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- Buster Arm: Determines Mega Man’s Charge Shot and Cover Force Big Bang.
- Attack Arm: Applies a boost of attack power and/or a special effect to Cards that match its element.
- Element Armor: Determines what passive abilities are applied to Mega Man and determines Mega Man’s Elemental Weakness,
- Code S Covers
- Aqua Cover
- Buster Arm: Bubble Shot (10 × Buster Attack + 20 [Aqua damage]) Mega Man shoots a cluster of bubbles that also hits the panel behind. CFBB: Dyna Wave
- Attack Arm: Aqua cards gain a +10 bonus for each Aqua card before it in your hand.
- Element Armor: Aqua Body, using any chip heals you for 5% HP at activation. No Bubble.
- Napalm Cover
- Buster Arm: Fire Vulcan Hits down the row and behind the enemy it hits three times for (5 x Buster rank + 10) Fire damage. CFBB: Comet Burn.
- Attack Arm: Fire Cards gain damage when you take damage, up to 100.
- Element Armor: Fire Body. Super Armor. Mash the buster button to rapid fire shots, hitting 6 times for 5 damage each. Mega Man is invincible doing this.
- Wood Cover
- Buster Arm: Pollen Shot (30 × Buster Attack + 10 [Wood damage]) a shot that hits the nearest enemy and then explodes 3 more times in the panel it touched, each explosion doing 30 damage. CFBB: Demon Flurry
- Attack Arm: Wood Cards will absorb the Null Card behind them and gain its damage, even boosts.
- Element Armor: Wood Body. Status Guard.
- Elec Cover
- Buster Arm: Thunderbolt, a projectile that does (20 x Buster rank + 40) Elec damage down the whole row. CFBB: Thunderbolt Blade
- Attack Arm: Elec cards gain +1 to Attack.
- Element Armor: Elec Body. Air Shoes. The first two cards in your hand will be used together without interruption.
- Colonel Cover
- Buster Arm: Screen Divide, Covers a V-shape formation centered on the nearest enemy in the row, dealing (10 x Buster rank + 40) damage. CFBB: Xross Razor
- Attack Arm: Holding up while using a Null card sacrifices it to summon a Colonel Army in front that rapid fires shots for 5 seconds (6 damage per shot and 20 shots per summon) and blocks up to 40 damage before it is destroyed.
- Element Armor: Weak to Break. When countering an opponent a Colonel Army is summoned behind the foe and slashes, dealing an additional 30 damage.
- Code Z Covers
- Freeze Cover
- Buster Arm: Freeze Pillar (20 × Buster Attack + 20 [Aqua damage]) raises ice pillars on all Ice Panels in his row. Pierces guards. CFBB: Magician's Freeze
- Attack Arm: Aqua cards freeze the panels they hit. Aqua Card Attack +1.
- Element Armor: Aqua Body. No Freeze. Mega Shield becomes a 60 damage Reflector.
- Blast Cover
- Buster Arm: Fire Arm. Hits the 3 panels ahead of MegaMan for (20 x Buster rank + 30) Fire damage. CFBB: Genocide Blazer
- Attack Arm: Fire Cards Attack + 2.
- Element Armor: Fire Body. Float Shoes. Charge Shot makes Guard Null Panels.
- Plant Cover
- Buster Arm: Whip Vine (20 × Buster Attack + 10 [Wood damage]) Vine is launched forward 3 panels and retracts. First non boss enemy hit is dragged to the front during retraction. Hits once on forward, and again on retraction. CFBB: Elemental Cyclone
- Attack Arm: Wood Cards inflict HP Bug on enemies they hit. If Wood Cards hit Grass panels, they are removed.
- Element Armor: Wood Body. All Attack Cards do 30 more damage on enemies they hit with a status effect.
- Bright Cover
- Buster Arm: Thunderbolt, a projectile that does (10 x Buster rank + 10) Elec damage and blinds the thing it hits. CFBB: Bright Shower
- Attack Arm: Elec Cards can be charged for double damage.
- Element Armor: Elec Body. No Blind. Once per a battle, randomly within 1-4 turns of the battle's start with the Element Armor on or 1-4 after it is equipped in battle a Mega Card previously used in the battle will be recycled and must be selected before selecting any other card.
- Shade Cover
- Buster Arm: Crash Noise (10 x Buster rank + 40) Null damage projectile that goes the entire row and sends waves to the panels adjacent to the enemy/obstacle it hits. CFBB: Nightmare Prey
- Attack Arm: Null Cards +1 Attack. Null Cards confuse.
- Element Armor: Weak to Sword. Undershirt. While your HP is at 25% or less at the time of activation, an standard attack card will heal you by the damage it inflicts to an opponent.
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