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wormybag9035

oka

Jul 1st, 2019
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").wormybag9035
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86. wait(0.2)
  87.  
  88. Player = game.Players.wormybag9035
  89. PlayerGui = Player.PlayerGui
  90. Cam = workspace.CurrentCamera
  91. Backpack = Player.Backpack
  92. Character = Player.Character
  93. Humanoid = Character.Humanoid
  94. RootPart = Character["HumanoidRootPart"]
  95. Torso = Character["Torso"]
  96. Head = Character["Head"]
  97. RightArm = Character["Right Arm"]
  98. LeftArm = Character["Left Arm"]
  99. RightLeg = Character["Right Leg"]
  100. LeftLeg = Character["Left Leg"]
  101. RootJoint = RootPart["RootJoint"]
  102. Neck = Torso["Neck"]
  103. RightShoulder = Torso["Right Shoulder"]
  104. LeftShoulder = Torso["Left Shoulder"]
  105. RightHip = Torso["Right Hip"]
  106. LeftHip = Torso["Left Hip"]
  107. local TIME = 0
  108. local sick = Instance.new("Sound",Torso)
  109.  
  110. IT = Instance.new
  111. CF = CFrame.new
  112. VT = Vector3.new
  113. RAD = math.rad
  114. C3 = Color3.new
  115. UD2 = UDim2.new
  116. BRICKC = BrickColor.new
  117. ANGLES = CFrame.Angles
  118. EULER = CFrame.fromEulerAnglesXYZ
  119. COS = math.cos
  120. ACOS = math.acos
  121. SIN = math.sin
  122. ASIN = math.asin
  123. ABS = math.abs
  124. MRANDOM = math.random
  125. FLOOR = math.floor
  126.  
  127. --//=================================\\
  128. --|| USEFUL VALUES
  129. --\\=================================//
  130.  
  131. Animation_Speed = 3
  132. local FORCERESET = false
  133. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  134. local Speed = 16
  135. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  136. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  137. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  138. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  139. local DAMAGEMULTIPLIER = 1
  140. local ANIM = "Idle"
  141. local ATTACK = false
  142. local EQUIPPED = false
  143. local HOLD = false
  144. local COMBO = 1
  145. local Rooted = false
  146. local SINE = 0
  147. local KEYHOLD = false
  148. local CHANGE = 2 / Animation_Speed
  149. local WALKINGANIM = false
  150. local VALUE1 = false
  151. local VALUE2 = false
  152. local Reason = 'Get outta here.'
  153. local ROBLOXIDLEANIMATION = IT("Animation")
  154. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  155. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  156. --ROBLOXIDLEANIMATION.Parent = Humanoid
  157. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  158. WEAPONGUI.Name = "BanishV3Gui"
  159. local Weapon = IT("Model")
  160. Weapon.Name = "Adds"
  161. local Effects = IT("Folder", Weapon)
  162. Effects.Name = "Effects"
  163. local ANIMATOR = Humanoid.Animator
  164. local ANIMATE = Character:FindFirstChild("Animate")
  165. local UNANCHOR = true
  166. local TOBANISH = {}
  167. script.Parent = PlayerGui
  168.  
  169. --//=================================\\
  170. --\\=================================//
  171.  
  172.  
  173. --//=================================\\
  174. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  175. --\\=================================//
  176.  
  177. ArtificialHB = Instance.new("BindableEvent", script)
  178. ArtificialHB.Name = "ArtificialHB"
  179.  
  180. script:WaitForChild("ArtificialHB")
  181.  
  182. frame = Frame_Speed
  183. tf = 0
  184. allowframeloss = false
  185. tossremainder = false
  186. lastframe = tick()
  187. script.ArtificialHB:Fire()
  188.  
  189. game:GetService("RunService").Heartbeat:connect(function(s, p)
  190. tf = tf + s
  191. if tf >= frame then
  192. if allowframeloss then
  193. script.ArtificialHB:Fire()
  194. lastframe = tick()
  195. else
  196. for i = 1, math.floor(tf / frame) do
  197. script.ArtificialHB:Fire()
  198. end
  199. lastframe = tick()
  200. end
  201. if tossremainder then
  202. tf = 0
  203. else
  204. tf = tf - frame * math.floor(tf / frame)
  205. end
  206. end
  207. end)
  208.  
