuku (GM): You hit!
  1806. Kaosukage: Yes, you did.
  1807. Nothing says skills.
  1808. J H.: :3
  1809. Mankanshoku M.: .... read it again.
  1810. J H.: LASER~!
  1811. Kaosukage: The word skill isn't on it.
  1812. Raitaki M.: Talents.
  1813. Mankanshoku M.: http://pastebin.com/tsWZThje
  1814. Kaosukage: I see powers.
  1815. Mankanshoku M.: Do you know what these powers do?
  1816. Kaosukage: Yeah, powers. No.
  1817. Genshuku (GM): Roll a 1d6 for damage and such~
  1818. Mankanshoku M.: I expected you to look them up :V
  1819. Kaosukage: How?
  1820. Where?
  1821. Mankanshoku M.: ... on the Magical Burst PDF?
  1822. Kaosukage: In what?
  1823. I don't have one!
  1824. J H.: Moi? D:
  1825. Or Kaosu!
  1826. Mankanshoku M.: ...... it was in the group topic since the group began :V
  1827. Kaosukage: ...
  1828. It is?
  1829. Genshuku (GM): are you sure you're not roleplaying Mankanshoku in real life right now
  1830. Matsubara Hotaru: ...lol
  1831. Kaosukage: ...
  1832. I am just gonna go read the tihng and not bother you guys.
  1833. Genshuku (GM): JH, damage, you successfully hit, so roll damage~
  1834. J H.: kk~
  1835. rolling 1d6
  1836. (
  1837. 4
  1838. )
  1839. = 4
  1840. ehhhh
  1841. Could be better.
  1842. Genshuku (GM): And once your turn concludes, which I believe it has, you say the next one that goes (obviously not Mankanshoku, since she's already went)
  1843. J H.: Next one, I totally want to fry it from the inside. :3c
  1844. Miyu-taaaaaan~
  1845. Ganbareeeee~
  1846. Kaosukage: I'm... just gonna go away til I know more. See you guys in an hour or two.
  1847. Mankanshoku M.: :V That... uh...
  1848. I'll take over for MKS.
  1849. Kaosukage: ...
  1850. No.
  1851. Mankanshoku M.: Uh. You need to be here.
  1852. Kaosukage: Yes.
  1853. Mankanshoku M.: So you can't disappear for an hour
  1854. Kaosukage: I'll be gone the rest of the time.
  1855. Mankanshoku M.: It's technically your fault for not reading the rules.
  1856. Kaosukage: I know.
  1857. And I am gonna fix that if it kills me.
  1858. But you ain't stealing my character.
  1859. Mankanshoku M. would comment.
  1860. Genshuku (GM): there's a lot to comment on, but, well
  1861. your turn, Miyu
  1862. Kaosukage: Sorry.
  1863. Mankanshoku M.: Hey, J.H., do you want it to get closer?
  1864. I could have actually made it come closer if I went after Kaosukage, and then you wouldn't have to use bypass but...
  1865. HRM.
  1866. J H.: I still hit it!
  1867. Mankanshoku M.: Do you want to melee it next turn?
  1868. J H.: That depends... D:
  1869. Matsubara Hotaru: hmmm
  1870. Genshuku (GM): JH's character has a bad feeling, at least~
  1871. Mankanshoku M.: First I'll use... one movement
  1872. For my Minor Action
  1873. Then I'll attack it at this range.
  1874. rolling 2d6 + 9
  1875. (
  1876. 3
  1877. +
  1878. 6
  1879. )
  1880. +9
  1881. = 18
  1882. Fuck
  1883. rolling 1d6
  1884. (
  1885. 4
  1886. )
  1887. = 4
  1888. Genshuku (GM): rolling 2d6+7
  1889. (
  1890. 5
  1891. +
  1892. 4
  1893. )
  1894. +7
  1895. = 16
  1896. A good thing you rolled damage ahead of time, then!
  1897. Mankanshoku M.: I didn't roll damage though. Wasn't that overcharge?
  1898. Genshuku (GM): oh
  1899. no that was overcharge, huh
  1900. well, you definitely hit either way
  1901. Mankanshoku M.: So rolling for damage!
  1902. Genshuku (GM): As you rolled overcharge, you get a bonus +2 to damage
  1903. Mankanshoku M.: Also I'd like to use my free action to put reflector on MKS
  1904. Genshuku (GM): Good use~
  1905. J H.: :o
  1906. Mankanshoku M.: rolling 1d6
  1907. (
  1908. 1
  1909. )
  1910. = 1
  1911. Kaosukage: Okay, umm...
  1912. Mankanshoku M.: Daarn
  1913. Kaosukage: What's an overcharge?
  1914. J H.: :I
  1915. Kaosukage: I see the word a lot but it never says what it is.
  1916. J H. pets.
  1917. Raitaki M.: When you roll a 6 on any die that uses your magical girl stats
  1918. Mankanshoku M.: You get one overcharge
  1919. and when you get too much you explode
  1920. Kaosukage: Okay?
  1921. Genshuku (GM): (or if you use certain abilities)
  1922. Kaosukage: Oh.
  1923. Right.
  1924. Okay I remember that.
  1925. Raitaki M.: You get another die roll to add to the result, and if it's an attack it also gets +2 dmg
  1926. Mankanshoku M.: There's many varied ways of exploding
  1927. Genshuku (GM): when you get overcharge, BAD THINGS CAN HAPPEN
  1928. Kaosukage: Yes, I remember that.
  1929. Carry on.
  1930. Mankanshoku M.: But ow. I did less damage than J.H. even with overcharge
  1931. It's Hotaru's turn.
  1932. Matsubara Hotaru: alrighty
  1933. Genshuku (GM): You should probably play out your strike in the main chat, lest battles look particularly awkward (and lest you miss out on important seeming flavortext)
  1934. Mankanshoku M.: Okay!
  1935. Genshuku (GM): While they do that, you...can figure out what you're doing back there~
  1936. You seem to be the last one to move before THE BIG GUY does things, so...take your turn~
  1937. Matsubara Hotaru: okie dokie
  1938. Kaosukage: Okay... I think i have a vauge idea what my Shuku-san can do.
  1939. Not that SHE does.
  1940. Mankanshoku M.: (Did you notice that you're a medic?)
  1941. Kaosukage: Yes.
  1942. I did.
  1943. Again, she doesn't know that.
  1944. Mankanshoku M.: (fortunately, MKS has relatively balanced stats so she should be fine with regards to rolls)
  1945. Matsubara Hotaru: hmmmm
  1946. thinking
  1947. this is my first time in a tabletop game
  1948. Kaosukage: (Oh good, I thought this would be like that video where the White Mage hits for like 2 damage.)
  1949. (My second)
  1950. (Sadly, that seems ot be working aginst me)
  1951. J H.: gah...
  1952. One of my friends is hosting a stream tonight.
  1953. ;w;
  1954. Genshuku (GM): You've dedicated yourself to this, don't get carried away~
  1955. I suppose it's a good thing you're all fighting a slow boss slowly, since it's the first
  1956. Matsubara Hotaru: alright so first step is that i definitely do a minor action and thats moving forward
  1957. J H.: :o
  1958. Genshuku (GM): more time for people to read the rulebook and realize that I'm a terrible person later down the line
  1959. Kitagawa M.: (Okay maybe I understand this less thsn I thought. looks up minor actions)
  1960. Matsubara Hotaru: yeah im refreshing my memory with the rules
  1961. Genshuku (GM): that said, drag your token a space forward to do so~
  1962. Mankanshoku M.: You have two actions, a minor and a major Action
  1963. J H.: I may be slower. D:
  1964. Mankanshoku M.: You can trade a major action for a minor action, but not the other way round
  1965. Kitagawa M.: And the actions differ wit hthe character?
  1966. Mankanshoku M.: All the characters have a basic set of actions
  1967. Movement, Remove Status Effects, Basic Attack, Cover
  1968. Kitagawa M.: Depends on if they're a witch or priestess or whatever?
  1969. Oh.
  1970. Matsubara Hotaru: so yeah basically, in each turn, you can either do a minor and major action or a minor and minor action, but no major and major
  1971. Mankanshoku M.: Then there's class specialisation and that gives you more options outside generics
  1972. Kitagawa M.: Why did I only get one action then?
  1973. Mankanshoku M.: Because you can't do anything with your minor action
  1974. Kitagawa M.: Isn't hitting it a minor action?
  1975. Mankanshoku M.: No.
  1976. Kitagawa M.: I could hit it again!
  1977. Mankanshoku M.: It's a major action
  1978. Kitagawa M.: It's not?
  1979. Why?
  1980. Genshuku (GM): And only a major action!
  1981. Mankanshoku M.: Hitting things in general is a major action
  1982. Kitagawa M.: ;_;
  1983. Mankanshoku M.: Dealing damage is a major action
  1984. Genshuku (GM): Moving is minor...but moving when you're next to the enemy isn't that easy
  1985. it's not an attack of opportunity, but it's still hard
  1986. Kitagawa M.: But you listed "Basic Attack" as minor.
  1987. Mankanshoku M.: I listed that there were a bunch of generic attacks everyone had
  1988. Genshuku (GM): basic actions aren't 'minor actions'
  1989. they're just things everyone can do by default
  1990. Mankanshoku M.: Cover is a free action FYI
  1991. Kitagawa M.: >.<
  1992. Genshuku (GM): some are major, some are minor, and some are free~
  1993. Mankanshoku M.: So anyways... uh...
  1994. Naoshi
  1995. you moved forward once?
  1996. and stopped?
  1997. Matsubara Hotaru: yep
  1998. oh
  1999. no im not done yet
  2000. im reading what you guys are saying
  2001. Mankanshoku M.: I knew I should have used "get over here"
  2002. Matsubara Hotaru: rofl
  2003. wait to make sure
  2004. i can only move 1 space per minor movement right?
  2005. Mankanshoku M. is BESERKER
  2006. Mankanshoku M.: Yeah
  2007. Matsubara Hotaru: alrighty
  2008. i knew i shouldve kept a move forward action
  2009. oh well
  2010. Mankanshoku M.: You can convert a major action into a minor action
  2011. Genshuku (GM): But you can still move forward...by using your major action to move as if moving with a minor
  2012. Mankanshoku M.: So you can move forward twice.
  2013. Matsubara Hotaru: oh?
  2014. Genshuku (GM): technically, you can just say you 'disengage' to move a space with your major action, but really it's a ll the same
  2015. you can move forward twice, but that forfeits your major action
  2016. Matsubara Hotaru: yeah hmm
  2017. Genshuku (GM): that said, you probably can't do anything from hwre anyway
  2018. Matsubara Hotaru: yeah plus i dont think i have any major action i can use to push myself further
  2019. Mankanshoku M.: You do.
  2020. You only used a minor action to move so you have a major action left over
  2021. Matsubara Hotaru: hmmm
  2022. Genshuku (GM): Really, the fact that you can't figure out what to do might very well be because your options are limited
  2023. You can either close the space, or don't close the space, there's not really much in between
  2024. if your plan is to attack from a range, do whatever works
  2025. if you want to close in, it's recommended you move again so you can eventually get within melee distance
  2026. Matsubara Hotaru: yeah thats what im thinking
  2027. Genshuku (GM): either way, you're not attacking this turn
  2028. Matsubara Hotaru: i have a plan for the next turn
  2029. moved again
  2030. im able to use something next turn
  2031. Genshuku (GM): You would pick who goes next now, but as you were the last to go, the attack automatically goes to the youma!
  2032. J H.: Hmm.
  2033. Genshuku (GM): ...and as it makes sense, it's going to end up attacking the one right next to it, who's still reading the rulebook
  2034. ho hum
  2035. Kitagawa M.: I think I got it mostly...
  2036. If it attack me I make a defense roll, right?
  2037. Genshuku (GM): yep!
  2038. rolling 2d6+6
  2039. (
  2040. 2
  2041. +
  2042. 3
  2043. )
  2044. +6
  2045. = 11
  2046. Kitagawa M.: So I roll...?
  2047. Genshuku (GM): 2d6+your defense stat
  2048. Kitagawa M.: rolling 2d6 + 6
  2049. (
  2050. 5
  2051. +
  2052. 4
  2053. )
  2054. +6
  2055. = 15
  2056. So... it doesn't hurt me?
  2057. Genshuku (GM): Yep, a clean dodge!
  2058. You can fluff defense in channel if you want, but for now, the turn has turned!
  2059. Mankanshoku M.: Or she can move
  2060. Kitagawa M.: Yay!
  2061. Mankanshoku M.: Out. I mean.
  2062. Kitagawa M.: Okay, and moving is...
  2063. a minor action?
  2064. Mankanshoku M.: In this case it's reckless movement
  2065. Actually let me deal with this one
  2066. Genshuku (GM): or Disengage
  2067. Mankanshoku M.: But she already attacked
  2068. Genshuku (GM): she didn't attack this turn
  2069. that was a defense
  2070. Mankanshoku M.: Oh.
  2071. RIIIGHT
  2072. Genshuku (GM): everyone went
  2073. Mankanshoku M.: Okay
  2074. Whoops
  2075. ehehe~
  2076. Genshuku (GM): You have two choices if you want to move
  2077. Kitagawa M.: Okay, so... reckless movement is free.
  2078. But... then what do I do?
  2079. Genshuku (GM): Reckless Movement, which is a minor action (since you apply it on top of a movement, see) but you have to do some rolling and might not work, or Disengage
  2080. J H.: Hmm...
  2081. Genshuku (GM): Seeing as you're a healer and no one's hurt, you might want to prioritize your safe movement
  2082. Mankanshoku M.: I can take care of safe movement
  2083. Kitagawa M.: Yeah.
  2084. Mankanshoku M.: Kitagawa you can stay there
  2085. Kitagawa M.: Why can't I?
  2086. Mankanshoku M.: I'll pull it out
  2087. Kitagawa M.: Wait.
  2088. Huh?
  2089. Genshuku (GM): oh
  2090. Mankanshoku M.: Just trust me~
  2091. Kitagawa M.: ...
  2092. Okay.
  2093. Genshuku (GM): they're going to use THAT
  2094. Mankanshoku M.: So just attack it
  2095. and I'll take care of things on my side
  2096. Kitagawa M.: Why doesn't the golem have a heath bar?
  2097. J H.: Hmm...
  2098. Mankanshoku M.: You're normally not supposed to know how much HP it has.
  2099. J H.: Whose turn is it?
  2100. Mine?
  2101. Kitagawa M.: Why does the blue haired girl have a health bar?
  2102. Genshuku (GM): you'd probably cry if you could see the health bar right now
  2103. Mankanshoku M.: Kaosukage's Also J.H. if you go next, please don't move. Stay in 3.
  2104. Kitagawa M.: Okay.
  2105. So...
  2106. J H.: kk!
  2107. Mankanshoku M.: Just attack.
  2108. Kitagawa M.: Attacking again.
  2109. J H.: Going for another attack. :3
  2110. Mankanshoku M.: Kaosu first!
  2111. Kitagawa M.: rolling 2d6 + 5
  2112. (
  2113. 4
  2114. +
  2115. 6
  2116. )
  2117. +5
  2118. = 15
  2119. Mankanshoku M.: Roll one more dice
  2120. Genshuku (GM): A 6 means OVERCHARGE happens
  2121. Mankanshoku M.: And add one attack overcharge
  2122. Genshuku (GM): you get a free dice, but make note of the overcharge
  2123. Kitagawa M.: So one more ot my attack?
  2124. Or...?
  2125. Mankanshoku M.: More to your attack accuracy
  2126. Genshuku (GM): no, just a 1d6 to be added to the final result of your attack
  2127. Kitagawa M.: But I thought I was gonna hit now?
  2128. Oh, so 2d6?
  2129. Mankanshoku M.: You rolled a 6. It's compulsary
  2130. Kitagawa M.: Not one?
  2131. Genshuku (GM): you rolled a 6, so you have to take care of exploding dice and roll a 1d6
  2132. Mankanshoku M.: Roll a 1d6
  2133. J H.: Rollin and fluffin' now.
  2134. Kitagawa M.: Seperate from my attack?
  2135. Mankanshoku M.: No it gets added on...
  2136. Kitagawa M.: OH.
  2137. Genshuku (GM): the result is added on your attack's final total
  2138. Kitagawa M.: rolling 2d6 + 5
  2139. (
  2140. 2
  2141. +
  2142. 5
  2143. )
  2144. +5
  2145. = 12
  2146. Genshuku (GM): dammit kita
  2147. Kitagawa M.: ?
  2148. Genshuku (GM): 1d6
  2149. 1d6
  2150. Kitagawa M.: You said two!
  2151. Genshuku (GM): no we didn't
  2152. Mankanshoku M.: ... You roll 2 for the normal attack
  2153. and add another ONE for the overcharge roll
  2154. Genshuku (GM): a 1d6 is added on top of your normal attack, which you have already rolled
  2155. Kitagawa M.: I'd been asking if I should roll two this whole time.
  2156. J H.: Okay, I'm rolling 2 overcharge with my attack
  2157. Kitagawa M.: I thought thye first roll was if I hit.
  2158. Genshuku (GM): and I've been specifically saying 1d6 instead of 2d6
  2159. Mankanshoku M.: J.h> WAIT
  2160. STOPP
  2161. Genshuku (GM): it's not your turn JH
  2162. Kitagawa M.: Okay... so... oned6
  2163. Genshuku (GM): yes
  2164. J H.: oh sorry
  2165. hold on
  2166. Kitagawa M.: rolling 1d6 + 5
  2167. (
  2168. 1
  2169. )
  2170. +5
  2171. = 6
  2172. : <
  2173. Mankanshoku M.: WHOOPS
  2174. Genshuku (GM): auuu
  2175. Mankanshoku M.: Roll another one.
  2176. Kitagawa M.: rolling 1d6 + 5
  2177. (
  2178. 2
  2179. )
  2180. +5
  2181. = 7
  2182. ...
  2183. Genshuku (GM): no
  2184. that
  2185. pls
  2186. Kitagawa M.: Oh god I suck
  2187. Genshuku (GM): why did you add
  2188. Kitagawa M.: Eh?
  2189. Genshuku (GM): ok let me explain
  2190. Kitagawa M.: I'm supposed to aren't I?
  2191. Mankanshoku M.: You got another 6
  2192. So you roll another dice!
  2193. Genshuku (GM): your normal attack had a result of 12
  2194. the first 1d6 you rolled was added to that result
  2195. making the final total 13
  2196. Kitagawa M.: Where I rolled a one?
  2197. Mankanshoku M.: (Uh. no it was 15)
  2198. (The 12 was a mistaken roll)
  2199. Genshuku (GM): oh right--good morning
  2200. the 15
  2201. Kitagawa M.: Yeah, 15
  2202. Genshuku (GM): you rolled a 1d6 extra since you rolled a 6
  2203. Kitagawa M.: Okay, hold up.
  2204. Genshuku (GM): the resulting 1 is added to your total, resulting in a final total of 16
  2205. Kitagawa M.: What NORMALLY happens when you attack?
  2206. Mankanshoku M.: .... that was normal.
  2207. Genshuku (GM): you roll 2d6+attack stat, you did that
  2208. Kitagawa M.: Just tell me that so I know what's extra here.
  2209. Genshuku (GM): the EXTRA bit is something that comes up whenever you roll a 6
  2210. Raitaki M.: The overcharge die is a 1d6 you add to your attack because you rolled a 6 on a magical girl roll
  2211. Mankanshoku M.: 2d6 + attack stat. If you roll a 6, roll an extra dice for each 6 and add that to your total. Add in 1 over charge point to your attack stat for each 6.
  2212. Kitagawa M.: Oh, so there's usually only one roill?
  2213. Genshuku (GM): yeah, USUALLY
  2214. Kitagawa M.: OH.
  2215. Mankanshoku M.: I think I summarized it pretty well
  2216. Genshuku (GM): but sometimes, 6 happens, and you have to roll a bit more
  2217. Kitagawa M.: I thought it was like, you roll once for accuracy.
  2218. Okay.
  2219. Mankanshoku M.: 2d6 + attack stat. If you roll a 6, roll an extra dice for each 6 and add that to your total. Add in 1 over charge point to your attack stat for each 6.
  2220. Genshuku (GM): once you actually take care of that, I get to roll defense
  2221. Kitagawa M.: Yes I saw.
  2222. Genshuku (GM): 2d6+7
  2223. Kitagawa M.: Okay, I'll roll again.
  2224. Genshuku (GM): ...right
  2225. Kitagawa M.: Oh.
  2226. Genshuku (GM): rolling 2d6+7
  2227. (
  2228. 4
  2229. +
  2230. 1
  2231. )
  2232. +7
  2233. = 12
  2234. Kitagawa M.: Right.
  2235. So am I done?
  2236. Mankanshoku M.: Now you roll for damage
  2237. Genshuku (GM): and since 16 > 12, you do damage
  2238. Matsubara Hotaru: :3c
  2239. Kitagawa M.: ...I thought I only had ot roll once!
  2240. Raitaki M.: Damage roll, add a flat +2 because you overcharged once this attack
  2241. Mankanshoku M.: That was attack ACCURACY
  2242. Genshuku (GM): for accuracy
  2243. Mankanshoku M.: I mentioned it on IRC
  2244. Like... in detail
  2245. Kitagawa M.: I- you- I said that and you said I roll once!
  2246. ARHHHHH
  2247. Genshuku (GM): for attack accuracy
  2248. Kitagawa M.: You didn't say it was for accuracy!
  2249. Mankanshoku M.: I DID
  2250. Genshuku (GM): s-sorry
  2251. Mankanshoku M.: READ THE IRC
  2252. Genshuku (GM): this is moving too fast to require IRC reading :V
  2253. that said
  2254. Kitagawa M.: Okay. God. Fine. Rolling aagain.
  2255. Genshuku (GM): no
  2256. J H.: D:
  2257. Genshuku (GM): you don't use the same dice for damage and accuracy
  2258. you roll damage a bit differently
  2259. Kitagawa M.: Thank you for clarifying.
  2260. Now what do I roll?
  2261. Genshuku (GM): once you're confirmed to hit, you roll a 1d6 (different than overcharge 1d6)
  2262. since you're hitting in melee range, you add 2
  2263. Mankanshoku M.: 1d6 +2 for melee, 1d6 for ranged. If you get any overcharge, add +2 flat damage for each overcharge.
  2264. (from the accuracy roll)
  2265. Kitagawa M.: rolling 1d6 + 9
  2266. (
  2267. 5
  2268. )
  2269. +9
  2270. = 14
  2271. Genshuku (GM): and yeah, add another 2 for each overcharge
  2272. Kitagawa M.: 5 + 2 + 2
  2273. Mankanshoku M.: That sounds about right.
  2274. Genshuku (GM): ...you don't add your attack stat to this one
  2275. Kitagawa M.: I- oh
  2276. Mankanshoku M.: ... oh
  2277. Genshuku (GM): so, 9
  2278. Mankanshoku M.: Whoops
  2279. 9 damage still is pretty good!
  2280. ... very good
  2281. TOO GOOD
  2282. Kitagawa M.: rolling 1d6 + 4
  2283. (
  2284. 4
  2285. )
  2286. +4
  2287. = 8
  2288. Mankanshoku M.: That's some absurd luck you got there
  2289. Kitagawa M.: : D
  2290. Well I am the ditzy one.
  2291. Genshuku (GM): we still got what we needed out of your first roll, so I'll just count that since it was a better one anyway
  2292. Kitagawa M.: Okay.
  2293. Mankanshoku M.: I'm surprised no one has been CLOBBERED yet
  2294. Genshuku (GM): the time will come
  2295. Mankanshoku M.: And this Golem's stats are bullshit.
  2296. Mankanshoku M. meanface.
  2297. Matsubara Hotaru: lol
  2298. Raitaki M.: dodge party
  2299. J H.: :3
  2300. Mankanshoku M.: So Kaosukage, you have a minor action. Skip turn or?
  2301. Kitagawa M.: I guess so./
  2302. Genshuku (GM): Once your turn concludes, you pick the next person to go!
  2303. Kitagawa M.: Blue girl.
  2304. Mankanshoku M.: Kay.
  2305. Genshuku (GM): Then, Mankan'tshoku~
  2306. Mankanshoku M.: :V
  2307. Genshuku (GM) makes a funny
  2308. Mankanshoku M.: I use "Steal Action" as my first move, using up my minor turn!
  2309. So I make an attack challenge.
  2310. rolling 2d6 + 9
  2311. (
  2312. 1
  2313. +
  2314. 5
  2315. )
  2316. +9
  2317. = 15
  2318. Genshuku (GM): rolling 2d6+7
  2319. (
  2320. 4
  2321. +
  2322. 1
  2323. )
  2324. +7
  2325. = 12
  2326. Success!
  2327. For you!
  2328. Mankanshoku M.: I now use GET OVER HERE
  2329. Making another attack challenge and taking 1 attack overcharge
  2330. rolling 2d6 + 9
  2331. (
  2332. 5
  2333. +
  2334. 4
  2335. )
  2336. +9
  2337. = 18
  2338. (Gotta go fast)
  2339. Genshuku (GM): dem rolls
  2340. rolling 2d6+7
  2341. (
  2342. 6
  2343. +
  2344. 6
  2345. )
  2346. +7
  2347. = 19
  2348. oh
  2349. Mankanshoku M.: I boost it.
  2350. Taking another overcharge.
  2351. Genshuku (GM): no, dead
  2352. dear
  2353. Kitagawa M.: Do monsters get overcharge?
  2354. Mankanshoku M.: Wait...
  2355. Genshuku (GM): Yes
  2356. rolling 2d6
  2357. (
  2358. 5
  2359. +
  2360. 3
  2361. )
  2362. = 8
  2363. Mankanshoku M.: You got double 6...
  2364. Genshuku (GM): 27
  2365. don't try
  2366. Kitagawa M.: And a 7.
  2367. Mankanshoku M.: Hrm...
  2368. Genshuku (GM): ...or try really hard
  2369. Mankanshoku M.: :V
  2370. Double 6
  2371. Fuuucking geez
  2372. Oh wait
  2373. I won an attack challenge
  2374. Genshuku (GM): double 6's have been known to start uncomfortably long rolling times
  2375. Mankanshoku M.: I'll put reflector on MKS again
  2376. Genshuku (GM): I'll keep that token there, then~
  2377. Mankanshoku M.: I'm ending it here.
  2378. J.H.
  2379. Genshuku (GM): Sadly, they couldn't pull off their action because of some nonsense double 6
  2380. Mankanshoku M.: (I'm going to try and get it into my panel so for the love of god, dont' anyone enter 4)
  2381. Genshuku (GM): But hey, you've got a reflector, getting hit isn't so bad
  2382. J H.: :/
  2383. Mankanshoku M.: Oh wait
  2384. I have...
  2385. ANOTHER MINOR TURN
  2386. Genshuku (GM): another minor if it pleases you, yeah
  2387. Kitagawa M.: You need ot stop stealing kids.
  2388. Mankanshoku M.: Also didn't Kaosukage roll a 1 on a magical challenge?
  2389. Kitagawa M.: We skipped that one.
  2390. And I think it wasn't magical.
  2391. Mankanshoku M.: Oh. Okay.
  2392. J H.: D:!
  2393. Mankanshoku M.: I'll end.
  2394. I pick J.H.
  2395. I'll be making a post in theMeguca so
  2396. Go on without me
  2397. Genshuku (GM): So you all know
  2398. this is but a warm up
  2399. I am a cruel GM
  2400. that is all
  2401. Kitagawa M.: And the golem is already over powered?
  2402. Genshuku (GM): it's not overpowered...but it IS really tanky
  2403. Kitagawa M.: Oh.
  2404. Genshuku (GM): but this is still a warm up
  2405. Mankanshoku M.: Double 6 rolls
  2406. are painful
  2407. Genshuku (GM): but yeah, JH, go
  2408. J H.: bleh
  2409. my net is slooow
  2410. Can I roll for overcharge?
  2411. Genshuku (GM): You...did you roll an attack?
  2412. J H.: I'm about to!
  2413. Genshuku (GM): Well, if by 'roll for overcharge' you mean 'use boost', yes
  2414. J H.: Just my net is slooow
  2415. Genshuku (GM): When you use boost, you add an extra 1d6 to your roll and add +2 damage for when the attack hits!
  2416. you can do it three times, in one attack if you'd like, but that is a dangerous affair
  2417. especially when doing so would make you take 3 OC before taking into account the 6's
  2418. if you don't mean 'use boost', explain further
  2419. J H.: rolling 2d6+8
  2420. (
  2421. 4
  2422. +
  2423. 3
  2424. )
  2425. +8
  2426. = 15
  2427. Genshuku (GM): rolling 2d6+7
  2428. (
  2429. 5
  2430. +
  2431. 5
  2432. )
  2433. +7
  2434. = 17
  2435. J H.: D:
  2436. Genshuku (GM): If you'd like, you can use boost now in order to gamble with the dicebot
  2437. J H.: I'll do so once!
  2438. Genshuku (GM): just note that the very action of using boost will give you an OC in the relevent action, 6 or not
  2439. so note it!
  2440. so as long as you don't roll a 1, you'll be good
  2441. J H.: rolling 1d6
  2442. (
  2443. 4
  2444. )
  2445. = 4
  2446. Genshuku (GM): You felt lucky, punk!
  2447. J H.: D:
  2448. Genshuku (GM): Roll damage (and add +2)
  2449. Mankanshoku M.: 1d6 + 2
  2450. Genshuku (GM): yes!
  2451. J-JH, you won, roll
  2452. J H.:
  2453. rolling 1d6
  2454. (
  2455. 3
  2456. )
  2457. = 3
  2458. whoops
  2459. Mankanshoku M.: +2
  2460. Genshuku (GM): +2, so 5
  2461. J H.: rolling 1d6+2
  2462. (
  2463. 4
  2464. )
  2465. +2
  2466. = 6
  2467. Orerolled
  2468. Genshuku (GM): ...I'm sticking with 5
  2469. J H.: fff
  2470. slownet
  2471. ;w;
  2472. Genshuku (GM): Now, you figure out what to do with your minor action
  2473. Mankanshoku M.: (For the love of god, don't move to 4 or I will hit you with Steal Action)
  2474. Raitaki M.: (Do eet)
  2475. Matsubara Hotaru: i admit this is really fun so far
  2476. even if a bit slow but im sure the more people get the hang of it the faster itll be
  2477. Genshuku (GM): Yeah, you've got it~
  2478. J H.: I'm getting sleepy
  2479. and my internet is shit.
  2480. Genshuku (GM): pls, internet
  2481. Mankanshoku M.: I don't mind doing tabletop tomorrow as well but... please people read the rulebook.
  2482. Genshuku (GM): one more time though, decide what to do with your minor action, and then pass the turn
  2483. Mankanshoku M.: (Or what not do with it)
  2484. J H.: kk
  2485. might have to back off for tonight though
  2486. :3
  2487. Hmm...
  2488. Can I debuff it with like...
  2489. Amplify magic?
  2490. Genshuku (GM): Is it a minor action?
  2491. ...would Amplify magic do anything?
  2492. Mankanshoku M.: Not by itself no.
  2493. J H.: Well not unless I hexed the enemy afterwards.
  2494. Mankanshoku M.: You can't.
  2495. Hex = Minor action.
  2496. So afterwards would be like next turn.
  2497. AKA casting Hex now would be better.
  2498. J H.: hmm
  2499. Then I'll hex!
  2500. Genshuku (GM): Kyaaaa~
  2501. Hex has no rolls necessary, so you have applied that hex~
  2502. Mankanshoku M.: So it's Matsubara Hotaru.
  2503. ... why do all of us have needlessly long names me included?
  2504. Genshuku (GM): unless you want to pass to the youma
  2505. it's still an option!
  2506. J H.: ~~~
  2507. Hotaru~
  2508. Do the thing!
  2509. Kitagawa M.: A hex?
  2510. Mankanshoku M.: It's a witch thing
  2511. Priestesses dont' get access to that.
  2512. Kitagawa M.: What did it do?
  2513. Mankanshoku M.: It's basically poison damage
  2514. Kitagawa M.: Ah
  2515. Mankanshoku M.: Deals 1 damage a turn yadayada yada
  2516. Matsubara Hotaru: alrighty~!
  2517. so the poison damage can stack right?
  2518. Mankanshoku M.: I think Genshuku put a limit on that
  2519. 1 hex per turn
  2520. Shared or something.
  2521. Genshuku (GM): Alright, time to make a final decision on that clear balancing problem
  2522. Matsubara Hotaru: ohhh
  2523. Genshuku (GM): Hexes last forever, but only one hex can be placed on it per the entire turn, period
  2524. you can stack them, but I'm making it impossible to stack them like a full party witch funtime madness
  2525. or even just dedicating minor and major actions to hexing
  2526. Mankanshoku M.: There's a phrase in the book that says one hex a turn
  2527. under the hex.
  2528. Matsubara Hotaru: ahhh
  2529. Genshuku (GM): and I mean it to mean 'one hex per turn period, after a hex is placed, no other meguca can do so that turn'
  2530. Mankanshoku M.: Place a Hex on a target within a range of 0-2. The target takes 1 point of damage at the start of each round until the end of the scene. Damage from Hexes is not considered an attack. You can place multiple Hexes on the same target, but you can only place one Hex in a round.
  2531. I'm pretty sure a round/turn mean the same thing
  2532. Matsubara Hotaru: oh right
  2533. yeah
  2534. good point
  2535. Genshuku (GM): ...that means since JH placed a hex, you'll have to figure out something else to do with your minor action
  2536. But you've still got a major, so take your turn~
  2537. Matsubara Hotaru: indeed
  2538. J H.: hmm...
  2539. At this rate I might sleep soon.
  2540. ;w;
  2541. I'm getting a bit tired and I'm sure we can pick up tomorrow, ne?
  2542. ;w;
  2543. Genshuku (GM): at this point, we might have to play both phases on different days
  2544. let's try to get to the HP threshold before then, though
  2545. Matsubara Hotaru: okie dokie
  2546. J H.: My internet is being horribly shitty today.
  2547. ;w;
  2548. Matsubara Hotaru: thinking ofa good strategy
  2549. Genshuku (GM): Remember, you've got three other people to discuss it with~
  2550. Power of teamwork and whatnot
  2551. J H.: I'm lagging hard. ;w;
  2552. Matsubara Hotaru: alright, miyu, if i were to be in your space, i would get in your way correct?
  2553. Genshuku (GM): ...two and a half people. JH is half in reality and half in lagland
  2554. Are you intending to go into melee range?
  2555. Mankanshoku M.: ??
  2556. Matsubara Hotaru: given my weapon is a sword, yeah
  2557. Mankanshoku M.: Yeah you would get in the way
  2558. Genshuku (GM): you can attack at range either way
  2559. Matsubara Hotaru: oh
  2560. Mankanshoku M.: Of my plan to save the world by making sure you people don't die
  2561. Matsubara Hotaru: ok
  2562. J H.: :c
  2563. Hmm.
  2564. Genshuku (GM): you're a meguca, sword beams aren't out of the question
  2565. just know that ranged moves do less damage
  2566. and you guys aren't actually doing much to this thing's HP bar, and it's worrying
  2567. ...for you guys
  2568. J H.: I might move in on my next turn then. :3
  2569. Matsubara Hotaru: hmmm
  2570. Kitagawa M.: What does the heart by my icon mean?
  2571. I can gather what the golem's mean.
  2572. Genshuku (GM): it means that you're under the effects of REFLECTOR
  2573. Kitagawa M.: Ahhh
  2574. Genshuku (GM): at least, I'm pretty sure you still are
  2575. until Miyu goes again
  2576. which at this rate, might be 2 hours
  2577. don't overthink things!
  2578. Matsubara Hotaru: got that. hmmm basic range move is 1-2 while melee is 0
  2579. sword falls under melee right?
  2580. Genshuku (GM): don't think too much about the method of attack,, just think about what it'll gain you
  2581. ...but if that won't deter you, yeah, a sword would be melee
  2582. sword beams and crazy air cutting projectiles wouldn't be, though
  2583. Matsubara Hotaru: ...!
  2584. Genshuku (GM): you're a meguca
  2585. go nuts
  2586. Matsubara Hotaru: sword beam~ my element is also ice, so the beam can be ice elemented!
  2587. :D
  2588. alright, i'll attempt that
  2589. J H.: x33
  2590. Matsubara Hotaru: dice rolling was uh
  2591. @roll 1d6
  2592. shit i actually forgot lol
  2593. Genshuku (GM): it's /roll 2d6+Attacking Stat
  2594. Matsubara Hotaru: thanks!
  2595. Genshuku (GM): ~
  2596. Matsubara Hotaru: although should it be 1 dice? since thats what it says for basic ranged attacks (says 1d6)
  2597. just making sure
  2598. Genshuku (GM): that's damage
  2599. you're rolling to hit
  2600. Matsubara Hotaru: oh right
  2601. Genshuku (GM): what I told you to roll was accuracy~
  2602. Matsubara Hotaru: rolling 2d6+3
  2603. (
  2604. 4
  2605. +
  2606. 4
  2607. )
  2608. +3
  2609. = 11
  2610. Genshuku (GM): just enough to force me to roll manually
  2611. rolling 2d6+7
  2612. (
  2613. 5
  2614. +
  2615. 5
  2616. )
  2617. +7
  2618. = 17
  2619. Matsubara Hotaru: welp
  2620. Genshuku (GM): damn, son
  2621. yeah, trying to boost that above would be the worst idea
  2622. So, you missed ;_;
  2623. Matsubara Hotaru: welp yeah, i'll write that part out now
  2624. Genshuku (GM): christ, it's been 41 minutes since the last post
  2625. what has even taken up that time
  2626. Raitaki M.: Explaining Hex, discussing people flaking out soon
  2627. Genshuku (GM): ...yeah, sounds about right
  2628. J H.: ;w;
  2629. Mankanshoku M.: Stuff came up
  2630. I can't be back for at least 10-30 minutes
  2631. J H.: It IS late after all
  2632. Matsubara Hotaru: im sure the next battle session will be quicker provided nothing gets in the way irl
  2633. Mankanshoku M.: Family
  2634. J H.: ,,,
  2635. mmm
  2636. ueah
  2637. Genshuku (GM): and provided we read in the meantime
  2638. Matsubara Hotaru: ah right, ive used up only my major attack, i dont think i can do anything else useful for minor attack, so ending my turn there
  2639. J H.: kk i may need to post and stuff due to hex.
  2640. but...
  2641. fading fast. ;A;
  2642. Genshuku (GM): alright, pass turn to...jesus christ, I've forgotten who's already went this turn
  2643. Matsubara Hotaru: i think i was the last one
  2644. unless kasou didnt go yet
  2645. J H.: we should just pick up tomorrow
  2646. Genshuku (GM): once this turn resolves
  2647. Kitagawa M.: Yes.
  2648. Matsubara Hotaru: what time tomorrow?
  2649. Genshuku (GM): ...once we figure out where this turn even went
  2650. J H.: everything's kinda falling apart
  2651. ;w;
  2652. Genshuku (GM): when JH gets on, since they're the last to get on :V
  2653. Matsubara Hotaru: ah ok
  2654. J H.: I'm on all day.
  2655. Matsubara Hotaru: sweet
  2656. what about you apathy and kasou?
  2657. Genshuku (GM): ...when we all gather in one place, then, since my only benchmark is gone
  2658. Apathy is gone right now because FAMILY
  2659. Matsubara Hotaru: rip
  2660. so yeah i was the last one
  2661. that round
  2662. Genshuku (GM): yeah, you were, I checked
  2663. had to be sure
  2664. alright, final action today
  2665. rolling 2d6+6
  2666. (
  2667. 1
  2668. +
  2669. 2
  2670. )
  2671. +6
  2672. = 9
  2673. amazing rolls
  2674. Kitagawa M.: So that's an attack?
  2675. Is it?
  2676. Genshuku (GM): Yes, but see, it was very low
  2677. When your defense stat + 4 EXCEEDS the result of the offending roll
  2678. you can use passive defense t
  2679. enter key pls
  2680. you can use passive defense, which is treated like defense stat + 4 without you needing to roll
  2681. Kitagawa M.: Okay.
  2682. Raitaki M.: Aww, no rolling anyways for explosive dice?
  2683. ; v;
  2684. Genshuku (GM): as your defense is 6, you would have 10, which beats 9 anyway
  2685. Kitagawa M.: Well, what happens if I roll then?
  2686. Raitaki M.: And so it's more or less like taking 10 in DnD?
  2687. Genshuku (GM): you get more chances of gaining needless overcharge, or if you're crazy, you can use it as a shot to intentionally get yourself hit
  2688. Kitagawa M.: That would be dumb.
  2689. Genshuku (GM): in most, if not all, cases...it would be
  2690. so, you're using passive defense
  2691. therefore, MISS
  2692. defense is great
  2693. Kitagawa M.: And then my turn?
  2694. Genshuku (GM): And then it would be your turn but everyone's falling asleep
  2695. Kitagawa M.: Ah
  2696. Tomorrow then.
  2697. Genshuku (GM): So we'll have to cut it here for now
  2698. Kitagawa M.: When tomorrow?
  2699. Genshuku (GM): please note how much OC you've gotten, and in which stat you've gotten it in
  2700. it's important
  2701. If you've forgotten, comb the logs so I don't have to
  2702. Kitagawa M.: ?
  2703. Genshuku (GM): as for when tomorrow...I was originally scheduling things around JH's time limits, but that's ceased
  2704. Kitagawa M.: Ah.
  2705. Genshuku (GM): so I have no idea, so...whenever everyone's gathered up and not busy
  2706. Kitagawa M.: I think I have a pathfinder game tomorrow.
  2707. Around 12/1 my time.
  2708. Genshuku (GM): Then, let me know when you're back from that game so I can mark you as ready
  2709. tomorrow, we'll have time to actually work out the times we're ACTUALLY here
  2710. ...in the meantime, read that book good, and understand your abilities~
  2711. Kitagawa M.: Okay.
  2712. ^^
  2713. Matsubara Hotaru: ill be here all day
  2714. Genshuku (GM): alright, I'll call you whenever, then~
  2715. Kitagawa M.: See ya!
  2716. Genshuku (GM): Have fun~
  2717. Matsubara Hotaru: :3
  2718. Mankanshoku M.: So
  2719. Matsubara Hotaru: so sa so sa so
  2720. today i learned that a tv show in 2009 cameoed Earthbound... complete with its box too
  2721. Mankanshoku M.: vanishing
  2722. Matsubara Hotaru: .
  2723. Mankanshoku M.: FOREVER
  2724. NEVER TO RETURN
  2725. Also I don't know if I can come tomorrow
  2726. I /can/ probably get online via tablet
  2727. but I won't be able to move tokens
  2728. (There's a loophole in that you request the desktop version)
  2729. Mankanshoku M.: Tomorrow parents are taking me and my sister's family out to a buffet
  2730. Matsubara Hotaru: ahhh ok
  2731. Mankanshoku M.: I'm in
  2732. Matsubara Hotaru: or are you
  2733. Mankanshoku M.: Can't use the board
  2734. Kitagawa M.: It takes time.
  2735. If you don't see white squares it's loading.
  2736. Mankanshoku M.: I'm on a tablet
  2737. Kitagawa M.: Still applies.
  2738. Mankanshoku M.: Nope
  2739. Kitagawa M.: What do you see?
  2740. Mankanshoku M.: I can see the board
  2741. I can't interact with the icons
  2742. Kitagawa M.: You can't interact with icons that aren't yours.
  2743. Mankanshoku M.: I'm not an idiot i know
  2744. Kitagawa M.: For instance, I can only interact with Kitagawa.
  2745. Ah.
  2746. Mankanshoku M.: I can't drag my icon
  2747. Kitagawa M.: Oh.
  2748. Mankanshoku M.: It's a tablet
  2749. Kitagawa M.: Well, GM can do that.
  2750. Mankanshoku M.: I used loop hole abuse
  2751. Request desktop site
  2752. Usually tablet access is paid only
  2753. Kitagawa M.: That's BS.
  2754. Mankanshoku M.: rolling 2d6+9
  2755. (
  2756. 1
  2757. +
  2758. 6
  2759. )
  2760. +9
  2761. = 16
  2762. Kitagawa M.: Anyway, GM can move your icon if you can;t.
  2763. Matsubara Hotaru: yeah so nothing is really stoppin gus from this
  2764. stopping us*
  2765. Mankanshoku M.: I never said it would
  2766. Just difficu
  2767. Genshuku (GM): oh
  2768. Mankanshoku M.: Missing jh
  2769. Hi?
  2770. Hewwo
  2771. Hewwwwwooooo
  2772. Someone say hi
  2773. Kitagawa M.: Hi
  2774. Mankanshoku M.: Kay
  2775. Kitagawa M.: :3
  2776. Matsubara Hotaru: hello
  2777. Kitagawa M.: Hello hello
  2778. Mankanshoku M.: Kay
  2779. My map is covered in android images but i an deal with it
  2780. All there important stuff is visible
  2781. Especially miyu's suffering
  2782. J H.: Nyaa~
  2783. IT BEGINS.
  2784. Genshuku (GM): The start of the next round is yours for the taking, guys~
  2785. Hopefully you've...all read the rulebook this time ;_;
  2786. J H.: Okay! So if I move one more space, I can start meleeing it? :3
  2787. Mankanshoku M.: I'll go last
  2788. J H.: 'cuz that's what I'm plannin'
  2789. Genshuku (GM): You CAN, but should you
  2790. ...it would help chop up the DR, but again, SHOULD you
  2791. J H.: hmm..
  2792. Mankanshoku M.: Also you need two moves to melee
  2793. Also that thing is stunned
  2794. Kitagawa M.: Isn't it my turn?
  2795. Genshuku (GM): It can actually be anyone's turn now
  2796. Mankanshoku M.: We can change the turn order
  2797. Kitagawa M.: I thought- mm.
  2798. Oh.
  2799. Mankanshoku M.: Sometimes
  2800. Usimg a dofferemt order ks netter
  2801. J H.: Hmmm.
  2802. Mankanshoku M.: In other situatipmd
  2803. Genshuku (GM): dofferemt.
  2804. J H.: What she tried to say!
  2805. Mankanshoku M.: No aurtocorrect
  2806. Genshuku (GM): stiuatipmd.
  2807. aurtocorrect
  2808. J H.: yes
  2809. Genshuku (GM): ...netter.
  2810. Mankanshoku M.: You done yet?
  2811. Genshuku (GM): yeah done now
  2812. J H.: Hmm...
  2813. Kitagawa M.: stupid + situation = stiuatipmd
  2814. I'm keeping that/
  2815. J H.: Wait, I cast a hex on it yeah?
  2816. Genshuku (GM): This is the next round!
  2817. Mankanshoku M.: You did.
  2818. Genshuku (GM): ...Speaking of which
  2819. J H.: I can amplify it though! :D
  2820. Mankanshoku M.: Yes
  2821. Genshuku (GM): you can! And I just gave it the hex damage, too, so I haven't forgotten
  2822. J H.: Okay then, lemme fluff that out, I guess.
  2823. And next turn I'll probably get into melee range. :3c
  2824. Matsubara Hotaru: :3c
  2825. Mankanshoku M.: If you dare move
  2826. I'll steal your turn literally
  2827. J H.: Alright then, lemme fluff!
  2828. Kitagawa M.: floofles
  2829. J H.: ~
  2830. Boostin' mah hexin'
  2831. Mankanshoku M.: So what now?
  2832. ... Oi.
