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DanielDHC

AAANAOSEIIIIISOCORRROOOOTTTTT

Jun 22nd, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. local createstuff = function()
  8. local stuff = Instance.new("Model")
  9. local collar = Instance.new("Part")
  10. local mesh = Instance.new("FileMesh")
  11. local part = Instance.new("Part")
  12. local mesh_2 = Instance.new("CylinderMesh")
  13. local weld = Instance.new("ManualWeld")
  14. local eye = Instance.new("Part")
  15. local mesh_3 = Instance.new("SpecialMesh")
  16. local decal = Instance.new("Decal")
  17. local hood = Instance.new("Part")
  18. local mesh_4 = Instance.new("FileMesh")
  19. local pillar = Instance.new("Part")
  20. local rock = Instance.new("Part")
  21. local core = Instance.new("Attachment")
  22. local emit = Instance.new("ParticleEmitter")
  23. local mesh_5 = Instance.new("FileMesh")
  24. local rockspike = Instance.new("Part")
  25. local mesh_6 = Instance.new("SpecialMesh")
  26. local core_2 = Instance.new("Attachment")
  27. local spinepart = Instance.new("Part")
  28. local mesh_7 = Instance.new("FileMesh")
  29. local pants = Instance.new("Pants")
  30. local shirt = Instance.new("Shirt")
  31. local emit_2 = Instance.new("ParticleEmitter")
  32. local vortex = Instance.new("ParticleEmitter")
  33. local wave = Instance.new("ParticleEmitter")
  34.  
  35. stuff.Name = "Stuff"
  36. stuff.Parent = workspace
  37. collar.Size = Vector3.new(2.06, 0.2, 2.06)
  38. collar.Name = "Collar"
  39. collar.Material = Enum.Material.Metal
  40. collar.TopSurface = Enum.SurfaceType.Smooth
  41. collar.BottomSurface = Enum.SurfaceType.Smooth
  42. collar.Parent = stuff
  43. collar.CFrame = CFrame.new(5.8, 46.2, -39.9)
  44. mesh.MeshId = "rbxassetid://1861264141"
  45. mesh.Parent = collar
  46. part.Size = Vector3.new(1.3, 0.2, 1.3)
  47. part.BrickColor = BrickColor.new("White")
  48. part.Color = Color3.new(0.109804, 0.0823529, 0.117647)
  49. part.Material = Enum.Material.Metal
  50. part.TopSurface = Enum.SurfaceType.Smooth
  51. part.BottomSurface = Enum.SurfaceType.Smooth
  52. part.Parent = collar
  53. part.CFrame = CFrame.new(5.8, 46.2, -39.9)
  54. mesh_2.Scale = Vector3.new(1.1, 1.1, 1.1)
  55. mesh_2.Parent = part
  56. weld.Part0 = collar
  57. weld.Name = "Weld"
  58. weld.Part1 = part
  59. weld.Parent = collar
  60. eye.Anchored = true
  61. eye.Size = Vector3.new(2, 2, 2)
  62. eye.BottomSurface = Enum.SurfaceType.Smooth
  63. eye.Material = Enum.Material.SmoothPlastic
  64. eye.Color = Color3.new(0.972549, 0.972549, 0.972549)
  65. eye.Name = "Eye"
  66. eye.TopSurface = Enum.SurfaceType.Smooth
  67. eye.BrickColor = BrickColor.new("Institutional white")
  68. eye.Parent = stuff
  69. eye.CFrame = CFrame.new(9.8, 45.845, -47.125) * CFrame.Angles(0, 0, 0)
  70. mesh_3.MeshType = Enum.MeshType.Sphere
  71. mesh_3.Parent = eye
  72. decal.Texture = "http://www.roblox.com/asset/?id=743271416"
  73. decal.Parent = eye
  74. hood.Size = Vector3.new(2.919, 2.394, 2.891)
  75. hood.BottomSurface = Enum.SurfaceType.Smooth
  76. hood.Material = Enum.Material.SmoothPlastic
  77. hood.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  78. hood.BrickColor = BrickColor.new("White")
  79. hood.TopSurface = Enum.SurfaceType.Smooth
  80. hood.Name = "Hood"
  81. hood.Parent = stuff
  82. hood.CFrame = CFrame.new(9.8, 44.1, -48.7)
  83. mesh_4.Scale = Vector3.new(1.55, 1.44, 1.4)
  84. mesh_4.MeshId = "rbxassetid://16952952"
  85. mesh_4.Parent = hood
  86. pillar.Size = Vector3.new(30, 30, 30)
  87. pillar.Name = "Pillar"
  88. pillar.Material = Enum.Material.Metal
  89. pillar.TopSurface = Enum.SurfaceType.Smooth
  90. pillar.BottomSurface = Enum.SurfaceType.Smooth
  91. pillar.Parent = stuff
  92. pillar.CFrame = CFrame.new(-26.77, 0.5, -37.02)
  93. rock.Size = Vector3.new(20.03, 10.978, 20.057)
  94. rock.BottomSurface = Enum.SurfaceType.Smooth
  95. rock.Name = "Rock"
  96. rock.TopSurface = Enum.SurfaceType.Smooth
  97. rock.Parent = stuff
  98. rock.CFrame = CFrame.new(-0.43, 45.908, -52.56)
  99. core.Name = "Core"
  100. core.Parent = rock
  101. emit.Enabled = false
  102. emit.Lifetime = NumberRange.new(1, 4)
  103. emit.Name = "Emit"
  104. emit.Speed = NumberRange.new(0, 35)
  105. emit.Rotation = NumberRange.new(0, 360)
  106. emit.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  107. emit.VelocitySpread = 360
  108. emit.Texture = "rbxassetid://281633012"
  109. emit.Acceleration = Vector3.new(0, -15, 0)
  110. emit.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  111. emit.RotSpeed = NumberRange.new(-25, 25)
  112. emit.SpreadAngle = Vector2.new(360, 360)
  113. emit.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3), NumberSequenceKeypoint.new(0.255, 3.06), NumberSequenceKeypoint.new(0.649, 2.131), NumberSequenceKeypoint.new(1, 0)})
  114. emit.Parent = core
  115. mesh_5.MeshId = "rbxassetid://1861108040"
  116. mesh_5.Parent = rock
  117. rockspike.Anchored = true
  118. rockspike.Size = Vector3.new(30.364, 200, 30.364)
  119. rockspike.BottomSurface = Enum.SurfaceType.Smooth
  120. rockspike.Material = Enum.Material.Grass
  121. rockspike.Color = Color3.new(0.423529, 0.345098, 0.294118)
  122. rockspike.Name = "RockSpike"
  123. rockspike.TopSurface = Enum.SurfaceType.Smooth
  124. rockspike.BrickColor = BrickColor.new("Pine Cone")
  125. rockspike.Parent = stuff
  126. rockspike.CFrame = CFrame.new(-0.43, 46.208, -29.96)
  127. mesh_6.TextureId = "rbxassetid://136560096"
  128. mesh_6.MeshType = Enum.MeshType.FileMesh
  129. mesh_6.MeshId = "rbxassetid://1861231635"
  130. mesh_6.Parent = rockspike
  131. spinepart.CanCollide = false
  132. spinepart.Size = Vector3.new(0.3, 0.3, 0.6)
  133. spinepart.BrickColor = BrickColor.new("Institutional white")
  134. spinepart.BottomSurface = Enum.SurfaceType.Smooth
  135. spinepart.Color = Color3.new(0.972549, 0.972549, 0.972549)
  136. spinepart.Name = "SpinePart"
  137. spinepart.TopSurface = Enum.SurfaceType.Smooth
  138. spinepart.Parent = stuff
  139. spinepart.CFrame = CFrame.new(-24.33, 46.208, -52.56)
  140. mesh_7.MeshId = "rbxassetid://1861166416"
  141. mesh_7.Parent = spinepart
  142. pants.Name = "Pants"
  143. pants.PantsTemplate = "http://www.roblox.com/asset/?id="
  144. pants.Parent = stuff
  145. shirt.Name = "Shirt"
  146. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id="
  147. shirt.Parent = stuff
  148. emit_2.Enabled = false
  149. emit_2.Lifetime = NumberRange.new(1, 4)
  150. emit_2.Name = "Emit"
  151. emit_2.Speed = NumberRange.new(0, 35)
  152. emit_2.Rotation = NumberRange.new(0, 360)
  153. emit_2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.037, 0.754), NumberSequenceKeypoint.new(0.067, 0), NumberSequenceKeypoint.new(1, 0)})
  154. emit_2.VelocitySpread = 360
  155. emit_2.Texture = "rbxassetid://281633012"
  156. emit_2.Acceleration = Vector3.new(0, -15, 0)
  157. emit_2.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  158. emit_2.RotSpeed = NumberRange.new(-25, 25)
  159. emit_2.SpreadAngle = Vector2.new(360, 360)
  160. emit_2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1, 0.5), NumberSequenceKeypoint.new(1, 0)})
  161. emit_2.Parent = stuff
  162. vortex.Enabled = false
  163. vortex.Name = "Vortex"
  164. vortex.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.3, 0.5), NumberSequenceKeypoint.new(1, 0.5)})
  165. vortex.Lifetime = NumberRange.new(1)
  166. vortex.Rate = 0
  167. vortex.Speed = NumberRange.new(0)
  168. vortex.Color = ColorSequence.new(Color3.new(0.423529, 0.345098, 0.294118), Color3.new(0.423529, 0.345098, 0.294118))
  169. vortex.Rotation = NumberRange.new(0, 360)
  170. vortex.ZOffset = -2
  171. vortex.RotSpeed = NumberRange.new(360)
  172. vortex.LightEmission = 1
  173. vortex.Texture = "rbxassetid://1084969997"
  174. vortex.LockedToPart = true
  175. vortex.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  176. vortex.Parent = stuff
  177. wave.Enabled = false
  178. wave.Lifetime = NumberRange.new(0.3)
  179. wave.Name = "Wave"
  180. wave.Speed = NumberRange.new(0)
  181. wave.LightEmission = 1
  182. wave.Rate = 1
  183. wave.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.17, 0.393), NumberSequenceKeypoint.new(0.334, 0.661), NumberSequenceKeypoint.new(0.535, 0.836), NumberSequenceKeypoint.new(1, 1)})
  184. wave.Texture = "rbxassetid://1084991215"
  185. wave.Rotation = NumberRange.new(-180, 180)
  186. wave.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 0)})
  187. wave.ZOffset = 1
  188. wave.Parent = stuff
  189. for i,v in pairs(stuff:GetChildren()) do
  190. v.Parent = script
  191. end
  192. end
  193.  
