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Bendy928443534

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Sep 4th, 2019
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  1. --//====================================================\\--
  2. --|| Templates BY Aom[WCR]
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,game,owner = owner,game
  6. local RealPlayer = Player
  7. do
  8. print("FE Compatibility code by Mokiros")
  9. print("This EDIT was made by Zach the script stealer / aka zach so please stop pretending that you made it")
  10. local rp = RealPlayer
  11. script.Parent = rp.Character
  12.  
  13. --RemoteEvent for communicating
  14. local Event = Instance.new("RemoteEvent")
  15. Event.Name = "UserInput_Event"
  16.  
  17. --Fake event to make stuff like Mouse.KeyDown work
  18. local function fakeEvent()
  19. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  20. t.connect = t.Connect
  21. return t
  22. end
  23.  
  24. --Creating fake input objects with fake variables
  25. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  26. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  27. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  28. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  29. end}
  30. --Merged 2 functions into one by checking amount of arguments
  31. CAS.UnbindAction = CAS.BindAction
  32.  
  33. --This function will trigger the events that have been :Connect()'ed
  34. local function te(self,ev,...)
  35. local t = m[ev]
  36. if t and t._fakeEvent then
  37. for _,f in pairs(t.Functions) do
  38. f(...)
  39. end
  40. end
  41. end
  42.  
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=rp then return end
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. if not io.isMouse then
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. for _,t in pairs(CAS.Actions) do
  56. for _,k in pairs(t.Keys) do
  57. if k==io.KeyCode then
  58. t.Function(t.Name,io.UserInputState,io)
  59. end
  60. end
  61. end
  62. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  63. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  64. end
  65. end)
  66. Event.Parent = NLS([==[
  67. local Player = game:GetService("Players").LocalPlayer
  68. local Event = script:WaitForChild("UserInput_Event")
  69.  
  70. local Mouse = Player:GetMouse()
  71. local UIS = game:GetService("UserInputService")
  72. local input = function(io,a)
  73. if a then return end
  74. --Since InputObject is a client-side instance, we create and pass table instead
  75. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  76. end
  77. UIS.InputBegan:Connect(input)
  78. UIS.InputEnded:Connect(input)
  79.  
  80. local h,t
  81. --Give the server mouse data 30 times every second, but only if the values changed
  82. --If player is not moving their mouse, client won't fire events
  83. while wait(1/30) do
  84. if h~=Mouse.Hit or t~=Mouse.Target then
  85. h,t=Mouse.Hit,Mouse.Target
  86. Event:FireServer({isMouse=true,Target=t,Hit=h})
  87. end
  88. end]==],Player.Character)
  89.  
  90. ----Sandboxed game object that allows the usage of client-side methods and services
  91. --Real game object
  92. local _rg = game
  93.  
  94. --Metatable for fake service
  95. local fsmt = {
  96. __index = function(self,k)
  97. local s = rawget(self,"_RealService")
  98. if s then return s[k] end
  99. end,
  100. __newindex = function(self,k,v)
  101. local s = rawget(self,"_RealService")
  102. if s then s[k]=v end
  103. end,
  104. __call = function(self,...)
  105. local s = rawget(self,"_RealService")
  106. if s then return s(...) end
  107. end
  108. }
  109. local function FakeService(t,RealService)
  110. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  111. return setmetatable(t,fsmt)
  112. end
  113.  
  114. --Fake game object
  115. local g = {
  116. GetService = function(self,s)
  117. return self[s]
  118. end,
  119. Players = FakeService({
  120. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  121. },"Players"),
  122. UserInputService = FakeService(UIS,"UserInputService"),
  123. ContextActionService = FakeService(CAS,"ContextActionService"),
  124. }
  125. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  126. g.service = g.GetService
  127.  
  128. g.RunService = FakeService({
  129. RenderStepped = _rg:GetService("RunService").Heartbeat,
  130. BindToRenderStep = function(self,name,_,fun)
  131.  
  132. end,
  133. UnbindFromRenderStep = function(self,name)
  134. self._btrs[name]:Disconnect()
  135. end,
  136. },"RunService")
  137.  
  138. setmetatable(g,{
  139. __index=function(self,s)
  140. return _rg:GetService(s) or typeof(_rg[s])=="function"
  141. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  142. end,
  143. __newindex = fsmt.__newindex,
  144. __call = fsmt.__call
  145. })
  146. --Changing owner to fake player object to support owner:GetMouse()
  147. game,owner = g,g.Players.LocalPlayer
  148. end
  149.  
  150.  
  151.  
  152.  
  153. Player = game:GetService("Players").LocalPlayer
  154. PlayerGui = Player.PlayerGui
  155. Cam = workspace.CurrentCamera
  156. Backpack = Player.Backpack
  157. Character = Player.Character
  158. Humanoid = Character.Humanoid
  159. Mouse = Player:GetMouse()
  160. RootPart = Character["HumanoidRootPart"]
  161. Torso = Character["Torso"]
  162. Head = Character["Head"]
  163. RightArm = Character["Right Arm"]
  164. LeftArm = Character["Left Arm"]
  165. RightLeg = Character["Right Leg"]
  166. LeftLeg = Character["Left Leg"]
  167. RootJoint = RootPart["RootJoint"]
  168. Neck = Torso["Neck"]
  169. RightShoulder = Torso["Right Shoulder"]
  170. LeftShoulder = Torso["Left Shoulder"]
  171. RightHip = Torso["Right Hip"]
  172. LeftHip = Torso["Left Hip"]
  173. local sick = Instance.new("Sound",Torso)
  174. sick.SoundId = "rbxassetid://733456981"
  175. sick.Looped = true
  176. sick.Pitch = 1
  177. sick.Volume = 3
  178. sick.TimePosition = 0
  179. Character.Archivable = true
  180. Humanoid.DisplayDistanceType = "None"
  181.  
  182. local naeeym2 = Instance.new("BillboardGui",Character)
  183. naeeym2.AlwaysOnTop = true
  184. naeeym2.Size = UDim2.new(5,35,2,35)
  185. naeeym2.StudsOffset = Vector3.new(0,3,0)
  186. naeeym2.Adornee = Character.Head
  187. naeeym2.Name = "Name"
  188. local tecks2 = Instance.new("TextLabel",naeeym2)
  189. tecks2.BackgroundTransparency = 1
  190. tecks2.TextScaled = true
  191. tecks2.BorderSizePixel = 0
  192. tecks2.Text = "You turned my heart into on rush.."
  193. tecks2.Font = "Arcade"
  194. tecks2.TextSize = 30
  195. tecks2.TextTransparency = 1
  196. tecks2.TextStrokeTransparency = 1
  197. tecks2.TextColor3 = Color3.new(255/0/0)
  198. tecks2.Size = UDim2.new(1,0,0.5,0)
  199. tecks2.Parent = naeeym2
  200.  
  201. IT = Instance.new
  202. CF = CFrame.new
  203. VT = Vector3.new
  204. RAD = math.rad
  205. C3 = Color3.new
  206. UD2 = UDim2.new
  207. BRICKC = BrickColor.new
  208. ANGLES = CFrame.Angles
  209. EULER = CFrame.fromEulerAnglesXYZ
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217. -------------------- Some other stuff ----------------
  218. local hood = Instance.new("Part")
  219. local mesh_4 = Instance.new("FileMesh")
  220. local pillar = Instance.new("Part")
  221. local rock = Instance.new("Part")
  222. local core = Instance.new("Attachment")
  223. local emit = Instance.new("ParticleEmitter")
  224. local mesh_5 = Instance.new("FileMesh")
  225. local rockspike = Instance.new("Part")
  226. local mesh_6 = Instance.new("SpecialMesh")
  227. local shield = Instance.new("Part")
  228. local core_2 = Instance.new("Attachment")
  229. local spinepart = Instance.new("Part")
  230. local mesh_7 = Instance.new("FileMesh")
  231. local pants = Instance.new("Pants")
  232. local shirt = Instance.new("Shirt")
  233. local emit_2 = Instance.new("ParticleEmitter")
  234. local vortex = Instance.new("ParticleEmitter")
  235. local wave = Instance.new("ParticleEmitter")
  236.  
