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  1.  
  2. DataSource:
  3. # What type of database do you want to use?
  4. # Valid values: SQLITE, MYSQL, POSTGRESQL
  5. backend: 'MYSQL'
  6. # Enable the database caching system, should be disabled on bungeecord environments
  7. # or when a website integration is being used.
  8. caching: true
  9. # Database host address
  10. mySQLHost: '127.0.0.1'
  11. # Database port
  12. mySQLPort: '3306'
  13. # Connect to MySQL database over SSL
  14. mySQLUseSSL: true
  15. # Username to connect to the MySQL database
  16. mySQLUsername: 'root'
  17. # Password to connect to the MySQL database
  18. mySQLPassword: ''
  19. # Database Name, use with converters or as SQLITE database name
  20. mySQLDatabase: 'db_pass'
  21. # Table of the database
  22. mySQLTablename: 'authme'
  23. # Column of IDs to sort data
  24. mySQLColumnId: 'id'
  25. # Column for storing or checking players nickname
  26. mySQLColumnName: 'username'
  27. # Column for storing or checking players RealName
  28. mySQLRealName: 'realname'
  29. # Column for storing players passwords
  30. mySQLColumnPassword: 'password'
  31. # Column for storing players passwords salts
  32. mySQLColumnSalt: ''
  33. # Column for storing players emails
  34. mySQLColumnEmail: 'email'
  35. # Column for storing if a player is logged in or not
  36. mySQLColumnLogged: 'isLogged'
  37. # Column for storing if a player has a valid session or not
  38. mySQLColumnHasSession: 'hasSession'
  39. # Column for storing a player's TOTP key (for two-factor authentication)
  40. mySQLtotpKey: 'totp'
  41. # Column for storing the player's last IP
  42. mySQLColumnIp: 'ip'
  43. # Column for storing players lastlogins
  44. mySQLColumnLastLogin: 'lastlogin'
  45. # Column storing the registration date
  46. mySQLColumnRegisterDate: 'regdate'
  47. # Column for storing the IP address at the time of registration
  48. mySQLColumnRegisterIp: 'regip'
  49. # Column for storing player LastLocation - X
  50. mySQLlastlocX: 'x'
  51. # Column for storing player LastLocation - Y
  52. mySQLlastlocY: 'y'
  53. # Column for storing player LastLocation - Z
  54. mySQLlastlocZ: 'z'
  55. # Column for storing player LastLocation - World Name
  56. mySQLlastlocWorld: 'lobby'
  57. # Column for storing player LastLocation - Yaw
  58. mySQLlastlocYaw: 'yaw'
  59. # Column for storing player LastLocation - Pitch
  60. mySQLlastlocPitch: 'pitch'
  61. # Overrides the size of the DB Connection Pool, default = 10
  62. poolSize: 10
  63. # The maximum lifetime of a connection in the pool, default = 1800 seconds
  64. # You should set this at least 30 seconds less than mysql server wait_timeout
  65. maxLifetime: 1800
  66. ExternalBoardOptions:
  67. # Column for storing players groups
  68. mySQLColumnGroup: ''
  69. # -1 means disabled. If you want that only activated players
  70. # can log into your server, you can set here the group number
  71. # of unactivated users, needed for some forum/CMS support
  72. nonActivedUserGroup: -1
  73. # Other MySQL columns where we need to put the username (case-sensitive)
  74. mySQLOtherUsernameColumns: []
  75. # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
  76. bCryptLog2Round: 10
  77. # phpBB table prefix defined during the phpBB installation process
  78. phpbbTablePrefix: 'phpbb_'
  79. # phpBB activated group ID; 2 is the default registered group defined by phpBB
  80. phpbbActivatedGroupId: 2
  81. # IP Board table prefix defined during the IP Board installation process
  82. IPBTablePrefix: 'ipb_'
  83. # IP Board default group ID; 3 is the default registered group defined by IP Board
  84. IPBActivatedGroupId: 3
  85. # Xenforo table prefix defined during the Xenforo installation process
  86. XFTablePrefix: 'xf_'
  87. # XenForo default group ID; 2 is the default registered group defined by Xenforo
  88. XFActivatedGroupId: 2
  89. # Wordpress prefix defined during WordPress installation
  90. wordpressTablePrefix: 'wp_'
  91. settings:
  92. sessions:
  93. # Do you want to enable the session feature?
  94. # If enabled, when a player authenticates successfully,
  95. # his IP and his nickname is saved.
  96. # The next time the player joins the server, if his IP
  97. # is the same as last time and the timeout hasn't
  98. # expired, he will not need to authenticate.