  2833. Genshuku (GM): pop quiz: what comes after your turn
  2834. Matsubara Hotaru: :3c
  2835. Mankanshoku M.: She has a major left
  2836. Genshuku (GM): ...and yeah, there's that
  2837. Amplify is a minor action, after all
  2838. J H.: Ahah~
  2839. Can I attack now, too, then~?
  2840. Mankanshoku M.: Yes
  2841. J H.: Lemme roll, then fluff~
  2842. rolling 2d6+8
  2843. (
  2844. 6
  2845. +
  2846. 3
  2847. )
  2848. +8
  2849. = 17
  2850. Genshuku (GM): You know what comes next, right~?
  2851. Mankanshoku M.: Roll another
  2852. And one attack over charge
  2853. J H.: Ehhh? D:
  2854. Mankanshoku M.: ... People don't read rules do they.
  2855. Genshuku (GM): I thought we all went over this multiple times
  2856. ...and this was in 3rd Edition
  2857. J H.: Ah hold on, was just confused!
  2858. Genshuku (GM): We can't afford more confused people ;_;
  2859. J H.: rolling 2d6+8
  2860. (
  2861. 5
  2862. +
  2863. 2
  2864. )
  2865. +8
  2866. = 15
  2867. Genshuku (GM): dammit jh
  2868. J H.: fff
  2869. I didn't mean 2d6 dice pls
  2870. Genshuku (GM): and you didn't mean to add anything to it either
  2871. you rolled a 6
  2872. 6's explode
  2873. J H.: Alright then
  2874. Rollin' a 1d6 for overcharge.
  2875. 'cuz Sol's wording confused me. D:
  2876. Genshuku (GM): y-you're supposed to just know, because you read the rules, and you played magical burst before
  2877. J H.: I haven't played in a few years. :IIII
  2878. Literally.
  2879. And I played 3rd ed. Rules are roughly similar, but I'm a bit rusty, even if I read'em over for this.
  2880. No worries though.
  2881. rolling 1d6
  2882. (
  2883. 1
  2884. )
  2885. = 1
  2886. fuck me
  2887. Mankanshoku M.: 18
  2888. J H.: Well something's going to die and it isn't the boss. :I
  2889. Mankanshoku M.: For the record i am at 1AOC and 2DOC
  2890. Genshuku (GM): rolling 2d6+7
  2891. (
  2892. 4
  2893. +
  2894. 5
  2895. )
  2896. +7
  2897. = 16
  2898. Well, 18 is still a large number, and you've foiled a perfectly good defense with it
  2899. roll 1d6+2, cause you rolled OC and hit with a ranged attack!
  2900. J H.: rolling 1d6+2
  2901. (
  2902. 2
  2903. )
  2904. +2
  2905. = 4
  2906. Dayum.
  2907. Genshuku (GM): Well, you tried!
  2908. Mankanshoku M.: Whp
  2909. Whos is next?
  2910. J H.: :c
  2911. Genshuku (GM): Give it a fluff once you've passed the turn to someone else!
  2912. Matsubara Hotaru: hm
  2913. J H.: Doin' so!
  2914. Genshuku (GM): p-preferably, pass the turn before the fluff
  2915. J H.: I know, I know!
  2916. Hmm...
  2917. Hotaru next~!
  2918. Since sol wanted to go next!
  2919. So...did I hit it or what?
  2920. Mankanshoku M.: Who is next?
  2921. J H.: I'm fluffin' atm. :
  2922. Genshuku (GM): You did, it's just that it could have done more ;_;
  2923. Matsubara Hotaru: me next
  2924. Mankanshoku M.: Sol or Hotaru?
  2925. Kay
  2926. Go hotaru
  2927. Matsubara Hotaru: Alright I'll attempt at the sword beam again
  2928. thew last time was just a fluke!
  2929. Mankanshoku M.: 3atk is suffering
  2930. Matsubara Hotaru: it really is
  2931. ;_;
  2932. rolling 2d6
  2933. (
  2934. 1
  2935. +
  2936. 3
  2937. )
  2938. = 4
  2939. fuck me
  2940. Mankanshoku M.: Total 7
  2941. Matsubara Hotaru: oh oops
  2942. Genshuku (GM): I have a distinct feeling that even if you added your offense, it wouldn't amount to much
  2943. Matsubara Hotaru: forgot to put my atk
  2944. Mankanshoku M.: 3 atk 6 sup 9 def
  2945. Witch
  2946. Genshuku (GM): why is this a witch
  2947. Matsubara Hotaru: blame the generator :l
  2948. Genshuku (GM): don't tell me you rolled your stats
  2949. you rolled your stats
  2950. Matsubara Hotaru: WELP
  2951. J H.: brb
  2952. Matsubara Hotaru: I BLAME APATHY FOR NEVER POINTIN THIS OUT BEFORE WE BEGAN
  2953. Matsubara Hotaru bops
  2954. Genshuku (GM): that's like, the one thing you're not supposed to just randomly roll ;_;
  2955. Mankanshoku M.: Read the rules?
  2956. Matsubara Hotaru: shhh lemme pretend im not at fault
  2957. (because it totally is)
  2958. Genshuku (GM): it's too late, too much has happened, I must blame EVERYONE
  2959. Mankanshoku M.: Me?!
  2960. Matsubara Hotaru: yes even you... you know what you did!
  2961. Genshuku (GM): ...except you
  2962. Raitaki M.: M-Me?
  2963. ;_;
  2964. Genshuku (GM): ...and yeah I guess you too
  2965. 3/5 is everyone right
  2966. Matsubara Hotaru: yes
  2967. Mankanshoku M.: So okay
  2968. Hex
  2969. If you move
  2970. I'll do something everyone besides Shuku will hate
  2971. Oni sama~
  2972. Mankanshoku M.: Waiting is suffering!
  2973. Matsubara Hotaru: wait but didnt JH just used hex
  2974. Mankanshoku M.: No she amplified
  2975. Matsubara Hotaru: ah okay! good!
  2976. Genshuku (GM): Meaning, you can place your own hex this turn!
  2977. Matsubara Hotaru: yep! alright so I use hex! this one also has rolling for accuracy as well, right?
  2978. Mankanshoku M.: No
  2979. Genshuku (GM): It's actually an auto-connect, which makes it neat
  2980. Matsubara Hotaru: awesome
  2981. Genshuku (GM): Once you're all set and done, do FLUFF YOUR BATTLE TEXT in the main chat...after passing your turn to someone else
  2982. Matsubara Hotaru: okay so i use Hex. so that uses up my minor action. ive already rolled earlier for the melee range attack and had a 7
  2983. basic range*
  2984. not melee
  2985. Genshuku (GM): yeah, you've used your major and minor, so you're not much lest to do
  2986. Matsubara Hotaru: alrgihty
  2987. Genshuku (GM): you can pass your turn to Miyu, Mankanshoku, or...the youma, for some reason?
  2988. Matsubara Hotaru: obviously ill pick youma :^)
  2989. jk
  2990. miyu's turn
  2991. Mankanshoku M.: Get over here. I roll a basic attack and give mysekf one attack OC.
  2992. rolling 2D6 +9
  2993. (
  2994. 1
  2995. +
  2996. 4
  2997. )
  2998. +9
  2999. = 14
  3000. Genshuku (GM): rolling 2d6+7
  3001. (
  3002. 1
  3003. +
  3004. 2
  3005. )
  3006. +7
  3007. = 10
  3008. ...Huh, you managed it this time!
  3009. Mankanshoku M.: Rolling for damage
  3010. Genshuku (GM): ...also, you want Defense OC
  3011. Mankanshoku M.: rolling 1d6 +2
  3012. (
  3013. 2
  3014. )
  3015. +2
  3016. = 4
  3017. Oh okay
  3018. Genshuku (GM): ...and as you're not in melee range, you just got a 2
  3019. Mankanshoku M.: 1attack 3defence overcharge
  3020. I am in melee range.
  3021. Genshuku (GM): The movement happens AFTER the attack is completed
  3022. Mankanshoku M.: Okay
  3023. Reflector is on me this time
  3024. I pass my turn to the youma
  3025. Kitagawa M.: Youma moved
  3026. Genshuku (GM): The Youma was DRAGGED
  3027. Do fluff it while the youma takes its turn
  3028. Kitagawa M.: Oh, isn't up yet.
  3029. Genshuku (GM): (that was at Sol)
  3030. J H. sighs...
  3031. J H.: Goddamnit...
  3032. I just found out my freezer broke.
  3033. Like completely.
  3034. Kitagawa M.: : <
  3035. J H.: I need to brb for a while longer to figure out what the hell's wrong with it. :/
  3036. -w-
  3037. Genshuku (GM): Taking a swing at Miyu!
  3038. Mankanshoku M.: Youma turn.
  3039. Genshuku (GM): rolling 2d6+6
  3040. (
  3041. 1
  3042. +
  3043. 6
  3044. )
  3045. +6
  3046. = 13
  3047. rolling 1d6
  3048. (
  3049. 1
  3050. )
  3051. = 1
  3052. pls
  3053. Mankanshoku M.: rolling 2d6+3
  3054. (
  3055. 3
  3056. +
  3057. 6
  3058. )
  3059. +3
  3060. = 12
  3061. Lol
  3062. One morw def overcharge
  3063. At4doc
  3064. Genshuku (GM): the fun starts soon
  3065. Mankanshoku M.: rolling 1d6
  3066. (
  3067. 6
  3068. )
  3069. = 6
  3070. Genshuku (GM): yep
  3071. Mankanshoku M.: ....
  3072. Genshuku (GM): keep going
  3073. Mankanshoku M.: rolling 1d6
  3074. (
  3075. 1
  3076. )
  3077. = 1
  3078. Genshuku (GM): what an ending
  3079. Mankanshoku M.: 5doc
  3080. Genshuku (GM): if only you were a priestess
  3081. Mankanshoku M.: Youre stunned so your turn ends
  3082. Genshuku (GM): ...speaking of which, the last person to go is Mankanshoku
  3083. who has power dampening as a skill
  3084. and you just rolled one
  3085. your thing to handle :3c
  3086. Mankanshoku M.: Shuku needs to read the rules
  3087. Genshuku (GM): and by Mankanshoku I mean Kaosukage
  3088. Mankanshoku M.: As well as fluff the failed attack
  3089. Genshuku (GM): I'll get there, I'll get there
  3090. Kitagawa M.: I know I have power dampening, and what do you mean I was last to go?
  3091. J.H. just had a turn.
  3092. And Miyu
  3093. Mankanshoku M.: You are last to go
  3094. Kitagawa M.: Oh, I'm next you mean.
  3095. Mankanshoku M.: Yes
  3096. Kitagawa M.: So... now?
  3097. Mankanshoku M.: Yes
  3098. Kitagawa M.: Okay...
  3099. Apparently if I get a one I can remove a Overcharge.
  3100. Would have been nice ot see that sooner, tough I guess there wasn't any then. Who has one now?
  3101. Genshuku (GM): it need not be only yourself
  3102. Kitagawa M.: I know, it says others.
  3103. Genshuku (GM): as in, anyone else can roll that 1
  3104. (like Miyu just did)
  3105. Kitagawa M.: Ohhh
  3106. Genshuku (GM): (and miyu is sort of slowly drowning in OC)
  3107. Kitagawa M.: And I can dampen it anyway?
  3108. Genshuku (GM): yes
  3109. Kitagawa M.: Okay, let's do that.
  3110. Mankanshoku M.: Once
  3111. Kitagawa M.: Yeah, I see once, but it's needed.
  3112. Genshuku (GM): once per scene, but it's still a good thing, I'd imagine :V
  3113. Kitagawa M.: I'll add in the flavor then.
  3114. Mankanshoku M.: Yeah but prerequisites are ass
  3115. It's also a free action
  3116. Kitagawa M.: I see, I can still act then./
  3117. Mankanshoku M.: It's a side effect
  3118. Of your rolls
  3119. Kitagawa M.: I'll add thatin then figure out my move.
  3120. Okay.
  3121. Now, Golem is over there. I guess I'll move up.
  3122. Mankanshoku M.: Uh
  3123. Fuck no
  3124. Kitagawa M.: : <
  3125. I did bad?
  3126. Mankanshoku M.: I activate speed boost
  3127. Kitagawa M.: ?"
  3128. Mankanshoku M.: If you are actually moving
  3129. I'll do it
  3130. Kitagawa M.: Eh?
  3131. Genshuku (GM): ...Speed Boost is a free action (and can be used at any time) that costs a substantial amount of OC and gives the user a Minor action to be done right then and there
  3132. Kitagawa M.: Doesn't it have ot be Miyu's turn to do it?
  3133. Genshuku (GM): it doesn't
  3134. Kitagawa M.: So you can do free actions whenever?
  3135. Genshuku (GM): At least if the conditions for it being done are met
  3136. ...in the case of speed boost, that's literally 'whenever'
  3137. Kitagawa M.: Okay... so you don't want me ot dampen you?
  3138. But you look so dry.
  3139. And explody.
  3140. Genshuku (GM): no, he doesn't want you to move
  3141. Mankanshoku M.: Also dampen overchgarge doesn't work that way
  3142. Kitagawa M.: You said it took an OC off.
  3143. Mankanshoku M.: That's half the story
  3144. Genshuku (GM): ...definite 'that way', since it looked like it was done right
  3145. Kitagawa M.: ^
  3146. Mankanshoku M.: No. It had to be done on the prestesses magical challenges last time i checkws
  3147. But eh
  3148. Genshuku (GM): it doesn't specify
  3149. Mankanshoku M.: Kay
  3150. Genshuku (GM): so it can be done whenever
  3151. Mankanshoku M.: I'll take it
  3152. Genshuku (GM): so as long as someone rolls a 1
  3153. Mankanshoku M.: 4DoC
  3154. Kitagawa M.: Thank you.
  3155. Now.
  3156. You don't want me ot move?
  3157. Genshuku (GM): that said, poor communication kills
  3158. communicate better, and everyone here might just git gud yet
  3159. Kitagawa M.: Right. So why aren't I moving?
  3160. Raitaki M.: Genshuku, I think that was Power Dampening you were thinking of
  3161. "Dampen Overcharge
  3162. Free Action, 2/Scene, 1 Overcharge (Support)
  3163. When an ally takes Overcharge from an action, use this talent to reduce the amount of Overcharge they take from that ac-
  3164. tion to half (round down)."
  3165. Genshuku (GM): I keep mixing up those names
  3166. ...but, it doesn't specify it for the other one
  3167. Mankanshoku M.: ???
  3168. Oh right
  3169. Domt move the golem is melee, i can afforf to get hit/reflect
  3170. Genshuku (GM): afforf
  3171. Kitagawa M.: So what do I do?
  3172. Mankanshoku M.: And ill drag it back to my tile no matter what
  3173. Ranged attack? The usual
  3174. Genshuku (GM): become hammer bros
  3175. Kitagawa M.: Oh yeah.
  3176. Genshuku (GM): ...or fire a beam from your hammer
  3177. really, flavor it however
  3178. Kitagawa M.: Okay.
  3179. I'll roll first.
  3180. Mankanshoku M.: Or use a boomerahammer
  3181. Kitagawa M.: I was thinking it would extend and hitthe golem anyway, but the lenth makes it weaker, thus ranged.
  3182. Mankanshoku M.: Kay.
  3183. Genshuku (GM): Sounds fun~
  3184. Kitagawa M.: But roll first.
  3185. So, same as before, but one dice?
  3186. Genshuku (GM): you roll the same thing for accuracy for both melee and ranged attacks
  3187. it's damage that will differ
  3188. ...try to remember what you roll for attack accuracy yourself ;_;
  3189. Kitagawa M.: Okay.
  3190. rolling 1d6 + 5
  3191. (
  3192. 5
  3193. )
  3194. +5
  3195. = 10
  3196. Is that about right?
  3197. Mankanshoku M.: No
  3198. Kitagawa M.: Oh, not D6?
  3199. Mankanshoku M.: 2d6
  3200. Kitagawa M.: Ranged.
  3201. Mankanshoku M.: 2d6
  3202. Kitagawa M.: I thought it was only one D6 with it was ranged.
  3203. Oh, they just said... derp.
  3204. rolling 2d6 + 5
  3205. (
  3206. 6
  3207. +
  3208. 4
  3209. )
  3210. +5
  3211. = 15
  3212. There.
  3213. Sorry.
  3214. Mankanshoku M.: 6exploded
  3215. Genshuku (GM): Exploding 6's
  3216. you know what happens when you roll a 6, right?
  3217. (this will be on your test)
  3218. Kitagawa M.: I get an overcharge.
  3219. Genshuku (GM): ...and?
  3220. J H.: Backle!
  3221. Sorry!
  3222. Kitagawa M.: I don't know.
  3223. J H.: Bad news, freezer is broken still.
  3224. Good news, I found another outlet to plug it in.
  3225. Mankanshoku M.: ...
  3226. J H.: Worse news: All my food is spoiled.
  3227. Kitagawa M.: : <
  3228. I'm looking it up.
  3229. J H.: I am so pissed atm
  3230. Matsubara Hotaru: they got spoiled that fast? :C
  3231. Genshuku (GM): ;_;
  3232. J H.: No I mean.
  3233. The freezer has been broken for LONGER than today.
  3234. And I only noticed it tonight.
  3235. Matsubara Hotaru: welp
  3236. fuck
  3237. J H.: :c
  3238. Anyway!
  3239. What's goin' awn?
  3240. Mankanshoku M.: Cold rage
  3241. Genshuku (GM): Kitagawa is getting familiar with the rules again
  3242. Kitagawa M.: When you incur Overcharge when making
  3243. an attack (by rolling 6s or by using Boost), you get +2 to damage per point of Overcharge, and if you manage to incur Overcharge
  3244. while defending and still take damage, it reduces the damage by 2 per point of Overcharge.
  3245. FOund it!
  3246. Genshuku (GM): ...and one more thing!
  3247. Kitagawa M.: Bad tihngs happen?
  3248. Mankanshoku M.: ...
  3249. You lied to me
  3250. You said you read the rules
  3251. Genshuku (GM): page 37
  3252. the bottom
  3253. Kitagawa M.: Challenges?
  3254. Genshuku (GM): yes, read it
  3255. Kitagawa M.: Unlike with normal challenges, if a die comes up a 6, you roll another die (1d6) and add it to your total, and you
  3256. keep rolling more dice and adding them as long as you keep rolling 6s. However, for each time you roll a 6 you also take a
  3257. point of Overcharge on the attribute you’re using.
  3258. g 38 g
  3259. Remember that you don’t get extra dice on a 6 if you’re using a normal attribute, or when you roll dice for damage (though
  3260. you do get a flat +2 to damage for every point of Overcharge incurred for an attack).
  3261. Kitagawa M.: Any time you get 10 or more Overcharge points on an attribute, you immediately have Fallout.
  3262. Genshuku (GM): Yep, though only about half of that is directly relevant right now
  3263. the top half
  3264. >Unlike with normal challenges, if a die comes up a 6, you roll another die (1d6) and add it to your total
  3265. Kitagawa M.: Oh.
  3266. Okay.
  3267. rolling 1d6
  3268. (
  3269. 5
  3270. )
  3271. = 5
  3272. So 20?
  3273. Genshuku (GM): Yeeeep!
  3274. Kitagawa M.: : DDD
  3275. Genshuku (GM): rolling 2d6+7
  3276. (
  3277. 4
  3278. +
  3279. 4
  3280. )
  3281. +7
  3282. = 15
  3283. As it exceeds my 15, it hits!
  3284. Kitagawa M.: That's lucky then.
  3285. Genshuku (GM): Now for your next challenge: figure out how much damage you should be doing
  3286. Kitagawa M.: Mmm.
  3287. I don't need to roll agian, as far as I know...
  3288. I got 20 to your 15. Is it 5?
  3289. Mankanshoku M.: ....
  3290. Genshuku (GM): you do need to roll something
  3291. Mankanshoku M.: I'm done
  3292. Kitagawa M.: Okay.
  3293. Mankanshoku M.: Roll 1d6
  3294. Kitagawa M.: rolling 1d6
  3295. (
  3296. 2
  3297. )
  3298. = 2
  3299. J H.: D:
  3300. Mankanshoku M.: Add 2 because exploded dice
  3301. Kitagawa M.: 4
  3302. rolling 1d6 + 2
  3303. (
  3304. 5
  3305. )
  3306. +2
  3307. = 7
  3308. Mankanshoku M.: You deal 4 damage
  3309. Kitagawa M.: Oh.
  3310. Genshuku (GM): you don't need to reroll the dice when you only mess up what goes AFTER the dice
  3311. you only have to roll again if you roll too much dice or too little
  3312. otherwise I'll just use the first result's riceroll anyway
  3313. Kitagawa M.: Okay, sorry, I wasn't sure.
  3314. Genshuku (GM): so, 4!
  3315. Kitagawa M.: 4 it is.
  3316. Got it.
  3317. Mankanshoku M.: I'll tell everything. I'm done hoping for people to read the rules
  3318. J H.: :o
  3319. Genshuku (GM): Fluff it in the channel, and the next turn will begin
  3320. I don't imagine Mankanshoku (the character) will be going first this time around, so someone pick up the turn while they flavor!
  3321. Mankanshoku M.: youma goes first
  3322. I'm being serious
  3323. Get the risk out of the way while i still have reflector
  3324. Genshuku (GM): ...Does anyone have an objection
  3325. Kitagawa M.: No.
  3326. It makes narritive sense for the golem to react.
  3327. Possibly at the closest thing.
  3328. Genshuku (GM): Good enough of a vote! ...And good enough of a guess, too!
  3329. Kitagawa M.: ^^
  3330. I am a writer, even if I am not a rule guy.
  3331. Genshuku (GM): At the Miyu-Miyu Yoshi-sho!
  3332. rolling 2d6+6
  3333. (
  3334. 4
  3335. +
  3336. 4
  3337. )
  3338. +6
  3339. = 14
  3340. check em
  3341. J H.: :3
  3342. Waiting for my turn. :u
  3343. Matsubara Hotaru: :u
  3344. J H.: Gimme a mo to fluff reaction. D:
  3345. Genshuku (GM): It's OK, Miyu's brb'ing for a few moments, you've got plenty of time
  3346. ...I imagine they reset to refresh their super phone power
  3347. J H.: I figure glowy Mankanshuku is a bad thing, yes? :I
  3348. J H. obvious question, obvious answer. :I
  3349. Genshuku (GM): there's a lot of things bad, and the golem is probably all of them
  3350. Raitaki M.: Magic contamination~
  3351. She's gonna start spawning abyssal spawn any minute, nơ.
  3352. now.
  3353. Kitagawa M.: Oh noooo
  3354. Matsubara Hotaru: o3 o
  3355. Mankanshoku M.: rolling 2d6 +3
  3356. (
  3357. 4
  3358. +
  3359. 4
  3360. )
  3361. +3
  3362. = 11
  3363. Genshuku (GM): funny thing, my attack roll was also two fours
  3364. Mankanshoku M.: I'll take the hit
  3365. Genshuku (GM): did you know?
  3366. this is the first hit the boss has gotten
  3367. J H.: D:
  3368. Genshuku (GM): Youma have a small amount of extra damage atop their normal damage, cause they big, and they bad
  3369. rolling 1d6+2+2
  3370. (
  3371. 1
  3372. )
  3373. +2+2
  3374. = 5
  3375. Mankanshoku M.: I take 2 damage.
  3376. You take 3.
  3377. Genshuku (GM): doesn't seem to be helping out much right now
  3378. Mankanshoku M.: Thanks for the meal1
  3379. Genshuku (GM): it might have pretended to hurt if I rolled...more than one
  3380. edit your resolve on your token accordingly!
  3381. I'll also pass to you
  3382. Mankanshoku M.: I'll attack you in the jabba without any tricks
  3383. roll 2d6 +9
  3384. rolling 2d6 +9
  3385. (
  3386. 1
  3387. +
  3388. 5
  3389. )
  3390. +9
  3391. = 15
  3392. I think I need tricks
  3393. Genshuku (GM): rolling 2d6+7
  3394. (
  3395. 1
  3396. +
  3397. 1
  3398. )
  3399. +7
  3400. = 9
  3401. silly rabbit tricks are for kids
  3402. Mankanshoku M.: Also Genshuku needs to fluff as well
  3403. Okay so damage step.
  3404. rolling 1d6 +2
  3405. (
  3406. 4
  3407. )
  3408. +2
  3409. = 6
  3410. Genshuku (GM): we'll have to fluff this whole exchange at once~
  3411. it's time
  3412. Mankanshoku M.: It's time.
  3413. Genshuku (GM): you go on and fluff the exchange
  3414. Mankanshoku M.: Also you need to fluff FIRST
  3415. Genshuku (GM): hold off on passing the turn
  3416. Mankanshoku M.: For hitting me
  3417. And then me hitting you
  3418. and then things exploding
  3419. I got the fluff ready for the taking pain and returning it twofold though!
  3420. (You did 2 damage, I dealt 6 !)
  3421. Genshuku (GM): Then, you go for it!
  3422. Mankanshoku M.: And now
  3423. It's yours
  3424. Genshuku (GM): also, I assume you're giving yourself reflector again
  3425. Mankanshoku M.: Of course~
  3426. Once the reflector starts up
  3427. This is my Damage reduction party
  3428. Boss with damage reduction? MEET DAMAGE REFLECTION
  3429. Kitagawa M.: So I'm guessing the propecies are vauge enough that they can fit just about anything?
  3430. Mankanshoku M.: (They should be .)
  3431. Genshuku (GM): well, I can't completely predict the soon future
  3432. but you bet I got it spot on this time
  3433. ...the prophecy wasn't good enough to say what happened AFTER it though
  3434. only that it was bad
  3435. Kitagawa M.: Oh no he's tearing about the carpet of time!
  3436. *apart
  3437. Matsubara Hotaru: welp my browser is glitchy imma rejoin
  3438. Kitagawa M.: The golem broke her browser!
  3439. J H.: :o
  3440. Kitagawa M.: It's picking us off one by one!
  3441. J H.: how's the turn order. D:
  3442. :333
  3443. Kitagawa M.: It broke the turn order!
  3444. J H.: ;w;
  3445. Kitagawa M.: All is madness and chaos!
  3446. Mankanshoku M.: Eh.
  3447. Picking us off one by one
  3448. Not going to happen
  3449. Mankanshoku M. is a good knight
  3450. Mankanshoku M. has speed burst
  3451. Mankanshoku M. will ABUSE IT
  3452. Genshuku (GM): Alright, now that you can assess the new situation
  3453. you may now pass the turn
  3454. Mankanshoku M.: The situation hasn't changed
  3455. It's just prettier!
  3456. Also your golem is yellow
  3457. It was green before
  3458. What happened?
  3459. Genshuku (GM): It got real
  3460. expect it to attack a bit differently from hereon out
  3461. Mankanshoku M.: Really? It still looks like it's going to die though
  3462. Genshuku (GM): try it
  3463. Mankanshoku M.: I pass my turn to Kitigawa
  3464. I will.
  3465. I've fought on another battelfield
  3466. Kitagawa M.: Is the picture more yelloow of is that me?
  3467. Mankanshoku M.: I thought I just mentioned that
  3468. Genshuku (GM): it's orange, that's orange
  3469. J H.: :o
  3470. J H. rolls about!
  3471. Mankanshoku M.: I pass the turn to Kitigawa.
  3472. Kitagawa M.: Okay.
  3473. How many overbursts do I have, actually?
  3474. Mankanshoku M.: If you roll 6s, unlimited
  3475. Kitagawa M.: one, two... I'm pretty sure at least two.
  3476. Mankanshoku M.: I'm at 1A 4D 0S
  3477. And that's a good thing
  3478. You /dp
  3479. do not
  3480. want to see that S get bigger
  3481. Kitagawa M.: I gather.
  3482. Mankanshoku M.: And if things happen that I don't like.
  3483. IT WILL
  3484. Kitagawa M.: So, I'm glowing at this point?
  3485. Mankanshoku M.: No.
  3486. It's just your ordinary turn
  3487. Don't let the colour change scare you
  3488. I'll deal with everything.
  3489. Kitagawa M.: Okay, well, my move...
  3490. I think I can use Shield.
  3491. Genshuku (GM): Shield is a free action
  3492. you can only use it when someone takes damage
  3493. and you use it WHEN they do
  3494. Kitagawa M.: It'll use up a S Overcharge it says, but I don't know if I have that kind. I didn't know there are different kinds.
  3495. Mankanshoku M.: Also, Kitigawa, before you START
  3496. I want to take damage.
  3497. Kitagawa M.: I see that.
  3498. Mankanshoku M.: Just putting that out there.
  3499. Kitagawa M.: But I don't.
  3500. Raitaki M.: Overcharge costs involve GAINING them
  3501. Kitagawa M.: Oh.
  3502. Raitaki M.: Since having overcharge is a bad thing
  3503. Kitagawa M.: Oh yeah, it says it takes them.
  3504. Mankanshoku M.: If it's more than 8 though
  3505. I want a shield
  3506. 8 or more, give me a shield
  3507. I can tolerate up to around 5
  3508. Kitagawa M.: Okay, well... at this point I don't see anything else to do, so I guess I'll attack again.
  3509. Mankanshoku M.: Roll the dice!
  3510. Kitagawa M.: rolling 2d6 + 5
  3511. (
  3512. 2
  3513. +
  3514. 3
  3515. )
  3516. +5
  3517. = 10
  3518. Matsubara Hotaru: imma reset my browser now brb
  3519. Mankanshoku M.: No explosions!
  3520. And that's a really terrifyingly low score in hindsight
  3521. Kitagawa M.: I see that.
  3522. Mankanshoku M.: You're 5 attack, 6 defence, 7 support IIRC?
  3523. Kitagawa M.: Yes.
  3524. Mankanshoku M.: Kaay
  3525. So anyways Genshuku defence rolls!
  3526. Genshuku (GM): rolling 2d6+7
  3527. (
  3528. 5
  3529. +
  3530. 2
  3531. )
  3532. +7
  3533. = 14
  3534. Block!
  3535. It's what it did.
  3536. J H.: :333
  3537. Kitagawa M.: Well shoot
  3538. Mankanshoku M.: DIVINE BUS-LAH!
  3539. ... DIVINE BUTLER!
  3540. Cough
  3541. Okay.
  3542. So you going to do anything?
  3543. ... People should honestly PASS TURNS
  3544. Mankanshoku M.: before typing out long and detailed (or not very detailed) responses in the RP
  3545. Kitagawa M.: Oh!
  3546. J H.: D:
  3547. Kitagawa M.: Sorry, I was supoosed to- right.
  3548. I guess it's J.H.'s turn.
  3549. J H.: Mhm!
  3550. Time for fluff and then I'll take my turn. :3
  3551. Hmm...
  3552. Mankanshoku M.: ... take your turn then fluff :V
  3553. J H.: Should I move in or just keep lasering it in the face?
  3554. Hmmm. :3c
  3555. Mankanshoku M.: Bad thing will happen to you if you move in
  3556. < 3
  3557. Kitagawa M.: J.H., you can't fluff til you KNOW what your attack DOES.
  3558. So roll and such first, then fluff.
  3559. J H.: Oi oi I know that.
  3560. I'm just trying to figure out WHAT to do before rollin'
  3561. You must think I'm bread braindead. :U
  3562. Mankanshoku M.: Please don't move in~
  3563. J H.: :I
  3564. Kitagawa M.: Well you said you'd do it the otherway around, so I was just saying why you shouldn't. That doesn't mean I think you're dumb...
  3565. Genshuku (GM): considering how things have been going, assuming this sort of thing is a stone's throw away
  3566. J H.: Oh! Can I use make an opening?
  3567. cuz that'll give me an attack as well as add extra damage onto others' attacks. :3
  3568. Mankanshoku M.: It's already stunned.
  3569. Wait
  3570. Oh.
  3571. J H.: D:
  3572. Mankanshoku M.: Make an opening
  3573. J H.: But but but...
  3574. More damage tho!
  3575. Genshuku (GM): make an opening doesn't stun
  3576. Mankanshoku M.: Nah
  3577. I searched Make an
  3578. Genshuku (GM): but it DOES do more damage
  3579. Mankanshoku M.: Attack challenge?
  3580. Genshuku (GM): and you might kinda want that
  3581. J H.: Make an opening damages it and adds a +1 to attack rolls.
  3582. Mankanshoku M.: I thought it just added 1 to the attack challenge
  3583. aka the accuracy roll
  3584. Genshuku (GM): also it's FREE
  3585. Mankanshoku M.: It's free yeah1
  3586. Genshuku (GM): and is treated like a basic attack
  3587. Mankanshoku M.: Ya.
  3588. Genshuku (GM): and is 2/Scene
  3589. J H.: Alright!
  3590. Mankanshoku M.: So go for it!
  3591. Genshuku (GM): really it's pretty good and you should use it
  3592. J H.: LET'S GO IT.
  3593. Genshuku (GM): of course, you have to hit
  3594. J H.: :3c
  3595. I'll try~
  3596. So 2d6+stat again, yeah?
  3597. Genshuku (GM): yep yep
  3598. J H.: And if it hits, bonus? :3
  3599. YUS~
  3600. Genshuku (GM): if it hits, you do damage and fun things
  3601. J H.: rolling 2d6+8
  3602. (
  3603. 2
  3604. +
  3605. 4
  3606. )
  3607. +8
  3608. = 14
  3609. Genshuku (GM): 2d6+7
  3610. right
  3611. rolling 2d6+7
  3612. (
  3613. 2
  3614. +
  3615. 4
  3616. )
  3617. +7
  3618. = 13
  3619. lucky!
  3620. Matsubara Hotaru: lol
  3621. Mankanshoku M.: What this means is that J.H. should be the last to move next round
  3622. J H.: IT'S TIME FOR A CHAIN ATTACK. :I
  3623. Mankanshoku M.: So we can all keep the bonus for as long as possible
  3624. J H. shot.
  3625. Mankanshoku M.: So next turn order is decided as X Y Z J.H Boss
  3626. J H.: Anyway, fluffin'~
  3627. Genshuku (GM): hey
  3628. damage
  3629. you roll damage too
  3630. J H.: oh right.
  3631. shit.
  3632. rolling 1d6
  3633. (
  3634. 3
  3635. )
  3636. = 3
  3637. D:
  3638. D:!!!
  3639. Genshuku (GM): You tried~
  3640. J H.: fffffff
  3641. dice PLS
  3642. Genshuku (GM): Still, you've given a buff to hit on everyone
  3643. as well as the ability to let them run free
  3644. Mankanshoku M.: Last one is Hotaru
  3645. J H.: It just didn't do as much as it could. x3
  3646. Matsubara Hotaru: .
  3647. J H.: Fluff time. :3
  3648. Mankanshoku M.: Hotaru go, you're the final player this turn
  3649. Matsubara Hotaru: alrighty
  3650. I'll use Hex again and since the boss is a space away from me, I could use Follow Up?
  3651. Genshuku (GM): You can!
  3652. Mankanshoku M.: Yes.
  3653. That means...
  3654. Matsubara Hotaru: HELL YES
  3655. Mankanshoku M.: a +2 Bonus to accuracy
  3656. Genshuku (GM): You're...comboing!
  3657. Mankanshoku M.: and a +2 bonus to damage
  3658. Matsubara Hotaru: EXACTLY WHAT IVE BEEN WANTING TO DO
  3659. Mankanshoku M.: Well 5 is normal
  3660. Go for it.
  3661. Genshuku (GM): the +2 to ac is +1 from JH's fun, and +1 from the thing itself
  3662. so you're aware
  3663. Kitagawa M.: I have to go guys.
  3664. Mankanshoku M.: I have good memory
  3665. :|
  3666. Matsubara Hotaru: welp
  3667. J H.: :c
  3668. Mankanshoku M.: Finish off the next turn at least
  3669. Matsubara Hotaru: ill do my turn
  3670. yeah
  3671. J H. needs to get appropriate comboing music. :I
  3672. Genshuku (GM): I've got my own combo music right here
  3673. J H.: Makoto is lasermagus.
  3674. Fear her lasering strength.
  3675. Matsubara Hotaru: rolling 2d6+3
  3676. (
  3677. 5
  3678. +
  3679. 2
  3680. )
  3681. +3
  3682. = 10
  3683. oh wait
  3684. Mankanshoku M.: it's 12
  3685. Matsubara Hotaru: i shouldve put 4 because og the +1 attack right?
  3686. oh wait
  3687. 2
  3688. oops
  3689. Kitagawa M.: Bye guys.
  3690. Genshuku (GM): yeah, you should have put 5
  3691. Matsubara Hotaru: my bad lol
  3692. Genshuku (GM): rolling 2d6+7
  3693. (
  3694. 6
  3695. +
  3696. 6
  3697. )
  3698. +7
  3699. = 19
  3700. Matsubara Hotaru: ................................................
  3701. Mankanshoku M.: Okay give up now
  3702. Give up
  3703. Matsubara Hotaru: ARE
  3704. Genshuku (GM): lol
  3705. Matsubara Hotaru: FSDKJSDAJKLGASDGAD
  3706. Genshuku (GM): rolling 2d6
  3707. (
  3708. 5
  3709. +
  3710. 6
  3711. )
  3712. = 11
  3713. Mankanshoku M.: GIVE UP
  3714. Kitagawa M.: Eh?
  3715. Genshuku (GM): rolling 1d6
  3716. (
  3717. 1
  3718. )
  3719. = 1
  3720. Mankanshoku M.: So +24
  3721. GIVE UP
  3722. NOPE
  3723. Kitagawa M.: Why do you keep saying that?
  3724. Mankanshoku M.: You're not touching that
  3725. Genshuku (GM): 31 on the defense roll
  3726. Kitagawa M.: I just have to go for the nigh,t it's late.
  3727. Matsubara Hotaru: oh my fucking god am i screwed
  3728. Genshuku (GM): you fail the attack
  3729. Matsubara Hotaru: GOD DAMMIT
  3730. LOL
  3731. Mankanshoku M.: Kitigawa you'd understand if you read the rules
  3732. Genshuku (GM): not only do you fail the attack
  3733. but you'd megafail it
  3734. Kitagawa M.: No, I get hat.
  3735. Matsubara Hotaru: i am so fucked
  3736. fucking rng
  3737. Kitagawa M.: I just didn't think it work the fanfare.
  3738. Genshuku (GM): can we pass the turn to Kitagawa so they can take a turn REALLY QUICKLY
  3739. Kitagawa M.: *worth
  3740. Genshuku (GM): or did they go
  3741. Mankanshoku M.: uh..
  3742. Genshuku (GM): I forget
  3743. Kitagawa M.: Oy...
  3744. Mankanshoku M.: consecutive 6es
  3745. Kitagawa M.: Fine.
  3746. Mankanshoku M.: Double six
  3747. Kitagawa M.: I have 5 more minutes, AT THE MOST.
  3748. Mankanshoku M.: usually starts a round of OH FUCK
  3749. Especially when more sixes come in
  3750. Hence the fanfare
  3751. Genshuku (GM): take your turn quickly, don't think about flavoring, you shouldn't have much to do~
  3752. Kitagawa M.: I attakc again, angrily. Let's hope that helps.
  3753. rolling 2d6 + 5
  3754. (
  3755. 5
  3756. +
  3757. 1
  3758. )
  3759. +5
  3760. = 11
  3761. nop
  3762. Mankanshoku M.: (PST, Kitigawa. Do me a favour and link someone together. Preferably with me on the receiving end.)
  3763. Kitagawa M.: Okay, what do I roll?
  3764. Mankanshoku M.: Uh wait
  3765. Genshuku rolls defence
  3766. Kitagawa M.: This is defense?
  3767. Mankanshoku M.: Also it's 12 because of J.H.'s make an opening, Genshuku note that down and don't get rigged dice again
  3768. .... Why are you defending?
  3769. It's not even your turn.
  3770. Kitagawa M.: : /
  3771. Genshuku (GM): because you're being confusing
  3772. Kitagawa M.: You tole me to link.
  3773. Mankanshoku M.: .... when it's your turn.
  3774. Genshuku (GM): oh
  3775. Kitagawa M.: And then you said defense.
  3776. Genshuku (GM): I see, they rolled
  3777. rolling 2d6+7
  3778. (
  3779. 6
  3780. +
  3781. 3
  3782. )
  3783. +7
  3784. = 16
  3785. Kitagawa M.: -_-
  3786. Genshuku (GM): rolling 1d6
  3787. (
  3788. 4
  3789. )
  3790. = 4
  3791. top kek
  3792. Kitagawa M.: So I'm about to leave, and yo utell me what to do NEXT turn?
  3793. As in tomorrow?
  3794. Mankanshoku M.: It was just generic priestess advice.
  3795. Genshuku (GM): as for linking, you don't have to roll for it
  3796. Kitagawa M.: Oh.
  3797. Mankanshoku M.: We were talking about the Golem's Defence
  3798. Genshuku (GM): just link...Miyu and an ally
  3799. Kitagawa M.: Okay, I pick...
  3800. Mankanshoku M.: :V It's not your tuuuurn
  3801. Genshuku (GM): it is
  3802. Mankanshoku M.: Oh
  3803. okay
  3804. Genshuku (GM): I'm making it be so
  3805. Mankanshoku M.: yay
  3806. Kitagawa M.: Dug.
  3807. duh
  3808. Genshuku (GM): they attacked, too
  3809. and I defended
  3810. totally their turn
  3811. let em take it
  3812. Mankanshoku M.: And they linked who to me?
  3813. Or vice versa
  3814. Kitagawa M.: I'm not sure.
  3815. Mankanshoku M.: I have a personal heal spell
  3816. so it's better if you make me the alpha
  3817. Kitagawa M.: I don't see anything that suggests one person over another.
  3818. Mankanshoku M.: and pass the beta to someone else
  3819. Genshuku (GM): I'm using my wisdom to make sure this rushed turn isn't ass
  3820. Kitagawa M.: Which is J.H.?
  3821. Mankanshoku M.: Top left
  3822. J H.: :3
  3823. Matsubara Hotaru: :3
  3824. Kitagawa M.: Okay, you primary, J.H. secondary.
  3825. Mankanshoku M.: Kay!
  3826. So it's now...
  3827. Mine or Hotaru's turn
  3828. While Kaosukage does their final speech for tonight
  3829. Genshuku (GM): the third bar is being used to indicate primary and secondary links
  3830. Mankanshoku M.: hopefully we can kill it this turn
  3831. so there won't /be/ a need for next time
  3832. Kitagawa M.: Okay, I'm gone.
  3833. Night guys.
  3834. Genshuku (GM): Have fun!
  3835. J H.: NIni!
  3836. Kitagawa M.: See you tomorrow.
  3837. Mankanshoku M.: Hrm
  3838. 13 damage + 1 + 4...
  3839. Let's assume 20 was the halfway point give or take
  3840. rolling 5d6+8
  3841. (
  3842. 4
  3843. +
  3844. 5
  3845. +
  3846. 5
  3847. +
  3848. 2
  3849. +
  3850. 5
  3851. )
  3852. +8
  3853. = 29
  3854. Okay I"m not that nerd
  3855. J H.: D:
  3856. Genshuku (GM): Alright, there might still be turns taking here
  3857. who hasn't gone
  3858. Mankanshoku M.: There are 3 turns left
  3859. I actually want to go last
  3860. So.
  3861. Hotaru goes.
  3862. I'm going to finish it this round.
  3863. Genshuku (GM): a bold claim!
  3864. J H.: Hmm.
  3865. Mankanshoku M.: J.H., don't forget you have access to burst.
  3866. Using all 3 adds 6 extra damage to your attack and 3 attack overcharge
  3867. Genshuku (GM): boos
  3868. t
  3869. boost
  3870. Mankanshoku M.: Boost
  3871. Genshuku (GM): it's called boost
  3872. Mankanshoku M.: BOOOOOOST
  3873. J H.: :3c
  3874. Genshuku (GM): it's risky to use, of course
  3875. Mankanshoku M.: But given the damage it has taken to get halfway
  3876. we need to finish it.
  3877. J H.: I don't want to take too much OC though. D:
  3878. Mankanshoku M.: Soon
  3879. J H.: BUuuut.
  3880. Mankanshoku M.: Don't worry, we're all going to do it
  3881. J H.: It'll serve as a cool climax if we hit. :3
  3882. YES.
  3883. EVERYONE JUST.
  3884. MAX POWER
  3885. FULL DESTRUCTION.
  3886. :I
  3887. Mankanshoku M.: Also just don't...
  3888. Get 6es
  3889. in your accuracy roll
  3890. whatever you do
  3891. J H.: Yeah. :I
  3892. Mankanshoku M.: We don't want to be like that other guy
  3893. That would be bad
  3894. But on the other hand
  3895. J H.: We do not want to go Akira on our first outing.
  3896. Genshuku (GM): two heartspawn
  3897. two of them
  3898. Mankanshoku M.: Actually J.h.
  3899. just attack normally
  3900. and boost once or twice
  3901. if you miss
  3902. J H.: kk!
  3903. You realize I'm using Fury for my attacks, yes. :I
  3904. SO MUCH RAGE
  3905. Mankanshoku M.: That's a good thing
  3906. I"m using Heart for attack
  3907. ^ is a bad thing
  3908. not to mention I already have 2 attack overcharge
  3909. J H.: So, rollin'?
  3910. Here goes~
  3911. rolling 2d6+8
  3912. (
  3913. 1
  3914. +
  3915. 1
  3916. )
  3917. +8
  3918. = 10
  3919. Genshuku (GM): ok
  3920. J H.: oookay. :I
  3921. Mankanshoku M.: Boost
  3922. Genshuku (GM): ...at the moment, I can passive defense that
  3923. J H.: That was shit :I
  3924. Genshuku (GM): so I'll ask if you want to boost first
  3925. Mankanshoku M.: Well
  3926. don't
  3927. Genshuku (GM): can you even salvage that?
  3928. Mankanshoku M.: Do it next turn
  3929. Leave everything to...
  3930. Onee-sama~
  3931. J H.: :IIIIII
  3932. Mankanshoku M.: Don't want you wasting 3 bursts
  3933. J H.: pls
  3934. Mankanshoku M.: on something that won't hit.
  3935. If we're going to kill it
  3936. Genshuku (GM): ...oh wait
  3937. you forgot your bonuses
  3938. Mankanshoku M.: We should do it when we can hit it.
  3939. Genshuku (GM): I have to roll
  3940. J H.: :I
  3941. Genshuku (GM): ...no wait
  3942. nevermind, they were supposed to actually go later in order to keep that +1 boost in the first place?