  237. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  238. local NEWMESH = IT(MESH)
  239. if MESH == "SpecialMesh" then
  240. NEWMESH.MeshType = MESHTYPE
  241. if MESHID ~= "nil" and MESHID ~= "" then
  242. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  243. end
  244. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  245. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  246. end
  247. end
  248. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  249. NEWMESH.Scale = SCALE
  250. NEWMESH.Parent = PARENT
  251. return NEWMESH
  252. end
  253.  
  254. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  255. local NEWPART = IT("Part")
  256. NEWPART.formFactor = FORMFACTOR
  257. NEWPART.Reflectance = REFLECTANCE
  258. NEWPART.Transparency = TRANSPARENCY
  259. NEWPART.CanCollide = false
  260. NEWPART.Locked = true
  261. NEWPART.Anchored = true
  262. if ANCHOR == false then
  263. NEWPART.Anchored = false
  264. end
  265. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  266. NEWPART.Name = NAME
  267. NEWPART.Size = SIZE
  268. NEWPART.Position = Torso.Position
  269. NEWPART.Material = MATERIAL
  270. NEWPART:BreakJoints()
  271. NEWPART.Parent = PARENT
  272. return NEWPART
  273. end
  274.  
  275. --//=================================\\
  276. --|| CUSTOMIZATION
  277. --\\=================================//
  278.  
  279. Player_Size = 3 --Size of the player.
  280. Animation_Speed = 3
  281. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  282.  
  283. local Speed = 30
  284. local Effects2 = {}
  285.  
  286. --//=================================\\
  287. --|| END OF CUSTOMIZATION
  288. --\\=================================//
  289.  
  290. local function weldBetween(a, b)
  291. local weldd = Instance.new("ManualWeld")
  292. weldd.Part0 = a
  293. weldd.Part1 = b
  294. weldd.C0 = CFrame.new()
  295. weldd.C1 = b.CFrame:inverse() * a.CFrame
  296. weldd.Parent = a
  297. return weldd
  298. end
  299.  
  300. --//=================================\\
  301. --|| USEFUL VALUES
  302. --\\=================================//
  303.  
  304. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  305. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  306. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  307. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  308. local CHANGEDEFENSE = 0
  309. local CHANGEDAMAGE = 0
  310. local CHANGEMOVEMENT = 0
  311. local ANIM = "Idle"
  312. local ATTACK = false
  313. local EQUIPPED = false
  314. local HOLD = false
  315. local COMBO = 1
  316. local Rooted = false
  317. local SINE = 0
  318. local KEYHOLD = false
  319. local CHANGE = 2 / Animation_Speed
  320. local WALKINGANIM = false
  321. local WALK = 0
  322. local VALUE1 = false
  323. local VALUE2 = false
  324. local ROBLOXIDLEANIMATION = IT("Animation")
  325. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  326. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  327. --ROBLOXIDLEANIMATION.Parent = Humanoid
  328. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  329. WEAPONGUI.Name = "Weapon GUI"
  330. local Weapon = IT("Folder", Character)
  331. Weapon.Name = "Weapon"
  332. local Effects = IT("Folder", Character)
  333. Effects.Name = "Effects"
  334. local Weapon2 = IT("Folder",Character)
  335. Weapon2.Name = "Weapon2"
  336. local ANIMATOR = Humanoid.Animator
  337. local ANIMATE = Character.Animate
  338. local UNANCHOR = true
  339. local LAUGHS = {834001699,834001752,834001797,834001828}
  340. local SONGS = {534861083,530959353,1534958855,0}
  341. local CHOICE = MRANDOM(1,4)
  342. local PLAYMAINANIM = true
  343. local INTRO = false
  344. local TRANSFORMED = false
  345. local INSTANT = false
  346. local MODE = "GoodCop"
  347.  
  348. --//=================================\\
  349. --\\=================================//
  350.  
  351.  
  352. --//=================================\\
  353. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  354. --\\=================================//
  355.  
  356. ArtificialHB = Instance.new("BindableEvent", script)
  357. ArtificialHB.Name = "ArtificialHB"
  358.  
  359. script:WaitForChild("ArtificialHB")
  360.  
  361. frame = Frame_Speed
  362. tf = 0
  363. allowframeloss = false
  364. tossremainder = false
  365. lastframe = tick()
  366. script.ArtificialHB:Fire()
  367.  
  368. game:GetService("RunService").Heartbeat:connect(function(s, p)
  369. tf = tf + s
  370. if tf >= frame then
  371. if allowframeloss then
  372. script.ArtificialHB:Fire()
  373. lastframe = tick()
  374. else
  375. for i = 1, math.floor(tf / frame) do
  376. script.ArtificialHB:Fire()
  377. end
  378. lastframe = tick()
  379. end
  380. if tossremainder then
  381. tf = 0
  382. else
  383. tf = tf - frame * math.floor(tf / frame)
  384. end
  385. end
  386. end)
  387.  
  388. --//=================================\\
  389. --\\=================================//
  390.  
  391.  
  392.  
  393.  
  394.  
  395. --//=================================\\
  396. --|| SOME FUNCTIONS
  397. --\\=================================//
  398.  
  399. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  400. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  401. end
  402.  
  403. function PositiveAngle(NUMBER)
  404. if NUMBER >= 0 then
  405. NUMBER = 0
  406. end
  407. return NUMBER
  408. end
  409.  
  410. function NegativeAngle(NUMBER)
  411. if NUMBER <= 0 then
  412. NUMBER = 0
  413. end
  414. return NUMBER
  415. end
  416.  
  417. function Swait(NUMBER)
  418. if NUMBER == 0 or NUMBER == nil then
  419. ArtificialHB.Event:wait()
  420. else
  421. for i = 1, NUMBER do
  422. ArtificialHB.Event:wait()
  423. end
  424. end
  425. end
  426.  
  427. function QuaternionFromCFrame(cf)
  428. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  429. local trace = m00 + m11 + m22
  430. if trace > 0 then
  431. local s = math.sqrt(1 + trace)
  432. local recip = 0.5 / s
  433. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  434. else
  435. local i = 0
  436. if m11 > m00 then
  437. i = 1
  438. end
  439. if m22 > (i == 0 and m00 or m11) then
  440. i = 2
  441. end
  442. if i == 0 then
  443. local s = math.sqrt(m00 - m11 - m22 + 1)
  444. local recip = 0.5 / s
  445. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  446. elseif i == 1 then
  447. local s = math.sqrt(m11 - m22 - m00 + 1)
  448. local recip = 0.5 / s
  449. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  450. elseif i == 2 then
  451. local s = math.sqrt(m22 - m00 - m11 + 1)
  452. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  453. end
  454. end
  455. end
  456.  
  457. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  458. local xs, ys, zs = x + x, y + y, z + z
  459. local wx, wy, wz = w * xs, w * ys, w * zs
  460. local xx = x * xs
  461. local xy = x * ys
  462. local xz = x * zs
  463. local yy = y * ys
  464. local yz = y * zs
  465. local zz = z * zs
  466. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  467. end
  468.  