  209. --//=================================\\
  210. --\\=================================//
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  245. local NEWMESH = IT(MESH)
  246. if MESH == "SpecialMesh" then
  247. NEWMESH.MeshType = MESHTYPE
  248. if MESHID ~= "nil" and MESHID ~= "" then
  249. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  250. end
  251. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  252. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  253. end
  254. end
  255. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  256. NEWMESH.Scale = SCALE
  257. NEWMESH.Parent = PARENT
  258. return NEWMESH
  259. end
  260.  
  261. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  262. local NEWPART = IT("Part")
  263. NEWPART.formFactor = FORMFACTOR
  264. NEWPART.Reflectance = REFLECTANCE
  265. NEWPART.Transparency = TRANSPARENCY
  266. NEWPART.CanCollide = false
  267. NEWPART.Locked = true
  268. NEWPART.Anchored = true
  269. if ANCHOR == false then
  270. NEWPART.Anchored = false
  271. end
  272. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  273. NEWPART.Name = NAME
  274. NEWPART.Size = SIZE
  275. NEWPART.Position = Torso.Position
  276. NEWPART.Material = MATERIAL
  277. NEWPART:BreakJoints()
  278. NEWPART.Parent = PARENT
  279. return NEWPART
  280. end
  281.  
  282. local function weldBetween(a, b)
  283. local weldd = Instance.new("ManualWeld")
  284. weldd.Part0 = a
  285. weldd.Part1 = b
  286. weldd.C0 = CFrame.new()
  287. weldd.C1 = b.CFrame:inverse() * a.CFrame
  288. weldd.Parent = a
  289. return weldd
  290. end
  291.  
  292.  
  293. function QuaternionFromCFrame(cf)
  294. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  295. local trace = m00 + m11 + m22
  296. if trace > 0 then
  297. local s = math.sqrt(1 + trace)
  298. local recip = 0.5 / s
  299. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  300. else
  301. local i = 0
  302. if m11 > m00 then
  303. i = 1
  304. end
  305. if m22 > (i == 0 and m00 or m11) then
  306. i = 2
  307. end
  308. if i == 0 then
  309. local s = math.sqrt(m00 - m11 - m22 + 1)
  310. local recip = 0.5 / s
  311. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  312. elseif i == 1 then
  313. local s = math.sqrt(m11 - m22 - m00 + 1)
  314. local recip = 0.5 / s
  315. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  316. elseif i == 2 then
  317. local s = math.sqrt(m22 - m00 - m11 + 1)
  318. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  319. end
  320. end
  321. end
  322.  
  323. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  324. local xs, ys, zs = x + x, y + y, z + z
  325. local wx, wy, wz = w * xs, w * ys, w * zs
  326. local xx = x * xs
  327. local xy = x * ys
  328. local xz = x * zs
  329. local yy = y * ys
  330. local yz = y * zs
  331. local zz = z * zs
  332. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  333. end
  334.  
  335. function QuaternionSlerp(a, b, t)
  336. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  337. local startInterp, finishInterp;
  338. if cosTheta >= 0.0001 then
  339. if (1 - cosTheta) > 0.0001 then
  340. local theta = ACOS(cosTheta)
  341. local invSinTheta = 1 / SIN(theta)
  342. startInterp = SIN((1 - t) * theta) * invSinTheta
  343. finishInterp = SIN(t * theta) * invSinTheta
  344. else
  345. startInterp = 1 - t
  346. finishInterp = t
  347. end
  348. else
  349. if (1 + cosTheta) > 0.0001 then
  350. local theta = ACOS(-cosTheta)
  351. local invSinTheta = 1 / SIN(theta)
  352. startInterp = SIN((t - 1) * theta) * invSinTheta
  353. finishInterp = SIN(t * theta) * invSinTheta
  354. else
  355. startInterp = t - 1
  356. finishInterp = t
  357. end
  358. end
  359. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  360. end
  361.  
  362. function Clerp(a, b, t)
  363. local qa = {QuaternionFromCFrame(a)}
  364. local qb = {QuaternionFromCFrame(b)}
  365. local ax, ay, az = a.x, a.y, a.z
  366. local bx, by, bz = b.x, b.y, b.z
  367. local _t = 1 - t
  368. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  369. end
  370.  
