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- function orient(x1, y1, x2, y2, x3, y3){
- return x2*y3 + x1*y2 + y1*x3 - y1*x2 - y2*x3 - y3*x1;
- }
- function areIntersecting(x1, y1, x2, y2, x3, y3, x4, y4){
- let o1 = orient(x1, y1, x3, y3, x4, y4);
- let o2 = orient(x2, y2, x3, y3, x4, y4);
- let o3 = orient(x3, y3, x1, y1, x2, y2);
- let o4 = orient(x4, y4, x1, y1, x2, y2);
- if (o1==0 || o2==0 || o3==0 || o4==0){return 0;}
- return ((o1>0)^(o2>0)) && ((o3>0)^(o4>0));
- }
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