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  1. Version: 0.15.1
  2. Changes:
  3. — Reduced noise effect on zoom-to-world view.
  4. Bugfixes:
  5. — Fixed update error.
  6. — Fixed Steam config loading error.
  7. — Fixed headless not starting without server-settings.json
  8. — Fixed the «reset» button in the generate map GUI wouldn’t reset settings to the actual default values.
  9. — Fixed that right clicking icon in the tag edit gui crashed the game.
  10.  
  11. Version: 0.15.0
  12. Configuration:
  13. — Configuration has been reset.
  14. Major features:
  15. — Research overhaul. 4 new science packs: Military, Production, High-tech and space.
  16. > Space science packs are generating by launching a rocket.
  17. > Added infinite researches.
  18. — Nuclear power.
  19. — Blueprint library: Allows for keeping players blueprints between individual game saves and allows sharing
  20. blueprints in multiplayer games.
  21. Features:
  22. — Map Interaction improvements:
  23. > Selectable map overlays: logistics networks, pollution, electric network, turret range, etc.
  24. > Train stations and trains can be opened by clicking them while in the map view.
  25. > Zoom to the world view from the map. It only shows parts of the map covered by radar or other players though.
  26. > Custom map markers can be added by the players.
  27. — Added wagon for transporting fluids.
  28. > One side of pump can connect to the fluid wagon, the other side has to be connected to something else.
  29. — When dying in multiplayer you leave behind a body with your items that slowly degrades.
  30. — Added infinite mining productivity research, each tier increases mining productivity by 2%.
  31. — Fuel type now affects vehicle acceleration and top speed.
  32. — Added coal liquefaction oil processing recipe.
  33. — Added Pipette Tool. Picks up items from your inventory used to build the currently selected entity. For resources it will select the fastest available resource extractor.
  34. — Mini tutorials. Small missions that explain some of the game mechanics. The current content is a testing sample and it only covers trains.
  35. — New scenarios: PvP and Wave defense.
  36. Graphics:
  37. — Added high graphics quality option. In this settings the following list of things will have double resolution:
  38. Car, Trains, Rails, Rail signals, Train stop, Transport belts, Underground belts, Splitters, Pipes, Steam engine, Assembling machines, Oil refinery, Chemical plant,
  39. Mining drill, Furnaces, Resources
  40. — New ore graphics that makes the ore patches look less tiled.
  41. — Tweaked the GUI graphics.
  42. — Decreased the size of the recipe icons on assembling machine by 23%.
  43. Minor features:
  44. — Fast in game interactions like fast inserting into/from entity and copy paste can be done by dragging
  45. instead of having to click one at a time.
  46. — Build-by-moving for electric poles now accounts for covering all unpowered entities on the way.
  47. — Fast replacing input piece of underground belt will also fast replace ouput piece if possible.
  48. — Added support for setting player color from the /color command using Lua syntax: {r=…g=…,b=…,a=…}
  49. — Added warning for situation when robots don’t have storage place to put items in the logistics network.
  50. — Pumps show their direction in the detailed view.
  51. — Belts and pipes show correct connections when building a bluprint.
  52. — Technologies show the required science packs below the icons in the technology GUI list.
  53. — Technologies are sorted by the science packs needed.
  54. — Added /screenshot command — takes a screenshot of your current game screen.
  55. — Added support for equipment grids in the map editor.
  56. — The build rotation of each blueprint is remembered independently of the general item build rotation.
  57. — Infinite resource minimal yield is calculated using the initial resource amount and the prototype minimum yield.
  58. — Added optional filters to the deconstruction planner.
  59. — Copying from assembling machines to filter inserters will set the filters to the ingredients of the assembling machine recipe.
  60. — Combat robots and construction robots are maintained between sessions in multiplayer and when changing surfaces.
  61. — Added reverse-rotate.
  62. — Offshore pump and generator show pumping speed/fluid usage.
  63. — Alternative select with blueprints (shift + select) skips the blueprint setup GUI.
  64. — Mining rails is disabled if mining starts with trains or gates.
  65. — Toggle fullscreen using Alt + Enter.
  66. — Added «f»/»force» option to the /players command
  67. — Added Logistic networks GUI containing a list of all networks and contents with search (opened by the L key).
  68. — Added /open command — opens another players inventory if you’re an admin.
  69. — Added /alerts command — configures alerts for your player.