  194. createstuff()
  195.  
  196.  
  197.  
  198.  
  199.  
  200. wait(0.2)
  201.  
  202. Player = game:GetService("Players").LocalPlayer
  203. PlayerGui = Player.PlayerGui
  204. Cam = workspace.CurrentCamera
  205. Backpack = Player.Backpack
  206. Character = Player.Character
  207. Humanoid = Character.Humanoid
  208. Mouse = Player:GetMouse()
  209. RootPart = Character["HumanoidRootPart"]
  210. Torso = Character["Torso"]
  211. Head = Character["Head"]
  212. RightArm = Character["Right Arm"]
  213. LeftArm = Character["Left Arm"]
  214. RightLeg = Character["Right Leg"]
  215. LeftLeg = Character["Left Leg"]
  216. RootJoint = RootPart["RootJoint"]
  217. Neck = Torso["Neck"]
  218. RightShoulder = Torso["Right Shoulder"]
  219. LeftShoulder = Torso["Left Shoulder"]
  220. RightHip = Torso["Right Hip"]
  221. LeftHip = Torso["Left Hip"]
  222.  
  223. IT = Instance.new
  224. CF = CFrame.new
  225. VT = Vector3.new
  226. RAD = math.rad
  227. C3 = Color3.new
  228. UD2 = UDim2.new
  229. BRICKC = BrickColor.new
  230. ANGLES = CFrame.Angles
  231. EULER = CFrame.fromEulerAnglesXYZ
  232. COS = math.cos
  233. ACOS = math.acos
  234. SIN = math.sin
  235. ASIN = math.asin
  236. ABS = math.abs
  237. MRANDOM = math.random
  238. FLOOR = math.floor
  239.  
  240. --//=================================\\
  241. --|| USEFUL VALUES
  242. --\\=================================//
  243.  
  244. Animation_Speed = 3
  245. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  246. local Speed = 35
  247. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  248. local NECKC0 = CF(0, 1.75, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  249. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  250. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  251. local DAMAGEMULTIPLIER = 1
  252. local ANIM = "Idle"
  253. local ATTACK = false
  254. local EQUIPPED = false
  255. local HOLD = false
  256. local COMBO = 1
  257. local Rooted = false
  258. local SINE = 0
  259. local KEYHOLD = false
  260. local CHANGE = 2 / Animation_Speed
  261. local WALKINGANIM = false
  262. local VALUE1 = false
  263. local VALUE2 = false
  264. local ROBLOXIDLEANIMATION = IT("Animation")
  265. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  266. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id="
  267. --ROBLOXIDLEANIMATION.Parent = Humanoid
  268. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  269. WEAPONGUI.Name = "Weapon GUI"
  270. local Effects = IT("Folder", Character)
  271. Effects.Name = "Effects"
  272. local ANIMATOR = Humanoid.Animator
  273. local ANIMATE = Character.Animate
  274. local UNANCHOR = true
  275. local PLAYSONG = true
  276. local EXTRATRANS = 0
  277.  
  278. --//=================================\\
  279. --\\=================================//
  280.  
  281.  
  282. --//=================================\\
  283. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  284. --\\=================================//
  285.  
  286. ArtificialHB = Instance.new("BindableEvent", script)
  287. ArtificialHB.Name = "ArtificialHB"
  288.  
  289. script:WaitForChild("ArtificialHB")
  290.  
  291. frame = Frame_Speed
  292. tf = 0
  293. allowframeloss = false
  294. tossremainder = false
  295. lastframe = tick()
  296. script.ArtificialHB:Fire()
  297.  
  298. game:GetService("RunService").Heartbeat:connect(function(s, p)
  299. tf = tf + s
  300. if tf >= frame then
  301. if allowframeloss then
  302. script.ArtificialHB:Fire()
  303. lastframe = tick()
  304. else
  305. for i = 1, math.floor(tf / frame) do
  306. script.ArtificialHB:Fire()
  307. end
  308. lastframe = tick()
  309. end
  310. if tossremainder then
  311. tf = 0
  312. else
  313. tf = tf - frame * math.floor(tf / frame)
  314. end
  315. end
  316. end)
  317.  
  318. --//=================================\\
  319. --\\=================================//
  320.  
  321. --//=================================\\
  322. --|| SOME FUNCTIONS
  323. --\\=================================//
  324.  
  325. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  326. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  327. end
  328.  
  329. function PositiveAngle(NUMBER)
  330. if NUMBER >= 0 then
  331. NUMBER = 0
  332. end
  333. return NUMBER
  334. end
  335.  
  336. function NegativeAngle(NUMBER)
  337. if NUMBER <= 0 then
  338. NUMBER = 0
  339. end
  340. return NUMBER
  341. end
  342.  
  343. function Swait(NUMBER)
  344. if NUMBER == 0 or NUMBER == nil then
  345. ArtificialHB.Event:wait()
  346. else
  347. for i = 1, NUMBER do
  348. ArtificialHB.Event:wait()
  349. end
  350. end
  351. end
  352.  
  353. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  354. local NEWMESH = IT(MESH)
  355. if MESH == "SpecialMesh" then
  356. NEWMESH.MeshType = MESHTYPE
  357. if MESHID ~= "nil" and MESHID ~= "" then
  358. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  359. end
  360. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  361. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  362. end
  363. end
  364. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  365. NEWMESH.Scale = SCALE
  366. NEWMESH.Parent = PARENT
  367. return NEWMESH
  368. end
  369.  
  370. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  371. local NEWPART = IT("Part")
  372. NEWPART.formFactor = FORMFACTOR
  373. NEWPART.Reflectance = REFLECTANCE
  374. NEWPART.Transparency = TRANSPARENCY
  375. NEWPART.CanCollide = false
  376. NEWPART.Locked = true
  377. NEWPART.Anchored = true
  378. if ANCHOR == false then
  379. NEWPART.Anchored = false
  380. end
  381. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  382. NEWPART.Name = NAME
  383. NEWPART.Size = SIZE
  384. NEWPART.Position = Torso.Position
  385. NEWPART.Material = MATERIAL
  386. NEWPART:BreakJoints()
  387. NEWPART.Parent = PARENT
  388. return NEWPART
  389. end
  390.  
  391. local function weldBetween(a, b)
  392. local weldd = Instance.new("ManualWeld")
  393. weldd.Part0 = a
  394. weldd.Part1 = b
  395. weldd.C0 = CFrame.new()
  396. weldd.C1 = b.CFrame:inverse() * a.CFrame
  397. weldd.Parent = a
  398. return weldd
  399. end
  400.  
