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- /*
- * GLUT Shapes Demo
- *
- * Written by Nigel Stewart November 2003
- *
- * This program is test harness for the sphere, cone
- * and torus shapes in GLUT.
- *
- * Spinning wireframe and smooth shaded shapes are
- * displayed until the ESC or q key is pressed. The
- * number of geometry stacks and slices can be adjusted
- * using the + and - keys.
- */
- #include <windows.h>
- #ifdef __APPLE__
- #include <GLUT/glut.h>
- #else
- #include <GL/glut.h>
- #endif
- #include <stdlib.h>
- #include <fstream>
- #include <iostream>
- #include <math.h>
- using namespace std;
- static int slices = 16;
- static int stacks = 16;
- double gamma=1.0;
- const int nx = 1339;
- const int ny = 2000;
- double rOrg[nx][ny];
- double rO0[nx][ny];
- double rNew[nx][ny];
- double gOrg[nx][ny];
- double gO0[nx][ny];
- double gNew[nx][ny];
- double bOrg[nx][ny];
- double bO0[nx][ny];
- double bNew[nx][ny];
- double mUsK[3][3]={{-1,-1,-1},
- {-1,9,-1},
- {-1,-1,-1}};
- double mUs[3][3]={{0,-1,0},
- {0,1,0},
- {0,0,0}};
- double pS=1;
- int czytanie(const string& nazwaPliku)
- {
- int szer,wys;
- ifstream plik(nazwaPliku.c_str());
- plik>>szer>>wys;
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- plik>>rOrg[i][j];
- plik>>gOrg[i][j];
- plik>>bOrg[i][j];
- rOrg[i][j]/=255.0;
- gOrg[i][j]/=255.0;
- bOrg[i][j]/=255.0;
- // cout<<rOrg[i][j]<<"\t"<<gOrg[i][j]<<"\t"<<bOrg[i][j]<<endl;
- }
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]=rOrg[i][j];
- gNew[i][j]=gOrg[i][j];
- bNew[i][j]=bOrg[i][j];
- rO0[i][j]=rOrg[i][j];
- gO0[i][j]=gOrg[i][j];
- bO0[i][j]=bOrg[i][j];
- // cout<<rOrg[i][j]<<"\t"<<gOrg[i][j]<<"\t"<<bOrg[i][j]<<endl;
- }
- cout<<"szer="<<szer<<"\twys="<<wys<<endl;
- plik.close();
- return 0;
- }
- /* GLUT callback Handlers */
- static void resize(int width, int height)
- {
- const float ar = (float) width / (float) height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glOrtho(0,ny,0,nx,-5,5);
- if((double)width/ny>(double)height/nx)
- pS=(double)width/ny;
- else
- pS=(double)height/nx;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity() ;
- }
- static void display(void)
- {
- const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
- const double a = t*90.0;
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
- glPointSize(pS);
- glBegin(GL_POINTS);
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- glColor3d(rNew[i][j],gNew[i][j],bNew[i][j]);
- glVertex3d(j,i,0);
- }
- glEnd();
- glutSwapBuffers();
- }
- static void key(unsigned char key, int x, int y)
- {
- switch (key)
- {
- case 27 :
- case 'q':
- exit(0);
- break;
- case '0':
- {
- for(int i=0; i<nx; i++)
- for(int j=0; j<ny; j++)
- {
- rNew[i][j]=rO0[i][j];
- gNew[i][j]=gO0[i][j];
- bNew[i][j]=bO0[i][j];
- }
- gamma=1.0;
- }
- break;
- case 'r':
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]+=0.1;
- }
- break;
- case 'g':
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- gNew[i][j]+=0.1;
- }
- case 'b':
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- bNew[i][j]+=0.1;
- }
- break;
- case '1':
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]+=0.1;
- gNew[i][j]+=0.1;
- bNew[i][j]+=0.1;
- }
- break;
- case '4':
- {
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]=pow(rOrg[i][j],gamma);
- gNew[i][j]=pow(gOrg[i][j],gamma);
- bNew[i][j]=pow(bOrg[i][j],gamma);
