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  1. :\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Maps1.vp' with a checksum of 0x73c5c238
  2. Found root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Maps2.vp' with a checksum of 0x2b34807c
  3. Found root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Models.vp' with a checksum of 0xef744d2c
  4. Found root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_RadarIcons.vp' with a checksum of 0x560a8ce3
  5. Found root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_SFX.vp' with a checksum of 0x39f1c2a7
  6. Found root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_VFX.vp' with a checksum of 0xd7f480ba
  7. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' with a checksum of 0xaa083400
  8. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' with a checksum of 0x59d9b456
  9. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' with a checksum of 0x040bf9ff
  10. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' with a checksum of 0x09bf6875
  11. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' with a checksum of 0xbf6bf3ee
  12. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' with a checksum of 0x28766e56
  13. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' with a checksum of 0xe74894ce
  14. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' with a checksum of 0x704bef0b
  15. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' with a checksum of 0x4dd494ae
  16. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' with a checksum of 0x8e4d6abc
  17. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' with a checksum of 0x6ad58327
  18. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' with a checksum of 0x12918c9a
  19. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' with a checksum of 0xb29bee49
  20. Found root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' with a checksum of 0xf04deb91
  21. Found root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' with a checksum of 0xce10d76c
  22. Found root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  23. Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' with a checksum of 0x164fe65a
  24. Found root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  25. Found root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' with a checksum of 0xd77da83a
  26. Found root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' with a checksum of 0x4c25221e
  27. Found root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' with a checksum of 0x86920b82
  28. Found root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' with a checksum of 0x705e8d71
  29. Found root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' with a checksum of 0xd85c305d
  30. Searching root 'C:\Users\Admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\ExileITDW-1.0.3\' ... 0 files
  31. Searching root 'C:\Users\Admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\MVPS-3.8.2\' ... 0 files
  32. Searching root 'C:\Users\Admin\AppData\Roaming\HardLightProductions\FreeSpaceOpen\' ... 0 files
  33. Searching root 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\' ... 0 files
  34. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Core.vp' ... 84 files
  35. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_GUI.vp' ... 2404 files
  36. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Maps1.vp' ... 368 files
  37. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Maps2.vp' ... 428 files
  38. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_Models.vp' ... 157 files
  39. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_RadarIcons.vp' ... 1 files
  40. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_SFX.vp' ... 216 files
  41. Searching root pack 'C:\Games\FreespaceOpen\FS2\ExileITDW-1.0.3\Exile_VFX.vp' ... 1339 files
  42. Searching root 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\' ... 0 files
  43. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Advanced.vp' ... 1654 files
  44. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_animglows.vp' ... 1735 files
  45. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets.vp' ... 1106 files
  46. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_s.vp' ... 190 files
  47. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_t.vp' ... 333 files
  48. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_assets_v.vp' ... 209 files
  49. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_cb_ani_1.vp' ... 26 files
  50. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_2.vp' ... 31 files
  51. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_CB_ANI_3.vp' ... 32 files
  52. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\MV_Compatibility.vp' ... 943 files
  53. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_effects.vp' ... 2080 files
  54. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_music.vp' ... 32 files
  55. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_radaricons.vp' ... 24 files
  56. Searching root pack 'C:\Games\FreespaceOpen\FS2\MVPS-3.8.2\mv_root.vp' ... 688 files
  57. Searching root 'C:\Games\FreespaceOpen\FS2\' ... 13 files
  58. Searching root pack 'C:\Games\FreespaceOpen\FS2\Root_fs2.vp' ... 157 files
  59. Searching root pack 'C:\Games\FreespaceOpen\FS2\smarty_fs2.vp' ... 10 files
  60. Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_fs2.vp' ... 3027 files
  61. Searching root pack 'C:\Games\FreespaceOpen\FS2\sparky_hi_fs2.vp' ... 1337 files
  62. Searching root pack 'C:\Games\FreespaceOpen\FS2\stu_fs2.vp' ... 2355 files
  63. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango1_fs2.vp' ... 32 files
  64. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango2_fs2.vp' ... 15 files
