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- #--------------------------------------------------------------------#
- # ClearLag Configuration File #
- #--------------------------------------------------------------------#
- # Configure to your liking, reload the config by tying lagg reload #
- # - #
- # Here is a helpful tutorial on this configuration setup! (Updated) #
- # httpdev.bukkit.orgbukkit-pluginsclearlaggpagesconfig-setup #
- #--------------------------------------------------------------------#
- # All possible mob names httpsgoo.glcch8YK #
- #--------------------------------------------------------------------#
- settings
- auto-update true
- config-version 13
- enable-api true
- #Limits the amount of item transfers for all the hoppers in a single chunk
- # -- 'transfer-limit' How many transfers per check interval until the hopper should be disabled
- # -- 'check-interval' In seconds, on what interval should the transfer limit be reset
- hopper-limiter
- enabled false
- transfer-limit 5
- check-interval 1
- #Meters your ram usage, if it goes above 'limit', run 'commands'
- # -- 'ram-limit' is in MB, do not set it exactly to your max allocated ram amount
- # -- 'interval' is how often clearlag will check your ram usage
- # -- 'commands' lists the commands that will be ran upon hitting your ram-limit
- ram-meter
- enabled false
- interval 20
- ram-limit 5000
- commands
- - 'lagg killmobs'
- - 'lagg clear'
- - 'lagg gc'
- #Configure what the 'lagg halt' command does
- # -- 'remove-entities' remove entities such as items, primed-tnt, and mobs
- # -- 'disable-natural-entity-spawning' disables the server's natural world spawning
- # -- 'halted' this section defines which actions should be halted during 'lagg halt'
- halt-command
- remove-entities true
- disable-natural-entity-spawning true
- halted
- fire true
- fire-burn true
- explosion true
- decay true
- block-fade true
- block-form true
- block-spread true
- block-natural-change true
- #This limits how fast a user can move by walking or flying in a single tick (20 ticks a second)
- #I HIGHLY recommend you use this on servers with increased player-speedfly to prevent chunk overload
- # -- 'move-max-speed' Max speed on foot
- # -- 'fly-max-speed' Max speed while flying
- player-speed-limiter
- enabled false
- move-max-speed 0.7
- fly-max-speed 0.8
- #Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
- #When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
- # -- 'max-mobs' means how many bablyadult animals are allowed within the 'check-radius'
- # -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
- mob-breeding-limiter
- enabled false
- max-mobs 6
- check-radius 15
- #Should clearlag purge logs under logs when the server starts
- # -- 'days-old' means how many days old can the log be to be deleted
- log-purger
- enabled false
- days-old 3
- #What type of entities SHOULD NOT be removed while doing lagg area
- area-filter
- - Itemframe
- - Minecart
- - Villager
- - Horse
- - ARMOR_STAND
- #Should clearlag reset the config, or attempt to update your config on updates
- # -- 'force-update' is whether or not clearlag will reset your config with a newer version
- # -- settings this to false will make clearlag update your config rather then resetting
- config-updater
- force-update false
- #This limits the mob egg spawners so players cannot overload the server with them
- # -- 'check-radius' is the radius clearlag will check for nearby entities
- # -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
- mobegg-limiter
- enabled false
- check-radius 8
- max-mobs 5
- #Disable new chunk generation, or just put a cap on how many can load at once.
- #May cause many bugs with Spigot 1.8+, not recommended!
- # -- 'create-new-chunks' disables or enables chunk creation. false would disallow new chunks
- # -- !UNSTABLE ON SPIGOT BUILDS!
- chunk-limiter
- enabled false
- limit 6000
- create-new-chunks true
- #This modifies the view range of entities
- # -- Lower it is, the better your entity tick will be and the more CPU cycles you'll save
- # -- If it's too high, expect bugs lots of lag
- mob-range
- enabled false
- zombie 30
- skeleton 30
- creeper 20
- #How long should itemsMobs be left on the ground
- # -- live-time's go by ticks (20 ticks a second)
- live-time
- enabled false
- interval 10
- mobtimer true
- itemtimer true
- arrowtimer true
- arrowkilltime 15
- moblivetime 600
- itemlivetime 240
- #This option disallows the placement of too many tnt-minecarts
- # -- 'radius' is the radius clearlag will check for TNT-Minecarts
- tnt-minecart
- enabled false
- max 2
- radius 6
- #This option reduces global dispenser fire rate
- # -- 'time' is in milliseconds
- dispenser-reducer
- enabled false
- time 100
- #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
- # -- 'check-radius' is the radius clearlag will check for primed TNT
- # -- 'max-primed' is the max primed TNT within the radius allowed before clearlag begins to remove
- tnt-reducer
- enabled false
- check-radius 5
- max-primed 3
- #This option reduces fire spread rate
- # -- 'time' is in milliseconds
- firespread-reducer
- enabled false
- time 2000
- #How many entities should one chunk be allowed to hold
- # -- 'entities' lists all the entities that will be counted
- # and possibly removed.