  371. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  372. local frame = IT("Frame")
  373. frame.BackgroundTransparency = TRANSPARENCY
  374. frame.BorderSizePixel = BORDERSIZEPIXEL
  375. frame.Position = POSITION
  376. frame.Size = SIZE
  377. frame.BackgroundColor3 = COLOR
  378. frame.BorderColor3 = BORDERCOLOR
  379. frame.Name = NAME
  380. frame.Parent = PARENT
  381. return frame
  382. end
  383.  
  384. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  385. local label = IT("TextLabel")
  386. label.BackgroundTransparency = 1
  387. label.Size = UD2(1, 0, 1, 0)
  388. label.Position = UD2(0, 0, 0, 0)
  389. label.TextColor3 = TEXTCOLOR
  390. label.TextStrokeTransparency = STROKETRANSPARENCY
  391. label.TextTransparency = TRANSPARENCY
  392. label.FontSize = TEXTFONTSIZE
  393. label.Font = TEXTFONT
  394. label.BorderSizePixel = BORDERSIZEPIXEL
  395. label.TextScaled = false
  396. label.Text = TEXT
  397. label.Name = NAME
  398. label.Parent = PARENT
  399. return label
  400. end
  401.  
  402. function NoOutlines(PART)
  403. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  404. end
  405.  
  406. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  407. local NEWWELD = IT(TYPE)
  408. NEWWELD.Part0 = PART0
  409. NEWWELD.Part1 = PART1
  410. NEWWELD.C0 = C0
  411. NEWWELD.C1 = C1
  412. NEWWELD.Parent = PARENT
  413. return NEWWELD
  414. end
  415.  
  416. local S = IT("Sound")
  417. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  418. local NEWSOUND = nil
  419. coroutine.resume(coroutine.create(function()
  420. NEWSOUND = S:Clone()
  421. NEWSOUND.Parent = PARENT
  422. NEWSOUND.Volume = VOLUME
  423. NEWSOUND.Pitch = PITCH
  424. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  425. NEWSOUND:play()
  426. if DOESLOOP == true then
  427. NEWSOUND.Looped = true
  428. else
  429. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  430. NEWSOUND:remove()
  431. end
  432. end))
  433. return NEWSOUND
  434. end
  435.  
  436. function CFrameFromTopBack(at, top, back)
  437. local right = top:Cross(back)
  438. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  439. end
  440.  
  441. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  442. function WACKYEFFECT(Table)
  443. local TYPE = (Table.EffectType or "Sphere")
  444. local SIZE = (Table.Size or VT(1,1,1))
  445. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  446. local TRANSPARENCY = (Table.Transparency or 0)
  447. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  448. local CFRAME = (Table.CFrame or Torso.CFrame)
  449. local MOVEDIRECTION = (Table.MoveToPos or nil)
  450. local ROTATION1 = (Table.RotationX or 0)
  451. local ROTATION2 = (Table.RotationY or 0)
  452. local ROTATION3 = (Table.RotationZ or 0)
  453. local MATERIAL = (Table.Material or "Neon")
  454. local COLOR = (Table.Color or C3(1,1,1))
  455. local TIME = (Table.Time or 45)
  456. local SOUNDID = (Table.SoundID or nil)
  457. local SOUNDPITCH = (Table.SoundPitch or nil)
  458. local SOUNDVOLUME = (Table.SoundVolume or nil)
  459. coroutine.resume(coroutine.create(function()
  460. local PLAYSSOUND = false
  461. local SOUND = nil
  462. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  463. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  464. PLAYSSOUND = true
  465. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  466. end
  467. EFFECT.Color = COLOR
  468. local MSH = nil
  469. if TYPE == "Sphere" then
  470. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  471. elseif TYPE == "Block" then
  472. MSH = IT("BlockMesh",EFFECT)
  473. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  474. elseif TYPE == "Wave" then
  475. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  476. elseif TYPE == "Ring" then
  477. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  478. elseif TYPE == "Slash" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  480. elseif TYPE == "Round Slash" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  482. elseif TYPE == "Swirl" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  484. elseif TYPE == "Skull" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  486. elseif TYPE == "Crystal" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  488. end
  489. if MSH ~= nil then
  490. local MOVESPEED = nil
  491. if MOVEDIRECTION ~= nil then
  492. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  493. end
  494. local GROWTH = SIZE - ENDSIZE
  495. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  496. if TYPE == "Block" then
  497. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  498. else
  499. EFFECT.CFrame = CFRAME
  500. end
  501. for LOOP = 1, TIME+1 do
  502. Swait()
  503. MSH.Scale = MSH.Scale - GROWTH/TIME
  504. if TYPE == "Wave" then
  505. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  506. end
  507. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  508. if TYPE == "Block" then
  509. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  510. else
  511. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  512. end
  513. if MOVEDIRECTION ~= nil then
  514. local ORI = EFFECT.Orientation
  515. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  516. EFFECT.Orientation = ORI
  517. end
  518. end
  519. if PLAYSSOUND == false then
  520. EFFECT:remove()
  521. else
  522. SOUND.Stopped:Connect(function()
  523. EFFECT:remove()
  524. end)
  525. end
  526. else
  527. if PLAYSSOUND == false then
  528. EFFECT:remove()
  529. else
  530. repeat Swait() until SOUND.Playing == false
  531. EFFECT:remove()
  532. end
  533. end
  534. end))
  535. end
  536.  