  70. — Added /mute-programmable-speaker command — disables global sounds created by the Programmable Speaker entity.
  71. — Added /seed command — prints the map seed.
  72. — Added fluids to the production GUI.
  73. — Added kill statistics GUI.
  74. — Added enable/disable all mods button to the mod manager GUI.
  75. — Added automatic barreling support for all fluids.
  76. — Cargo wagons can have settings copied from any distance like Locomotives.
  77. — Added the ability to auto-launch the rocket.
  78. — Train stops can be colored like trains.
  79. — Fish can be collected by robots.
  80. — Extended map generator settings to include an advanced section.
  81. — Added map generator presets.
  82. — Show fog-of-war and radar radius when holding radar in cursor.
  83. — Seed for map creation on the headless server can be specified via map-gen-settings.json
  84. — Damaged items merge into one stack, the health of the stack will be the average of the items.
  85. — Added server whitelist support — see the /whitelist console command.
  86. — Added /banlist command to operate on the banlist, in addition to the pre-existing /ban and /unban commands.
  87. — Added «favourite» feature in public games list: Keep your favourite servers at the top of the list.
  88. — Added /permissions command for managing permissions in a multiplayer game.
  89. — Added ability to change individual inserter stack size bonuses through GUI or the circuit network.
  90. — Added ability to export and import blueprints, blueprint books, and deconstruction planners as strings.
  91. — Server console will print JOIN and LEAVE messages for players joining or leaving.
  92. — Server console messages that aren’t a part of the main log can be logged separately by running the server with the —console-log option.
  93. — Translatable energy units and SI prefixes (eg. «100 ГВт»).
  94. — Furnaces and assembling machines show the amount of products finished.
  95. Balancing:
  96. — Increased the rate at which resources grow with distance from the center by 50%.
  97. — Crude oil balancing: Halved the resource amount on the map
  98. Increased the minimum yield from 10% to 20%
  99. Halved the rate of depletion.
  100. Doubled the starting yield.
  101. Fixed that the mechanics of increasing richness with distance from start wasn’t working for crude oil.
  102. — Increased module inventory size of Chemical plant and oil refinery from 2 to 3.
  103. — Increased logistic slot/trash slot count from 5 per level to 6 per level.
  104. — Removed processing unit from the modular armor and portable solar panel recipe.
  105. — Increased the pump pumping speed 4 times.
  106. — Reduced the plastic bar recipe requirement of petroleum gas 30 -> 20
  107. — Reduced the electric engine recipe requirement of lubricant 20 -> 15
  108. — Reduced the electric furnace recipe requirement of steel 15 -> 10
  109. — Reduced the steel furnace recipe requirement of steel 8 -> 6
  110. — Reduced the pumpjack recipe requirement of steel 10 -> 5
  111. — Reduced crafting time:
  112. Engine unit + electric engine unit: 20 -> 10
  113. Pumpjack 10 -> 8
  114. Advanced circuit 8 -> 6
  115. Processing unit 15 -> 10
  116. Cracking recipes 5 -> 3
  117. — Increased stack size of stone wall pipe and belts 50 -> 100
  118. — Increased the maximum power production of steam engine from 510kW to 900kW
  119. — Doubled the heat capacity of water from 0.1kJ per degree per liter to 0.2kJ.
  120. — Increased the substation supply area (16X16 to 18X18) and wire reach (16 to 18).
  121. Combat Balancing:
  122. — Player regains health at a much higher rate, but only after being out of combat for 10 seconds.
  123. — Discharge defense equipment pushes back, stuns and damages nearby enemies when activated by the remote.
  124. — Decreased the size of Discharge defense equipment from 3×3 to 2×2.
  125. — Greatly increased the damage of Personal Laser Defense Equipment.
  126. — Flamthrower gun has a minimum range of 3.
  127. — The flames created on ground from the flamethrower significantly increase in duration and damage when more fuel is added to them by firing at the same spot.
  128. — Increased fire resistance of biter bases.
  129. — Increased the health of player non-combat buildings.
  130. — Increased player health from 100 to 250.
  131. — Increased collected amount and effectiveness of Fish.
  132. — Increased the damage, range and health of biters worms.
  133. — Decreased health and resistance of Behemoth biters.
  134. — Doubled the stack size of all ammos.
  135. — Tweaked the cost and crafting time of some ammos.
