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- #base robot_giant.pop
- #base robot_standard.pop
- #base robot_gatebot.pop
- population
- {
- StartingCurrency 750
- RespawnWaveTime 6
- CanBotsAttackWhileInSpawnRoom no
- AddSentryBusterWhenDamageDealtExceeds 3000
- Advanced 1
- Templates
- {
- T_TFBot_Micro_SentryBuster
- {
- Health 250
- Name "Micro Sentry Buster"
- Scale 0.75
- Class Demoman
- Skill Expert
- WeaponRestrictions MeleeOnly
- Item "tf_weapon_grenadelauncher"
- Item "tf_weapon_pipebomblauncher"
- Item "the ullapool caber"
- CharacterAttributes
- {
- "move speed bonus" 4
- "override footstep sound set" 7
- "cannot be backstabbed" 0
- "Blast radius decreased" 0.25
- }
- }
- T_TFBot_Mini_SentryBuster
- {
- Health 500
- Name "Mini Sentry Buster"
- Class Demoman
- Skill Expert
- WeaponRestrictions MeleeOnly
- Item "tf_weapon_grenadelauncher"
- Item "tf_weapon_pipebomblauncher"
- Item "the ullapool caber"
- CharacterAttributes
- {
- "move speed bonus" 4
- "damage force reduction" 0.75
- "airblast vulnerability multiplier" 0.75
- "override footstep sound set" 7
- "cannot be backstabbed" 0
- "Blast radius decreased" 0.5
- }
- }
- T_TFGateBot_Scout_Normal
- {
- Health 125
- Name Scout
- Class Scout
- Skill Normal
- Item "tf_weapon_scattergun"
- Item "tf_weapon_pistol_scout"
- Item "tf_weapon_bat"
- }
- MVM_TF_Santa_Heavy
- {
- Health 300
- Name "Santa Heavy"
- BehaviorModifiers Mobber
- Class HeavyWeapons
- Skill Normal
- WeaponRestrictions MeleeOnly
- Attributes "AlwaysCrit"
- Item "tf_weapon_minigun"
- Item "tf_weapon_shotgun_hwg"
- Item "the holiday punch"
- Item "the b.m.o.c."
- Item "the all-father"
- ItemAttributes
- {
- ItemName "the b.m.o.c."
- "attach particle effect" 30
- "set item tint RGB" 12073019
- }
- }
- MVM_TF_Moonraker
- {
- Health 175
- Name Moonraker
- Class Pyro
- Skill Normal
- WeaponRestrictions MeleeOnly
- Item "tf_weapon_flamethrower"
- Item "the manmelter"
- Item "the back scratcher"
- Item "the bubble pipe"
- ItemAttributes
- {
- ItemName "the manmelter"
- "override projectile type" 13
- "faster reload rate" -1
- "fire rate bonus" 0.3
- }
- ItemAttributes
- {
- ItemName "the bubble pipe"
- "attach particle effect" 32
- }
- }
- MVM_TF_Moonman
- {
- Health 175
- Name Moonman
- Class Pyro
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "tf_weapon_flamethrower"
- Item "the manmelter"
- Item "tf_weapon_fireaxe"
- Item "the bubble pipe"
- ItemAttributes
- {
- ItemName "the manmelter"
- "override projectile type" 13
- "faster reload rate" -1
- "fire rate bonus" 0.3
- "SPELL: set item tint RGB" 4
- }
- ItemAttributes
- {
- ItemName "the bubble pipe"
- "attach particle effect" 17
- }
- }
- MVM_TF_Pirate
- {
- Health 175
- Name Pirate
- Class Demoman
- Skill Expert
- Item "the loose cannon"
- Item "the splendid screen"
- Item "the scottish handshake"
- Item "the buccaneer's bicorne"
- ItemAttributes
- {
- ItemName "the buccaneer's bicorne"
- "attach particle effect" 8
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name A1
- TotalCurrency 100
- TotalCount 30
- MaxActive 5
- SpawnCount 2
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 3
- Squad
- {
- TFBot
- {
- Health 125
- Name "Basher Scout"
- ClassIcon "leaderboard_class_scout_bostonbasher"
