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  1. Log file open, 01/26/17 14:15:32
  2. LogInit:Display: Running engine for game: CubeShooter2
  3. LogPlatformFile: Not using cached read wrapper
  4. LogInit:Display: RandInit(-1162666702) SRandInit(-1162666702).
  5. LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
  6. LogStats: Stats thread started at 0.198730
  7. LogPluginManager: Loaded Plugin Paper2D, From C:/Program Files/Epic Games/4.14/Engine/Plugins/2D/Paper2D/Paper2D.uplugin
  8. LogPluginManager: Loaded Plugin LightPropagationVolume, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Blendables/LightPropagationVolume/LightPropagationVolume.uplugin
  9. LogPluginManager: Loaded Plugin BlankPlugin, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/BlankPlugin/BlankPlugin.uplugin
  10. LogPluginManager: Loaded Plugin CodeLiteSourceCodeAccess, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/CodeLiteSourceCodeAccess/CodeLiteSourceCodeAccess.uplugin
  11. LogPluginManager: Loaded Plugin GitSourceControl, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/GitSourceControl/GitSourceControl.uplugin
  12. LogPluginManager: Loaded Plugin KDevelopSourceCodeAccess, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/KDevelopSourceCodeAccess/KDevelopSourceCodeAccess.uplugin
  13. LogPluginManager: Loaded Plugin NullSourceCodeAccess, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/NullSourceCodeAccess/NullSourceCodeAccess.uplugin
  14. LogPluginManager: Loaded Plugin OneSkyLocalizationService, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/OneSkyLocalizationService/OneSkyLocalizationService.uplugin
  15. LogPluginManager: Loaded Plugin PerforceSourceControl, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/PerforceSourceControl/PerforceSourceControl.uplugin
  16. LogPluginManager: Loaded Plugin SubversionSourceControl, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/SubversionSourceControl/SubversionSourceControl.uplugin
  17. LogPluginManager: Loaded Plugin UObjectPlugin, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/UObjectPlugin/UObjectPlugin.uplugin
  18. LogPluginManager: Loaded Plugin VisualStudioSourceCodeAccess, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/VisualStudioSourceCodeAccess/VisualStudioSourceCodeAccess.uplugin
  19. LogPluginManager: Loaded Plugin XCodeSourceCodeAccess, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Developer/XCodeSourceCodeAccess/XCodeSourceCodeAccess.uplugin
  20. LogPluginManager: Loaded Plugin AudioCapture, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/AudioCapture/AudioCapture.uplugin
  21. LogPluginManager: Loaded Plugin EpicSurvey, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/EpicSurvey/EpicSurvey.uplugin
  22. LogPluginManager: Loaded Plugin MacGraphicsSwitching, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/MacGraphicsSwitching/MacGraphicsSwitching.uplugin
  23. LogPluginManager: Loaded Plugin MobileLauncherProfileWizard, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/MobileLauncherProfileWizard/MobileLauncherProfileWizard.uplugin
  24. LogPluginManager: Loaded Plugin PluginBrowser, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/PluginBrowser/PluginBrowser.uplugin
  25. LogPluginManager: Loaded Plugin SpeedTreeImporter, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/SpeedTreeImporter/SpeedTreeImporter.uplugin
  26. LogPluginManager: Loaded Plugin SuperSearchEditor, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Editor/SuperSearchEditor/SuperSearchEditor.uplugin
  27. LogPluginManager: Loaded Plugin AlembicImporter, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/AlembicImporter/AlembicImporter.uplugin
  28. LogPluginManager: Loaded Plugin BlueprintStats, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/BlueprintStats/BlueprintStats.uplugin
  29. LogPluginManager: Loaded Plugin CharacterAI, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/CharacterAI/CharacterAI.uplugin
  30. LogPluginManager: Loaded Plugin CodeEditor, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/CodeEditor/CodeEditor.uplugin