  3943. J H. rollios!
  3944. Genshuku (GM): and that other +1 was from someone using follow up
  3945. so I don't have to roll
  3946. Mankanshoku M.: BTW Genshuku
  3947. J H.: I'm confused :I
  3948. Mankanshoku M.: it lasts till the END Of their next turn
  3949. Genshuku (GM): ...oh
  3950. Mankanshoku M.: So it's actually 11
  3951. Genshuku (GM): so they /do/
  3952. I'm confused too
  3953. Mankanshoku M.: Just roll Genshuku
  3954. Genshuku (GM): rolling 2d6+7
  3955. (
  3956. 6
  3957. +
  3958. 5
  3959. )
  3960. +7
  3961. = 18
  3962. J H.: welp!
  3963. Mankanshoku M.: give up
  3964. Genshuku (GM): yeaahahh
  3965. rolling 1d6
  3966. (
  3967. 2
  3968. )
  3969. = 2
  3970. 20, top kek
  3971. Mankanshoku M.: At least you can hex it.
  3972. J H.: WELP
  3973. That was a horrible fail.
  3974. Mankanshoku M.: Hex it hex it hex it hex it sex it sex it sex it sex it
  3975. Matsubara Hotaru: this rng....
  3976. really is not on our side today
  3977. J H.: RNG pls
  3978. Mankanshoku M.: Matsubara go next
  3979. Matsubara Hotaru: we must've done something to piss off the rng goddess
  3980. Mankanshoku M.: depending on what happens
  3981. Genshuku (GM): Full disclosure
  3982. J H.: lemme fluff that horrible flailing of an attack. :I
  3983. Genshuku (GM): I did not rig the dice
  3984. Mankanshoku M.: I'll have to change my battle plan.
  3985. Genshuku (GM): I don't think I even can
  3986. Matsubara Hotaru: hmmm
  3987. Mankanshoku M.: Genshuku your boss has 3 hexes on it now?
  3988. Genshuku (GM): you'd think I could
  3989. but really, I can't
  3990. it has a variety of grades of hexes on it
  3991. Matsubara Hotaru: 2/Scene which means i can only use it twice per battle. already used it once... shall i give it another go hmm...
  3992. Genshuku (GM): JH's have double potency because of Amplify Magic
  3993. Mankanshoku M.: You can't follow up on a failed hit
  3994. Matsubara Hotaru: oh oops
  3995. good point
  3996. didnt think of that
  3997. Mankanshoku M.: I want to go last to... eliminate surprises.
  3998. J H.: I just picture Makoto firing off this laser and being like 'GODDAMNIT HOW DID I MISS :I'
  3999. Mankanshoku M.: Kay Hotaru, your move
  4000. Matsubara Hotaru: yeah im
  4001. thinking im thinking
  4002. Mankanshoku M.: I have no faith in you but roll for attack
  4003. Raitaki M.: Not Hex spam? :3c
  4004. Genshuku (GM): I specifically forbade multiple hexes per turn, even if multiple witches have them
  4005. one hex a turn, period
  4006. Hex spam 2gud
  4007. so I interpreted it in a way that makes it less gud
  4008. Matsubara Hotaru: JH didnt use hex i take it so i'll do that again
  4009. Genshuku (GM): I thought they did use hex
  4010. Matsubara Hotaru: oh
  4011. wasnt too sure honestly lol
  4012. fuck it ill use my sword beam again
  4013. PLEASE LET IT HIT FOR THE LOVE OF GOD
  4014. Genshuku (GM): >+3
  4015. good luck
  4016. Matsubara Hotaru: I NEED ALL OF THE GOOD LUCK
  4017. rolling 2d6+3
  4018. (
  4019. 6
  4020. +
  4021. 4
  4022. )
  4023. +3
  4024. = 13
  4025. Genshuku (GM): ok
  4026. Matsubara Hotaru: .
  4027. Genshuku (GM): continue
  4028. Matsubara Hotaru: alrighty
  4029. Mankanshoku M.: brb 5 minutes
  4030. Matsubara Hotaru: rolling 1d6+3
  4031. (
  4032. 1
  4033. )
  4034. +3
  4035. = 4
  4036. Genshuku (GM): no, no
  4037. Matsubara Hotaru: oh
  4038. Genshuku (GM): the 6
  4039. Matsubara Hotaru: oh wait right
  4040. Genshuku (GM): ...but you rolled a 1d6
  4041. so that's the result I'm using
  4042. 14
  4043. J H.: :IIII
  4044. RNG PLS
  4045. Genshuku (GM): rolling 2d6+7
  4046. (
  4047. 4
  4048. +
  4049. 1
  4050. )
  4051. +7
  4052. = 12
  4053. ...Huuuh.
  4054. You hit!
  4055. Matsubara Hotaru: YES
  4056. J H.: Holy shit finally.
  4057. Genshuku (GM): NOW roll damage
  4058. J H.: FINALLY SOMEONE HITS IT.
  4059. So much for our chain attack. >:I
  4060. Matsubara Hotaru: rolling 1d6+3
  4061. (
  4062. 1
  4063. )
  4064. +3
  4065. = 4
  4066. AGAIN
  4067. LOL
  4068. Genshuku (GM): amazing
  4069. Matsubara Hotaru: RNG is fucking with me
  4070. Genshuku (GM): ...you don't add your attack stat to damage
  4071. Matsubara Hotaru: oh
  4072. welp then its 1
  4073. Genshuku (GM): you DO add 2, because you got overcharge
  4074. Matsubara Hotaru: oh
  4075. Genshuku (GM): ...doesn't ultimately stop it from being 1 though, heh
  4076. Matsubara Hotaru: ok noted
  4077. welp lol
  4078. Genshuku (GM): alright, who's next
  4079. ...unless someone has a minor to use
  4080. Matsubara Hotaru: yeah ill skip on minor
  4081. ending my turn
  4082. J H.: hmmm
  4083. Genshuku (GM): And...is there anyone left to pass to, I'm bad at knowing what this is right now
  4084. Also, hi!
  4085. Mankanshoku M.: Hi
  4086. ACtually
  4087. we're already into the next turn
  4088. Hotaru was the last last turn
  4089. And then Koasukage, J.H. and Hotaru again
  4090. And this time
  4091. Mankanshoku M.: I don't want the turn now either
  4092. Genshuku (GM): Then...we would pretty much have to cut here
  4093. Mankanshoku M.: Since we can't kill it this turn
  4094. So it's the Youma's turn, then mine.
  4095. J H.: D:
  4096. Genshuku (GM): oh, you're letting the youma go first?
  4097. Mankanshoku M.: Also Genshuku
  4098. Genshuku (GM): Are you letting the youma go first?
  4099. Mankanshoku M.: The kid got an overcharge on attack
  4100. So he deals 3 damage not 1 or 4
  4101. Genshuku (GM): he did 3 damage
  4102. ...but, 2 DR
  4103. so he did 1 damage
  4104. (by the way, the boss has 2 DR)
  4105. Mankanshoku M.: You're not supposed to tell people about DR
  4106. But oh well
  4107. Roughtly speaking we need to deal about another.... 14 damage to it
  4108. Genshuku (GM): too late, I figure we're deep enough into this hell to at least say this
  4109. Mankanshoku M.: If we include hex damage, then that means... they've dealt around.... 4 to that
  4110. At the end of this turn it's 5
  4111. So we'll need to hit it for 9 damage
  4112. I can guarantee hits, of course.
  4113. Genshuku (GM): you're counting that HP wrong (or I am, but I like my count more)
  4114. as for what direction you're wrong, I won't say
  4115. Mankanshoku M.: Well you forgot to count the hex damage
  4116. from the last turn
  4117. J H.: D:
  4118. Mankanshoku M.: Because last turn was
  4119. Genshuku (GM): I haven't been forgetting that, I just counted it
  4120. Mankanshoku M.: Okay.
  4121. so at the end of this turn
  4122. it's another 4-5 damage
  4123. Genshuku (GM): Are...you actually letting the youma go first?
  4124. Mankanshoku M.: Considering it got weakened at the beginning of last turn
  4125. No. you're going 4th
  4126. I'm going 5th
  4127. Genshuku (GM): Well, Kaosu can't actually go, so
  4128. Mankanshoku M.: Kaosu already went this cycle
  4129. Kaosu was first in this cycle, then J.h, then Hotaru
  4130. Genshuku (GM): oh, so the turn ISN'T over
  4131. and I'm going now
  4132. Mankanshoku M.: Yes.
  4133. You doof
  4134. Genshuku (GM): if
  4135. you
  4136. insist
  4137. Mankanshoku M.: You doof
  4138. you doofer
  4139. doofter!
  4140. Genshuku (GM): so I didn't need to subtract that hex damage
  4141. (yet)
  4142. Mankanshoku M.: Yes you did
  4143. You needed to subtact it from the LAST cycle
  4144. You went first last turn, remember?
  4145. Then 4 turns followed.
  4146. Then This turn started with Kaosukage
  4147. Matsubara Hotaru: WELP
  4148. Mankanshoku M. isn't actually worried
  4149. Genshuku (GM): rolling 2d6+6
  4150. (
  4151. 2
  4152. +
  4153. 6
  4154. )
  4155. +6
  4156. = 14
  4157. rolling 1d6
  4158. (
  4159. 5
  4160. )
  4161. = 5
  4162. 19
  4163. Mankanshoku M.: I'll cover everyone at the same time.
  4164. Genshuku (GM): EVERYONE defends against 19.
  4165. you can't cover everyone with a single roll
  4166. you have to make every roll
  4167. Mankanshoku M.: But with 3 rolls?
  4168. Sure.
  4169. Genshuku (GM): and take damage seperately for each
  4170. Mankanshoku M.: Yes.
  4171. That also means you take damage seperatly
  4172. Genshuku (GM): ...go for it!
  4173. Mankanshoku M.: rolling 2d6 + 3
  4174. (
  4175. 4
  4176. +
  4177. 4
  4178. )
  4179. +3
  4180. = 11
  4181. Genshuku (GM): hey now
  4182. Mankanshoku M.: I failed one of them
  4183. Next!
  4184. Genshuku (GM): announce who you're covering for
  4185. Mankanshoku M.: I cover Hotaru first
  4186. Genshuku (GM): and you failed that one
  4187. move on
  4188. Matsubara Hotaru: FUCK
  4189. Mankanshoku M.: You have 9 defence
  4190. what are you complaining about?
  4191. Matsubara Hotaru: oh
  4192. true true
  4193. :)
  4194. Sakata Ginko: defensive witch.
  4195. Genshuku (GM): I know, right
  4196. continue your cover chain, Mankan
  4197. Mankanshoku M.: rolling 2d6 + 3
  4198. (
  4199. 6
  4200. +
  4201. 6
  4202. )
  4203. +3
  4204. = 15
  4205. Genshuku (GM): ...
  4206. Mankanshoku M.: Yes screw you
  4207. Genshuku (GM): ...yes, those explode
  4208. continue
  4209. Mankanshoku M.: rolling 2d6
  4210. (
  4211. 3
  4212. +
  4213. 6
  4214. )
  4215. = 9
  4216. Genshuku (GM): continue
  4217. Mankanshoku M.: rolling d6
  4218. (
  4219. 5
  4220. )
  4221. = 5
  4222. Genshuku (GM): you take half damage!
  4223. Mankanshoku M.: I take half damage dealt to J.H.
  4224. Genshuku (GM): the half damage you'll be taking is...
  4225. Mankanshoku M.: And 3 defence overcharge
  4226. leaving me on 7 Defence overcharge
  4227. ARE PEOPLE WORRIED YET?
  4228. Genshuku (GM): rolling 1d6+2+2+2+2
  4229. (
  4230. 6
  4231. )
  4232. +2+2+2+2
  4233. = 14
  4234. 14/2=7-3=4
  4235. Mankanshoku M.: Why do you have so many 2s?
  4236. I take nothing
  4237. Genshuku (GM): you take four
  4238. Mankanshoku M.: -6
  4239. Defense overcharge
  4240. Bastard
  4241. Genshuku (GM): oh
  4242. ooohhh
  4243. right
  4244. yeah
  4245. kya
  4246. Mankanshoku M.: Now covering for MKS
  4247. rolling 2d6 +3
  4248. (
  4249. 6
  4250. +
  4251. 4
  4252. )
  4253. +3
  4254. = 13
  4255. Genshuku (GM): heh
  4256. Mankanshoku M.: rolling d6
  4257. (
  4258. 5
  4259. )
  4260. = 5
  4261. half damage again
  4262. Genshuku (GM): nice
  4263. Mankanshoku M.: I DID IT
  4264. You wanna go bastard?
  4265. Genshuku (GM): the damage you'll be taking this time is...
  4266. Mankanshoku M.: 8 defence overcharge
  4267. on a fury stat
  4268. Genshuku (GM): rolling 1d6+2+2+2+2
  4269. (
  4270. 3
  4271. )
  4272. +2+2+2+2
  4273. = 11
  4274. Mankanshoku M.: 5-2
  4275. Which means you take 3 and I take nothing
  4276. Genshuku (GM): 2gud
  4277. reflector damage is still reduced, because it specifically reduces damage
  4278. so 1
  4279. but yes
  4280. Mankanshoku M.: I take nothing
  4281. AT ALL
  4282. I am
  4283. The ultimate
  4284. Genshuku (GM): now you have to defend it yourself
  4285. Mankanshoku M.: Bloodknight
  4286. ...
  4287. Oh
  4288. right
  4289. hahaha
  4290. Genshuku (GM): you can take a passive defense if you just want to eat it
  4291. Mankanshoku M.: ... ha.
  4292. rolling 2d6 + 3
  4293. (
  4294. 5
  4295. +
  4296. 4
  4297. )
  4298. +3
  4299. = 12
  4300. I get hit!
  4301. Genshuku (GM): gutsy, but futile
  4302. rolling 1d6+2+2+2+2
  4303. (
  4304. 4
  4305. )
  4306. +2+2+2+2
  4307. = 12
  4308. J H.: D:
  4309. Mankanshoku M.: I take 9 damage
  4310. Leaving me on 7
  4311. Wait
  4312. Yeah
  4313. I'm a true knight
  4314. Genshuku (GM): Alright, with that resolved, Hotaru has to defend now
  4315. Knights, man
  4316. eating turns like that
  4317. Hotaru, come to
  4318. Mankanshoku M.: Well Kaosukage is AFK
  4319. I would have boosted if I didn't make it
  4320. Matsubara Hotaru: welp
  4321. Mankanshoku M.: I didn't expect to do it QUITE so well
  4322. Genshuku (GM): Defend against 19!
  4323. Mankanshoku M.: No one messes
  4324. Matsubara Hotaru: alrighty
  4325. Mankanshoku M.: with the BLOODKNIGHT
  4326. You have a roll d26 + 9 btw
  4327. Matsubara Hotaru: so i basically type /roll 2d6+9
  4328. Mankanshoku M.: 2d6 +9
  4329. Matsubara Hotaru: yeah thought so
  4330. Mankanshoku M.: yeah
  4331. Matsubara Hotaru: rolling 2d6+9
  4332. (
  4333. 1
  4334. +
  4335. 1
  4336. )
  4337. +9
  4338. = 11
  4339. Genshuku (GM): NOPE
  4340. Matsubara Hotaru: ARE YOU FUFDJKSDFSDJKGDSKJLSDGGSDAKLGDASKLGSAGASLKGSAGS
  4341. Sakata Ginko: PFFT
  4342. Mankanshoku M.: Nope
  4343. Matsubara Hotaru: FUCKING
  4344. Mankanshoku M.: I'm sorry
  4345. Genshuku (GM): the damage you'll be taking today is...
  4346. Matsubara Hotaru: COME ON
  4347. Mankanshoku M.: I ate all the lucky rolls
  4348. Genshuku (GM): rolling 1d6+2+2+2+2
  4349. (
  4350. 5
  4351. )
  4352. +2+2+2+2
  4353. = 13
  4354. 13!
  4355. Matsubara Hotaru: FUCK
  4356. Mankanshoku M.: Oh btw
  4357. I think...
  4358. Matsubara Hotaru: WELL THANK GOD I CAN HEAL MYSELF
  4359. Genshuku (GM): :)
  4360. Mankanshoku M.: Kaosukage should link me to Matsubara next turn
  4361. So I can do second wind
  4362. (And this is why I wanted to let the Golem do it's bullshit first
  4363. Give us an extra turn to... uh... heal
  4364. so where did all the +2 buffs come from?
  4365. Don't tell me...
  4366. Mankanshoku M.: it's for every magical girl in range?
  4367. Matsubara Hotaru: ...oh my god
  4368. Genshuku (GM): it isn't
  4369. 2 from melee
  4370. Mankanshoku M.: Then we're boned
  4371. Genshuku (GM): 2 from youma power
  4372. Mankanshoku M.: thankfully we have 5 turns in a row now.
  4373. Genshuku (GM): 2 from MEMORY BLAZE
  4374. and 2 from the 6
  4375. Mankanshoku M.: Genshuku. You're next turn
  4376. Nothing is going to stop that happening.
  4377. Genshuku (GM): take this time to fluff your reaction to the damage funtimes
  4378. Matsubara Hotaru: alright
  4379. Mankanshoku M.: BTW
  4380. Genshuku
  4381. have you noticed
  4382. I /always/
  4383. get Overcharge
  4384. on my defence rolls?
  4385. Mankanshoku M.: Besides that last one?
  4386. Genshuku (GM): yeah, you would kill for a good defense stat
  4387. so you could use passive defense
  4388. so you wouldn't have to roll
  4389. Mankanshoku M.: Nah
  4390. I want to get hit 90% of the time
  4391. I would kill for a good defence stat to cover better with though
  4392. Genshuku (GM): ...then use passive defense to get hit
  4393. oh yeah
  4394. yeah, you would
  4395. but yeah, flavor
  4396. Matsubara Hotaru: mannnnnn
  4397. that RNG
  4398. makes me so mad
  4399. even that +9 defense did not save me omg
  4400. the one time i could put my defense to use
  4401. it gave me the worst possible roll
  4402. Mankanshoku M.: On the other end
  4403. Mankanshoku M. is ultimate
  4404. Mankanshoku M.: So now, your turn ends, you stunned rock
  4405. It's time for the queen to arise.
  4406. Genshuku (GM): no
  4407. I'm going to make you cry
  4408. ...waiting for Hotaru though
  4409. Mankanshoku M.: Extra action?
  4410. Genshuku (GM): not quite
  4411. Mankanshoku M.: ... extra turn
  4412. Genshuku (GM): not quite
  4413. I parsed those the same
  4414. extra isn't the word you're looking for
  4415. Mankanshoku M.: action burst
  4416. Genshuku (GM): Action Burst.
  4417. Mankanshoku M.: Guess I'm going to need to cover again
  4418. And this time I can't recklessly magical burst
  4419. because it would kill Hotaru
  4420. Matsubara Hotaru: man alright
  4421. alright
  4422. Mankanshoku M.: Speed Burst
  4423. Matsubara Hotaru: HMMM
  4424. Genshuku (GM): Action Burst! It takes another major action!
  4425. J H.: D:
  4426. Mankanshoku M.: Second Wind.
  4427. Genshuku (GM): ...But, Speed Burst!
  4428. Mankanshoku M.: rolling 2d6
  4429. (
  4430. 1
  4431. +
  4432. 5
  4433. )
  4434. = 6
  4435. Genshuku (GM): Matsubara, please note your own damage
  4436. you have a token with HP, edit it
  4437. Mankanshoku M.: Actually
  4438. Genshuku
  4439. Matsubara Hotaru: oh
  4440. Mankanshoku M.: rewind
  4441. Can I do something with Kaosukage's character?
  4442. Genshuku (GM): define something
  4443. Mankanshoku M.: Shield
  4444. Genshuku (GM): you're the one speed bursting
  4445. shield will only affect one person with each use
  4446. Mankanshoku M.: exactly.
  4447. Genshuku (GM): but yes
  4448. Mankanshoku M.: I want Shield to protect Hotaru.
  4449. For 3 overcharge.
  4450. Sakata Ginko: rolling 1d6
  4451. (
  4452. 3
  4453. )
  4454. = 3
  4455. oops, sry
  4456. Genshuku (GM): however, it's your responsibility to go back though these logs and count their OC in each stat
  4457. cause they didn't
  4458. Mankanshoku M.: They took 1 already
  4459. so it'd be on 4 now
  4460. On support
  4461. They also took 2 attack overcharge last time I checked
  4462. Genshuku (GM): ok, good, you're counting
  4463. Mankanshoku M.: And 1 defence overcharge. I think.
  4464. Oh wait
  4465. no
  4466. ... wait yes.
  4467. The first attack
  4468. Genshuku (GM): pls
  4469. Mankanshoku M.: Well I'm sure about attack and support
  4470. So.
  4471. I hope Kaosukage doesn't throw a fit at me next week
  4472. Genshuku (GM): 'why did you have to save the party'
  4473. 'ugh'
  4474. Matsubara Hotaru: LOL
  4475. Mankanshoku M.: More like "Why are you using my character, fuck off!"
  4476. Genshuku (GM): same difference
  4477. Mankanshoku M.: (Even though I'm the actual owner)
  4478. Matsubara Hotaru: would kasou mind
  4479. at all
  4480. Genshuku (GM): so I'm still waiting for Hotaru's token to show an HP change
  4481. Matsubara Hotaru: er
  4482. Mankanshoku M.: I wouldn't be making this joke if I wasn't half serious about it
  4483. Genshuku (GM): you have to press enter to make it register
  4484. Matsubara Hotaru: oh
  4485. Genshuku (GM): clicking off will make it revert
  4486. it's weird
  4487. Matsubara Hotaru: thanks
  4488. Mankanshoku M.: Anyways from my 2nd wind I get 6 HP
  4489. so I'm ready to tank some more
  4490. Genshuku (GM): sadly, the one linked to was JH, so Hotaru can't benefit from the HP and defense
  4491. what a world
  4492. Mankanshoku M.: (The best thing about this Genshuku, is that I'll usually fail if I don't get 6es, but if I do get 6s, then it means I get damage reduction)
  4493. Genshuku (GM): ...JH gets +1 defense, though, which might be worth something
  4494. Mankanshoku M.: Nah she'll lose it
  4495. since I"m going next
  4496. So anyways the next round of attacks?
  4497. Genshuku (GM): righty
  4498. BURST ATTACK
  4499. Mankanshoku M.: Get on with it
  4500. Oh btw I'm at...
  4501. 282
  4502. Genshuku (GM): everyone's getting hit, and it only costs 1 OC this time!
  4503. rolling 2d6+6
  4504. (
  4505. 2
  4506. +
  4507. 6
  4508. )
  4509. +6
  4510. = 14
  4511. Mankanshoku M.: :V
  4512. Genshuku (GM): rolling 1d6
  4513. (
  4514. 2
  4515. )
  4516. = 2
  4517. 16!
  4518. Mankanshoku M.: I cover.
  4519. Everyone
  4520. Again
  4521. rolling 2d6 + 3
  4522. (
  4523. 2
  4524. +
  4525. 5
  4526. )
  4527. +3
  4528. = 10
  4529. Genshuku (GM): Name targets as you cover
  4530. Mankanshoku M.: Nope Hotaru takes the hit
  4531. Genshuku (GM): you started with hotaru, yeah
  4532. Mankanshoku M.: rolling 2d6 + 3
  4533. (
  4534. 4
  4535. +
  4536. 1
  4537. )
  4538. +3
  4539. = 8
  4540. Genshuku (GM): sorry ;_;
  4541. Matsubara Hotaru: mother fuckerrrrr
  4542. Genshuku (GM): ...there too
  4543. Mankanshoku M.: J.H takes the hit
  4544. rolling 2d6 + 3
  4545. (
  4546. 2
  4547. +
  4548. 6
  4549. )
  4550. +3
  4551. = 11
  4552. Genshuku (GM): yeeep
  4553. Mankanshoku M.: rolling d6
  4554. (
  4555. 2
  4556. )
  4557. = 2
  4558. Everyone gets hit
  4559. BUT WAIT
  4560. I BURST THAT
  4561. Genshuku (GM): you...
  4562. Mankanshoku M.: And that... puts me into FURY at the same time
  4563. Genshuku (GM): you're...getting real, huh
  4564. alrighty
  4565. Matsubara Hotaru: daymn
  4566. Mankanshoku M.: rolling d6
  4567. (
  4568. 6
  4569. )
  4570. = 6
  4571. roll d6
  4572. Genshuku (GM): heheheheheheheh
  4573. Mankanshoku M.: rolling d6
  4574. (
  4575. 1
  4576. )
  4577. = 1
  4578. Kaosukage gets guarded
  4579. Genshuku (GM): good news: you're taking half damage
  4580. Mankanshoku M.: and I get damage reduced by 4
  4581. J H.: D:!!
  4582. Mankanshoku M.: But now
  4583. Genshuku (GM): bad news: you just maxed fury, didn't you
  4584. Mankanshoku M.: overmaxed
  4585. It's at 11
  4586. Genshuku (GM): you're not taking your next turn
  4587. Mankanshoku M.: I have to.
  4588. It's Beserker Rage
  4589. Not Magical Burst
  4590. Genshuku (GM): well
  4591. I mean more YOU'RE not taking your first normal turn until tomorrow
  4592. Mankanshoku M.: Nope
  4593. Genshuku (GM): because something just went too real
  4594. Mankanshoku M.: I'm the 5th turn
  4595. Genshuku (GM): we're cutting off after the attack resolves
  4596. Mankanshoku M.: But...
  4597. BUUUT
  4598. Genshuku (GM): it isn't right to have someone burst when someone isn't here
  4599. Mankanshoku M.: I have the last move this turn.
  4600. >:V
  4601. Genshuku (GM): too bad, you're waiting until tomorrow to take it
  4602. Mankanshoku M.: Anyways people
  4603. Here's the drill
  4604. Get the fuck away from me
  4605. Genshuku (GM): take the time to figure out how to kill the party
  4606. Mankanshoku M.: Cause this Golem is going to die
  4607. Genshuku (GM): also, defend yourself
  4608. J H.: D:!!
  4609. Mankanshoku M.: I get bonuses though
  4610. Matsubara Hotaru: oh my god
  4611. Mankanshoku M.: Actually
  4612. can you resolve defence for Hotaru first?
  4613. Genshuku (GM): no, I have to know if you want to manually defend
  4614. Mankanshoku M.: I'd like it if she covered me.
  4615. Genshuku (GM): and get more OC
  4616. or
  4617. ...hmmmm, fine
  4618. I'll allow this stretching of defense rolls this once
  4619. Hotaru, pray you beat 16!
  4620. Matsubara Hotaru: alrighty
  4621. Genshuku (GM): Boost if neccessary!
  4622. Matsubara Hotaru: b-boost...
  4623. yes!
  4624. wait did i have an overcharge
  4625. Genshuku (GM): cause otherwise you'll be knocked out
  4626. you haven't rolled yet, methinks
  4627. don't think about it until after that
  4628. Mankanshoku M.: Oh wait Genshuku
  4629. I only have 10 overcharge
  4630. Matsubara Hotaru: ah because boost says 1 overcharge
  4631. Mankanshoku M.: She does not take any Overcharge while this is happening, but still gets extra dice and bonus damage from rolling sixes.
  4632. So I'm at 10
  4633. and no higher
  4634. Genshuku (GM): alright, noted
  4635. Mankanshoku M.: Oh btw
  4636. Genshuku (GM): that said, worry about boosting AFTER rolling
  4637. Mankanshoku M.: Roll for damage as well for Mankanshuku
  4638. Genshuku (GM): I'll get there
  4639. Mankanshoku M.: (I got a boost from boost, rememebr?)
  4640. Matsubara Hotaru: ah ok
  4641. rolling 2d6+9
  4642. (
  4643. 3
  4644. +
  4645. 6
  4646. )
  4647. +9
  4648. = 18
  4649. Genshuku (GM): I'm taking care of things one at a tim--roll that 6
  4650. Matsubara Hotaru: rolling 1d6
  4651. (
  4652. 6
  4653. )
  4654. = 6
  4655. Genshuku (GM): ...yep
  4656. Mankanshoku M.: whoop
  4657. Genshuku (GM): again
  4658. Matsubara Hotaru: rolling 1d6
  4659. (
  4660. 1
  4661. )
  4662. = 1
  4663. Genshuku (GM): you take 2 OC in the defensive stat!
  4664. And you BLOCK IT
  4665. Matsubara Hotaru: YES
  4666. Genshuku (GM): now the question is
  4667. J H.: Pfft
  4668. Genshuku (GM): ...no, why would you want to cover Miyu
  4669. that would knock you out
  4670. and she's going feral
  4671. Matsubara Hotaru: wait what
  4672. Mankanshoku M.: Well if she dies
  4673. Things are going to get even worse for you
  4674. because I'm the most reliable source of damage right now~
  4675. But seriously though
  4676. You should run afterwards
  4677. Genshuku (GM): ...but you're also going to murder everyone
  4678. Mankanshoku M.: Oh btw
  4679. Genshuku (GM): right now
  4680. right here
  4681. Mankanshoku M.: Can I pass all of my defence overcharge
  4682. to J.H?
  4683. Genshuku (GM): no
  4684. Mankanshoku M.: I'm liiinked
  4685. J H.: I'm going to flip my shit if you do that. :I
  4686. Mankanshoku M.: I won't
  4687. I'm joking
  4688. Genshuku (GM): your fury burst isn't going to wait until the end of the fight though
  4689. you're going to endanger the party right here and now
  4690. Mankanshoku M.: I"ll just burn through rage though
  4691. Also if they get out of range
  4692. Genshuku (GM): (if)
  4693. Mankanshoku M.: Guys
  4694. the action plan next turn
  4695. Bypass
  4696. Run
  4697. Genshuku (GM): you should still roll defense though
  4698. Mankanshoku M.: If you do that, you will live
  4699. Genshuku (GM): or don't
  4700. a passive defense is just fine
  4701. but roll defense, Mankan
  4702. Mankanshoku M.: Doesn't matter
  4703. J H.: Yeah do should run like fuck. :I
  4704. Mankanshoku M.: Because I don't get OC any more
  4705. Genshuku (GM): we're in the middle of an action
  4706. Mankanshoku M.: rolling 2d6 + 3
  4707. (
  4708. 6
  4709. +
  4710. 5
  4711. )
  4712. +3
  4713. = 14
  4714. Genshuku (GM): for now, you can
  4715. so...yeah
  4716. 11
  4717. Mankanshoku M.: rolling d6
  4718. (
  4719. 1
  4720. )
  4721. = 1
  4722. :V
  4723. :V
  4724. Genshuku (GM): ...and you still fail defense
  4725. Mankanshoku M.: I spend one rage
  4726. Genshuku (GM): no
  4727. Mankanshoku M.: Oh wait attack only
  4728. NVM
  4729. Genshuku (GM): you're not in that mode yet
  4730. Mankanshoku M.: ... I'm not~
  4731. Genshuku (GM): you will be once this year long attack resolves
  4732. Mankanshoku M.: Then I BOOST
  4733. Genshuku (GM): heeeeh
  4734. continue, then
  4735. Mankanshoku M.: So I have 13 defence overcharge
  4736. rolling d6
  4737. (
  4738. 3
  4739. )
  4740. = 3
  4741. Genshuku (GM): you pass!
  4742. Mankanshoku M.: Anyways, seriously though
  4743. everyone run
  4744. I can solo this boss now
  4745. This boss has nothing on me
  4746. SINCE I GET DOUBLE TURNS
  4747. Genshuku (GM): alright, that's Hotaru and Miyu resolved
  4748. next
  4749. Makoto
  4750. defend yourself!
  4751. Matsubara Hotaru: wait does everyone have bypass?
  4752. Genshuku (GM): (Makoto = JH)
  4753. J H.: I have bypass!
  4754. I can RUN
  4755. Genshuku (GM): you have Disengage too
  4756. which would help muchly if you really want to get out
  4757. that said
  4758. you can't do that now
  4759. you need to defend yourself!
  4760. J H.: fff
  4761. Okay so...
  4762. Defense roll? :3
  4763. Genshuku (GM): 2d6+Defense Stat+1 because of Miyu's linked Second Wind
  4764. Mankanshoku M.: Oh wait
  4765. Oh right I still needed to boost
  4766. because attackers win ties
  4767. Genshuku (GM): no, I think you passed it cleanly
  4768. J H.: Okay slow down. D:
  4769. Mankanshoku M.: NahI mean without the boost, I'd still need to boost
  4770. Because I was at 15 without the 2nd wind bonus
  4771. So I had to boost
  4772. Genshuku (GM): the 15 was you rolling OC because you did a 6
  4773. Mankanshoku M.: But yeah
  4774. Genshuku (GM): you're not boosting AGAIN, that was your first
  4775. and that's what you needed
  4776. anyway
  4777. ANYWAY
  4778. JH, defend against 16
  4779. Mankanshoku M.: J.H> roll
  4780. And then I can go do stuff
  4781. I have to vanish in 5 minutes or less
  4782. Genshuku (GM): That's all you need to know right now, your survival!
  4783. J H.: D:!!
  4784. 2d6 + stat + 1?
  4785. Got it!
  4786. Mankanshoku M.: Also don't worry if you take 6 or less damage
  4787. ont he start of my next turn
  4788. I heal 1d6 resolve
  4789. which passes to you via link
  4790. J H.: Pls don't fuck up, dice.
  4791. Genshuku (GM): The link will break when you rage
  4792. J H.: DICE PLS.
  4793. Genshuku (GM): since you're a hostile
  4794. and hostiles/allies are incompatible
  4795. Mankanshoku M.: So... you can link me to the boss now~
  4796. When the boss attacks me, I can return the damage to it~
  4797. Genshuku (GM): no
  4798. J H.: rolling 2d6+8+1
  4799. (
  4800. 6
  4801. +
  4802. 1
  4803. )
  4804. +8+1
  4805. = 16
  4806. Mankanshoku M.: .
  4807. You're not fair
  4808. J H.: FUCK.
  4809. SIX
  4810. Mankanshoku M.: That's good
  4811. it means you live
  4812. J H.: ... D:
  4813. Genshuku (GM): good news: you're not getting hit
  4814. Mankanshoku M.: ... until I kill you
  4815. J H.: YAY SIX
  4816. Genshuku (GM): bad news...try not to roll another 6
  4817. Mankanshoku M.: Also I won't have time to fluff
  4818. Genshuku (GM): (because you have to roll a 1d6 now)
  4819. Mankanshoku M.: So I'll do it next time
  4820. when Kaosukage is around
  4821. to see shit going down
  4822. Genshuku (GM): excuse me while I put a song on the jukebox
  4823. I'll wait for Mankanshoku to be ready for impact
  4824. J H.: Rollan'
  4825. rolling 1d6
  4826. (
  4827. 2
  4828. )
  4829. = 2
  4830. Genshuku (GM): ok, it isn't 6
  4831. you're safe
  4832. only 1 OC!
  4833. Mankanshoku M.: (yoiu're not)
  4834. (No one is safe)
  4835. (Everyone is utterly FUCKED)
  4836. Matsubara Hotaru: (NO)
  4837. Mankanshoku M.: You guys are useless, can't even take care of yourselves.
  4838. Genshuku (GM): Mankanshoku (character) also has to defend
  4839. Mankanshoku M.: No she doesn
  4840. Genshuku (GM): ...no wait
  4841. right yeah
  4842. Mankanshoku M.: I covered her
  4843. Genshuku (GM): you did that
  4844. and...yeah
  4845. yeah
  4846. yyyeeeaaahhh
  4847. Mankanshoku M.: Irony
  4848. The person that pushed me over the limit
  4849. was when I was guarding Kaosukage
  4850. So roll for damage
  4851. And see how much of it...
  4852. Genshuku (GM): JH defended successfully
  4853. Mankanshoku M.: FOr MKS
  4854. I covered her
  4855. Genshuku (GM): oh, yeah
  4856. Mankanshoku M.: so I take half daamge
  4857. Genshuku (GM): minus 3 more
  4858. cutie
  4859. Mankanshoku M.: minus 1
  4860. minus 2
  4861. J H.: I got so many shitty rolls this fight. :I
  4862. Mankanshoku M.: I boosted
  4863. Vanishing
  4864. Genshuku (GM): rolling 1d6+2+2+2+2
  4865. (
  4866. 5
  4867. )
  4868. +2+2+2+2
  4869. = 13
  4870. Mankanshoku M.: I'll see it when I'm back
  4871. Genshuku (GM): 6-3-2=1
  4872. 1 damage
  4873. I'll edit it myself
  4874. you have 12 HP!
  4875. VERY WELL
  4876. Matsubara Hotaru: how fucked are we
  4877. Genshuku (GM): alright, I am satisfied with my flavor text
  4878. on a scale of 'fuck' to 'freddy fuckboy getting trapped in a credits sequence'
  4879. https://www.youtube.com/watch?v=XrUIXZY1JTc
  4880. ...decisively on the latter end of the scale
  4881. Matsubara Hotaru: welp
  4882. J H.: D:!
  4883. Welll.
  4884. To sum it up.
  4885. We fought this thing only to piss it off more.
  4886. And then Makoto got mindfucked and Miyu is crazy.
  4887. GREAT START.
  4888. Matsubara Hotaru: WELP
  4889. Genshuku (GM): yeah
  4890. you cannot believe
  4891. how impatient I was getting
  4892. 'get it to half of its HP bar'
  4893. 'I want to make it activate Memory Blaze and absolutely hammer you guys'
  4894. it finally happened
  4895. Genshuku (GM): I am not disappointed
  4896. Matsubara Hotaru: D:
  4897. Genshuku (GM):
  4898. Matsubara Hotaru: D:::::::::::
  4899. Genshuku (GM): HEART
  4900. Matsubara Hotaru: im dyinggg
  4901. Genshuku (GM): DOUBLE HEART
  4902. Matsubara Hotaru: to quote the rock from the movie doom
  4903. I AM NOT SUPPOSE TO DIE...
  4904. dies anyways
  4905. Genshuku (GM): well
  4906. >to quote the rock
  4907. >you're fighting a golem
  4908. Matsubara Hotaru: ha
  4909. hahaha
  4910. Genshuku (GM): >I AM NOT SUPPOSE TO DIE
  4911. heeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
  4912. Matsubara Hotaru: WELL THEN
  4913. Genshuku (GM): he might die anyways, but
  4914. well, it might be a while before it gets there
  4915. ...since the next time everyone's properly available is next friday
  4916. this is why I'm looping FF14's TITAN THEME, UNDER THE WEIGHT though
  4917. Matsubara Hotaru: oh god
  4918. was titan that boss
  4919. where you can fall off
  4920. and die
  4921. Genshuku (GM): yes
  4922. Matsubara Hotaru: GDJLADSGLHDSLKHDSKLSDLKHS
  4923. Genshuku (GM): thankfully, you won't fall here
  4924. ...well, off the battlefield, I mean
  4925. fall down and hit the ground yes
  4926. Matsubara Hotaru: lol
  4927. Genshuku (GM): Titan HARD MODE was also once the nightmare of FFXIV players everywhere
  4928. I'd like to say that you're experiencing a similar nightmare
  4929. Matsubara Hotaru: WELP
  4930. Mankanshoku M.: But Makoto heart burst?
  4931. Or am I the only one who overdosed?
  4932. Genshuku (GM): you're the only one that overdosed, methinks
  4933. Mankanshoku M.: Good
  4934. I'll be back again in 30 minutes
  4935. hope you're awake
  4936. Matsubara Hotaru: ok
  4937. Genshuku (GM): Makoto just got PLOT shoved in her mind
  4938. it might be followed with a boulder
  4939. to her mind
  4940. that is, applied forcibly through the head
  4941. anyway, time for me to pass out
  4942. Matsubara Hotaru: hmmm
  4943. cya
  4944. J H.: Makoto is stronk!
  4945. She'll survive.
  4946. (I hope.)
  4947. Matsubara Hotaru: i hope i survive
  4948. esp with that hp :l
  4949. Genshuku (GM):
  4950. HEART
  4951. Matsubara Hotaru: your first message was blank
  4952. Genshuku (GM): can't get a
  4953. ...
  4954. trying to use less than or greater than signs cuts off the entire message
  4955. LESS THAN 3
  4956. is a heart
  4957. I'll try to say that
  4958. Genshuku (GM): zzz though
  4959. Mankanshoku M.: Everyone is boooned
  4960. ScarletFlame: Let's roll up some stuff!
  4961. rolling 2d6
  4962. (
  4963. 4
  4964. +
  4965. 6
  4966. )
  4967. = 10
  4968. 46...
  4969. rolling 2d6
  4970. (
  4971. 3
  4972. +
  4973. 4
  4974. )
  4975. = 7
  4976. rolling 6d6
  4977. (
  4978. 5
  4979. +
  4980. 4
  4981. +
  4982. 6
  4983. +
  4984. 1
  4985. +
  4986. 5
  4987. +
  4988. 1
  4989. )
  4990. = 22
  4991. rolling 4d6
  4992. (
  4993. 2
  4994. +
  4995. 2
  4996. +
  4997. 4
  4998. +
  4999. 4
  5000. )
  5001. = 12
  5002. ScarletFlame: rolling 4d6
  5003. (
  5004. 2
  5005. +
  5006. 5
  5007. +
  5008. 4
  5009. +
  5010. 3
  5011. )
  5012. = 14
  5013. Matsubara Hotaru: git rekt scrub huehue
  5014. Mankanshoku M.: Must get fix
  5015. Matsubara Hotaru: i am so gonna die
  5016. the plan iirc is letting you solo the rest of that fight while we back the fuck out right
  5017. Mankanshoku M.: Yeah
  5018. Matsubara Hotaru: i can just heal myself in the meantime ok good
  5019. explodes into gore
  5020. sweet
  5021. Mankanshoku M.: rolling 3d6+99
  5022. (
  5023. 6
  5024. +
  5025. 2
  5026. +
  5027. 6
  5028. )
  5029. +99
  5030. = 113
  5031. Whops
  5032. ScarletFlame: [Wait, wha-]
  5033. Mankanshoku M.: Too many 9s
  5034. Still double 6 so
  5035. rolling 2d6
  5036. (
  5037. 2
  5038. +
  5039. 3
  5040. )
  5041. = 5
  5042. 28
  5043. Now my attack score is
  5044. rolling 1d6+8
  5045. (
  5046. 3
  5047. )
  5048. +8
  5049. = 11
  5050. Matsubara Hotaru: :3c
  5051. fuck
  5052. how do i roll again lmao
  5053. ScarletFlame: ./roll 2d6
  5054. Matsubara Hotaru: rolling 99d99
  5055. (
  5056. 80
  5057. +
  5058. 57
  5059. +
  5060. 94
  5061. +
  5062. 79
  5063. +
  5064. 84
  5065. +
  5066. 19
  5067. +
  5068. 77
  5069. +
  5070. 92
  5071. +
  5072. 87
  5073. +
  5074. 20
  5075. +
  5076. 43
  5077. +
  5078. 91
  5079. +
  5080. 36
  5081. +
  5082. 73
  5083. +
  5084. 56
  5085. +
  5086. 23
  5087. +
  5088. 74
  5089. +
  5090. 8
  5091. +
  5092. 33
  5093. +
  5094. 61
  5095. +
  5096. 40
  5097. +
  5098. 2
  5099. +
  5100. 92
  5101. +
  5102. 73
  5103. +
  5104. 92
  5105. +
  5106. 1
  5107. +
  5108. 9
  5109. +
  5110. 19
  5111. +
  5112. 60
  5113. +
  5114. 4
  5115. +
  5116. 96
  5117. +
  5118. 39
  5119. +
  5120. 75
  5121. +
  5122. 24
  5123. +
  5124. 96
  5125. +
  5126. 49
  5127. +
  5128. 17
  5129. +
  5130. 18
  5131. +
  5132. 37
  5133. +
  5134. 10
  5135. +
  5136. 92
  5137. +
  5138. 73
  5139. +
  5140. 68
  5141. +
  5142. 26
  5143. +
  5144. 15
  5145. +
  5146. 72
  5147. +
  5148. 53
  5149. +
  5150. 45
  5151. +
  5152. 12
  5153. +
  5154. 57
  5155. +
  5156. 38
  5157. +
  5158. 43
  5159. +
  5160. 58
  5161. +
  5162. 98
  5163. +
  5164. 81
  5165. +
  5166. 43
  5167. +
  5168. 2
  5169. +
  5170. 26
  5171. +
  5172. 28
  5173. +
  5174. 28
  5175. +
  5176. 49
  5177. +
  5178. 50
  5179. +
  5180. 35
  5181. +
  5182. 21
  5183. +
  5184. 11
  5185. +
  5186. 30
  5187. +
  5188. 67
  5189. +
  5190. 35
  5191. +
  5192. 84
  5193. +
  5194. 82
  5195. +
  5196. 86
  5197. +
  5198. 79
  5199. +
  5200. 52
  5201. +
  5202. 17
  5203. +
  5204. 7
  5205. +
  5206. 92
  5207. +
  5208. 99
  5209. +
  5210. 24
  5211. +
  5212. 73
  5213. +
  5214. 66
  5215. +
  5216. 74
  5217. +
  5218. 27
  5219. +
  5220. 28
  5221. +
  5222. 8
  5223. +
  5224. 6
  5225. +
  5226. 37
  5227. +
  5228. 36
  5229. +
  5230. 71
  5231. +
  5232. 74
  5233. +
  5234. 74
  5235. +
  5236. 51
  5237. +
  5238. 76
  5239. +
  5240. 79
  5241. +
  5242. 80
  5243. +
  5244. 43
  5245. +
  5246. 21
  5247. +
  5248. 45
  5249. +
  5250. 70
  5251. +
  5252. 64
  5253. )
  5254. = 5021
  5255. :3c
  5256. Mankanshoku M.: rolling 1d1337
  5257. (
  5258. 233
  5259. )
  5260. = 233
  5261. Everyone
  5262. Kitagawa M.: Hi
  5263. Mankanshoku M.: Will suffer my rage for waiting 3weeks
  5264. Genshuku (GM): SO WE'RE FINALLY HERE, PERFORMING FOR YOU
  5265. IF YOU KNOW THE WORDS, YOU CAN JOIN IN TOO
  5266. but only if you're fox
  5267. Mankanshoku M.: I'm going all out on both players and golem
  5268. ScarletFlame: KEEP YOUR HANDS-
  5269. Genshuku (GM): because he's the only character
  5270. ScarletFlame tippers Genshuku.
  5271. Genshuku (GM) falls!
  5272. Mankanshoku M.: I'm going to be dealing 2d6 damage today
  5273. Just hope you don't be the unlucky one to try hit me.
  5274. Genshuku (GM): JH pls
  5275. Mankanshoku M.: So it's the last turn of round 5
  5276. And that turn is mine
  5277. Genshuku (GM): And Miyu's getting both of her turns in a row, I believe
  5278. Mankanshoku M.:
  5279. rolling 1d4
  5280. (
  5281. 3
  5282. )
  5283. = 3
  5284. I hit the 2nd player first
  5285. ..