- BehaviorModifiers Mobber
- Class Scout
- Skill Normal
- WeaponRestrictions MeleeOnly
- Item "tf_weapon_scattergun"
- Item "tf_weapon_pistol_scout"
- Item "the boston basher"
- Item "the galvanized gibus"
- }
- }
- }
- WaveSpawn
- {
- Name A2
- WaitForAllSpawned A1
- TotalCurrency 200
- TotalCount 40
- MaxActive 10
- SpawnCount 4
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 5
- Squad
- {
- TFBot
- {
- Health 450
- Name "Heavy Weapons"
- BehaviorModifiers Push
- Class HeavyWeapons
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Item "tf_weapon_minigun"
- Item "tf_weapon_shotgun_hwg"
- Item "tf_weapon_fists"
- }
- TFBot
- {
- Health 100
- Name "Quick-fix Medic"
- ClassIcon "medic"
- Class Medic
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "tf_weapon_syringegun_medic"
- Item "the quick-fix"
- Item "tf_weapon_bonesaw"
- }
- }
- }
- WaveSpawn
- {
- Name A3
- WaitForAllDead A2
- TotalCurrency 150
- TotalCount 16
- MaxActive 4
- SpawnCount 4
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 4
- Squad
- {
- TFBot
- {
- Health 175
- Name "Scorch Shot Pyro"
- ClassIcon "leaderboard_class_pyro_scorch"
- BehaviorModifiers Mobber
- Class Pyro
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "tf_weapon_flamethrower"
- Item "the scorch shot"
- Item "tf_weapon_fireaxe"
- Item "pyro's boron beanie"
- }
- }
- }
- WaveSpawn
- {
- Name A4
- WaitForAllDead A2
- TotalCurrency 200
- TotalCount 2
- MaxActive 5
- SpawnCount 2
- Where flankers
- WaitBeforeStarting 2
- WaitBetweenSpawns 8
- Squad
- {
- TFBot
- {
- Health 1500
- Name "Giant Pyro"
- ClassIcon "pyro"
- Scale 1.75
- BehaviorModifiers Mobber
- Class Pyro
- Skill Hard
- WeaponRestrictions PrimaryOnly
- Attributes "AlwaysCrit"
- Attributes "MiniBoss"
- Attributes "AlwaysFireWeapon"
- Item "tf_weapon_flamethrower"
- Item "tf_weapon_shotgun_pyro"
- Item "tf_weapon_fireaxe"
- CharacterAttributes
- {
- "move speed penalty" 0.5
- }
- }
- }
- }
- WaveSpawn
- {
- Name SS
- TotalCurrency 0
- MaxActive 3
- SpawnCount 3
- Where spawnbot_mission_sniper
- WaitBeforeStarting 10
- WaitBetweenSpawns 15
- Support 1
- Squad
- {
- TFBot
- {
- Health 125
- Name "Jarate Disciple "
- ClassIcon "sniper_jarate"
- Class Sniper
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "the sydney sleeper"
- Item "jarate"
- Item "the bushwacka"
- Item "soldered sensei"
- ItemAttributes
- {
- ItemName jarate
- "unlimited quantity" 1
- }
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name A1
- TotalCurrency 100
- TotalCount 50
- MaxActive 10
- SpawnCount 5
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 250
- Name "Heavy Mitten"
- ClassIcon "heavy mittens"
- BehaviorModifiers Mobber
- Class HeavyWeapons
- Skill Expert
- WeaponRestrictions MeleeOnly
- Attributes "AlwaysCrit"
- Item "tf_weapon_minigun"
- Item "tf_weapon_shotgun_hwg"
- Item "the holiday punch"
- }
- }
- }
- WaveSpawn
- {
- Name A2
- TotalCurrency 150
- TotalCount 10
- MaxActive 2
- SpawnCount 5
- Where spawnbot
- WaitBeforeStarting 30
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 1750
- Name "Cap'n Demo"
- ClassIcon "leaderboard_class_demo_loosecannon"
- Class Demoman
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Attributes "MiniBoss"
- Item "the loose cannon"
