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JuiceboxAbel

Yatagarasu v4.3 Notes: Jet

Jul 21st, 2014
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  1. Jet
  2. ---------
  3. Frame Data
  4.  
  5. stLP +
  6. crLP +
  7. stLK -
  8. crLK +
  9. stHP 0
  10. crHP +
  11. stHK -
  12. crHK +
  13. sweep (df+HK) -
  14. f+HP +
  15.  
  16. Command Normals
  17.  
  18. f+HP
  19. - links to cr.LP
  20.  
  21. - standing lights chain into each other
  22. - standing LP chains to st.HP
  23. - st.HP can be super cancelled
  24. - df+HK causes full juggle state
  25.  
  26. Special Moves
  27.  
  28. QCF+P
  29. - HP version can be cancelled into any version of any special (except itself and QCF+K)
  30. - mostly used as a combo tool
  31. - LP and HP versions do same damage
  32. - EX version launches
  33. - all versions are throw invincible on briefly on startup
  34. - all 3 versions - on block
  35.  
  36. QCB+P
  37. - HP version can be cancelled into any version of any special (except itself and QCF+K)
  38. - HP = more damage
  39. - super-cancellable
  40. - EX version hit invincible (but not projectiles)
  41. - all 3 versions - on block
  42.  
  43. QCB+K
  44. - HK version can be cancelled into any version of any special (except itself and QCF+K)
  45. - HK = more damage
  46. - EX version is throw invincible
  47. - LK/MK versions are - on block
  48.  
  49. QCF+K
  50. - has 4 followups:
  51. - LK = st.LK, can do anything a normal st.LK can
  52. - HK = df+HK
  53. - LP = f+HP, but can be cancelled into any version of any special (except QCF+K), - on block
  54. - HP = cr.HP, but not all combos from cr.HP work from this followup, - on block
  55.  
  56. DP+P
  57. - launches
  58. - HP = more damage
  59. - EX version has brief projectile invincibility
  60. - all 3 versions - on block
  61.  
  62. DP+K
  63. - overhead
  64. - LK = more damage
  65. - EX version links to cr.LP
  66. - all 3 versions - on block
  67.  
  68. qcf, qcf+P (super1)
  69. - upper hit invincible
  70. - single hit for moderate damage
  71. - can be added after many air resets
  72.  
  73. qcb, qcb+K (super2)
  74. - full startup invincibility
  75. - everything juggles
  76. - cannot use EX moves (but you can use super1 if another stock was available when you started)
  77. - HP and f+HP become cancellable
  78. - QCF+HP now hits twice
  79. - QCB+P now launches
  80.  
  81. Note: Picking Jet's super2 at the character select screen does not increase the damage on any combos that are done with it. At this moment in time I am uncertain what picking that super does. If anyone does know please contact me.
  82. -----------------------------
  83. universal guard break at max range
  84. - f+HP
  85. - qcb+HP
  86. - super1
  87. - EX dp+P
  88.  
  89. Combos:
  90. DP+HK xx QCB+LP (xx super1)
  91. QCB+HK xx QCB+LP (xx super1)
  92.  
  93. cr.LP, st.HK xx QCF+LK -> LK > LP > HP xx super1
  94. cr.LP, cr.LP xx DP+HP, QCF+LP, QCB+LP or super1
  95. DF+HK, QCF+LP, QCB+LP xx super1
  96. cr.HP xx QCF+LK -> HK, QCF+LP, QCB+LP, super1
  97. EX DP+K, cr.LP xx DP+HP, QCF+LP, QCB+LP or super1
  98.  
  99. UOH, cr.HP xx QCF+LK -> HK, QCF+LP, QCB+LP, super1 (always works on crouching opponents, only works on standing opponents with correct spacing)
  100. ---------
  101. BL counter combo
  102. (launch: st.HP/cr.HP/j.HP/j.HK/f+HP)
  103. - qcf+LK -> HP
  104. - super1
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