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Dec 10th, 2019
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  1. LogOutputDevice: Error: === Handled ensure: ===
  2. LogOutputDevice: Error: Ensure condition failed: GetShadowIndex() == 0 [File:D:\Build\++UE4\Sync\Engine\Source\Runtime\Core\Public\HAL/IConsoleManager.h] [Line: 1011]
  3. LogOutputDevice: Error: Stack:
  4. LogOutputDevice: Error: [Callstack] 0x00007ff8bee21579 UE4Editor-Engine.dll!<lambda_ea432aed3dd79c33c9cab19b3e6a1411>::operator()() [d:\build\++ue4\sync\engine\source\runtime\core\public\hal\iconsolemanager.h:1011]
  5. LogOutputDevice: Error: [Callstack] 0x00007ff8be6aebc1 UE4Editor-Engine.dll!TBaseFunctorDelegateInstance<TTypeWrapper<void> __cdecl(int,int,TArray<int,TSizedDefaultAllocator<32> > const &,int,int),<lambda_449699f315691d5b2bbdeaec5c858050> >::Execute() [d:\build\++ue4\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:939]
  6. LogOutputDevice: Error: [Callstack] 0x00007ff8be7372db UE4Editor-Engine.dll!RenderAssetInstanceTask::FRefreshFull::Sync() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\textureinstancetask.cpp:111]
  7. LogOutputDevice: Error: [Callstack] 0x00007ff8be6d65ca UE4Editor-Engine.dll!FDynamicRenderAssetInstanceManager::FTasks::SyncResults() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\dynamictextureinstancemanager.cpp:16]
  8. LogOutputDevice: Error: [Callstack] 0x00007ff8be6c8b33 UE4Editor-Engine.dll!FDynamicRenderAssetInstanceManager::Remove() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\dynamictextureinstancemanager.cpp:216]
  9. LogOutputDevice: Error: [Callstack] 0x00007ff8be6c2d66 UE4Editor-Engine.dll!FRenderAssetStreamingManager::NotifyPrimitiveDetached() [d:\build\++ue4\sync\engine\source\runtime\engine\private\streaming\streamingmanagertexture.cpp:850]
  10. LogOutputDevice: Error: [Callstack] 0x00007ff8bdbfeda2 UE4Editor-Engine.dll!FStreamingManagerCollection::NotifyPrimitiveDetached() [d:\build\++ue4\sync\engine\source\runtime\engine\private\contentstreaming.cpp:1096]
  11. LogOutputDevice: Error: [Callstack] 0x00007ff8bdaf37bd UE4Editor-Engine.dll!UPrimitiveComponent::OnUnregister() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\primitivecomponent.cpp:621]
  12. LogOutputDevice: Error: [Callstack] 0x00007ff8bda650cf UE4Editor-Engine.dll!UActorComponent::ExecuteUnregisterEvents() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1338]
  13. LogOutputDevice: Error: [Callstack] 0x00007ff8bdab2158 UE4Editor-Engine.dll!UActorComponent::UnregisterComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1122]
  14. LogOutputDevice: Error: [Callstack] 0x00007ff8bda60bc1 UE4Editor-Engine.dll!UActorComponent::DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1153]
  15. LogOutputDevice: Error: [Callstack] 0x00007ff8bda742f6 UE4Editor-Engine.dll!UActorComponent::K2_DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\components\actorcomponent.cpp:1201]
  16. LogOutputDevice: Error: [Callstack] 0x00007ff8bd642a52 UE4Editor-Engine.dll!UActorComponent::execK2_DestroyComponent() [d:\build\++ue4\sync\engine\source\runtime\engine\classes\components\actorcomponent.h:89]
  17. LogOutputDevice: Error: [Callstack] 0x00007ff8c03b84b8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4723]
  18. LogOutputDevice: Error: [Callstack] 0x00007ff8c05cd50e UE4Editor-CoreUObject.dll!UObject::CallFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:927]