  537. function MakeForm(PART,TYPE)
  538. if TYPE == "Cyl" then
  539. local MSH = IT("CylinderMesh",PART)
  540. elseif TYPE == "Ball" then
  541. local MSH = IT("SpecialMesh",PART)
  542. MSH.MeshType = "Sphere"
  543. elseif TYPE == "Wedge" then
  544. local MSH = IT("SpecialMesh",PART)
  545. MSH.MeshType = "Wedge"
  546. end
  547. end
  548.  
  549. function SpawnTrail(FROM,TO,BIG)
  550. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.1, "Salmon", "Trail", VT(0,0,0))
  551. MakeForm(TRAIL,"Cyl")
  552. local DIST = (FROM - TO).Magnitude
  553. if BIG == true then
  554. TRAIL.Size = VT(0.5,DIST,0.5)
  555. else
  556. TRAIL.Size = VT(0.25,DIST,0.25)
  557. end
  558. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  559. coroutine.resume(coroutine.create(function()
  560. for i = 1, 5 do
  561. Swait()
  562. TRAIL.Transparency = TRAIL.Transparency + 0.1
  563. end
  564. TRAIL:remove()
  565. end))
  566. end
  567.  
  568. Debris = game:GetService("Debris")
  569.  
  570. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  571. local DIRECTION = CF(StartPos,EndPos).lookVector
  572. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  573. end
  574.  
  575. function turnto(position)
  576. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  577. end
  578.  
  579. --//=================================\\
  580. --|| WEAPON CREATION
  581. --\\=================================//
  582.  
  583. local Particle = IT("ParticleEmitter",nil)
  584. Particle.Enabled = false
  585. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  586. Particle.LightEmission = 0.5
  587. Particle.Rate = 150
  588. Particle.ZOffset = 0.2
  589. Particle.Rotation = NumberRange.new(-180, 180)
  590. Particle.RotSpeed = NumberRange.new(-180, 180)
  591. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  592. Particle.Color = ColorSequence.new(Color3.fromRGB(98,37,209),Color3.fromRGB(255, 134, 134))
  593.  
  594. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  595. function ParticleEmitter(Table)
  596. local PRTCL = Particle:Clone()
  597. local Speed = Table.Speed or 5
  598. local Drag = Table.Drag or 0
  599. local Size1 = Table.Size1 or 1
  600. local Size2 = Table.Size2 or 5
  601. local Lifetime1 = Table.Lifetime1 or 1
  602. local Lifetime2 = Table.Lifetime2 or 1.5
  603. local Parent = Table.Parent or Torso
  604. local Emit = Table.Emit or 100
  605. local Offset = Table.Offset or 360
  606. local Acel = Table.Acel or VT(0,0,0)
  607. local Enabled = Table.Enabled or false
  608. PRTCL.Parent = Parent
  609. PRTCL.Size = NumberSequence.new(Size1,Size2)
  610. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  611. PRTCL.Speed = NumberRange.new(Speed)
  612. PRTCL.VelocitySpread = Offset
  613. PRTCL.Drag = Drag
  614. PRTCL.Acceleration = Acel
  615. if Enabled == false then
  616. PRTCL:Emit(Emit)
  617. Debris:AddItem(PRTCL,Lifetime2)
  618. else
  619. PRTCL.Enabled = true
  620. end
  621. return PRTCL
  622. end
  623.  