- Item "tf_weapon_pipebomblauncher"
- Item "tf_weapon_bottle"
- Item "the bolted bicorne"
- CharacterAttributes
- {
- "move speed penalty" 0.75
- }
- ItemAttributes
- {
- ItemName "the loose cannon"
- "fire rate bonus" 1.5
- "clip size bonus" 3
- "auto fires full clip" 1
- }
- }
- }
- }
- WaveSpawn
- {
- Name SD
- TotalCurrency 0
- MaxActive 7
- SpawnCount 7
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Support 1
- Squad
- {
- TFBot
- {
- Health 100
- Name "Sea Dog"
- ClassIcon demoknight
- Class Demoman
- Skill Easy
- Item "the bootlegger"
- Item "the splendid screen"
- Item "the persian persuader"
- Item "the fr-0"
- CharacterAttributes
- {
- "move speed penalty" 0.9
- }
- }
- }
- }
- WaveSpawn
- {
- Name SE
- TotalCurrency 0
- MaxActive 3
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 60
- WaitBetweenSpawns 60
- Squad
- {
- TFBot
- {
- Template T_TFBot_Engineer_Sentry_Teleporter
- Attributes "RetainBuildings"
- }
- }
- }
- WaveSpawn
- {
- Name Tank
- WaitForAllDead A2
- TotalCurrency 200
- TotalCount 2
- MaxActive 2
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 20
- Squad
- {
- Tank
- {
- Health 70000
- Name Tank
- Speed 75
- StartingPathTrackNode tank_path_a_10
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- }
- WaveSpawn
- {
- Name A3
- WaitForAllSpawned Tank
- TotalCurrency 80
- TotalCount 42
- MaxActive 15
- SpawnCount 5
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 6
- Squad
- {
- TFBot
- {
- Health 200
- Name "Tank Escort Soldier"
- ClassIcon "major crits"
- BehaviorModifiers Mobber
- Class Soldier
- Skill Hard
- Attributes "SpawnWithFullCharge"
- Item "the black box"
- Item "the battalion's backup"
- Item "tf_weapon_shovel"
- Item "full metal drill hat"
- ItemAttributes
- {
- ItemName "the black box"
- "auto fires full clip all at once" 1
- "damage penalty" 0.5
- }
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name A1
- TotalCurrency 350
- TotalCount 2
- MaxActive 2
- SpawnCount 4
- Where spawnbot
- WaitBeforeStarting 3
- WaitBetweenSpawns 0
- Squad
- {
- TFBot
- {
- Health 10000
- Name "Natamir Bolton"
- ClassIcon "heavy deflector healonkill"
- Scale 2
- Class HeavyWeapons
- Skill Expert
- WeaponRestrictions PrimaryOnly
- Attributes "MiniBoss"
- Attributes "UseBossHealthBar"
- Item "deflector"
- Item "tf_weapon_shotgun_hwg"
- Item "tf_weapon_fists"
- Item "the u-clank-a"
- ItemAttributes
- {
- ItemName deflector
- "heal on kill" 1000
- "crit vs burning players" 1
- }
- }
- TFBot
- {
- Health 6000
- Name "Dr. Stedd"
- ClassIcon "medic"
- Scale 1.75
- Class Medic
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Attributes "MiniBoss"
- Attributes "UseBossHealthBar"
- Item "tf_weapon_syringegun_medic"
- Item "the vaccinator"
- Item "tf_weapon_bonesaw"
- Item "titanium tyrolean"
- }
- }
- }
- WaveSpawn
- {
- Name A2
- WaitForAllSpawned A1
- TotalCurrency 100
- TotalCount 100
- MaxActive 10
- SpawnCount 10
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 7
- Squad
- {
- TFBot
- {
- Health 100
- Name "Red Herring"
- ClassIcon "scout"
- Scale 0.9
- BehaviorModifiers Mobber
- Class Scout
- Skill Normal
- WeaponRestrictions MeleeOnly
- Item "the shortstop"
- Item "crit-a-cola"
- Item "the holy mackerel"
- Item "ye oiled baker boy"