  5286. Mankanshuku. Makato. Matsubata. Miyu
  5287. Genshuku
  5288. Genshuku (GM): I WAIT PATIENTLY FOR JH
  5289. Mankanshoku M.: Why are there so many M's?
  5290. Genshuku (GM): I asked this question already
  5291. but I answered it myself: karma from that one time I, as a player, did the exact same thing with E
  5292. Mankanshoku M.: At least I'm a Mi
  5293. Anyways
  5294. Alphabetically, Mankanshuku is 2nd player
  5295. Genshuku (GM): are you counting JH, who is not here still
  5296. Mankanshoku M.: Mak
  5297. Man
  5298. Mat
  5299. 1 is golem
  5300. Golem, Makoto, Mankanshuku, Matsubara
  5301. Is my random victim roll nams
  5302. Mankanshoku M.: Unless you add 5-choose a youma, 6 choose a magical girl
  5303. Kitagawa M.: Us?
  5304. ScarletFlame: [Yeah, you! What other actors act so magnificently?]
  5305. Kitagawa M.: ...sarcasm?
  5306. ScarletFlame: [Hardly~]
  5307. Kitagawa M.: What am I supposed to do?
  5308. Raitaki M.: Nothing atm, it's Miyu's turn
  5309. Kitagawa M.: Oh.
  5310. Raitaki M.: Well, aside from rolling for defense when fairy rolls attack
  5311. Kitagawa M.: Okay,when are we starting?
  5312. Mankanshoku M.: rolling 2d6+9
  5313. (
  5314. 3
  5315. +
  5316. 2
  5317. )
  5318. +9
  5319. = 14
  5320. Okay it works here
  5321. rolling 3d6+9
  5322. (
  5323. 1
  5324. +
  5325. 6
  5326. +
  5327. 4
  5328. )
  5329. +9
  5330. = 20
  5331. Daniel H.: so what is this? virtual tabletop thing?
  5332. Mankanshoku M.: Ya
  5333. ScarletFlame: Yep~
  5334. Kitagawa M.: Who is Danial H?
  5335. Oh
  5336. Mankanshoku M.: Yuna
  5337. Yuna Mizuno: yeah
  5338. Kitagawa M.: Someone new?
  5339. ScarletFlame: Yuna, to the front!
  5340. Yuna Mizuno: it autmoatically used my name
  5341. Kitagawa M.: HA. Dissidia reference!
  5342. ScarletFlame: Yep!
  5343. I wonder if we can get a tree youma that reads Naive Weekly...
  5344. Mankanshoku M.: Yuna sucks
  5345. Kitagawa M.: Exdeath: DEH VOID
  5346. Yuna Mizuno: so... what are we doing?
  5347. Mankanshoku M.: Be jecht
  5348. Jecht>>>>>>Yuna
  5349. Yuna Mizuno: jecht isn't a magical girl, though
  5350. Mankanshoku M.: Jecht is the ultimate
  5351. The manliness of men
  5352. ScarletFlame: He can't be a magical girl, then.
  5353. Raitaki M.: He can
  5354. He'll become the manliest meguca of all
  5355. Genshuku (GM): Alright, I have my flavor text done
  5356. and I can confirm
  5357. Matsubara Hotaru: neat
  5358. im fucked
  5359. Genshuku (GM): manly men can be meguca (in other worlds)
  5360. you're fucked unless you get your ass covered
  5361. Mankanshoku M.: I rolled dice to hit mks already
  5362. Genshuku (GM): oh, what was the roll
  5363. Mankanshoku M.: rolling 1d4
  5364. (
  5365. 2
  5366. )
  5367. = 2
  5368. Genshuku (GM): oh, you mean
  5369. the roll to actually aim for them
  5370. Mankanshoku M.: Oh. I hit makoto now
  5371. Yeah
  5372. Genshuku (GM): and not to actually hit them
  5373. Kitagawa M.: I'm... nearby, aren't I?
  5374. Genshuku (GM): well
  5375. you're all in the same area as Miyu AND the youma
  5376. so you're all on the hitlist
  5377. Mankanshoku M.: But i rolled a 3 earliiieer
  5378. Yuna Mizuno: Is this seperate from the one in the IRC?
  5379. ScarletFlame: Yeh.
  5380. Genshuku (GM): define seperate
  5381. that said, I believe the gang's all here, and even if they're not, you can still go on a murderspree
  5382. Mankanshoku M.: rolling 1d4
  5383. (
  5384. 4
  5385. )
  5386. = 4
  5387. Genshuku (GM): so...go on a murder spree
  5388. roll actual hits
  5389. Mankanshoku M.: rolling 1d4
  5390. (
  5391. 1
  5392. )
  5393. = 1
  5394. ...
  5395. I just got 3241
  5396. Genshuku (GM): good that you've hit all your bases V:
  5397. Matsubara Hotaru: um
  5398. Mankanshoku M.: Let's start
  5399. Genshuku (GM): It's Miyu's turns
  5400. get it started, Fairy, before you are the source of waiting yourself
  5401. J H.: Awright!
  5402. Genshuku (GM): Kyaaaa~
  5403. J H.: I'm livin'
  5404. Genshuku (GM): You might not be for long
  5405. Matsubara Hotaru: ITS A LIVIN
  5406. Mankanshoku M.: rolling d4
  5407. (
  5408. 1
  5409. )
  5410. = 1
  5411. I hit the golem
  5412. Genshuku (GM): While Fairy goes nuts on your asses, feel free to add your own flavor texts
  5413. Mankanshoku M.: rolling 2d6+9
  5414. (
  5415. 4
  5416. +
  5417. 6
  5418. )
  5419. +9
  5420. = 19
  5421. J H.: D:
  5422. Mankanshoku M.: Roll 1d6
  5423. rolling d6
  5424. (
  5425. 2
  5426. )
  5427. = 2
  5428. 21
  5429. Golem defence
  5430. Shuuuku
  5431. Genshuku (GM): that's where those stats went
  5432. ok
  5433. rolling 2d6+7
  5434. (
  5435. 2
  5436. +
  5437. 1
  5438. )
  5439. +7
  5440. = 10
  5441. ok so you're definitely connecting
  5442. Mankanshoku M.: I spend two rage
  5443. To get an extra dice for damage
  5444. J H.: Jaysus.
  5445. Genshuku (GM): If you haven't made a bar for the rage, don't forget to do so
  5446. Mankanshoku M.: I have 13
  5447. Genshuku (GM): or at least a way to keep track
  5448. Mankanshoku M.: Now 11
  5449. Genshuku (GM): anyway, hit me
  5450. Mankanshoku M.: 2d6+4
  5451. Genshuku (GM): with a roll
  5452. Mankanshoku M.: rolling 2d6+4
  5453. (
  5454. 5
  5455. +
  5456. 1
  5457. )
  5458. +4
  5459. = 10
  5460. Oh right resolve regen gimme a sec
  5461. rolling 1d6
  5462. (
  5463. 6
  5464. )
  5465. = 6
  5466. Ha
  5467. Raitaki M.: EXPLOSIVE REGEN
  5468. Genshuku (GM): no
  5469. it'd be cool, but no :V
  5470. Raitaki M.: kiiidding
  5471. Genshuku (GM): NOW YOU HAVE A SECOND TURN because you waited until the last second to actually go
  5472. Mankanshoku M.: Hrm...
  5473. Genshuku (GM): feel free to roll regen again (also you have a barrier for what it's worth if you hit on turn 2)
  5474. Mankanshoku M.: What other moves do i have...
  5475. rolling 1d4
  5476. (
  5477. 4
  5478. )
  5479. = 4
  5480. Matsu
  5481. rolling 2d6+9
  5482. (
  5483. 1
  5484. +
  5485. 6
  5486. )
  5487. +9
  5488. = 16
  5489. J H.: OH dear.
  5490. Mankanshoku M.: rolling 1d6
  5491. (
  5492. 6
  5493. )
  5494. = 6
  5495. Genshuku (GM): oh
  5496. dearrrr
  5497. Matsubara Hotaru: you fuck
  5498. Mankanshoku M.: rolling 1d6
  5499. (
  5500. 3
  5501. )
  5502. = 3
  5503. Matsubara Hotaru: WHAT DID YOU JUST DO
  5504. Genshuku (GM): so before you defend yourself
  5505. would anyone like to make a cover attempt
  5506. cover attempts have to happen before defensive rolls are made
  5507. J H.: hmmm
  5508. Matsubara Hotaru: please someone save me
  5509. Genshuku (GM): you have to hit a defense roll of 14
  5510. Kitagawa M.: Can I use cover?
  5511. Genshuku (GM): You can!
  5512. Kitagawa M.: : D
  5513. Genshuku (GM): but you roll 0d6
  5514. J H.: Hmm...
  5515. Kitagawa M.: 0?
  5516. J H.: 0d6? D:
  5517. Kitagawa M.: How does that work?
  5518. Genshuku (GM): it doesn't
  5519. Kitagawa M.: ...?
  5520. Genshuku (GM): but no you roll 2d6+defense stat for covering
  5521. it's a defense roll
  5522. Kitagawa M.: Okay.
  5523. I'll do that
  5524. rolling 2d6 + 6
  5525. (
  5526. 2
  5527. +
  5528. 1
  5529. )
  5530. +6
  5531. = 9
  5532. D:
  5533. Genshuku (GM): on a list of things that aren't happening
  5534. that ranks as number one
  5535. Kitagawa M.: Yeah...
  5536. Mankanshoku M.: Feel free to boost
  5537. Genshuku (GM): well, you'd have to get 5 or 6 to have a chance (or spend multiple boosts)
  5538. JH still has an attempt
  5539. J H.: Alright!
  5540. Matsubara Hotaru: JH save meeeeeeeeeee
  5541. Genshuku (GM): If you get closer, your boost will be of more use
  5542. Kitagawa M.: I'm not sure that's worth boosting.
  5543. Genshuku (GM): yeah, that's what I was gonna say :C
  5544. :V even
  5545. Mankanshoku M.: Says the one with 9 defence
  5546. Kitagawa M.: So yeah... Help her J.H.!
  5547. J H.: HERE GOES NOTHING!
  5548. rolling 2d6+8
  5549. (
  5550. 5
  5551. +
  5552. 4
  5553. )
  5554. +8
  5555. = 17
  5556. Genshuku (GM): NICE
  5557. you even hit the special breakpoint, I think
  5558. Kitagawa M.: Thank the random number gods
  5559. Matsubara Hotaru: YESSS
  5560. Genshuku (GM): ...that WAS a defense roll, right
  5561. J H.: TAKE YOUR STINKIN' FUTURE.
  5562. ScarletFlame: [Anna be with you all!]
  5563. J H.: And yeah, I assume so.
  5564. Raitaki M.: MIYU, BOOOOST
  5565. Genshuku (GM): 8 is a large defense for a witch :V
  5566. but alrighty, let's see
  5567. You're definitely getting hit, so Fairy roll damage
  5568. J H.: Fluff after the rolls, ne? :3
  5569. Mankanshoku M.: rolling 1d6+3
  5570. (
  5571. 5
  5572. )
  5573. +3
  5574. = 8
  5575. ...
  5576. Genshuku (GM): Yep, a wave of fluff once Fairy's turn is concluded
  5577. Mankanshoku M.: rolling 1d6+6
  5578. (
  5579. 4
  5580. )
  5581. +6
  5582. = 10
  5583. Genshuku (GM): Since you rolled 17
  5584. Mankanshoku M.: Whoops
  5585. Melee + 2 boom dice
  5586. J H.: Shit. :I
  5587. Genshuku (GM): I always use the first roll
  5588. so 11 damage, but you only take half
  5589. since you rolled a good cover roll
  5590. Mankanshoku M.: T@ke 5
  5591. J H.: Awright, 5 damage. :3
  5592. Genshuku (GM): And Miyu has a barrier, which makes attacking her to snap her out of it an even worse idea
  5593. Matsubara Hotaru: thank you for saving me ;3;
  5594. J H.: :3
  5595. Genshuku (GM): commence fluff texts, it makes sense if Miyu sends the first wave
  5596. J H.: Alright~
  5597. Genshuku (GM): in the meantime, anyone not busy should decide who gets the first turn of the next round
  5598. Matsubara Hotaru: hm
  5599. Kitagawa M.: Mmm.
  5600. J H.: Hmmm
  5601. Kitagawa M.: I guess I could go next.
  5602. J H.: I'll go after. :3c
  5603. Genshuku (GM): remember: you want to get away
  5604. it's gonna get messy in there
  5605. Kitagawa M.: But why doesn't the flavoring say how one of the others got hit?
  5606. J H.: Ye, running away is a good idea. :U
  5607. Genshuku (GM): because that's not my job
  5608. I got the golem hit
  5609. megucas hitting each other is flavored by them
  5610. Kitagawa M.: Oh
  5611. Genshuku (GM): ...And Fairy did that!
  5612. J H.: Alright, time for EPIC DEFENSE!
  5613. Genshuku (GM): ...to the extent that makes sense, since that's getting covered
  5614. J H.: So do I go ahead with it? :3
  5615. When Miyumiyu is done that is. :3
  5616. Genshuku (GM): I would imagine so, given--wait, Miyu didn't actually flavor a strike towards Matsu
  5617. J H.: Yep!
  5618. Genshuku (GM): DO THAT FAIRY
  5619. Matsubara Hotaru:
  5620. .
  5621. :3c*
  5622. wpw
  5623. wow
  5624. Kitagawa M.: I'll wait.
  5625. Okay.
  5626. Mankanshoku M.: Typing on a tablet is slow
  5627. J H.: Alrighty~
  5628. LEmme know when you're done~
  5629. Matsubara Hotaru: at least i got the wario amiibo
  5630. Kitagawa M.: I'll... Escape.
  5631. Says that's a support challenge.
  5632. Genshuku (GM): You want Disengage
  5633. Look that one up, you might prefer it!
  5634. Kitagawa M.: That works.
  5635. J H.: :3c
  5636. Genshuku (GM): you don't have to roll, though it costs your minor action
  5637. Mankanshoku M.: Major
  5638. Genshuku (GM): major, yeah
  5639. Mankanshoku M.: You doof
  5640. Kitagawa M.: So I just move it up to 3 Purgatory?
  5641. Genshuku (GM): yep!
  5642. Kitagawa M.: And flavor.
  5643. Genshuku (GM): 'gettING THE HECK OUT OF HERE'
  5644. J H.: AWright. :3
  5645. Time to fluff~
  5646. Genshuku (GM): You can use your minor action to move away too, if you'd like
  5647. ...either way, you should wrap up your turn somehow
  5648. Kitagawa M.: Oh geez, I'm so sorry.
  5649. I was supposed ot give someone else the turn, wasn't I?
  5650. Genshuku (GM): yes, but you still have a minor action
  5651. Matsubara Hotaru: ,
  5652. Genshuku (GM): using it to go further away still is an option
  5653. Kitagawa M.: Oh, I thought it was someone else's turn. Saw someone else flavoring.
  5654. And yeah, I'll do that.
  5655. Genshuku (GM): They're still flavoring the previous turn's events :V
  5656. Kitagawa M.: That's just movement?
  5657. Genshuku (GM): yep
  5658. basic movement, minor action~
  5659. Kitagawa M.: Okay, done.
  5660. Matsubara Hotaru: yes movement = minor
  5661. OH MY GOD APATHY STOP RECXONNECTING SO MUCH LOL
  5662. Kitagawa M.: I guess Hotaru's turn?
  5663. J H.: :3
  5664. Matsubara Hotaru: i might have to disable the dang mirc notifications
  5665. J H.: I return!
  5666. Matsubara Hotaru: its blooding me
  5667. alright its my turn
  5668. Genshuku (GM): OK, Hotaro time
  5669. Matsubara Hotaru: there is one issue though, my bio does not have bypass or disengage listed, should i worry
  5670. Genshuku (GM): I...
  5671. Disengage is a move everyone has
  5672. Bypass isn't
  5673. Matsubara Hotaru: alright good
  5674. making sure~!
  5675. Genshuku (GM): O-OK
  5676. Matsubara Hotaru: so ill use disengage and movement~ :D
  5677. bloop
  5678. i am safeeeee
  5679. screw u miyu
  5680. Genshuku (GM): I imagine you're not passing to any of the hostile parties?
  5681. J H.: Okay so...
  5682. My turn, I'mma also GTFO.
  5683. Matsubara Hotaru: what do you mean?
  5684. oh
  5685. yes JHs turn
  5686. Genshuku (GM): OK, then GTFO and...pick your poison
  5687. J H.: Awrighty~
  5688. I'll disengage, then.
  5689. And I'll move back to Elysium range w/ the others. Because getting FAR away from Miyuzerker is a good idea. :I
  5690. Genshuku (GM): Then, move that token~
  5691. J H.: I shall fluff my brave retreat!
  5692. Genshuku (GM): Brave Makoto ran away
  5693. Ran away, away, away~
  5694. Matsubara Hotaru: run you brave little toaster!
  5695. J H.: I didn't!
  5696. Mankanshoku M.: :D
  5697. Who's turn is it?
  5698. Genshuku (GM): ~~~
  5699. Matsubara Hotaru: my butt
  5700. J H.: I'm movin' this!
  5701. Mankanshoku M.: Golem or Miyu?
  5702. Matsubara Hotaru: i think golem, you already did your turn i think
  5703. Genshuku (GM): JH is currently fluffing and will then tell us who wipes the party
  5704. Mankanshoku M.: Either way everyone is screwed
  5705. I did my turn LAST ROUND
  5706. This is a new round
  5707. I get 2 more turns
  5708. Matsubara Hotaru: oh
  5709. Mankanshoku M.: I'm also on full resolve
  5710. just so you know
  5711. Genshuku (GM): yep, I left it right before Miyu went berserk last time
  5712. since...that happened
  5713. Mankanshoku M.: WELL
  5714. Either way
  5715. I'm going to screw my team mates over
  5716. that's my life goaaal
  5717. Especially Hotaru.
  5718. Raitaki M.: ganbareeee
  5719. Mankanshoku M.: Either way you guys are duuumb
  5720. You just let your enemies take 3 turns in a row
  5721. Raitaki M.: BEST
  5722. Genshuku (GM): that wasn't the intention, but you bet it happened anyway :VV
  5723. J H.: :I
  5724. Genshuku (GM): but yeah, picking of the poison
  5725. The golem or Miyu, who is of the moving first
  5726. Matsubara Hotaru: MIYU YOU'RE A CRAZY MOFO
  5727. J H.: Miyu pls.
  5728. Genshuku (GM): is that 'Miyu pls move', or just 'Miyu pls'
  5729. J H.: My only hope is that Miyu takes a swing at the golem while we're all running away. :U
  5730. Mankanshoku M.: YOU BETTER HOPE SO
  5731. Who goes?
  5732. Raitaki M.: or she could use the aoe
  5733. Mankanshoku M. shakes
  5734. Mankanshoku M.: who's turn?
  5735. Raitaki M.: that i'm half sure zerker rage has
  5736. \o/
  5737. Mankanshoku M.: Zerker doesn't have AoE
  5738. Raitaki M.: ehhh, booring
  5739. Mankanshoku M.: It has other fun things
  5740. like INSTANT COUNTER
  5741. And something else~
  5742. So seriously hurry up
  5743. pick your poison already
  5744. Geez
  5745. Genshuku (GM): no, I think she answered
  5746. Mankanshoku M.: kay
  5747. Genshuku (GM): I can assume Miyu goes next
  5748. Mankanshoku M.: rolling 1d4
  5749. (
  5750. 1
  5751. )
  5752. = 1
  5753. .
  5754. Genshuku (GM): Then the golem (if it lives)
  5755. Mankanshoku M.: You guys are pretty lucky
  5756. Genshuku (GM): (it might not, being honest)
  5757. Mankanshoku M.: rolling 3d6+9
  5758. (
  5759. 2
  5760. +
  5761. 3
  5762. +
  5763. 4
  5764. )
  5765. +9
  5766. = 18
  5767. (Spend 1 rage to boost dice)
  5768. Genshuku (GM): rolling 2d6+7
  5769. (
  5770. 4
  5771. +
  5772. 4
  5773. )
  5774. +7
  5775. = 15
  5776. NOT GONNA HAPPEN
  5777. J H.: :I
  5778. fffffffff
  5779. Genshuku (GM): it's OK, the golem keeps getting rolled for
  5780. Mankanshoku M.: rolling 1d6+4
  5781. (
  5782. 6
  5783. )
  5784. +4
  5785. = 10
  5786. :V
  5787. Geezus
  5788. I'm pretty consistent with the 10s
  5789. Genshuku (GM): YOU SURE ARE
  5790. if you had only rolled a 3
  5791. Mankanshoku M.: Well bear in mind though, guys....
  5792. BERSERKER RAGE DOESN"T END TILL I RUN OUT OF RAGE POINTS
  5793. Raitaki M.: less than 3
  5794. Genshuku (GM): no, 3 would have been fine
  5795. Raitaki M.: i meant
  5796. Genshuku (GM): less than or equal to three
  5797. Raitaki M.: ....
  5798. wow
  5799. thx roll20
  5800. can't even less than three here
  5801. Genshuku (GM): can't heart here ;_;
  5802. J H.:
  5803. noooo D:
  5804. :3c
  5805. I can do that.
  5806. Though.
  5807. Genshuku (GM): All that's left is MEGUCA DEALING WITH GOLEM
  5808. ...no
  5809. all that's left is Miyu dealing with golem with that FINISHING BLOW
  5810. J H.: ohmai.
  5811. Mankanshoku M.: back
  5812. anyways give me 5 minutes
  5813. Genshuku (GM): ...I might as well make ramen :VV
  5814. ScarletFlame: Make a sandwich for everyone instead.
  5815. J H.: PORKCHOP SANDWICHES.
  5816. ScarletFlame: This is like Supernova in slo-mo.
  5817. J H.: OH GOD GET THE FUCK OUTTA THERE.
  5818. YOU'RE GONNA DIE GET OUTTA THERE.
  5819. nomtime for me too, I guess. D:
  5820. Mankanshoku M.: :D
  5821. J H.: :3
  5822. Mankanshoku M.: Time for you three to die
  5823. rolling 1d3
  5824. (
  5825. 2
  5826. )
  5827. = 2
  5828. Time to kill Kaosukage.
  5829. rolling 2d6+9
  5830. (
  5831. 2
  5832. +
  5833. 1
  5834. )
  5835. +9
  5836. = 12
  5837. That's... a pretty bad roll :V
  5838. J H.: Are you seriously trying to giga drill break that thing? :I
  5839. What is this, a mecha anime?!
  5840. Mankanshoku M.: no it's a horror films
  5841. I'll be using that drill on you girls now
  5842. Kitagawa M.: WAI
  5843. WHY U DO DIS
  5844. Genshuku (GM): well that went over poorly, all I wanted to do was make ramen
  5845. Mankanshoku M.: Anyways if you want to cover you still need a 15+ score
  5846. Genshuku (GM): then I unleaded the dishwasher
  5847. unloaded, too
  5848. Matsubara Hotaru: um
  5849. what in the shit just happened
  5850. Mankanshoku M.: the thing that wanted you 3 dead is dead
  5851. Matsubara Hotaru: oh
  5852. ok
  5853. Mankanshoku M.: and now the embodiment of frustration and irritation wants to kill you now.
  5854. Matsubara Hotaru: why
  5855. WHY
  5856. MIYUUUUUUUUUUU
  5857. J H.: Welp.
  5858. There goes our distraction. :I
  5859. We be fucked, yo.
  5860. Mankanshoku M.: Remember this is a Berserker /knight/ :D
  5861. I have reflector yo
  5862. two ways to stop berserker rage
  5863. Let it run it's course
  5864. or knock Miyu out
  5865. J H.: WElp.
  5866. The second part will be difficult. :I
  5867. Genshuku (GM): that said
  5868. Miyu continues to attack
  5869. Mankanshoku M.: 10 Rage points.
  5870. Genshuku (GM): and a 12 was rolled against Kaosukage
  5871. Kitagawa M.: What does that do?
  5872. Genshuku (GM): it hits you
  5873. Kitagawa M.: Where was this rolled?
  5874. Mankanshoku M.: here.
  5875. Genshuku (GM): it was the last roll
  5876. Kitagawa M.: Oh
  5877. I see now.
  5878. Waaaaay up there
  5879. Genshuku (GM): don't forget to roll your regeneration (and if you're at full HP, update your sheet)
  5880. Mankanshoku M.: I'm at full
  5881. Genshuku (GM): update it to be so then
  5882. Mankanshoku M.: so I don't need to roll resolve rege any more
  5883. J H.: Oh right.
  5884. So I get 4 from the last two rounds?
  5885. Kitagawa M.: Wait, okay, so...
  5886. Genshuku (GM): just roll defense
  5887. Kitagawa M.: Can I use Sheild?
  5888. Genshuku (GM): yes, but you have to take damage to have that even be a thing
  5889. roll defense
  5890. Mankanshoku M.: you can but remember, you're on 5 support OC
  5891. Kitagawa M.: rolling 2d6 + 6
  5892. (
  5893. 4
  5894. +
  5895. 6
  5896. )
  5897. +6
  5898. = 16
  5899. : D
  5900. Genshuku (GM): REMEMBER WHAT COMES NEXT
  5901. Mankanshoku M.: Boost.
  5902. Exploding dice
  5903. etc.
  5904. Kitagawa M.: Okay, I boost...
  5905. Mankanshoku M.: No
  5906. You just have exploding dice
  5907. HRM
  5908. Kitagawa M.: You just said boost.
  5909. Oh.
  5910. Mankanshoku M.: You're a Masaaki.
  5911. Matsubara Hotaru: stop arguin'
  5912. Mankanshoku M.: You just follow orders
  5913. >:V
  5914. I think you had 2 ATK OC, 3 DEF OC and 5 support OC
  5915. IIRC
  5916. Kitagawa M.: Yes.
  5917. rolling 1d6 + 6
  5918. (
  5919. 2
  5920. )
  5921. +6
  5922. = 8
  5923. Mankanshoku M.: Just a 2 no adding that 6 again
  5924. So that makes 18
  5925. you have 4 defence overcharge
  5926. Kitagawa M.: And the result is...?
  5927. Mankanshoku M.: I missed.
  5928. Genshuku (GM): you got an OC from having to roll a 6
  5929. you better be keeping track of this
  5930. Mankanshoku M.: But then... I use 1 rage point.
  5931. Kitagawa M.: I am now.
  5932. WHOA
  5933. WHOA
  5934. Mankanshoku M.: To teleport into your position
  5935. J H.: pls.
  5936. Kitagawa M.: WHOA WHOA SHIT WHOA
  5937. J H.: MIYU PLS
  5938. Matsubara Hotaru: WHAT THE FUCK
  5939. Genshuku (GM): Yep, that's in the rulebook
  5940. Kitagawa M.: Also, I'm the smiling one.
  5941. J H.: Miyu pls to stop killing us. :I
  5942. Mankanshoku M.: I still have a reflector since I Scored a successful hit this round
  5943. And now I have a minor action.
  5944. And I use that last one to use...
  5945. Steal Action on Mankanshuku
  5946. Genshuku (GM): >The reflector lasts until the end of your next turn.
  5947. Actually, you don't
  5948. Mankanshoku M.: (Which is my 3rd use)
  5949. Well okay fiine
  5950. rolling 2d6+9
  5951. (
  5952. 6
  5953. +
  5954. 4
  5955. )
  5956. +9
  5957. = 19
  5958. rolling d6
  5959. (
  5960. 4
  5961. )
  5962. = 4
  5963. 23
  5964. That's my challenge vs Mankanshuku to stun them.
  5965. Genshuku (GM): I see you're blowing uses of Steal Action
  5966. Mankanshoku M.: Yeah that's the 3rd use IIRC
  5967. Genshuku (GM): That means Kitagawa rolls a defense roll again
  5968. but instead of taking damage on failure, a status effect happens
  5969. J H.: Moosic: https://www.youtube.com/watch?v=sftX4sQ3JQw
  5970. Genshuku (GM): I'm still looping myself some titan, but let's see
  5971. Mankanshoku M.: I'm still playing "If you want to see some action" in the background
  5972. cause I'm the protagonist
  5973. J H.: watch me steal protagonist from you. :I
  5974. Mankanshoku M.: THE PROTAGONIST OF THIS HORROR MOVIE CALLED POWER DRILL MASSARCRE
  5975. Genshuku (GM): kitagawa pls
  5976. Mankanshoku M.: Genshuku bug them on Skype
  5977. I'm not on Skype ATM
  5978. Kitagawa M.: I'm alive
  5979. Matsubara Hotaru: .
  5980. Genshuku (GM): Roll defense, you're getting minor actioned on
  5981. Failure does not incrue damage, but a status effect
  5982. Kitagawa M.: I thought she was attacking Mankanshoku, but okay
  5983. rolling 2d6 + 6
  5984. (
  5985. 4
  5986. +
  5987. 5
  5988. )
  5989. +6
  5990. = 15
  5991. Genshuku (GM): ...wait
  5992. am I mixing up names
  5993. Kitagawa M.: I think so.
  5994. Genshuku (GM): I probably am
  5995. Kitagawa M.: ^^'
  5996. Genshuku (GM): names are hard
  5997. Kitagawa M.: But hey, look at my pretty roll!
  5998. : DD
  5999. Genshuku (GM): that is a pretty roll
  6000. bet it's going to throw Kaosu off
  6001. Matsubara Hotaru: that is a pretty roll
  6002. Kitagawa M.: SPARKLES
  6003. Mankanshoku M.: i got 23
  6004. Kitagawa M.: And yeah, I'm scared it will throw me off too.
  6005. J H.: Jaysus.
  6006. and I was hoping Makoto would be the first to turn horribly deadly.
  6007. Mankanshoku M.: You don't mess with the one that can read minds
  6008. Reading the future? Kay I give you you'll go insane
  6009. J H.: Makoto will become an adorably frilly eldritch horror someday.
  6010. Genshuku (GM): I bugged them on Skype
  6011. they're not doing anything on Skype, but I did
  6012. Matsubara Hotaru: D:
  6013. how can i trust anyone?!
  6014. Genshuku (GM): ~magical girls~
  6015. Mankanshoku M.: I did my fluff
  6016. Matsubara Hotaru: magical girls were a mistake
  6017. its nothing but trash
  6018. also i missed robin amiibo yay...
  6019. Mankanshoku M.: Ah don't wory, Matsubara
  6020. I'll put you out of your misery
  6021. Matsubara Hotaru: NO
  6022. YOU LEAVE ME ALONE
  6023. PLEASE
  6024. I BEG OF YOU
  6025. Mankanshoku M.: You won't need to be a magical girl any longer~
  6026. Matsubara Hotaru: PLEASEEE
  6027. Mankanshoku M.: Don't worry, this is your deepest carnal wish
  6028. Matsubara Hotaru: NO
  6029. I WANT TO LIVE
  6030. AND PROTECT THE WORLD
  6031. WAHHHH
  6032. Mankanshoku M.: Anyways, I pick the beginner of the next turn, since I don't want to do anything with my minor action
  6033. I pick Makoto
  6034. Matsubara Hotaru: sobs uncontrolably
  6035. J H.: Shuku-tan, can I pls FUCKING DOOM THIS TIMELINE ALREADY? :I
  6036. Genshuku (GM): if time freezes, it might already be doomed
  6037. ...that said, you can't doom the timeline until you figure out how to move between them :3c
  6038. J H.: True, true. :I
  6039. Third Magic or reaching the God Tiers.
  6040. Kitagawa M.: So... is it my turn?
  6041. J H.: I will find a way!
  6042. Mankanshoku M.: Well, to screw with the timeline, you need to survive first
  6043. Genshuku (GM): we're still WAITING for Kaosu
  6044. Kitagawa M.: I'll make a note to Homora things up later. Is it my turn?
  6045. Mankanshoku M.: Kaosu missed
  6046. He got 15, I got 23
  6047. He'll need 2 boosts to survive.
  6048. Kitagawa M.: Missed what?
  6049. Genshuku (GM): oh, did he actually roll?
  6050. Mankanshoku M.: Yeah
  6051. THat's why I fluffed
  6052. Pay attention geez
  6053. Kitagawa M.: I thought I wasn't supposed to roll and you got my name mixed up?
  6054. Genshuku (GM): ...no, that was Kitagawa
  6055. who isn't Kaosu
  6056. names are hard
  6057. Mankanshoku M.: Kaosu is kitigawa
  6058. Kitagawa M.: ... yes I am.
  6059. Mankanshoku M.: Kitigawa Mankanshuku
  6060. Genshuku (GM): ...ARGH
  6061. Matsubara Hotaru: THESE NAMES
  6062. FOSGDKLSDA
  6063. Kitagawa M.: I didn't make it!
  6064. Matsubara Hotaru: JSODJSOSOSJOSJSOJOSJSOSJOSJOSJSOSOESOESEOSEOSEO
  6065. Mankanshoku M.: How come
  6066. Kitagawa M.: Why do you think I usually go by last name?
  6067. Genshuku (GM): Kitagawa M.: I thought she was attacking Mankanshoku, but okay
  6068. Matsubara Hotaru: soisoisoisoi
  6069. Genshuku (GM): Aren't you Mankanshoku
  6070. who is played by Kaosu
  6071. Kitagawa M.: I'm kitagawa.
  6072. Matsubara Hotaru: yes
  6073. Mankanshoku M.: Kitigawa Mankanshuku
  6074. Kitagawa M.: Yes.
  6075. Matsubara Hotaru: kitagawa mankanshuku holy shit
  6076. Genshuku (GM): Fairy
  6077. change your name
  6078. Mankanshoku M.: Mankanshoku Mako is me
  6079. Kitagawa M.: Shuku-san
  6080. Genshuku (GM): to something different
  6081. Kitagawa M.: Kay, hold on
  6082. Genshuku (GM): something without the name of another player
  6083. Mankanshoku M.: #name Miyu Yoshihane
  6084. Kitagawa Shuku-san: There.
  6085. Genshuku (GM): ...I'll take it
  6086. Kitagawa Shuku-san: ^^
  6087. Sorry guys!
  6088. Genshuku (GM): you are all not making things easy for me ;_;
  6089. Kitagawa Shuku-san: I honestly had no idea
  6090. Genshuku (GM): ok, so MankanSHUKU takes Stunned
  6091. Miyu Yoshihane: Hai~
  6092. Genshuku (GM): It means that they can only take a minor OR major action when their turn comes around
  6093. now who's friggen turn is it
  6094. ;_;
  6095. Miyu Yoshihane: Makoto
  6096. J H.: ;w;
  6097. Finally!
  6098. And I have no clue what to do. :I
  6099. Genshuku (GM): run?
  6100. hide?
  6101. cry?
  6102. Miyu Yoshihane: You can just pass .
  6103. J H.: I could try to attack Miyu~n. But that'd be stupid.
  6104. Miyu Yoshihane: < 3
  6105. J H.: I could run, but everyone else is fucked. :I
  6106. Miyu Yoshihane: It wouldn't be /that/ stupid
  6107. she doesn't have a reflector on her at the moment
  6108. You have two options
  6109. Genshuku (GM): ...I thought her second attack hit
  6110. ScarletFlame: She won't die or anything if you whack her 'till her Resolve's out.
  6111. Miyu Yoshihane: I only get one reflector a round
  6112. Genshuku (GM): ...right, once per round
  6113. and you blew it
  6114. Miyu Yoshihane: You should errata it so that she gets it whenever she succeed at attack
  6115. >:V
  6116. J H.: :I
  6117. Miyu Yoshihane: Because she loses it every time she takes a tern
  6118. turn*
  6119. J H.: pls.
  6120. Miyu Yoshihane: It's really not fair.
  6121. Or you make it last till her next turn next round.
  6122. Genshuku (GM): you can just
  6123. not activate reflector
  6124. and then activate reflector next attack
  6125. Miyu Yoshihane: Truuue~
  6126. But anyways
  6127. J.H.
  6128. Matsubara Hotaru: dont touch me pls
  6129. J H.: Miyu at least let us beat the shit out of you so our campaign doesn't end on episode 1. :I
  6130. Genshuku (GM): anyway, decide what you want to do, even if it's nothing at all
  6131. Miyu Yoshihane: You wanna go?
  6132. Genshuku (GM): you're going to have to beat her shit HARD
  6133. REALLY HARD
  6134. Miyu Yoshihane: 6 raaage
  6135. J H.: True. :I
  6136. She's buffed. :I
  6137. Miyu Yoshihane: 10 rage
  6138. I mean
  6139. :V
  6140. Wait 9
  6141. I used one to warp
  6142. Genshuku (GM): waiting out the storm is a legit thing to do
  6143. J H.: Attacking Miyu would draw aggro but... :I
  6144. Hrm.
  6145. Miyu Yoshihane knows exactly what they're going to do~
  6146. J H. isn't really feeling it. :I
  6147. Matsubara Hotaru: :l
  6148. Miyu Yoshihane has theme music in the background
  6149. Genshuku (GM): now it's miyu time
  6150. Miyu Yoshihane can't lose~
  6151. Kitagawa Shuku-san really healing it!
  6152. J H.: I had to pun I'm sorry. :I
  6153. Hmm...
  6154. Oh right my health is full now.
  6155. cus every turn is +2
  6156. Okay so.
  6157. Miyu Yoshihane: https://www.youtube.com/watch?v=gNh95Q0QbYg
  6158. Why do you regen +2 HP a turn?
  6159. J H.: Because regen is +2 a round :I
  6160. Miyu Yoshihane: You guys don't get regen
  6161. J H.: oh
  6162. Miyu Yoshihane: No one gets regen.
  6163. Only Miyu.
  6164. Matsubara Hotaru: ...
  6165. Miyu Yoshihane: The queen of the scene
  6166. Matsubara Hotaru: ...
  6167. Raitaki M.: You mean the Regen talent?
  6168. Miyu Yoshihane: The center of attention
  6169. Sensational!
  6170. This is what you waited for, and it's you that they adore!
  6171. Replace music with instances of Guile's Theme
  6172. Genshuku (GM): Miyu isn't using that regen
  6173. J H.: fffff
  6174. thinking.
  6175. Genshuku (GM): she's using BERSERKER REGEN
  6176. Miyu Yoshihane: Either way, I'm on a roll, and you're just sitting there to be compressed.
  6177. Genshuku (GM): which is 1d6 per turn
  6178. Miyu Yoshihane: I get 2 turns
  6179. so 2d6
  6180. Raitaki M.: I meant @JG
  6181. JH
  6182. Miyu Yoshihane: WRRRRRRRRRRRRY
  6183. Genshuku (GM): as opposed to the Knight Regen, which is 2 per round
  6184. JH doesn't get it either way
  6185. she's a witch
  6186. not a knight
  6187. Raitaki M.: o-oh
  6188. Miyu Yoshihane: Let's put it this way.
  6189. You're all boned
  6190. Matsubara Hotaru: MIYU YOU PIECE OF SHIT >:(
  6191. Miyu Yoshihane: Just hope I don't attack the same person twice in a row.
  6192. Because I can two hit people
  6193. and THEN KILL THEM DEAD
  6194. Matsubara Hotaru: I HAVE BARELY ANY HEALTH
  6195. Genshuku (GM): ...I think that 17 resolve count is, thus, not accurate
  6196. J H.: Hnnngh
  6197. Genshuku (GM): you took 5 damage from that attack earlier
  6198. and no healing sources
  6199. you definitely have 13 resolve
  6200. J H.: oh shit.
  6201. Yeah you're right.
  6202. Matsubara Hotaru: SO IF IM HIT
  6203. IM DEAD
  6204. Genshuku (GM): speaking of healing, someone should be doing their job as a priestess
  6205. Miyu Yoshihane: ANYWAYS IT"S MAKOTO'S TURN
  6206. So let's get her out of the way
  6207. Genshuku (GM): ...that said, you can't pass to yourself, Miyu
  6208. just as a reminder
  6209. Miyu Yoshihane: and Genshuku can harrass the idiot in PM
  6210. I can't pass to myself
  6211. but if they have 3 consecutive turns
  6212. Genshuku (GM): unless you're last
  6213. Miyu Yoshihane: Yeah
  6214. J H.: fffff.
  6215. So do I attack or pass?!
  6216. ffffffffff
  6217. Miyu Yoshihane: We're not giving you hints
  6218. Genshuku (GM): can your party beat 2d6 regen with the potential to negate 3 damage and reflect it when next she goes?
  6219. decide
  6220. Raitaki M.: You can keep disengaging!
  6221. J H.: But reflector is off this part of the round, so if I attack, I can deal some damage! D:
  6222. Genshuku (GM): things that are great for times like this: status effects
  6223. J H.: Hexes too. c:
  6224. Raitaki M.: Or that!
  6225. Genshuku (GM): but can you beat 2d6 regen?
  6226. Raitaki M.: Good lucking hexing the 2d6 regen :V
  6227. ...
  6228. luck
  6229. Kitagawa Shuku-san waits and yawns
  6230. Miyu Yoshihane: You realise that if you hex Miyu
  6231. I can use that as a legit reason
  6232. Genshuku (GM): she'll really feel it
  6233. Miyu Yoshihane: to just focus on killing you?
  6234. J H.: Or I can boost my attack to fucked up levels and just blast you. :I
  6235. And risk going insane myself. :I
  6236. Raitaki M.: Thaaaat's an option :V
  6237. J H.: Hmm..
  6238. Kitagawa Shuku-san: So we'll have TWO crazy witches?
  6239. Genshuku (GM): YEAH, THAT'S AN OPTION
  6240. Miyu Yoshihane: i can spend rage to increase my defence roll though
  6241. or boost
  6242. Genshuku (GM): ...it DOES use rage, though
  6243. J H.: True.
  6244. Genshuku (GM): 0 rage is a win condition
  6245. J H.: If I beat the shit out of you, I can reduce rage. :3
  6246. SO
  6247. Miyu Yoshihane:
  6248. Oh wait
  6249. I see
  6250. Genshuku
  6251. Genshuku (GM): a nonsensical thing, but a plausible one
  6252. Miyu Yoshihane: I just noticed
  6253. You see the one and 3 on my character?
  6254. Genshuku (GM): yeah I told you to do that earlier
  6255. Miyu Yoshihane: The first one...
  6256. Genshuku (GM): oh, you mean
  6257. Miyu Yoshihane: Was steal attack
  6258. J H.: hm?
  6259. Miyu Yoshihane: the 3rd one was boost.
  6260. Genshuku (GM): you're a rageguca
  6261. you have no limits to the amount of times you use boost in a scene
  6262. Miyu Yoshihane: .......
  6263. Kitagawa Shuku-san: Wat
  6264. Miyu Yoshihane: Oh.
  6265. Kitagawa Shuku-san: No
  6266. J H.: Don't you fucking dare-
  6267. Genshuku (GM): >as though using the Boost talent
  6268. Kitagawa Shuku-san: NONONO
  6269. Genshuku (GM): you're not actually using boost
  6270. you're using boost-like
  6271. Kitagawa Shuku-san: That's gotta be not true!
  6272. J H.: christ
  6273. Genshuku (GM): ...but only once a roll, you tit
  6274. Miyu Yoshihane: Genshuku
  6275. Listen again
  6276. Raitaki M.: Well
  6277. Miyu Yoshihane: never mind
  6278. Raitaki M.: Every time she boosts
  6279. Miyu Yoshihane: I get a -2 damge~
  6280. Raitaki M.: She loses 1 rage
  6281. J H.: OKay so. -w-
  6282. Miyu Yoshihane: Just do as you wish
  6283. Raitaki M.: So she can actually try boosting very low rolls
  6284. Miyu Yoshihane: knock her out if you can.
  6285. Kitagawa Shuku-san: Ohhh
  6286. Raitaki M.: To get rid of rage without hitting anything
  6287. Genshuku (GM): if rage is gamed, I take control of the character
  6288. Miyu Yoshihane: Raitaki you don't know me very well, you know.
  6289. Raitaki M.: or not
  6290. \o/
  6291. Genshuku (GM): and play rage according to how it is
  6292. Raitaki M.: BITCH I'M DEFENDING YOU
  6293. Genshuku (GM): you don't understand, though
  6294. Raitaki M.: ROLL WITH IT AND STAB THEIR BACKS WHEN THEY CALM DOWN
  6295. Miyu Yoshihane: You have noooo idea what I'm doing.
  6296. Genshuku (GM): EVERYONE NEEDS TO DIE
  6297. RIGHT NOW
  6298. J H.: Look, I'mma just attack hard and see what happens. -w-
  6299. Miyu Yoshihane: Go for it.
  6300. I have a 3 def stat
  6301. So first.
  6302. ... Speed boost
  6303. Genshuku (GM): you're really doing that, huh
  6304. Miyu Yoshihane: Steal Attack.
  6305. J H.: Using my fury stat as attack this ti-
  6306. Miyu Yoshihane: I double checked the logs
  6307. J H.: okay fuck
  6308. Genshuku (GM): ...action?
  6309. you're spending rage for this you know
  6310. Miyu Yoshihane: Nope
  6311. I'm not
  6312. I don't incur OC
  6313. for speed boost
  6314. Steal Action
  6315. J H.: LET'S JUST GET IT OVER WITH HOLY SHIT. =w=
  6316. Miyu Yoshihane: Also steal action... I only used it once~
  6317. Before today
  6318. I checked
  6319. hit the golem with it on the first try.