  136. — Increased the damage of most player ammos. Greatly increased the damage and fire rate of Rockets and Cannon Shells.
  137. — Increased the collision box of Cannon Shells.
  138. — Increased Tank health and resistances.
  139. — Added research for Tank Cannon Shells damage and shooting speed.
  140. — Tweaked research bonuses and added more end-game research for military upgrades.
  141. — Greatly increased the damage of Mines. They also stun nearby enemies when they explode.
  142. — Added uranium rounds magazine and uranium cannon shells.
  143. — Added flamethrower to the tank.
  144. — Other minor changes.
  145. Optimizations:
  146. — Improved performance of mining drills in general and significantly improved performance when mining drills get backed up.
  147. — Improved performance when tiles are changed due to migration/mod removal.
  148. — Significantly improved GUI performance for inventories that required scroll bars.
  149. — Improved GUI performance in general.
  150. — Improved performance of radars scanning chunks.
  151. — Improved map generation speed and generation algorithm.
  152. — Improved game load performance when a large amount of mod data exists in the save.
  153. — Optimized graph rendering in production statistics window.
  154. — Improved regenerate entity performance.
  155. — Improved network map transfer performance.
  156. — Improved train performance when building/mining rail related entities.
  157. — Optimized memory requirements for storing tiles under concrete.
  158. Circuit Network:
  159. — Significantly improved circuit network performance. Up to 25 times less CPU usage and 10% less memory usage.
  160. — Added the Programmable Speaker: it shows alerts and plays sounds based on circuit network signals. It can be used to make simple songs.
  161. — Train Stop can output the contents of the stopped train’s cargo.
  162. — Train Stop can be disabled using the circuit network. Trains will skip disabled Train Stops, allowing simple train control.
  163. — Mining Drills can be turned on and off using the circuit network. They can also output the remaining expected resources.
  164. — Pumpjacks can be turned on and off using the circuit network. They can also output the current oil mining rate.
  165. — Added Modulo, Power, Left Bit Shift, Right Bit Shift, Bitwise AND, Bitwise OR and Bitwise XOR to the Arithmetic Combinator.
  166. Changes:
  167. — Boilers are more powerful and bigger and have dedicated output for the steam.
  168. Default boilers output steam at the fixed temperature 165.
  169. — Removed support of 32 bit systems.
  170. — Removed alien artifacts and alien science packs from the game completely.
  171. — Changed bounding box of burner mining drills and pumpjack, so it is possible to walk in between them.
  172. — Disabled loading of saves before 0.12.0 version (You can use 0.12 to load older saves and re-save them).
  173. — Changed «small pump» to «pump». Small pumps in old saves will be migrated but they will be misaligned and disconnected from pipes.
  174. — Train station adds 2000 tiles penalty when path finding, so trains try to avoid stations not related to their path.
  175. — The map seed is used to generate unique maps instead of just shifting the starting position.
  176. — The «decorative» entity type has been deprecated and replaced with the prototype type «optimized-decorative».
  177. — Multiplied all fluid amounts by 10.
  178. — All default map editor actions are now on left click.
  179. — Change fluidbox height and base level of boiler, steam engine and pump to improve fluid flow.
  180. — When the active train stop is removed trains will immediately leave the station if they’re waiting at the station.
  181. — Changed the default comparison type for train conditions to «or».
  182. — Fast replacing splitters maintains the splitter contents on the new splitter instead of returning it to the player.
  183. — Research started/changed notifications are only shown when in multiplayer.
  184. — Crafting is now paused when the results can’t be given to the player instead of spilling them on the ground.
  185. — Changed evolution from global to per force.
  186. — Disabled mining of vehicles other players are driving.
  187. — Decreased biter sounds volumes
  188. — Laser turret projectiles move much faster
  189. — Roboport construction area changed from 50 to 51 to allow roboports build/deconstruct each other even when there is a 1 tile gap between their logistic areas.
  190. — Restart button now uses map generation settings from currently loaded save.
  191. — New rocket silo GUI and visbility button for freeplay and sandbox scenarios.
  192. — Unified internal name of the ‘flame-thrower’ to ‘flamethrower’.
  193. — Manual ghost building will mark trees/rocks for deconstruction similar to alt-building blueprints.
  194. — Trains are now always visible on the map, not only on chunks observed by radars or players.
  195. — Renamed «armor-making-2» to «heavy-armor».