- CharacterAttributes
- {
- "move speed bonus" 1.1
- }
- }
- }
- }
- WaveSpawn
- {
- Name SP
- WaitForAllSpawned A1
- TotalCurrency 0
- TotalCount 0
- MaxActive 10
- Where spawnbot
- WaitBeforeStarting 10
- WaitBetweenSpawns 15
- Support 1
- Squad
- {
- TFBot
- {
- Health 125
- Name "Backburner Pyro"
- ClassIcon "pyro"
- BehaviorModifiers Mobber
- Class Pyro
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Item "the backburner"
- Item "tf_weapon_shotgun_pyro"
- Item "tf_weapon_fireaxe"
- }
- }
- }
- WaveSpawn
- {
- Name SSP
- WaitForAllSpawned A1
- TotalCurrency 0
- TotalCount 0
- MaxActive 5
- Where spawnbot_mission_spy
- WaitBeforeStarting 30
- WaitBetweenSpawns 30
- Support 1
- Squad
- {
- TFBot
- {
- Health 125
- Name Spy
- Class Spy
- Skill Normal
- Item "tf_weapon_revolver"
- Item "the big earner"
- }
- }
- }
- WaveSpawn
- {
- Name A3
- WaitForAllDead A1
- TotalCurrency 50
- TotalCount 24
- MaxActive 12
- SpawnCount 6
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 6
- Squad
- {
- TFBot
- {
- Template T_TFBot_Sniper_Huntsman
- Attributes "AlwaysCrit"
- }
- }
- }
- WaveSpawn
- {
- Name A4
- WaitForAllDead A1
- TotalCurrency 75
- TotalCount 3
- MaxActive 3
- SpawnCount 1
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 3
- Squad
- {
- TFBot
- {
- Template T_TFBot_Giant_Scout_Fast
- Item "sun-on-a-stick"
- }
- }
- }
- WaveSpawn
- {
- WaitForAllSpawned A1
- TotalCurrency 0
- TotalCount 0
- MaxActive 1
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 60
- Support 1
- Squad
- {
- TFBot
- {
- Health 500
- Name Engineer
- Class Engineer
- Skill Normal
- Attributes "RetainBuildings"
- Attributes "TeleportToHint"
- Item "tf_weapon_shotgun_primary"
- Item "tf_weapon_pistol"
- Item "tf_weapon_wrench"
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name Tank
- TotalCurrency 250
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- Squad
- {
- Tank
- {
- Health 100000
- Name Tank
- Speed 75
- StartingPathTrackNode tank_path_a_10
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- }
- WaveSpawn
- {
- Name A1
- WaitForAllSpawned Tank
- TotalCurrency 250
- TotalCount 10
- MaxActive 4
- SpawnCount 4
- Where spawnbot
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Template T_TFBot_Giant_Soldier_Spammer
- Attributes "AlwaysCrit"
- Item "tyrantium helmet"
- }
- TFBot
- {
- Template T_TFBot_Giant_Medic_Regen
- Item "platinum pickelhaube"
- }
- }
- }
- WaveSpawn
- {
- Name A2
- WaitForAllSpawned A1
- TotalCurrency 100
- TotalCount 60
- MaxActive 15
- SpawnCount 6
- Where spawnbot
- WaitBeforeStarting 10
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Template T_TFBot_Soldier_Extended_Battalion
- }
- TFBot
- {
- Template T_TFBot_Soldier_Extended_Buff_Banner
- }
- TFBot
- {
- Template T_TFBot_Soldier_Extended_Concheror
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 0
- TotalCount 0
- MaxActive 4
- SpawnCount 4
- Where spawnbot_mission_sniper
- WaitBeforeStarting 30
- WaitBetweenSpawns 30
- Support 1
- Squad
- {
- TFBot
- {
- BehaviorModifiers Iddler
- Template T_TFBot_Sniper
- }
- }
- }
- WaveSpawn
- {
- TotalCurrency 0
- TotalCount 0
- MaxActive 4
- SpawnCount 4
- Where spawnbot_mission_spy
- WaitBeforeStarting 30
- WaitBetweenSpawns 30
- Squad
- {
- TFBot
- {