  31. LogPluginManager: Loaded Plugin CodeView, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/CodeView/CodeView.uplugin
  32. LogPluginManager: Loaded Plugin HTML5Networking, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/HTML5Networking/HTML5Networking.uplugin
  33. LogPluginManager: Loaded Plugin OSVR, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/OSVR/OSVR.uplugin
  34. LogPluginManager: Loaded Plugin Phya, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/Phya/Phya.uplugin
  35. LogPluginManager: Loaded Plugin SignificanceManager, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/SignificanceManager/SignificanceManager.uplugin
  36. LogPluginManager: Loaded Plugin SimpleHMD, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/SimpleHMD/SimpleHMD.uplugin
  37. LogPluginManager: Loaded Plugin StereoPanorama, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/StereoPanorama/StereoPanorama.uplugin
  38. LogPluginManager: Loaded Plugin StructBox, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Experimental/StructBox/StructBox.uplugin
  39. LogPluginManager: Loaded Plugin AndroidMedia, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Media/AndroidMedia/AndroidMedia.uplugin
  40. LogPluginManager: Loaded Plugin AvfMedia, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Media/AvfMedia/AvfMedia.uplugin
  41. LogPluginManager: Loaded Plugin MediaPlayerEditor, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Media/MediaPlayerEditor/MediaPlayerEditor.uplugin
  42. LogPluginManager: Loaded Plugin WmfMedia, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Media/WmfMedia/WmfMedia.uplugin
  43. LogPluginManager: Loaded Plugin MessagingDebugger, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Messaging/MessagingDebugger/MessagingDebugger.uplugin
  44. LogPluginManager: Loaded Plugin TcpMessaging, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Messaging/TcpMessaging/TcpMessaging.uplugin
  45. LogPluginManager: Loaded Plugin UdpMessaging, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Messaging/UdpMessaging/UdpMessaging.uplugin
  46. LogPluginManager: Loaded Plugin LevelSequenceEditor, From C:/Program Files/Epic Games/4.14/Engine/Plugins/MovieScene/LevelSequenceEditor/LevelSequenceEditor.uplugin
  47. LogPluginManager: Loaded Plugin MatineeToLevelSequence, From C:/Program Files/Epic Games/4.14/Engine/Plugins/MovieScene/MatineeToLevelSequence/MatineeToLevelSequence.uplugin
  48. LogPluginManager: Loaded Plugin NetcodeUnitTest, From C:/Program Files/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NetcodeUnitTest/NetcodeUnitTest.uplugin
  49. LogPluginManager: Loaded Plugin NUTUnrealEngine4, From C:/Program Files/Epic Games/4.14/Engine/Plugins/NetcodeUnitTest/NUTUnrealEngine4/NUTUnrealEngine4.uplugin
  50. LogPluginManager: Loaded Plugin OnlineSubsystemGameCircle, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGameCircle/OnlineSubsystemGameCircle.uplugin
  51. LogPluginManager: Loaded Plugin OnlineSubsystemGooglePlay, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/Android/OnlineSubsystemGooglePlay/OnlineSubsystemGooglePlay.uplugin
  52. LogPluginManager: Loaded Plugin OnlineSubsystemIOS, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/IOS/OnlineSubsystemIOS/OnlineSubsystemIOS.uplugin
  53. LogPluginManager: Loaded Plugin OnlineFramework, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineFramework/OnlineFramework.uplugin
  54. LogPluginManager: Loaded Plugin OnlineSubsystem, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystem/OnlineSubsystem.uplugin
  55. LogPluginManager: Loaded Plugin OnlineSubsystemAmazon, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemAmazon/OnlineSubsystemAmazon.uplugin
  56. LogPluginManager: Loaded Plugin OnlineSubsystemFacebook, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemFacebook/OnlineSubsystemFacebook.uplugin
  57. LogPluginManager: Loaded Plugin OnlineSubsystemNull, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemNull/OnlineSubsystemNull.uplugin
  58. LogPluginManager: Loaded Plugin OnlineSubsystemOculus, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemOculus/OnlineSubsystemOculus.uplugin