  19. LogOutputDevice: Error: [Callstack] 0x00007ff8c05efdc1 UE4Editor-CoreUObject.dll!UObject::ProcessContextOpcode() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:2763]
  20. LogOutputDevice: Error: [Callstack] 0x00007ff8c05f1e62 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
  21. LogOutputDevice: Error: [Callstack] 0x00007ff8c05c163b UE4Editor-CoreUObject.dll!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:828]
  22. LogOutputDevice: Error: [Callstack] 0x00007ff8c05f1b73 UE4Editor-CoreUObject.dll!ProcessLocalFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1056]
  23. LogOutputDevice: Error: [Callstack] 0x00007ff8c05f1e62 UE4Editor-CoreUObject.dll!ProcessLocalScriptFunction() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:997]
  24. LogOutputDevice: Error: [Callstack] 0x00007ff8c05f17b4 UE4Editor-CoreUObject.dll!UObject::ProcessInternal() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1081]
  25. LogOutputDevice: Error: [Callstack] 0x00007ff8c03b84b8 UE4Editor-CoreUObject.dll!UFunction::Invoke() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\class.cpp:4723]
  26. LogOutputDevice: Error: [Callstack] 0x00007ff8c05f12b7 UE4Editor-CoreUObject.dll!UObject::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\coreuobject\private\uobject\scriptcore.cpp:1912]
  27. LogOutputDevice: Error: [Callstack] 0x00007ff8bd6daa33 UE4Editor-Engine.dll!AActor::ProcessEvent() [d:\build\++ue4\sync\engine\source\runtime\engine\private\actor.cpp:770]
  28. LogOutputDevice: Error: [Callstack] 0x00007ff8aa2f1ac4 UE4Editor-MarkOne-0019.dll!ABaseGameMode::DeleteSocket() [d:\github_projects\markone\source\markone\private\gamemodes\basegamemode.cpp:79]
  29. LogOutputDevice: Error: [Callstack] 0x00007ff8aa2f237d UE4Editor-MarkOne-0019.dll!AsyncLevelLoadTask::DoWork() [d:\github_projects\markone\source\markone\private\gamemodes\basegamemode.cpp:260]
  30. LogOutputDevice: Error: [Callstack] 0x00007ff8aa2f1e87 UE4Editor-MarkOne-0019.dll!FAsyncTask<AsyncLevelLoadTask>::DoWork() [c:\program files\epic games\ue_4.23\engine\source\runtime\core\public\async\asyncwork.h:272]
  31. LogOutputDevice: Error: [Callstack] 0x00007ff8aa2f1c8e UE4Editor-MarkOne-0019.dll!FAsyncTask<AsyncLevelLoadTask>::DoThreadedWork() [c:\program files\epic games\ue_4.23\engine\source\runtime\core\public\async\asyncwork.h:296]
  32. LogOutputDevice: Error: [Callstack] 0x00007ff8c0a79f88 UE4Editor-Core.dll!FQueuedThread::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:510]
  33. LogOutputDevice: Error: [Callstack] 0x00007ff8c0db9f5f UE4Editor-Core.dll!FRunnableThreadWin::Run() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:96]
  34. LogOutputDevice: Error: [Callstack] 0x00007ff8c0db04b1 UE4Editor-Core.dll!FRunnableThreadWin::GuardedRun() [d:\build\++ue4\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:53]
  35. LogOutputDevice: Error: [Callstack] 0x00007ff9320a7bd4 KERNEL32.DLL!UnknownFunction []
  36. LogOutputDevice: Error: [Callstack] 0x00007ff93404ced1 ntdll.dll!UnknownFunction []
  37. LogStats: SubmitErrorReport - 0.000 s
  38. LogStats: SendNewReport - 0.634 s
  39. LogStats: FDebug::EnsureFailed - 10.052 s
  40. LogStreaming: Display: UWorld::AddToWorld: updating components for /Game/Maps/MiniLevels/UEDPIE_0_MiL_5_LevelInstance_8 took (less than) 78.74 ms
  41. AssetCheck: Error: T_Metal_Brushed_N T_Metal_Brushed_N Same lighting guid, modify or touch any property in the texture editor to generate a new guid and fix the issue.
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