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- Subject: [PATCH] Mass buff of RB minions also affect players near by
- ---
- Index: L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/targethandlers/affectscope/Range.java
- IDEA additional info:
- Subsystem: com.intellij.openapi.diff.impl.patch.CharsetEP
- <+>UTF-8
- ===================================================================
- diff --git a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/targethandlers/affectscope/Range.java b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/targethandlers/affectscope/Range.java
- --- a/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/targethandlers/affectscope/Range.java (revision a7bdd0f91b619ec56b887af7ef00b7c0a3acfd9e)
- +++ b/L2J_Mobius_Classic_Interlude/dist/game/data/scripts/handlers/targethandlers/affectscope/Range.java (date 1709382017087)
- @@ -58,6 +58,9 @@
- {
- return false;
- }
- + if (target != c && c.isPlayer() && !skill.isBad() && creature.isMonster()){
- + return false;
- + }
- if ((c == creature) && (target != creature)) // Range skills appear to not affect you unless you are the main target.
- {
- return false;
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