  624. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.6,0.2),false)
  625. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  626. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  627. MakeForm(Part,"Wedge")
  628. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.3,0.2),false)
  630. MakeForm(Part,"Wedge")
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.3,0.3),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.5,0.5),false)
  635. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  636. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.4,0.4,0.4),false)
  637. MakeForm(Part,"Cyl")
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  639. for i = 1, 8 do
  640. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0,0.35,0.41),false)
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  642. end
  643. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.38,0.41,0.38),false)
  644. MakeForm(Part,"Cyl")
  645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.37,0.5,0.37),false)
  647. MakeForm(Part,"Ball")
  648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  649. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.7,0.4),false)
  650. MakeForm(Part,"Wedge")
  651. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  652. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,0.4,0.2),false)
  653. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  654. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.35,0.35,0.35),false)
  655. MakeForm(Part,"Cyl")
  656. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.5),false)
  658. MakeForm(Part,"Cyl")
  659. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  660. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.5,0.1,0.45),false)
  661. MakeForm(Part,"Cyl")
  662. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  663. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.2,0.5,0.2),false)
  664. MakeForm(Part,"Wedge")
  665. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  666. local LASTPART = Handle
  667. for i = 1, 10 do
  668. if LASTPART == Handle then
  669. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.2,0),false)
  670. LASTPART = Part
  671. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  672. else
  673. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.1,0.05,0),false)
  674. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  675. LASTPART = Part
  676. end
  677. end
  678.  
  679. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.15,2,0.15),false)
  680. MakeForm(Barrel,"Cyl")
  681. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  682. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.25,1,0.25),false)
  683. MakeForm(Part,"Cyl")
  684. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  685. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0.1,0.2),false)
  686. MakeForm(Part,"Wedge")
  687. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Eye", VT(0.125,0,0.125),false)
  689. MakeForm(Hole,"Cyl")
  690. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  691. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0,0,0),false)
  692. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  693. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  694. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Really black", "Eye", VT(0,0,0),false)
  695. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  696. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  697. coroutine.resume(coroutine.create(function()
  698. while wait() do
  699. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  700. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  701. end
  702. end))
  703.  
  704. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  705. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  706.  
  707. for _, c in pairs(Weapon:GetDescendants()) do
  708. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  709. c.Material = "Glass"
  710. c.Color = C3(0,0,0)
  711. elseif c.ClassName == "Part" and c.Name == "Eye" then
  712. c.Color = Color3.fromRGB(255, 134, 134)
  713. c.Material = "Neon"
  714. end
  715. end
  716.  
  717. Weapon.Parent = Character
  718. for _, c in pairs(Weapon:GetChildren()) do
  719. if c.ClassName == "Part" then
  720. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  721. end
  722. end
  723.  
  724. local SKILLTEXTCOLOR = Color3.fromRGB(255, 134, 134)
  725. local SKILLFONT = "Antique"
  726. local SKILLTEXTSIZE = 7
  727.  
  728. Humanoid.Died:connect(function()
  729. ATTACK = true
  730. end)
  731.  
  732. --[[local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  733. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  734. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  735. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  736. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  737.  
  738. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  739. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  740. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  741. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  742. ]]
  743.  
  744. function printbye(Name)
  745. local MESSAGES = {"Woops I shot you", "Oh nu", "LOOOOOOOOOOOL", "Oopsie a big bad trap shot you", "WAsn't me", "D: where did you go"}
  746. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  747. end
  748.  
  749. --//=================================\\
  750. --|| DAMAGING
  751. --\\=================================//
  752.  