  469. function QuaternionSlerp(a, b, t)
  470. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  471. local startInterp, finishInterp;
  472. if cosTheta >= 0.0001 then
  473. if (1 - cosTheta) > 0.0001 then
  474. local theta = ACOS(cosTheta)
  475. local invSinTheta = 1 / SIN(theta)
  476. startInterp = SIN((1 - t) * theta) * invSinTheta
  477. finishInterp = SIN(t * theta) * invSinTheta
  478. else
  479. startInterp = 1 - t
  480. finishInterp = t
  481. end
  482. else
  483. if (1 + cosTheta) > 0.0001 then
  484. local theta = ACOS(-cosTheta)
  485. local invSinTheta = 1 / SIN(theta)
  486. startInterp = SIN((t - 1) * theta) * invSinTheta
  487. finishInterp = SIN(t * theta) * invSinTheta
  488. else
  489. startInterp = t - 1
  490. finishInterp = t
  491. end
  492. end
  493. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  494. end
  495.  
  496. function Clerp(a, b, t)
  497. local qa = {QuaternionFromCFrame(a)}
  498. local qb = {QuaternionFromCFrame(b)}
  499. local ax, ay, az = a.x, a.y, a.z
  500. local bx, by, bz = b.x, b.y, b.z
  501. local _t = 1 - t
  502. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  503. end
  504.  
  505. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  506. local frame = IT("Frame")
  507. frame.BackgroundTransparency = TRANSPARENCY
  508. frame.BorderSizePixel = BORDERSIZEPIXEL
  509. frame.Position = POSITION
  510. frame.Size = SIZE
  511. frame.BackgroundColor3 = COLOR
  512. frame.BorderColor3 = BORDERCOLOR
  513. frame.Name = NAME
  514. frame.Parent = PARENT
  515. return frame
  516. end
  517.  
  518. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  519. local label = IT("TextLabel")
  520. label.BackgroundTransparency = 1
  521. label.Size = UD2(1, 0, 1, 0)
  522. label.Position = UD2(0, 0, 0, 0)
  523. label.TextColor3 = TEXTCOLOR
  524. label.TextStrokeTransparency = STROKETRANSPARENCY
  525. label.TextTransparency = TRANSPARENCY
  526. label.FontSize = TEXTFONTSIZE
  527. label.Font = TEXTFONT
  528. label.BorderSizePixel = BORDERSIZEPIXEL
  529. label.TextScaled = false
  530. label.Text = TEXT
  531. label.Name = NAME
  532. label.Parent = PARENT
  533. return label
  534. end
  535.  
  536. function NoOutlines(PART)
  537. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  538. end
  539.  
  540.  
  541. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  542. local NEWWELD = IT(TYPE)
  543. NEWWELD.Part0 = PART0
  544. NEWWELD.Part1 = PART1
  545. NEWWELD.C0 = C0
  546. NEWWELD.C1 = C1
  547. NEWWELD.Parent = PARENT
  548. return NEWWELD
  549. end
  550.  
  551. function CreateSound(ID, PARENT, VOLUME, PITCH)
  552. local NEWSOUND = nil
  553. coroutine.resume(coroutine.create(function()
  554. NEWSOUND = IT("Sound", PARENT)
  555. NEWSOUND.Volume = VOLUME
  556. NEWSOUND.Pitch = PITCH
  557. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  558. Swait()
  559. NEWSOUND:play()
  560. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  561. end))
  562. return NEWSOUND
  563. end
  564.  
  565. function CFrameFromTopBack(at, top, back)
  566. local right = top:Cross(back)
  567. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  568. end
  569.  
  570. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  571. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  572. local mesh = IT("SpecialMesh",wave)
  573. mesh.MeshType = "FileMesh"
  574. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  575. mesh.Scale = SIZE
  576. mesh.Offset = VT(0,0,0)
  577. wave.CFrame = CFRAME
  578. coroutine.resume(coroutine.create(function(PART)
  579. for i = 1, WAIT do
  580. Swait()
  581. mesh.Scale = mesh.Scale + GROW
  582. if DOESROT == true then
  583. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  584. end
  585. wave.Transparency = wave.Transparency + (0.5/WAIT)
  586. if wave.Transparency > 0.99 then
  587. wave:remove()
  588. end
  589. end
  590. end))
  591. end
  592.  
  593. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  594. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  595. local mesh = IT("SpecialMesh",wave)
  596. mesh.MeshType = "Sphere"
  597. mesh.Scale = SIZE
  598. mesh.Offset = VT(0,0,0)
  599. wave.CFrame = CFRAME
  600. coroutine.resume(coroutine.create(function(PART)
  601. for i = 1, WAIT do
  602. Swait()
  603. mesh.Scale = mesh.Scale + GROW
  604. wave.Transparency = wave.Transparency + (1/WAIT)
  605. if wave.Transparency > 0.99 then
  606. wave:remove()
  607. end
  608. end
  609. end))
  610. end
  611.  
  612. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  613. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  614. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  615. wave.CFrame = CFRAME
  616. coroutine.resume(coroutine.create(function(PART)
  617. for i = 1, WAIT do
  618. Swait()
  619. mesh.Scale = mesh.Scale * GROW
  620. wave.Transparency = wave.Transparency + (0.5/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  629. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  630. local mesh = IT("BlockMesh",wave)
  631. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  632. coroutine.resume(coroutine.create(function(PART)
  633. for i = 1, WAIT do
  634. Swait()
  635. mesh.Scale = mesh.Scale + GROW
  636. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  637. wave.Transparency = wave.Transparency + (1/WAIT)
  638. if wave.Transparency > 0.99 then
  639. wave:remove()
  640. end
  641. end
  642. end))
  643. end
  644.  
  645. function MakeForm(PART,TYPE)
  646. if TYPE == "Cyl" then
  647. local MSH = IT("CylinderMesh",PART)
  648. elseif TYPE == "Ball" then
  649. local MSH = IT("SpecialMesh",PART)
  650. MSH.MeshType = "Sphere"
  651. elseif TYPE == "Wedge" then
  652. local MSH = IT("SpecialMesh",PART)
  653. MSH.MeshType = "Wedge"
  654. end
  655. end
  656.  
  657. function CheckTableForString(Table, String)
  658. for i, v in pairs(Table) do
  659. if string.find(string.lower(String), string.lower(v)) then
  660. return true
  661. end
  662. end
  663. return false
  664. end
  665.  
  666.  
  667.  
  668. Debris = game:GetService("Debris")
  669.  
  670. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  671. local Direction = CFrame.new(StartPos, Vec).lookVector
  672. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  673. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  674. if RayHit and CheckIntangible(RayHit) then
  675. if DelayIfHit then
  676. wait()
  677. end
  678. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  679. end
  680. return RayHit, RayPos, RayNormal
  681. end
  682.  
  683. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  684. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  685. end
  686.  
  687. function turnto(position)
  688. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  689. end
  690.  
  691. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  692. PLAYMAINANIM = false
  693. if WhichPose == "Cast1" then
  694. for i=0, Time, 0.1 / Animation_Speed do
  695. Swait()
  696. if Magic == true then
  697. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  698. end
  699. if Gyro ~= nil and Gyro ~= false then
  700. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  701. end
  702. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  708. end
  709. elseif WhichPose == "Cast2" then
  710. for i=0, Time, 0.1 / Animation_Speed do
  711. Swait()
  712. if Magic == true then
  713. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  714. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Whtie".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  715. end
  716. if Gyro ~= nil and Gyro ~= false then
  717. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  718. end
  719. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  720. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  721. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  722. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  723. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  724. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  725. end
  726. elseif WhichPose == "RightArmUp" then
  727. for i=0, Time, 0.1 / Animation_Speed do
  728. Swait()
  729. if Magic == true then
  730. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"White".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  731. end
  732. if Gyro ~= nil and Gyro ~= false then
  733. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  734. end
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  741. end
  742. elseif WhichPose == "Taunt" then
  743. for i=0, Time, 0.1 / Animation_Speed do
  744. Swait()
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  751. end
  752. CreateSound(221057812,Torso,10,1,false)
  753. for i=0, Time*2, 0.1 / Animation_Speed do
  754. Swait()
  755. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  757. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  758. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  759. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  760. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  761. end
  762. for i=0, Time, 0.1 / Animation_Speed do
  763. Swait()
  764. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  765. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  766. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  767. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  768. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  769. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  770. end
  771. elseif WhichPose == "Prepare key" then
  772. for i=0, Time, 0.1 / Animation_Speed do
  773. Swait()
  774. if Gyro ~= nil and Gyro ~= false then
  775. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  776. end
  777. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  778. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  779. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  780. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  781. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  782. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  783. end
  784. elseif WhichPose == "Turn key" then
  785. for i=0, Time, 0.1 / Animation_Speed do
  786. Swait()
  787. if Gyro ~= nil and Gyro ~= false then
  788. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  789. end
  790. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  796. end
  797. end
  798. PLAYMAINANIM = true
  799. end
  800.  