  65. Searching root pack 'C:\Games\FreespaceOpen\FS2\tango3_fs2.vp' ... 10 files
  66. Searching root pack 'C:\Games\FreespaceOpen\FS2\warble_fs2.vp' ... 52 files
  67. Searching memory root ... 57 files
  68. Found 38 roots and 21145 files.
  69. Game Settings Table: Using Standard Loops For SEXP Arguments
  70. Game Settings Table: Using standard event chaining behavior
  71. Game Settings Table: External shaders are DISABLED
  72. Game Settings Table: Parsed target version of 3.8.1
  73. TBM  =>  Starting parse of 'Exile-mod.tbm' ...
  74. Game Settings Table: Removed extension on ignored campaign file name FreeSpace2
  75. Game Settings Table: External shaders are DISABLED
  76. Game Settings Table: Setting briefing window FOV from 0.293750 to 0.500000
  77. TBM  =>  Starting parse of 'axmsg-mod.tbm' ...
  78. TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
  79. TBM  =>  Starting parse of 'Exile-lcl.tbm' ...
  80. Setting language to English
  81. TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
  82. TBM  =>  Starting parse of 'Exile-lcl.tbm' ...
  83. Initializing OpenAL...
  84.   OpenAL Vendor     : OpenAL Community
  85.   OpenAL Renderer   : OpenAL Soft
  86.   OpenAL Version    : 1.1 ALSOFT 1.18.2
  87.  
  88.   Found extension "AL_EXT_float32".
  89.   Found extension "ALC_EXT_EFX".
  90. Enhanced sound is enabled.
  91.  
  92.   Sample rate: 48000 (44100)
  93.   EFX enabled: NO
  94.   Playback device: OpenAL Soft on Kaiuttimet (High Definition Audio -laite)
  95.   Capture device: <not available>
  96. ... OpenAL successfully initialized!
  97.   Initializing SDL video...
  98. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  99.   Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  100. SDL: Creating window at 0,0 because window has same size as desktop.
  101.   Requested SDL Pixel values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  102.   Actual SDL Video values    = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1, FSAA: 0
  103.   OpenGL Vendor    : NVIDIA Corporation
  104.   OpenGL Renderer  : GeForce GTX 780 Ti/PCIe/SSE2
  105.   OpenGL Version   : 4.5.0 NVIDIA 411.70
  106.  
  107. Compiling new shader:
  108.     Particle Effects
  109.    Loading built-in default shader for: effect-v.sdr
  110.    Loading built-in default shader for: effect-particle-f.sdr
  111.    Loading built-in default shader for: gamma.sdr
  112. Shader Variant Features:
  113. Compiling new shader:
  114.     Particle Effects
  115.    Loading built-in default shader for: effect-v.sdr
  116.    Loading built-in default shader for: effect-particle-f.sdr
  117.    Loading built-in default shader for: gamma.sdr
  118.    Loading built-in default shader for: effect-screen-g.sdr
  119. Shader Variant Features:
  120.     Geometry shader point-based particles
  121. Compiling new shader:
  122.     Distortion Effects
  123.    Loading built-in default shader for: effect-distort-v.sdr
  124.    Loading built-in default shader for: effect-distort-f.sdr
  125. Shader Variant Features:
  126. Compiling new shader:
  127.     Shield Decals
  128.    Loading built-in default shader for: shield-impact-v.sdr
  129.    Loading built-in default shader for: shield-impact-f.sdr
  130.    Loading built-in default shader for: gamma.sdr
  131. Shader Variant Features:
  132. Compiling new shader:
  133.     Deferred Lighting
  134.    Loading built-in default shader for: deferred-v.sdr
  135.    Loading built-in default shader for: lighting.sdr
  136.    Loading built-in default shader for: deferred-f.sdr
  137.    Loading built-in default shader for: lighting.sdr
  138.    Loading built-in default shader for: shadows.sdr
  139. Shader Variant Features:
  140. Compiling new shader:
  141.     Clear Deferred Lighting Buffer
  142.    Loading built-in default shader for: deferred-clear-v.sdr
  143.    Loading built-in default shader for: deferred-clear-f.sdr
  144. Shader Variant Features:
  145. Compiling passthrough shader...
  146. Compiling new shader:
  147.     Passthrough
  148.    Loading built-in default shader for: passthrough-v.sdr
  149.    Loading built-in default shader for: passthrough-f.sdr
  150.    Loading built-in default shader for: gamma.sdr
  151. Shader Variant Features:
  152.  
