Thrice

Researchist

Jun 28th, 2016
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  1. Researcher: I swear to god Agi if you go Watcher I'll kill you
  2.  
  3. Researcher - Base Class Feature
  4. Prerequisites: 13 INT, 13 WIS
  5. Bonuses: +1 INT +1 WIS
  6.  
  7. I think literally everything here was changed or new so like, just read it
  8.  
  9. Frantic Research
  10. Daily – Every 5 levels gained, you may perform this Class Feature another time per day.
  11. Shift Action
  12. Target: Any Pokemon.
  13. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher than 15, you learn the Pokemon's Nature and what level the Pokemon is. If you roll higher than 20, you identify the target's Maximum and Current HP values, as well as the value of its highest Stat.
  14.  
  15. Inspired Mind
  16. Static
  17. Effect: You have 5 points of Inspiration. Whenever you make an Intelligence- or Wisdom-based Skill Check, you may spend 1 point of Inspiration to add +2 to that check. Additionally, when you make an Accuracy Check, you may spend 1 point of Inspiration to gain a +1 bonus to that Accuracy Check. You may only spend 1 point of Inspiration on any one check. You must decide to spend Inspiration before the results of the roll are known.
  18.  
  19. Chemistry 101
  20. Prerequisites: Researcher
  21. At-Will
  22. Extended Action
  23. Target: Items.
  24. Effect: Create an Antidote, Potion, or Repel for 180 Poke Dollars. Name the concoction whatever you’d like out of whatever ingredients you’d like.
  25.  
  26. Font of Inspiration
  27. Prerequisites: Researcher, 18 INT, 18 WIS
  28. Static
  29. Effect: You gain one additional point of Inspiration, plus one more per 5 Trainer Levels. You may spend Inspiration on any Skill or Feature Check, and when you spend Inspiration on an Intelligence- or Wisdom-based Skill Check, you gain Advantage on that check in addition to the +2 bonus. The bonus to Accuracy Checks increases to +2. At the cost of an additional point of Inspiration, you may choose to spend Inspiration to improve any check after the result is known.
  30.  
  31. Fool Me Once...
  32. Prerequisites: Researcher, 16 Int
  33. Static
  34. Effect: You gain +2 Evasion against and take 5 less Damage from Moves and Features that you have seen used previously in the current encounter. This does not reduce the cost of activating Features that require HP loss. If you spend 2 points of Inspiration as a Shift Action, these bonuses also apply to your Pokemon for two Rounds.
  35.  
  36. Frantic Research +
  37. Prerequisites: Researcher, 16 INT, 16 WIS
  38. Daily – Every 3 levels gained, you may perform this Class Feature another time per day.
  39. Shift Action
  40. Target: Any Pokemon.
  41. Effect: Roll d20 and add your INT and WIS modifiers to the roll. If you roll higher than 15, you learn what level the Pokemon is as well as the values of its highest and lowest Stats and at least 6 of its attacks that a standard one of its species would not naturally have at its level. If you roll higher than 20, you identify how much HP the target currently has, as well as at least two of its Abilities. This Feature replaces Frantic Research.
  42.  
  43. Game Plan
  44. Prerequisites: Researcher, 16 INT
  45. Daily – Every 6 levels gained, you may perform this Class Feature another time per day.
  46. Trainer Action
  47. Target: One or more allied Trainers or Pokemon.
  48. Effect: Shift the targets up to X meters where X is your INT modifier or your WIS modifier. For each target beyond the first, Game Plan costs 1 point of Inspiration.
  49.  
  50. Inspiration Divided
  51. Prerequisites: Researcher, 16 INT, 16 WIS
  52. Static
  53. Effect: You may spend Inspiration to improve the Checks of Allied Trainers and Pokemon in addition to your own. However, only you gain Advantage on Wisdom- and Intelligence-based Skill Checks from Inspiration.
  54.  
  55. Like A Book
  56. Prerequisites: Researcher, 16 WIS
  57. Daily – Every 5 Levels gained, you may use this Feature an additional time per day
  58. Target: Any Trainer.
  59. Shift Action
  60. Effect: Roll d20 and add your INT and WIS modifiers. If you roll higher than 10, you identify the Trainer's highest and lowest Trainer Stats. If you roll higher than 15, you also identify one Ability the Trainer has, if any, and at least 4 Moves that they may use. If you spend 1 point of Inspiration, you learn the values of the Trainer's highest and lowest Trainer Stats, as well as their Maximum and Current HP.
  61.  
  62. Steady Improvements
  63. Prerequisites: Researcher, 16 Int, 16 Wis
  64. Daily
  65. Effect: You must activate this Feature at the start of the day by spending 2 points of Inspiration. You and each of your Pokemon gain a cumulative +1 bonus to specific Skill, Trainer Feature, and Accuracy checks for each time you or they use that specific Move, Skill, or Feature that day(during an encounter), up to a maximum of half of the highest of your Intelligence or Wisdom modifier(rounded down). For example, if you make three Intuition checks during an encounter in a day, the next Intuition Check you make will gain a +3 bonus, and one after that would gain a +4 bonus. If you use the Move Thunder Shock during an encounter three times a day, the next time you use it, it will have a +3 bonus to its Accuracy Check. The bonuses are gained individually, and are not shared between Pokemon or you.
  66.  
  67. Strategic Targeting
  68. Prerequisites: Researcher, 16 WIS
  69. Daily - Every 8 levels gained, you may perform this Class Feature another time per day.
  70. Shift Action - Interrupt
  71. Trigger: An Allied Pokemon targets a foe with a Super-Effective Move.
  72. Effect: If it hits, the triggering Pokemon gains a bonus to its damage roll equal to your Wisdom modifier doubled. If you spend 1 point of Inspiration, the target adds half your WIS modifier to its accuracy roll.
  73.  
  74. Tactical Response
  75. Prerequisites: Researcher, Frantic Research +
  76. Daily – Every 10 Levels gained, you may perform this Feature another time per day.
  77. Trigger: You use Frantic Research + or Like A Book.
  78. Trainer Action - Interrupt
  79. Effect: Choose one Move of any kind and one Non-Damaging Move. For the rest of the encounter, when any Pokemon or Trainer you have successfully targeted with Frantic Research + or Like A Book uses the first Move chosen, any of your active Pokemon may immediately use the chosen Non-Damaging Move as a Free Action, provided that they know the Move. This does not consume your command for the turn. You may also use this Feature as a Trainer Action on your turn, without having to activate Frantic Research + or Like A Book.
  80.  
  81. Try, Try Again
  82. Prerequisites: Researcher, 16 WIS
  83. Daily – Every 5 Levels gained, you may use this Feature an additional time per day
  84. Free Action
  85. Trigger: You or an allied Trainer fail a Skill Check, Trainer Feature Check, or miss with a Move.
  86. Effect: The triggering Ally gains Advantage on the next check of the same type that they make. If you spend 1 point of Inspiration, the Ally also gains a +2 bonus to the check.
  87.  
  88. Weakest Link
  89. Prerequisites: Researcher, 18 INT
  90. Daily – Every 10 levels gained, you may perform this Class Feature another time per day
  91. Trainer Action - Interrupt
  92. Target: An enemy Pokemon or Trainer
  93. Effect: All Allied Trainers and Pokemon who target the designated Pokemon or Trainer this round gain a bonus to damage equal to your Wisdom modifier, and a bonus to Accuracy Checks equal to half your Wisdom modifier. If you spend 2 points of Inspiration, all attacks made against the designated target this round ignore any positive Combat Stages the target has when calculating damage.
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