  6320. Kitagawa Shuku-san snoozes
  6321. Genshuku (GM): ...Speed BURST costs 2 OC
  6322. J H.: I just want to end my turn. :I
  6323. Miyu Yoshihane: Nope
  6324. Genshuku (GM): it does
  6325. Miyu Yoshihane: It means I get 2 OC
  6326. J H.: I will attack though.
  6327. Genshuku (GM): no
  6328. Miyu Yoshihane: BUt I can't take OC any more.
  6329. J H.: Once everyone shuts up and I can think. :I
  6330. Genshuku (GM): OC spent is funneled to Rage
  6331. Miyu Yoshihane: :V
  6332. Genshuku (GM): you're spending rage points
  6333. Kitagawa Shuku-san: I'm aboutto funnel SOMETHING with rage.
  6334. Miyu Yoshihane: Okay I can deal with that.
  6335. J H.: CAN I ROLL NOW
  6336. Miyu Yoshihane: Steal Action on Makoto.
  6337. 7 rage left
  6338. rolling 2d6+9
  6339. (
  6340. 1
  6341. +
  6342. 4
  6343. )
  6344. +9
  6345. = 14
  6346. J H.: Welp.
  6347. WELP.
  6348. Miyu Yoshihane: roll for defence~
  6349. J H. sigh.
  6350. J H.: Switching my defense and attack stats this time.
  6351. Here goes.
  6352. Genshuku (GM): w-wait
  6353. what do you mean you're switching your stats
  6354. Raitaki M.: ...
  6355. Genshuku (GM): that isn't how this goes
  6356. Raitaki M.: does an attack challenge mean attack vs attack or attack vs defense
  6357. Miyu Yoshihane: attack vs defence
  6358. Genshuku (GM): oh, wait, I think I see now
  6359. J H.: Yeah.
  6360. Genshuku (GM): just roll that defense so you can lose your...minor action and get technically attacked
  6361. or make the roll
  6362. either or
  6363. VS 14, give it a roll~
  6364. J H. wiggles. -w-
  6365. J H.: Since I'm using Fury as my defense last round, it'll take a while to swap it later. -w-
  6366. Genshuku (GM): swapping stats is a 3rd Edition thing
  6367. J H.: D:
  6368. Genshuku (GM): don't even accidentally imply you're doing it here
  6369. I'll get confused
  6370. J H.: ;A:
  6371. Pardon me, I was still thinking 3rd ed. :I
  6372. Genshuku (GM): ...so was that why you rolled 8 defense earlier
  6373. J H.: Yeah. x_x
  6374. Genshuku (GM): I figured
  6375. J H.: derple.
  6376. Forgive my derpery.
  6377. Genshuku (GM): well, get your stats back in order, you get a free pass this time
  6378. J H.: Okay!
  6379. Genshuku (GM): anymore and I'm personally sending in QB
  6380. J H.: D:!!!
  6381. Raitaki M.: naisu
  6382. J H.: -w-
  6383. Okay so Fury will be my attack stat like the first part of combat. :I
  6384. Matsubara Hotaru: QB
  6385. Kitagawa Shuku-san is taking a catnap
  6386. Matsubara Hotaru: Querbio
  6387. J H.: That means either way I look at it, my defenses are still 5. :I
  6388. So I can either attack her now or defend?
  6389. Or just defend and get punched in the face?
  6390. Miyu Yoshihane: you need to defend first
  6391. J H.: Alright!
  6392. rolling 2d6+5
  6393. (
  6394. 6
  6395. +
  6396. 1
  6397. )
  6398. +5
  6399. = 12
  6400. pls
  6401. dice pls
  6402. Miyu Yoshihane: roll that extra dice
  6403. Genshuku (GM): that's a 6
  6404. Raitaki M.: explode
  6405. J H.: rolling 1d6
  6406. (
  6407. 1
  6408. )
  6409. = 1
  6410. :I
  6411. Raitaki M.: rip
  6412. Miyu Yoshihane: Rip
  6413. J H.: fffffffffff
  6414. Genshuku (GM): ya blew it
  6415. Miyu Yoshihane: You're stunned. And I get a reflector.
  6416. J H.: WELP.
  6417. Raitaki M.: wait
  6418. does attack challenge really imply it counts as an actual attack, though
  6419. Miyu Yoshihane: It technically should.
  6420. Genshuku (GM): It's an attack, it just doesn't do damage
  6421. uses the attack stat and everything
  6422. if it were support I'd put it into question
  6423. but it isn't
  6424. J H.: WELP.
  6425. Raitaki M.: ...reep
  6426. Miyu Yoshihane: So do I fluff more?
  6427. Genshuku (GM): fluff 2: fluff harder
  6428. Matsubara Hotaru: WELL FUCK...
  6429. Miyu Yoshihane: Also remember people...
  6430. Hotaru has 5 HP
  6431. J.H. has 15
  6432. MKS has 18 and alot of overcharge
  6433. Genshuku (GM): 13
  6434. JH has 13
  6435. Miyu Yoshihane: 13?!
  6436. J H.: 13
  6437. Genshuku (GM): they counted a regen earlier
  6438. J H.: Yeah I mismarked it as 15. :c
  6439. Genshuku (GM): in addition to the one initially caught
  6440. J H.: I'm really off my game tonight. :U
  6441. Miyu Yoshihane: So okay
  6442. J.H.
  6443. Now it's your turn
  6444. J H.: Oh welp.
  6445. Miyu Yoshihane: Feel free to attack!
  6446. heart
  6447. J H.: And get hit in the face again? :I
  6448. Miyu Yoshihane: I can't
  6449. Ran out of uses
  6450. J H.: Oh!
  6451. Genshuku (GM): she can't HIT you
  6452. J H.: No reflector. :D
  6453. Genshuku (GM): but she has a reflector up
  6454. Raitaki M.: You can always ruuuun
  6455. Miyu Yoshihane: I'm out of normal boosts and steal action.
  6456. J H.: Oh.
  6457. Genshuku (GM): he has a reflector now
  6458. J H.: Yes reflector :I
  6459. Genshuku (GM): because of the steal action
  6460. J H.: Fuck
  6461. Genshuku (GM): that was the entire purpose of that
  6462. (crazy bastard)
  6463. Miyu Yoshihane: < 3
  6464. J H.: I can't really get anyone out of there. :I
  6465. OH WAIT.
  6466. I have disengage and bypass. :I
  6467. I can run as far as I want. :I
  6468. Genshuku (GM): well
  6469. Miyu Yoshihane: I mean you could escape out through 1 and leave the nightmare region entirely~
  6470. Genshuku (GM): you're stunned now
  6471. so you can only do one of those
  6472. Miyu Yoshihane: But that means you'll leave these two alone~
  6473. Genshuku (GM): by the way, you're stunned
  6474. Miyu Yoshihane: And you can't have that~
  6475. So you want to attack or run?
  6476. Since you're stunned I can still hit you/warp
  6477. Since you can only move 2 max
  6478. J H.: Hmmm.
  6479. Miyu stahp being final boss.
  6480. Miyu Yoshihane: Want to take one for the team or~?
  6481. Oh you haven't seen final
  6482. Genshuku (GM): heeheeheeeheeeheeeeeheeeeeeeee
  6483. Miyu Yoshihane: just wait till I get my finishing move
  6484. J H.: ffff
  6485. Attacking will just hurt me more. :I
  6486. Running you can still hit me.
  6487. ffff
  6488. Miyu Yoshihane: Not really
  6489. J H.: this is like hard mode. xD
  6490. Miyu Yoshihane: You can use all or nothing
  6491. Raitaki M.: Yeah but it'd be either ranged
  6492. Miyu Yoshihane: And deal 18 damage
  6493. Raitaki M.: or miyu would have to follow you
  6494. You can use status recovery to try toss that stun out
  6495. if you're really at a loss what to do
  6496. Genshuku (GM): If you succeed, you'll still have a major action, but at least you won't be stunned
  6497. Raitaki M.: ^
  6498. Genshuku (GM): Even if Miyu is disconnected, there's still things to be done, no slowing down for that
  6499. Miyu Yoshihane: Spend 1 Rage Point to move into the same position as a target you are about to attack.
  6500. "are about to attack"
  6501. I RETURN
  6502. J H.: Ugh...
  6503. Kitagawa Shuku-san: So is anyone gonna flavor anything that's happened so far?
  6504. J H.: Okay, I'll try and shake off my stun. That means I'll be able to do more, at least.
  6505. Attacking with reflector will just get me killed faster. :U
  6506. Miyu Yoshihane: You're all actually /well/ within one hit range.
  6507. All 3 of you.
  6508. J H.: Running is a good idea. :I
  6509. Miyu Yoshihane can deal 18s
  6510. Genshuku (GM): >Your connection to the server has been interrupted!
  6511. and time to refresh
  6512. Miyu Yoshihane: Genshuku, you were PMing me something
  6513. J H.: Miyu~n, fluff things, I'll reply and then do whatever.
  6514. Genshuku (GM): no, I was disconnecting
  6515. J H.: I'm kinda lost because the fluff stopped moving. :I
  6516. Miyu Yoshihane: I dunno what to fluff
  6517. Fiiine
  6518. J H. flops.
  6519. J H.: I'm so confused.
  6520. I fucked up the defense but I'm not sure how much damage I took from failing it.
  6521. Miyu Yoshihane: You don't take damage
  6522. J H.: Oh.
  6523. Miyu Yoshihane: from Steal Action.
  6524. J H.: You right I was stunned.
  6525. Miyu Yoshihane: So you can attack me if you want
  6526. if you weaken me enough , and get the other two to hit me + your all or nothing
  6527. You /might/ be able to knock me out.
  6528. But it's a pretty hefty risk < 3
  6529. Genshuku (GM): and roll well because REFLECTOR
  6530. ...and you probably would want to boost the attack purely for damage to crunch through the reflector
  6531. or you can just wait it out
  6532. J H.: I will probably end up killing myself by trying to stop Psycho Miyu. :I
  6533. Matsubara Hotaru: D:
  6534. (brb restroom)
  6535. Raitaki M.: this is why you don't let her take consecutive turns :V
  6536. J H.: Alright so...
  6537. How much does reflector defend against? :I
  6538. Raitaki M.: 3
  6539. Genshuku (GM): it negates up to 3 damage done
  6540. and the damage that's negated is returned to you, in your face
  6541. it will do this every attac
  6542. k
  6543. J H.: So I basically have to punch hard enough through that armour to get at the juicy Miyu inside. :I
  6544. Miyu Yoshihane: hence all or nothing usage
  6545. Genshuku (GM): you can't shoot through it to create an opening for others
  6546. Miyu Yoshihane: We have two witches
  6547. Genshuku (GM): you've got to land a decisive blow to land...a decisive blow
  6548. Raitaki M.: Also
  6549. To status recover
  6550. You'd have to roll support
  6551. Genshuku (GM): if you don't have a good support stat, you'll probably have to live with the stunning
  6552. J H.: Right right.
  6553. Miyu Yoshihane: Anyways, snap snap~
  6554. Let's get the moves rolling
  6555. cause I want to get the more fun parts
  6556. J H.: Rollin' support. :I
  6557. Miyu Yoshihane: like picking up the Oblivion seeds~
  6558. J H.: rolling 2d5+5
  6559. (
  6560. 5
  6561. +
  6562. 1
  6563. )
  6564. +5
  6565. = 11
  6566. Kay.
  6567. Raitaki M.: rip
  6568. J H.: OKAY THIS IS FAIR.
  6569. Raitaki M.: wait
  6570. that's
  6571. 2d5
  6572. lol
  6573. Miyu Yoshihane: 2d5 lol
  6574. roll again
  6575. J H.: derp
  6576. Genshuku (GM): if you fail
  6577. you don't get an action
  6578. J H.: If I fail. i b ded. :u
  6579. Genshuku (GM): keep that in mind before rolling for real~
  6580. J H.: hnngh
  6581. But my other stats are 5s. :I
  6582. BOTH OF THEM.
  6583. it doesn't matter which one I use for support, I'm fucked. :I
  6584. Miyu Yoshihane: YOu can't shuffle stats :V
  6585. J H.: I wasn't shuffling stats.
  6586. Miyu Yoshihane: You're not fucked either, you just need a hardcore roll.
  6587. I'll be frank.
  6588. J H.: Fury is 8 and it's my attack stat.
  6589. My two other stats are both 5. :I
  6590. Miyu Yoshihane: My goal here isn't to kill you
  6591. It's to make one or more of you have burst
  6592. J H.: Can I still attack? :I
  6593. Kitagawa Shuku-san: So there's more crazy people?
  6594. Miyu Yoshihane: You didn't roll properly
  6595. So if you want to try status recovery properly you can
  6596. otherwise you can just attack
  6597. Genshuku (GM): you rolled a 2d5
  6598. that isn't a 6
  6599. J H.: oh
  6600. fuck. xD
  6601. Genshuku (GM): pls to the attention paying
  6602. J H.: I thought I rolled 2d6. :I
  6603. christ what is wrong with me
  6604. Miyu Yoshihane: Roll again
  6605. What's wrong with you? Berserker Miyu, that's what.
  6606. She's legitimately harder than the golem :V
  6607. Genshuku (GM): Fix your mistake lickity split, don't respond until after the rollings
  6608. J H.: rolling 2d6+5
  6609. (
  6610. 1
  6611. +
  6612. 4
  6613. )
  6614. +5
  6615. = 10
  6616. Are you kidding. :I
  6617. ARE YOU EVEN
  6618. pls
  6619. PLS
  6620. DICE PLS
  6621. Matsubara Hotaru: .../o\ oh nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
  6622. Genshuku (GM): YOU CAN ALWAYS BOOST
  6623. J H.: FINE
  6624. Genshuku (GM): TAKE THE OC IN THE STAT YOU'RE ROLLING WITH
  6625. Kitagawa Shuku-san: Dice have no sympathy. Or souls.
  6626. Miyu Yoshihane: I don't either.
  6627. J H.: 1d6 for boostan, yeh?
  6628. Kitagawa Shuku-san: Yes, your soul turned int oa furence of rage.
  6629. Genshuku (GM): yep, 1d6
  6630. Miyu Yoshihane: furnance.
  6631. J H.: Plus however much I want to boost, ne?
  6632. Genshuku (GM): Furnace.
  6633. J H.: Or is my brain not workin'
  6634. Miyu Yoshihane: . oh
  6635. roll 1d6
  6636. add that number to your previous roll
  6637. Genshuku (GM): you add the result of 1d6 to the roll
  6638. J H.: rolling 1d6
  6639. (
  6640. 6
  6641. )
  6642. = 6
  6643. FUCK IT HERE GOES
  6644. Miyu Yoshihane: EXPLODE
  6645. J H.: WELP
  6646. Genshuku (GM): YEEEEEEEEEP
  6647. J H.: MOAR 6.
  6648. Genshuku (GM): CONTINUE
  6649. J H.: oh great more rolls.
  6650. Genshuku (GM): yep
  6651. Miyu Yoshihane: YEP
  6652. J H.: rolling 1d6
  6653. (
  6654. 3
  6655. )
  6656. = 3
  6657. Miyu Yoshihane: so 2 support OC
  6658. J H.: welp.
  6659. Miyu Yoshihane: you're cured!
  6660. Genshuku (GM): ok, so it's safe to say
  6661. you're no longer stunned
  6662. Miyu Yoshihane: Now you got a major action left
  6663. You wanna go?
  6664. Miyu Yoshihane pats her small chest proudly
  6665. Genshuku (GM): now you have to actually decide what you want to do with your turn
  6666. \o/
  6667. J H.: Yaaay.
  6668. Far as I know, I have a pile of OC in my attack stat. :I
  6669. Miyu Yoshihane: You just got 2 OC in your support stat
  6670. yES
  6671. double berserker
  6672. J H.: Okay I live.
  6673. Miyu Yoshihane: Genshuku died
  6674. Genshuku (GM): I'm dead
  6675. Miyu Yoshihane: your IRC I mean
  6676. Genshuku (GM): but I came back to life so it's OK
  6677. Kitagawa Shuku-san: I'm not dead
  6678. J H.: Okay so.
  6679. herlpe derp
  6680. Now I get to decide what the hell I do. :I
  6681. Can I still use all or nothing?
  6682. Matsubara Hotaru: shukus
  6683. shukus everywhere
  6684. Miyu Yoshihane: You can.
  6685. Genshuku (GM): just understand how much using all or nothing against a reflector hurts
  6686. J H.: I have 13 hp. :I
  6687. I can use up to 12 of it to power my attack.
  6688. And I'll lose 3 ANYWAY.
  6689. :I
  6690. Miyu Yoshihane: ANd kaosukage can negate 3 with shield
  6691. Kaosukage can negate the reflector damage with shield
  6692. J H.: Kaosu save me. ;w;
  6693. Kitagawa Shuku-san: Oh, sure! : D
  6694. Kitagawa Shuku-san uses Sheild, removes one overcharge
  6695. Genshuku (GM): ...you know
  6696. J H.: It's still my turn.
  6697. Genshuku (GM): you use all or nothing as a trigger for an attack
  6698. J H.: Yep!
  6699. Miyu Yoshihane: You need to attack first
  6700. then use it
  6701. Genshuku (GM): if you want to attack regardless of all or nothing, you should definitely roll
  6702. Kitagawa Shuku-san: Sheild says I can use it when someone, anyone, is hit.
  6703. Genshuku (GM): since you only have to trigger on a hit
  6704. Miyu Yoshihane: Roll those lovely dice~
  6705. J H.: ALRIGHT.
  6706. Miyu Yoshihane: I want to see your future and mine~
  6707. J H.: TIME FOR A CHAIN ATTACK. :IIII
  6708. Genshuku (GM): and shield only works if they're getting hit with an attack
  6709. Kitagawa Shuku-san: I thought you hit her
  6710. Miyu Yoshihane: It works on reflector IIRC.
  6711. Genshuku (GM): we're still not there yet
  6712. does reflector count as an attack
  6713. Kitagawa Shuku-san: Okay.
  6714. Genshuku (GM): it likely doesn't
  6715. doesn't have an attack challenge
  6716. Miyu Yoshihane: Reflector
  6717. Free Action
  6718. Once per round, if you successfully attack a target, you play put a Reflector effect on yourself or an ally within a range of 0-2. The reflector lasts until the end of your next turn. While it is active, any time an enemy successfully attacks the bearer, they ignore up to 3 points of damage from the attack, and the attacker takes those points of damage.
  6719. Kitagawa Shuku-san: Sheild does specifiy attack.
  6720. J H.: Welp. :I
  6721. Miyu Yoshihane: So guess J.H can go all out
  6722. pass the turn to MKS
  6723. and then get MKS to heal you
  6724. J H.: That is a good idea.
  6725. Genshuku (GM): ...this doesn't work if you get KO'd
  6726. J H.: Saves me drop a messy Miyudrilling if I survive. :U
  6727. Genshuku (GM): while attacking
  6728. Miyu Yoshihane: Reflector damage occurs after damage calculation
  6729. Genshuku (GM): having 1 HP and eating 3 damage will still KO you
  6730. Miyu Yoshihane: It'd knock them to normal status
  6731. then MKS can revive her next turn
  6732. Genshuku (GM): ...that isn't how revive works
  6733. Miyu Yoshihane: It does.
  6734. J H.: eh?
  6735. Genshuku (GM): Revive is a self-action only
  6736. Kitagawa Shuku-san: I can revive? checks
  6737. Oh righ,t everyone can do that
  6738. Genshuku (GM): it's been so long that people are forgetting the rules ;_;
  6739. J H.: So even if I get beat out, I can revive as long as Miyu doesn't beat me senseless while I'm down. :I
  6740. Genshuku (GM): you can still prevent this with shield if you're hit
  6741. Kitagawa Shuku-san: Just don't act like you have infinite lives.
  6742. Genshuku (GM): cause otherwise you'll have infinite life while you kill your team
  6743. or just blow everyone up
  6744. either or
  6745. Miyu Yoshihane: While not transformed a magical girl is a normal girl, and thus will take wounds instead of damage to her Resolve. If you are at 0 Resolve you lose access to your magical girl form and all your magical powers until you regain at least 1 point of Resolve, which you can do by using the Revive move or by someone else using a move that heals you, or by using the Recover move (p. 18) out of combat.
  6746. J H.: What if I eat 10 hp for the all or nothing?
  6747. Genshuku (GM): ...wait, really? Seriously?
  6748. that's dumb
  6749. Miyu Yoshihane reads the rules. wbu?
  6750. Genshuku (GM): that's so dumb that I didn't think it was an option
  6751. J H.: Wait so someone can rezz me even if I get downed?
  6752. Miyu Yoshihane: yeah
  6753. Genshuku (GM): yeah, seems so
  6754. J H.: Okay that's a LITTLE BETTER.
  6755. But NOT BY MUCH.
  6756. Genshuku (GM): what even is the KO status
  6757. Miyu Yoshihane: KO is not a magical girl
  6758. Genshuku (GM): just get two pristesses making each other immortal
  6759. Miyu Yoshihane: and then there's Lancer status.
  6760. Nope Genshuku
  6761. Heal has 1 OC
  6762. I think that's the reason why the writer put that in.
  6763. To explicitly stop immortality from happening
  6764. J H.: Without your powers, you are basically worse than wet toilet paper. :I
  6765. Genshuku (GM): OC isn't an object if you're dedicated enough
  6766. that said, yeah
  6767. Miyu Yoshihane: SO GO FOR IT
  6768. Genshuku (GM): someone do something before I become squid
  6769. Miyu Yoshihane: Makoto, attack me!
  6770. :D
  6771. Give me all your loooove
  6772. Let's see. if you get exploding dice....
  6773. Kitagawa Shuku-san: And you guys wonder why I'm confused all the time
  6774. Miyu Yoshihane: Actually you can deal 20 damage this turn
  6775. Not including the other exploding dice
  6776. 1d6+14
  6777. J H.: OKAY WHATEVER.
  6778. I GIVE.
  6779. ABSOLUTELY NO FUCKS NOW.
  6780. IT IS TIME.
  6781. Genshuku (GM): normally the one responsible for the prolonged turns is you, Kaosu :VV
  6782. THE ROLE JUST CHANGED TODAY
  6783. Miyu Yoshihane: J.H.
  6784. J H.: I'll attack, put on all or nothing for an extra 10. And hope my 3 resolve will keep me alive. :I
  6785. Miyu Yoshihane: TIME TO ROLL
  6786. Genshuku (GM): you only have to worry about it if you hit
  6787. so ROLL
  6788. and watch the 6s fly
  6789. J H.: rolling 2d6+8
  6790. (
  6791. 5
  6792. +
  6793. 2
  6794. )
  6795. +8
  6796. = 15
  6797. Genshuku (GM): AND IN THE BLUE CORNER
  6798. Miyu Yoshihane: rolling 2d6+3
  6799. (
  6800. 3
  6801. +
  6802. 1
  6803. )
  6804. +3
  6805. = 7
  6806. Matsubara Hotaru: :3
  6807. :3
  6808. :3
  6809. J H.: Oho...
  6810. Genshuku (GM): NOW, ROLL DAMAGE (don't forget the +2 from melee) (or boost it purely for the chance of more damage)
  6811. (well, the chance of taking off into 6 land for even MORE damage, boosting gets you +2 by default)
  6812. J H.: Kay then. :I
  6813. 1d6 for damage again, ne? :3
  6814. Miyu Yoshihane: Yeah
  6815. 1d6 for damage
  6816. J H.: Just making sure~
  6817. Genshuku (GM): Yeep
  6818. Miyu Yoshihane: We'll take care of the damage bonuses.
  6819. J H.: rolling 1d6
  6820. (
  6821. 6
  6822. )
  6823. = 6
  6824. oh shit
  6825. I missed the 2
  6826. Genshuku (GM): sadly no
  6827. those don't explode
  6828. Miyu Yoshihane: no exploding dice on damage
  6829. so you deal 8 damage.
  6830. How much are you going in?
  6831. J H.: Wait I forgot the-
  6832. Genshuku (GM): 'what was your all or nothing boost'
  6833. to go on top of that
  6834. J H.: Okay.
  6835. Genshuku (GM): as a reminder~
  6836. J H.: I'll eat like...
  6837. 9
  6838. Genshuku (GM): leaving you with 4 resolve
  6839. J H.: Yep.
  6840. Genshuku (GM): edit your HP accordingly for confirmation
  6841. Miyu Yoshihane: So I take... 9+8
  6842. -3
  6843. J H.: Where are the tokens even. :I
  6844. Genshuku (GM): and then -3 more, leaving you with 1 resolve
  6845. J H.: They aren't showing up.
  6846. Genshuku (GM): the player icons should be RIGHT THERE
  6847. Miyu Yoshihane: zoom out a little
  6848. J H.: I am zoomed out all the way.
  6849. Lemme reload. -w-
  6850. I think it bugged.
  6851. THERE
  6852. K.
  6853. I have like.
  6854. Miyu Yoshihane: 1 HP
  6855. J H.: One resolve. :I
  6856. Miyu Yoshihane: I spend 2 rage points.
  6857. J H.: BARELY ALIVE. I GUESS.
  6858. Are you going to beat the hell out of me. :I
  6859. Miyu Yoshihane: Berserker Counter.
  6860. J H.: ...
  6861. oh fuck you. xD
  6862. Raitaki M.: reeeep
  6863. YOU DIDN'T DOUBLE TAP
  6864. Miyu Yoshihane: 5 rage left
  6865. Raitaki M.: ALWAYS DOUBLE TAP
  6866. Miyu Yoshihane: rolling 2d6+9
  6867. (
  6868. 3
  6869. +
  6870. 6
  6871. )
  6872. +9
  6873. = 18
  6874. rolling 1d6
  6875. (
  6876. 6
  6877. )
  6878. = 6
  6879. J H.: Motherfucker... :I
  6880. Raitaki M.: welp
  6881. Genshuku (GM): so you're not blocking this one
  6882. Miyu Yoshihane: rolling 1d6
  6883. (
  6884. 4
  6885. )
  6886. = 4
  6887. Raitaki M.: sore wa owari da
  6888. J H.: Yeah, so I basically get the shit kicked out of me. :I
  6889. Genshuku (GM): I recommend use of passive defense so you don't get more OC
  6890. J H.: WELP
  6891. Genshuku (GM): because it's not like you're beating 26 otherwise, and -2 from OC isn't going to help you
  6892. J H.: Okay I'll passive.
  6893. Genshuku (GM): SO YOU'RE HIT
  6894. Miyu Yoshihane: No one going to cover?
  6895. Miyu Yoshihane shrugs
  6896. Miyu Yoshihane: BUt okay
  6897. Genshuku (GM): it's too late to cover
  6898. J H.: Can someone defend pls.
  6899. Genshuku (GM): ...wait no
  6900. it actually isn't
  6901. technically they didn't really roll
  6902. Miyu Yoshihane: That being said
  6903. only MKS can roll for cover
  6904. J H.: Passive def isn't a roll.
  6905. Miyu Yoshihane: because Hotaru has 5 HP
  6906. Matsubara Hotaru: if i take damage, i die.
  6907. Genshuku (GM): Mankanshoku is the only one that has the bulk left to cover
  6908. Miyu Yoshihane: You're all boned
  6909. Kitagawa Shuku-san: I haven't taken any damage.
  6910. Genshuku (GM): we'll have to get their attention again
  6911. cause damn this turn is taking forever
  6912. I can forgive them for losing fo--hi!
  6913. You wanna make a 14 defense roll?
  6914. Matsubara Hotaru: reading comprehension...
  6915. Kitagawa Shuku-san: ...sure.
  6916. Genshuku (GM): FOR YOUR FRIEND
  6917. YOU WILL ATTEMPT TO COVER
  6918. J H.: Kaosu pls.
  6919. Kitagawa Shuku-san: I've been tv troping, so I'm feeling GOOD
  6920. J H.: I have like no hp. :I
  6921. Miyu Yoshihane: Golem was too easy.
  6922. Kitagawa Shuku-san: WHOA where did your health go?
  6923. J H.: I just got hit for like way more than my helth provides.
  6924. Genshuku (GM): he spent it all
  6925. J H.: I TRIED ATTACKING MIYUZERKER.
  6926. AND SPENT MOST OF IT.
  6927. Kitagawa Shuku-san: I see
  6928. Genshuku (GM): doing damage
  6929. J H.: AND DERPED.
  6930. Kitagawa Shuku-san: Okay, covering
  6931. Genshuku (GM): and now he's getting blown up into pieces
  6932. Kitagawa Shuku-san: rolling 2d6 + 6
  6933. (
  6934. 3
  6935. +
  6936. 3
  6937. )
  6938. +6
  6939. = 12
  6940. shit
  6941. J H.: thx
  6942. Kitagawa Shuku-san: Boost?
  6943. J H.: you tried. :I
  6944. Genshuku (GM): you can boost!
  6945. Kitagawa Shuku-san: : D
  6946. J H.: You have to passs 14. :I
  6947. YOU HAVE TO PASS 14.
  6948. Raitaki M.: Hotaru can try covering instead!
  6949. Genshuku (GM): you have to MAKE 14
  6950. Raitaki M.: And maybe die togethar!
  6951. J H.: THEN FREAKING HEAL ME IF I LIVE.
  6952. Genshuku (GM): the only way you can screw up is if you roll a 1
  6953. Kitagawa Shuku-san: rolling 1d6 + 6
  6954. (
  6955. 1
  6956. )
  6957. +6
  6958. = 7
  6959. Raitaki M.: genshuku
  6960. it
  6961. has
  6962. happened
  6963. Miyu Yoshihane: They rolled a 1
  6964. Raitaki M.: before
  6965. this same turn
  6966. or something
  6967. so yeah
  6968. HISTORY
  6969. Kitagawa Shuku-san: Okay, that's 19.
  6970. Genshuku (GM): no
  6971. Raitaki M.: REPEATS ITSEEEEELF
  6972. Genshuku (GM): why did you add a random 6
  6973. Kitagawa Shuku-san: Let me try again
  6974. Miyu Yoshihane: no you got a 1
  6975. Kitagawa Shuku-san: No, 1 means you reroll
  6976. Genshuku (GM): you rolled a 12
  6977. you needed 14
  6978. you rolled 1
  6979. Miyu Yoshihane: < 3 I'm not letting that dice roll go.
  6980. Genshuku (GM): you have 13
  6981. ya blew it
  6982. Kitagawa Shuku-san: Please?
  6983. Genshuku (GM): it doesn't mean that
  6984. Matsubara Hotaru: REST
  6985. IN
  6986. PEACE
  6987. J H.: Well fuck.
  6988. Miyu Yoshihane: J.H. become a normal girl.
  6989. Kitagawa Shuku-san: Pleasepleaseplease?
  6990. Genshuku (GM): mercy is for the less patient
  6991. J H.: i b ded
  6992. Kitagawa Shuku-san: : 333333333333
  6993. J H.: Well might be.
  6994. Miyu Yoshihane: You're not dead
  6995. but you're going to be dead.
  6996. Cause I'm going to kill you
  6997. J H.: If I don't GTFO. D:
  6998. Raitaki M.: don't you have to actually randomly roll for her as a target, though :V
  6999. Kitagawa Shuku-san: Come on GM, have mercy on this poor, hopeless sod of a player.
  7000. Miyu Yoshihane: no
  7001. Raitaki M.: ...1 in 3, but still
  7002. Miyu Yoshihane: it's a counter.
  7003. Raitaki M.: No I mean
  7004. Miyu Yoshihane: Oh yeah
  7005. Raitaki M.: The double tap
  7006. To kill
  7007. J H.: This entire thing is annoying me.
  7008. Miyu Yoshihane: to finish her off yeah
  7009. J H.: Every single roll everyone makes today sucks. :I
  7010. Miyu Yoshihane: my rolls were amazing
  7011. J H.: Dice gods are laughing.
  7012. Genshuku (GM): people keep forgetting how to rulebook...and people use confusing terminology for no good reason
  7013. Miyu Yoshihane: What are you talking about?
  7014. Genshuku (GM): that doesn't mix well with cruel dice gods
  7015. Kitagawa Shuku-san: Dice gods might shine on me the second time!
  7016. I'll give you a pretty roll!
  7017. Raitaki M.: someone should, like
  7018. try a charm challenge
  7019. to calm miyu's tits
  7020. serious suggestion
  7021. Miyu Yoshihane: Everyone needs to cover Makoto
  7022. Genshuku (GM): that said, the turn is over for that girl
  7023. Raitaki M.: i mean you guys are so fucking boned atm
  7024. Miyu Yoshihane: Who's turn is next?
  7025. Raitaki M.: try /anything/
  7026. Genshuku (GM): so JH should pass to someone who hasn't taken a turn yet (literally who)
  7027. Miyu Yoshihane: (Pass it to shuku san. You don't wanna die right?)
  7028. Kitagawa Shuku-san: Well, I tried. Don't I take some of the damage for her or something?
  7029. Miyu Yoshihane: (No only if you roll 17+)
  7030. J H.: YEah
  7031. Genshuku (GM): you did end up drawing aggro, JH
  7032. Raitaki M.: Well, really 14+
  7033. Genshuku (GM): GJ
  7034. Miyu Yoshihane: Also J.H. needs to fluff the attack
  7035. and I need to fluff the brutal counterattack
  7036. J H.: MKS, passing turn to you and fluffing.
  7037. Kitagawa Shuku-san: Okay, so... my turn? FINALLY?
  7038. Thank you.
  7039. Genshuku (GM): MKS, you need to be a medic
  7040. Kitagawa Shuku-san: Dear Shinki Christ.
  7041. J H.: HEAL ME PLS
  7042. Genshuku (GM): you know how to medic?
  7043. and yeah I know right
  7044. J H.: I am downed.
  7045. Genshuku (GM): jesus christ that took forever
  7046. J H.: I know. :I
  7047. Kitagawa Shuku-san: Why the hell does it? Oh yeah. All of you keep TALKING
  7048. Genshuku (GM): because people keep on misunderstanding
  7049. and thinking
  7050. and talking in the downtime of the thinking
  7051. that is why
  7052. Matsubara Hotaru: .
  7053. Miyu Yoshihane: ACTUALLY
  7054. wait
  7055. Before J.H> dies
  7056. We need a
  7057. fucking attack roll
  7058. Shuku can still shield
  7059. Raitaki M.: oh yeah there's that
  7060. Miyu Yoshihane: rolling 1d6+6
  7061. (
  7062. 1
  7063. )
  7064. +6
  7065. = 7
  7066. Kitagawa Shuku-san: Why are you rolling?
  7067. Genshuku (GM): seems like a perfectly good waste of 2 OC
  7068. especially when it costs less to heal
  7069. Kitagawa Shuku-san: It's my turn
  7070. I'm about to heal
  7071. J H.: Fluffing.
  7072. Miyu Yoshihane: Kay. Go heal
  7073. Genshuku (GM): yeah, you keep doing what you're doing
  7074. Kitagawa Shuku-san: rolling 1d6 + 4
  7075. (
  7076. 6
  7077. )
  7078. +4
  7079. = 10
  7080. Yay!
  7081. Miyu Yoshihane: that's a pretty nice heal there
  7082. Pity you forgot to link first
  7083. Genshuku (GM): they rolled attack damage since they didn't (JH had 1 resolve so we all knew she was going down)
  7084. Kitagawa Shuku-san: I don't have to.
  7085. Genshuku (GM): in case you wanted to know
  7086. Miyu Yoshihane: Yeah but Hotaru is on 5 HP
  7087. Kitagawa Shuku-san: Your point?
  7088. Genshuku (GM): it means you would have healed two people for 10 HP
  7089. as opposed to just one
  7090. that's the point of linking
  7091. ...but
  7092. you're stunned
  7093. Kitagawa Shuku-san: Well that's nce and all, but I'm happy I healed SOMEONE, so get off my back.
  7094. Genshuku (GM): so, uh, you would have had to pass on the healing
  7095. so yeah, you did good
  7096. you're actually doing good right now
  7097. not on your back today
  7098. Kitagawa Shuku-san: Not you.
  7099. Miyu
  7100. Genshuku (GM): well, there you go anyway
  7101. Matsubara Hotaru: well thanks for not healing me i guess
  7102. Genshuku (GM): Seeing as you're stunned, you have no other actions, so...I think the fox is the last one to go
  7103. Matsubara Hotaru: but w/e i have defense
  7104. Genshuku (GM): you weren't healed because you had resolve remaining
  7105. J H.: Miyu, flufftime!
  7106. Matsubara Hotaru: true...
  7107. Genshuku (GM): as opposed to JH, who literally didn't have any because she was brought to 0
  7108. Kitagawa Shuku-san: I'm stunned?
  7109. Miyu Yoshihane: Oh
  7110. true that
  7111. Oh well
  7112. J.H. lives again
  7113. Genshuku (GM): you're stunned, you were STEAL ACTIONED earlier
  7114. J H.: You were stunned a while ago, weren't you?
  7115. Yeah.
  7116. Kitagawa Shuku-san: Also, which girl is J.H.? I can't remember anyone's names.
  7117. And no, I wasn't.
  7118. J H.: Makoto is me.
  7119. Genshuku (GM): the brown haired one that isn't you
  7120. Kitagawa Shuku-san: You never targeted me.
  7121. Genshuku (GM): the only one with her eyes closed
  7122. J H.: Yerp!
  7123. Kitagawa Shuku-san: And yeah, but what's broown hair's name?
  7124. Genshuku (GM): Makoto something
  7125. Kitagawa Shuku-san: Okay
  7126. That's what I need ot know
  7127. J H.: Makoto. :3
  7128. Pls heal the right person. :U
  7129. Genshuku (GM): pls
  7130. Miyu Yoshihane: Anyways, you passing the turn to Hotaru?
  7131. Okay sure.
  7132. Matsubara Hotaru: :v....
  7133. Genshuku (GM): Hotaru
  7134. J H.: Am I alive or dead?
  7135. Kitagawa Shuku-san: Yes, hotaru.
  7136. J H.: Am I healed or unhealed.
  7137. Genshuku (GM): your mission, should you choose to accept it
  7138. Kitagawa Shuku-san: I said you're healed.
  7139. Genshuku (GM): is to finish the fight in a single blow
  7140. J H. becomes schroedinger's Makoto.
  7141. Genshuku (GM): by doing...
  7142. Genshuku (GM) checks
  7143. Kitagawa Shuku-san: I SAID YOU'RE MATHER FRICKING HEALED
  7144. Genshuku (GM): 7 damage
  7145. J H.: Kay so I'm healed for 10 yeah? :3
  7146. Genshuku (GM): yes
  7147. Kitagawa Shuku-san: YES
  7148. Genshuku (GM): you're healed for 10
  7149. J H.: AWESOME!
  7150. Genshuku (GM): you reacted to this before
  7151. Matsubara Hotaru: hmmm....
  7152. Genshuku (GM): if you don't
  7153. J H.: Sorry, the chat moves fast. D:
  7154. Genshuku (GM): Miyu will move twice
  7155. and regen 2d6 HP
  7156. no one wants this
  7157. except Miyu
  7158. J H.: FINISH THE FIGHT
  7159. Matsubara Hotaru: alright...
  7160. Genshuku (GM): and maybe me
  7161. so GO ALL OUT
  7162. Kitagawa Shuku-san: No pressure or anything.
  7163. Matsubara Hotaru: our lives weighs on my shoulder now
  7164. Genshuku (GM): THROW CAUTION TO THE WIND
  7165. Matsubara Hotaru: i have to make the right move
  7166. Kitagawa Shuku-san: ¬¬ NO PRESSURE
  7167. Who's Kaguso?
  7168. J H.: FLuffing my horrible woundin'
  7169. Raitaki M.: kaguso = makoto
  7170. Kitagawa Shuku-san: ...the one I just healed!?
  7171. J H.: Yus. :I
  7172. Kitagawa Shuku-san: I can only do that twice!
  7173. J H.: Thx for saving me btw.
  7174. Genshuku (GM): the wound must be fluffed before it can be healed
  7175. Kitagawa Shuku-san: And I think I did it before!
  7176. Miyu Yoshihane: no you didn't
  7177. Anyways Hotaru's turn
  7178. Kitagawa Shuku-san: During the golem fight?
  7179. Miyu Yoshihane:
  7180. J H.: I'm currently fluffing it.
  7181. Matsubara Hotaru: first... i will use hex, then i will use my melee attack
  7182. Miyu Yoshihane: No pressure!
  7183. Also make sure you remove the hex after the match :V
  7184. Cause getting wounds after everything ends is pretty mean.
  7185. Genshuku (GM): hex wears off on KO >:V
  7186. let's not dive into more nitty gritty than we need to
  7187. Raitaki M.: hex is cancer
  7188. cancer is eternal
  7189. Miyu Yoshihane: So~ you hexed
  7190. now you need a roll
  7191. Kitagawa Shuku-san: At least it isn't galactic cancer
  7192. Matsubara Hotaru: alrighty
  7193. er shit how do i roll again i keep forgetting lmfao
  7194. Kitagawa Shuku-san: https://www.youtube.com/watch?v=ByBpRkrg9SA
  7195. Matsubara Hotaru: the command for it
  7196. Raitaki M.: rolling 2d6+attack
  7197. (
  7198. 3
  7199. +
  7200. 2
  7201. )
  7202. = 5
  7203. ...
  7204. Matsubara Hotaru: LOL
  7205. Raitaki M.: uh
  7206. Miyu Yoshihane: Your attack is 3
  7207. Raitaki M.: .../roll 2d6+attack
  7208. Miyu Yoshihane: So that's 8
  7209. Raitaki M.: there we go
  7210. Miyu Yoshihane:
  7211. Matsubara Hotaru: that wasnt my roll
  7212. Miyu Yoshihane: Do a real roll then~
  7213. < 3 < 3 < 3
  7214. Matsubara Hotaru: rolling 2d6+3
  7215. (
  7216. 6
  7217. +
  7218. 5
  7219. )
  7220. +3
  7221. = 14
  7222. Miyu Yoshihane: whoa
  7223. Genshuku (GM): YOU MIGHT HAVE THIS
  7224. J H.: :3
  7225. Miyu Yoshihane: explodin' dice
  7226. Kitagawa Shuku-san: : OOO
  7227. Genshuku (GM): make it explode
  7228. Kitagawa Shuku-san: IN HER FACE
  7229. Matsubara Hotaru: rolling 1d6
  7230. (
  7231. 1
  7232. )
  7233. = 1
  7234. J H.: Kaosu-tan, fluff your MORNING RESCUE.
  7235. Genshuku (GM): well you can't have them all
  7236. Matsubara Hotaru: OH ALL THE FUCKING
  7237. J H.: And then Hotaru-...can fucking fail. :I
  7238. Raitaki M.: well
  7239. Matsubara Hotaru: FUICKING
  7240. Miyu Yoshihane: rolling 3d6+3
  7241. (
  7242. 1
  7243. +
  7244. 3
  7245. +
  7246. 5
  7247. )
  7248. +3
  7249. = 12
  7250. Raitaki M.: if that hit
  7251. Miyu Yoshihane: Whoops
  7252. Raitaki M.: hotaru would be 2 hp
  7253. Kitagawa Shuku-san: Umm, morning rescue?
  7254. Raitaki M.: ...
  7255. Miyu Yoshihane: rolling 2d6+3
  7256. (
  7257. 3
  7258. +
  7259. 5
  7260. )
  7261. +3
  7262. = 11
  7263. Raitaki M.: HOTARU IS 2 HP
  7264. Miyu Yoshihane: 11.
  7265. Genshuku (GM): you do hit either way
  7266. BUT
  7267. Matsubara Hotaru: FUCK THE RNG
  7268. Miyu Yoshihane: Hrm to boost or not to boost...
  7269. Genshuku (GM): do you want to add a Boost
  7270. Matsubara Hotaru: you know what
  7271. yes
  7272. Genshuku (GM): to add +2 to damage
  7273. Miyu Yoshihane: rolling d6
  7274. (
  7275. 3
  7276. )
  7277. = 3
  7278. Genshuku (GM): to help assure your KO
  7279. Raitaki M.: 14
  7280. Matsubara Hotaru: i will add the boost
  7281. because FUCK THIS RNG
  7282. Raitaki M.: wait
  7283. wait
  7284. Kitagawa Shuku-san: Actually, J.H. has 15
  7285. Miyu Yoshihane: how much boost?
  7286. Raitaki M.: you still win
  7287. J H.: wh D:
  7288. Kitagawa Shuku-san: 15 > 14
  7289. ones are important
  7290. Miyu Yoshihane: You still win yeah.
  7291. Matsubara Hotaru: yes
  7292. YES
  7293. Kitagawa Shuku-san: : DDDD
  7294. J H.: ...
  7295. Whoa.
  7296. Miyu Yoshihane: 14
  7297. 14 < 15
  7298. so
  7299. Yeah I get hit
  7300. Genshuku (GM): you have to do 7 damage
  7301. Miyu Yoshihane: Come at me brow
  7302. Matsubara Hotaru: YEAH EAT SHIT MIYU
  7303. Genshuku (GM): you have to roll damage
  7304. if you don't do 7 damage
  7305. she won't go down
  7306. Matsubara Hotaru: wait what
  7307. Genshuku (GM): she has 4 HP
  7308. Miyu Yoshihane: 1d6+4
  7309. Genshuku (GM): and 3 armor
  7310. Matsubara Hotaru: oh right
  7311. Miyu Yoshihane: roll it
  7312. Genshuku (GM): that's why I said 'do you want to boost'
  7313. Matsubara Hotaru: rolling 1d6+4
  7314. (
  7315. 5
  7316. )
  7317. +4
  7318. = 9
  7319. Kitagawa Shuku-san: rolrolroll
  7320. Raitaki M.: whoop
  7321. Genshuku (GM): 9-3=6=win
  7322. MATH
  7323. Miyu Yoshihane: well technically that's 4
  7324. since my BOOST gave +2 defence
  7325. Kitagawa Shuku-san: so 7
  7326. it's 4 if you had a +5
  7327. J H. is really feeling it again.
  7328. Miyu Yoshihane: HRM what can i do...
  7329. Nothing much I guess.
  7330. Matsubara Hotaru: HA
  7331. so
  7332. J H.: DIE ALREADY SO WE CAN MOVE ON.
  7333. Matsubara Hotaru: i saved the day?!?!?!
  7334. J H.: PLS
  7335. Kitagawa Shuku-san hugs everyone!
  7336. Miyu Yoshihane: Actually wait.
  7337. Nvm
  7338. Matsubara Hotaru: nonono
  7339. i dont l-
  7340. ok
  7341. Genshuku (GM): WHAT CAN YOU PULL OUT AT THIS HOUR
  7342. Miyu Yoshihane: I can't spend more rage
  7343. Apparently
  7344. According to Shuku
  7345. Kitagawa Shuku-san smashes Miyu's rage out the window!
  7346. Miyu Yoshihane: I should be able to though
  7347. J H.: Miyu stop cheesing this and let us win. :I
  7348. Miyu Yoshihane:
  7349. I wanted to kill MKS.
  7350. J H.: Well 2bad.
  7351. Miyu Yoshihane: T. T
  7352. Kitagawa Shuku-san: >: DDDDDDDDDDDDDDDDD
  7353. Genshuku (GM): but she's the one that's the least dead
  7354. Kitagawa Shuku-san: >:D
  7355. Genshuku (GM): you have failed miserably today ;_;
  7356. Miyu Yoshihane: I have.
  7357. Matsubara Hotaru: you really shouldnt have gone for JH
  7358. Miyu Yoshihane: I countered
  7359. I didn't go for her.
  7360. Matsubara Hotaru: oh right
  7361. good point
  7362. Kitagawa Shuku-san: No one f*cks wit hthe white mage!
  7363. Matsubara Hotaru: those turns took on so long that if forget what happened lol
  7364. Genshuku (GM): you failed to get the one that was more plausible to actually defeat
  7365. Matsubara Hotaru: i*
  7366. Genshuku (GM): I know right
  7367. this is why
  7368. Miyu Yoshihane: Anyways
  7369. This is my IC reason
  7370. for leaving the group
  7371. forever.