  196. — Renamed «armor-making-3» to «power-armor».
  197. — Renamed «diesel-locomotive» to «locomotive».
  198. — Increased blueprint book size to hold 1000 blueprints
  199. — Blueprints, blueprint books and deconstruction planners are obtainable from the library GUI with no crafting cost.
  200. — Added combinator working, wire hold and wire place sounds.
  201. — Single player can be continued when you die.
  202. Modding:
  203. — Fast cropping of sprite boundaries — it’s no longer necessary to delete crop-cache.dat when existing sprites are modified.
  204. — Utility sprites are now defined fully in the core mod prototypes.
  205. — Added support for burner type generator-equipment.
  206. — Added «simple-entity-with-force» and «simple-entity-with-owner» entity types.
  207. — Boiler has now dynamically specified energy source (as inserter and similar).
  208. — Added support for mod settings: startup, runtime, and runtime-per-user.
  209. — Added commandline option —check-unused-prototype-data
  210. — Added a «nothing» technology modifier type with an «effect_key» property for script-based-effect research.
  211. — Redundant technology prerequisites are logged when verbose logging is enabled.
  212. — Changed technology prototype icon_size to default to 32 instead of 64.
  213. — In any instance an icon isn’t 32×32 the icon_size property must be set to the actual size of the (square) icon.
  214. — Added the ability to have «friend» forces. Friend forces are given unrestricted access to buildings and won’t be attacked.
  215. — Changed container entities to not scale info icons by default + added the optional prototype property «scale_info_icons» to enable scaling.
  216. — Added property «turret_base_has_direction» to turret entity types. Set it to true if you want to use turn_range property in turret attack_parameters.
  217. This property has to be true for any fluid-turret, because of pipe connections.
  218. — Added support for different recipe and technology complexity definitions.
  219. — Added «item-with-tags» item type that can store any basic arbitrary Lua data.
  220. — Lamps, roboports, walls, rail signals, and accumulators now accept any signal type (item, fluid, virtual).
  221. — «animation_speed» property of animation definitions has to be greater than 0.
  222. — Renamed smoke-with-trigger «action_frequency» property to «action_cooldown».
  223. Scripting:
  224. — Added «by_script» to on_research_finished.
  225. — Added «cause» to on_entity_died — the entity that did the killing if available.
  226. — Added «recipe» to on_player_crafted_item.
  227. — Added «rocket_silo» to the rocket launched event.
  228. — Added 4th custom gui root position «goal», which is used in the objectives.
  229. — Added column_alignments settings in table style.
  230. — Added LuaBurner — readable off entities and equipment — the burner energy source for the entity.
  231. — Added LuaCircuitNetwork::network_id read.
  232. — Added LuaConstantCombiantorControlBehavior::signals_count read + set_signal and get_signal.
  233. — Added LuaControl::shooting_state, repair_state, picking_state read/write.
  234. — Added LuaCustomChartTag + LuaForce API to add/find them.
  235. — Added LuaDecorativePrototype.
  236. — Added LuaEntity::connect_rolling_stock and disconnect_rolling_stock methods.
  237. — Added LuaEntity::get_logistic_point().
  238. — Added LuaEntity::graphics_variation read/write for simple entities and trees.
  239. — Added LuaEntity::shooting_target read/write for turrets.
  240. — Added LuaEntity::stickers read. The stickers attached to a given entity.
  241. — Added LuaEntityPrototype::crafting_speed read.
  242. — Added LuaEntityPrototype::drawing_box, sticker_box, flags, remains_when_mined, additional_pastable_entities, allow_copy_paste,
  243. shooting_cursor_size, created_smoke, created_effect, map_color, friendly_map_color, enemy_map_color, build_base_evolution_requirement read.
  244. — Added LuaEntityPrototype::get_inventory_size().
  245. — Added LuaEntityPrototype::ingredient_count read.
  246. — Added LuaEntityPrototype::module_inventory_size read.
  247. — Added LuaEquipmentGrid::get_contents, shield, and max_shield.
  248. — Added LuaFluidBox::owner read + get_capacity and get_connections methods.
  249. — Added LuaForce::evolution_factor.
  250. — Added LuaForce::is_chunk_visible().
  251. — Added LuaForce::set_friend/get_friend.
  252. — Added LuaGui::children read.
  253. — Added LuaGuiElement drop-down type.