  401.  
  402. function QuaternionFromCFrame(cf)
  403. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  404. local trace = m00 + m11 + m22
  405. if trace > 0 then
  406. local s = math.sqrt(1 + trace)
  407. local recip = 0.5 / s
  408. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  409. else
  410. local i = 0
  411. if m11 > m00 then
  412. i = 1
  413. end
  414. if m22 > (i == 0 and m00 or m11) then
  415. i = 2
  416. end
  417. if i == 0 then
  418. local s = math.sqrt(m00 - m11 - m22 + 1)
  419. local recip = 0.5 / s
  420. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  421. elseif i == 1 then
  422. local s = math.sqrt(m11 - m22 - m00 + 1)
  423. local recip = 0.5 / s
  424. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  425. elseif i == 2 then
  426. local s = math.sqrt(m22 - m00 - m11 + 1)
  427. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  428. end
  429. end
  430. end
  431.  
  432. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  433. local xs, ys, zs = x + x, y + y, z + z
  434. local wx, wy, wz = w * xs, w * ys, w * zs
  435. local xx = x * xs
  436. local xy = x * ys
  437. local xz = x * zs
  438. local yy = y * ys
  439. local yz = y * zs
  440. local zz = z * zs
  441. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  442. end
  443.  
  444. function QuaternionSlerp(a, b, t)
  445. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  446. local startInterp, finishInterp;
  447. if cosTheta >= 0.0001 then
  448. if (1 - cosTheta) > 0.0001 then
  449. local theta = ACOS(cosTheta)
  450. local invSinTheta = 1 / SIN(theta)
  451. startInterp = SIN((1 - t) * theta) * invSinTheta
  452. finishInterp = SIN(t * theta) * invSinTheta
  453. else
  454. startInterp = 1 - t
  455. finishInterp = t
  456. end
  457. else
  458. if (1 + cosTheta) > 0.0001 then
  459. local theta = ACOS(-cosTheta)
  460. local invSinTheta = 1 / SIN(theta)
  461. startInterp = SIN((t - 1) * theta) * invSinTheta
  462. finishInterp = SIN(t * theta) * invSinTheta
  463. else
  464. startInterp = t - 1
  465. finishInterp = t
  466. end
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470.  
  471. function Clerp(a, b, t)
  472. local qa = {QuaternionFromCFrame(a)}
  473. local qb = {QuaternionFromCFrame(b)}
  474. local ax, ay, az = a.x, a.y, a.z
  475. local bx, by, bz = b.x, b.y, b.z
  476. local _t = 1 - t
  477. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  478. end
  479.  
  480. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  481. local frame = IT("Frame")
  482. frame.BackgroundTransparency = TRANSPARENCY
  483. frame.BorderSizePixel = BORDERSIZEPIXEL
  484. frame.Position = POSITION
  485. frame.Size = SIZE
  486. frame.BackgroundColor3 = COLOR
  487. frame.BorderColor3 = BORDERCOLOR
  488. frame.Name = NAME
  489. frame.Parent = PARENT
  490. return frame
  491. end
  492.  
  493. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  494. local label = IT("TextLabel")
  495. label.BackgroundTransparency = 1
  496. label.Size = UD2(1, 0, 1, 0)
  497. label.Position = UD2(0, 0, 0, 0)
  498. label.TextColor3 = TEXTCOLOR
  499. label.TextStrokeTransparency = STROKETRANSPARENCY
  500. label.TextTransparency = TRANSPARENCY
  501. label.FontSize = TEXTFONTSIZE
  502. label.Font = TEXTFONT
  503. label.BorderSizePixel = BORDERSIZEPIXEL
  504. label.TextScaled = false
  505. label.Text = TEXT
  506. label.Name = NAME
  507. label.Parent = PARENT
  508. return label
  509. end
  510.  
  511. function NoOutlines(PART)
  512. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  513. end
  514.  
  515. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  516. local NEWWELD = IT(TYPE)
  517. NEWWELD.Part0 = PART0
  518. NEWWELD.Part1 = PART1
  519. NEWWELD.C0 = C0
  520. NEWWELD.C1 = C1
  521. NEWWELD.Parent = PARENT
  522. return NEWWELD
  523. end
  524.  
  525. local S = IT("Sound")
  526. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  527. local NEWSOUND = nil
  528. coroutine.resume(coroutine.create(function()
  529. NEWSOUND = S:Clone()
  530. NEWSOUND.Parent = PARENT
  531. NEWSOUND.Volume = VOLUME
  532. NEWSOUND.Pitch = PITCH
  533. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  534. NEWSOUND:play()
  535. if DOESLOOP == true then
  536. NEWSOUND.Looped = true
  537. else
  538. repeat wait(1) until NEWSOUND.Playing == false
  539. NEWSOUND:remove()
  540. end
  541. end))
  542. return NEWSOUND
  543. end
  544.  
  545. function CFrameFromTopBack(at, top, back)
  546. local right = top:Cross(back)
  547. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  548. end
  549.  
  550. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  551. function WACKYEFFECT(Table)
  552. local TYPE = (Table.EffectType or "Sphere")
  553. local SIZE = (Table.Size or VT(1,1,1))
  554. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  555. local TRANSPARENCY = (Table.Transparency or 0)
  556. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  557. local CFRAME = (Table.CFrame or Torso.CFrame)
  558. local MOVEDIRECTION = (Table.MoveToPos or nil)
  559. local ROTATION1 = (Table.RotationX or 0)
  560. local ROTATION2 = (Table.RotationY or 0)
  561. local ROTATION3 = (Table.RotationZ or 0)
  562. local MATERIAL = (Table.Material or "Neon")
  563. local COLOR = (Table.Color or C3(1,1,1))
  564. local TIME = (Table.Time or 45)
  565. local SOUNDID = (Table.SoundID or nil)
  566. local SOUNDPITCH = (Table.SoundPitch or nil)
  567. local SOUNDVOLUME = (Table.SoundVolume or nil)
  568. coroutine.resume(coroutine.create(function()
  569. local PLAYSSOUND = false
  570. local SOUND = nil
  571. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  572. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  573. PLAYSSOUND = true
  574. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  575. end
  576. EFFECT.Color = COLOR
  577. local MSH = nil
  578. if TYPE == "Sphere" then
  579. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  580. elseif TYPE == "Block" then
  581. MSH = IT("BlockMesh",EFFECT)
  582. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  583. elseif TYPE == "Wave" then
  584. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  585. elseif TYPE == "Ring" then
  586. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  587. elseif TYPE == "Slash" then
  588. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  589. elseif TYPE == "Round Slash" then
  590. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  591. elseif TYPE == "Swirl" then
  592. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  593. elseif TYPE == "Skull" then
  594. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  595. elseif TYPE == "Crystal" then
  596. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  597. end
  598. if MSH ~= nil then
  599. local MOVESPEED = nil
  600. if MOVEDIRECTION ~= nil then
  601. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  602. end
  603. local GROWTH = SIZE - ENDSIZE
  604. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  605. if TYPE == "Block" then
  606. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  607. else
  608. EFFECT.CFrame = CFRAME
  609. end
  610. for LOOP = 1, TIME+1 do
  611. Swait()
  612. MSH.Scale = MSH.Scale - GROWTH/TIME
  613. if TYPE == "Wave" then
  614. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  615. end
  616. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  617. if TYPE == "Block" then
  618. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  619. else
  620. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  621. end
  622. if MOVEDIRECTION ~= nil then
  623. local ORI = EFFECT.Orientation
  624. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  625. EFFECT.Orientation = ORI
  626. end
  627. end
  628. if PLAYSSOUND == false then
  629. EFFECT:remove()
  630. else
  631. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  632. EFFECT:remove()
  633. end
  634. else
  635. if PLAYSSOUND == false then
  636. EFFECT:remove()
  637. else
  638. repeat Swait() until EFFECT:FindFirstChild("Sound") == nil
  639. EFFECT:remove()
  640. end
  641. end
  642. end))
  643. end
  644.  
  645. function MakeForm(PART,TYPE)
  646. if TYPE == "Cyl" then
  647. local MSH = IT("CylinderMesh",PART)
  648. elseif TYPE == "Ball" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Sphere"
  651. elseif TYPE == "Wedge" then
  652. local MSH = IT("SpecialMesh",PART)
  653. MSH.MeshType = "Wedge"
  654. end
  655. end
  656.  
  657. Debris = game:GetService("Debris")
  658.  
  659. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  660. local DIRECTION = CF(StartPos,EndPos).lookVector
  661. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  662. end
  663.  