  801. --//=================================\\
  802. --|| SPEECH
  803. --\\=================================//
  804.  
  805. function Chatter(Text,Timer)
  806. local chat = coroutine.wrap(function()
  807. if Character:FindFirstChild("SpeechBoard")~= nil then
  808. Character:FindFirstChild("SpeechBoard"):destroy()
  809. end
  810. local naeeym2 = IT("BillboardGui",Character)
  811. naeeym2.Size = UD2(0,100,0,40)
  812. naeeym2.StudsOffset = Vector3.new(0,2,0)
  813. naeeym2.Adornee = Character.Head
  814. naeeym2.Name = "SpeechBoard"
  815. naeeym2.AlwaysOnTop = true
  816. local tecks2 = IT("TextLabel",naeeym2)
  817. tecks2.BackgroundTransparency = 1
  818. tecks2.BorderSizePixel = 0
  819. tecks2.Text = ""
  820. tecks2.Font = "Legacy"
  821. tecks2.TextSize = 15
  822. tecks2.TextStrokeTransparency = 1
  823. tecks2.TextColor3 = Color3.new(255,0,0)
  824. tecks2.TextStrokeColor3 = Color3.new(255,0,0)
  825. tecks2.Size = UDim2.new(1,0,0.5,0)
  826. for i = 1,string.len(Text),1 do
  827. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  828. tecks2.Text = string.sub(Text,1,i)
  829. wait(Timer)
  830. end
  831. wait(1)
  832. naeeym2:Destroy()
  833. end)
  834. chat()
  835. end
  836.  
  837. function chatfunc(text,waitt)
  838. local chat = coroutine.wrap(function()
  839. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  840. Character:FindFirstChild("TalkingBillBoard"):destroy()
  841. end
  842. local naeeym2 = Instance.new("BillboardGui",Character)
  843. naeeym2.Size = UDim2.new(0,100,0,40)
  844. naeeym2.StudsOffset = Vector3.new(0,5,0)
  845. naeeym2.Adornee = Character.Head
  846. naeeym2.Name = "TalkingBillBoard"
  847. naeeym2.AlwaysOnTop = true
  848. local tecks2 = Instance.new("TextLabel",naeeym2)
  849. tecks2.BackgroundTransparency = 1
  850. tecks2.BorderSizePixel = 0
  851. tecks2.Text = ""
  852. tecks2.Font = "SciFi"
  853. tecks2.TextSize = 30
  854. tecks2.TextStrokeTransparency = 1
  855. tecks2.TextColor3 = SKILLTEXTCOLOR
  856. tecks2.TextStrokeColor3 = Color3.new(255/255,0/255,0/255)
  857. tecks2.Size = UDim2.new(1,0,0.5,0)
  858. for i = 1,string.len(text),1 do
  859. tecks2.Text = string.sub(text,1,i)
  860. Swait()
  861. end
  862. wait(waitt)
  863. coroutine.resume(coroutine.create(function()
  864. for i = 1, 10 do
  865. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  866. Swait()
  867. end
  868. naeeym2:Destroy()
  869. end))
  870. end)
  871. chat()
  872. end
  873.  
  874. --// Start Stuff for Banishing \\--
  875.  
  876. local TOBANISH = {}
  877.  
  878. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  879. local DIRECTION = CF(StartPos,EndPos).lookVector
  880. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  881. end
  882.  
  883. function printbye(Name)
  884. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  885. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  886. end
  887.  
  888. function Banish(Foe)
  889. if Foe then
  890. coroutine.resume(coroutine.create(function()
  891. --if game.Players:FindFirstChild(Foe.Name) then
  892. table.insert(TOBANISH,Foe.Name)
  893. printbye(Foe.Name)
  894. --end
  895. Foe.Archivable = true
  896. local CLONE = Foe:Clone()
  897. Foe:Destroy()
  898. CLONE.Parent = Effects
  899. CLONE:BreakJoints()
  900. local MATERIALS = {"Glass","Neon"}
  901. for _, c in pairs(CLONE:GetDescendants()) do
  902. if c:IsA("BasePart") then
  903. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  904. CreateSound(340722848, c, 10, 1, false)
  905. end
  906. c.Anchored = true
  907. c.Transparency = c.Transparency + 0.2
  908. c.Material = MATERIALS[MRANDOM(1,2)]
  909. c.Color = C3(0,255,0)
  910. if c.ClassName == "MeshPart" then
  911. c.TextureID = ""
  912. end
  913. if c:FindFirstChildOfClass("SpecialMesh") then
  914. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  915. end
  916. if c:FindFirstChildOfClass("Decal") then
  917. c:FindFirstChildOfClass("Decal"):remove()
  918. end
  919. c.Name = "Banished"
  920. c.CanCollide = false
  921. else
  922. c:remove()
  923. end
  924. end
  925. local A = false
  926. for i = 1, 35 do
  927. if A == false then
  928. A = true
  929. elseif A == true then
  930. A = false
  931. end
  932. for _, c in pairs(CLONE:GetDescendants()) do
  933. if c:IsA("BasePart") then
  934. c.Anchored = true
  935. c.Material = MATERIALS[MRANDOM(1,2)]
  936. c.Transparency = c.Transparency + 0.8/35
  937. if A == false then
  938. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  939. elseif A == true then
  940. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  941. end
  942. end
  943. end
  944. Swait()
  945. end
  946. CLONE:remove()
  947. end))
  948. end
  949. end
  950.  
  951. function BANNEAREST(POS,RANGE)
  952. for i,v in ipairs(workspace:GetChildren()) do
  953. local body = v:GetChildren()
  954. for part = 1, #body do
  955. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  956. if(body[part].Position - POS).Magnitude < RANGE then
  957. if v:FindFirstChildOfClass("Humanoid") then
  958. Banish(v)
  959. if game.Players:FindFirstChild(v.Name) then
  960. local Value = IT("BoolValue",Delete)
  961. Value.Name = v.Name
  962. end
  963. end
  964. end
  965. end
  966. end
  967. end
  968. end
  969.  
  970. workspace.ChildAdded:connect(function(instance)
  971. for BANISH = 1, #TOBANISH do
  972. if TOBANISH[BANISH] ~= nil then
  973. if instance.Name == TOBANISH[BANISH] then
  974. coroutine.resume(coroutine.create(function()
  975. printbye(instance.Name)
  976. instance:ClearAllChildren()
  977. Debris:AddItem(instance,0.0005)
  978. end))
  979. end
  980. end
  981. end
  982. end)
  983.  
  984. function SpawnTrail(FROM,TO,BIG)
  985. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  986. MakeForm(TRAIL,"Cyl")
  987. local DIST = (FROM - TO).Magnitude
  988. if BIG == true then
  989. TRAIL.Size = VT(10,DIST,10)
  990. else
  991. TRAIL.Size = VT(0.25,DIST,0.25)
  992. end
  993. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  994. coroutine.resume(coroutine.create(function()
  995. for i = 1, 5 do
  996. Swait()
  997. TRAIL.Transparency = TRAIL.Transparency + 0.1
  998. end
  999. TRAIL:remove()
  1000. end))
  1001. end
  1002.  