  254. — Added LuaGuiElement type «camera».
  255. — Added LuaGuiElement type «choose-elem-button».
  256. — Added LuaGuiElement::children read.
  257. — Added LuaGuiElement::clear to remove all the contents of the element.
  258. — Added LuaGuiElement::single_line and want_ellipsis for the CustomLabel type.
  259. — Added LuaInventory::entity_owner, player_owner, and equipment_owner read.
  260. — Added LuaItemPrototype fuel_category, burnt_result, fuel_acceleration_multiplier, fuel_top_speed_multiplier read.
  261. — Added LuaLogisticNetwork::provider_points, empty_provider_points, requester_points, full_or_satisfied_requester_points, and storage_points read.
  262. — Added LuaLogisticPoint — read access to logistic data about provider, storage, and requester points.
  263. — Added LuaPlayer::add_alert, remove_alert, and get_alerts.
  264. — Added LuaPlayer::mute_alert, unmute_alert, is_alert_muted, enable_alert, disable_alert, is_alert_enabled.
  265. — Added LuaPlayer::opened write.
  266. — Added LuaPlayer::opened_gui_type read.
  267. — Added LuaRandomGenerator.
  268. — Added LuaSurface::destroy_decoratives and LuaSurface::create_decoratives.
  269. — Added LuaSurface::find_logistic_networks_by_construction_area(..).
  270. — Added LuaSurface::get_trains() and LuaForce::get_trains().
  271. — Added LuaSurface::regenerate_decorative().
  272. — Added LuaTrain::has_path, path_end_rail, and path_end_stop read + recalculate_path().
  273. — Added LuaTransportLine::operator[] and operator#.
  274. — Added Mod gui script for easy consistent styling of mod buttons and frames within the game.
  275. — Added mouse info to the gui clicked event.
  276. — Added on_biter_base_built — fires when biters build bases during migration.
  277. — Added on_entity_renamed — fires when an entity is renamed either by the player or through script.
  278. — Added on_gui_selection_state_changed — fires when an item in a drop-down gui element is selected.
  279. — Added on_market_item_purchased — fires when a player purchases something from a market entity.
  280. — Added on_player_changed_force — fires when a players force is changed.
  281. — Added on_player_dropped_item — fires when a player drops an item that results in an item-on-ground entity.
  282. — Added on_player_mined_entity and on_robot_mined_entity events.
  283. — Added on_runtime_mod_setting_changed event — fires when a player changes runtime mod settings.
  284. — Added on_selected_entity_changed — fires when the selected entity for a player changes.
  285. — Added on_surface_deleted, on_pre_surface_deleted, and on_surface_created events.
  286. — Added on_train_created event.
  287. — Added optional «surface» to LuaForce::chart_all().
  288. — Added optional fields «durability» and «ammo» when using SimpleItemStack definitions.
  289. — Added optional parameter «return_item_request_proxy» to LuaEntity::revive. If true and revive creates item request proxy, the proxy will be returned as the third value.
  290. — Added player_index to the entity settings pasted events.
  291. — Added remote interface functions for the rocket silo gui: add_tracked_item, remove_tracked_item, get_tracked_items, update_gui
  292. — Added remote interface to freeplay and sandbox scripts.
  293. — Added support for full copying LuaItemStack in most places that take the SimpleItemStack type.
  294. — Added support for LuaFlowStatistics read on electric poles.
  295. — Added support for specifying the «max_range» of a projectile when created through create_entity.
  296. — Added support for turret orientation read/write through LuaEntity::orientation.
  297. — Added the ability for mods to register commands.
  298. — Added the ability to read item_requests from item request proxy entities as well as ghosts.
  299. — Added the ability to read reach distances off the player or character entity.
  300. — Changed less_then to less_than in lua GUI progress bar style specification.
  301. — Changed LuaEntity::item_requests to match the docs format.
  302. — Changed LuaEntity::passenger to work with both character entities and players.
  303. — Changed LuaEntityPrototype::underground_belt_distance to LuaEntityPrototype::max_underground_distance and changed it to work on both underground pipes and underground belts.
  304. — Changed LuaForce::clear_chart() to take an optional surface to clear the chart for.
  305. — Changed LuaSurface::create_entity{name=»item-on-ground», stack=…} to accept the same format for item stacks as the rest of the Lua API.
  306. — Changed the player built event to include the item name used to do the building if possible and include the tags from the «item-with-tags» item if possible.