  7372. Genshuku (GM): we be familiar with the rulebook, think decisively, and ect
  7373. Kitagawa Shuku-san: wat
  7374. Genshuku (GM): when will you have a clear answer for that
  7375. Miyu Yoshihane: Also
  7376. Miyu is unconscious
  7377. Kitagawa Shuku-san: Can we flavor this already?
  7378. Genshuku (GM): I do, I don't, I do, I don't
  7379. flavor time
  7380. Miyu Yoshihane: so Genshuku, bring out the oblivion seed
  7381. Kitagawa Shuku-san: THANK YOU
  7382. Genshuku (GM): yeah, I'm going with Kita here, get it all flavored up FIRST
  7383. then I can actually make with what I was having planned
  7384. Kitagawa Shuku-san: Dear Shinki Christ, who art in Makai, thank you for giving me the perserverance to make it through this game!
  7385. Genshuku (GM): said the one responsible for the slowness the last two sessions >:VV
  7386. Miyu Yoshihane: ... actually it was mostly US being pateint with you, you hypocrite
  7387. Kitagawa Shuku-san: Not this time though
  7388. Genshuku (GM): yeah, not this time
  7389. I'll totally get on you for complaining about slowness, though
  7390. Miyu Yoshihane: But we're done!
  7391. Genshuku (GM): in good humor!
  7392. Miyu Yoshihane: And we have 4 hours online!
  7393. YAY
  7394. J H.: Yeah, it was mostly ME being slow this time.
  7395. Miyu Yoshihane: WE CAN DO AFTERSTORY
  7396. So fluff fluff
  7397. J H.: BUt mainly because SHIT this was tough. :I
  7398. Miyu Yoshihane: It's a real pity
  7399. I had 5 Rage left
  7400. rolling 1d3
  7401. (
  7402. 3
  7403. )
  7404. = 3
  7405. would have killed Hotaru next turn if I lived
  7406. Kitagawa Shuku-san: NO ONE CARES
  7407. You lost.
  7408. Fluff
  7409. NOW
  7410. Miyu Yoshihane: Uh you fluff first
  7411. Since YOU'RE THE ONE THAT HIT ME
  7412. Kitagawa Shuku-san: It's not my floff to do
  7413. I didn't hit you
  7414. Miyu Yoshihane: It's Hotaru's
  7415. Kitagawa Shuku-san: Exactly
  7416. Matsubara Hotaru: um
  7417. Genshuku (GM): Shuku is Shuku, Hotaru is Hotaru
  7418. J H.: FIrst fluff healing me.
  7419. Kitagawa Shuku-san: I did.
  7420. Genshuku (GM): Hotaru, fluff the FINAL STRILE
  7421. J H.: Oh.
  7422. Kitagawa Shuku-san: -_-
  7423. Genshuku (GM): STRIKE, too
  7424. J H.: Fluff healing me.
  7425. Kitagawa Shuku-san: I did!
  7426. J H.: In the channel. :U
  7427. Miyu Yoshihane: They did
  7428. J H.: Oh. D:
  7429. Kitagawa Shuku-san: Shining light? Panic! I fluffed you to the moon, kupo!
  7430. Matsubara Hotaru: guys settle down lol
  7431. J H.: I'm just blind.
  7432. Miyu Yoshihane: Still though
  7433. :V
  7434. Don't let Miyu carry the team again
  7435. Miyu going berserker was mainly because of the team being stupid.
  7436. ... Why the hell do you guys work so well together when I'm trying to kill you
  7437. but not when an ACTUAL YOUMA is doing the same with much more efficient moves :V
  7438. Genshuku (GM): to be fair
  7439. it only pulled them out for a few moments
  7440. Kitagawa Shuku-san: Because none of us knew what we were doing?
  7441. J H.: Okay let me fuff BEING healed quickly while Hotaru fixes the FINAL ATTACK
  7442. Kitagawa Shuku-san: MOstly me.
  7443. I didn't know
  7444. But other people also didn't know
  7445. Genshuku (GM): no one knew
  7446. but thanks to excessive coaching and deliberation
  7447. you survive today
  7448. Miyu Yoshihane: Miyu died.
  7449. Actually that being said
  7450. you three can kill Miyu
  7451. If you want to.
  7452. Kitagawa Shuku-san: ....I get her courpse!
  7453. Miyu Yoshihane:
  7454. She's not dead
  7455. but she's not a magical girl either
  7456. So if you inflict 4 wounds, she dies
  7457. Kitagawa Shuku-san: She'll be great for lunch!
  7458. Miyu Yoshihane: and I leave the campaign forever!
  7459. Genshuku (GM): She's definitely unconscious, that's for sure
  7460. Raitaki M.: or you can mole-
  7461. Raitaki M. very shot
  7462. Genshuku (GM): OR YOU CAN BECOME A MOLE.
  7463. Raitaki M.: ^
  7464. Genshuku (GM): If you try it, you will become like a mole
  7465. Miyu Yoshihane: (inb4 Miyu wakes up and speed bursts 4 times to get the oblivion seed
  7466. J H.: Miyu was basically this. https://www.youtube.com/watch?v=X_7vN78zJ1c
  7467. Genshuku (GM): Hairless and blind.
  7468. Miyu Yoshihane: (and escapes)
  7469. Raitaki M.: you mean
  7470. and creates a heartspawn
  7471. Miyu Yoshihane: (Nah
  7472. J H.: CLOWN DRILL.
  7473. Raitaki M.: oh wait
  7474. Miyu Yoshihane: My support stat is magic
  7475. Raitaki M.: zerker removes oc
  7476. derp
  7477. Miyu Yoshihane: so I'd nuke everyone
  7478. For 10 damage
  7479. Raitaki M.: oh
  7480. Genshuku (GM): pls
  7481. Raitaki M.: that works too
  7482. Kitagawa Shuku-san: The drill that will pierce the heathens
  7483. Raitaki M.: but no one would actually die!
  7484. unless you kill them!
  7485. Miyu Yoshihane: yes they would
  7486. < 3
  7487. Kitagawa Shuku-san: People die when they are dilled
  7488. Raitaki M.: Wait actually
  7489. Kitagawa Shuku-san: drilled
  7490. Miyu Yoshihane: J.H and Hotaru would become magical girls
  7491. Raitaki M.: Can megucaform die instantly from magic burst
  7492. Miyu Yoshihane: No
  7493. They become normal girls
  7494. Raitaki M.: then yeah
  7495. you'd have to kill them for them to die afterwards
  7496. that'd be pretty messed up, gurl
  7497. Miyu Yoshihane: It would be very messed up and fun.
  7498. Genshuku (GM): People die when they are dilled
  7499. Matsubara Hotaru: if you walk faster
  7500. you can run
  7501. Kitagawa Shuku-san: Yar, what kind of fluff be that? I want to see IMPACT.
  7502. Genshuku (GM): sounds like a line from one seriously screwed up McDonalds horror story
  7503. Matsubara Hotaru: fire spews out of the fiery ground
  7504. Miyu Yoshihane: Anyways someone save me
  7505. Shuku explicilty had the nightmare FLYING in the air
  7506. damnit shuku
  7507. at least let me diiiie
  7508. T.T
  7509. Matsubara Hotaru: ill save you
  7510. :l
  7511. Miyu Yoshihane: Nah
  7512. you don't need to
  7513. there's a roof
  7514. Kitagawa Shuku-san: I got you buddy!
  7515. Miyu Yoshihane: You mean... ex-killer
  7516. Kitagawa Shuku-san: Roofs are bad men who eat feet!
  7517. Miyu Yoshihane: :V now that I think about it
  7518. didn't I deal 16 damage to the boss in one turn?
  7519. Matsubara Hotaru: dammit i was going to do a triple backflip while eating cinnamon buns and catch you
  7520. Kitagawa Shuku-san: ...okay, that's creepy.
  7521. Stop being upside down this instant young lady
  7522. Miyu Yoshihane: You're holding my limp corpse by my legs!
  7523. Kitagawa Shuku-san: But you're not dead.
  7524. J H.: Ahah...
  7525. Kitagawa Shuku-san: And I didn't grab your leg,s you moron, I grabbed your waist, because that's the standard grab area!
  7526. J H.: I totally want dem seeds.
  7527. My post is next~
  7528. Miyu Yoshihane: But you're not standard
  7529. You're insane, remember?
  7530. Kitagawa Shuku-san: Yes, which is why I would assume tropes are real.
  7531. http://tvtropes.org/pmwiki/pmwiki.php/Main/StandardFemaleGrabArea
  7532. So I'm holding you like that
  7533. That way I KNOW you won't attack us!
  7534. : D
  7535. Matsubara Hotaru: isnt she unconsuous
  7536. Kitagawa Shuku-san: BETTER SAVFE THAN SORRY
  7537. Miyu Yoshihane: Uh...
  7538. I can still stab you
  7539. ... Screwdrivers dont' need much range
  7540. Kitagawa Shuku-san: Quiet, you're unconsious.
  7541. AND EVEN IF YOU AREN'T the grab area trumps all!
  7542. Miyu Yoshihane: Uh...
  7543. Miyu can just bite your face off!
  7544. Kitagawa Shuku-san: She can't move, because I grabbed her arm!
  7545. Miyu Yoshihane: .... how does that work?
  7546. Matsubara Hotaru: tvtropes
  7547. Kitagawa Shuku-san: It works in ALL the movies!
  7548. Miyu Yoshihane: Yeah
  7549. movies don't normally have flying magical girls
  7550. if I fly, your arm grab doesn't work
  7551. Kitagawa Shuku-san: It worked on Sailor Mn, too!
  7552. *Moon
  7553. Miyu Yoshihane: Sailor Moon can't fly
  7554. Kitagawa Shuku-san: What part of 'you can't move' aren't you getting, missy?
  7555. Miyu Yoshihane: Uh
  7556. if I fly
  7557. then I can move up
  7558. and thus get out of your grab
  7559. Kitagawa Shuku-san: You can't fly. I'm holding you.
  7560. Matsubara Hotaru: grabs shuku's arm
  7561. Miyu Yoshihane: Uh yeah
  7562. Matsubara Hotaru: :l
  7563. Miyu Yoshihane: You're grabbing JUST MY ARM
  7564. Kitagawa Shuku-san: OH NO!!!!!!
  7565. Miyu Yoshihane: Don't you do judo?
  7566. Kitagawa Shuku-san falls over, helpless!
  7567. Miyu Yoshihane: :V
  7568. Matsubara Hotaru: rip
  7569. Kitagawa Shuku-san: Save me, best buddy!
  7570. Miyu Yoshihane: :V
  7571. Miyu Yoshihane uses a sorcery
  7572. Miyu Yoshihane doesn' tneed to move to cast sorceries
  7573. Kitagawa Shuku-san: Actually i'M NOT HOLDING YOU NOW.
  7574. *caps lock
  7575. Miyu Yoshihane casts a sorcery anyways
  7576. Miyu Yoshihane casts UNLIMITED DRILL WORKS
  7577. Miyu Yoshihane rolls 2d6 for the challenge, + 3 Boosts
  7578. J H.: And yes, I totally bagged that.
  7579. Miyu Yoshihane: rolling 5d6+6
  7580. (
  7581. 1
  7582. +
  7583. 5
  7584. +
  7585. 2
  7586. +
  7587. 5
  7588. +
  7589. 6
  7590. )
  7591. +6
  7592. = 25
  7593. rolling d6
  7594. (
  7595. 4
  7596. )
  7597. = 4
  7598. 29
  7599. J H.: pls stahp.
  7600. Miyu Yoshihane: I got 4 exploding dice so
  7601. I get 4d6+12 damage
  7602. Miyu Yoshihane rolls
  7603. Miyu Yoshihane: rolling 4d6+12
  7604. (
  7605. 4
  7606. +
  7607. 3
  7608. +
  7609. 4
  7610. +
  7611. 3
  7612. )
  7613. +12
  7614. = 26
  7615. both of you take 26 damage each
  7616. cough
  7617. Kitagawa Shuku-san: I posted.
  7618. Look at my fluff
  7619. J H.: Yes Ki-tan.
  7620. Molest her.
  7621. TO DEATH.
  7622. J H. shot.
  7623. Matsubara Hotaru: hey guys
  7624. do you like how im rotated
  7625. im a diamond now
  7626. PLS
  7627. J H.: Pls.
  7628. Kitagawa Shuku-san: MIYU ATE THE OTHER GUY!
  7629. Miyu Yoshihane: I HAVE REVIVED
  7630. J H.: Stop sitting on me. :I
  7631. Matsubara Hotaru: .
  7632. J H.: AHA~
  7633. Miyu Yoshihane becomes part of the legion that is Hotaru
  7634. Miyu Yoshihane grants Hotaru all of her knightly powers
  7635. Matsubara Hotaru: we are legion
  7636. gasp
  7637. J H.: It's okay.
  7638. When Makoto becomes god...
  7639. Miyu Yoshihane: Now your 9 def stat can actually be used for something
  7640. J H.: Miyu will be the devil. :I
  7641. Miyu Yoshihane: J.H. that's assuming that Makoto doesn't die first
  7642. J H.: True. :U
  7643. She is a glass cannon. :I
  7644. Miyu Yoshihane: So is Miyu
  7645. 3 DEF
  7646. REEP
  7647. Matsubara Hotaru: :L
  7648. Miyu Yoshihane: That being said reflector abuse is fun
  7649. rolling 1d6+2
  7650. (
  7651. 5
  7652. )
  7653. +2
  7654. = 7
  7655. Genshuku (GM): >that send you here as a fight time fight
  7656. holy god I am bad at words
  7657. sent you here as a first time fight
  7658. how do I even
  7659. fight time fight
  7660. time for the fight now that it's fight time, we fight at fight time, the time is fight
  7661. Miyu Yoshihane: :V
  7662. Kitagawa Shuku-san: Our first fight, our fight time.
  7663. Miyu Yoshihane: rolling 3d6+9
  7664. (
  7665. 6
  7666. +
  7667. 1
  7668. +
  7669. 5
  7670. )
  7671. +9
  7672. = 21
  7673. rolling 1d6
  7674. (
  7675. 5
  7676. )
  7677. = 5
  7678. roll 2d6+4
  7679. rolling 2d6+4
  7680. (
  7681. 1
  7682. +
  7683. 1
  7684. )
  7685. +4
  7686. = 6
  7687. Raitaki M.: git rekt, nerd
  7688. Miyu Yoshihane: rolling 2d6+4
  7689. (
  7690. 6
  7691. +
  7692. 1
  7693. )
  7694. +4
  7695. = 11
  7696. Matsubara Hotaru: you mean bunny gear
  7697. not cat gear
  7698. Raitaki M.: oi
  7699. cheater nerd
  7700. Matsubara Hotaru: there is no cats
  7701. J H.: Miyu can be the cat.
  7702. :333
  7703. Miyu Yoshihane pouts at Raitaki
  7704. Raitaki M.: NERD CHEATER
  7705. NERD CHEATER CAT
  7706. Miyu Yoshihane: I USED THE FIRST VALUE
  7707. THE 2ND ROLL WAS BECAUSE I WANTED TO BOOST
  7708. Raitaki M.: ONLY CUZ I WAS SCOWLING AT YOU
  7709. Kitagawa Shuku-san: I'm not poking her.
  7710. Miyu Yoshihane: your hammer in your hand is.
  7711. you're carrying her with two hands now!
  7712. Kitagawa Shuku-san: Oh.
  7713. There we go, now my hammer is following me.
  7714. Genshuku (GM): rolling 2d6
  7715. (
  7716. 2
  7717. +
  7718. 3
  7719. )
  7720. = 5
  7721. Matsubara Hotaru: hammer with wings, im just thinking about mario bros now
  7722. with the paratroopas
  7723. and all
  7724. Kitagawa Shuku-san: Ya
  7725. Matsubara Hotaru: now i want a kuribo shoe
  7726. Miyu Yoshihane: rolling 2d6+4
  7727. (
  7728. 2
  7729. +
  7730. 5
  7731. )
  7732. +4
  7733. = 11
  7734. Matsubara Hotaru: rolling 2d6+9
  7735. (
  7736. 4
  7737. +
  7738. 5
  7739. )
  7740. +9
  7741. = 18
  7742. Sakata Ginko: rolling 2d6+6
  7743. (
  7744. 2
  7745. +
  7746. 5
  7747. )
  7748. +6
  7749. = 13
  7750. see, I can't roll 6s.
  7751. ScarletFlame: rolling 2d6+5
  7752. (
  7753. 4
  7754. +
  7755. 4
  7756. )
  7757. +5
  7758. = 13
  7759. Raitaki M.: rolling 10d6
  7760. (
  7761. 1
  7762. +
  7763. 4
  7764. +
  7765. 4
  7766. +
  7767. 3
  7768. +
  7769. 6
  7770. +
  7771. 2
  7772. +
  7773. 3
  7774. +
  7775. 2
  7776. +
  7777. 2
  7778. +
  7779. 1
  7780. )
  7781. = 28
  7782. 10% chance to roll a 6
  7783. 0% chance to roll a 5
  7784. lovely
  7785. ScarletFlame: 20% 1
  7786. Raitaki M.: \o/
  7787. Sakata Ginko: lol probability doesn't work that way
  7788. it should be a 16.6% chance
  7789. Genshuku (GM): oh hey, there's multiple pages, that makes this easier
  7790. Scarlet Flame: [Now you notice it?]
  7791. Genshuku (GM): Yeah, now I notice it
  7792. Scarlet Flame: [
  7793. Genshuku (GM): click up on page toolbar, I made the new page
  7794. Scarlet Flame: You have to move the players there.
  7795. [See that player banner? Drag it to the new map.]
  7796. Genshuku (GM): Huh. OK, that makes sense!
  7797. Sakata Ginko: what
  7798. how
  7799. Scarlet Flame: [Pos5 is not rendering.]
  7800. rolling 2d6+5
  7801. (
  7802. 2
  7803. +
  7804. 6
  7805. )
  7806. +5
  7807. = 13
  7808. [Is this a fail, or a success?]
  7809. Sakata Ginko: how do I go to the new page?
  7810. Scarlet Flame: [You're already in it.]
  7811. Sakata Ginko: mmk.
  7812. Genshuku (GM): You...don't have to roll to transform
  7813. you should be in the new page
  7814. and you should try zooming out
  7815. it's that thing on the top-right of the display, to the left of the chat
  7816. Scarlet Flame: [The Insight check was for if she knew how to transform.]
  7817. Genshuku (GM): That seems like a common sense roll
  7818. ...combine that with the good roll and I would definitely say yes :V
  7819. Sakata Ginko: zooming out doesn't help
  7820. 5 is not rendered
  7821. Yuna Mizuno: We all here now?
  7822. Genshuku (GM): ...whoa, it got smaller when I zoomed out
  7823. Sakata Ginko: now it works.
  7824. Genshuku (GM): ok, this is better
  7825. Scarlet Flame: rolling 2d6+5
  7826. (
  7827. 3
  7828. +
  7829. 5
  7830. )
  7831. +5
  7832. = 13
  7833. Sakata Ginko: #roll 2d6+4
  7834. Genshuku (GM): I have Snow and Yuna's tokens prepared and have given control to them appropriately
  7835. Sakata Ginko: rolling 2d6+4
  7836. (
  7837. 2
  7838. +
  7839. 3
  7840. )
  7841. +4
  7842. = 9
  7843. Genshuku (GM): anyone else...should probably get out a picture so I have one
  7844. Sakata Ginko: Thank you.
  7845. insight is 9. I assume I failed the challenge.
  7846. Genshuku (GM): You did
  7847. Raitaki M.: rolling 2d6+5
  7848. (
  7849. 2
  7850. +
  7851. 6
  7852. )
  7853. +5
  7854. = 13
  7855. Scarlet Flame: We got the same thing! CooL!
  7856. Yuna Mizuno: wait, what? What do we do with our tokens?
  7857. Raitaki M.: Move them around, flip them like a burger, etc
  7858. also
  7859. 4 13 rolls so far
  7860. wtf
  7861. Genshuku (GM): move them according to the battle--put those cards away
  7862. Yuna Mizuno: playing cards?
  7863. Raitaki M.: okay got the pic
  7864. Yuna Mizuno: haha
  7865. Scarlet Flame:
  7866. Raitaki M.: waiting for puush to come back to life
  7867. Scarlet Flame:
  7868. Raitaki M.: actually let's speed this up
  7869. Yuna Mizuno: by quitting IRC?
  7870. Scarlet Flame: Huh!?
  7871. Raitaki M.: Punching my internet
  7872. Genshuku (GM): If you have the pic, post it as soon as it can be seen so I can upload two at once and not worry about it
  7873. Yuna Mizuno: rolling 2d6+7
  7874. (
  7875. 5
  7876. +
  7877. 1
  7878. )
  7879. +7
  7880. = 13
  7881. Genshuku (GM): it keeps happening
  7882. Scarlet Flame: She sees it, too!
  7883. Yuna Mizuno: HAHA GOD DAMMIT RNGESUS
  7884. Raitaki M.: http://puu.sh/i6Dmk/c610cc08f4.jpg
  7885. Scarlet Flame: Also, check OOC, Shuku?
  7886. Raitaki M.: kinda big ; v;
  7887. Scarlet Flame: *.
  7888. Sakata Ginko: the Youma's in 4 right?
  7889. Genshuku (GM): The youma is generally in 5
  7890. no moving yet
  7891. Sakata Ginko: not until the GM describe what the former magical girl looks like.
  7892. Raitaki M.: SPOILERS (THAT YOU AREN'T EVEN SURE ARE TRUE)
  7893. Sakata Ginko: rolling 2d6+4
  7894. (
  7895. 3
  7896. +
  7897. 1
  7898. )
  7899. +4
  7900. = 8
  7901. Yuna Mizuno: rolling 2d6+7
  7902. (
  7903. 4
  7904. +
  7905. 2
  7906. )
  7907. +7
  7908. = 13
  7909. Scarlet Flame: rolling 2d6+5
  7910. (
  7911. 4
  7912. +
  7913. 5
  7914. )
  7915. +5
  7916. = 14
  7917. Raitaki M.: rolling 2d6+5
  7918. (
  7919. 5
  7920. +
  7921. 1
  7922. )
  7923. +5
  7924. = 11
  7925. misao was crossed out
  7926. she is kill
  7927. Scarlet Flame: ...
  7928. Genshuku (GM): The youma takes the first turn to gracefully descend a bit (though this map would make you believe it ascends)
  7929. Sakata Ginko: Ginko advances!
  7930. Genshuku (GM): I see you're taking the first turn for yourself instead of thinking it over with the party!
  7931. If that's all well and fine, continue as you are
  7932. Sakata Ginko: y'all fine with me moving first?
  7933. k.
  7934. Ginko also attempts to attack the youma at range!
  7935. Scarlet Flame: You're on a sugar rush, Ginko!
  7936. Sakata Ginko: rolling 2d6+6
  7937. (
  7938. 4
  7939. +
  7940. 2
  7941. )
  7942. +6
  7943. = 12
  7944. see, I never rolls 6.
  7945. Genshuku (GM): check this out
  7946. rolling 3d6+5
  7947. (
  7948. 5
  7949. +
  7950. 2
  7951. +
  7952. 4
  7953. )
  7954. +5
  7955. = 16
  7956. Sakata Ginko: the attack does nothing!
  7957. Genshuku (GM): Fluff a ranged miss! ...For bonus points, fluff the wind vortex messing with the attack, causing it to miss
  7958. Sakata Ginko: anything special for the youma?
  7959. Genshuku (GM): I'm going to assume something that would better work out for you guys and say 'no' right now
  7960. Sakata Ginko: OK.
  7961. so this is like the tutorial mission huh.
  7962. Raitaki M.: Then...end turn?
  7963. If you do, choose someone to pass turn to
  7964. Youma included
  7965. Sakata Ginko: And now
  7966. Introducing
  7967. Genshuku (GM): This is as much of a tutorial mission as the other group's fight with the golem
  7968. Sakata Ginko: The Scarlet Flame
  7969. The one with a catch phrase reeking so much of puberty it made me chuckle
  7970. MI-MI-MI-MISAO MIDORIKAWA!
  7971. Scarlet Flame: >Attack
  7972. rolling 2d6+5
  7973. (
  7974. 1
  7975. +
  7976. 6
  7977. )
  7978. +5
  7979. = 12
  7980. Sakata Ginko: roll your attack.
  7981. pff
  7982. exploding dice
  7983. roll d6
  7984. Scarlet Flame: rolling d6
  7985. (
  7986. 6
  7987. )
  7988. = 6
  7989. Sakata Ginko: explode again
  7990. Scarlet Flame: rolling d6
  7991. (
  7992. 1
  7993. )
  7994. = 1
  7995. [Aw.]
  7996. Yuna Mizuno: wait what, we do exploding dice here?
  7997. Sakata Ginko: 19.
  7998. Yuna Mizuno: what does that mean again? A 6 spawns another die to be rolled?
  7999. Sakata Ginko: yeah
  8000. and adds 1 attack OC
  8001. Yuna Mizuno: (ahh...)
  8002. Raitaki M.: Not on damage rolls, though
  8003. Only on challenges based on your magical stats
  8004. Sakata Ginko: based on stats
  8005. Genshuku (GM): oh my
  8006. Yuna Mizuno: so basically she has more of a chance to hit with that?
  8007. Raitaki M.: Yeah
  8008. And if it hits, it does more dmg
  8009. Genshuku (GM): rolling 3d6+5
  8010. (
  8011. 4
  8012. +
  8013. 1
  8014. +
  8015. 6
  8016. )
  8017. +5
  8018. = 16
  8019. Raitaki M.: +2 per exploded die
  8020. fuck
  8021. Genshuku (GM): rolling 1d6
  8022. (
  8023. 6
  8024. )
  8025. = 6
  8026. Raitaki M.: fuck
  8027. WHIFF
  8028. Genshuku (GM): anything you can do
  8029. I can do better
  8030. rolling 1d6
  8031. (
  8032. 5
  8033. )
  8034. = 5
  8035. Raitaki M.: plz go
  8036. Sakata Ginko: boom.
  8037. RP.
  8038. Scarlet Flame: >Boost?
  8039. Got it.
  8040. Genshuku (GM): PLAY IT OUT, KEYBOARD CAT
  8041. Yuna Mizuno: Those rolls were beautiful to watch
  8042. Raitaki M.: wait
  8043. you're against 27
  8044. I highly doubt boost would help
  8045. Sakata Ginko: yeah
  8046. boost won't help
  8047. Raitaki M.: Save 'em
  8048. Sakata Ginko: besides you've got 2 Attack OC already
  8049. Raitaki M.: Okay, if you're done, pass turn
  8050. I'd rather let the youma go next
  8051. But still up to you
  8052. Sakata Ginko: yeah
  8053. let youma go before priestess
  8054. Raitaki M.: damn
  8055. Hex!
  8056. Then youma's turn!
  8057. ..Barrier and Rough Going on the same team probably is pretty redundant, huh
  8058. Scarlet Flame: One distracts, the other slows down.
  8059. Yuna Mizuno: Hex?
  8060. Sakata Ginko: read the rules manual
  8061. Genshuku (GM): Hex is a witch thing!
  8062. Scarlet Flame: They're helpful.
  8063. Yuna Mizuno: oh, witch talent
  8064. okay
  8065. Scarlet Flame: Witch skill.
  8066. Genshuku (GM): a skill belonging to ALL witches, it's not exactly a talent
  8067. it's like saying breathing is a talent, in a sense
  8068. fluff it out~
  8069. Sakata Ginko: Give me FLUFF or give me DEATH.
  8070. Your death, of course. I'm not going to die because of a lack of fluff.
  8071. Raitaki M.: darn
  8072. hex is hard to fluuuff
  8073. Miyu Yoshihane: hex is like
  8074. Scarlet Flame: Just say that she applies a rune.
  8075. Or whatever.
  8076. Genshuku (GM): Something that makes sense with the element and applies minor damage over time!
  8077. Raitaki M.: I was about to use Beatrice's stakes of purgatory
  8078. and tried to look up their appearance
  8079. then TWC did The Thing
  8080. Sooooo description comes later ;_;
  8081. Scarlet Flame: TWC?
  8082. Raitaki M.: Time Warner cable
  8083. Genshuku (GM): A ranged attack is launched at Misao!
  8084. rolling 2d6+7
  8085. (
  8086. 2
  8087. +
  8088. 6
  8089. )
  8090. +7
  8091. = 15
  8092. rolling 1d6
  8093. (
  8094. 5
  8095. )
  8096. = 5
  8097. 20!
  8098. Raitaki M.: eep
  8099. Sakata Ginko: roll for defense
  8100. Raitaki M.: What's your defense, again
  8101. Yuna Mizuno: Youc an do it Misao! I believe in you!
  8102. Scarlet Flame: rolling 2d6+7
  8103. (
  8104. 5
  8105. +
  8106. 5
  8107. )
  8108. +7
  8109. = 17
  8110. >Boost
  8111. Genshuku (GM): A good roll! If you boost, you might actually make it! ...Might!
  8112. Scarlet Flame: rolling d6
  8113. (
  8114. 1
  8115. )
  8116. = 1
  8117. Genshuku (GM): AND YOU MIGHT NOT
  8118. Scarlet Flame: FFFFFFFFFFF
  8119. Sakata Ginko: ......
  8120. Yuna Mizuno: Hahahaha
  8121. Sakata Ginko: CRITICAL FAIL.
  8122. Genshuku (GM): look on the bright side, you take two less damage
  8123. Sakata Ginko: I use Shield on Misao.
  8124. Yuna Mizuno: that was amazing. xD
  8125. Genshuku (GM): rolling 1d6+2+2-2
  8126. (
  8127. 2
  8128. )
  8129. +2+2-2
  8130. = 4
  8131. Also you didn't take too much
  8132. A shield would entirely negate it
  8133. Sakata Ginko: mmhmm. Done.
  8134. I take 1 Support OC.
  8135. Scarlet Flame: So I take 1 damage.
  8136. Sakata Ginko: you take 0.
  8137. Scarlet Flame: Oh.
  8138. Sakata Ginko: 4 - 5 = -1 --> 0
  8139. Scarlet Flame: Ohhhh, thought it was 1 OC for 1 dmg red.
  8140. Sakata Ginko: I have to fluff it though.
  8141. you take 1 defense OC though
  8142. Genshuku (GM): I fluffed the launch, the shield can be fluffed like that
  8143. and/or a reaction
  8144. Turn passed to...Yuna, since she's the last
  8145. Yuna Mizuno: damn... headed back up...
  8146. Genshuku (GM): It's OK, you can certainly follow it
  8147. Yuna Mizuno: would a ranged atack be able to hit it from position 2?
  8148. Genshuku (GM): Nope!
  8149. Raitaki M.: Nope
  8150. minimum of 3
  8151. Yuna Mizuno: hmm.. and it would take two 'actions' to move to 3?
  8152. Raitaki M.: Yup
  8153. Genshuku (GM): It would, and those actions would mean you couldn't attack (unless you had some sort of talent for movement)
  8154. Raitaki M.: That said, you don't necessarily have to go there now
  8155. Because what genshuku said
  8156. Yuna Mizuno: damn... so there's, quite literally, nothing I can reallky do with my current skillset
  8157. Miyu Yoshihane: You could just
  8158. reckless movement
  8159. That counts as two positions worth of movement
  8160. for a minor action
  8161. iirc
  8162. Raitaki M.: Yeah that's a possibility
  8163. Yuna Mizuno: hmm... I suppose I could try that...
  8164. Genshuku, what say you?
  8165. Miyu Yoshihane: What's your job role anyways :V
  8166. Yuna Mizuno: Priestess
  8167. I got plans
  8168. Genshuku (GM): It...does?
  8169. no, it doesn't
  8170. Yuna Mizuno: yeah, thouight so,
  8171. I was reading the description
  8172. :V
  8173. Miyu Yoshihane: Pretty sure I read that somewhere
  8174. Genshuku (GM): rather, it can only be used when you're trying to leave a rough terrain position or the same square as an enemy
  8175. >Use this move when you try to leave a Position that has Rough Terrain without using 2 Positions worth of movement from
  8176. other moves
  8177. you read it, but no
  8178. Miyu Yoshihane: Ah okay
  8179. Yuna Mizuno: so I guess all I do is move, since no one needs healing...
  8180. and once I write the fluff for my.. STEAM PLZ
  8181. once I write the fluff for my action, I'm gonna turn in for the night... it's 11 PM where I am
  8182. Sakata Ginko: okay
  8183. NEXT TIME ON DRAGON BALL MEGUCA!
  8184. Raitaki M.: reep
  8185. Yuna Mizuno: DAMMIT GINKO!
  8186. Scarlet Flame: I see...
  8187. Darn.
  8188. Yuna Mizuno: so they're all flying right now?
  8189. Scarlet Flame: No, they're not.
  8190. Yuna Mizuno: ahh
  8191. yeah, thought so
  8192. Genshuku (GM): ...They ought be
  8193. Bird's high up
  8194. I suppose 2 might be like climbing on a building
  8195. Miyu Yoshihane: Suddenly a giant watermelon falls on everyone's head and everyone takes 3d6 resolve damage. Everyone died shot
  8196. Genshuku (GM): today, positions are elevation
  8197. Scarlet Flame: Maybe on a damaging roll, they realize that rising is good.
  8198. Sakata Ginko: ah.
  8199. Miyu Yoshihane: Wonder how long you people will take to finish < 3
  8200. Scarlet Flame: WEll, gotta go, too.
  8201. Genshuku (GM): Seems you're all moving out, see ya later~
  8202. Raitaki M.: ; v;
  8203. Scarlet Flame: Sorry...
  8204. Raitaki M.: I COMMANDEER ALL THE AFK MEGUCAS
  8205. Miyu Yoshihane: I commander the Youma
  8206. Yuna Mizuno: I ATtACK THE DARKNESS
  8207. Miyu Yoshihane: And I"l throw in Kaede as an extra boss
  8208. Sakata Ginko: I PUNCH THE DARKNESS.
  8209. Raitaki M.: I SEDUCE THE DARKNESS
  8210. Sakata Ginko: aight. who goes first!?
  8211. Raitaki M.: Who already went this round?
  8212. Aside from the boss
  8213. Sakata Ginko: no one.
  8214. Genshuku (GM): It's a new round!
  8215. The healer went last, but >letting the healer go now anyway
  8216. They could go again, but why even
  8217. Sakata Ginko: Misao!
  8218. I CHOOSE YOU!
  8219. Scarlet Flame: >Move
  8220. >>3
  8221. Genshuku (GM): reminder: it rolls 3d6 for defense
  8222. against range
  8223. so if you attack, do so knowing you're at a disadvantage from there V:
  8224. Scarlet Flame: Hm... maybe baiting it might work.
  8225. What do you guys think?
  8226. Sakata Ginko: do waht you want
  8227. there's no consulting any other person in combat
  8228. Scarlet Flame: ... riught.
  8229. Sakata Ginko: do what you think Misao would do
  8230. Scarlet Flame: You're right.
  8231. >Move
  8232. >>4
  8233. Raitaki M.: Hmm
  8234. Scarlet Flame: Which should use all available action points.
  8235. Raitaki M.: Frankly, attacking would be a bad idea
  8236. Just an excuse for you to eat more OC
  8237. Scarlet Flame: I know what I'm doing.
  8238. Raitaki M.: So maybe either use one of your talents, or get closer
  8239. Genshuku (GM): once you finish acting, you pass your turn to someone else~
  8240. Sakata Ginko: and then RP your actions
  8241. Genshuku (GM): in that order
  8242. for max time management
  8243. Raitaki M.: Also if you're moving to 4, then move your token to 4 :V
  8244. Genshuku (GM): ^
  8245. Scarlet Flame: Akiko, you're up!
  8246. Raitaki M.: Hex!
  8247. End turn!
  8248. Anyone wants to go next, or should I pass to the boss?
  8249. Yuna Mizuno: are we gonna actually RP this stuff?
  8250. Sakata Ginko: yes.
  8251. I will go. then boss. how about that?
  8252. Raitaki M.: That's fine!
  8253. Sakata Ginko: CHARGE!
  8254. FOR THE EMPEROR!
  8255. Yuna Mizuno: and for the love of god, someone either get hurt or do something
  8256. Sakata Ginko: FACE MY WRATH
  8257. Scarlet Flame: Oh, we're doing that, Yuna.
  8258. Otherwise, you should access your Sphere Grid.
  8259. Sakata Ginko: OR BE BURNED FOR HERESY
  8260. Rai, RP.
  8261. Scarlet Flame: Shuku, it could be a PSI Magnet.
  8262. Raitaki M.: Thar
  8263. Scarlet Flame: Gonna charge in too, Snow?
  8264. Raitaki M.: Then boss' turn?
  8265. Sakata Ginko: yup.
  8266. Genshuku (GM): you moved a space, you've got a major left somewhere
  8267. Scarlet Flame: She moved twice.
  8268. Sakata Ginko: I moved two spaces!
  8269. Genshuku (GM): ...oh, she did?
  8270. huh.
  8271. VERY WELL
  8272. BOSS TIME
  8273. Raitaki M.: We were all on 2 at the beginning
  8274. Scarlet Flame: Enemy Phase!
  8275. Raitaki M.: the boss gets vertigo and spends its entire turn vomitting
  8276. Yuna Mizuno: Pffvt
  8277. Scarlet Flame: ... Youma aren't human.
  8278. Sakata Ginko: the boss gets hit in the face with a piece of flying debris!
  8279. Genshuku (GM): pls
  8280. Raitaki M.: Vertigo isn't human-exclusive!
  8281. goddamnit phone skype stop removing my DND
  8282. Sakata Ginko: it's also a bomber!
  8283. Raitaki M.: I'm so tempted to uninstall phone skype
  8284. why the hell does it have nothing but online and invisible as statuses
  8285. Yuna Mizuno: also, what's the range of a basic attack?
  8286. Raitaki M.: maximum of 2 spaces away
  8287. so if you really wanted you could make one from position 3
  8288. Scarlet Flame: That's for ranged, though, and this Youma is resistant to ranged.
  8289. Yuna Mizuno: well lets see what hapens
  8290. Raitaki M.: Weeell, Yuna's a priestess so she could probably spare an attack OC or two
  8291. Genshuku (GM): Attacking Akiko!
  8292. rolling 2d6+7
  8293. (
  8294. 1
  8295. +
  8296. 6
  8297. )
  8298. +7
  8299. = 14
  8300. Raitaki M.: ohgod
  8301. Genshuku (GM): rolling 1d6
  8302. (
  8303. 4
  8304. )
  8305. = 4
  8306. Raitaki M.: dameeeee
  8307. Genshuku (GM): 18!
  8308. Yuna Mizuno: an 18
  8309. jeez
  8310. Raitaki M.: ohgod
  8311. Yuna Mizuno: have fun! :D
  8312. Now I actually get to do stuff hopefully
  8313. Raitaki M.: Eh, I'll take it just to give yuna something to do \o/
  8314. passive defense
  8315. Sakata Ginko: roll you rdefense
  8316. Yuna Mizuno: haha
  8317. passive defense?
  8318. Scarlet Flame: Unit's Def+8.
  8319. Raitaki M.: ...waht
  8320. Genshuku (GM): +4
  8321. Scarlet Flame: Ah.
  8322. Raitaki M.: yeah that
  8323. Scarlet Flame: Which is like taking 10.
  8324. Raitaki M.: So I can passive defense to eat that, right?
  8325. Genshuku (GM): if you wish
  8326. Raitaki M.: Right then, roll damage
  8327. Genshuku (GM): rolling 1d6+4
  8328. (
  8329. 1
  8330. )
  8331. +4
  8332. = 5
  8333. Raitaki M.: nice
  8334. Genshuku (GM): lucky, you're taking only 5
  8335. Scarlet Flame: ... Alright, I'm not shielding that.
  8336. Yuna Mizuno: you got off easy that time
  8337. Genshuku (GM): give the healer something to do :VV
  8338. Yuna Mizuno: haha
  8339. yeah, I feel it'd be a waste of a thing to heal you for that... '-'
  8340. I'm sure we can work something hout in canon, like "Don't worry about me, I'm fine"
  8341. Sakata Ginko: or I can shield and nothign happens.
  8342. Scarlet Flame: I'll shield.
  8343. Sakata Ginko: no
  8344. Raitaki M.: Isn't it minimum 1 damage
  8345. Scarlet Flame: So Yuna can't fail healing!
  8346. Sakata Ginko: I'm abusing the shield because my support is like 3
  8347. Yuna Mizuno: hmmm...
  8348. Raitaki M.: plz don't explode
  8349. Yuna Mizuno: did Akiko introduce herself?
  8350. Raitaki M.: Briefly yep
  8351. Sakata Ginko: anything else from the bauss?
  8352. Yuna Mizuno: BAWSS
  8353. Genshuku (GM): minimum 1 is a DR for bosses thing
  8354. you can entirely negate damage with Shield
  8355. and yeah, that's it
  8356. Raitaki M.: Oh
  8357. Genshuku (GM): Only one person left to pass to, I think?
  8358. Raitaki M.: Yep, Yuna
  8359. Yuna Mizuno: yep.
  8360. Genshuku (GM): So go ahead and take your turn~
  8361. Raitaki M.: ...oh, healing magic is 1d6+4
  8362. yeah it'd be a waste :V
  8363. Scarlet Flame: Hm.
  8364. Yuna Mizuno: alright then... basic attack against the youma!
  8365. Attack is 1d6+atttack?
  8366. Raitaki M.: oh god i answered "no" to "are you alright" again didn't i
  8367. 2d6+attack
  8368. Scarlet Flame: Do an Attack challenge, Lumi.
  8369. Yuna Mizuno: ahh
  8370. Genshuku (GM): 2d6+attack for accuracy
  8371. Yuna Mizuno: rolling 2d6 + 7
  8372. (
  8373. 3
  8374. +
  8375. 5
  8376. )
  8377. +7
  8378. = 15
  8379. Genshuku (GM): 1d6+various things that aren't attack is for damage
  8380. Yuna Mizuno: oooh, not bad
  8381. Genshuku (GM): rolling 3d6+5
  8382. (
  8383. 1
  8384. +
  8385. 4
  8386. +
  8387. 2
  8388. )
  8389. +5
  8390. = 12
  8391. Sakata Ginko: OOHO
  8392. Yuna Mizuno: whoa, what
  8393. Genshuku (GM): Huh, that's actually a hit.
  8394. Scarlet Flame: What.
  8395. Raitaki M.: wwow
  8396. Sakata Ginko: HIT!
  8397. Yuna Mizuno: Holy crap!
  8398. Genshuku (GM): first hit goes to the healer
  8399. Raitaki M.: first blood from the healer \o/
  8400. Genshuku (GM): nice
  8401. while you all resolve that
  8402. rolling 1d6
  8403. (
  8404. 1
  8405. )
  8406. = 1
  8407. Yuna takes 1 damage
  8408. Scarlet Flame: Wanna boost that-
  8409. Raitaki M.: ...
  8410. Sakata Ginko: pfft.
  8411. Yuna Mizuno: hang on. xD
  8412. Genshuku (GM): (I gave it a nerfed version of Backlash)
  8413. Raitaki M.: i'm
  8414. oh
  8415. okay
  8416. Scarlet Flame: >Tidus laughing scene here.
  8417. Genshuku (GM): (triggers on getting hit)
  8418. Raitaki M.: I thought you gave it backlash and misread it
  8419. and was having minor panic
  8420. Genshuku (GM): I did
  8421. a nerfed version
  8422. Yuna Mizuno: pffft
  8423. Raitaki M.: I meant full-on backlash :V
  8424. Scarlet Flame: And now for the real damage!
  8425. Genshuku (GM):
  8426. Yuna Mizuno: okay, l;et's see...
  8427. Raitaki M.: Also Yuna roll 1d6 for damage
  8428. Yuna Mizuno: oh yeah...
  8429. rolling 1d6
  8430. (
  8431. 5
  8432. )
  8433. = 5
  8434. Genshuku (GM): as you're attacking from a range and got no OC, you do just 1d6
  8435. Raitaki M.: naisu
  8436. Yuna Mizuno: tempted to apply Inflict
  8437. Raitaki M.: You could!
  8438. Sakata Ginko: do eet
  8439. Genshuku (GM): Do you actually HAVE inflict?
  8440. Yuna Mizuno: yeah
  8441. Boost
  8442. Recover
  8443. Inflict
  8444. Remedy
  8445. Healing Magic
  8446. Yuna Mizuno: in my char sheet
  8447. Scarlet Flame: Useful.
  8448. Raitaki M.: I'd recommend bleeding
  8449. Yuna Mizuno: https://dl.dropboxusercontent.com/u/26740846/asdf/magical%20girl%20Yuna%20Fujiwara.txt
  8450. Genshuku (GM): why does a healer have--well, it's worked out, so I'm not one to judge
  8451. Raitaki M.: Since we want to proc backlash as few times as possible
  8452. Yuna Mizuno: I have reasons... plus a logical use for it.
  8453. reason for using it
  8454. Scarlet Flame: Summoning shit?
  8455. Genshuku (GM): just know that you only get one use~
  8456. Scarlet Flame: *stuff
  8457. Yuna Mizuno: actually, magical flashbang
  8458. Scarlet Flame: Ah.
  8459. Yuna Mizuno: nah, I won't use it
  8460. first battle, don't want to pull ALL the stops out
  8461. Genshuku (GM): insert bold tilde here
  8462. Raitaki M.: no, since it's the first battle
  8463. we have to pull all the stops
  8464. beat the boss up and make an example out of it
  8465. and cow all our potential foes
  8466. Genshuku (GM): because you want to end up like Miyu, right
  8467. Raitaki M.: :VVVVVVVVVV
  8468. Genshuku (GM): ~
  8469. Raitaki M.: sec, keep going
  8470. Genshuku (GM): that said, flavor up that SUCCESSFUL ATTACK
  8471. Scarlet Flame: So Heart is Junctioned to Attack...
  8472. Yuna Mizuno: yep
  8473. Sakata Ginko: we shall have no mercy against warp spawns
  8474. Yuna Mizuno performs the sending for the Youma. :V
  8475. Scarlet Flame: ./FFVII, because this is FFX
  8476. *VIII
  8477. Yuna Mizuno: the power of heart conquers all!
  8478. Sakata Ginko: THE POWER OF ARTILLERY CONQUERS ALL
  8479. Scarlet Flame: >Move
  8480. Genshuku (GM): I had to edit Yuna's HP myself :V
  8481. Scarlet Flame: >>5
  8482. Yuna Mizuno: wait hwat?
  8483. my hp?
