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Untitled

Mar 16th, 2018
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  1. on damage of entity:
  2. victim is not armor stand
  3. victim is not player
  4. set {_damage} to damage
  5. set {_health2} to victim's health
  6. set {_health} to victim's health - {_damage}
  7. set victim's name to "%name of victim% &a%{_health2}% / %{_health}%"
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