  1003. function WACKYEFFECT(Table)
  1004. local TYPE = (Table.EffectType or "Sphere")
  1005. local SIZE = (Table.Size or VT(1,1,1))
  1006. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1007. local TRANSPARENCY = (Table.Transparency or 0)
  1008. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1009. local CFRAME = (Table.CFrame or Torso.CFrame)
  1010. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1011. local ROTATION1 = (Table.RotationX or 0)
  1012. local ROTATION2 = (Table.RotationY or 0)
  1013. local ROTATION3 = (Table.RotationZ or 0)
  1014. local MATERIAL = (Table.Material or "Neon")
  1015. local COLOR = (Table.Color or C3(0,255,0))
  1016. local TIME = (Table.Time or 45)
  1017. local SOUNDID = (Table.SoundID or nil)
  1018. local SOUNDPITCH = (Table.SoundPitch or nil)
  1019. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1020. coroutine.resume(coroutine.create(function()
  1021. local PLAYSSOUND = false
  1022. local SOUND = nil
  1023. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1024. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1025. PLAYSSOUND = true
  1026. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1027. end
  1028. EFFECT.Color = COLOR
  1029. local MSH = nil
  1030. if TYPE == "Sphere" then
  1031. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1032. elseif TYPE == "Block" then
  1033. MSH = IT("BlockMesh",EFFECT)
  1034. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1035. elseif TYPE == "Wave" then
  1036. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1037. elseif TYPE == "Ring" then
  1038. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1039. elseif TYPE == "Slash" then
  1040. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1041. elseif TYPE == "Round Slash" then
  1042. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1043. elseif TYPE == "Swirl" then
  1044. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1045. elseif TYPE == "Skull" then
  1046. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1047. elseif TYPE == "Crystal" then
  1048. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1049. end
  1050. if MSH ~= nil then
  1051. local MOVESPEED = nil
  1052. if MOVEDIRECTION ~= nil then
  1053. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1054. end
  1055. local GROWTH = SIZE - ENDSIZE
  1056. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1057. if TYPE == "Block" then
  1058. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1059. else
  1060. EFFECT.CFrame = CFRAME
  1061. end
  1062. for LOOP = 1, TIME+1 do
  1063. Swait()
  1064. MSH.Scale = MSH.Scale - GROWTH/TIME
  1065. if TYPE == "Wave" then
  1066. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1067. end
  1068. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1069. if TYPE == "Block" then
  1070. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1071. else
  1072. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1073. end
  1074. if MOVEDIRECTION ~= nil then
  1075. local ORI = EFFECT.Orientation
  1076. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1077. EFFECT.Orientation = ORI
  1078. end
  1079. end
  1080. if PLAYSSOUND == false then
  1081. EFFECT:remove()
  1082. else
  1083. SOUND.Stopped:Connect(function()
  1084. EFFECT:remove()
  1085. end)
  1086. end
  1087. else
  1088. if PLAYSSOUND == false then
  1089. EFFECT:remove()
  1090. else
  1091. repeat Swait() until SOUND.Playing == false
  1092. EFFECT:remove()
  1093. end
  1094. end
  1095. end))
  1096. end
  1097.  
  1098. -- \\ End Stuff for Banishing //--
  1099.  
  1100. --//=================================\\
  1101. --|| WEAPON CREATION
  1102. --\\=================================//
  1103. local Particle = IT("ParticleEmitter",nil)
  1104. Particle.Enabled = false
  1105. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1106. Particle.LightEmission = 0.5
  1107. Particle.Rate = 150
  1108. Particle.ZOffset = 0.2
  1109. Particle.Rotation = NumberRange.new(-180, 180)
  1110. Particle.RotSpeed = NumberRange.new(-180, 180)
  1111. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1112. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1113.  
  1114. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1115. function ParticleEmitter(Table)
  1116. local PRTCL = Particle:Clone()
  1117. local Speed = Table.Speed or 5
  1118. local Drag = Table.Drag or 0
  1119. local Size1 = Table.Size1 or 1
  1120. local Size2 = Table.Size2 or 5
  1121. local Lifetime1 = Table.Lifetime1 or 1
  1122. local Lifetime2 = Table.Lifetime2 or 1.5
  1123. local Parent = Table.Parent or Torso
  1124. local Emit = Table.Emit or 100
  1125. local Offset = Table.Offset or 360
  1126. local Acel = Table.Acel or VT(0,0,0)
  1127. local Enabled = Table.Enabled or false
  1128. PRTCL.Parent = Parent
  1129. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1130. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1131. PRTCL.Speed = NumberRange.new(Speed)
  1132. PRTCL.VelocitySpread = Offset
  1133. PRTCL.Drag = Drag
  1134. PRTCL.Acceleration = Acel
  1135. if Enabled == false then
  1136. PRTCL:Emit(Emit)
  1137. Debris:AddItem(PRTCL,Lifetime2)
  1138. else
  1139. PRTCL.Enabled = true
  1140. end
  1141. return PRTCL
  1142. end
  1143.  
  1144.  
  1145. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1146. MakeForm(Part,"Wedge")
  1147. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1148. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1149. MakeForm(Part,"Wedge")
  1150. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1151. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1152. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1153. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1154. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1155. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1156. MakeForm(Part,"Cyl")
  1157. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1158. for i = 1, 8 do
  1159. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1160. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1161. end
  1162.  
  1163. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1164. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1165. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1166. MakeForm(Part,"Wedge")
  1167. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1168. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1169. MakeForm(Part,"Wedge")
  1170. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1171. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1172. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1173. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1174. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1175. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1176. MakeForm(Part,"Cyl")
  1177. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1178. for i = 1, 8 do
  1179. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1180. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1181. end
  1182.  
  1183. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1184. MakeForm(Part,"Cyl")
  1185. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1186. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1187. MakeForm(Part,"Ball")
  1188. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1189. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1190. MakeForm(Part,"Wedge")
  1191. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1192. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1193. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1194. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1195. MakeForm(Part,"Cyl")
  1196. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1197. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1198. MakeForm(Part,"Cyl")
  1199. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1200. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1201. MakeForm(Part,"Cyl")
  1202. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1203. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1204. MakeForm(Part,"Wedge")
  1205. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1206. local LASTPART = Handle
  1207. for i = 1, 10 do
  1208. if LASTPART == Handle then
  1209. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1210. LASTPART = Part
  1211. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1212. else
  1213. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1214. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1215. LASTPART = Part
  1216. end
  1217. end
  1218.  
  1219. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1220. MakeForm(Barrel,"Cyl")
  1221. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1222. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1223. MakeForm(Part,"Cyl")
  1224. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1225. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1226. MakeForm(Part,"Wedge")
  1227. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1228. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1229. MakeForm(Hole,"Cyl")
  1230. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1231. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1232. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1233. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1234. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1235. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1236. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1237. coroutine.resume(coroutine.create(function()
  1238. while wait() do
  1239. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1240. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1241. end
  1242. end))
  1243.  
  1244. --W2--
  1245.  