  99. enabled: false
  100. # After how many minutes should a session expire?
  101. # A player's session ends after the timeout or if his IP has changed
  102. timeout: 10
  103. # Message language, available languages:
  104. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
  105. messagesLanguage: 'en'
  106. # Forces authme to hook into Vault instead of a specific permission handler system.
  107. forceVaultHook: false
  108. # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
  109. # FINE for some additional detailed ones (like password failed),
  110. # and DEBUG for debugging
  111. logLevel: 'FINE'
  112. # By default we schedule async tasks when talking to the database. If you want
  113. # typical communication with the database to happen synchronously, set this to false
  114. useAsyncTasks: true
  115. # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
  116. # but it is incompatible with any permission plugin not included in our compatibility list.
  117. # If you have issues with permission checks on player join please disable this option.
  118. useAsyncPreLoginEvent: true
  119. restrictions:
  120. # Can not authenticated players chat?
  121. # Keep in mind that this feature also blocks all commands not
  122. # listed in the list below.
  123. allowChat: false
  124. # Hide the chat log from players who are not authenticated?
  125. hideChat: false
  126. # Allowed commands for unauthenticated players
  127. allowCommands:
  128. - '/login'
  129. - '/register'
  130. - '/l'
  131. # Max number of allowed registrations per IP
  132. # The value 0 means an unlimited number of registrations!
  133. maxRegPerIp: 0
  134. # Minimum allowed username length
  135. minNicknameLength: 3
  136. # Maximum allowed username length
  137. maxNicknameLength: 17
  138. # When this setting is enabled, online players can't be kicked out
  139. # due to "Logged in from another Location"
  140. # This setting will prevent potential security exploits.
  141. ForceSingleSession: true
  142. ForceSpawnLocOnJoin:
  143. # If enabled, every player that spawn in one of the world listed in
  144. # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
  145. # authentication. The quit location of the player will be overwritten.
  146. # This is different from "teleportUnAuthedToSpawn" that teleport player
  147. # to the spawnpoint on join.
  148. enabled: true
  149. # WorldNames where we need to force the spawn location
  150. # Case-sensitive!
  151. worlds:
  152. - 'world'
  153. - 'world_nether'
  154. - 'world_the_end'
  155. # This option will save the quit location of the players.
  156. SaveQuitLocation: false
  157. # To activate the restricted user feature you need
  158. # to enable this option and configure the AllowedRestrictedUser field.
  159. AllowRestrictedUser: false
  160. # The restricted user feature will kick players listed below
  161. # if they don't match the defined IP address. Names are case-insensitive.
  162. # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
  163. # Example:
  164. # AllowedRestrictedUser:
  165. # - playername;127.0.0.1
  166. # - playername;regex:127\.0\.0\..*
  167. AllowedRestrictedUser: []
  168. # Ban unknown IPs trying to log in with a restricted username?
  169. banUnsafedIP: false
  170. # Should unregistered players be kicked immediately?
  171. kickNonRegistered: false
  172. # Should players be kicked on wrong password?
  173. kickOnWrongPassword: false
  174. # Should not logged in players be teleported to the spawn?
  175. # After the authentication they will be teleported back to
  176. # their normal position.
  177. teleportUnAuthedToSpawn: true
  178. # Can unregistered players walk around?
  179. allowMovement: false
  180. # After how many seconds should players who fail to login or register
  181. # be kicked? Set to 0 to disable.
  182. timeout: 60
  183. # Regex pattern of allowed characters in the player name.
  184. allowedNicknameCharacters: '[a-zA-Z0-9_]*'
  185. # How far can unregistered players walk?
  186. # Set to 0 for unlimited radius
  187. allowedMovementRadius: 100
  188. # Should we protect the player inventory before logging in? Requires ProtocolLib.
  189. ProtectInventoryBeforeLogIn: true
  190. # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
  191. DenyTabCompleteBeforeLogin: false
  192. # Should we display all other accounts from a player when he joins?
  193. # permission: /authme.admin.accounts
  194. displayOtherAccounts: false
  195. # Spawn priority; values: authme, essentials, cmi, multiverse, default
  196. spawnPriority: 'authme,essentials,multiverse,default'
  197. # Maximum Login authorized by IP
  198. maxLoginPerIp: 0
  199. # Maximum Join authorized by IP
  200. maxJoinPerIp: 0
  201. # AuthMe will NEVER teleport players if set to true!
  202. noTeleport: false
  203. # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
  204. # characters, which is what we recommend. See also http://asciitable.com
  205. # You can test your regex with https://regex101.com
  206. allowedPasswordCharacters: '[\x21-\x7E]*'
  207. GameMode:
  208. # Force survival gamemode when player joins?