  753. function Banish(Foe)
  754. if Foe then
  755. coroutine.resume(coroutine.create(function()
  756. local plr = game:service'Players':GetPlayerFromCharacter(Foe)
  757. if plr then
  758. plr:Kick(Reason)
  759. end
  760. printbye(Foe.Name)
  761. Foe.Archivable = true
  762. local CLONE = Foe:Clone()
  763. Foe:Destroy()
  764. CLONE.Parent = Effects
  765. CLONE:BreakJoints()
  766. local MATERIALS = {"Glass","Neon"}
  767. for _, c in pairs(CLONE:GetDescendants()) do
  768. if c:IsA("BasePart") then
  769. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  770. CreateSound(1333149768, c, 10, 1, false)
  771. end
  772. c.Anchored = true
  773. c.Transparency = c.Transparency + 0.2
  774. c.Material = MATERIALS[MRANDOM(1,2)]
  775. c.Color = Color3.fromRGB(255, 134, 134)
  776. if c.ClassName == "MeshPart" then
  777. c.TextureID = ""
  778. end
  779. if c:FindFirstChildOfClass("SpecialMesh") then
  780. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  781. end
  782. if c:FindFirstChildOfClass("Decal") then
  783. c:FindFirstChildOfClass("Decal"):remove()
  784. end
  785. c.Name = "Banished"
  786. c.CanCollide = false
  787. else
  788. c:remove()
  789. end
  790. end
  791. local A = false
  792. for i = 1, 35 do
  793. if A == false then
  794. A = true
  795. elseif A == true then
  796. A = false
  797. end
  798. for _, c in pairs(CLONE:GetDescendants()) do
  799. if c:IsA("BasePart") then
  800. c.Anchored = true
  801. c.Material = MATERIALS[MRANDOM(1,2)]
  802. c.Transparency = c.Transparency + 0.8/35
  803. if A == false then
  804. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  805. elseif A == true then
  806. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  807. end
  808. end
  809. end
  810. Swait()
  811. end
  812. CLONE:remove()
  813. end))
  814. end
  815. end
  816.  
  817. function ApplyAoE(POSITION,RANGE,ISBANISH)
  818. local CHILDREN = workspace:GetDescendants()
  819. for index, CHILD in pairs(CHILDREN) do
  820. if CHILD.ClassName == "Model" and CHILD ~= Character then
  821. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  822. if HUM then
  823. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  824. if TORSO then
  825. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  826. if ISBANISH == true then
  827. Banish(CHILD)
  828. else
  829. if ISBANISH == "Gravity" then
  830. HUM.PlatformStand = true
  831. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  832. local grav = Instance.new("BodyPosition",TORSO)
  833. grav.D = 15
  834. grav.P = 20000
  835. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  836. grav.position = TORSO.Position
  837. grav.Name = "V3BanishForce"..Player.Name
  838. else
  839. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  840. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  841. end
  842. else
  843. HUM.PlatformStand = false
  844. end
  845. end
  846. elseif ISBANISH == "Gravity" then
  847. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  848. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  849. HUM.PlatformStand = false
  850. end
  851. end
  852. end
  853. end
  854. end
  855. end
  856. end
  857.  
  858. --//=================================\\
  859. --|| ATTACK FUNCTIONS AND STUFF
  860. --\\=================================//
  861.  
  862. function Banisher_Bullet()
  863. ATTACK = true
  864. Rooted = false
  865. for i=0, 0.01, 0.1 / Animation_Speed do
  866. Swait()
  867. turnto(Mouse.Hit.p)
  868. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  869. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  870. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  871. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  872. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  873. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  874. end
  875. repeat
  876. for i=0, 0.01, 0.1 / Animation_Speed do
  877. Swait()
  878. turnto(Mouse.Hit.p)
  879. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  880. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  881. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  882. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  883. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  884. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  885. end
  886. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  887. SpawnTrail(Hole.Position,POS)
  888. if HIT ~= nil then
  889. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  890. Banish(HIT.Parent)
  891. end
  892. end
  893. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 134, 134), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  894. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(3,0,3), Size2 = VT(1,0,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 134, 134), SoundID = 1028044973, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  895. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 134, 134), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  896. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = Color3.fromRGB(255, 134, 134), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  897. for i=0, 0.001, 0.1 / Animation_Speed do
  898. Swait()
  899. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  900. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  901. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  902. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  903. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  904. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  905. end
  906. until KEYHOLD == false
  907. ATTACK = false
  908. Rooted = false
  909. end
  910.  
  911. --//=================================\\
  912. --|| ASSIGN THINGS TO KEYS
  913. --\\=================================//
  914.  