- chunk-entity-limiter
- enabled false
- limit 10
- entities
- - Squid
- - Zombie
- - Skeleton
- - Creeper
- - Chicken
- - Pig
- - Sheep
- - Cow
- - Horse
- - wolf
- # - Pig liveTime=100 - This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- #How many mobs should be allowed to spawn globally
- # -- 'interval' is the check interval check the current spawn amounts
- spawn-limiter
- enabled false
- interval 15
- mobs 300
- animals 300
- #Meters your TPS, if it goes to low, run the commands you wrote below!
- # -- 'interval' is how often tps-meter will check the TPS
- # -- 'tps-trigger' is at what TPS the commands will be ran at
- # -- 'tps-recover' is at what TPS should the TPS be considered stable after 'tps-trigger' is executed
- # -- 'commands' lists what commands will be executed when tps-tigger is reached
- # -- 'recover-commands' lists what commands will be executed when tps-recover is reached
- # -- 'trigger-broadcast-message' specifies which message should be broadcasted when tps-trigger runs
- # -- 'recover-broadcast-message' specifies which message should be broadcasted when TPS recovers
- # -- 'broadcast-enabled' defines whether or not tps-meter should broadcast
- tps-meter
- enabled false
- trigger-broadcast-message '&6[ClearLag] &cThe server is overloaded, executing lag-perventing measures'
- recover-broadcast-message '&6[ClearLag] &aThe server is no longer overloaded!'
- broadcast-enabled false
- interval 15
- tps-trigger 14.0
- tps-recover 19.0
- commands
- - 'lagg killmobs'
- - 'lagg clear'
- - 'lagg halt'
- recover-commands
- - 'lagg halt'
- #This is lagg killmobs, put what you DON'T want removed!
- # -- 'remove-named', when FALSE entities with custom names will NOT be removed
- # -- 'mob-filter' lists which mobs will be IGNORED during lagg killmobs
- kill-mobs
- remove-named false
- mob-filter
- - Villager
- - Wolf
- # - Pig !name=Test - This entity will filtered if the name does NOT equal Test
- # - Zombie hasName - This entity will be filtered if it HAS a name
- - ARMOR_STAND
- - Horse
- #This nerfs mob-spawners (Natural and player-made)
- #-------------------------------------------------
- #This goes by chunks rather then spawners. This is to prevent
- #a large buildup of mob-spawners within a small region to bypass
- #your set limit. It also allows for keys to be generated more easily
- #increasing the performance
- # -- 'max-spawn' is the maximum mobs allowed to spawn by a mob-spawner
- # -- 'remove-mobs-on-chunk-unload' is whether or not Clearlag should remove
- # -- the mobs spawned by the mobspawner upon chunk unload (Highly Recommended)
- mobspawner
- enabled false
- max-spawn 4
- remove-mobs-on-chunk-unload true
- #Dont use if you have CB++ or Spigot!
- item-merger
- enabled false
- radius 6
- #Auto-removal options
- # -- warnings works like this; time = the time warning should be given, msg = warning message at that time
- # -- NOTE The below 'remove' section applies to this remover!
- # -- NOTE Putting the interval to low will cause issues!
- # -- NOTE To disable warnings, set it to warnings []
- # -- NOTE bukkit.broadcast.user permission will allow users to see broadcasts (If not enabled by default)
- #
- # !==[ All string values MUST be inside '']==!
- #
- # -- 'remove-entities' lists what entities should be REMOVED on removal
- # -- 'warnings' list warnings to be given out at specified times
- auto-removal
- enabled true
- broadcast-message '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
- broadcast-removal false
- autoremoval-interval 460
- world-filter
- # - this_world -This world will be ignored during removal!
- boat true
- falling-block true
- experience-orb true
- painting false
- projectile true
- item true
- itemframe false
- minecart true
- primed-tnt true
- item-filter
- # - Stone -This item-id will be ignored during removal!
- # - Grass
- remove-entities
- # - cow - This mob-type will be REMOVED during removal!
- # - MINECART_MOB_SPAWNER
- # - Pig liveTime=100 - This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- # - Minecart !isMounted - This entity will be REMOVED if it's NOT mounted
- # - Wolf !hasName - This entity will be REMOVED if it doesn't have a name
- warnings
- - 'time400 msg&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
- - 'time440 msg&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!'
- #What should be removed during lagg clear
- command-remove
- world-filter
- # - this_world -This world will be ignored during removal!
- broadcast-removal false
- boat true
- falling-block true
- experience-orb true
- painting false
- projectile true
- item true
- itemframe false
- minecart true
- primed-tnt true
- item-filter
- # - Stone -This item-id will be ignored during removal!
- # - Grass
- remove-entities
- # - cow - This mob-type will be REMOVED during removal!
- # - MINECART_MOB_SPAWNER
- # - Pig liveTime=100 - This mob will be REMOVED if it's been alive for 100 ticks (5 seconds)
- # - Minecart !isMounted - This entity will be REMOVED if it's NOT mounted
- # - Wolf !hasName - This entity will be REMOVED if it doesn't have a name
- limit
- enabled false
- max 1000
- check-interval 60
- broadcast-message '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
- world-filter
- # - this_world -This world will be ignored during removal!
- broadcast-removal true
- boat true
- falling-block true
- experience-orb true
- painting false
- projectile true
- item true
- itemframe false
- minecart true
- primed-tnt true
- item-filter
- # - Stone
- # - Grass -This item-id will be ignored during removal!
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