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Jun 29th, 2017
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  1. Imbued Staff
  2.  
  3. Name: Staff of the [tribe name]
  4. Hit Points: 15
  5. Hardness: 5
  6. Special Abilities:
  7. Cantrips (Sp): Three times per day, as a standard action, the wielder of the staff can make it shed a flickering light as per the spell. Once activated, this light remains until the wielder dismisses it (a free action). In addition, the staff can hold a single cantrip available to the wielder, decided upon when it is first imbued. Once per day, as a standard action, the master can cast this cantrip from the staff. The caster level for these effects is equal to that of the master. The save DC for any cantrip cast by the staff is 10.
  8. Deliver Touch Spells (Su): The master may deliver touch spells with the staff. When using the staff in this way, the wielder may attempt to deal the staff's damage by hitting the target's standard AC (as opposed to the target's touch AC). A successful critical hit with the staff does not double the spell's effect when delivered in this way.
  9. Enhanced Weapon (Su): The staff gains the listed enhancement bonus to attack and damage when wielded by its master. This bonus applies to both ends of the staff. In the hands of any other it is merely an ordinary masterwork staff.
  10. Remote Viewing (Su): The staff's master may concentrate and view the staff's surrounding as though looking through the finial. This effect is identical to that of the clairvoyance except that it lasts for as long as the owner concentrates and has an infinite range so long as the staff is on the same plane. While in effect, the staff's finial glows faintly, illuminating the area around the staff like a candle.
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