- Health 125
- Name Spy
- Class Spy
- Skill Normal
- Item "tf_weapon_revolver"
- Item "tf_weapon_knife"
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name A1
- TotalCurrency 50
- TotalCount 20
- MaxActive 20
- SpawnCount 20
- Where spawnbot
- WaitBeforeStarting 5
- WaitBetweenSpawns 0
- Squad
- {
- TFBot
- {
- Health 125
- Name "Hitman"
- ClassIcon "sniper"
- Class Sniper
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Attributes "AlwaysFireWeapon"
- Item "tf_weapon_sniperrifle"
- Item "the cleaner's carbine"
- Item "tf_weapon_club"
- Item "letch's led"
- ItemAttributes
- {
- ItemName "the cleaner's carbine"
- "clip size bonus" 5
- }
- }
- }
- }
- WaveSpawn
- {
- Name A2
- WaitForAllSpawned A1
- TotalCurrency 100
- TotalCount 30
- MaxActive 10
- SpawnCount 10
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 75
- Name "Boston Bitch"
- ClassIcon "scout fan"
- Scale 0.5
- Class Scout
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Attributes "AlwaysCrit"
- Attributes "HoldFireUntilFullReload"
- Item "the force-a-nature"
- Item "tf_weapon_pistol_scout"
- Item "tf_weapon_bat"
- Item "the bot dogger"
- CharacterAttributes
- {
- "head scale" 2
- }
- ItemAttributes
- {
- ItemName "the force-a-nature"
- "scattergun knockback mult" 2
- }
- }
- }
- }
- WaveSpawn
- {
- Name A3
- WaitForAllDead A1
- TotalCurrency 150
- TotalCount 18
- MaxActive 18
- SpawnCount 1
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 2
- Squad
- {
- TFBot
- {
- Template T_TFBot_Heavyweapons_Fist
- Attributes "MiniBoss"
- }
- }
- }
- WaveSpawn
- {
- Name A4
- WaitForAllDead A2
- TotalCurrency 200
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 15000
- Name "El Scorchio"
- ClassIcon "leaderboard_class_pyro_scorch"
- Class Pyro
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Attributes "AlwaysCrit"
- Attributes "MiniBoss"
- Attributes "UseBossHealthBar"
- Item "tf_weapon_flamethrower"
- Item "the scorch shot"
- Item "tf_weapon_fireaxe"
- Item "the flamboyant flamenco"
- Item "el muchacho"
- ItemAttributes
- {
- ItemName "the scorch shot"
- "fire rate bonus" 3
- "clip size bonus" 3
- "mod no reload DISPLAY ONLY" 1
- "faster reload rate" 3
- }
- }
- }
- }
- WaveSpawn
- {
- Name A5
- WaitForAllSpawned A4
- TotalCurrency 100
- TotalCount 35
- MaxActive 5
- SpawnCount 5
- Where spawnbot
- WaitBeforeStarting 10
- WaitBetweenSpawns 7
- Squad
- {
- TFBot
- {
- Health 200
- Name "Burst Fire Demoman"
- ClassIcon "demo burst"
- Class Demoman
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Attributes "AlwaysCrit"
- Attributes "HoldFireUntilFullReload"
- Item "tf_weapon_grenadelauncher"
- Item "tf_weapon_pipebomblauncher"
- Item "tf_weapon_bottle"
- ItemAttributes
- {
- ItemName tf_weapon_grenadelauncher
- "auto fires full clip all at once" 1
- "clip size bonus" 2
- "faster reload rate" 2
- "fire rate bonus" 3
- }
- }
- }
- }
- WaveSpawn
- {
- WaitForAllSpawned A2
- TotalCurrency 0
- TotalCount 0
- MaxActive 5
- SpawnCount 5
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Support 1
- Squad
- {
- TFBot
- {
- Health 250
- Name HeavyWeapons
- ClassIcon "heavy shotgun"
- BehaviorModifiers Mobber
- Class HeavyWeapons
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "tf_weapon_minigun"