  59. LogPluginManager: Loaded Plugin OnlineSubsystemSteam, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemSteam/OnlineSubsystemSteam.uplugin
  60. LogPluginManager: Loaded Plugin OnlineSubsystemUtils, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Online/OnlineSubsystemUtils/OnlineSubsystemUtils.uplugin
  61. LogPluginManager: Loaded Plugin IOSTapJoy, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Advertising/IOSTapJoy/IOSTapJoy.uplugin
  62. LogPluginManager: Loaded Plugin AnalyticsBlueprintLibrary, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsBlueprintLibrary/AnalyticsBlueprintLibrary.uplugin
  63. LogPluginManager: Loaded Plugin AnalyticsMulticast, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/AnalyticsMulticast/AnalyticsMulticast.uplugin
  64. LogPluginManager: Loaded Plugin Apsalar, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Apsalar/Apsalar.uplugin
  65. LogPluginManager: Loaded Plugin FileLogging, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/FileLogging/FileLogging.uplugin
  66. LogPluginManager: Loaded Plugin Flurry, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Analytics/Flurry/Flurry.uplugin
  67. LogPluginManager: Loaded Plugin AndroidDeviceProfileSelector, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/AndroidDeviceProfileSelector/AndroidDeviceProfileSelector.uplugin
  68. LogPluginManager: Loaded Plugin AndroidMoviePlayer, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/AndroidMoviePlayer/AndroidMoviePlayer.uplugin
  69. LogPluginManager: Loaded Plugin AppleMoviePlayer, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/AppleMoviePlayer/AppleMoviePlayer.uplugin
  70. LogPluginManager: Loaded Plugin ArchVisCharacter, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/ArchVisCharacter/ArchVisCharacter.uplugin
  71. LogPluginManager: Loaded Plugin CableComponent, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/CableComponent/CableComponent.uplugin
  72. LogPluginManager: Loaded Plugin CustomMeshComponent, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/CustomMeshComponent/CustomMeshComponent.uplugin
  73. LogPluginManager: Loaded Plugin ExampleDeviceProfileSelector, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/ExampleDeviceProfileSelector/ExampleDeviceProfileSelector.uplugin
  74. LogPluginManager: Loaded Plugin GearVR, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/GearVR/GearVR.uplugin
  75. LogPluginManager: Loaded Plugin GoogleVRController, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRController/GoogleVRController.uplugin
  76. LogPluginManager: Loaded Plugin GoogleVRHMD, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/GoogleVR/GoogleVRHMD/GoogleVRHMD.uplugin
  77. LogPluginManager: Loaded Plugin IOSDeviceProfileSelector, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/IOSDeviceProfileSelector/IOSDeviceProfileSelector.uplugin
  78. LogPluginManager: Loaded Plugin LeapMotion, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/LeapMotion/LeapMotion.uplugin
  79. LogPluginManager: Loaded Plugin LinuxDeviceProfileSelector, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/LinuxDeviceProfileSelector/LinuxDeviceProfileSelector.uplugin
  80. LogPluginManager: Loaded Plugin MIDIDevice, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/MIDIDevice/MIDIDevice.uplugin
  81. LogPluginManager: Loaded Plugin MobilePatchingUtils, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/MobilePatchingUtils/MobilePatchingUtils.uplugin
  82. LogPluginManager: Loaded Plugin Ansel, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Nvidia/Ansel/Ansel.uplugin
  83. LogPluginManager: Loaded Plugin OculusAudio, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/OculusAudio/OculusAudio.uplugin
  84. LogPluginManager: Loaded Plugin OculusInput, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/OculusInput/OculusInput.uplugin
  85. LogPluginManager: Loaded Plugin OculusLibrary, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/OculusLibrary/OculusLibrary.uplugin
  86. LogPluginManager: Loaded Plugin OculusRift, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/OculusRift/OculusRift.uplugin