  664. local ROCK = script.Rock
  665. ROCK.Parent = nil
  666. function GetRock(FLOOROBJECT)
  667. local Rock = ROCK:Clone()
  668. Rock.Parent = Effects
  669. if FLOOROBJECT ~= nil then
  670. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  671. Rock.Material = FLOOROBJECT.Material
  672. Rock.Color = FLOOROBJECT.Color
  673. else
  674. Rock.Material = "Slate"
  675. Rock.Color = BRICKC"Dirt brown".Color
  676. end
  677. else
  678. Rock.Material = "Slate"
  679. Rock.Color = BRICKC"Dirt brown".Color
  680. end
  681. Rock.Core.Emit.Color = ColorSequence.new(Rock.Color)
  682. return Rock
  683. end
  684.  
  685. local SPIKE = script.RockSpike
  686. SPIKE.Parent = nil
  687. function GetSpike(FLOOROBJECT)
  688. local Rock = SPIKE:Clone()
  689. Rock.Parent = Effects
  690. if FLOOROBJECT ~= nil then
  691. if FLOOROBJECT.Material ~= Enum.Material.Grass and FLOOROBJECT.Material ~= Enum.Material.Fabric then
  692. Rock.Material = FLOOROBJECT.Material
  693. Rock.Color = FLOOROBJECT.Color
  694. else
  695. Rock.Material = "Slate"
  696. Rock.Color = BRICKC"Dirt brown".Color
  697. end
  698. else
  699. Rock.Material = "Slate"
  700. Rock.Color = BRICKC"Dirt brown".Color
  701. end
  702. return Rock
  703. end
  704.  
  705. --//=================================\\
  706. --|| WEAPON CREATION
  707. --\\=================================//
  708.  
  709. local sick = Instance.new("Sound",Character)
  710.  
  711. local PILLAR = script.Pillar
  712. PILLAR.Parent = nil
  713. local HOOD = script.Hood
  714. HOOD.Parent = Character
  715. HOOD.CFrame = Torso.CFrame*CFrame.new(0,2.2,0)
  716. weldBetween(Torso,HOOD)
  717. Head:ClearAllChildren()
  718. Head.Transparency = 1
  719. local EYE = script.Eye
  720. EYE.Parent = Character
  721. EYE.CFrame = Head.CFrame*CF(0,0,0)
  722. EYE.Anchored = false
  723. weldBetween(EYE,Head)
  724. local COLLAR = script.Collar
  725. COLLAR.Parent = Character
  726. COLLAR.CFrame = Torso.CFrame*CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(0))
  727. weldBetween(Torso,COLLAR)
  728. local BONE = script.SpinePart
  729. BONE.Parent = nil
  730. local TAIL = {}
  731. local LASTPART = Torso
  732. local SIZE = BONE.Size
  733. for i = 1, 23 do
  734. local PART = BONE:Clone()
  735. PART.Anchored = false
  736. PART.Parent = Character
  737. PART.Size = SIZE*((25-i)/10)/1.6
  738. if LASTPART == Torso then
  739. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-0.8,0.6)* ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  740. LASTPART = PART
  741. table.insert(TAIL,WELD)
  742. else
  743. local WELD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, PART, CF(0,-PART.Size.Y/1.2,-0.01), CF(0, 0, 0))
  744. LASTPART = PART
  745. table.insert(TAIL,WELD)
  746. end
  747. end
  748. for _, c in pairs(Character:GetChildren()) do
  749. if c:IsA("BasePart") then
  750. if c:FindFirstChildOfClass("ParticleEmitter") then
  751. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  752. end
  753. if c == Head then
  754. if c:FindFirstChild("face") then
  755. c.face:remove()
  756. end
  757. end
  758. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.ClassName == "Hat" or c.Name == "Body Colors" then
  759. c:remove()
  760. end
  761. end
  762. local BODY = {}
  763. for _, c in pairs(Character:GetDescendants()) do
  764. if c:IsA("BasePart") and c.Name ~= "Handle" then
  765. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  766. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  767. end
  768. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  769. elseif c:IsA("JointInstance") then
  770. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  771. end
  772. end
  773. for e = 1, #BODY do
  774. if BODY[e] ~= nil then
  775. local STUFF = BODY[e]
  776. local PART = STUFF[1]
  777. local PARENT = STUFF[2]
  778. local MATERIAL = STUFF[3]
  779. local COLOR = STUFF[4]
  780. local TRANSPARENCY = STUFF[5]
  781. if PART.ClassName == "Part" and PART ~= RootPart then
  782. PART.Material = MATERIAL
  783. PART.Color = COLOR
  784. PART.Transparency = TRANSPARENCY
  785. end
  786. PART.AncestryChanged:Connect(function()
  787. PART.Parent = PARENT
  788. end)
  789. end
  790. end
  791. function refit()
  792. Character.Parent = workspace
  793. for e = 1, #BODY do
  794. if BODY[e] ~= nil then
  795. local STUFF = BODY[e]
  796. local PART = STUFF[1]
  797. local PARENT = STUFF[2]
  798. local MATERIAL = STUFF[3]
  799. local COLOR = STUFF[4]
  800. local TRANSPARENCY = STUFF[5]
  801. if PART:IsA("BasePart") and PART ~= RootPart then
  802. PART.Material = MATERIAL
  803. PART.Color = COLOR
  804. PART.Transparency = TRANSPARENCY+EXTRATRANS
  805. end
  806. if PART.Parent ~= PARENT then
  807. Humanoid:remove()
  808. PART.Parent = PARENT
  809. Humanoid = IT("Humanoid",Character)
  810. end
  811. end
  812. end
  813. end
  814.  
  815. Humanoid.Died:connect(function()
  816. refit()
  817. end)
  818.  
  819. --//=================================\\
  820. --|| DAMAGING
  821. --\\=================================//
  822.  
  823. function ApplyDamage(Humanoid,Damage,TorsoPart)
  824. Damage = Damage * DAMAGEMULTIPLIER
  825. if Humanoid.Health ~= 0 then
  826. Humanoid.Health = Humanoid.Health - Damage
  827. end
  828. end
  829.  
  830. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL,ROCK)
  831. local CHILDREN = workspace:GetDescendants()
  832. for index, CHILD in pairs(CHILDREN) do
  833. if CHILD.ClassName == "Model" and CHILD ~= Character then
  834. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  835. if HUM then
  836. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  837. if TORSO then
  838. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  839. if INSTAKILL == true or HUM.MaxHealth > 5000 then
  840. CHILD:BreakJoints()
  841. else
  842. local DMG = MRANDOM(MINDMG,MAXDMG)
  843. ApplyDamage(HUM,DMG,TORSO)
  844. end
  845. if FLING > 0 then
  846. for _, c in pairs(CHILD:GetChildren()) do
  847. if c:IsA("BasePart") then
  848. local bv = Instance.new("BodyVelocity",c)
  849. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  850. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  851. Debris:AddItem(bv,0.05)
  852. end
  853. end
  854. end
  855. end
  856. end
  857. end
  858. elseif CHILD:IsA("BasePart") and ROCK ~= nil then
  859. if (CHILD.Position - POSITION).Magnitude <= RANGE then
  860. RespondToImpact(CHILD,ROCK)
  861. end
  862. end
  863. end
  864. end
  865.  
  866. --//=================================\\
  867. --|| ATTACK FUNCTIONS AND STUFF
  868. --\\=================================//
  869.  
  870. function RockExplosion(Rock,Multiplier,Survive)
  871. local EXPLOSION = Rock.Core:FindFirstChildOfClass("ParticleEmitter")
  872. EXPLOSION.Color = ColorSequence.new(Rock.Color)
  873. local SIZE = (Rock.Size.Y*4)*Multiplier
  874. EXPLOSION.Enabled = false
  875. EXPLOSION.Speed = NumberRange.new(0,SIZE*5)
  876. EXPLOSION.Size = NumberSequence.new(SIZE/15,0)
  877. EXPLOSION:Emit(200,300)
  878. WaveParticles(Rock.Position,SIZE*2,Rock.Color)
  879. coroutine.resume(coroutine.create(function()
  880. Rock:BreakJoints()
  881. if Survive == nil then
  882. Rock.Transparency = 1
  883. Rock.CanCollide = false
  884. Rock.Anchored = true
  885. Debris:AddItem(Rock,5)
  886. end
  887. CreateSound(165970126, Rock, 2, MRANDOM(8,12)/10, false)
  888. ApplyAoE(Rock.Position,SIZE,25,30,35,false,Rock)
  889. local HITFLOOR,HITPOS = Raycast(Rock.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, Rock.Size.Y/2, Character)
  890. Swait()
  891. if HITFLOOR then
  892. WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*7,3,SIZE*7), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = HITFLOOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  893. end
  894. for i = 1, 5 do
  895. WACKYEFFECT({Time = MRANDOM(15,55), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SIZE*5,0.2,SIZE*5), Transparency = 0.95, Transparency2 = 1, CFrame = CF(Rock.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = Rock.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  896. end
  897. end))
  898. end
  899.  