- Item "tf_weapon_shotgun_hwg"
- Item "tf_weapon_fists"
- ItemAttributes
- {
- ItemName tf_weapon_shotgun_hwg
- "move speed bonus" 1.25
- "damage bonus" 1.5
- }
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name A1
- TotalCurrency 200
- TotalCount 40
- MaxActive 20
- SpawnCount 10
- Where spawnbot
- WaitBeforeStarting 2
- WaitBetweenSpawns 5
- Squad
- {
- TFBot
- {
- Health 125
- Name "Butcher"
- ClassIcon "leaderboard_class_scout_cleaver"
- BehaviorModifiers Mobber
- Class Scout
- Skill Hard
- WeaponRestrictions SecondaryOnly
- Attributes "AlwaysCrit"
- Item "tf_weapon_scattergun"
- Item "the flying guillotine"
- Item "tf_weapon_bat"
- Item "horrific headsplitter"
- ItemAttributes
- {
- ItemName "the flying guillotine"
- "unlimited quantity" 1
- "slow enemy on hit" 1
- }
- }
- TFBot
- {
- Health 125
- Name "MilkMan"
- ClassIcon "leaderboard_class_scout_milk"
- BehaviorModifiers Mobber
- Class Scout
- Skill Normal
- Item "baby face's blaster"
- Item "mad milk"
- Item "the holy mackerel"
- Item "the milkman"
- ItemAttributes
- {
- ItemName "baby face's blaster"
- "scattergun has knockback" 0
- }
- ItemAttributes
- {
- ItemName "mad milk"
- "unlimited quantity" 1
- }
- }
- }
- }
- WaveSpawn
- {
- Name A2
- TotalCurrency 100
- TotalCount 4
- MaxActive 4
- SpawnCount 1
- Where flankers
- WaitBeforeStarting 5
- WaitBetweenSpawns 5
- Squad
- {
- TFBot
- {
- Health 125
- AutoJumpMin 0
- AutoJumpMax 3
- Name "Giant Hyper Scout"
- ClassIcon "scout bonk"
- Class Scout
- Skill Normal
- Attributes "SpawnWithFullCharge"
- Attributes "HoldFireUntilFullReload"
- Attributes "MiniBoss"
- Attributes "AutoJump"
- Item "the soda popper"
- Item "crit-a-cola"
- Item "the atomizer"
- Item "bonk leadwear"
- Item "the caffeine cooler"
- CharacterAttributes
- {
- "move speed bonus" 2
- "damage force reduction" 0.7
- "airblast vulnerability multiplier" 0.7
- "override footstep sound set" 5
- "increased jump height" 2
- }
- ItemAttributes
- {
- ItemName "the soda popper"
- "scattergun has knockback" 1
- }
- }
- }
- }
- WaveSpawn
- {
- Name SE
- TotalCurrency 0
- TotalCount 0
- MaxActive 3
- SpawnCount 3
- Where spawnbot
- WaitBeforeStarting 10
- WaitBetweenSpawns 60
- Support 1
- Squad
- {
- TFBot
- {
- Health 125
- Name Engineer
- Class Engineer
- Skill Normal
- Attributes "RetainBuildings"
- Attributes "TeleportToHint"
- Item "tf_weapon_shotgun_primary"
- Item "tf_weapon_pistol"
- Item "tf_weapon_wrench"
- }
- }
- }
- WaveSpawn
- {
- Name SM
- WaitForAllDead A2
- TotalCurrency 0
- TotalCount 0
- MaxActive 6
- SpawnCount 6
- Where flankers
- WaitBeforeStarting 0
- WaitBetweenSpawns 30
- Support 1
- Squad
- {
- TFBot
- {
- Health 150
- Name Medic
- ClassIcon "medic uber"
- BehaviorModifiers Mobber
- Class Medic
- Skill Normal
- WeaponRestrictions SecondaryOnly
- Item "tf_weapon_syringegun_medic"
- Item "tf_weapon_medigun"
- Item "tf_weapon_bonesaw"
- }
- }
- }
- WaveSpawn
- {
- Name A3
- WaitForAllDead A2
- TotalCurrency 200
- TotalCount 10
- MaxActive 5
- SpawnCount 2
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 3000
- Name "Giant Crit Deflector Heavy"
- ClassIcon "heavy deflector"
- BehaviorModifiers Mobber
- Class HeavyWeapons
- Skill Normal
- WeaponRestrictions PrimaryOnly
- Attributes "AlwaysCrit"