- }
- gamma+=1.0;
- cout<<"gamma = "<<gamma<<endl;
- }
- break;
- case '5':
- {
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]=pow(rOrg[i][j],gamma);
- gNew[i][j]=pow(gOrg[i][j],gamma);
- bNew[i][j]=pow(bOrg[i][j],gamma);
- }
- gamma-=1.0;
- cout<<"gamma = "<<gamma<<endl;
- }
- break;
- case '2':
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rNew[i][j]-=0.1;
- gNew[i][j]-=0.1;
- bNew[i][j]-=0.1;
- // if(rNew[i][j]<0)rNew[i][j] = 0;
- // if(gNew[i][j]<0)gNew[i][j] = 0;
- // if(bNew[i][j]<0)bNew[i][j] = 0;
- }
- break;
- case '3':
- {
- double sumaWg = mUs[0][0]+mUs[0][1]+mUs[0][2]+
- mUs[1][0]+mUs[1][1]+mUs[1][2]+
- mUs[2][0]+mUs[2][1]+mUs[2][2];
- cout<<sumaWg;
- if (sumaWg==0)sumaWg=1;
- for(int i=1;i<nx-1;i++)
- for(int j=1;j<ny-1;j++)
- {
- rNew[i][j]=(mUs[0][0]*rOrg[i-1][j-1]+
- mUs[0][1]*rOrg[i-1][j ]+
- mUs[0][2]*rOrg[i-1][j+1]+
- mUs[1][0]*rOrg[i ][j-1]+
- mUs[1][1]*rOrg[i ][j ]+
- mUs[1][2]*rOrg[i ][j+1]+
- mUs[2][0]*rOrg[i+1][j-1]+
- mUs[2][1]*rOrg[i+1][j ]+
- mUs[2][2]*rOrg[i+1][j+1])/sumaWg;
- gNew[i][j]=(mUs[0][0]*gOrg[i-1][j-1]+
- mUs[0][1]*gOrg[i-1][j ]+
- mUs[0][2]*gOrg[i-1][j+1]+
- mUs[1][0]*gOrg[i ][j-1]+
- mUs[1][1]*gOrg[i ][j ]+
- mUs[1][2]*gOrg[i ][j+1]+
- mUs[2][0]*gOrg[i+1][j-1]+
- mUs[2][1]*gOrg[i+1][j ]+
- mUs[2][2]*gOrg[i+1][j+1])/sumaWg;
- bNew[i][j]=(mUs[0][0]*bOrg[i-1][j-1]+
- mUs[0][1]*bOrg[i-1][j ]+
- mUs[0][2]*bOrg[i-1][j+1]+
- mUs[1][0]*bOrg[i ][j-1]+
- mUs[1][1]*bOrg[i ][j ]+
- mUs[1][2]*bOrg[i ][j+1]+
- mUs[2][0]*bOrg[i+1][j-1]+
- mUs[2][1]*bOrg[i+1][j ]+
- mUs[2][2]*bOrg[i+1][j+1])/sumaWg;
- }
- for(int i=0;i<nx;i++)
- for(int j=0;j<ny;j++)
- {
- rOrg[i][j]=rNew[i][j];
- gOrg[i][j]=gNew[i][j];
- bOrg[i][j]=bNew[i][j];
- }
- }
- break;
- case '+':
- break;
- case '-':
- if (slices>3 && stacks>3)
- {
- slices--;
- stacks--;
- }
- break;
- }
- glutPostRedisplay();
- }
- static void idle(void)
- {
- glutPostRedisplay();
- }
- const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
- const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
- const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
- const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
- const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
- const GLfloat high_shininess[] = { 100.0f };
- /* Program entry point */
- int main(int argc, char *argv[])
- {
- czytanie("c:\\tmp\\zd5.txt");
- glutInit(&argc, argv);
- glutInitWindowSize(ny,nx);
- glutInitWindowPosition(10,10);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- glutCreateWindow("GLUT Shapes");
- glutReshapeFunc(resize);
- glutDisplayFunc(display);
- glutKeyboardFunc(key);
- glutIdleFunc(idle);
- glClearColor(1,1,1,1);
- glEnable(GL_CULL_FACE);
- glCullFace(GL_BACK);
- glEnable(GL_DEPTH_TEST);
- glDepthFunc(GL_LESS);
- glEnable(GL_LIGHT0);
- glEnable(GL_NORMALIZE);
- glEnable(GL_COLOR_MATERIAL);
- glEnable(GL_LIGHTING);
- glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
- glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
- glLightfv(GL_LIGHT0, GL_POSITION, light_position);
- glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
- glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
- glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
- glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutMainLoop();
- return EXIT_SUCCESS;
- }
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