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config.cpp

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Sep 5th, 2019
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  1. class CfgPatches
  2. {
  3. class Unit_TF132_Gear {
  4. units[] = {};
  5. weapons[] = {};
  6. requiredVersion = 1;
  7. requiredAddons[] = {};
  8. version = 1;
  9. author[] = {"Vindicatus, Scott, Beecher"};
  10. authorUrl = "";
  11. };
  12. };
  13.  
  14. class cfgMods {
  15. #include "cfgMods.hpp"
  16. };
  17.  
  18. class cfgWeapons
  19. {
  20. /*extern*/ class ItemCore;
  21. /*extern*/ class HeadgearItem;
  22. /*extern*/ class VestItem;
  23. /*extern*/ class H_Beret_blk;
  24. /*extern*/ class H_CrewHelmetHeli_B;
  25. /*extern*/ class Vest_V_Press_F;
  26.  
  27. class TF132_Beret: ItemCore
  28. {
  29. dlc = "TF132_Addons";
  30. author = "Vindicatus";
  31. scope = 2;
  32. weaponPoolAvailable = 1;
  33. displayName = "Beret (TF132)";
  34. picture = "\TF132_Gear\icon\logo.paa";
  35. model = "\A3\characters_f_epb\BLUFOR\headgear_beret02.p3d";
  36. hiddenSelections[] = {"camo"};
  37. hiddenSelectionsTextures[] = {"\tf132_Beret\data\beret.paa"};
  38.  
  39. class ItemInfo : HeadgearItem {
  40. mass = 20;
  41. uniformModel = "\A3\characters_f_epb\BLUFOR\headgear_beret02.p3d";
  42. modelSides[] = {3, 1};
  43. armor = 0;
  44. passThrough = 1;
  45. hiddenSelections[] = {"camo"};
  46. };
  47. };
  48. class TF132_Helihelmet: ItemCore
  49. {
  50. dlc = "TF132_Addons";
  51. scope = 2;
  52. author = "Scott";
  53. weaponPoolAvailable = 1;
  54. displayName = "Heli Crew Helmet (Hoplite)";
  55. picture = "\TF132_Gear\icon\logo.paa";
  56. model = "\A3\characters_f\Common\headgear_helmet_heli_shield.p3d";
  57. hiddenSelections[] = {"camo"};
  58. hiddenSelectionsTextures[] = {"\tf132_beret\data\heli.paa"};
  59.  
  60. class ItemInfo : HeadgearItem {
  61. mass = 20;
  62. uniformModel = "\A3\characters_f\Common\headgear_helmet_heli_shield.p3d";
  63. modelSides[] = {3, 1};
  64. hiddenSelections[] = {"camo"};
  65.  
  66. class HitpointsProtectionInfo
  67. {
  68. class head
  69. {
  70. hitpointName = "HitHead";
  71. armor = 9;
  72. passThrough = 0.75;
  73. explosionShielding = 3.5;
  74. };
  75. };
  76. };
  77. };
  78.  
  79. class TF132_Helihelmetblk: ItemCore
  80. {
  81. dlc = "TF132_Addons";
  82. scope = 2;
  83. author = "Scott";
  84. weaponPoolAvailable = 1;
  85. displayName = "Heli Crew Helmet - Black (Hoplite)";
  86. picture = "\TF132_Gear\icon\logo.paa";
  87. model = "\A3\characters_f\Common\headgear_helmet_heli_shield.p3d";
  88. hiddenSelections[] = {"camo"};
  89. hiddenSelectionsTextures[] = {"\tf132_beret\data\heliblk.paa"};
  90.  
  91. class ItemInfo : HeadgearItem {
  92. mass = 20;
  93. uniformModel = "\A3\characters_f\Common\headgear_helmet_heli_shield.p3d";
  94. modelSides[] = {3, 1};
  95. hiddenSelections[] = {"camo"};
  96.  
  97. class HitpointsProtectionInfo
  98. {
  99. class head
  100. {
  101. hitpointName = "HitHead";
  102. armor = 9;
  103. passThrough = 0.75;
  104. explosionShielding = 3.5;
  105. };
  106. };
  107. };
  108. };
  109.  
  110. class TF132_Retard: ItemCore
  111. {
  112. dlc = "TF132_Addons";
  113. scope = 2;
  114. author = "Scott";
  115. weaponPoolAvailable = 1;
  116. displayName = "Retard Vest (TF132)";
  117. picture = "\TF132_Gear\icon\logo.paa";
  118. model = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  119. hiddenSelections[] = {"camo"};
  120. hiddenSelectionsTextures[] = {"\tf132_beret\data\retard.paa"};
  121.  
  122. class ItemInfo : VestItem {
  123. mass = 40;
  124. uniformModel = "\A3\characters_f_epc\Civil\equip_press_vest_01.p3d";
  125. modelSides[] = {3, 1};
  126. hiddenSelections[] = {"camo"};
  127. containerClass = Supply10;
  128.  
  129. class HitpointsProtectionInfo
  130. {
  131. class chest
  132. {
  133. hitpointName = "HitChest";
  134. armor = 15;
  135. passThrough = 0.65;
  136. explosionShielding = 5;
  137. };
  138.  
  139. class Diaphragm
  140. {
  141. hitpointName = "HitDiaphragm";
  142. armor = 2.5;
  143. passThrough = 0.9;
  144. explosionShielding = 1;
  145. };
  146.  
  147. class abdomen
  148. {
  149. hitpointName = "HitBody";
  150. armor = 15;
  151. passThrough = 0.65;
  152. explosionShielding = 5;
  153. };
  154. };
  155. };
  156. };
  157. };
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