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- Freddy Fazfuck and Co.
- Role: Tank
- Passive: Band of Belligerents
- Freddy Fazfuck and Co starts with the player controlling Freddy. At level 6, 11 and 16, they can choose an additional animatronic to follow Freddy around. They grant the following bonuses to Freddy whilst alive:
- Chica: increases Freddy's HP regen by 0.3% of his max health.
- Bonnie: reduces damage taken from basic attacks by 5%.
- Foxy: increases movespeed by 5%.
- Each animatronic will attack whatever Freddy attacks, and can be killed, respawning at Freddy's location. Chica, Bonnie and Foxy give only 20% of the experience of a normal kill and revive twice as fast as a normal character. The animatronics all die if Freddy dies, and only respawn when he respawns. They'll teleport close to him if he moves a certain distance away or they can't path to him.
- Q: Hat Toss: Freddy tosses his hat like a boomerang, dealing damage on the way out and back.
- W: Lead Stinger: Freddy emits a sonic screech that deals initial damage, slows briefly and inflicts damage over time.
- E: Toreador March: Freddy emits a sound wave around him that mesmerises foes for a period. Mesmerised foes are stunned, but lose their stunned status if hit by damage over a certain (low) threshold.
- Ultimate: Night of Debauchery: Freddy doubles the bonuses of any allied alive animatronics, and gains an aura that greatly slows enemies close to him. Any alive animatronics emit a smaller, weaker slowing aura.
- Operative One
- Role: Marksman
- Passive: God Complex
- Each minion or monster kill grants One a stack of God Complex. At eight stacks, his next basic attack or railgun shot does 50% bonus damage. Killing an enemy hero instantly grants full stacks of God Complex.
- Q: Railgun: One fires his railgun rifle, dealing damage. The round pierces all targets but deals reduced damage for each target hit.
- W: Jetpack: One briefly engages his jetpack, enabling him to fly over units for a brief time period.
- E: Seeker Drone: One launches a Seeker Drone from his belt. The drone hovers back and forth in an area, and will reveal anyone close by.
- Ultimate: Clone Drone: One marks an enemy hero. If the enemy dies, One uses a Clone Drone to create a duplicate of them. The clone follows One around, has 50% of the stats of the original and can only make basic attacks, before expiring after a brief while.
- Michael Angstrom/Robert Calico
- Role: Assassin
- Passive: Mania
- As Michael Angstrom, you gain bonus cooldown reduction. As Robert Calico, you gain bonus attack speed.
- Q: Raging Blow/Twisted Blow: You deal a beavy blow with an axe. As Michael, you deal bonus damage. As Calico, you deal heavy damage over time.
- W: Scream of Rage/Reality Shock: Damage foes in an AoE around you. As Michael, this heals you for a small amount. As Calico, you also slow enemies.
- E: Time Paradox: Swap between Michael and Calico. You keep the same health and stats.
- Ultimate: We Are Alive/Madman: Launch yourself at a target, dealing massive amounts of damage. As Michael, you also stun them. As Calico, killing foes with this move refreshes the cooldown.
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