  87. LogPluginManager: Loaded Plugin Oodle, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/PacketHandlers/CompressionComponents/Oodle/Oodle.uplugin
  88. LogPluginManager: Loaded Plugin ProceduralMeshComponent, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/ProceduralMeshComponent/ProceduralMeshComponent.uplugin
  89. LogPluginManager: Loaded Plugin SoundMod, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/SoundMod/SoundMod.uplugin
  90. LogPluginManager: Loaded Plugin SoundVisualizations, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/SoundVisualizations/SoundVisualizations.uplugin
  91. LogPluginManager: Loaded Plugin SteamController, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamController/SteamController.uplugin
  92. LogPluginManager: Loaded Plugin SteamVR, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/Steam/SteamVR/SteamVR.uplugin
  93. LogPluginManager: Loaded Plugin WebBrowserWidget, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/WebBrowserWidget/WebBrowserWidget.uplugin
  94. LogPluginManager: Loaded Plugin WindowsDeviceProfileSelector, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/WindowsDeviceProfileSelector/WindowsDeviceProfileSelector.uplugin
  95. LogPluginManager: Loaded Plugin WindowsMoviePlayer, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Runtime/WindowsMoviePlayer/WindowsMoviePlayer.uplugin
  96. LogPluginManager: Loaded Plugin ScriptPlugin, From C:/Program Files/Epic Games/4.14/Engine/Plugins/ScriptPlugin/ScriptPlugin.uplugin
  97. LogPluginManager: Loaded Plugin SlateRemote, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Slate/SlateRemote/SlateRemote.uplugin
  98. LogPluginManager: Loaded Plugin EditorTests, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Tests/EditorTests/EditorTests.uplugin
  99. LogPluginManager: Loaded Plugin FbxAutomationTestBuilder, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Tests/FbxAutomationTestBuilder/FbxAutomationTestBuilder.uplugin
  100. LogPluginManager: Loaded Plugin FunctionalTestingEditor, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Tests/FunctionalTestingEditor/FunctionalTestingEditor.uplugin
  101. LogPluginManager: Loaded Plugin RuntimeTests, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Tests/RuntimeTests/RuntimeTests.uplugin
  102. LogPluginManager: Loaded Plugin ScreenshotTools, From C:/Program Files/Epic Games/4.14/Engine/Plugins/Tests/ScreenshotTools/ScreenshotTools.uplugin
  103. LogInit: Using libcurl 7.47.1
  104. LogInit: - built for x86_64-pc-win32
  105. LogInit: - supports SSL with OpenSSL/1.0.2g
  106. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  107. LogInit: - other features:
  108. LogInit: CURL_VERSION_SSL
  109. LogInit: CURL_VERSION_LIBZ
  110. LogInit: CURL_VERSION_IPV6
  111. LogInit: CURL_VERSION_ASYNCHDNS
  112. LogInit: CURL_VERSION_LARGEFILE
  113. LogInit: CURL_VERSION_IDN
  114. LogInit: CurlRequestOptions (configurable via config and command line):
  115. LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
  116. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  117. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  118. LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
  119. LogInit: Build: ++UE4+Release-4.14-CL-3249277
  120. LogInit: Engine Version: 4.14.3-3249277+++UE4+Release-4.14
  121. LogInit: Compatible Engine Version: 4.14.0-3195953+++UE4+Release-4.14
  122. LogInit: Net CL: 3195953
  123. LogDevObjectVersion: Number of dev versions registered: 13
  124. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
  125. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  126. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 1
  127. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 8
  128. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 17
  129. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
  130. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  131. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  132. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  133. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  134. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
