whiplk

[CODE] - AtRealTime (Debugging)

May 11th, 2012
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  1. //Debugging
  2.  
  3. public OnGameModeInit ()
  4. {
  5.     return print ( "[Debug-GameModeInit] - status: start" ) ;
  6. }
  7.  
  8. public OnPlayerConnect ( playerid )
  9. {
  10.     return print ( "[Debug-OnPlayerConnect] - status: new player" ) ;
  11. }
  12.  
  13. public OnPlayerDisconnect ( playerid , reason )
  14. {
  15.     return print ( "[Debug-OnPlayerDisconnect] - status: player out" ) ;
  16. }
  17.  
  18. public OnPlayerCommandText ( playerid , cmdtext [] )
  19. {
  20.     return print ( "[Debug-OnPlayerCommandText] - status: processing" ) ;
  21. }
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