  1246. local Handle = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1247. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1248. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1249. MakeForm(Part,"Wedge")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1251. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1252. MakeForm(Part,"Wedge")
  1253. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1254. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1255. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1256. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1259. MakeForm(Part,"Cyl")
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1261. for i = 1, 8 do
  1262. local Piece = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1263. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1264. end
  1265. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1266. MakeForm(Part,"Cyl")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1268. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1269. MakeForm(Part,"Ball")
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1271. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1272. MakeForm(Part,"Wedge")
  1273. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1274. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1277. MakeForm(Part,"Cyl")
  1278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1279. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1280. MakeForm(Part,"Cyl")
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1283. MakeForm(Part,"Cyl")
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1285. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1286. MakeForm(Part,"Wedge")
  1287. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(135), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1288. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1289. MakeForm(Part,"Cyl")
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1291. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1292. MakeForm(Part,"Wedge")
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1294. local LASTPART = Handle
  1295. for i = 1, 10 do
  1296. if LASTPART == Handle then
  1297. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1298. LASTPART = Part
  1299. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1300. else
  1301. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1302. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1303. LASTPART = Part
  1304. end
  1305. end
  1306. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe", VT(0.2,0.5,0.2),false)
  1307. MakeForm(Part,"Wedge")
  1308. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-125), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1309. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe2", VT(0.2,0.5,0.2),false)
  1310. MakeForm(Part,"Wedge")
  1311. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(125), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1312. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe3", VT(0.2,0.5,0.2),false)
  1313. MakeForm(Part,"Wedge")
  1314. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, -0.6) * ANGLES(RAD(-145), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1315. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "exe4", VT(0.2,0.5,0.2),false)
  1316. MakeForm(Part,"Wedge")
  1317. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.65, -0.6) * ANGLES(RAD(145), RAD(180), RAD(180)), CF(0, -0.3, 0))
  1318.  
  1319. local Barrel = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,5,0.15),false)
  1320. MakeForm(Barrel,"Cyl")
  1321. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1322. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1323. MakeForm(Part,"Cyl")
  1324. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1325. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1326. MakeForm(Part,"Wedge")
  1327. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 2.4, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1328. local RHole = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1329. MakeForm(RHole,"Cyl")
  1330. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, RHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1331. local Part = CreatePart(3, Weapon2, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1332. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1333. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1334. local Part = CreatePart(3, Weapon2, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1335. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1336. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1337. coroutine.resume(coroutine.create(function()
  1338. while wait() do
  1339. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1340. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1341. end
  1342. end))
  1343.  
  1344. local BODY = {}
  1345.  
  1346. for _, c in pairs(Character:GetDescendants()) do
  1347. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1348. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1349. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1350. end
  1351. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  1352. elseif c:IsA("JointInstance") then
  1353. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  1354. end
  1355. end
  1356.  
  1357. for e = 1, #BODY do
  1358. if BODY[e] ~= nil then
  1359. local STUFF = BODY[e]
  1360. local PART = STUFF[1]
  1361. local PARENT = STUFF[2]
  1362. local MATERIAL = STUFF[3]
  1363. local COLOR = STUFF[4]
  1364. local TRANSPARENCY = STUFF[5]
  1365. if PART.ClassName == "Part" and PART ~= RootPart then
  1366. PART.Material = MATERIAL
  1367. PART.Color = COLOR
  1368. PART.Transparency = TRANSPARENCY
  1369. end
  1370. PART.AncestryChanged:Connect(function()
  1371. PART.Parent = PARENT
  1372. end)
  1373. end
  1374. end
  1375.  
  1376. function refit()
  1377. Character.Parent = workspace
  1378. for e = 1, #BODY do
  1379. if BODY[e] ~= nil then
  1380. local STUFF = BODY[e]
  1381. local PART = STUFF[1]
  1382. local PARENT = STUFF[2]
  1383. local MATERIAL = STUFF[3]
  1384. local COLOR = STUFF[4]
  1385. local TRANSPARENCY = STUFF[5]
  1386. if PART.ClassName == "Part" and PART ~= RootPart then
  1387. PART.Material = MATERIAL
  1388. PART.Color = COLOR
  1389. PART.Transparency = TRANSPARENCY
  1390. end
  1391. if PART.Parent ~= PARENT then
  1392. Humanoid:remove()
  1393. PART.Parent = PARENT
  1394. Humanoid = IT("Humanoid",Character)
  1395. end
  1396. end
  1397. end
  1398. end
  1399.  
  1400. for _, c in pairs(Weapon:GetDescendants()) do
  1401. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1402. c.Material = "Glass"
  1403. c.Color = C3(0,0,0)
  1404. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1405. c.Color = C3(0,0,0)
  1406. c.Material = "Neon"
  1407. end
  1408. end
  1409.  
  1410. for _, c in pairs(Weapon2:GetDescendants()) do
  1411. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1412. c.Material = "Glass"
  1413. c.Color = C3(0,0,0)
  1414. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1415. c.Color = C3(1,0,0)
  1416. c.Material = "Neon"
  1417. end
  1418. end
  1419.  
  1420. Weapon.Parent = Character
  1421. Weapon2.Parent = nil
  1422. for _, c in pairs(Weapon:GetChildren()) do
  1423. if c.ClassName == "Part" then
  1424. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1425. end
  1426. end
  1427.  
  1428. local SKILLTEXTCOLOR = C3(0,0,10)
  1429. local SKILLFONT = "Arcade"
  1430. local SKILLTEXTSIZE = 10
  1431.  
  1432. Humanoid.Died:connect(function()
  1433. ATTACK = true
  1434. end)
  1435.  
  1436. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1437.  
  1438. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[E] Banish [T] Taunt [F] transform", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1439.  
  1440. workspace.ChildAdded:connect(function(instance)
  1441. for BANISH = 1, #TOBANISH do
  1442. if TOBANISH[BANISH] ~= nil then
  1443. if instance.Name == TOBANISH[BANISH] then
  1444. coroutine.resume(coroutine.create(function()
  1445. printbye(instance.Name)
  1446. instance:ClearAllChildren()
  1447. Debris:AddItem(instance,0.0005)
  1448. end))
  1449. end
  1450. end
  1451. end
  1452. end)
  1453. ------------------------------Editing Stuffs-------------------------------------
  1454.  
  1455.  
  1456. --//=================================\\
  1457. --|| WEAPON CREATION 2
  1458. --\\=================================//
  1459. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "New yeller", "Scarf", VT(1,1,1),false)
  1460. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1461. PRT.Color = C3(1,1,1)
  1462. for i = 1, 35 do
  1463. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1464. FACE.Color = C3(0,0,0)
  1465. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1466. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1467. end
  1468. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1469. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1470. MakeForm(Eye,"Ball")
  1471. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1472.  
  1473. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1474. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1475. MakeForm(Eye,"Ball")
  1476. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1477.  
  1478. local top = Instance.new("Shirt")
  1479. top.ShirtTemplate = "rbxassetid://676428254"
  1480. top.Parent = Character
  1481. top.Name = "Cloth"
  1482. local bottom = Instance.new("Pants")
  1483. bottom.PantsTemplate = "rbxassetid://676428351"
  1484. bottom.Parent = Character
  1485. bottom.Name = "Cloth"
  1486.  
  1487.  
  1488. --//=================================\\
  1489. --|| DAMAGING
  1490. --\\=================================//
  1491.  
  1492. function ApplyDamage(Humanoid,Damage,OneShot)
  1493. Damage = Damage * DAMAGEMULTIPLIER
  1494. local DEAD = false
  1495. if Humanoid.Health < 2000 and OneShot == false then
  1496. if Humanoid.Health - Damage > 0 then
  1497. Humanoid.Health = Humanoid.Health - Damage
  1498. else
  1499. Humanoid.Parent:BreakJoints()
  1500. DEAD = true
  1501. end
  1502. else
  1503. DEAD = true
  1504. Humanoid.Parent:BreakJoints()
  1505. end
  1506. if DEAD == true then
  1507. local PARTS = {}
  1508. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  1509. if CHILD:IsA("BasePart") then
  1510. table.insert(PARTS,CHILD)
  1511. end
  1512. end
  1513. coroutine.resume(coroutine.create(function()
  1514. wait(2)
  1515. repeat
  1516. Swait()
  1517. local PIECE = nil
  1518. if MRANDOM(1,5) == 1 then
  1519. for E = 1, #PARTS do
  1520. if MRANDOM(1,5) == 1 then
  1521. PIECE = PARTS[E]
  1522. table.remove(PARTS,E)
  1523. break
  1524. end
  1525. end
  1526. end
  1527. if PIECE ~= nil then
  1528. if PIECE.Name == "Head" then
  1529. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1530. else
  1531. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  1532. end
  1533. PIECE:remove()
  1534. end
  1535. until #PARTS == 0
  1536. end))
  1537. end
  1538. end
  1539.  