  900. function Bullet()
  901. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  902. ATTACK = true
  903. Rooted = true
  904. local GYRO = IT("BodyGyro",RootPart)
  905. GYRO.D = 2
  906. GYRO.P = 2000
  907. GYRO.MaxTorque = VT(0,4000000,0)
  908. coroutine.resume(coroutine.create(function()
  909. repeat
  910. Swait()
  911. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  912. until ATTACK == false
  913. GYRO:Remove()
  914. end))
  915. local FLOOR = false
  916. if HITFLOOR then
  917. if HITFLOOR.Material ~= Enum.Material.Foil and HITFLOOR.Material ~= Enum.Material.Glass then
  918. FLOOR = true
  919. end
  920. end
  921. if FLOOR == true then
  922. for i=0, 0.5, 0.1 / Animation_Speed do
  923. Swait()
  924. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(-30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  930. end
  931. for i=0, 0.25, 0.1 / Animation_Speed do
  932. Swait()
  933. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  935. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  936. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  937. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  939. end
  940. local ROCKPLACED = false
  941. local Rock = nil
  942. if HITFLOOR.Anchored == true then
  943. Rock = GetRock(HITFLOOR)
  944. Rock.Core.Emit.Enabled = true
  945. Rock.Size = VT(16,16,16)
  946. Rock.CFrame = CF(RootPart.CFrame*CF(0,-9,-6).p,Mouse.Hit.p)
  947. CreateSound(130972023, Rock, 2, MRANDOM(5,8)/10, false)
  948. coroutine.resume(coroutine.create(function()
  949. for i = 1, 30 do
  950. Swait()
  951. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  952. end
  953. ROCKPLACED = true
  954. Rock.Core.Emit.Enabled = false
  955. end))
  956. else
  957. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  958. local TORSO = HITFLOOR.Parent:FindFirstChild("Torso") or HITFLOOR.Parent:FindFirstChild("UpperTorso")
  959. if TORSO then
  960. Rock = TORSO
  961. ROCK.Core:Clone().Parent = Rock
  962. else
  963. Rock = HITFLOOR
  964. ROCK.Core:Clone().Parent = Rock
  965. end
  966. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  967. local TORSO = HITFLOOR.Parent.Parent:FindFirstChild("Torso") or HITFLOOR.Parent.Parent:FindFirstChild("UpperTorso")
  968. if TORSO then
  969. Rock = TORSO
  970. ROCK.Core:Clone().Parent = Rock
  971. else
  972. Rock = HITFLOOR
  973. ROCK.Core:Clone().Parent = Rock
  974. end
  975. else
  976. Rock = HITFLOOR
  977. ROCK.Core:Clone().Parent = Rock
  978. end
  979. Rock.Anchored = true
  980. coroutine.resume(coroutine.create(function()
  981. for i = 1, 30 do
  982. Swait()
  983. Rock.CFrame = Clerp(Rock.CFrame, CF(RootPart.CFrame*CF(0,1,-6).p,Mouse.Hit.p), 0.8 / Animation_Speed)
  984. end
  985. ROCKPLACED = true
  986. end))
  987. end
  988. for i=0, 0.1, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. end
  997. repeat
  998. Swait()
  999. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.25) * ANGLES(RAD(-25), RAD(0), RAD(80)), 1 / Animation_Speed)
  1000. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1001. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1002. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1003. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,1.5,0), 1 / Animation_Speed)
  1004. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. until ROCKPLACED == true
  1006. for i=0, 0.1, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. end
  1015. WaveParticles(Rock.Position,12,C3(1,1,1))
  1016. CreateSound(621557962, RightLeg, 1, MRANDOM(7,9)/10, false)
  1017. coroutine.resume(coroutine.create(function()
  1018. if Rock.Parent:FindFirstChildOfClass("Humanoid") == nil then
  1019. for i = 1, 200 do
  1020. Swait()
  1021. Rock.CFrame = Rock.CFrame * CF(0,0,-1.2)
  1022. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1023. if HIT then
  1024. RespondToImpact(HIT,Rock)
  1025. break
  1026. end
  1027. end
  1028. RockExplosion(Rock,1)
  1029. else
  1030. for i = 1, 60 do
  1031. Swait()
  1032. Rock.CFrame = Rock.CFrame * CF(0,0,-2)
  1033. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, 3, Character)
  1034. if HIT then
  1035. RespondToImpact(HIT,Rock)
  1036. break
  1037. end
  1038. end
  1039. RockExplosion(Rock,2)
  1040. end
  1041. end))
  1042. for i=0, 0.4, 0.1 / Animation_Speed do
  1043. Swait()
  1044. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0.25) * ANGLES(RAD(-35), RAD(0), RAD(80)), 1 / Animation_Speed)
  1045. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1046. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(-32), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1047. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1048. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.6) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-65), RAD(0), RAD(0)) * CF(0,-0.3,0), 1 / Animation_Speed)
  1049. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-45), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1050. end
  1051. else
  1052. local GRAV = IT("BodyPosition",RootPart)
  1053. GRAV.D = 250
  1054. GRAV.P = 20000
  1055. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1056. GRAV.Position = RootPart.Position
  1057. local Rock = GetRock()
  1058. Rock.Size = VT(10,10,10)
  1059. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1060. CreateSound(201858045, Rock, 1, MRANDOM(10,12)/10, false)
  1061. local DONEROCK = false
  1062. coroutine.resume(coroutine.create(function()
  1063. for i = 1, 15 do
  1064. Swait()
  1065. Rock.Size = Rock.Size + VT(10.1,10.1,10.1)
  1066. Rock.Size = Rock.Size * 1.1
  1067. Rock.CFrame = CF(RightLeg.CFrame*CF(0,-1-Rock.Size.Y/2,0).p,Mouse.Hit.p)
  1068. end
  1069. DONEROCK = true
  1070. end))
  1071. repeat
  1072. Swait()
  1073. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65), RAD(0), RAD(0)), 1 / Animation_Speed)
  1074. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1075. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1076. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1077. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1078. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1079. until DONEROCK == true
  1080. local LOOP = 0
  1081. for i=0, 0.2, 0.1 / Animation_Speed do
  1082. Swait()
  1083. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1 / Animation_Speed)
  1084. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1086. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1087. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(130), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1088. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1089. end
  1090. WaveParticles(Rock.Position,5,C3(1,1,1))
  1091. CreateSound(621557962, RightLeg, 1, MRANDOM(10,12)/10, false)
  1092. coroutine.resume(coroutine.create(function()
  1093. for i = 1, 300 do
  1094. Swait()
  1095. Rock.CFrame = Rock.CFrame * CF(0,0,-1.6)
  1096. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1097. if HIT then
  1098. RespondToImpact(HIT,Rock)
  1099. break
  1100. end
  1101. end
  1102. RockExplosion(Rock,1)
  1103. end))
  1104. for i=0, 0.3, 0.1 / Animation_Speed do
  1105. Swait()
  1106. LOOP = LOOP + 15*3
  1107. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-65+(LOOP)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1108. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1110. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1111. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1112. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. end
  1114. GRAV:remove()
  1115. end
  1116. ATTACK = false
  1117. Rooted = false
  1118. end
  1119.  
