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- /* Attack config
- * To disable an attack, set it to -1
- * Skills MUST be POSITIVE numbers. For reference see http://pastebin.com/baShRwWM
- */
- Config.AttackSkill[0] = -1; // Preattack skill.
- Config.AttackSkill[1] = 112; // Primary skill to bosses.
- Config.AttackSkill[2] = 113; // Primary aura to bosses
- Config.AttackSkill[3] = 112; // Primary skill to others.
- Config.AttackSkill[4] = 113; // Primary aura to others.
- Config.AttackSkill[5] = 101; // Secondary skill if monster is immune to primary.
- Config.AttackSkill[6] = 113; // Secondary aura.
- // Low mana skills - these will be used if main skills can't be cast.
- Config.LowManaSkill[0] = -1; // Low mana skill.
- Config.LowManaSkill[1] = 124; // Low mana aura.
- /* Advanced Attack config. Allows custom skills to be used on custom monsters.
- * Format: "Monster Name": [attack skill id, aura skill id]
- * Multiple entries are separated by commas
- */
- Config.CustomAttack = {
- //"Monster Name": [-1, -1]
- };
- Config.BossPriority = true; // Set to true to attack Unique/SuperUnique monsters first when clearing
- Config.ClearType = 0xF; // Monster spectype to kill in level clear scripts (ie. Mausoleum). 0xF = skip normal, 0x7 = champions/bosses, 0 = all
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