  1540.  
  1541. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1542. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1543. defence.Name = ("HitBy"..Player.Name)
  1544. game:GetService("Debris"):AddItem(defence, 0.001)
  1545. Damage = Damage * DAMAGEMULTIPLIER
  1546. if Humanoid.Health ~= 0 then
  1547. local CritChance = MRANDOM(1,100)
  1548. if Damage > Humanoid.Health then
  1549. Damage = math.ceil(Humanoid.Health)
  1550. if Damage == 0 then
  1551. Damage = 0.1
  1552. end
  1553. end
  1554. Humanoid.Health = Humanoid.Health - Damage
  1555. end
  1556. end
  1557.  
  1558. function ApplyDamage3(Humanoid,Damage,TorsoPart)
  1559. local defence = Instance.new("BoolValue",Humanoid.Parent)
  1560. defence.Name = ("HitBy"..Player.Name)
  1561. game:GetService("Debris"):AddItem(defence, 0.001)
  1562. Damage = Damage * DAMAGEMULTIPLIER
  1563. if Humanoid.Health ~= 0 then
  1564. local CritChance = MRANDOM(1,100)
  1565. if Damage > Humanoid.Health then
  1566. Damage = math.ceil(Humanoid.Health)
  1567. if Damage == 0 then
  1568. Damage = 0.1
  1569. end
  1570. end
  1571. Humanoid.Health = Humanoid.Health - Damage
  1572. end
  1573. end
  1574.  
  1575. function ApplyAoE3(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1576. local CHILDREN = workspace:GetDescendants()
  1577. for index, CHILD in pairs(CHILDREN) do
  1578. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1579. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1580. if HUM then
  1581. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1582. if TORSO then
  1583. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1584. if INSTAKILL == true then
  1585. CHILD:BreakJoints()
  1586. else
  1587. local DMG = MRANDOM(MINDMG,MAXDMG)
  1588. ApplyDamage(HUM,DMG,TORSO)
  1589. end
  1590. if FLING > 0 then
  1591. for _, c in pairs(CHILD:GetChildren()) do
  1592. if c:IsA("BasePart") then
  1593. local bv = Instance.new("BodyVelocity")
  1594. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1595. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1596. bv.Parent = c
  1597. Debris:AddItem(bv,0.05)
  1598. end
  1599. end
  1600. end
  1601. end
  1602. end
  1603. end
  1604. end
  1605. end
  1606. end
  1607.  
  1608. function CameraEnshaking(Length, Intensity)
  1609. coroutine.resume(coroutine.create(function()
  1610. local intensity = 1 * Intensity
  1611. local rotM = 0.01 * Intensity
  1612. for i = 0, Length, 0.1 do
  1613. Swait()
  1614. intensity = intensity - 0.05 * Intensity / Length
  1615. rotM = rotM - 5.0E-4 * Intensity / Length
  1616. Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
  1617. Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
  1618. end
  1619. Humanoid.CameraOffset = Vector3.new(0, 0, 0)
  1620. end))
  1621. end
  1622.  
  1623. function KillChildren(v)
  1624. v:BreakJoints()
  1625. for _, c in pairs(v:GetChildren()) do
  1626. if c:IsA("BasePart") then
  1627. if c.Transparency < 1 then
  1628. if c:FindFirstChildOfClass("Decal") then
  1629. c:FindFirstChildOfClass("Decal"):remove()
  1630. end
  1631. particles(c)
  1632. c.PE.Enabled = true
  1633. c.Parent = Effects
  1634. c.CanCollide = false
  1635. c.Material = "Neon"
  1636. c.Color = C3(1,0,0)
  1637. c.Transparency = 1
  1638. local grav = Instance.new("BodyPosition",c)
  1639. grav.P = 20000
  1640. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1641. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1642. grav.Name = "GravityForce"
  1643. coroutine.resume(coroutine.create(function()
  1644. for i = 1, 20 do
  1645. Swait()
  1646. c.Transparency = c.Transparency + 1/20
  1647. end
  1648. c.PE.Enabled = false
  1649. Debris:AddItem(c,2)
  1650. end))
  1651. end
  1652. end
  1653. end
  1654. end
  1655.  
  1656. function ApplyAoE(POSITION,RANGE)
  1657. local CHILDREN = workspace:GetDescendants()
  1658. for index, CHILD in pairs(CHILDREN) do
  1659. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1660. local LISTED = false
  1661. for LIST = 1, #WHITELIST do
  1662. if WHITELIST[LIST] ~= nil then
  1663. if CHILD.Name == WHITELIST[LIST] then
  1664. LISTED = true
  1665. end
  1666. end
  1667. end
  1668. if LISTED == false then
  1669. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1670. if HUM then
  1671. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1672. if TORSO then
  1673. if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
  1674. KillChildren(CHILD)
  1675. end
  1676. end
  1677. end
  1678. end
  1679. end
  1680. end
  1681. end
  1682.  
  1683. function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS)
  1684. coroutine.resume(coroutine.create(function()
  1685. local METEOR = IT("Model",Effects)
  1686. METEOR.Name = "Meteorite"
  1687. local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Deep orange", "MeteorCenter", VT(5,5,5)*SIZE)
  1688. METEOR.PrimaryPart = CENTER
  1689. local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Lime green", "MeteorCenter", VT(5,5,5)*SIZE)
  1690. PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1691. for i = 1, 15 do
  1692. local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "White", "Fire", VT(5.1,1,5.1)*SIZE)
  1693. FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1694. end
  1695. if ISDEBREE ~= true then
  1696. METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1697. else
  1698. METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1699. end
  1700. local IMPACT = false
  1701. CreateSound(463593339, CENTER, 10, 0.6)
  1702. if SIZE >= 3.5 then
  1703. for i = 1, MRANDOM(3,7) do
  1704. SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p)
  1705. end
  1706. end
  1707. for i = 1, 200 do
  1708. Swait()
  1709. local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character)
  1710. if HITFLOOR == nil then
  1711. local ORI = CENTER.Orientation
  1712. METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))))
  1713. else
  1714. if HITFLOOR.Anchored == true then
  1715. CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5)
  1716. CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175)
  1717. end
  1718. IMPACT = true
  1719. break
  1720. end
  1721. end
  1722. if IMPACT == true then
  1723. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1724. WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5})
  1725. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1726. ApplyAoE(CENTER.Position,30*SIZE)
  1727. end
  1728. METEOR:remove()
  1729. end))
  1730. end
  1731.  
  1732. function ApplyAoE4(POSITION,RANGE,BRUTAL)
  1733. local CHILDREN = workspace:GetDescendants()
  1734. for index, CHILD in pairs(CHILDREN) do
  1735. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1736. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1737. if HUM then
  1738. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1739. if TORSO then
  1740. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1741. if BRUTAL == true then
  1742. Kill(CHILD)
  1743. else
  1744. CHILD:BreakJoints()
  1745. end
  1746. end
  1747. end
  1748. end
  1749. end
  1750. end
  1751. end
  1752.  