  135. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
  136. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
  137. LogInit: Compiled (64-bit): Jan 6 2017 10:49:43
  138. LogInit: Compiled with Visual C++: 19.00.23026.00
  139. LogInit: Build Configuration: Development
  140. LogInit: Branch Name: ++UE4+Release-4.14
  141. LogInit: Command line:
  142. LogInit: Base directory: C:/Program Files/Epic Games/4.14/Engine/Binaries/Win64/
  143. LogInit: Installed Engine Build: 1
  144. LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
  145. LogInit: Object subsystem initialized
  146. [2017.01.26-21.15.32:799][ 0]LogInit: Selected Device Profile: [Windows]
  147. [2017.01.26-21.15.32:799][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
  148. [2017.01.26-21.15.32:833][ 0]LogInit: Computer: TROUBLESHOOTER
  149. [2017.01.26-21.15.32:833][ 0]LogInit: User: Choel
  150. [2017.01.26-21.15.32:833][ 0]LogInit: CPU Page size=65536, Cores=4
  151. [2017.01.26-21.15.32:833][ 0]LogInit: High frequency timer resolution =3.320336 MHz
  152. [2017.01.26-21.15.32:834][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
  153. [2017.01.26-21.15.32:834][ 0]LogMemory: Platform Memory Stats for Windows
  154. [2017.01.26-21.15.32:834][ 0]LogMemory: Process Physical Memory: 263.89 MB used, 263.89 MB peak
  155. [2017.01.26-21.15.32:834][ 0]LogMemory: Process Virtual Memory: 262.95 MB used, 262.95 MB peak
  156. [2017.01.26-21.15.32:834][ 0]LogMemory: Physical Memory: 7388.68 MB used, 8880.88 MB free, 16269.55 MB total
  157. [2017.01.26-21.15.32:834][ 0]LogMemory: Virtual Memory: 676.40 MB used, 8880.88 MB free, 134217728.00 MB total
  158. [2017.01.26-21.15.33:133][ 0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
  159. [2017.01.26-21.15.35:807][ 0]LogD3D11RHI: D3D11 adapters:
  160. [2017.01.26-21.15.35:828][ 0]LogD3D11RHI: 0. 'AMD Radeon R9 200 Series' (Feature Level 11_0)
  161. [2017.01.26-21.15.35:829][ 0]LogD3D11RHI: 3053/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x1002
  162. [2017.01.26-21.15.35:860][ 0]LogD3D11RHI: 1. 'Intel(R) HD Graphics 4000' (Feature Level 11_0)
  163. [2017.01.26-21.15.35:860][ 0]LogD3D11RHI: 32/0/1760 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
  164. [2017.01.26-21.15.35:862][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
  165. [2017.01.26-21.15.35:862][ 0]LogD3D11RHI: 0/0/8134 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
  166. [2017.01.26-21.15.35:862][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
  167. [2017.01.26-21.15.35:883][ 0]LogD3D11RHI: Creating new Direct3DDevice
  168. [2017.01.26-21.15.35:883][ 0]LogD3D11RHI: GPU DeviceId: 0x679a (for the marketing name, search the web for "GPU Device Id")
  169. [2017.01.26-21.15.35:883][ 0]LogWindows: EnumDisplayDevices:
  170. [2017.01.26-21.15.35:884][ 0]LogWindows: 0. 'AMD Radeon R9 200 Series' (P:1 D:1)
  171. [2017.01.26-21.15.35:884][ 0]LogWindows: 1. 'AMD Radeon R9 200 Series' (P:0 D:1)
  172. [2017.01.26-21.15.35:884][ 0]LogWindows: 2. 'AMD Radeon R9 200 Series' (P:0 D:1)
  173. [2017.01.26-21.15.35:885][ 0]LogWindows: 3. 'AMD Radeon R9 200 Series' (P:0 D:0)
  174. [2017.01.26-21.15.35:885][ 0]LogWindows: 4. 'AMD Radeon R9 200 Series' (P:0 D:0)
  175. [2017.01.26-21.15.35:885][ 0]LogWindows: 5. 'AMD Radeon R9 200 Series' (P:0 D:0)
  176. [2017.01.26-21.15.35:885][ 0]LogWindows: 6. 'Intel(R) HD Graphics 4000' (P:0 D:0)
  177. [2017.01.26-21.15.35:886][ 0]LogWindows: 7. 'Intel(R) HD Graphics 4000' (P:0 D:0)
  178. [2017.01.26-21.15.35:886][ 0]LogWindows: 8. 'Intel(R) HD Graphics 4000' (P:0 D:0)
  179. [2017.01.26-21.15.35:886][ 0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:6
  180. [2017.01.26-21.15.35:886][ 0]LogD3D11RHI: Adapter Name: AMD Radeon R9 200 Series
  181. [2017.01.26-21.15.35:886][ 0]LogD3D11RHI: Driver Version: Crimson 16.6 (internal:21.19.137.514, unified:21.19.137.514)
  182. [2017.01.26-21.15.35:886][ 0]LogD3D11RHI: Driver Date: 11-21-2016
  183. [2017.01.26-21.15.35:886][ 0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
  184. [2017.01.26-21.15.35:897][ 0]LogD3D11RHI: Async texture creation enabled