  1120. function Melee()
  1121. ATTACK = true
  1122. Rooted = false
  1123. Speed = 12
  1124. repeat
  1125. Swait()
  1126. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1127. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1128. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1129. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1130. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1131. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1132. until KEYHOLD == false
  1133. Speed = 0
  1134. local ROOT = nil
  1135. local TORS = nil
  1136. local HUMAN = nil
  1137. local DIST = 4
  1138. for i=0, 0.2, 0.1 / Animation_Speed do
  1139. Swait()
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1146. end
  1147. for i=0, 1, 0.1 / Animation_Speed do
  1148. Swait()
  1149. local CHILDREN = workspace:GetDescendants()
  1150. for index, CHILD in pairs(CHILDREN) do
  1151. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1152. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1153. if HUM then
  1154. local TORSO = CHILD:FindFirstChild("HumanoidRootPart") or CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1155. if TORSO and HUM.Health > 0 then
  1156. if (TORSO.Position - RightArm.Position).Magnitude <= DIST then
  1157. DIST = (TORSO.Position - RightArm.Position).Magnitude
  1158. ROOT = TORSO
  1159. HUMAN = HUM
  1160. TORS = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1161. end
  1162. end
  1163. end
  1164. end
  1165. end
  1166. if ROOT then
  1167. break
  1168. end
  1169. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1170. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1171. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.4) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1172. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1173. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1174. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1175. end
  1176. if ROOT then
  1177. local POSITIONED = false
  1178. coroutine.resume(coroutine.create(function()
  1179. ROOT.Anchored = true
  1180. local POS = RootPart.CFrame*CF(0,-3,-1) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(90), RAD(0), RAD(0))
  1181. for i = 1, 25 do
  1182. ROOT.Anchored = true
  1183. Swait()
  1184. ROOT.CFrame = Clerp(ROOT.CFrame, POS, 0.8 / Animation_Speed)
  1185. end
  1186. POSITIONED = true
  1187. repeat Swait() ROOT.Anchored = true until ATTACK == false
  1188. ROOT.Anchored = false
  1189. end))
  1190. repeat
  1191. Swait()
  1192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1198. until POSITIONED == true
  1199. for i = 1, 3 do
  1200. for i=0, 0.5, 0.1 / Animation_Speed do
  1201. Swait()
  1202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(50), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1208. end
  1209. for i=0, 0.15, 0.1 / Animation_Speed do
  1210. Swait()
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1217. end
  1218. local EMIT = script.Emit:Clone()
  1219. EMIT.Parent = TORS
  1220. EMIT.Size = NumberSequence.new(1,0)
  1221. EMIT:Emit(120)
  1222. Debris:AddItem(EMIT,5)
  1223. CreateSound(138186576, RightLeg, 1, MRANDOM(13,15)/10, false)
  1224. WaveParticles(TORS.Position,12,C3(1,1,1))
  1225. ApplyAoE(RightLeg.Position,8,25,35,0,false)
  1226. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(35,3,35), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1227. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(25,4,25), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORS.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1228. for i=0, 0.25, 0.1 / Animation_Speed do
  1229. Swait()
  1230. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1231. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1232. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1233. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1234. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1236. end
  1237. if HUMAN.Health == 0 then
  1238. break
  1239. end
  1240. for i=0, 0.2, 0.1 / Animation_Speed do
  1241. Swait()
  1242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1248. end
  1249. end
  1250. end
  1251. Speed = 25
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255.  
  1256. function Launch()
  1257. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1258. if HITFLOOR then
  1259. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(15,3,15), Transparency = 0.2, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 138186576, SoundPitch = 1, SoundVolume = 2})
  1260. local P = PILLAR:Clone()
  1261. P.Color = HITFLOOR.Color
  1262. P.Material = HITFLOOR.Material
  1263. P.Parent = Effects
  1264. P.CFrame = CF(HITPOS-VT(0,4.5,0))
  1265. coroutine.resume(coroutine.create(function()
  1266. for i = 1, 6 do
  1267. Swait()
  1268. P.CFrame = P.CFrame * CF(0,0.9,0)
  1269. end
  1270. wait(1)
  1271. for i = 1, 45 do
  1272. Swait()
  1273. P.Transparency =P.Transparency + 1/45
  1274. end
  1275. P:remove()
  1276. end))
  1277. RootPart.CFrame = RootPart.CFrame*CF(0,1,0)
  1278. RootPart.Velocity = VT(0,0,0)
  1279. local bv = Instance.new("BodyVelocity",RootPart)
  1280. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1281. bv.velocity = CF(RootPart.Position,RootPart.Position+VT(0,100,0)).lookVector*350
  1282. Debris:AddItem(bv,0.1)
  1283. end
  1284. end
  1285.  
  1286. function Ravage()
  1287. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1288. if HITFLOOR then
  1289. ATTACK = true
  1290. Rooted = false
  1291. for i=0, 0.3, 0.1 / Animation_Speed do
  1292. Swait()
  1293. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1294. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1295. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1296. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1297. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1299. end
  1300. WaveParticles(RightArm.CFrame*CF(0,-1,0).p,4,C3(1,1,1))
  1301. Rooted = true
  1302. CreateSound(217767125, RightArm, 5, 1, false)
  1303. for i=0, 0.15, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(145)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. end
  1312. local HOLD = true
  1313. coroutine.resume(coroutine.create(function()
  1314. repeat
  1315. Swait()
  1316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  1318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.2) * ANGLES(RAD(145), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(100), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-55), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1322. until HOLD == false
  1323. end))
  1324. repeat
  1325. wait(0.3)
  1326. coroutine.resume(coroutine.create(function()
  1327. local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1328. if HITFLOOR then
  1329. if HITFLOOR.Anchored == true then
  1330. local ROCK = GetRock(HITFLOOR)
  1331. CreateSound(130972023, ROCK, 2, MRANDOM(8,12)/10, false)
  1332. ROCK.Size = VT(10,10,10)*(MRANDOM(8,12)/10)
  1333. ROCK.Core.Emit.Enabled = true
  1334. ROCK.CFrame = CF(HITPOS+VT(0,-6,0)) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))
  1335. local POS = ROCK.CFrame*CF(0,12,0)
  1336. for i = 1, 25 do
  1337. ROCK.Anchored = true
  1338. Swait()
  1339. ROCK.CFrame = Clerp(ROCK.CFrame, POS, 0.8 / Animation_Speed)
  1340. end
  1341. ROCK.Core.Emit.Enabled = false
  1342. wait(0.3)
  1343. RockExplosion(ROCK,1)
  1344. end
  1345. end
  1346. end))
  1347. until KEYHOLD == false
  1348. wait(0.5)
  1349. HOLD = false
  1350. ATTACK = false
  1351. Rooted = false
  1352. end
  1353. end
  1354.  
  1355. ATTACK = true
  1356. Rooted = false
  1357. local GYRO = IT("BodyGyro",RootPart)
  1358. GYRO.D = 2
  1359. GYRO.P = 2000
  1360. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1361. local GRAV = IT("BodyPosition",RootPart)
  1362. GRAV.D = 250
  1363. GRAV.P = 20000
  1364. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1365. GRAV.Position = RootPart.Position
  1366. coroutine.resume(coroutine.create(function()
  1367. repeat
  1368. Swait()
  1369. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1370. until ATTACK == false
  1371. GYRO:Remove()
  1372. GRAV:Remove()
  1373. end))
  1374. for i=0, 0.3, 0.1 / Animation_Speed do
  1375. Swait()
  1376. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(80)), 1 / Animation_Speed)
  1377. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-30)), 1 / Animation_Speed)
  1378. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1379. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1380. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(60), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1381. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1382. end
  1383. function TwinMeteor()
  1384. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character)
  1385. if HITFLOOR == nil then
  1386. ATTACK = true
  1387. Rooted = false
  1388. local GYRO = IT("BodyGyro",RootPart)
  1389. GYRO.D = 2
  1390. GYRO.P = 2000
  1391. GYRO.MaxTorque = VT(40000000000,4000000,40000000000)
  1392. local GRAV = IT("BodyPosition",RootPart)
  1393. GRAV.D = 250
  1394. GRAV.P = 20000
  1395. GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
  1396. GRAV.Position = RootPart.Position
  1397. coroutine.resume(coroutine.create(function()
  1398. repeat
  1399. Swait()
  1400. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1401. until ATTACK == false
  1402. GYRO:Remove()
  1403. GRAV:Remove()
  1404. end))
  1405. local CHARGED = false
  1406. coroutine.resume(coroutine.create(function()
  1407. repeat
  1408. Swait()
  1409. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1410. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1411. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1412. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1413. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1414. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1415. until CHARGED == true
  1416. end))
  1417. local ROCK1 = GetRock()
  1418. local ROCK2 = GetRock()
  1419. local VORTEX1 = script.Vortex:Clone()
  1420. local VORTEX2 = script.Vortex:Clone()
  1421. VORTEX1.Parent = ROCK1.Core
  1422. VORTEX2.Parent = ROCK2.Core
  1423. ROCK1.Core.Emit.Enabled = true
  1424. ROCK2.Core.Emit.Enabled = true
  1425. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1426. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1427. CreateSound(1664710821, ROCK1, 10, MRANDOM(8,12)/10, false)
  1428. CreateSound(1664710821, ROCK2, 10, MRANDOM(8,12)/10, false)
  1429. for i = 1, 70 do
  1430. Swait()
  1431. ROCK1.Size = ROCK1.Size + VT(10.3,10.3,10.3)
  1432. ROCK2.Size = ROCK2.Size + VT(10.3,10.3,10.3)
  1433. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1434. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1435. VORTEX1.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1436. VORTEX2.Size = NumberSequence.new(ROCK1.Size.Y*2,0)
  1437. VORTEX1:Emit(1)
  1438. VORTEX2:Emit(1)
  1439. end
  1440. CHARGED = true
  1441. for i=0, 1, 0.1 / Animation_Speed do
  1442. Swait()
  1443. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1444. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1445. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1446. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1447. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1448. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1449. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1450. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1451. end