  153.   Max texture units: 2 (32)
  154.   Max client texture states: 2 (1)
  155.   Max elements vertices: 1048576
  156.   Max elements indices: 1048576
  157.   Max texture size: 16384x16384
  158.   Max render buffer size: 16384x16384
  159.   Can use compressed textures: YES
  160.   Texture compression available: YES
  161.   Post-processing enabled: NO
  162.   Using trilinear texture filter.
  163.   OpenGL Shader Version: 4.50 NVIDIA
  164.   Max uniform block size: 65536
  165.   Max uniform buffer bindings: 84
  166.   Uniform buffer byte offset alignment: 256
  167. ... OpenGL init is complete!
  168. Initializing path renderer...
  169. ANI cursorweb with size 24x24 (25.0% wasted)
  170. ANI cursorweb.ani with size 24x24 (25.0% wasted)
  171. GRAPHICS: Initializing default colors...
  172. SCRIPTING: Beginning initialization sequence...
  173. SCRIPTING: Beginning Lua initialization...
  174. LUA: Opening LUA state...
  175. LUA: Initializing base Lua libraries...
  176. LUA: Beginning ADE initialization
  177. ADE: Initializing enumeration constants...
  178. ADE: Assigning Lua session...
  179. ADE: Loading default scripts...
  180. SCRIPTING: Beginning main hook parse sequence....
  181. Wokka!  Error opening file (scripting.tbl)!
  182. TABLES: Unable to parse 'scripting.tbl'!  Error message = Failed to open file.
  183. TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
  184. TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
  185. TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
  186. TBM  =>  Starting parse of 'zLoadFirst-sct.tbm' ...
  187. TBM  =>  Starting parse of 'shipsaveload-sct.tbm' ...
  188. TBM  =>  Starting parse of 'screencam-sct.tbm' ...
  189. TBM  =>  Starting parse of 'parsecfg-sct.tbm' ...
  190. TBM  =>  Starting parse of 'markbox-sct.tbm' ...
  191. TBM  =>  Starting parse of 'escort-sct.tbm' ...
  192. TBM  =>  Starting parse of 'branch-sct.tbm' ...
  193. TBM  =>  Starting parse of 'axui-sct.tbm' ...
  194. TBM  =>  Starting parse of 'axmsg-sct.tbm' ...
  195. SCRIPTING: Inititialization complete.
  196. SCRIPTING: Splash screen overrides checked
  197. Compiling new shader:
  198.     Default material
  199.    Loading built-in default shader for: passthrough-v.sdr
  200.    Loading built-in default shader for: default-material-f.sdr
  201.    Loading built-in default shader for: gamma.sdr
  202. Shader Variant Features:
  203. SCRIPTING: Splash screen conditional hook has been run
  204. Using high memory settings...
  205. Wokka!  Error opening file (interface.tbl)!
  206. WMCGUI: Unable to parse 'interface.tbl'!  Error message = Failed to open file.
  207. TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
  208. TBM  =>  Starting parse of 'Exile-sdf.tbm' ...
  209. Dutifully converting retail sound 36, 'l_hit.wav' to a 3D sound...
  210. Dutifully converting retail sound 37, 'm_hit.wav' to a 3D sound...
  211. TBM  =>  Starting parse of 'Exile-snd.tbm' ...
  212. Initializing Joystick...
  213.   No joysticks found
  214. Printing joystick info:
  215.   No joystick is being used.
  216. Current soundtrack set to -1 in event_music_reset_choices
  217. TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
  218. TBM  =>  Starting parse of 'Exile-mus.tbm' ...
  219. TABLES => Starting parse of 'colors.tbl' (checking '#Start Colors' section only)...
  220. '$Blue:' has been redefined.
