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- new GUARD_TICK_C_BUG[MAX_PLAYERS];
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(GetPlayerState(playerid) == PLAYER_STATE_ONFOOT)
- {
- switch(GetPlayerWeapon(playerid))
- {
- case 23..25, 29..31:
- {
- if(newkeys == 132 || newkeys == 4) GUARD_TICK_C_BUG[playerid] = GetTickCount();
- if(GetTickCount() - GUARD_TICK_C_BUG[playerid] < 1000 && newkeys == 2)
- {
- //if(Тут если что еще и проверку на наручнике на игроке при условие что у него оружие в руках)
- ApplyAnimation(playerid,"PED","getup_front",4.0,0,0,1,0,0);
- }
- }
- }
- }
- return true;
- }
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