  1452. for i=0, 0.5, 0.1 / Animation_Speed do
  1453. Swait()
  1454. ROCK1.CFrame = CF(RightArm.CFrame*CF(0,-1-ROCK1.Size.Y/2,0).p,Mouse.Hit.p)
  1455. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1456. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1457. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1458. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1459. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1460. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1461. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1462. end
  1463. coroutine.resume(coroutine.create(function()
  1464. local Rock = ROCK1
  1465. WaveParticles(Rock.Position,30,C3(1,1,1))
  1466. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1467. for i = 1, 200 do
  1468. Swait()
  1469. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1470. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1471. if HIT then
  1472. RespondToImpact(HIT,Rock)
  1473. break
  1474. end
  1475. end
  1476. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1477. for i = 1, 6 do
  1478. RockExplosion(Rock,1.5,true)
  1479. wait(1)
  1480. end
  1481. RockExplosion(Rock,1.5)
  1482. end))
  1483. for i=0, 1, 0.1 / Animation_Speed do
  1484. Swait()
  1485. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1486. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
  1487. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1488. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1489. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1490. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1491. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. end
  1493. for i=0, 0.5, 0.1 / Animation_Speed do
  1494. Swait()
  1495. ROCK2.CFrame = CF(LeftArm.CFrame*CF(0,-1-ROCK2.Size.Y/2,0).p,Mouse.Hit.p)
  1496. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1497. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1498. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1499. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1500. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1501. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1502. end
  1503. coroutine.resume(coroutine.create(function()
  1504. local Rock = ROCK2
  1505. WaveParticles(Rock.Position,30,C3(1,1,1))
  1506. CreateSound(134012322, Rock, 2, MRANDOM(10,12)/10, false)
  1507. for i = 1, 200 do
  1508. Swait()
  1509. Rock.CFrame = Rock.CFrame * CF(0,0,-3.2)
  1510. local HIT = Raycast(Rock.Position, Rock.CFrame.lookVector, Rock.Size.X/2, Character)
  1511. if HIT then
  1512. RespondToImpact(HIT,Rock)
  1513. break
  1514. end
  1515. end
  1516. ApplyAoE(Rock.Position,ROCK.Size.Y,50,55,55,false)
  1517. for i = 1, 6 do
  1518. RockExplosion(Rock,1.5,true)
  1519. wait(1)
  1520. end
  1521. RockExplosion(Rock,1.5)
  1522. end))
  1523. for i=0, 1, 0.1 / Animation_Speed do
  1524. Swait()
  1525. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1526. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1527. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1528. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(55), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1529. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1530. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1531. end
  1532. ATTACK = false
  1533. Rooted = false
  1534. end
  1535. end
  1536.  
  1537. function Spikes()
  1538. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 12, Character)
  1539. if HITFLOOR then
  1540. ATTACK = true
  1541. Rooted = true
  1542. local GYRO = IT("BodyGyro",RootPart)
  1543. GYRO.D = 2
  1544. GYRO.P = 2000
  1545. GYRO.MaxTorque = VT(0,4000000,0)
  1546. coroutine.resume(coroutine.create(function()
  1547. repeat
  1548. Swait()
  1549. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1550. until ATTACK == false
  1551. GYRO:Remove()
  1552. end))
  1553. for i=0, 1, 0.1 / Animation_Speed do
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.75) * ANGLES(RAD(30), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-30), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1561. end
  1562. for i=0, 0.25, 0.1 / Animation_Speed do
  1563. Swait()
  1564. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.4, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1565. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1566. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1567. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1568. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.9, -0.6) * ANGLES(RAD(35), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1569. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1, 0) * ANGLES(RAD(35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1570. end
  1571. CreateSound(165970126, RightLeg, 1, MRANDOM(13,15)/10, false)
  1572. WaveParticles(RightLeg.CFrame*CF(0,-1,0).p,15,C3(1,1,1))
  1573. coroutine.resume(coroutine.create(function()
  1574. local CFRAME = RootPart.CFrame*CF(0,-3,0)
  1575. for i = 1, 60 do
  1576. Swait()
  1577. local SPIKE = GetSpike(HITFLOOR)
  1578. SPIKE.CFrame = CFRAME*CF(0,-11,-i*2)
  1579. ApplyAoE(CFRAME*CF(0,0,-i*2).p,4,10,35,15,false)
  1580. coroutine.resume(coroutine.create(function()
  1581. local POS = SPIKE.CFrame*CF(0,11,0)
  1582. for i = 1, 25 do
  1583. Swait()
  1584. SPIKE.CFrame = Clerp(SPIKE.CFrame, POS, 0.8 / Animation_Speed)
  1585. end
  1586. wait(0.2)
  1587. for i = 1, 45 do
  1588. Swait()
  1589. SPIKE.Transparency = SPIKE.Transparency + 1/45
  1590. SPIKE.CFrame = SPIKE.CFrame * CF(0,-2/15,0)
  1591. end
  1592. SPIKE:remove()
  1593. end))
  1594. end
  1595. end))
  1596. wait(0.3)
  1597. ATTACK = false
  1598. Rooted = false
  1599. end
  1600. end
  1601.  
  1602. function TakeOnMe()
  1603. Speed = 5
  1604. local MEME = CreateSound(288703954, Effects, 2, 1, false)
  1605. ATTACK = true
  1606. Rooted = false
  1607. local DANCE = true
  1608. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1609. if NEWKEY == "p" then
  1610. DANCE = false
  1611. end
  1612. end)
  1613. PLAYSONG = false
  1614. while true do
  1615. for i = 1, 15 do
  1616. Swait()
  1617. MEME.Parent = Effects
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1624. end
  1625. if DANCE == false then
  1626. break
  1627. end
  1628. for i = 1, 15 do
  1629. Swait()
  1630. MEME.Parent = Effects
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1637. end
  1638. end
  1639. PLAYSONG = true
  1640. KEY:Disconnect()
  1641. MEME:remove()
  1642. Speed = 25
  1643. ATTACK = false
  1644. Rooted = false
  1645. end
  1646.  
  1647. function Noclip()
  1648. ATTACK = true
  1649. Rooted = true
  1650. UNANCHOR = false
  1651. RootPart.Anchored = true
  1652. local CLIPPING = true
  1653. local MOVEMENT = nil
  1654. CreateSound(96098241, Torso, 3, MRANDOM(9,12)/10, false)
  1655. for i = 1, 50 do
  1656. Swait()
  1657. EXTRATRANS = EXTRATRANS + 0.5/50
  1658. RootPart.CFrame = RootPart.CFrame * CF(0,(1-(i/50))/4.3,0)
  1659. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1660. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1661. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1662. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1663. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1664. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1665. end
  1666. local AURA = CreateSound(1393698948, Torso, 3, 1, true)
  1667. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1668. if NEWKEY == "w" then
  1669. MOVEMENT = "Forward"
  1670. repeat
  1671. Swait()
  1672. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.2)
  1673. until KEYHOLD == false
  1674. elseif NEWKEY == "s" then
  1675. MOVEMENT = "Backwards"
  1676. repeat
  1677. Swait()
  1678. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.2)
  1679. until KEYHOLD == false
  1680. elseif NEWKEY == "a" then
  1681. MOVEMENT = "Strafe"
  1682. repeat
  1683. Swait()
  1684. RootPart.CFrame = RootPart.CFrame * CF(0.2,0,0)
  1685. until KEYHOLD == false
  1686. elseif NEWKEY == "d" then
  1687. MOVEMENT = "Strafe"
  1688. repeat
  1689. Swait()
  1690. RootPart.CFrame = RootPart.CFrame * CF(-0.2,0,0)
  1691. until KEYHOLD == false
  1692. elseif NEWKEY == "y" then
  1693. CLIPPING = false
  1694. end
  1695. MOVEMENT = nil
  1696. end)
  1697. local LOOP = 0
  1698. repeat
  1699. Swait()
  1700. AURA.Parent = Torso
  1701. LOOP = LOOP + 1
  1702. if LOOP >= 15 then
  1703. LOOP = 0
  1704. WaveParticles(Torso.Position,15,C3(1,1,1))
  1705. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(RootPart.CFrame*CF(0,-3.5,0).p), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1706. end
  1707. if MOVEMENT == nil then
  1708. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1709. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1710. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1711. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1712. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1713. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1714. elseif MOVEMENT == "Forward" then
  1715. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1716. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1717. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1718. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1719. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1720. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1721. elseif MOVEMENT == "Backwards" then
  1722. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1723. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1724. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1725. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1726. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1727. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1728. elseif MOVEMENT == "Strafe" then
  1729. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1730. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1731. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1732. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1733. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * SIN(SINE / 12), -0.6) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1734. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1735. end
  1736. until CLIPPING == false
  1737. KEY:Disconnect()
  1738. coroutine.resume(coroutine.create(function()
  1739. for i = 1, 20 do
  1740. Swait()
  1741. AURA.Volume = AURA.Volume - 3/20
  1742. end
  1743. AURA:remove()
  1744. end))
  1745. CreateSound(814168787, Torso, 1, MRANDOM(9,12)/10, false)
  1746. for i = 1, 50 do
  1747. Swait()
  1748. EXTRATRANS = EXTRATRANS - 0.5/50
  1749. RootPart.CFrame = RootPart.CFrame * CF(0,-(1-(i/50))/4.3,0)
  1750. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1751. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1752. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1753. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1754. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1755. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1756. end
  1757. EXTRATRANS = 0
  1758. UNANCHOR = true
  1759. ATTACK = false
  1760. Rooted = false
  1761. end
  1762.  