  209. ForceSurvivalMode: true
  210. unrestrictions:
  211. # Below you can list all account names that AuthMe will ignore
  212. # for registration or login. Configure it at your own risk!!
  213. # This option adds compatibility with BuildCraft and some other mods.
  214. # It is case-insensitive! Example:
  215. # UnrestrictedName:
  216. # - 'npcPlayer'
  217. # - 'npcPlayer2'
  218. UnrestrictedName: []
  219. security:
  220. # Minimum length of password
  221. minPasswordLength: 5
  222. # Maximum length of password
  223. passwordMaxLength: 30
  224. # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
  225. # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
  226. # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
  227. # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
  228. # If you use ARGON2, check that you have the argon2 c library on your system
  229. passwordHash: 'SHA256'
  230. # If a password check fails, AuthMe will also try to check with the following hash methods.
  231. # Use this setting when you change from one hash method to another.
  232. # AuthMe will update the password to the new hash. Example:
  233. # legacyHashes:
  234. # - 'SHA1'
  235. legacyHashes: []
  236. # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
  237. doubleMD5SaltLength: 8
  238. # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
  239. pbkdf2Rounds: 10000
  240. # Prevent unsafe passwords from being used; put them in lowercase!
  241. # You should always set 'help' as unsafePassword due to possible conflicts.
  242. # unsafePasswords:
  243. # - '123456'
  244. # - 'password'
  245. # - 'help'
  246. unsafePasswords:
  247. - '123456'
  248. - 'password'
  249. - 'qwerty'
  250. - '12345'
  251. - '54321'
  252. - '123456789'
  253. - 'help'
  254. registration:
  255. # Enable registration on the server?
  256. enabled: true
  257. # Send every X seconds a message to a player to
  258. # remind him that he has to login/register
  259. messageInterval: 5
  260. # Only registered and logged in players can play.
  261. # See restrictions for exceptions
  262. force: true
  263. # Type of registration: PASSWORD or EMAIL
  264. # PASSWORD = account is registered with a password supplied by the user;
  265. # EMAIL = password is generated and sent to the email provided by the user.
  266. # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
  267. type: 'PASSWORD'
  268. # Second argument the /register command should take: NONE = no 2nd argument
  269. # CONFIRMATION = must repeat first argument (pass or email)
  270. # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
  271. # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
  272. secondArg: 'CONFIRMATION'
  273. # Do we force kick a player after a successful registration?
  274. # Do not use with login feature below
  275. forceKickAfterRegister: false
  276. # Does AuthMe need to enforce a /login after a successful registration?
  277. forceLoginAfterRegister: false
  278. # Enable to display the welcome message (welcome.txt) after a login
  279. # You can use colors in this welcome.txt + some replaced strings:
  280. # {PLAYER}: player name, {ONLINE}: display number of online players,
  281. # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
  282. # {WORLD}: player current world, {SERVER}: server name
  283. # {VERSION}: get current bukkit version, {COUNTRY}: player country
  284. useWelcomeMessage: true
  285. # Broadcast the welcome message to the server or only to the player?
  286. # set true for server or false for player
  287. broadcastWelcomeMessage: false
  288. # Should we delay the join message and display it once the player has logged in?
  289. delayJoinMessage: false
  290. # The custom join message that will be sent after a successful login,
  291. # keep empty to use the original one.
  292. # Available variables:
  293. # {PLAYERNAME}: the player name (no colors)
  294. # {DISPLAYNAME}: the player display name (with colors)
  295. # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
  296. customJoinMessage: ''
  297. # Should we remove the leave messages of unlogged users?
  298. removeUnloggedLeaveMessage: false
  299. # Should we remove join messages altogether?
  300. removeJoinMessage: false
  301. # Should we remove leave messages altogether?
  302. removeLeaveMessage: false
  303. # Do we need to add potion effect Blinding before login/reigster?
  304. applyBlindEffect: false
  305. # Do we need to prevent people to login with another case?
  306. # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
  307. preventOtherCase: true
  308. GroupOptions:
  309. # Enables switching a player to defined permission groups before they log in.
  310. # See below for a detailed explanation.
  311. enablePermissionCheck: false
  312. # This is a very important option: if a registered player joins the server
  313. # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
  314. # You can set up your permission plugin with this special group to have no permissions,
  315. # or only permission to chat (or permission to send private messages etc.).
  316. # The better way is to set up this group with few permissions, so if a player
  317. # tries to exploit an account they can do only what you've defined for the group.
  318. # After login, the player will be moved to his correct permissions group!