- Attributes "MiniBoss"
- Item "deflector"
- Item "tf_weapon_shotgun_hwg"
- Item "tf_weapon_fists"
- Item "the gridiron guardian"
- Item "autogrant pyrovision goggles"
- ItemAttributes
- {
- ItemName deflector
- "heal on kill" 500
- }
- }
- }
- }
- WaveSpawn
- {
- Name A4
- WaitForAllDead A2
- TotalCurrency 200
- TotalCount 20
- MaxActive 10
- SpawnCount 4
- Where spawnbot
- WaitBeforeStarting 30
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Health 10000
- Template T_TFBot_Sniper_Huntsman_Spammer
- Attributes "AlwaysCrit"
- }
- TFBot
- {
- Template T_TFBot_Giant_Medic
- Item "tf_weapon_medigun"
- }
- }
- }
- WaveSpawn
- {
- Name A5
- WaitForAllSpawned A3
- TotalCurrency 100
- TotalCount 15
- MaxActive 5
- SpawnCount 3
- Where flankers
- WaitBeforeStarting 5
- WaitBetweenSpawns 10
- Squad
- {
- TFBot
- {
- Template T_TFBot_Demoman_Samurai
- }
- }
- }
- }
- Wave
- {
- WaitWhenDone 65
- Checkpoint Yes
- StartWaveOutput
- {
- Target wave_start_relay
- Action Trigger
- }
- DoneOutput
- {
- Target wave_finished_relay
- Action Trigger
- }
- WaveSpawn
- {
- Name tank
- TotalCurrency 1000
- TotalCount 1
- MaxActive 1
- SpawnCount 1
- Where spawnbot
- WaitBeforeStarting 5
- Squad
- {
- Tank
- {
- Health 200000
- Name Tank
- Speed 50
- Skin 1
- StartingPathTrackNode tank_path_a_10
- OnKilledOutput
- {
- Target boss_dead_relay
- Action Trigger
- }
- OnBombDroppedOutput
- {
- Target boss_deploy_relay
- Action Trigger
- }
- }
- }
- }
- WaveSpawn
- {
- Name Support
- WaitForAllSpawned tank
- TotalCurrency 1000
- TotalCount 0
- MaxActive 18
- SpawnCount 81
- Where spawnbot
- WaitBeforeStarting 0
- WaitBetweenSpawns 9
- Support 1
- RandomSpawn 1
- RandomChoice
- {
- Squad
- {
- TFBot
- {
- Health 125
- Name Scout
- Class Scout
- Skill Normal
- Item "tf_weapon_scattergun"
- Item "tf_weapon_pistol_scout"
- Item "tf_weapon_bat"
- }
- TFBot
- {
- Health 200
- Name Soldier
- Class Soldier
- Skill Normal
- Item "tf_weapon_rocketlauncher"
- Item "tf_weapon_shotgun_soldier"
- Item "tf_weapon_shovel"
- }
- TFBot
- {
- Health 175
- Name Pyro
- Class Pyro
- Skill Normal
- Item "tf_weapon_flamethrower"
- Item "tf_weapon_shotgun_pyro"
- Item "tf_weapon_fireaxe"
- }
- TFBot
- {
- Health 175
- Name Demoman
- Class Demoman
- Skill Normal
- Item "tf_weapon_grenadelauncher"
- Item "tf_weapon_pipebomblauncher"
- Item "tf_weapon_bottle"
- }
- TFBot
- {
- Health 300
- Name HeavyWeapons
- Class HeavyWeapons
- Skill Normal
- Item "tf_weapon_minigun"
- Item "tf_weapon_shotgun_hwg"
- Item "tf_weapon_fists"
- }
- TFBot
- {
- Health 150
- Name Medic
- Class Medic
- Skill Normal
- Item "tf_weapon_syringegun_medic"
- Item "tf_weapon_medigun"
- Item "tf_weapon_bonesaw"
- }
- TFBot
- {
- Health 125
- Name Sniper
- Class Sniper
- Skill Normal
- Item "tf_weapon_sniperrifle"
- Item "tf_weapon_smg"
- Item "tf_weapon_club"
- }
- TFBot
- {
- Health 125
- Name Spy
- Class Spy
- Skill Normal
- Item "tf_weapon_revolver"
- Item "tf_weapon_knife"
- }
- TFBot
- {
- Health 125
- Name Engineer
- Class Engineer
- Skill Normal
- Attributes "RetainBuildings"
- Attributes "TeleportToHint"
- Item "tf_weapon_shotgun_primary"
- Item "tf_weapon_pistol"
- Item "tf_weapon_wrench"
- }
- }
- }
- }
- }
- }
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