  221. '$Bright Blue:' has been redefined.
  222. '$Green:' has been redefined.
  223. '$Bright Green:' has been redefined.
  224. '$Black:' has been redefined.
  225. '$Grey:' has been redefined.
  226. '$Silver:' has been redefined.
  227. '$White:' has been redefined.
  228. '$Bright White:' has been redefined.
  229. '$Violet Gray:' has been redefined.
  230. '$Violet:' has been redefined.
  231. '$Dim Red:' has been redefined.
  232. '$Red:' has been redefined.
  233. '$Bright Red:' has been redefined.
  234. '$Pink:' has been redefined.
  235. '$Light Pink:' has been redefined.
  236. '$Yellow:' has been redefined.
  237. '$Bright Yellow:' has been redefined.
  238. '$UI Light Green:' has been redefined.
  239. '$UI Green:' has been redefined.
  240. '$UI Light Pink:' has been redefined.
  241. '$UI Pink:' has been redefined.
  242. TABLES => Starting parse of 'colors.tbl' (skipping '#Start Colors' section)...
  243. Compiling new shader:
  244.     Decal rendering
  245.    Loading built-in default shader for: decal-v.sdr
  246.    Loading built-in default shader for: decal-f.sdr
  247.    Loading built-in default shader for: lighting.sdr
  248.    Loading built-in default shader for: normals.sdr
  249.    Loading built-in default shader for: gamma.sdr
  250. Shader Variant Features:
  251. Compiling new shader:
  252.     Decal rendering
  253.    Loading built-in default shader for: decal-v.sdr
  254.    Loading built-in default shader for: decal-f.sdr
  255.    Loading built-in default shader for: lighting.sdr
  256.    Loading built-in default shader for: normals.sdr
  257.    Loading built-in default shader for: gamma.sdr
  258. Shader Variant Features:
  259.     Decal use scene normal map
  260. TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
  261. TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
  262. TBM  =>  Starting parse of 'Exile-mfl.tbm' ...
  263. Wokka!  Error opening file (armor.tbl)!
  264. TABLES: Unable to parse 'armor.tbl'!  Error message = Failed to open file.
  265. TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
  266. TBM  =>  Starting parse of 'mv_assets-aip.tbm' ...
  267. TBM  =>  Starting parse of 'Exile-aip.tbm' ...
  268. TBM  =>  Starting parse of 'mv_root-wxp.tbm' ...
  269. TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
  270. TBM  =>  Starting parse of 'Exile-wxp.tbm' ...
  271. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
  272. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  273. BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
  274. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  275. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  276. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  277. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  278. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  279. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  280. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  281. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 30 fps.
  282. ANI Kratos_Impact with size 80x80 (37.5% wasted)
  283. BMPMAN: Found EFF (exp_plasma.eff) with 15 frames at 30 fps.
  284. BMPMAN: Found EFF (bexp04.eff) with 49 frames at 22 fps.
  285. BMPMAN: Found EFF (ElecM-Impct-Js.eff) with 34 frames at 20 fps.
  286. BMPMAN: Found EFF (YarFlak.eff) with 105 frames at 45 fps.
  287. BMPMAN: Found EFF (FB11hit.eff) with 9 frames at 20 fps.
  288. BMPMAN: Found EFF (big_railgun_muzzle.eff) with 92 frames at 65 fps.
  289. BMPMAN: Found EFF (ArtilleryGlow.eff) with 88 frames at 75 fps.
  290. BMPMAN: Found EFF (TachyHit.eff) with 9 frames at 20 fps.
  291. TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
  292. TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
  293. TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
  294. TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
  295. TBM  =>  Starting parse of 'Exile-obt.tbm' ...
  296. TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
  297. TBM  =>  Starting parse of 'radar-shp.tbm' ...
  298. TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
  299. mv_effects-shp.tbm(line 197): Warning: Could not find game sound with name '252'!
  300. WARNING: "mv_effects-shp.tbm(line 197):
  301. Warning: Could not find game sound with name '252'!" at parselo.cpp:301
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