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- Jump #133: Lost Planet
- I have literally no idea what is going on here. People are colonizing this planet... what? I don't know who I should help or hinder. This is going to be a very weird ten years.
- ...what do you mean it's going to be more than ten years
- >Two of Pentacles, reversed (Furious activity producing negligible results.)
- How fitting.
- >Age: 32
- >Location: E.D.N. III
- >Identity: Drop-In
- >Drawbacks: Small Beginnings (+200), The Slow Road (+300)
- Oh boy, I start way the hell in the past instead, during LP3. And... have to stay until the end of LP2. 92 years by my math. Damn good thing I don't have to bow to the whims of aging, but damn.
- >Thermal Sensor (Free, Drop-In)
- See and smell thermal energy? Wha? I don't even...
- >Resourceful (1400)
- Well, at least now I can build what I need in a cave. From a box of scraps.
- >Trained (1300)
- Military training, pain resistance, nuff said.
- >Very Big (1000)
- The bigger they are, the harder I'll hit 'em.
- >Commando (700)
- Oh, now this is useful. Adapt to environmental hazards (not literally, of course) and making my way into buildings to do what needs to be done.
- >Idiot Savant (100)
- No matter how hard I get whacked in the head, or what my emotional state is, I'll still be able to think clearly. Useful.
- >Mass Production Harmonizer (0)
- So... this can heal my wounds slowly on its own, or quickly if I use it actively, just as long as I've got enough thermal energy? Okay, sure.
- But this whole scenario is weird.
- I think I'm going to try to occupy myself and only get involved when major turning points (i.e. the games) are at hand.
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