  8484. Genshuku (GM): you got hit with backlash
  8485. it did 1 damage
  8486. Yuna Mizuno: oh
  8487. Genshuku (GM): *nerfed backlash
  8488. Scarlet Flame: >Attack
  8489. Genshuku (GM): you might ask
  8490. 'Shuku, why are you showing mercy?'
  8491. My response is to giggle uncontrollably
  8492. Scarlet Flame: rolling 2d6+5
  8493. (
  8494. 3
  8495. +
  8496. 2
  8497. )
  8498. +5
  8499. = 10
  8500. So bland.
  8501. Genshuku (GM): but hey
  8502. it's melee!
  8503. meaning
  8504. rolling 2d6+5
  8505. (
  8506. 4
  8507. +
  8508. 5
  8509. )
  8510. +5
  8511. = 14
  8512. that you still miss
  8513. Sakata Ginko: ha!
  8514. Genshuku (GM): but hey, at least I didn't also give it melee defense
  8515. that'd be something, wouldn't it
  8516. Sakata Ginko: do you OC that?
  8517. alternatively, "would you like an OC with that, sir?"
  8518. Genshuku (GM): If you WANT to throw a boost at it and aim for 4-6
  8519. be my guest
  8520. Scarlet Flame: Nah.
  8521. Should I pass it to the boss? Eh...
  8522. Snow?
  8523. Sakata Ginko: i don't really care
  8524. Scarlet Flame: Cool. Turn's for the Big Boss.
  8525. Genshuku (GM): Giving the turn to the boss early, huh?
  8526. Or am I miscounting turns
  8527. Scarlet Flame: It's early.
  8528. Genshuku (GM): Swift!
  8529. The youma can use Disengage as a Minor Action.
  8530. Scarlet Flame: Guardian.
  8531. rolling 2d6+6
  8532. (
  8533. 4
  8534. +
  8535. 4
  8536. )
  8537. +6
  8538. = 14
  8539. Genshuku (GM): You ARE a knight, right
  8540. Scarlet Flame: Yep.
  8541. Genshuku (GM): you just seem so witchy, considering my Robin is a Sorcerer :VV
  8542. take that defense OC, and
  8543. rolling 2d6+6
  8544. (
  8545. 5
  8546. +
  8547. 1
  8548. )
  8549. +6
  8550. = 12
  8551. huh, you succeed
  8552. Raitaki M.: sry bout that
  8553. Genshuku (GM): FLAVOR MAKING THE YOUMA'S LIFE HARDER
  8554. Raitaki M.: Was holding up the bike for my dad to fix it
  8555. Genshuku (GM): it's cool
  8556. Yuna Mizuno: or what remains of it
  8557. do we actually KILL the youma or hopw does that owrk?
  8558. Genshuku (GM): Well clearly, you have to beat it up
  8559. Sakata Ginko: fluff that guardian piece
  8560. Genshuku (GM): worry about the details AFTER that
  8561. and yeah, ^
  8562. meanwhile, I suppose I'll say I'M ATTACKING YUNA
  8563. rolling 2d6+7
  8564. (
  8565. 2
  8566. +
  8567. 5
  8568. )
  8569. +7
  8570. = 14
  8571. Raitaki M.: we lost
  8572. Sakata Ginko: so knights have Guatrdian and Reflector by default?
  8573. Genshuku (GM): yep
  8574. Sakata Ginko: k
  8575. didn't know that
  8576. Yuna Mizuno: 2d6+D?
  8577. Genshuku (GM): yep
  8578. Yuna Mizuno: I'm gonna need a perfect roll to defend against this
  8579. rolling 2d6 + 3
  8580. (
  8581. 3
  8582. +
  8583. 4
  8584. )
  8585. +3
  8586. = 10
  8587. Raitaki M.: That reminds me
  8588. Yuna, remember that you have Power Dampening :3c
  8589. Genshuku (GM): if you mean 6,6
  8590. note that you can always just simply use a passive defense to not have to risk OC if it pleases you :V
  8591. Raitaki M.: And link
  8592. Genshuku (GM): then again, taking defense OC reduces the damage you have
  8593. Raitaki M.: tru
  8594. Genshuku (GM): yeah, you have link, if you're not moving, link two allies or something
  8595. Scarlet Flame: One can also boost.
  8596. Sakata Ginko: roll for damage
  8597. Genshuku (GM): right
  8598. rolling 1d6+4
  8599. (
  8600. 6
  8601. )
  8602. +4
  8603. = 10
  8604. THE TIDES HAVE TURNED
  8605. Raitaki M.: plz
  8606. Genshuku (GM): 10 damage en route, shall it all go through?
  8607. Yuna Mizuno: well shit
  8608. Scarlet Flame: Gin, you wanna shield, or will I?
  8609. Yuna Mizuno: it's PISSED at me
  8610. Scarlet Flame: Alright, I call dibs.
  8611. Sakata Ginko: I shall shield
  8612. Scarlet Flame: Never mind, then.
  8613. Raitaki M.: i swear
  8614. Sakata Ginko: two people can shield the same target?
  8615. Raitaki M.: genshuku's using mmorpg threat logic or something :V
  8616. Scarlet Flame: She can also apply a Debuff.
  8617. Sakata Ginko: fluff the attack.
  8618. so the creature's taken... 10?
  8619. Raitaki M.: or in this case
  8620. attack with fluff
  8621. Genshuku (GM): yep, 10 so far
  8622. just a little more and the fun can begin
  8623. Raitaki M.: Sooo are we shielding :3c
  8624. Genshuku (GM): Decide, guys~
  8625. Sakata Ginko: yes
  8626. I am
  8627. Genshuku (GM): How much?
  8628. Sakata Ginko: 5
  8629. for 1 OC
  8630. Yuna Mizuno: so I get 5 damage from that?
  8631. Genshuku (GM): yep
  8632. please edit that on yourself
  8633. Yuna Mizuno: okay, lemme fluff that stuff
  8634. FLUFF THAT MOFO
  8635. Genshuku (GM): The barrier is a thing that would need fluffing, too~
  8636. ...and it already was
  8637. Hurrah~
  8638. Raitaki M.: ...whoops, I forgot how many OCs I have
  8639. if any
  8640. Scarlet Flame: Hex doesn't cause Overcharge.
  8641. Raitaki M.: ...Oh yeah, I never got to basic attack did I
  8642. Genshuku (GM): you DO have to keep an eye on that stuff, though
  8643. never forget how much you have
  8644. Raitaki M.: right, soz
  8645. Genshuku (GM): cause one day I'll ask how much you have
  8646. Sakata Ginko: 2 support/magic OC~
  8647. Raitaki M.: Theeen done?
  8648. Youma's turn, I mean
  8649. Yuna Mizuno: yeah, I'm done
  8650. Genshuku (GM): Yeah, youma can't do anything anymore
  8651. I believe there's more turns, than usual, so I pass to Yuna
  8652. that's a thing I can do right
  8653. Scarlet Flame: 2 Fury/1 Heart/0 Magic
  8654. Raitaki M.: Juust to make sure
  8655. What's Yuna's family name again
  8656. Mizuno or Fujiwara?
  8657. Scarlet Flame: Mizuno.
  8658. Yuna Mizuno: Mizuno
  8659. Raitaki M.: Aight
  8660. Yuna Mizuno: I decided against Fujiwara
  8661. Genshuku (GM): Fujiwara is a relic of the past, and no longer exists
  8662. Yuna Mizuno: since I l;earned that was a name associated with royalty
  8663. Scarlet Flame: And we all know Yuna is a thief.
  8664. Yuna Mizuno: ...
  8665. Scarlet Flame: A thief of little sphere things.
  8666. Yuna Mizuno: well would being the daughter of a high summoner count as royalty?
  8667. nonono, RIKKU is the thief
  8668. Raitaki M.: Pretty close :V
  8669. Genshuku (GM): That...that's Rikku, yeah
  8670. Scarlet Flame: Yeah.
  8671. Raitaki M.: 0/10 go re-play ffx
  8672. Scarlet Flame: Replay FFX-2, you mean.
  8673. Sakata Ginko: who's Rikku
  8674. Yuna Mizuno: Yuna's cousin
  8675. Sakata Ginko: < never played any FF games
  8676. Scarlet Flame: Yuna's perky and hyper cousin.
  8677. Genshuku (GM): ...yet I wanted to say Yuffie
  8678. Sakata Ginko: < and proud of it
  8679. also, since we're in mid air right now, if someone gets knocked into their mortal form, do they fall to their deaths?
  8680. Raitaki M.: Somehow
  8681. Scarlet Flame: The fall causes them to revert.
  8682. Raitaki M.: Yuna's HP bar looks a mite emptier than Akiko's
  8683. Scarlet Flame: Or rather, the ground.
  8684. Raitaki M.: Even though they took 5 dmg each
  8685. Scarlet Flame: So you can block the ground.
  8686. Raitaki M.: Oh right, Yuna took 6
  8687. herpderp
  8688. Genshuku (GM): it's OK, I'll be able to explain~
  8689. Sakata Ginko: oh yes the backlash
  8690. Genshuku (GM): and yeah, the cute 1 damage backlash
  8691. Sakata Ginko: Yuna's turn?
  8692. Genshuku (GM): yes
  8693. it is Yuna's turn
  8694. the turn is Yuna's
  8695. Raitaki M.: KILL EVERYTHING
  8696. KILL EVERYTHIIIIING
  8697. Genshuku (GM): or, you know, heal
  8698. Raitaki M.: ZOMBIFY IT FIRST
  8699. THEN HEAL
  8700. Genshuku (GM): pls
  8701. Yuna Mizuno: II'm not Seymour
  8702. Raitaki M.: :VVVVVVV
  8703. Scarlet Flame: Don't pull a Yunalesca.
  8704. Sakata Ginko: SUMMON THE BATTLEFLEET
  8705. Raitaki M.: If you were Seymour you wouldn't even heal :V
  8706. Yuna Mizuno: no, Seymour did that first
  8707. Scarlet Flame: I see.
  8708. Sakata Ginko: GLASS THE PLANET!
  8709. Yuna Mizuno: he did the zombie + full life thing
  8710. Raitaki M.: okay we're going offtopic
  8711. Yuna Mizuno: yes
  8712. Raitaki M. totally not the culprit
  8713. Genshuku (GM): It's Yuna's turn
  8714. the turn is Yuna's
  8715. take it before I pass to the youma :VV
  8716. Raitaki M.: yuna no deban ne
  8717. Yuna Mizuno: hang onm
  8718. Sakata Ginko: さっさと働けこの野郎
  8719. Raitaki M.: nuke the field
  8720. Yuna Mizuno: both Akiko and I have 12 resolve left, right?
  8721. Sakata Ginko: akiko is @ 13
  8722. Genshuku (GM): akiko has 13
  8723. Yuna Mizuno: and what does the Youma have left?
  8724. Genshuku (GM): ??/??
  8725. Yuna Mizuno: okay, how much has it TAKEN so far?
  8726. 10?
  8727. Genshuku (GM): correct
  8728. unless I slipped in DR or something
  8729. ...which I will say up front: I didn't
  8730. Yuna Mizuno: DR?
  8731. Genshuku (GM): damage reduction
  8732. take your turn
  8733. Yuna Mizuno: ahh, right
  8734. xD
  8735. Genshuku (GM): that's what group 1 had to deal with at first
  8736. annoying DR
  8737. and what you guys have to deal with is ranged attack 3d6
  8738. Yuna Mizuno: screw it, since I have no idea what this Youma's resolve is atm
  8739. Heal Akiko and stay my position
  8740. Sakata Ginko: really
  8741. healing akiko
  8742. Raitaki M.: uh
  8743. Sakata Ginko: is kind of a waste
  8744. Raitaki M.: If you do, at least link
  8745. Me to yourself
  8746. So we both get healed
  8747. Sakata Ginko: CHAIN HEAL
  8748. Genshuku (GM): you're healing the one with less damage, and you should seriously figure out linking
  8749. Sakata Ginko: Yuna for resto shaman confirmed.
  8750. Yuna Mizuno: oh yeah, chjain heal
  8751. I'M STILL LEARNING, SHUT U
  8752. Genshuku (GM): it's one of the best things in the priestess's disposal
  8753. So learn it hard~
  8754. Yuna Mizuno: so yeah... link Akiko to myself, then heal.
  8755. rolling 1d6+4
  8756. (
  8757. 2
  8758. )
  8759. +4
  8760. = 6
  8761. Genshuku (GM): one is primary, one is secondary
  8762. you should note who is who
  8763. Yuna Mizuno: Generally I say Link to
  8764. ...
  8765. oh
  8766. I usually say Link [A] to [B]
  8767. in this case, Akiko to Yuna
  8768. so Akiko is primary
  8769. Genshuku (GM): Then you heal Akiko, and then the link heals you
  8770. you can't go about this backwards, links are one-way
  8771. Sakata Ginko: Misao, we gotta taunt the boss
  8772. Genshuku (GM): it's something to keep in mind if you ever go and link enemies
  8773. ...and yeah, you rolled low, but hey, it was enough to heal you both, so that's good~
  8774. Raitaki M.: :V
  8775. Yuna Mizuno: wait, White Wind was Kimahri's thing
  8776. Raitaki M.: Getting the bad rolls over with while we're ahead ~
  8777. Genshuku (GM): that said, pass to next person/end turn and fluff~
  8778. Yuna Mizuno: who has yet to go this time?
  8779. Sakata Ginko: I'll go.
  8780. Raitaki M.: Ginko and me
  8781. Genshuku (GM): So after Ginko, it's Akiko, and then new turn
  8782. Yuna Mizuno: yeah, Ginko can go next
  8783. Sakata Ginko: FOR THE EMPEROR! CHARGE!
  8784. I advance!
  8785. Then I shall SWING!
  8786. rolling 2d6+6
  8787. (
  8788. 1
  8789. +
  8790. 5
  8791. )
  8792. +6
  8793. = 12
  8794. pfft.
  8795. Raitaki M.: combine them into 1 die
  8796. Scarlet Flame: Argh...
  8797. Raitaki M.: and explode
  8798. Sakata Ginko: Ginko's suffering continues.
  8799. Raitaki M.: :V
  8800. Sakata Ginko: Boss roll for D
  8801. Genshuku (GM): rolling 2d6+5
  8802. (
  8803. 5
  8804. +
  8805. 4
  8806. )
  8807. +5
  8808. = 14
  8809. I rolled the D
  8810. Sakata Ginko: BOOST goddamnit!
  8811. Genshuku (GM): don't roll 1~
  8812. Sakata Ginko: rolling 1d6
  8813. (
  8814. 1
  8815. )
  8816. = 1
  8817. Scarlet Flame: ...
  8818. ...
  8819. Genshuku (GM): tidus.mp3
  8820. Sakata Ginko: F.
  8821. u.
  8822. c
  8823. Raitaki M.: plz
  8824. Sakata Ginko: k
  8825. m
  8826. e
  8827. Scarlet Flame: Anna is not with Snow.
  8828. Raitaki M.: what kind of gm goes around jinxing players
  8829. ; v;;;;;;;;;;;;
  8830. Genshuku (GM): s
  8831. i
  8832. Yuna Mizuno: alright, BEND OVER! O 3O
  8833. Genshuku (GM): d
  8834. e
  8835. w
  8836. a
  8837. y
  8838. s
  8839. Raitaki M.: l-lewd
  8840. Yuna Mizuno: you know what else is lewd?
  8841. Yuna Mizuno holds Misao's hand
  8842. Genshuku (GM): you can always boost again if you're a maniac with a grudge
  8843. so as long as you have the uses
  8844. IT'S A FREE ACTION (though three times a scene)
  8845. Sakata Ginko: no
  8846. Genshuku (GM): also it's OC heavy :3c
  8847. Yuna Mizuno: I do't want to have to deal with a magical nuke just yet
  8848. Sakata Ginko: it's okay
  8849. Yuna Mizuno: :V
  8850. Sakata Ginko: Ginko has Fury as her attack stat
  8851. so you'll be dealing with a Khorne Berserker
  8852. Yuna Mizuno: that's even worse
  8853. then I have to fight HER
  8854. Sakata Ginko: BLOOD FOR THE MOTHERFUCKING BLOOD GOD
  8855. Yuna Mizuno: and that's scary
  8856. Raitaki M.: inb4 ginko boosts to find out the boss has overdrive
  8857. Soo, my turn?
  8858. Wonder if I should go melee on it or stand back here and spam sorceries
  8859. ...nvm, 4 support ; v;
  8860. Genshuku (GM): it's Rai time, since Ginko has no other actions
  8861. Scarlet Flame: Spam hexes.
  8862. Raitaki M.: Hex and end
  8863. Genshuku (GM): New round!
  8864. Decide who goes first, and carry on from there
  8865. meanwhile, Rai can fluff
  8866. Sakata Ginko: MISAO
  8867. I CHOOSE YOIU
  8868. Raitaki M.: boss 13 dmg in
  8869. Scarlet Flame: >Attack
  8870. Raitaki M.: That should be at least a third
  8871. Scarlet Flame: >>Garu
  8872. rolling 2d6+5
  8873. (
  8874. 5
  8875. +
  8876. 4
  8877. )
  8878. +5
  8879. = 14
  8880. Raitaki M.: that's what
  8881. the fourth 14 result so far?
  8882. Genshuku (GM): rolling 2d6+5
  8883. (
  8884. 4
  8885. +
  8886. 4
  8887. )
  8888. +5
  8889. = 13
  8890. You connect!
  8891. Raitaki M.: 14 confirmed for keeping up its winning streak
  8892. Yuna Mizuno: First Blood: Part Two
  8893. Raitaki M.: pfft
  8894. Genshuku (GM): AND THIS ONE GOES TO THE KNIGHT
  8895. the witch...has had luck with hexes
  8896. Yuna Mizuno: but the question is
  8897. WILL IT OUTDAMAGE MINE!
  8898. Genshuku (GM): and Ginko has used shield
  8899. Sakata Ginko: meanwhile, Ginko is still cursed by the RNGoddess.
  8900. Raitaki M.: >had luck with hexes
  8901. Scarlet Flame: rolling d6+2
  8902. (
  8903. 6
  8904. )
  8905. +2
  8906. = 8
  8907. Raitaki M.: >implying rng hexes
  8908. Sakata Ginko: Perhaps it's because she stole the sweets?
  8909. Raitaki M.: amazing
  8910. 21
  8911. Sakata Ginko: nice.
  8912. CRITICAL HIT!
  8913. Genshuku (GM): dang, good hit, fluff that real nicelike
  8914. Yuna Mizuno: well then
  8915. Genshuku (GM): also
  8916. rolling 1d6
  8917. (
  8918. 4
  8919. )
  8920. = 4
  8921. take 4 damage
  8922. Yuna Mizuno: that's backlash?
  8923. or something else?
  8924. Sakata Ginko: yup
  8925. Genshuku (GM): that's backlash
  8926. Sakata Ginko: can't shield that
  8927. Genshuku (GM): backlash lite, anyway
  8928. Raitaki M.: Right, who next
  8929. Sakata Ginko: the witch.
  8930. Raitaki M.: rudes
  8931. Scarlet Flame: Akiko, you're up!
  8932. Sakata Ginko: that's not rud
  8933. rude*
  8934. because you'd be burning at the stakes
  8935. Raitaki M.: ; v;;;;;;;;;;
  8936. Scarlet Flame: Interestingly enough, she's using them.
  8937. Raitaki M.: SURE IS GETTING CRAMPED OVER HERE
  8938. hex, bonus action, attack
  8939. rolling 2d6+9
  8940. (
  8941. 6
  8942. +
  8943. 5
  8944. )
  8945. +9
  8946. = 20
  8947. Genshuku (GM): daaaaamn
  8948. Raitaki M.: rolling 1d6
  8949. (
  8950. 5
  8951. )
  8952. = 5
  8953. AYYYYYY
  8954. Genshuku (GM): rolling 2d6+5
  8955. (
  8956. 1
  8957. +
  8958. 5
  8959. )
  8960. +5
  8961. = 11
  8962. lol
  8963. Yuna Mizuno: AAAYYYYYY
  8964. Raitaki M.: lmao rekt
  8965. rolling 1d6+4
  8966. (
  8967. 6
  8968. )
  8969. +4
  8970. = 10
  8971. ...
  8972. Genshuku (GM): good god you guys
  8973. Raitaki M.: FULL POWER
  8974. TOTAL DESTRUCTIOn
  8975. Yuna Mizuno: Jesus Fucking Christ
  8976. We're not gonna have to deal with a hjeartspawn right off the bat, are we?
  8977. Raitaki M.: Nah
  8978. Genshuku (GM): this is like...like a Sim fight
  8979. Raitaki M.: That's my first heart OC
  8980. We're fine
  8981. Genshuku (GM): or no
  8982. an all-out attack in persona
  8983. that's a better comparison
  8984. that's what this looks like
  8985. Sakata Ginko: fluff that shit!
  8986. Raitaki M.: all-out attack in persona sux tho
  8987. ; v;
  8988. Sakata Ginko: also GM roll backlash
  8989. Genshuku (GM): i-it does, but let's pretend it doesn't
  8990. and yeah
  8991. rolling 1d6
  8992. (
  8993. 5
  8994. )
  8995. = 5
  8996. take 5
  8997. ...damage
  8998. Scarlet Flame: Whoa!
  8999. Sakata Ginko: the RNGoddess hates me
  9000. but she loves all of you dimwits
  9001. =|
  9002. figures.
  9003. Yuna Mizuno: haha
  9004. Genshuku (GM): RNG thinks you're too good
  9005. it has to nerf you
  9006. Sakata Ginko: maybe it's because I punched it too hard
  9007. Genshuku (GM): yeah, it has a fun sense of karma, too
  9008. that said, next turn, where
  9009. Raitaki M.: :V
  9010. Hmmm
  9011. Sakata Ginko: youma
  9012. Raitaki M.: Yeah, agreed
  9013. Youma
  9014. Genshuku (GM): YOUMA IT IS THEN
  9015. let's cue the music
  9016. if you have issues with music, click the gear and adjust the master volume
  9017. cause
  9018. Yuna Mizuno: wait what the fuck?
  9019. What the acutal fuck?
  9020. Sakata Ginko: yes.
  9021. SCREW YOUR MUSIC
  9022. I HAVE MORE EPIC ONES
  9023. Scarlet Flame: This is gonna suck.
  9024. Sakata Ginko: just kidding.
  9025. Scarlet Flame: Anyone here know how to Dragoon Jump?
  9026. Yuna Mizuno: if i ere Kimahri, I have that by default
  9027. Raitaki M.: :V
  9028. Yuna Mizuno: well, that's just JUMP
  9029. leaps into the air, stabs spear into foe
  9030. Raitaki M.: anyways
  9031. 31 boss dmg
  9032. That's definitely more than half
  9033. Sakata Ginko: uhoh
  9034. ENRAGE!
  9035. +500% dmg!
  9036. Raitaki M.: we lost
  9037. Yuna Mizuno: no fuck yourt enrage timers
  9038. Sakata Ginko: PATCHWERK ANGRY!
  9039. Yuna Mizuno: GOOD NEWS, EVERYONE
  9040. I Believe I've created a plague that will wipe out all life in Azeroth!
  9041. Scarlet Flame: That sounds horrible!
  9042. Yuna Mizuno: not if you're a forsaken
  9043. 'cause yer dead already!
  9044. :D
  9045. Sakata Ginko: Two ooze, one room. So many possibilities!
  9046. Scarlet Flame: That sounds even more horrible!
  9047. Raitaki M.: yay
  9048. Yuna Mizuno: L-LEWD
  9049. ... oh dear
  9050. Raitaki M.: now we're being surrounded by the flopping carcasses of ginko's past victims
  9051. Yuna Mizuno: .........
  9052. Scarlet Flame: That sounds far more horrible!
  9053. Yuna Mizuno: what are those?
  9054. :V
  9055. Sakata Ginko: what are the feathers?
  9056. Sakata Ginko: options for the boss?
  9057. Genshuku (GM): minions
  9058. Yuna Mizuno: oh god dammit, we have MINIONS now?
  9059. Scarlet Flame: I see...
  9060. So that's why there were multi-targeting skills!
  9061. Genshuku (GM): Swift Disengage to 4, move to intercept?
  9062. Or not move
  9063. but
  9064. doing knight things
  9065. Sakata Ginko: Misao challenge first
  9066. I have 3 support
  9067. along with my luck
  9068. yeah I'm not stopping it from going anywhere
  9069. Yuna Mizuno: inb43 you rol a 1
  9070. roll*(
  9071. Raitaki M.: or two
  9072. Genshuku (GM): It should now be noted
  9073. Raitaki M.: inb4 ginko rolls 4 exploding dice in a row
  9074. Genshuku (GM): that all minions take their turns at once
  9075. Scarlet Flame: rolling 2d6+6
  9076. (
  9077. 6
  9078. +
  9079. 2
  9080. )
  9081. +6
  9082. = 14
  9083. Genshuku (GM): and they have a spot in the init now
  9084. Scarlet Flame: rolling d6
  9085. (
  9086. 3
  9087. )
  9088. = 3
  9089. Raitaki M.: mou owari daaaaaa
  9090. Sakata Ginko: daaaaamn girl
  9091. Genshuku (GM): 17, and you're taking some overcharges~
  9092. Scarlet Flame: +1 Magic Overcharge
  9093. Sakata Ginko: that is some fine-ass rolls.
  9094. Yuna Mizuno movers the hyphen over one
  9095. Yuna Mizuno: fine ass-rolls
  9096. :>
  9097. Sakata Ginko: eww gross
  9098. Yuna Mizuno: hahahaha
  9099. Genshuku (GM): you get OC for using the action AND the 6 you rolled
  9100. Raitaki M.: Friendly reminder that power dampening is a thing!
  9101. Genshuku (GM): don't forget either~
  9102. and yeah it's a thing, someone should learn that too
  9103. Raitaki M.: It's innate for priestess
  9104. Genshuku (GM): anyway
  9105. Raitaki M.: Yuna already has it
  9106. Genshuku (GM): rolling 2d6+6
  9107. (
  9108. 3
  9109. +
  9110. 6
  9111. )
  9112. +6
  9113. = 15
  9114. rolling 1d6
  9115. (
  9116. 1
  9117. )
  9118. = 1
  9119. Raitaki M.: rip
  9120. Genshuku (GM): not actually rip
  9121. Yuna Mizuno: except I can't use it unless someone rolls a 1
  9122. Genshuku (GM): you still pull it off
  9123. Raitaki M.: The youma just did
  9124. :V
  9125. Yuna Mizuno: oh, I can trigger it on a youma's roll?
  9126. Genshuku (GM): ...ok, yeah the youma is pretty rip
  9127. Yuna Mizuno: is that a thing that happens?
  9128. Raitaki M.: It just says magical action
  9129. So I'm assuming anyone
  9130. Genshuku (GM): no, you trigger it on Misao's roll
  9131. Raitaki M.: oh
  9132. Yuna Mizuno: ahh
  9133. yteah, thought so
  9134. Genshuku (GM): and she just rolled
  9135. Raitaki M.: I counts damage rolls, right?
  9136. It
  9137. Since it says magical actions, not challenges
  9138. Genshuku (GM): any kind of roll works so as long as it's of the kind that has exploding 6's
  9139. Raitaki M.: wait wait
  9140. Yuna Mizuno: I'll explode your sixes
  9141. :>
  9142. Genshuku (GM): all magical actions have exploding 6's
  9143. non-magical ones don't
  9144. Raitaki M.: This is power dampening
  9145. Not dampen overcharge
  9146. oAo
  9147. Scarlet Flame: 2 Fury/3 Heart/1 Magic
  9148. Yeah, that's the OC count... I think.
  9149. Genshuku (GM): ah yeah, so you'd have to roll a 1 somewhere to make that happen
  9150. Raitaki M.: But whose 1 roll
  9151. And does it count damage rolls or not
  9152. Genshuku (GM): not damage rolls
  9153. Scarlet Flame: Any magical action.
  9154. nvm
  9155. Yuna Mizuno: and it's on any ally
  9156. Genshuku (GM): those aren't magical actions, they're magical results
  9157. anyway
  9158. Scarlet Flame: Hm.
  9159. Raitaki M.: Aight then
  9160. What will the bird do next?
  9161. plz spend your major moving
  9162. Yuna Mizuno: bord!
  9163. '`
  9164. Raitaki M.: birds are evulz
  9165. in every game ever
  9166. Yuna Mizuno: FURY OF THE STORM
  9167. Raitaki M.: never believe otherwise
  9168. Yuna Mizuno: epic guitar solo
  9169. Sakata Ginko: six minions?
  9170. six minions?
  9171. Scarlet Flame: Oh shi-
  9172. Yuna Mizuno: oh jesus christ
  9173. Sakata Ginko: can we kill em all?
  9174. Genshuku (GM): Six.
  9175. Raitaki M.: crai errytaim
  9176. Sakata Ginko: can we kill them or are they just invulnerable
  9177. Genshuku (GM): you can kill them
  9178. Raitaki M.: We can
  9179. Seems like a waste of actions, though
  9180. Genshuku (GM): in fact, they're quite easy to hit
  9181. Raitaki M.: But I'll hex one of them a turn, pretty sure they all have 1 hp
  9182. Genshuku (GM): but...yeah, you have to actually hit them
  9183. hex is outlawed on account of not being properly ruled, likely on purpose
  9184. Sakata Ginko: hex on the youma!
  9185. Raitaki M.: darn
  9186. Genshuku (GM): >Any successful attack against a minion will destroy it.
  9187. Raitaki M.: oic
  9188. Genshuku (GM): I'm taking it to mean 'only attacks'
  9189. Raitaki M.: I use a sorcery to make an attack for 1 damage on everything!
  9190. Raitaki M. shot
  9191. Yuna Mizuno: hahaha
  9192. Sakata Ginko: sorcery difficulty is 32.
  9193. Raitaki M.: gogd
  9194. Sakata Ginko: TRY BEATING THAT.
  9195. Raitaki M.: you're so mean
  9196. ;_;
  9197. Genshuku (GM): Ginko's got the right idea
  9198. Yeah, I took two minion related abilities just to pull this
  9199. the best part is yet to come though
  9200. Scarlet Flame: The best has yet to come! Burn it up!
  9201. Genshuku (GM): Anyway, turn over, who has yet to go
  9202. Raitaki M.: Theeen?
  9203. Sakata Ginko: Yuna?
  9204. Raitaki M.: Ginko/Yuna/minions
  9205. Sakata Ginko: I went
  9206. Genshuku (GM): oh yeah, I can totally pass to the minions
  9207. Raitaki M.: oh
  9208. Then just yuna and minions then
  9209. Genshuku (GM): I PASS TO THE MINIONS.
  9210. Raitaki M.: we lost
  9211. kore wa owari dayo
  9212. Yuna Mizuno: aND i'M AL ALONE
  9213. ;-;
  9214. Scarlet Flame: You cannot defeat us!
  9215. Raitaki M.: you can run away :V
  9216. Genshuku (GM): Minion swarm!
  9217. Raitaki M.: If you manage to, I'll cover your back next turn
  9218. Genshuku (GM): Minions roll static attack and defense. Thankfully, their static values are not high.
  9219. Sakata Ginko: I can cover for anyone in here
  9220. Raitaki M.: Also I think we should just focus the bird
  9221. Genshuku (GM): They also roll static damage, so there's that
  9222. Sakata Ginko: DEF 9 REPRESENT.
  9223. Raitaki M.: Since the youma can apparently spend actions for more feathers
  9224. Genshuku (GM): Yuna must defend against 10...twice!
  9225. Sakata Ginko: defensive switch.
  9226. Raitaki M.: DO A BARREL ROLL
  9227. Yuna Mizuno: sdo you're attacking me twice withj 10?
  9228. Genshuku (GM): ...once, before the second one reconsiders
  9229. Raitaki M.: (an actual barrel roll not just spinning around)
  9230. Sakata Ginko: oi
  9231. Yuna Mizuno: 2d6+3?
  9232. Sakata Ginko: no
  9233. defensive switch
  9234. Genshuku (GM): Ginko did a thing
  9235. let me handle this~
  9236. YOU'RE NEXT TO THE BOSS NOW
  9237. Yuna Mizuno: how the hell do I turn the music off
  9238. Raitaki M.: ginko did a komachi
  9239. Genshuku (GM): THIS IS WHAT YOU WANTED RIGHT
  9240. Yuna Mizuno: wait what?
  9241. Sakata Ginko: YES.
  9242. Yuna Mizuno: D: !
  9243. WHY WOULD YOU PUT ME CLOSER TO THE SCARY BIRD THING
  9244. Raitaki M.: Go to options and turn the master volume to 0 I think
  9245. Genshuku (GM): if you're boring and don't want music, ^
  9246. Raitaki M.: Well, Misao is here
  9247. She can cover/shield
  9248. Yuna Mizuno: the music is distreacting me. :V
  9249. Raitaki M.: wait
  9250. WOULDN'T THE FEATHERS OVER HERE ATTACK YUNA AGAIN
  9251. Sakata Ginko: no
  9252. Genshuku (GM): That said, the minions don't seem to be able to do much to Ginko, as she must have more than 6 defense, right?
  9253. Sakata Ginko: sure
  9254. I have 9.
  9255. so yeah
  9256. Raitaki M.: yup
  9257. passive
  9258. Sakata Ginko: static defense is enough
  9259. Raitaki M.: facil
  9260. Genshuku (GM): Can't even land a successful hit, minions are only good for burning low defense enemies ;_;
  9261. Sakata Ginko: and then Misao can cover.
  9262. Yuna Mizuno: so.. did you teleport to my location or just throw me to wh ere she was?
  9263. Raitaki M.: Both
  9264. Genshuku (GM): It's
  9265. Raitaki M.: You two switched places
  9266. Genshuku (GM): Defensive SWITCH
  9267. Sakata Ginko: besides, the boss can't move
  9268. so you can move back the next turn
  9269. and I get something to do too!
  9270. Genshuku (GM): The boss prevents easy movement though
  9271. and the minions do the same
  9272. Raitaki M.: recklessly charge through their ranks
  9273. Genshuku (GM): simply by being there, moving forces you to use Reckless Movement or Disengage
  9274. Raitaki M.: ez
  9275. anyways
  9276. oh yeah
  9277. misao
  9278. remember to put on reflector every time you hit something
  9279. Genshuku (GM): but yeah, fluff the switching
  9280. Raitaki M.: I forgot if you did last time
  9281. Genshuku (GM): also yeah Misao, that's a thing you have to declare so I'll remember it at all
  9282. Scarlet Flame: Got it.
  9283. Raitaki M.: My turn, huh
  9284. to roll
  9285. I mean
  9286. rolling 2d6+5
  9287. (
  9288. 4
  9289. +
  9290. 3
  9291. )
  9292. +5
  9293. = 12
  9294. rolling 2d6+5
  9295. (
  9296. 4
  9297. +
  9298. 3
  9299. )
  9300. +5
  9301. = 12
  9302. roflmao
  9303. Sakata Ginko: good 4 u
  9304. Scarlet Flame: The same damn thing.
  9305. Sakata Ginko: after these turns Ginko goes first
  9306. Genshuku (GM): Rai made two defense rolls, and needs to make one more
  9307. Sakata Ginko: during the next round
  9308. Raitaki M.: Yuna hasn't done her turn yet
  9309. Genshuku (GM): then Yuna has to make two cause TORNADOES
  9310. Raitaki M.: wait what
  9311. Sakata Ginko: Misao can cover
  9312. Raitaki M.: They splash?
  9313. ;_;
  9314. Genshuku (GM): six feathers
  9315. six turns
  9316. they can do ranged
  9317. Raitaki M.: oh right
  9318. ginko only blocked one
  9319. hurr
  9320. Genshuku (GM): ...but still seem to inflict the same damage either way
  9321. Raitaki M.: rolling 2d6+5
  9322. (
  9323. 1
  9324. +
  9325. 1
  9326. )
  9327. +5
  9328. = 7
  9329. \o/
  9330. Genshuku (GM): NOW YOU CAN LEARN HOW MUCH DAMAGE YOU TAKE
  9331. Scarlet Flame: What's their atk?
  9332. Genshuku (GM): ...it's two
  9333. Raitaki M.: 10 total
  9334. Genshuku (GM): you take 2 damage.
  9335. Scarlet Flame: >Defensive Switch
  9336. Raitaki M.: ....
  9337. whoops
  9338. Genshuku (GM): there's a lot, but they really don't do much per
  9339. Raitaki M.: Well I already rolled sadly
  9340. So I guess you can switch with Yuna?
  9341. Scarlet Flame: Chip damage is chip damage.
  9342. Genshuku (GM): yeah, you rolled, sad for you
  9343. FREE YUNA
  9344. Raitaki M.: her free
  9345. Yuna Mizuno: I am legitimately confused right now... what's going on?
  9346. Sakata Ginko: roll twice for defense
  9347. two feathers are attacking you
  9348. Yuna Mizuno: 2d6+3?
  9349. Sakata Ginko: yup
  9350. Yuna Mizuno: and I need to beat a 10?
  9351. Sakata Ginko: yup
  9352. Scarlet Flame: Def Switch.
  9353. Sakata Ginko: ez peaz
  9354. Yuna Mizuno: rolling 2d6 + 3
  9355. (
  9356. 1
  9357. +
  9358. 6
  9359. )
  9360. +3
  9361. = 10
  9362. rolling 2d6 + 3
  9363. (
  9364. 6
  9365. +
  9366. 1
  9367. )
  9368. +3
  9369. = 10
  9370. Sakata Ginko: WOOT.
  9371. see.
  9372. Yuna Mizuno: BARELY
  9373. Scarlet Flame: Then exploding dice.
  9374. Sakata Ginko: now Yuna's free to do what she wants
  9375. and I can move back in for covering
  9376. shit works.
  9377. Genshuku (GM): exploding dice must be rolled
  9378. Yuna Mizuno: trhat's another 1d6?
  9379. Genshuku (GM): and every exploding dice adds an OC
  9380. yes
  9381. Sakata Ginko: 1d6, twice
  9382. Yuna Mizuno: rolling 1d6
  9383. (
  9384. 1
  9385. )
  9386. = 1
  9387. rolling 1d6
  9388. (
  9389. 3
  9390. )
  9391. = 3
  9392. Genshuku (GM): even if you're sure to succeed
  9393. you still have to roll once you've rolled
  9394. for the chance at more OC
  9395. Yuna Mizuno: great, so I have 2 fury OC now
  9396. :V
  9397. Genshuku (GM): you now recognize what the threat of these minions actually is
  9398. Yuna Mizuno: yeah
  9399. Raitaki M.: wait
  9400. why did yuna roll twice
  9401. Yuna Mizuno: I rolled TWO sixes
  9402. Genshuku (GM): she was attacked twice
  9403. and she rolled 6 each time
  9404. Raitaki M.: Didn't Misao defensive switch one of them?
  9405. Scarlet Flame: Yeah.
  9406. Raitaki M.: So in the end she was only targeted by one, wasn't she
  9407. Genshuku (GM): I don't see the switching, and they...already rolled, so it seems to be forf
  9408. Raitaki M.: reep
  9409. But anyway
  9410. That's a 1
  9411. Scarlet Flame: I said it befo- Eh, whatevs.
  9412. Raitaki M.: Yuna can power dampen
  9413. Yuna Mizuno: yep, hang on.
  9414. Genshuku (GM): technically, rolling for defense is closer to the end than them rolling their attack challenge
  9415. which is technically a thing they don't do, but you can still def switch
  9416. Sakata Ginko: yeah, I gotta go in a bit
  9417. Yuna Mizuno: anyone got any OC they'd particularly like removed?
  9418. LIMITED TIME OFFER
  9419. Raitaki M.: I'm good
  9420. Misao prolly has the most
  9421. Yuna Mizuno: Misao, what do ya have?
  9422. Raitaki M.: Remember your switch wasn't counted so no OC from that
  9423. Scarlet Flame: Greatest is Heart, which is at 3.
  9424. Yuna Mizuno: I'll pop Power Dampen on one of MIsao's heart OC
  9425. might as well make use of that
  9426. Raitaki M.: yuna is ripping away part of misao's heart
  9427. Yuna Mizuno: ...
  9428. NOT LIKE THAT
  9429. D:
  9430. Yuna Mizuno grabs Raitaki, shakes
  9431. Genshuku (GM): let's be sure to resolve the turn before anyone has to leave
  9432. Raitaki M.: yep yep
  9433. Yuna Mizuno: alright, need to fluff my defense up.. somehow
  9434. Raitaki M.: After this is Yuna's turn, right
  9435. Genshuku (GM): rolling OC is generally strenuous on your meguca's magics
  9436. just as a fluff tip
  9437. and yeah, her turn is next
  9438. then it's the next turn, or a break, if you will
  9439. Raitaki M.: except for miyu
  9440. who tanks all that OC like a boss
  9441. Genshuku (GM): no, it was definitely stressful for her
  9442. she even had one of those stress meltdowns
  9443. Raitaki M.: oh okay
  9444. confirmed workaholic
  9445. who afterwards complain about incompetent coworkers
  9446. except she can't speak
  9447. Yuna Mizuno: that was the Power Dampen fluff
  9448. Genshuku (GM): be sure to note your reduced OC~
  9449. also, do note
  9450. Yuna Mizuno: 'CONSIDER THE FOLLOWING'
  9451. Genshuku (GM): ALL EFFECTS done on one person will pass to the other under a link
  9452. Raitaki M.: wait
  9453. Genshuku (GM): be sure to keep links noted
  9454. Raitaki M.: so
  9455. I also lose 1 heart OC?
  9456. Scarlet Flame: 2 Fury/2 Heart/1 Magic
  9457. Raitaki M.: oh wait no she's using it on misao
  9458. nvm
  9459. Yuna Mizuno: Isn't it voluntary that I can triugger which effects pass?
  9460. Raitaki M.: ...
  9461. Genshuku (GM): yes
  9462. so you don't have to pass getting beaned by the bird
  9463. Raitaki M.: Thaaat means when Ginko DS'd
  9464. Genshuku (GM): that would be silly and counterproductive
  9465. Raitaki M.: I could have switched too
  9466. Yuna Mizuno: hahaha
  9467. Genshuku (GM): ...that doesn't count
  9468. Raitaki M.: ....except me and ginko are already in the same position
  9469. :V
  9470. Genshuku (GM): I refuse to count that under the assumption that this would be dumb
  9471. Raitaki M.: lol
  9472. Anyway
  9473. Yuna's turn?
  9474. Scarlet Flame: Yeah.
  9475. Yuna Mizuno: hmmm...
  9476. Genshuku (GM): Go for it, so we might all know peace! Since other people have to leave at some point!
  9477. Yuna Mizuno: alright... lets see...
  9478. Raitaki M.: Snow might have already left ; v;
  9479. Or at least busy preparing to
  9480. Genshuku (GM): best not keep them waiting, then~
  9481. you can either top people off, swing at the boss, or attempt to swat at the feathers
  9482. moving seems like a lost cause really
  9483. Raitaki M.: or cry and run away
  9484. That works too!
  9485. Yuna Mizuno: hahaha
  9486. no
  9487. I am strong
  9488. Genshuku (GM): so really you'd just cry
  9489. Raitaki M.: Not really, she has a shot at reckless movement
  9490. Yuna Mizuno: I'm not Tidus
  9491. I'm not a crybaby
  9492. Genshuku (GM): a shot at reckless movement directly into another pile of feathers
  9493. Raitaki M.: ...Though that really only distances her from the bird
  9494. Scarlet Flame: Gonna cry? Are you gonna cry?
  9495. Raitaki M.: lel
  9496. Yuna Mizuno: topkek
  9497. ANYWAY
  9498. No limit on linkages?
  9499. Raitaki M.: If you cast another link, it replaces the old one
  9500. And it takes one minor to cast
  9501. Genshuku (GM): >A link will end at the end of the scene, or when you create a different link.
  9502. Yuna Mizuno: I was asking if there was a limit to how many times I could cast it
  9503. Genshuku (GM): so you could say 'TIME FOR A CHANGE OF PACE' and remove the defensive link for an offensive one
  9504. Raitaki M.: someone should make a 4-priestess team
  9505. Genshuku (GM): no scene/episode limit
  9506. so go wild
  9507. Raitaki M.: link all the players together for 1 heal heals all
  9508. :3c
  9509. Genshuku (GM): priestess eternal
  9510. then they sub as witch
  9511. and use hex with their spare turns
  9512. Raitaki M.: and group empower
  9513. lel
  9514. Genshuku (GM): ...well, under my rules, only one would be able to hex per turn
  9515. Scarlet Flame: So Link a minion to another, then attack one.
  9516. Genshuku (GM): that's a thing you can do!
  9517. Raitaki M.: Or you can link a minion to the bird
  9518. And beat up the minion
  9519. Genshuku (GM): OR you can do that
  9520. Yuna Mizuno: '-'
  9521. Raitaki M.: For easy boss damage
  9522. Genshuku (GM): which would make the thing a lot easier to hit, yeah
  9523. Yuna Mizuno: That's... actuallly quite tempting...
  9524. Genshuku (GM): Rai's good
  9525. they get it
  9526. Raitaki M.: >:3
  9527. Genshuku (GM): that's the trick
  9528. Yuna Mizuno: I'm gonna go with Rai's idea
  9529. Raitaki M.:
  9530. damnit r20
  9531. Genshuku (GM): note which minion you attack, since there's
  9532. Raitaki M.: heart
  9533. Genshuku (GM): like 6 of them
  9534. Scarlet Flame: Rai, you magnficent bastard.
  9535. Raitaki M.: ayy lmao
  9536. your handwriting sux
  9537. Yuna Mizuno: SHUT UP!
  9538. D":
  9539. Genshuku (GM): bonus points to the one that just wrote letters
  9540. Yuna Mizuno: That's me
  9541. Genshuku (GM): yuna and rai have similar colors
  9542. That makes things easier, though~
  9543. Yuna Mizuno: yeah, that's how it's done in RPGs
  9544. Raitaki M.: colors
  9545. Yuna Mizuno: FFX has "Ice Flan A" "Ice Flan B" etc
  9546. Raitaki M.: how do way instain blue
  9547. ayyyyyy
  9548. Yuna Mizuno: Cast Link on Feather A(Primary) to Youma(Secondary)
  9549. and basic attack against it
  9550. Scarlet Flame: You should Draw more Aerogas, tho.
  9551. Raitaki M.: air gas
  9552. Yuna Mizuno: ONE OF THE SE DAYS I'LL REMEMBER
  9553. What's basic melee attack
  9554. Raitaki M.: 2d6+attack
  9555. +2 to damage roll
  9556. Yuna Mizuno: ahh, k
  9557. Genshuku (GM): only to damage, not to accuracy
  9558. Raitaki M.: yep
  9559. Yuna Mizuno: and what am I rolling against?
  9560. Genshuku (GM): 10
  9561. Raitaki M.: Sounds easy
  9562. Yuna Mizuno: EZ
  9563. Genshuku (GM): should be
  9564. Raitaki M.: passive attack?
  9565. :DDDDDD
  9566. Yuna Mizuno: I got a 7 in attack
  9567. Genshuku (GM): no
  9568. Raitaki M.: ; v;
  9569. Genshuku (GM): you have to roll
  9570. Raitaki M.: just don't roll double 1
  9571. Yuna Mizuno: no sweat
  9572. rolling 2d6+7
  9573. (
  9574. 5
  9575. +
  9576. 4
  9577. )
  9578. +7
  9579. = 16
  9580. Raitaki M.: phew
  9581. i thought i jinxed it
  9582. Yuna Mizuno: see? EZ PZ
  9583. Genshuku (GM): nice shot~
  9584. Yuna Mizuno: and attack is 1d6+2 now?
  9585. Raitaki M.: yep
  9586. Yuna Mizuno: rolling 1d6+2
  9587. (
  9588. 3
  9589. )
  9590. +2
  9591. = 5
  9592. Habishki!
  9593. easy five
  9594. Genshuku (GM): 5 damage!
  9595. Yuna Mizuno: unless you got some tricks up your sleeve
  9596. Raitaki M.: plz pichun
  9597. Genshuku (GM): also yes, I get to double the fun part now
  9598. Yuna Mizuno: oh yeah, backlash, right
  9599. Raitaki M.: no pichun?
  9600. Genshuku (GM): yeah, backlash
  9601. rolling 1d6
  9602. (
  9603. 6
  9604. )
  9605. = 6
  9606. Raitaki M.: It wasn't attacked!
  9607. Yuna Mizuno: Oh fuck
  9608. Raitaki M.: It simply took damage!
  9609. and ow
  9610. Yuna Mizuno: OW
  9611. Oh dear
  9612. Genshuku (GM): it received the effects of an attack
  9613. it was attacked
  9614. Raitaki M. crys
  9615. Genshuku (GM): it's the damage that cues the lite-backlash
  9616. guess it's just alt-backlash after al
  9617. also
  9618. rolling 1d6
  9619. (
  9620. 5
  9621. )
  9622. = 5
  9623. Raitaki M.: ...
  9624. Yuna Mizuno: wait, why'd you roll again?
  9625. Genshuku (GM): I gave it to the feathers too.
  9626. Raitaki M.: The feathers...
  9627. Yuna Mizuno: ... SON OF A
  9628. Raitaki M.: aijduasjda
  9629. Yuna Mizuno: I KNEW IT
  9630. Genshuku (GM): AND THAT'S THE FUN PART
  9631. Yuna Mizuno: DAMMIT RAITAKI!
  9632. Raitaki M.: ; A;
  9633. HOW COULD I HAVE KNOOOOOWN
  9634. Genshuku (GM): You take two shots of 6 and 5 damage
  9635. ready your shields, I suppose
  9636. Yuna Mizuno: YOU'RE SUPPOSED TO PROTECT +THE WHITE MAGE, DAMMIT
  9637. Raitaki M. uninstalls
  9638. Raitaki M.: it's fine
  9639. next turn the bird goes last
  9640. :IIIIIIIIIIIIIIIIIII
  9641. Scarlet Flame: I'll protect you all!
  9642. Raitaki M.: while we feast on its dead carcass
  9643. Genshuku (GM): ...oh wait, you can't shield backlash, can you
  9644. apparently that's a thing?