  1763. function Taunt()
  1764. ATTACK = true
  1765. Rooted = true
  1766. local TAUNT = CreateSound(159882635, Torso, 7, 1, false)
  1767. repeat
  1768. Swait()
  1769. TAUNT.Parent = Torso
  1770. TAUNT.Playing = true
  1771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  1773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1777. until TAUNT.TimePosition >= 1.25
  1778. for i=0, 1.6, 0.1 / Animation_Speed do
  1779. Swait()
  1780. TAUNT.Parent = Torso
  1781. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  1782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1787. end
  1788. ATTACK = false
  1789. Rooted = false
  1790. end
  1791.  
  1792. --//=================================\\
  1793. --|| ASSIGN THINGS TO KEYS
  1794. --\\=================================//
  1795.  
  1796. function MouseDown(Mouse)
  1797. if ATTACK == false then
  1798. end
  1799. end
  1800.  
  1801. function MouseUp(Mouse)
  1802. HOLD = false
  1803. end
  1804.  
  1805. function KeyDown(Key)
  1806. KEYHOLD = true
  1807. if Key == "z" and ATTACK == false then
  1808. Bullet()
  1809. end
  1810.  
  1811. if Key == "b" and ATTACK == false then
  1812. Melee()
  1813. end
  1814.  
  1815. if Key == "c" and ATTACK == false then
  1816. Launch()
  1817. end
  1818.  
  1819. if Key == "v" and ATTACK == false then
  1820. Ravage()
  1821. end
  1822.  
  1823. if Key == "q" and ATTACK == false then
  1824. Spikes()
  1825. end
  1826.  
  1827. if Key == "x" and ATTACK == false then
  1828. TwinMeteor()
  1829. end
  1830.  
  1831. if Key == "y" and ATTACK == false then
  1832. Noclip()
  1833. end
  1834.  
  1835. if Key == "p" and ATTACK == false then
  1836. TakeOnMe()
  1837. end
  1838.  
  1839. if Key == "t" and ATTACK == false then
  1840. Taunt()
  1841. end
  1842.  
  1843. if Key == "]" and ATTACK == false then
  1844. if PLAYSONG == true then
  1845. PLAYSONG = false
  1846. else
  1847. PLAYSONG = true
  1848. end
  1849. end
  1850. end
  1851.  
  1852. function KeyUp(Key)
  1853. KEYHOLD = false
  1854. end
  1855.  
  1856. Mouse.Button1Down:connect(function(NEWKEY)
  1857. MouseDown(NEWKEY)
  1858. end)
  1859. Mouse.Button1Up:connect(function(NEWKEY)
  1860. MouseUp(NEWKEY)
  1861. end)
  1862. Mouse.KeyDown:connect(function(NEWKEY)
  1863. KeyDown(NEWKEY)
  1864. end)
  1865. Mouse.KeyUp:connect(function(NEWKEY)
  1866. KeyUp(NEWKEY)
  1867. end)
  1868.  
  1869. --//=================================\\
  1870. --\\=================================//
  1871.  
  1872. function AntiTimeStop()
  1873. for _, c in pairs(Character:GetChildren()) do
  1874. if c:IsA("BasePart") and c ~= RootPart then
  1875. c.Anchored = false
  1876. end
  1877. end
  1878. if UNANCHOR == true then
  1879. RootPart.Anchored = false
  1880. else
  1881. RootPart.Anchored = true
  1882. end
  1883. end
  1884.  
  1885. --//=================================\\
  1886. --|| WRAP THE WHOLE SCRIPT UP
  1887. --\\=================================//
  1888.  
  1889. Humanoid.Changed:connect(function(Jump)
  1890. if Jump == "Jump" and (Disable_Jump == true) then
  1891. Humanoid.Jump = false
  1892. end
  1893. end)
  1894.  
  1895. while true do
  1896. Swait()
  1897. Head:ClearAllChildren()
  1898. script.Parent = WEAPONGUI
  1899. ANIMATE.Parent = nil
  1900. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1901. v:Stop();
  1902. end
  1903. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1904. Humanoid = IT("Humanoid",Character)
  1905. end
  1906. SINE = SINE + CHANGE
  1907. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1908. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1909. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1910. local WALKSPEEDVALUE = 4
  1911. Neck.C1 = Clerp(Neck.C1, CF(0, 0, 0.03) * ANGLES(RAD(90), RAD(180), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(180)) , 1 / Animation_Speed)
  1912. if ANIM == "Walk" and TORSOVELOCITY > 1 and PLAYSONG == true then
  1913. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1914. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1915. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1916. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1917. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or PLAYSONG == false then
  1918. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1919. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1920. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1921. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1922. end
  1923. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1924. ANIM = "Jump"
  1925. if ATTACK == false then
  1926. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1927. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1929. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1930. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1931. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1932. end
  1933. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1934. ANIM = "Fall"
  1935. if ATTACK == false then
  1936. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1942. end
  1943. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1944. ANIM = "Idle"
  1945. if ATTACK == false then
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. end
  1953. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1954. ANIM = "Walk"
  1955. if ATTACK == false then
  1956. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1957. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1958. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1959. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1960. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1961. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1962. end
  1963. end
  1964. for _, c in pairs(Character:GetChildren()) do
  1965. if c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1966. c:remove()
  1967. end
  1968. end
  1969. AntiTimeStop()
  1970. Humanoid.MaxHealth = 10e10
  1971. Humanoid.Health = 10e10
  1972. if Rooted == false then
  1973. Disable_Jump = false
  1974. Humanoid.WalkSpeed = Speed
  1975. elseif Rooted == true then
  1976. Disable_Jump = true
  1977. Humanoid.WalkSpeed = 0
  1978. end
  1979. for E = 1, #TAIL do
  1980. TAIL[E].C1 = Clerp(TAIL[E].C1,CF(0, 0, 0) * ANGLES(RAD(5-1 * SIN(SINE / 12)), RAD(-2 * COS(SINE / 24)), RAD(4 * SIN(SINE / 24))), 1 / Animation_Speed)
  1981. end
  1982. sick.SoundId = "rbxassetid://0"
  1983. sick.Looped = true
  1984. sick.Pitch = 1
  1985. sick.Volume = 2
  1986. sick.Parent = Effects
  1987. sick.Playing = PLAYSONG
  1988. Humanoid.PlatformStand = false
  1989. Humanoid.Name = "I am the god of earth"
  1990. refit()
  1991. if Character:FindFirstChild("Pants") == nil then
  1992. script.Pants:Clone().Parent = Character
  1993. end
  1994. if Character:FindFirstChild("Shirt") == nil then
  1995. script.Shirt:Clone().Parent = Character
  1996. end
  1997. for _, c in pairs(Character:GetChildren()) do
  1998. if c:IsA("BasePart") and ATTACK == false then
  1999. for _, e in pairs(c:GetChildren()) do
  2000. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  2001. e:remove()
  2002. end
  2003. end
  2004. end
  2005. end
  2006. end
  2007.  
  2008. --//=================================\\
  2009. --\\=================================//
  2010.  
  2011.  
  2012.  
  2013.  
  2014.  
  2015. --//====================================================\\--
  2016. --|| END OF SCRIPT
  2017. --\\====================================================//--
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