  915. function MouseDown(Mouse)
  916. if ATTACK == false then
  917. end
  918. end
  919.  
  920. function MouseUp(Mouse)
  921. HOLD = false
  922. end
  923.  
  924. function KeyDown(Key)
  925. KEYHOLD = true
  926. if Key == "z" and ATTACK == false then
  927. Banisher_Bullet()
  928. end
  929.  
  930. if Key == "b" and ATTACK == false then
  931. end
  932.  
  933. if Key == "c" and ATTACK == false then
  934. end
  935.  
  936. if Key == "v" and ATTACK == false then
  937. end
  938.  
  939. if Key == "x" and ATTACK == false then
  940. end
  941. end
  942.  
  943. function KeyUp(Key)
  944. KEYHOLD = false
  945. end
  946.  
  947. Mouse.Button1Down:connect(function(NEWKEY)
  948. MouseDown(NEWKEY)
  949. end)
  950. Mouse.Button1Up:connect(function(NEWKEY)
  951. MouseUp(NEWKEY)
  952. end)
  953. Mouse.KeyDown:connect(function(NEWKEY)
  954. KeyDown(NEWKEY)
  955. end)
  956. Mouse.KeyUp:connect(function(NEWKEY)
  957. KeyUp(NEWKEY)
  958. end)
  959.  
  960. Player.Chatted:connect(function(m)
  961. if(m:sub(1,7) == 'reason/')then
  962. Reason = m:sub(8) or 'None!'
  963. end
  964. end)
  965.  
  966. --//=================================\\
  967. --\\=================================//
  968.  
  969.  
  970. function unanchor()
  971. if UNANCHOR == true then
  972. g = Character:GetChildren()
  973. for i = 1, #g do
  974. if g[i].ClassName == "Part" then
  975. g[i].Anchored = false
  976. end
  977. end
  978. end
  979. end
  980.  
  981.  
  982. --//=================================\\
  983. --|| WRAP THE WHOLE SCRIPT UP
  984. --\\=================================//
  985.  
  986. Humanoid.Changed:connect(function(Jump)
  987. if Jump == "Jump" and (Disable_Jump == true) then
  988. Humanoid.Jump = false
  989. end
  990. end)
  991.  
  992. local CONNECT = nil
  993.  
  994. while true do
  995. wait()
  996. ANIMATE.Parent = nil
  997. if Character:FindFirstChildOfClass("Humanoid") == nil then
  998. Humanoid = IT("Humanoid",Character)
  999. end
  1000. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1001. v:Stop();
  1002. end
  1003. SINE = SINE + CHANGE
  1004. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1005. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1006. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1007. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1008. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1009. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1010. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1011. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1012. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1013. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1014. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1015. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1016. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1017. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1018. end
  1019. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1020. ANIM = "Jump"
  1021. if ATTACK == false then
  1022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1028. end
  1029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1030. ANIM = "Fall"
  1031. if ATTACK == false then
  1032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1038. end
  1039. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1040. ANIM = "Idle"
  1041. if ATTACK == false then
  1042. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1043. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1044. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1045. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1046. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1047. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1048. end
  1049. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1050. ANIM = "Walk"
  1051. if ATTACK == false then
  1052. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1053. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1054. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1055. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1056. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1057. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1058. end
  1059. end
  1060. unanchor()
  1061. Humanoid.MaxHealth = "inf"
  1062. Humanoid.Health = "inf"
  1063. if Rooted == false then
  1064. Disable_Jump = false
  1065. Humanoid.WalkSpeed = Speed
  1066. elseif Rooted == true then
  1067. Disable_Jump = true
  1068. Humanoid.WalkSpeed = 0
  1069. end
  1070. sick.Parent = Torso
  1071. sick:resume()
  1072. sick.Volume = 5
  1073. sick.Pitch = 1
  1074. sick.SoundId = "rbxassetid://252305196"
  1075. sick.Name = "BanishV3Music"
  1076. end
  1077.  
  1078. --//=================================\\
  1079. --\\=================================//
  1080.  
  1081.  
  1082.  
  1083.  
  1084.  
  1085. --//====================================================\\--
  1086. --|| END OF SCRIPT
  1087. --\\====================================================//--
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