  307. — Changed LuaPlayer::clean_cursor to return true if the cursor is now empty.
  308. — Expanded LuaStyle read/write property support.
  309. — Fixed LuaSurface::spill_item_stack didn’t interpret «enable_looted» parameter properly.
  310. — LuaForce::reset() now resets everything about the force to the default state.
  311. — Mod events are now fired by the mod dependency order instead of the mod name starting with the scenario script.
  312. — Moved game.get_event_handler and game.raise_event to «script».
  313. — Removed Lua.coroutine due to potential exploits.
  314. — Removed LuaGameScript::evolution_factor.
  315. — Removed LuaGameScript::save/load.
  316. — Removed LuaPlayer::build_from_cursor + LuaPlayer::rotate_for_build as they aren’t replay/MP safe.
  317. — Removed LuaSurface::get_tileproperties.
  318. — Removed LuaForce::item_resource_statistics and LuaForce::fluid_resource_statistics — they’ve been merged into the production versions.
  319. — The goal and left gui element has default direction vertical.
  320. — Utility sprites can be used in the sprite button.
  321. Command line interface:
  322. — Added map-settings option when creating map, it can be used to specify a file with map settings to be used instead of the defaults.
  323. — Added preset option when creating map.
  324. Bugfixes:
  325. — Fixed that setting LuaForce::ai_controllable to false wouldn’t prevent pollution-based unit group formation.
  326. — Fixed graphics settings UI scale would change just by opening the GUI.
  327. — Fixed UAC prompt would cause error and application termination during sprite loading on Windows.
  328. — Fixed map generation could in some instances not correctly generate entities.
  329. — Fixed crash when regenerating entities that are disabled by map generator settings
  330. — Attempt to fix an ocasional crash when DNS lookup fails
  331. — Fixed crash when ammo was consumed fully by script during shooting.
  332. — The Equipment Grid GUI is now scaled with the rest of the UI.
  333. — Fixed possible crash caused by improper primary display detection.
  334. — Fixed occasional broadcast related crashes on OSX
  335. — Fixed building train vehicle in a way, that it connects on both sides.
  336. — Fixed entities with efficiency modules wouldn’t consume the correct amount of energy in some cases.
  337. — Fixed problems when clicking connect button in server list too fast
  338. — Fixed crash when removing large-tiles from a tile prototype definition.
  339. — Fixed crash when mod created exoskeleton equipment with zero energy consumption.
  340. — Fixed electric pole would draw wires to invisible ghost of enemy force.
  341. — Fixed crash when refreshing in the browse mods GUI in some instances.
  342. — Fixed crash when clicking the same tick the map is loaded.
  343. — Fixed LuaGameScript::get_event_handler not working.
  344. — Fixed desync when demoting every player on a server.
  345. — Fixed desync caused by incorrect sorting of items with inventories (blueprint books) in player’s inventory.
  346. — Fixed crash when respawning player who had any requests in personal logistic slots and was transfered to
  347. a force without logistic slots technology researched while waiting for respawn.
  348. — Fixed LuaSurface::create_entity{fast_replace=true} would end up deleting items in some instances.
  349. — Fixed extremely slow deleting of selection in text fields.
  350. — Fixed save coruption when saving while character is in vehicle with equipment grid and roboport equipment while destructor bots are deployed.
  351. — Fixed rail integrity error when train crashes into itself.
  352. — Fixed virtual signals wouldn’t be sorted correctly by subgroup.
  353. — Fixed typing in the save-replay GUI could move your player around.
  354. — Fixed that manually created unit groups wouldn’t be automatically removed when all their members died.
  355. — Fixed crash when trying to make an entity ghost of an invalid entity through script.
  356. — Fixed rail signals not reconnect after removing rails in some setups.
  357. — Fixed trains switched to manual mode wouldn’t trigger inserters when they coasted to a stop.
  358. — Fixed lot of entities on the same tile might cause stack overflow crash when saving the map.
  359. — Underground belt connects only to underground belt of the same force.
  360. — Fixed personal roboport ended search for nearby ghosts prematurely if a ghost found couldn’t be built due to missing item.
  361. — Fixed desync related to teleporting any entity with emissions-per-tick defined in the prototype.
  362. — Fixed explicitly placed crafting orders were sometimes used to satisfy dependency of other crafting orders.
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