  185. [2017.01.26-21.15.35:930][ 0]LogD3D11RHI: GPU Timing Frequency: 27.000000 (Debug: 2 1)
  186. [2017.01.26-21.15.35:938][ 0]LogShaderCompilers: Guid format shader working directory is -24 characters bigger than the processId version (../../../../../../Users/Choel/Documents/Unreal Projects/CubeShooter2/Intermediate/Shaders/WorkingDirectory/123052/).
  187. [2017.01.26-21.15.35:938][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/Choel/AppData/Local/Temp/UnrealShaderWorkingDir/F44483414A7C3097BFCA818F20839682/'.
  188. [2017.01.26-21.15.35:938][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
  189. [2017.01.26-21.15.39:139][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
  190. [2017.01.26-21.15.39:254][ 0]LogTemp:Display: Loaded TP MacClientTargetPlatform
  191. [2017.01.26-21.15.39:362][ 0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
  192. [2017.01.26-21.15.39:474][ 0]LogTemp:Display: Loaded TP MacServerTargetPlatform
  193. [2017.01.26-21.15.39:583][ 0]LogTemp:Display: Loaded TP MacTargetPlatform
  194. [2017.01.26-21.15.39:686][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
  195. [2017.01.26-21.15.39:786][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
  196. [2017.01.26-21.15.39:897][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
  197. [2017.01.26-21.15.39:985][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
  198. [2017.01.26-21.15.40:096][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
  199. [2017.01.26-21.15.40:194][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
  200. [2017.01.26-21.15.40:294][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
  201. [2017.01.26-21.15.40:399][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
  202. [2017.01.26-21.15.40:505][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
  203. [2017.01.26-21.15.40:602][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
  204. [2017.01.26-21.15.40:808][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
  205. [2017.01.26-21.15.40:808][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
  206. [2017.01.26-21.15.40:889][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
  207. [2017.01.26-21.15.41:077][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
  208. [2017.01.26-21.15.41:137][ 0]LogTemp:Display: Loaded TP TVOSTargetPlatform
  209. [2017.01.26-21.15.41:254][ 0]LogTemp:Display: Loaded TP LinuxClientTargetPlatform
  210. [2017.01.26-21.15.41:378][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
  211. [2017.01.26-21.15.41:489][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
  212. [2017.01.26-21.15.41:605][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
  213. [2017.01.26-21.15.41:605][ 0]LogTargetPlatformManager:Display: Building Assets For Windows
  214. [2017.01.26-21.15.42:837][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
  215. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache: Loaded boot cache 0.26s 64MB C:/Users/Choel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  216. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Choel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc
  217. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/Choel/Documents/Unreal Projects/CubeShooter2/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
  218. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
  219. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/Choel/Documents/Unreal Projects/CubeShooter2/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
  220. [2017.01.26-21.15.43:102][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
  221. [2017.01.26-21.15.43:130][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  222. [2017.01.26-21.15.43:143][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/Choel/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
  223. [2017.01.26-21.15.46:323][ 0]LogInit: Selected Device Profile: [Windows]
  224. [2017.01.26-21.15.46:336][ 0]LogContentStreaming: Texture pool size is 0.00 MB
  225. [2017.01.26-21.15.46:756][ 0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
  226. [2017.01.26-21.15.46:866][ 0]LogSimplygon: Simplygon DLL not present - disabling.