  319. # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
  320. # Otherwise your group will be wiped and the player will join in the default group []!
  321. # Example: registeredPlayerGroup: 'NotLogged'
  322. registeredPlayerGroup: ''
  323. # Similar to above, unregistered players can be set to the following
  324. # permissions group
  325. unregisteredPlayerGroup: ''
  326. Email:
  327. # Email SMTP server host
  328. mailSMTP: 'smtp.gmail.com'
  329. # Email SMTP server port
  330. mailPort: 465
  331. # Only affects port 25: enable TLS/STARTTLS?
  332. useTls: true
  333. # Email account which sends the mails
  334. mailAccount: ''
  335. # Email account password
  336. mailPassword: ''
  337. # Email address, fill when mailAccount is not the email address of the account
  338. mailAddress: ''
  339. # Custom sender name, replacing the mailAccount name in the email
  340. mailSenderName: ''
  341. # Recovery password length
  342. RecoveryPasswordLength: 8
  343. # Mail Subject
  344. mailSubject: 'Your new AuthMe password'
  345. # Like maxRegPerIP but with email
  346. maxRegPerEmail: 1
  347. # Recall players to add an email?
  348. recallPlayers: false
  349. # Delay in minute for the recall scheduler
  350. delayRecall: 5
  351. # Blacklist these domains for emails
  352. emailBlacklisted:
  353. - '10minutemail.com'
  354. # Whitelist ONLY these domains for emails
  355. emailWhitelisted: []
  356. # Send the new password drawn in an image?
  357. generateImage: false
  358. # The OAuth2 token
  359. emailOauth2Token: ''
  360. Hooks:
  361. # Do we need to hook with multiverse for spawn checking?
  362. multiverse: true
  363. # Do we need to hook with BungeeCord?
  364. bungeecord: true
  365. # Send player to this BungeeCord server after register/login
  366. sendPlayerTo: 'lobby'
  367. # Do we need to disable Essentials SocialSpy on join?
  368. disableSocialSpy: false
  369. # Do we need to force /motd Essentials command on join?
  370. useEssentialsMotd: false
  371. Protection:
  372. # Enable some servers protection (country based login, antibot)
  373. enableProtection: false
  374. # Apply the protection also to registered usernames
  375. enableProtectionRegistered: true
  376. # Countries allowed to join the server and register. For country codes, see
  377. # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
  378. # Use "LOCALHOST" for local addresses.
  379. # PLEASE USE QUOTES!
  380. countries:
  381. - 'US'
  382. - 'GB'
  383. # Countries not allowed to join the server and register
  384. # PLEASE USE QUOTES!
  385. countriesBlacklist:
  386. - 'A1'
  387. # Do we need to enable automatic antibot system?
  388. enableAntiBot: true
  389. # The interval in seconds
  390. antiBotInterval: 5
  391. # Max number of players allowed to login in the interval
  392. # before the AntiBot system is enabled automatically
  393. antiBotSensibility: 10
  394. # Duration in minutes of the antibot automatic system
  395. antiBotDuration: 10
  396. # Delay in seconds before the antibot activation
  397. antiBotDelay: 60
  398. quickCommands:
  399. # Kicks the player that issued a command before the defined time after the join process
  400. denyCommandsBeforeMilliseconds: 1000
  401. Purge:
  402. # If enabled, AuthMe automatically purges old, unused accounts
  403. useAutoPurge: false
  404. # Number of days after which an account should be purged
  405. daysBeforeRemovePlayer: 60
  406. # Do we need to remove the player.dat file during purge process?
  407. removePlayerDat: false
  408. # Do we need to remove the Essentials/userdata/player.yml file during purge process?
  409. removeEssentialsFile: false
  410. # World in which the players.dat are stored
  411. defaultWorld: 'world'
  412. # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
  413. removeLimitedCreativesInventories: false
  414. # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
  415. removeAntiXRayFile: false
  416. # Do we need to remove permissions?
  417. removePermissions: false
  418. Security:
  419. SQLProblem:
  420. # Stop the server if we can't contact the sql database
  421. # Take care with this, if you set this to false,
  422. # AuthMe will automatically disable and the server won't be protected!
  423. stopServer: true
  424. console:
  425. # Copy AuthMe log output in a separate file as well?
  426. logConsole: true
  427. captcha:
  428. # Enable captcha when a player uses wrong password too many times
  429. useCaptcha: false
  430. # Max allowed tries before a captcha is required
  431. maxLoginTry: 5
  432. # Captcha length
  433. captchaLength: 5
  434. # Minutes after which login attempts count is reset for a player
  435. captchaCountReset: 60
  436. # Require captcha before a player may register?