  9645. Yuna's gonna put some work in next turn, huh
  9646. Raitaki M.: it's fine as long as she doesn't attack next turn :V
  9647. Genshuku (GM): well, TAKE 11 DAMAGE THEN
  9648. Yuna Mizuno: I KNOW WHAT I'M DOING NEXT TIME IT'S MY TURN, THEN
  9649. Sakata Ginko: I gotta go
  9650. sorry guys
  9651. Raitaki M.: cry and run
  9652. Yuna Mizuno: LINK AND HEAL
  9653. Raitaki M.: Aight, see ya
  9654. Or you can heal and attack!
  9655. C::::::::::::::::::::
  9656. Yuna Mizuno: I'M NOT ATTACKING
  9657. I'VE LOST HALF MY RESOLVE
  9658. Raitaki M.: :C:
  9659. Yuna Mizuno: M-misao-san, protect me
  9660. Raitaki M.: YOU MUST STAY STRONG
  9661. FOR THE PEOPLE OF SPIRAAAA
  9662. And I guess we're wrapping it up here today?
  9663. Genshuku (GM): Yep!
  9664. Yuna Mizuno: yeah
  9665. Genshuku (GM): react to getting pelted and I'll fluff the next time on
  9666. Yuna Mizuno: lemme fluff up me getting my ass kicked
  9667. Raitaki M.: in which yuna somehow gets hurt by pyreflies
  9668. Genshuku (GM): anyone else that wants to fluff reactions, say so now before I do that
  9669. which would make that kind of awkward
  9670. Raitaki M.: I'm good, I guess
  9671. Don't want golden sun syndrome ; v;
  9672. Scarlet Flame: Hey now, GS is a good game.
  9673. Raitaki M.: I was referring to
  9674. >someone says something
  9675. >EVERYONE REACTS IN TURN
  9676. Scarlet Flame: Still.
  9677. Raitaki M.: wakaruuuuuuu
  9678. in which yuna and akiko learned to never feel proud in the middle of a fight ever again
  9679. shuku plz what happened to no lewds
  9680. Genshuku (GM): I know how to control myself :VV
  9681. such jokes are one-offs
  9682. Raitaki M.: one time too manyyyyyyy
  9683. Raitaki M. dies
  9684. Genshuku (GM): ~
  9685. Raitaki M.: >>>summoner
  9686. plz
  9687. Genshuku (GM): :V
  9688. Raitaki M.: akiko is the real summoner here
  9689. or more like conjurer I guess
  9690. Genshuku (GM): the real summoner is the youma
  9691. Yuna Mizuno: just call me white mage
  9692. :V
  9693. Genshuku (GM): the youma summoned things
  9694. Yuna Mizuno: V:
  9695. Genshuku (GM): y'all ain't got shit
  9696. Raitaki M.: fuck you i summoned a fucking 9/11
  9697. Scarlet Flame: ...
  9698. sighs
  9699. Genshuku (GM): I'll wait for fluff from Yuna since Misao responded
  9700. Raitaki M.: Was that too offensive
  9701. Sorry
  9702. Genshuku (GM): but yeah, if you missed it, Ginko left
  9703. also in my opinion, mentioning 9/11 is like mentioning Pearl Harbor
  9704. both were terrible things
  9705. and we went to war over both
  9706. and they both happened a long time ago
  9707. Yuna Mizuno: except one has yet to have a historically inaccurate movie made about it
  9708. Genshuku (GM): I suppose
  9709. or at least one people remember
  9710. there might be one somewhere, but it's besides the point either way
  9711. Yuna Mizuno: and I don't mean documentary
  9712. Genshuku (GM): ANYONE ELSE GOT FLUFF?
  9713. Yuna Mizuno: I mean actual hollywood film
  9714. Raitaki M.: Gooo
  9715. Scarlet Flame: Who's turn?
  9716. *whose
  9717. Genshuku (GM): Ginko left
  9718. As such, we're ending here for now
  9719. schedules
  9720. Raitaki M.: are haaard
  9721. Genshuku (GM): so haaaard
  9722. Raitaki M. insert lewds here
  9723. Scarlet Flame: Got it.
  9724. Genshuku (GM): This seems like a good place to end off, so here--Rai, p l sss
  9725. Raitaki M.: heart
  9726. Yuna Mizuno: if Misao-san protects me, I'll make sure to protect Misao-san as well
  9727. .///.
  9728. Raitaki M.: in which everyone protects everything
  9729. this party is full of emiya
  9730. Scarlet Flame: Rai, do I need to use a certain one-liner?
  9731. Raitaki M.: Which one :V
  9732. Scarlet Flame: "A-ah!~ Yunie, n-not there!"
  9733. Raitaki M.: .....................................................................
  9734. Raitaki M. glares at misao and maxes all her OCs
  9735. Scarlet Flame: You asked for which one~
  9736. Genshuku (GM): But yeah, you're all free now
  9737. Yuna Mizuno: FREE TO EXACT VENGEANCE ON HE WHO HAS IMPRISONED MEEE
  9738. Genshuku (GM): move to the normal OOC when you all feel like it
  9739. I'm outtie
  9740. Kitagawa Shuku-san: Oh.
  9741. So that's where that music is coming from.
  9742. Turn it off, please. >.<
  9743. Yuna Mizuno: I have appeared!
  9744. Sakata Ginko: who's next
  9745. what's next
  9746. why are we wasting time
  9747. let's get going already
  9748. Scarlet Flame: I'll go.
  9749. That okay with everyone else?
  9750. >Attack Feather F
  9751. Raitaki M.: Boss is at, uh...
  9752. 49 dmg taken?
  9753. I forgot how many hexes it has
  9754. Genshuku (GM): 36
  9755. Raitaki M.: ...real
  9756. Sakata Ginko: 3 last count I think
  9757. Raitaki M.: I majorly fucked up somewhere, then
  9758. My count
  9759. Scarlet Flame: So uh... we okay with me going first.
  9760. Raitaki M.: Hmmm
  9761. Scarlet Flame: *?
  9762. Sakata Ginko: hold on
  9763. is this a brand new round?
  9764. Raitaki M.: Yep
  9765. Scarlet Flame: Pretty sure.
  9766. Sakata Ginko: k
  9767. I"ll go first
  9768. Scarlet Flame: I was gonna bust you outta there, but...
  9769. Sakata Ginko: all I'm going to do is to move up
  9770. so. Two moves!
  9771. Scarlet Flame: See, the problem with that is there's minions.
  9772. Oh.
  9773. Raitaki M.: Up?
  9774. Sakata Ginko: yeah
  9775. Raitaki M.: Gonna swap Yuna out?
  9776. Yuna Mizuno: and now that I know the MINIONS have Retaliate as well
  9777. Sakata Ginko: can they stop me from moving at all?
  9778. Raitaki M.: Well, you have to use Disengage
  9779. Genshuku (GM): They can, you would have to use Disengage or Reckless movement as per usual
  9780. Raitaki M.: But if you're only moving up twice then that's fine
  9781. Genshuku (GM): if they're in the same space as you, they hamper movement
  9782. Scarlet Flame: See, if I get a minion and you snag one down too, you can get out easily.
  9783. Raitaki M.: Nah, waste of hits
  9784. Scarlet Flame: You're right.
  9785. Sakata Ginko: well
  9786. Disengage to 4, then attempt reckless movement I guess?
  9787. Raitaki M.: The feathers have pretty shitty stats
  9788. Yuna Mizuno: the afeathers are minions
  9789. ojne hit, they go down
  9790. Raitaki M.: Nah
  9791. Scarlet Flame: Let's focus fire on the Youma, then.
  9792. Yuna Mizuno: of course, they also have retaliate
  9793. Raitaki M.: You can move normally
  9794. Sakata Ginko: thought GM said I couldn't
  9795. Raitaki M.: Disengage -> normal move
  9796. Yuna Mizuno: There's minions at (4) as well
  9797. Raitaki M.: That only means your first move out of pos 3 is a major action cuz disengage
  9798. Sakata Ginko: yeah. I'm moving to 4 though
  9799. Yuna Mizuno: ahh
  9800. Raitaki M.: Oh, 4
  9801. Yuna Mizuno: okay, CAN WE GO ALREADY?
  9802. Raitaki M.: Yeah, disengage still works
  9803. Genshuku (GM): Moving to four would cost the major, so you know
  9804. Sakata Ginko: I know.
  9805. Genshuku (GM): it would mean you can't attack!
  9806. Scarlet Flame: Plan's out. Let's move.
  9807. Sakata Ginko: Then attempt reckless movement...?
  9808. Genshuku (GM): That's a support roll
  9809. Raitaki M.: Then roll support
  9810. Sakata Ginko: rolling 2d6+3
  9811. (
  9812. 3
  9813. +
  9814. 5
  9815. )
  9816. +3
  9817. = 11
  9818. yup, couldn't move.
  9819. so minor...
  9820. Yuna Mizuno: X__X
  9821. Genshuku (GM): So you're stuck where you were, but you've used your minor action
  9822. Sakata Ginko: k, done.
  9823. Genshuku (GM): Then you move there with the major, and done, got it
  9824. Scarlet Flame: Actually, it's a free action.
  9825. Raitaki M.: Yeah but you have to use it /while/ moving
  9826. You can't use RM alone
  9827. Scarlet Flame: Hm.
  9828. Sorry.
  9829. Genshuku (GM): it's attached to an action, it itself is free, but it was attached to minor, so there you go
  9830. Pass the turn to someone~
  9831. Raitaki M.: So who's next?
  9832. Sakata Ginko: idk
  9833. pick someone
  9834. fluffing it now
  9835. Raitaki M.: I don't think the order is very important, but Yuna should probably not go last this turn
  9836. Yuna Mizuno: yeah, that might be a good idea...
  9837. Raitaki M.: So...Misao still wants to go next?
  9838. Scarlet Flame: Focus fire on the demon, then,
  9839. >Attack Harpy
  9840. rolling 2d6+5
  9841. (
  9842. 6
  9843. +
  9844. 3
  9845. )
  9846. +5
  9847. = 14
  9848. Raitaki M.: And reminder that you can put reflector on an ally :3c
  9849. exploshuuun
  9850. Scarlet Flame: rolling d6
  9851. (
  9852. 4
  9853. )
  9854. = 4
  9855. 18... not enough.
  9856. Raitaki M.: What? That's decent
  9857. Genshuku (GM): ...it has a low defense, though
  9858. Scarlet Flame: Oh.
  9859. Genshuku (GM): and you attacked in melee range!
  9860. And that was a pretty high roll, all considered
  9861. rolling 2d6+5
  9862. (
  9863. 3
  9864. +
  9865. 5
  9866. )
  9867. +5
  9868. = 13
  9869. Scarlet Flame: rolling d6+2
  9870. (
  9871. 3
  9872. )
  9873. +2
  9874. = 5
  9875. Sakata Ginko: +2
  9876. with an exploded dice
  9877. Genshuku (GM): Yep~
  9878. Sakata Ginko: so it's 7 pts
  9879. Raitaki M.: plzrip
  9880. Sakata Ginko: 43 now
  9881. Raitaki M.: pleasebeded
  9882. Sakata Ginko: take backlash
  9883. Raitaki M.: Also
  9884. Put reflector on someone
  9885. Genshuku (GM): Right, backlash
  9886. Raitaki M.: Probably Yuna
  9887. Genshuku (GM): rolling 1d6
  9888. (
  9889. 5
  9890. )
  9891. = 5
  9892. Sakata Ginko: reflector on Yuna
  9893. Genshuku (GM): You take 5 damage!
  9894. rather, alt-backlash
  9895. Scarlet Flame: Reflector on Yuna.
  9896. Raitaki M.: Right-o, you still have a minor
  9897. except boss ded
  9898. if
  9899. Genshuku (GM): boss not kill yet
  9900. close, but not there
  9901. Yuna Mizuno: but then who was fone?
  9902. Scarlet Flame: We're getting there...
  9903. Raitaki M.: fone?
  9904. Genshuku (GM): add the damage on, though
  9905. Sakata Ginko: I'd say Akiko go next then Yuna
  9906. Raitaki M.: (heart)
  9907. Sakata Ginko: but it's up to you people
  9908. Raitaki M.: That seems swell
  9909. Yuna Mizuno: heart?
  9910. The heart means reflector?
  9911. Raitaki M.: Oh
  9912. Genshuku (GM): Yes
  9913. Yuna Mizuno: ahh
  9914. Genshuku (GM): it's the heart with a circle around it
  9915. a sort of shielding for the heart, if you will
  9916. Raitaki M.: Misao do something or pass turn :V
  9917. Yuna Mizuno: cute
  9918. :P
  9919. Scarlet Flame: >Wait
  9920. Raitaki M.: Misao isn't supposed to also have reflector, right
  9921. Genshuku (GM): yeah, she isn't
  9922. Raitaki M.: :V
  9923. Scarlet Flame: Refletor targets self, as well.
  9924. Raitaki M.: Also you took 5 dmg from backlash btw
  9925. Genshuku (GM): ^
  9926. On yourself OR an ally
  9927. Raitaki M.: Nah, 1 target/turn
  9928. Also, if done, pass turn :3c
  9929. Scarlet Flame: Or.
  9930. Whoops.
  9931. Genshuku (GM): if you want it for yourself, go ahead and change the target, but it's certainly not both~
  9932. Scarlet Flame: Sorry.
  9933. Sakata Ginko: reflector's put on Una
  9934. Scarlet Flame: I can't read...
  9935. Raitaki M.: Una
  9936. Genshuku (GM): That'd make knights p ridic :3c
  9937. Raitaki M.: lel
  9938. Genshuku (GM): Anyway, pass the turn to one of the few people that can take it, in an attempt to beat the youma up before it makes a bed :VV
  9939. Scarlet Flame: Toastyposted, Shuku.
  9940. Akiko, you;re up.
  9941. Raitaki M.: Right-o
  9942. Scarlet Flame: *you're
  9943. Raitaki M.: Hmm, Killing Blow
  9944. rolling 2d6+9
  9945. (
  9946. 5
  9947. +
  9948. 6
  9949. )
  9950. +9
  9951. = 20
  9952. rolling 1d6
  9953. (
  9954. 5
  9955. )
  9956. = 5
  9957. ....Again?
  9958. Akiko, the 25 attack challenge master :V
  9959. Scarlet Flame: airhorns
  9960. Raitaki M.: So many repeated results this fight
  9961. Genshuku (GM): jesus christ, them's an overkill
  9962. Raitaki M.:
  9963. Genshuku (GM): rolling 2d6+5
  9964. (
  9965. 2
  9966. +
  9967. 2
  9968. )
  9969. +5
  9970. = 9
  9971. Raitaki M.: (hearttttt)
  9972. OVERDRIVE
  9973. GO ON
  9974. I DARE YOU
  9975. Genshuku (GM): roll damage to see how much overkill
  9976. Raitaki M.: rolling 2d6+7
  9977. (
  9978. 4
  9979. +
  9980. 4
  9981. )
  9982. +7
  9983. = 15
  9984. much overkill
  9985. Yuna Mizuno: jesus christ
  9986. what attack was that from?
  9987. Raitaki M.: killing blow = +1d6+3
  9988. Genshuku (GM): YEP, you overkilled it by 10 points
  9989. Raitaki M.: kek
  9990. akiko confirmed for average damage per attack attempt of 12.5
  9991. Scarlet Flame: OVERKILL!
  9992. Do we get better lewts?
  9993. Genshuku (GM): either way
  9994. rolling 1d6
  9995. (
  9996. 2
  9997. )
  9998. = 2
  9999. Yuna Mizuno: you'd better fluff the hell ouf ot its death
  10000. out*
  10001. Genshuku (GM): you still take 2 damage
  10002. but yeah, the fluff will be real
  10003. Sakata Ginko: so he dead?
  10004. Yuna Mizuno: apparently so
  10005. Genshuku (GM): Once a fluff happens, it will be kill
  10006. Raitaki M.: fluff inc
  10007. Scarlet Flame: Yaaaay!
  10008. Yuna Mizuno expands fluff
  10009. Yuna Mizuno pomfs up
  10010. Yuna Mizuno: THAT's fluffy
  10011. what, no horrible screeching death rattle? :<
  10012. oih wati
  10013. wait*
  10014. DISREGARD ME
  10015. I JUST READ THE FLUFF
  10016. Scarlet Flame: It couldn't.
  10017. Genshuku (GM): CLEAN UP DUTY
  10018. continue turns as before
  10019. (Efforts to properly discern what this is would likely involve an insight roll)
  10020. Scarlet Flame: rolling 2d6+5
  10021. (
  10022. 1
  10023. +
  10024. 5
  10025. )
  10026. +5
  10027. = 11
  10028. sadhorns
  10029. Yuna Mizuno: that's where I come in then
  10030. o.o
  10031. hang on
  10032. Raitaki M.: oh whoops
  10033. Yuna Mizuno: "Analysis By magically analyzing things you can discover secrets, and locate weaknesses."
  10034. Raitaki M.: okay ignore the "returning to the ground" part
  10035. except akiko cuz she just got 5 OC in 2 turns y'alls
  10036. Yuna Mizuno: so do the feathers still have backlash?
  10037. Raitaki M.: vertigo or smth'
  10038. Also Yuna's turn
  10039. My baad
  10040. Scarlet Flame: You don't mind if I Robin throw a Levin sword, right?
  10041. Genshuku (GM): ...Ah, you're actually using your element here, which I'll allow without a roll
  10042. Raitaki M.: levin sword waht
  10043. Scarlet Flame: Or just a sword.
  10044. Sakata Ginko: ping me when you want me to go
  10045. Yuna Mizuno: ahh, right, my turn
  10046. Misao is the.. redhaired one?
  10047. Raitaki M.: Yep
  10048. Genshuku (GM): Yep~
  10049. Yuna Mizuno: and do the feathers still have backlash?
  10050. Genshuku (GM): no backlash
  10051. Yuna Mizuno: okay good
  10052. no need to worry about healing then
  10053. Raitaki M.: I think "wildly flailing" means they can still melee
  10054. But with Ginko right there, highly improbably they can actually hit anyone
  10055. So I guess just link 2 and delete them? :V
  10056. improbable
  10057. Yuna Mizuno: link Yuna to Misao, then heal myself and trigger link
  10058. oh wait
  10059. JUST read what Raitaki said
  10060. scratch that
  10061. Raitaki M.: Still your choice~
  10062. Yuna Mizuno: hmmm....
  10063. Scarlet Flame: How bad is getting hugged by a suit of armour?
  10064. Yuna Mizuno: given that they don't have backlash anymore, I think we should be fine with me popping my last heal
  10065. yeah, I retain my previous statement
  10066. link Yuna to Misao, then use healing magic on myself and trigger the link
  10067. rolling 1d6+4
  10068. (
  10069. 3
  10070. )
  10071. +4
  10072. = 7
  10073. alright, that's seven points of resolve healed for both of us
  10074. Scarlet Flame: Woo!
  10075. Genshuku (GM): Don't forget to heal yourself, now :3c
  10076. Raitaki M.: Theen end?
  10077. Feathers' turn to bounce harmlessly off Ginko's passive defense
  10078. :V
  10079. Genshuku (GM): rolling 4d4
  10080. (
  10081. 4
  10082. +
  10083. 1
  10084. +
  10085. 4
  10086. +
  10087. 3
  10088. )
  10089. = 12
  10090. From top to bottom, left to right
  10091. they target randomly, now
  10092. ...As such, two end up aiming for Yuna anyway, one aims for Akiko, and one wastes its time with Misao
  10093. Raitaki M.: ohwow still ranged
  10094. Raitaki M. crys
  10095. Raitaki M.: wait, wouldn't reflector bounce ALL of the damage
  10096. :V
  10097. Scarlet Flame: >Defensive switch! Akiko.
  10098. Passive Def alla dem.
  10099. Raitaki M.: Uhhh
  10100. Are you really sure you want to eat OC
  10101. Genshuku (GM): Defensive switch isn't an OC action
  10102. Raitaki M.: Just to block tiny damage
  10103. ...oh
  10104. Scarlet Flame: [s]Yes.[/s]
  10105. Genshuku (GM): rather, it's something to keep you from needing to roll
  10106. Raitaki M.: wait no
  10107. that was misao
  10108. Not Ginko :V
  10109. Genshuku (GM): ...wait
  10110. oh
  10111. I-I'm not dumb
  10112. uuuu.
  10113. OK, SO
  10114. Misao wastes two of their turns
  10115. Genshuku (GM): meaning Yuna still has to deal with two youma swings
  10116. ...but she's got Reflector
  10117. which would take one of the hits (and probably destroy the weakened minion) completely :V
  10118. and half-take the other
  10119. Yuna Mizuno: okay, let's move in out from the edge of the thing
  10120. that's bugging me
  10121. Scarlet Flame: Edgehogging, man.
  10122. Raitaki M.: :V
  10123. Yuna Mizuno: there we go
  10124. xD
  10125. GDI
  10126. Raitaki M.: AKIKO IS ON THE GROUND
  10127. THEREFORE
  10128. EDGE
  10129. (?)
  10130. Yuna Mizuno: ... wat
  10131. Genshuku (GM): T-technically, the ground is 1, but I'm not going to think about it too hard
  10132. Scarlet Flame Flame Chokes Rai offstage.
  10133. Raitaki M.: give her a break the poor girl just ate 5 oc in 2 turns--
  10134. Yuna Mizuno: haha
  10135. wait... what kind of OC?
  10136. Raitaki M.: 3 atk, 2 support
  10137. Genshuku (GM): anyway, Yuna's still gotta figure out what to do with those pitiable flails being sent in her direction
  10138. Raitaki M.: 2 support for bonus action, 1 atk for killing move, 2 atk for explosive dice
  10139. Genshuku (GM): honestly I'd recommend passive defensing it, even if you get hit :VV
  10140. Yuna Mizuno: okay, hang on
  10141. do we get to choose which one is which for attacking us?
  10142. Raitaki M.: What are their attack again
  10143. 10?
  10144. Genshuku (GM): since reflector is great and you're not exactly in danger
  10145. 10 static
  10146. Raitaki M.: Genshuku already rolled that
  10147. 2 are aiming at you
  10148. Genshuku (GM): they don't roll, they just are
  10149. Raitaki M.: 1 is going to kill itself
  10150. Yuna Mizuno: ehh, passive defense on one of them
  10151. Genshuku (GM): It hits, doing 2 damage! ...Which tinks off the barrier!
  10152. Yuna Mizuno: and going under the assumption that the other one is the 4 damage one...
  10153. Scarlet Flame: It lasts until the end of my next turn..
  10154. Yuna Mizuno: wait... does it poof when it takes a certain amount of damage?
  10155. Scarlet Flame: So you are able to max dam red all of them.
  10156. Genshuku (GM): 3.
  10157. The barrier has 3 points
  10158. each feather does two damage
  10159. Yuna Mizuno: so the barrier takes damage as well
  10160. Genshuku (GM): 2+2=4
  10161. which is one over
  10162. Yuna Mizuno: ytes thank you i can do basic math
  10163. Scarlet Flame: No, I'm pretty sure the wording states otherwise.
  10164. Yuna Mizuno: screw it, passive on the other one as well
  10165. "While it is active, any time an enemy successfully attacks the bearer, they
  10166. ignore up to 3 points of damage from the attack, and the attacker takes those points of damage."
  10167. Scarlet Flame: Yeah, see.
  10168. Yuna Mizuno: doesn't state that the barrier has any resolve
  10169. Scarlet Flame: So I was right.
  10170. Sorry...
  10171. Genshuku (GM): up to 3 points of damage from the attack, though
  10172. the very IDEA that Knights would be able to maintain that constantly
  10173. is ridic even for me
  10174. Yuna Mizuno: That's from a single attack
  10175. Scarlet Flame: Is amazing.
  10176. Yuna Mizuno: it doesn't say cumulative, though
  10177. Genshuku (GM): a person with a hard on for defense
  10178. so GM fiat, it wears off after 3 points
  10179. Scarlet Flame: darn.
  10180. Yuna Mizuno: GM ruling, then. xD
  10181. oh well
  10182. lemme fluff that up
  10183. so I just take one damage
  10184. Genshuku (GM): and I'm just gonna roll
  10185. 1 = death, 2 = life
  10186. rolling 1d2
  10187. (
  10188. 1
  10189. )
  10190. = 1
  10191. feather is kill
  10192. Yuna Mizuno: sp tje ptjer pme [ppfs as we;;l
  10193. so the other one poofs as well
  10194. Genshuku (GM): I see your hands were off center :V
  10195. Yuna Mizuno: also I LETTERED THE FEATHERS FOR A REASON
  10196. Scarlet Flame: Feg?
  10197. Like, FireEmblemGuy?
  10198. Genshuku (GM): they flail randomly, now, and the fight is pretty much just in resolution phase, so the need for the lettering has mostly ceased
  10199. the stakes have come and gone~
  10200. Scarlet Flame: Rai, toastypost.
  10201. Raitaki M.: oh whoops
  10202. was heating food :V
  10203. Scarlet Flame: :U
  10204. Raitaki M.: Wait, what am I toastyposting :3c
  10205. Genshuku (GM): With the new round, anyone can go~
  10206. Raitaki M.: You guys can go!
  10207. I don't wanna lower my 12.5 damage average..!
  10208. Scarlet Flame: I'll do it, then...
  10209. Sakata Ginko: ok
  10210. Move and Chaaaaaaarge
  10211. Target E of course
  10212. Scarlet Flame: Never mind.
  10213. Sakata Ginko: rolling 2d6+6
  10214. (
  10215. 6
  10216. +
  10217. 6
  10218. )
  10219. +6
  10220. = 18
  10221. and yes, on a feather I roll 2 exploding dice.
  10222. Genshuku (GM): Yeeeeeep
  10223. this is why I included cleanup
  10224. because this could happen
  10225. KEEP IT UP
  10226. Scarlet Flame: sadhorns
  10227. Sakata Ginko: see, this shit doesn't happen when I attack the big boss
  10228. rolling 2d6
  10229. (
  10230. 1
  10231. +
  10232. 5
  10233. )
  10234. = 6
  10235. Raitaki M.: ...
  10236. Sakata Ginko: 24, 2 ATK OC
  10237. Raitaki M.: 666
  10238. Genshuku (GM): imagine if you had to clean up three more feathers
  10239. Sakata Ginko: rolling d6+2+2+2
  10240. (
  10241. 6
  10242. )
  10243. +2+2+2
  10244. = 12
  10245. and 12 damage on a damn feather
  10246. yes.
  10247. Raitaki M.: 6666
  10248. Scarlet Flame: Illuminati confirmed.
  10249. Yuna Mizuno: MOAR OVERCHARGE
  10250. 8D
  10251. Sakata Ginko: this is my fucking luck.
  10252. 2 attack, 2 support OC
  10253. Genshuku (GM): I know this sort of feel
  10254. ;_;
  10255. Yuna Mizuno got off lucky, only has two Defense OC
  10256. Raitaki M.: being ginko is suffering
  10257. Genshuku (GM): so
  10258. Yuna Mizuno: so more than likely I'll just end up punching one of you later
  10259. Genshuku (GM): I'll give you a bone
  10260. you kill two :VV
  10261. Scarlet Flame: She mad.
  10262. Sakata Ginko: Thanks...?
  10263. Raitaki M.: inb4 I spent all my luck on this boss
  10264. Scarlet Flame: Anna has blessed you greatly, Rai.
  10265. Genshuku (GM): t-totally wasn't me missing that you actually targetted one specifically but deleted another
  10266. ...and then just rolling with it
  10267. Yuna Mizuno: hehehehe
  10268. Scarlet Flame: Rai, where your toastypost of hugging at?
  10269. FORKS>
  10270. Raitaki M.: Waht
  10271. Hugging?
  10272. Scarlet Flame: Where's the eraser?
  10273. Yuna Mizuno: highlight it with the select tool
  10274. Raitaki M.: E...raser?
  10275. ????
  10276. Yuna Mizuno: and thus the game board goes to hell
  10277. Genshuku (GM): I got this
  10278. ...I thought I got this
  10279. Scarlet Flame: Sorry...
  10280. Genshuku (GM): w-why does it not let me--oh
  10281. maybe it's because someone's got it selected right now
  10282. Scarlet Flame: Sorry...
  10283. Genshuku (GM): maybe?
  10284. I can delete this F
  10285. Scarlet Flame: Why can't I be competent...
  10286. Raitaki M.: A NEW CHALLENGER APPEARS
  10287. Scarlet Flame: ... viciously backhands Rai
  10288. Genshuku (GM): At this rate I'll just use BLACK HOLE :V
  10289. Raitaki M.: ohgod
  10290. Yuna Mizuno: o.o
  10291. Genshuku (GM): ...the red scribbles SHIFTED
  10292. Yuna Mizuno: gaghha
  10293. Genshuku (GM): a-anyway, someone pass the turn so the last feather can be kill
  10294. Raitaki M.: okay
  10295. whoever can goooo
  10296. Scarlet Flame: Sure.
  10297. >Move
  10298. >>4
  10299. Genshuku (GM): Finishing what you're starting, I see :V
  10300. Scarlet Flame: >Attack
  10301. >Mook F
  10302. rolling 2d6+5
  10303. (
  10304. 2
  10305. +
  10306. 2
  10307. )
  10308. +5
  10309. = 9
  10310. Genshuku (GM): ...You failed the static check
  10311. Scarlet Flame: Hm?
  10312. Oh.
  10313. Right.
  10314. Genshuku (GM): gotta get 10, you...got 9 ;_;
  10315. Scarlet Flame: Damn.
  10316. Genshuku (GM): THE FORMALITIES CONTINUE
  10317. Raitaki M.: naisu
  10318. >sama
  10319. kimochi warui
  10320. Scarlet Flame: She now has respect for Akiko.
  10321. Raitaki M.: so ez :VVV
  10322. Genshuku (GM): I suppose positions hardly matter at this point, so...hurry along~
  10323. Raitaki M.: fluff and pass turn~
  10324. Genshuku (GM): ahhh, it only allows me to select it by dragging it over an area for this
  10325. goodbye, scribbles
  10326. Raitaki M.: ;_;
  10327. sleep well, sweet princes
  10328. Genshuku (GM): ...w-why won't the other ones be kill
  10329. THERE
  10330. Raitaki M.: the seeds of rebellion will not fall so easily
  10331. Genshuku (GM): wha
  10332. um
  10333. Raitaki M.: ...
  10334. ctrl z
  10335. CTRL
  10336. Z
  10337. NOW
  10338. Scarlet Flame: fyi, yes, Miso does not normally have red hair that long.
  10339. Genshuku (GM): ok that wasn't supposed to happen
  10340. Raitaki M.: :V
  10341. Genshuku (GM): but fixed
  10342. Raitaki M.: i c
  10343. and uh
  10344. pass turn :3c
  10345. Genshuku (GM): pass the turn to someone so they can take the turn ;_;
  10346. Raitaki M.: can i passively attack the last feather
  10347. like
  10348. my attack + 1
  10349. Genshuku (GM): nope
  10350. Raitaki M.: plz
  10351. ;_;
  10352. Genshuku (GM): GOTTA ROLL
  10353. Raitaki M.: FINE
  10354. PASS THE TURN TO ME
  10355. Genshuku (GM): there, killed just scribble
  10356. Raitaki M.: c-can i pretend misao passed the turn to me
  10357. or do i have to roll
  10358. Scarlet Flame: Akiko! YOu're up!
  10359. Genshuku (GM): you still have to roll either way, and now you don't have to pretend!
  10360. Raitaki M.: okay
  10361. HEX
  10362. nah
  10363. actuall
  10364. y
  10365. can i just hex it for it die right now
  10366. Raitaki M.: :3c
  10367. Genshuku (GM): hexing means it'll still get a turn
  10368. Raitaki M.: ;_;
  10369. FINE
  10370. MEANIE
  10371. inb4 25
  10372. rolling 2d6+9
  10373. (
  10374. 5
  10375. +
  10376. 4
  10377. )
  10378. +9
  10379. = 18
  10380. Scarlet Flame: Gogogo!
  10381. Or not.
  10382. Raitaki M.: okay no but close
  10383. rolling 1d6
  10384. (
  10385. 5
  10386. )
  10387. = 5
  10388. Genshuku (GM): close, but nope, just a good roll
  10389. Raitaki M.: expand overkill
  10390. Genshuku (GM): expand ded
  10391. Yaaaaaay!
  10392. Scarlet Flame: Yaaay!
  10393. Sakata Ginko: Yay...?
  10394. Raitaki M.: ayyyy
  10395. Yuna Mizuno: whoo!
  10396. first cscene done! And we all survived!
  10397. Raitaki M.: \\\o///
  10398. Yuna Mizuno: alright, how much OC did everyone accumulate?
  10399. Genshuku (GM): Be sure to note your OCs, because you've still got to blow them off at some point
  10400. Raitaki M.: 3 heart/attack, 2 magic/support
  10401. Genshuku (GM): preferably before the next fight
  10402. Sakata Ginko: mm.
  10403. head to my apartment I guess
  10404. Genshuku (GM): I won't stretch to deliver you opportunities, but I tend to include off time after fights, and there's still other opportunities besides~
  10405. Raitaki M.: >black with green glow
  10406. WATCH OUT IT'S BLIZZARD UNDEAD
  10407. Genshuku (GM): pls
  10408. Scarlet Flame: 2F/3H/1M
  10409. Yuna Mizuno: I think I got off easy with only two Fury OC
  10410. Scarlet Flame: rolling 4d6
  10411. (
  10412. 2
  10413. +
  10414. 4
  10415. +
  10416. 1
  10417. +
  10418. 3
  10419. )
  10420. = 10
  10421. 24, and 13...
  10422. Yuna Mizuno: what was thgat roll for?
  10423. Raitaki M.: Fallout?
  10424. Genshuku (GM): two 2d6 rolls
  10425. for the fallouts, I imagine
  10426. Raitaki M.: First let's see about that magic distortion
  10427. rolling 2d6
  10428. (
  10429. 1
  10430. +
  10431. 2
  10432. )
  10433. = 3
  10434. Footsteps, huh
  10435. Creepy
  10436. Yuna Mizuno: ....
  10437. ?
  10438. what's your Magic OC?
  10439. Raitaki M.: Fallouts, Yuna
  10440. We're getting rid of OC
  10441. 2
  10442. Yuna Mizuno: well this should be fun to deal with. xD
  10443. rolling 2d6
  10444. (
  10445. 1
  10446. +
  10447. 6
  10448. )
  10449. = 7
  10450. Genshuku (GM): The person playing out the fallout tends to vary, if for some reason it'd be better if I did it (like as is the case with some magic), lemme know :3c
  10451. Raitaki M.: You handle the creepy footsteps, then :V
  10452. Yuna Mizuno: eehhh...
  10453. Raitaki M.: Also which OCs are which
  10454. @your rolls
  10455. Yuna Mizuno: not entirely sure what ther is to deface
  10456. Raitaki M.: Guess I'll also do a heart fallout
  10457. Yuna Mizuno: oh well, I'll save that for later... not like I can deface a battleground anyway
  10458. Genshuku (GM): The place is already pretty defaced, even FOR a battleground :V
  10459. Scarlet Flame: Fury on 24, Magic on 13
  10460. Genshuku (GM): I'll make sure you've got an opportunity~
  10461. Raitaki M.: rolling 2d6
  10462. (
  10463. 2
  10464. +
  10465. 5
  10466. )
  10467. = 7
  10468. Scarlet Flame: So what happens if we have odd OC?
  10469. Raitaki M.: >>"You insist on cooking someone an elaborate romantic meal."
  10470. .....
  10471. Genshuku (GM): Heart OC is fun
  10472. Raitaki M.: in which akiko is already doomed to be the IC housewife
  10473. ; v;
  10474. Yuna Mizuno: hahaha
  10475. Yuna Mizuno ships it so hard
  10476. Genshuku (GM): make a meal to celebrate your victory...under candlelight :3c
  10477. Yuna Mizuno: +__+
  10478. Yuna Mizuno makes the two of them hold hands
  10479. Yuna Mizuno: Fun Fact: As a white mage, I also have the power to ordain marriages
  10480. o 3o
  10481. Yuna Mizuno may or may not be lying
  10482. Scarlet Flame: "Nuh uh! No way. Onee-san is /mine/!"
  10483. Raitaki M.: l-lewd
  10484. Sakata Ginko: Fun Fact: As a Samurai, I also have the power to KILL YOU BASTARDS.
  10485. Ahem. Sorry. Fury fallout.
  10486. Raitaki M.: lel
  10487. Scarlet Flame: "A-ah! S-sorry, onee-san!"
  10488. Raitaki M.: rolling 2d6+4
  10489. (
  10490. 6
  10491. +
  10492. 2
  10493. )
  10494. +4
  10495. = 12
  10496. rolling 1d6
  10497. (
  10498. 4
  10499. )
  10500. = 4
  10501. Bam
  10502. Genshuku (GM): Good news, no side effects!
  10503. Bad news, you still got an OC
  10504. Yuna Mizuno: bad news, Overcharge
  10505. xD
  10506. Raitaki M.: I guess I upgrade my magic fallout to a major distortion, then?
  10507. Same result, sooo
  10508. Genshuku (GM): YEP
  10509. Yuna Mizuno: '-'
  10510. wait what?
  10511. Raitaki M.: "A fruit tree starts sprouting and growing unnaturally fast."
  10512. uhhh
  10513. that's
  10514. weird?
  10515. Yuna Mizuno: hahaha
  10516. Raitaki M.: Sprouting from where?
  10517. Not me, I hope
  10518. Genshuku (GM): That...is pretty weird, and something I'll fluff if you'll allow
  10519. Yuna Mizuno: lennyface
  10520. oh I'll tell you where it'll sprout from
  10521. Genshuku (GM): pls
  10522. That said, feel free to fluff up the conjuration of a bucket as you see fit, Rai :3v
  10523. :3c even
  10524. Yuna Mizuno: wait, if the OC was spent for the catching on fire, wouldn't that mean that she just takes an OC?
  10525. or rather, take another minor fallour?
  10526. since she spent 2 for that first distortion
  10527. wait, why am I talking here?
  10528. ....
  10529. wait..
  10530. Yuna Mizuno: wow I can NOT keep track of anything today
  10531. IGNORE THE WHITE MAGE
  10532. V:
  10533. :V\
  10534. Genshuku (GM): I changed the topic area :VV
  10535. Yuna Mizuno: IGNORE ME
  10536. Genshuku (GM): kya
  10537. Raitaki M.: And yeah Genshuku, go ahead and fluff it :3c
  10538. And technically my distortions hasn't taken effect yet so I just upgraded it :V
  10539. Mako Mankanshoku: Hi
  10540. I was expecting the other two to already be inside
  10541. you going to fix our sprites?
  10542. Raitaki M.: EXCUSE ME
  10543. THOSE SPRITES ARE OURS
  10544. >:C
  10545. Mako Mankanshoku: I know
  10546. Kitagawa Shuku-san: Hello!
  10547. Raitaki M.: who
  10548. Kitagawa Shuku-san: ?
  10549. J H.: Boom.
  10550. Raitaki M.: who art thou and what matters dost thou seek to attend to at this holy place?
  10551. J H.: Rai pls.
  10552. Raitaki M.: hush, child
  10553. Kitagawa Shuku-san: I am Kitagawa Shuku-san! I have come here for the one true treasure!
  10554. That thing that has never been found.
  10555. The thing they say doesn't even exist...
  10556. I have come! For CAKE!
  10557. J H.: You seek the Holy Grail, child? :I
  10558. gives knife
  10559. Raitaki M.: i see
  10560. J H.: Kill a thousand people, then you'll be a hero. :u
  10561. Raitaki M.: take this CAKINATOR
  10562. Kitagawa Shuku-san: But I want cake!
  10563. Raitaki M. holds up knife
  10564. Raitaki M.: rush thee to the confectionery. thou knowst what to do.
  10565. Kitagawa Shuku-san: Yes!
  10566. Kitagawa Shuku-san runs off
  10567. Raitaki M.: godspeed, kitagawa kirei
  10568. Genshuku (GM): ...Well, considering there's not going to be much combat, I didn't see the need to switch pages for this
  10569. might as well anyway
  10570. Mako Mankanshoku: My heart is breaking.
  10571. T.T
  10572. Kitagawa Shuku-san: Probably my fault... sorry.
  10573. J H.: :o
  10574. Scarlet Flame: So it's investigating time?
  10575. Raitaki M.: rolling 2d6+5
  10576. (
  10577. 4
  10578. +
  10579. 1
  10580. )
  10581. +5
  10582. = 10
  10583. apply scared-out-of-her-wits penalties as applicable
  10584. Sakata Ginko: so the witch is free to ambush huh
  10585. Scarlet Flame: Sucks for her.
  10586. Raitaki M.: You mean the youma :V
  10587. Sakata Ginko: the witch.
  10588. BECAUSE MR. TORGUE SAID SO.
  10589. Raitaki M.: s-senpai wants me to """ambush""" her
  10590. Sakata Ginko: l-lewd.
  10591. Scarlet Flame: Yaaaaay! Mr. Torgue is always right!
  10592. Genshuku (GM): You should roll something too, Ginko~
  10593. Sakata Ginko: rolling 2d6+4
  10594. (
  10595. 6
  10596. +
  10597. 5
  10598. )
  10599. +4
  10600. = 15
  10601. oh gee.
  10602. Genshuku (GM): ...That works out~
  10603. Sakata Ginko: if I remember right I am 4/4/6
  10604. Scarlet Flame: She does know this place.
  10605. Sakata Ginko: Akiko fluff this
  10606. then I'll fluff
  10607. Scarlet Flame: Oh, boss. You're so snarky~
  10608. Raitaki M.: amazing
  10609. 11 natural roll, on a non-magical, in a place that might not even have any clues or youma
  10610. You did it!
  10611. \o/
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