  227. [2017.01.26-21.15.46:974][ 0]LogMeshUtilities: Using SimplygonSwarm for distributed automatic mesh merging
  228. [2017.01.26-21.15.46:974][ 0]LogMeshUtilities: No automatic skeletal mesh reduction module available
  229. [2017.01.26-21.15.46:974][ 0]LogMeshUtilities: No automatic mesh merging module available
  230. [2017.01.26-21.15.48:527][ 0]LogNetVersion: GetLocalNetworkVersion: CL: 3195953, ProjectName: cubeshooter2, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 1462548650
  231. [2017.01.26-21.15.48:641][ 0]LogAssetRegistry: FAssetRegistry took 0.0246 seconds to start up
  232. [2017.01.26-21.15.48:729][ 0]LogPackageLocalizationCache: Processed 3 localized package path(s) for 2 prioritized culture(s) in 0.035899 seconds
  233. [2017.01.26-21.15.48:736][ 0]LogUObjectArray: 31946 objects as part of root set at end of initial load.
  234. [2017.01.26-21.15.48:736][ 0]LogUObjectAllocator: 6935840 out of 0 bytes used by permanent object pool.
  235. [2017.01.26-21.15.48:736][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
  236. [2017.01.26-21.15.48:886][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  237. [2017.01.26-21.15.50:684][ 0]LogSlate: Using Freetype 2.6.0
  238. [2017.01.26-21.15.50:702][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  239. [2017.01.26-21.15.50:702][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
  240. [2017.01.26-21.15.53:652][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
  241. [2017.01.26-21.15.53:729][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
  242. [2017.01.26-21.15.54:451][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
  243. [2017.01.26-21.15.55:381][ 0]SourceControl: Info Source control is disabled
  244. [2017.01.26-21.15.55:499][ 0]SourceControl: Info Source control is disabled
  245. [2017.01.26-21.15.55:610][ 0]SourceControl: Info Source control is disabled
  246. [2017.01.26-21.15.55:718][ 0]SourceControl: Info Source control is disabled
  247. [2017.01.26-21.15.58:590][ 0]LogEngine: Initializing Engine...
  248. [2017.01.26-21.15.58:592][ 0]LogHMD: Failed to initialize OpenVR with code 110
  249. [2017.01.26-21.15.59:180][ 0]LogAIModule: Creating AISystem for world Untitled
  250. [2017.01.26-21.15.59:235][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
  251. [2017.01.26-21.15.59:285][ 0]LogInit: FAudioDevice initialized.
  252. [2017.01.26-21.15.59:319][ 0]LogDerivedDataCache: Saved boot cache 0.03s 64MB C:/Users/Choel/AppData/Local/UnrealEngine/4.14/DerivedDataCache/Boot.ddc.
  253. [2017.01.26-21.15.59:329][ 0]LogInit: Texture streaming: Enabled
  254. [2017.01.26-21.15.59:765][ 0]LogInit: Transaction tracking system initialized
  255. [2017.01.26-21.16.00:561][ 0]BlueprintLog: New page: Editor Load
  256. [2017.01.26-21.16.02:605][ 0]LocalizationService: Info Localization service is disabled
  257. [2017.01.26-21.16.04:085][ 0]LogConsoleResponse:Display:
  258. [2017.01.26-21.16.04:597][ 0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
  259. [2017.01.26-21.16.04:597][ 0]LogCook:Display: Mobile HDR setting 1
  260. [2017.01.26-21.16.04:911][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/Choel/Documents/Unreal Projects/CubeShooter2/Content/' took 0.02s
  261. [2017.01.26-21.16.06:792][ 0]SourceControl: Info Source control is disabled
  262. [2017.01.26-21.16.06:795][ 0]Cmd: MAP LOAD FILE="../../../../../../Users/Choel/Documents/Unreal Projects/CubeShooter2/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
  263. [2017.01.26-21.16.06:803][ 0]LightingResults: New page: Lighting Build
  264. [2017.01.26-21.16.06:912][ 0]MapCheck: New page: Map Check
  265. [2017.01.26-21.16.06:912][ 0]LightingResults: New page: Lighting Build
  266. [2017.01.26-21.16.11:669][ 0]LogWindows:Error: === Critical error: ===
  267. [2017.01.26-21.16.11:670][ 0]LogWindows:Error:
  268. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: Fatal error!
