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- //Debugging
- public OnGameModeInit ()
- {
- return print ( "[Debug-GameModeInit] - status: start" ) ;
- }
- public OnPlayerConnect ( playerid )
- {
- return print ( "[Debug-OnPlayerConnect] - status: new player" ) ;
- }
- public OnPlayerDisconnect ( playerid , reason )
- {
- return print ( "[Debug-OnPlayerDisconnect] - status: player out" ) ;
- }
- public OnPlayerCommandText ( playerid , cmdtext [] )
- {
- return print ( "[Debug-OnPlayerCommandText] - status: processing" ) ;
- }
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