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- [File: Src/Client/UserInterface/Locale_inc.h]
- adauga
- // ------------------------------------------------------------------------ //
- #define ENABLE_EFFECT_COSTUME // Enable check for add effect costume
- // ------------------------------------------------------------------------ //
- // ------------------------------------------------------------------------ //
- #define GET_EFFECT_VIA_MSM // Enable check from value3 item_proto(client)
- // ------------------------------------------------------------------------ //
- // ------------------------------------------------------------------------ //
- #define GET_EFFECT_VIA_VNUM // Enable check from item vnum
- // ------------------------------------------------------------------------ //
- [File: Src/Client/UserInterface/InstanceBase.h]
- #1.) Search:
- PHP:
- enum
- {
- WEAPON_DUALHAND,
- WEAPON_ONEHAND,
- WEAPON_TWOHAND,
- WEAPON_NUM,
- };
- #2.) Add bellow:
- PHP:
- #ifdef ENABLE_EFFECT_COSTUME
- enum ECostumeEffectMsm
- {
- VALUE_MSM_1 = 40032, // = vnum [ (M) -> 41003, (F) -> 41004]
- VALUE_MSM_2 = 40033, // = vnum [ (M) -> 41005, (F) -> 41006]
- VALUE_MSM_3 = 40034, // = vnum [ (M) -> 41007, (F) -> 41008]
- VALUE_MSM_4 = 40035, // = vnum [ (M) -> 41009, (F) -> 41010]
- VALUE_MSM_5 = 40036, // = vnum [ (M) -> 41011, (F) -> 41012]
- VALUE_MSM_6 = 40037, // = vnum [ (M) -> 41013, (F) -> 41014]
- VALUE_MSM_7 = 40038, // = vnum [ (M) -> 41015, (F) -> 41016]
- VALUE_MSM_8 = 40039, // = vnum [ (M) -> 41017, (F) -> 41018]
- VALUE_MSM_9 = 40040, // = vnum [ (M) -> 41019, (F) -> 41020]
- VALUE_MSM_10 = 40041, // = vnum [ (M) -> 41021, (F) -> 41022]
- };
- enum ECostumeEffectVnum
- {
- VALUE_VNUM_1 = 41003,
- VALUE_VNUM_2 = 41304,
- VALUE_VNUM_3 = 41005,
- VALUE_VNUM_4 = 41006,
- VALUE_VNUM_5 = 41307,
- VALUE_VNUM_6 = 41308,
- VALUE_VNUM_7 = 41309,
- VALUE_VNUM_8 = 41310,
- VALUE_VNUM_9 = 41311,
- VALUE_VNUM_10 = 41312,
- };
- #endif
- [File: Src/Client/UserInterface/InstanceBase.cpp]
- #1.) Search:
- PHP:
- if (m_swordRefineEffectRight)
- m_swordRefineEffectRight = __AttachEffect(m_swordRefineEffectRight);
- if (m_swordRefineEffectLeft)
- m_swordRefineEffectLeft = __AttachEffect(m_swordRefineEffectLeft);
- break;
- #2.) Add bellow:
- PHP:
- #ifdef ENABLE_EFFECT_COSTUME
- case CItemData::ITEM_TYPE_COSTUME:
- if (pItem->GetSubType() == CItemData::COSTUME_BODY)
- {
- DWORD szItem = pItem->GetIndex();
- long szMsm = pItem->GetValue(3);
- #ifdef GET_EFFECT_VIA_MSM
- if (szMsm == VALUE_MSM_1 || szMsm == VALUE_MSM_2 ||
- szMsm == VALUE_MSM_3 || szMsm == VALUE_MSM_4 ||
- szMsm == VALUE_MSM_5 || szMsm == VALUE_MSM_6 ||
- szMsm == VALUE_MSM_7 || szMsm == VALUE_MSM_8 ||
- szMsm == VALUE_MSM_9 || szMsm == VALUE_MSM_10)
- #endif
- #ifdef GET_EFFECT_VIA_VNUM
- if (szItem == VALUE_VNUM_1 || szItem == VALUE_VNUM_2 ||
- szItem == VALUE_VNUM_3 || szItem == VALUE_VNUM_4 ||
- szItem == VALUE_VNUM_5 || szItem == VALUE_VNUM_6 ||
- szItem == VALUE_VNUM_7 || szItem == VALUE_VNUM_8 ||
- szItem == VALUE_VNUM_9 || szItem == VALUE_VNUM_10)
- #endif
- {
- __AttachEffect(EFFECT_REFINED+EFFECT_NAME); // Put your effect
- }
- }
- #endif
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