  437. requireForRegistration: false
  438. tempban:
  439. # Tempban a user's IP address if they enter the wrong password too many times
  440. enableTempban: false
  441. # How many times a user can attempt to login before their IP being tempbanned
  442. maxLoginTries: 10
  443. # The length of time a IP address will be tempbanned in minutes
  444. # Default: 480 minutes, or 8 hours
  445. tempbanLength: 480
  446. # How many minutes before resetting the count for failed logins by IP and username
  447. # Default: 480 minutes (8 hours)
  448. minutesBeforeCounterReset: 480
  449. # The command to execute instead of using the internal ban system, empty if disabled.
  450. # Available placeholders: %player%, %ip%
  451. customCommand: ''
  452. recoveryCode:
  453. # Number of characters a recovery code should have (0 to disable)
  454. length: 8
  455. # How many hours is a recovery code valid for?
  456. validForHours: 4
  457. # Max number of tries to enter recovery code
  458. maxTries: 3
  459. # How long a player has after password recovery to change their password
  460. # without logging in. This is in minutes.
  461. # Default: 2 minutes
  462. passwordChangeTimeout: 2
  463. emailRecovery:
  464. # Seconds a user has to wait for before a password recovery mail may be sent again
  465. # This prevents an attacker from abusing AuthMe's email feature.
  466. cooldown: 60
  467. privacy:
  468. # The mail shown using /email show will be partially hidden
  469. # E.g. (if enabled)
  470. # original email: my.email@example.com
  471. # hidden email: my.***@***mple.com
  472. enableEmailMasking: false
  473. # Minutes after which a verification code will expire
  474. verificationCodeExpiration: 10
  475. # Before a user logs in, various properties are temporarily removed from the player,
  476. # such as OP status, ability to fly, and walk/fly speed.
  477. # Once the user is logged in, we add back the properties we previously saved.
  478. # In this section, you may define how these properties should be handled.
  479. # Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
  480. limbo:
  481. persistence:
  482. # Besides storing the data in memory, you can define if/how the data should be persisted
  483. # on disk. This is useful in case of a server crash, so next time the server starts we can
  484. # properly restore things like OP status, ability to fly, and walk/fly speed.
  485. # DISABLED: no disk storage,
  486. # INDIVIDUAL_FILES: each player data in its own file,
  487. # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
  488. type: 'INDIVIDUAL_FILES'
  489. # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
  490. # persistence attempts to reduce the number of files by distributing players into various
  491. # buckets based on their UUID. This setting defines into how many files the players should
  492. # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
  493. # ONE_TWENTY for 128, TWO_FIFTY for 256.
  494. # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
  495. # 6.25 players per file (100 / 16).
  496. # Note: if you change this setting all data will be migrated. If you have a lot of data,
  497. # change this setting only on server restart, not with /authme reload.
  498. distributionSize: 'SIXTEEN'
  499. # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
  500. # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
  501. # from modifying the 'allow flight' property on the player.
  502. restoreAllowFlight: 'RESTORE'
  503. # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  504. # RESTORE: restore the speed the player had;
  505. # DEFAULT: always set to default speed;
  506. # MAX_RESTORE: take the maximum of the player's current speed and the previous one
  507. # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
  508. restoreFlySpeed: 'RESTORE_NO_ZERO'
  509. # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
  510. # See above for a description of the values.
  511. restoreWalkSpeed: 'MAX_RESTORE'
  512. BackupSystem:
  513. # General configuration for backups: if false, no backups are possible
  514. ActivateBackup: false
  515. # Create backup at every start of server
  516. OnServerStart: false
  517. # Create backup at every stop of server
  518. OnServerStop: true
  519. # Windows only: MySQL installation path
  520. MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'
  521. # Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
  522. Converter:
  523. Rakamak:
  524. # Rakamak file name
  525. fileName: 'users.rak'
  526. # Rakamak use IP?
  527. useIP: false
  528. # Rakamak IP file name
  529. ipFileName: 'UsersIp.rak'
  530. CrazyLogin:
  531. # CrazyLogin database file name
  532. fileName: 'accounts.db'
  533. loginSecurity:
  534. # LoginSecurity: convert from SQLite; if false we use MySQL
  535. useSqlite: true
  536. mySql:
  537. # LoginSecurity MySQL: database host
  538. host: ''
  539. # LoginSecurity MySQL: database name
  540. database: ''
  541. # LoginSecurity MySQL: database user
  542. user: ''
  543. # LoginSecurity MySQL: password for database user
  544. password: ''
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