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- CHANGELOGS
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- Things Betwixt
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- * Removed the petrified statue
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- Forest of Fallen Giants
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- * Removed the Ogre at the start
- * Replaced the Resident Evil 2/3 esque dead body fake out spam with 3 Hollow Infantry, all of which are patrolling the area
- * Restored the Heide Knight leaning on the tree, he uses his vanilla drop table as well
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- Heide's Tower of Flame
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- * Replaced the Guardian Dragon with an Old Knight, who spawns only once and drops the dragon's guaranteed loot to ensure build variety early on
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- No Man's Wharf
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- * Moved Lucatiel to her original position
- * Moved Gavlan to his original position
- * Moved the jumping Varangian to his original position
- * Moved the aggro trigger for the jumping Varangian and the Hollow Infanty inside the buildings to match what it was in the original game - nearby the end of the docks
- * Restored the Varangian in the building where Lucatiel once was
- * Removed one Hollow Infantry in each building, removing a total of 2
- * Moved one of the Hollow Infantry to his original position
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- Lost Bastille
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- * Removed the petrified statue for blocking the flow and disrupting the sandbox of the game
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- Sinner's Rise
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- * Removed the Flexile Sentry in the prison
- * Restored the three Undead Aberrations in the prison
- * Restored the two Royal Swordsmen archers near the bonfire
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- The Gutter
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- * Removed the Ant Queen for being bad
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- Black Gulch
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- * Removed the petrified statue
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- Shaded Woods
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- * Restored all the Lion Warriors in Shaded Ruins
- * Removed the Imported Hollow near a curse pot to give players some breathing room for fighting the lions
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- Huntsman's Copse
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- * Restored the ambush near the Undead Lockaway Key
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- Earthen Peak
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- * Moved Lucatiel to her original position
- * Removed the problematic Suspicious Shadow
- * Restored the Grave Warden in the room with the problematic Suspicious Shadow
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- Iron Keep
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- * Moved the Alonne Knight from the bridge to near the entrance
- * Restored the second Alonne Knight near entrance
- * Restored the two Alonne Knights in the first room
- * Tweaked the AI for all the Alonne Knights in the first room and nearby so they doesn't rush you just for entering the room
- * Restored the Alonne Knight in the second room of
- * Tweaked the AI for the Alonne Knight outside of the second room so he doesn't rush you just for entering the room
- * Removed the Alonne Knight standing outside the furnance
- * Restored the noobtrap Alonne Knight near the first lever
- * Tweaked the AI for the Alonne Knight on the 'destructible' metal platform so he doesn't rush you just for approaching the bridge
- * Moved the first Alonne Knight on the bridge, he's now in the middle rather than the start of it
- * Removed the second Alonne Knight on the bridge
- * Removed the Alonne Knight at the end of the bridge
- * Removed the 2 rushing Alonne Knights on the roof with the Zweihander
- * Replaced the Alonne Knight shortly outside the Smelter Demon bonfire with an Alonne Knight Captain, just as it was in the original game
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- Shrine of Winter
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- * Removed the Imported Hollow Ghosts
- * Restored the Heide Knight, although he now uses the Iron Mask and fights with a Lance (the same type of Heide Knight in the Gutter is kept in order to have lances available early in the game)
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- Drangleic Castle
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- * Replaced Executioner's Chariot with Rusted Primal Knight
- * Restored the Syan Knight at the end of King's Passage
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- Undead Crypt
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- * Removed the Poison Moth in the room before Velstadt
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- Aldia's Keep
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- * Replaced one of the caged Ogres with an Undead Aberration
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- Dragon Aerie
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- * Removed the petrified statue
- * Removed all the Rupturing Hollows that were additions to the game
- * Restored the positions of the original 4 Rupturing Hollows
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