  269. [2017.01.26-21.16.11:670][ 0]LogWindows:Error:
  270. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000018
  271. [2017.01.26-21.16.11:670][ 0]LogWindows:Error:
  272. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!UObjectBaseUtility::GetName() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\public\uobject\uobjectbaseutility.h:346]
  273. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-Engine.dll!UChildActorComponent::Serialize() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\engine\private\components\childactorcomponent.cpp:90]
  274. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3414]
  275. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2890]
  276. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
  277. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
  278. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
  279. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
  280. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  281. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  282. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  283. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
  284. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveAllImports() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1196]
  285. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeBlueprint() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1284]
  286. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
  287. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
  288. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
  289. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
  290. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
  291. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
  292. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
  293. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
  294. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
  295. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  296. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  297. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  298. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4257]
  299. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDependencyPlaceholder() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:1090]
  300. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::ResolveDeferredDependencies() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:950]
  301. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Preload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3461]
  302. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4111]
  303. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::IndexToObject() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:4334]
  304. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3807]
  305. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateExportAndPreload() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2884]
  306. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::LoadAllObjects() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3023]
  307. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1271]
  308. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
  309. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
  310. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  311. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  312. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  313. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
  314. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
  315. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
  316. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
  317. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
  318. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
  319. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
  320. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
  321. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  322. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  323. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  324. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
  325. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
  326. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
  327. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
  328. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
  329. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
  330. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternal() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1423]
  331. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2561]
  332. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  333. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  334. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  335. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImportInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2609]
  336. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::VerifyImport() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2327]
  337. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Verify() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2105]
  338. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::FinalizeCreation() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2015]
  339. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::Tick() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:699]
  340. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!FLinkerLoad::CreateLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:404]
  341. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!GetPackageLinker() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\linker.cpp:657]
  342. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackageInternalInner() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1196]
  343. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!LoadPackage() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:1437]
  344. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Map_Load() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:2445]
  345. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::HandleMapCommand() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:6057]
  346. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UEditorEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editorserver.cpp:5538]
  347. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!UUnrealEdEngine::Exec() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedsrv.cpp:615]
  348. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadMap() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:2180]
  349. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FEditorFileUtils::LoadDefaultMapAtStartup() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\filehelpers.cpp:3496]
  350. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!FUnrealEdMisc::OnInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealedmisc.cpp:309]
  351. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor-UnrealEd.dll!EditorInit() [d:\build\++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\unrealed.cpp:89]
  352. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor.exe!GuardedMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:136]
  353. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor.exe!GuardedMainWrapper() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
  354. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor.exe!WinMain() [d:\build\++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
  355. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: UE4Editor.exe!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
  356. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: KERNEL32.DLL
  357. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: ntdll.dll
  358. [2017.01.26-21.16.11:670][ 0]LogWindows:Error: ntdll.dll
  359. [2017.01.26-21.16.11:670][ 0]LogWindows:Error:
  360. [2017.01.26-21.16.11:697][ 0]LogExit: Executing StaticShutdownAfterError
  361. [2017.01.26-21.16.11:711][ 0]LogWindows: FPlatformMisc::RequestExit(1)
  362. [2017.01.26-21.16.11:711][ 0]Log file closed, 01/26/17 14:16:11
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