  1753. function Kill(Char)
  1754. local NewCharacter = IT("Model",Effects)
  1755. NewCharacter.Name = "Ow im ded ;-;"
  1756. for _, c in pairs(Char:GetDescendants()) do
  1757. if c:IsA("BasePart") and c.Transparency == 0 then
  1758. c:BreakJoints()
  1759. c.Material = "Glass"
  1760. c.Color = C3(1,0,0)
  1761. c.CanCollide = true
  1762. c.Transparency = 0.3
  1763. if c:FindFirstChildOfClass("SpecialMesh") then
  1764. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1765. end
  1766. if c.Name == "Head" then
  1767. c:ClearAllChildren()
  1768. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1769. end
  1770. if c.ClassName == "MeshPart" then
  1771. c.TextureID = ""
  1772. end
  1773. if c:FindFirstChildOfClass("BodyPosition") then
  1774. c:FindFirstChildOfClass("BodyPosition"):remove()
  1775. end
  1776. if c:FindFirstChildOfClass("ParticleEmitter") then
  1777. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1778. end
  1779. c.Parent = NewCharacter
  1780. c.Name = "DeadPart"
  1781. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1782. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1783. end
  1784. end
  1785. Char:remove()
  1786. Debris:AddItem(NewCharacter,5)
  1787. end
  1788.  
  1789. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1790. local CHILDREN = workspace:GetDescendants()
  1791. for index, CHILD in pairs(CHILDREN) do
  1792. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1793. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1794. if HUM then
  1795. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1796. if TORSO then
  1797. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1798. if BRUTAL == true then
  1799. Kill(CHILD)
  1800. else
  1801. CHILD:BreakJoints()
  1802. end
  1803. end
  1804. end
  1805. end
  1806. end
  1807. end
  1808. end
  1809.  
  1810. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1811. local CHILDREN = workspace:GetDescendants()
  1812. for index, CHILD in pairs(CHILDREN) do
  1813. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1814. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1815. if HUM then
  1816. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1817. if TORSO then
  1818. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1819. if BRUTAL == true then
  1820. Kill(CHILD)
  1821. else
  1822. CHILD:BreakJoints()
  1823. end
  1824. end
  1825. end
  1826. end
  1827. end
  1828. end
  1829. end
  1830.  
  1831. function Banish(Foe)
  1832. if Foe then
  1833. coroutine.resume(coroutine.create(function()
  1834. --if game.Players:FindFirstChild(Foe.Name) then
  1835. table.insert(TOBANISH,Foe.Name)
  1836. printbye(Foe.Name)
  1837. --end
  1838. Foe.Archivable = true
  1839. local CLONE = Foe:Clone()
  1840. Foe:Destroy()
  1841. CLONE.Parent = Effects
  1842. CLONE:BreakJoints()
  1843. local MATERIALS = {"Glass","Neon"}
  1844. for _, c in pairs(CLONE:GetDescendants()) do
  1845. if c:IsA("BasePart") then
  1846. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1847. CreateSound(138271815, c, 10, 1, false)
  1848. end
  1849. c.Anchored = true
  1850. c.Transparency = c.Transparency + 0.2
  1851. c.Material = MATERIALS[MRANDOM(1,2)]
  1852. c.Color = C3(1,0,0)
  1853. if c.ClassName == "MeshPart" then
  1854. c.TextureID = ""
  1855. end
  1856. if c:FindFirstChildOfClass("SpecialMesh") then
  1857. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1858. end
  1859. if c:FindFirstChildOfClass("Decal") then
  1860. c:FindFirstChildOfClass("Decal"):remove()
  1861. end
  1862. c.Name = "Banished"
  1863. c.CanCollide = false
  1864. else
  1865. c:remove()
  1866. end
  1867. end
  1868. local A = false
  1869. for i = 1, 35 do
  1870. if A == false then
  1871. A = true
  1872. elseif A == true then
  1873. A = false
  1874. end
  1875. for _, c in pairs(CLONE:GetDescendants()) do
  1876. if c:IsA("BasePart") then
  1877. c.Anchored = true
  1878. c.Material = MATERIALS[MRANDOM(1,2)]
  1879. c.Transparency = c.Transparency + 0.8/35
  1880. if A == false then
  1881. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1882. elseif A == true then
  1883. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1884. end
  1885. end
  1886. end
  1887. Swait()
  1888. end
  1889. CLONE:remove()
  1890. end))
  1891. end
  1892. end
  1893.  
  1894.  
  1895. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1896. local CHILDREN = workspace:GetDescendants()
  1897. for index, CHILD in pairs(CHILDREN) do
  1898. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1899. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1900. if HUM then
  1901. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1902. if TORSO then
  1903. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1904. if ISBANISH == true then
  1905. Banish(CHILD)
  1906. else
  1907. if ISBANISH == "Gravity" then
  1908. HUM.PlatformStand = true
  1909. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1910. local grav = Instance.new("BodyPosition",TORSO)
  1911. grav.D = 15
  1912. grav.P = 20000
  1913. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1914. grav.position = TORSO.Position
  1915. grav.Name = "V3BanishForce"..Player.Name
  1916. else
  1917. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1918. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1919. end
  1920. else
  1921. HUM.PlatformStand = false
  1922. end
  1923. end
  1924. elseif ISBANISH == "Gravity" then
  1925. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1926. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1927. HUM.PlatformStand = false
  1928. end
  1929. end
  1930. end
  1931. end
  1932. end
  1933. end
  1934. end
  1935.  
  1936. function SpawnSmite(POS)
  1937. local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character)
  1938. local EMITPOS = HITPOS
  1939. if HITFLOOR ~= nil then
  1940. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1941. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent)
  1942. EMITPOS = HITPOS
  1943. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1944. HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent)
  1945. EMITPOS = HITPOS
  1946. end
  1947. end
  1948. if HITFLOOR ~= nil then
  1949. ApplyAoE(EMITPOS,10)
  1950. WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1951. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1952. WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
  1953. for i = 1, 5 do
  1954. local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12)
  1955. WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5})
  1956. end
  1957. end
  1958. end
  1959.  
  1960. --//=================================\\
  1961. --|| TRANSFORMATIONS
  1962. --\\=================================//
  1963.  
  1964. function Switch()
  1965. ATTACK = true
  1966. Rooted = true
  1967. if MODE == "GoodCop" then
  1968. CreateSound("649634100", Head, 10, 0.5)
  1969. for i = 0, 3, 0.1 / Animation_Speed do
  1970. Swait()
  1971. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1972. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1973. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1974. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1975. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1976. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1977. end
  1978. CreateSound("289842971", RightArm, 10, 1)
  1979. for i = 0, 6, 0.1 / Animation_Speed do
  1980. Swait()
  1981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 0.5 / Animation_Speed)
  1982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1985. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1987. end
  1988. Weapon.Parent = nil
  1989. Weapon2.Parent = Character
  1990. for i = 0, 1, 0.1 / Animation_Speed do
  1991. Swait()
  1992. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(5), RAD(0)), 0.5 / Animation_Speed)
  1993. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1994. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.25, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1995. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1996. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1997. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1998. end
  1999. for i=0, 0.6, 0.1 / Animation_Speed do
  2000. Swait()
  2001. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2002. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2003. if MRANDOM(1,7) == 1 then
  2004. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2005. end
  2006. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2007. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2008. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2009. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2010. end
  2011. MODE = "BadCop"
  2012. tecks2.Text = "KARMA"
  2013. sick.SoundId = "rbxassetid://1233248685"
  2014. sick.TimePosition = 0
  2015. elseif MODE == "BadCop" then
  2016. CreateSound(147722227, Torso, 4, 1.3, false)
  2017. for i=0, 0.3, 0.1 / Animation_Speed do
  2018. Swait()
  2019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.75, -0.3) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. end
  2026. MODE = "GoodCop"
  2027. Weapon.Parent = Character
  2028. Weapon2.Parent = nil
  2029. tecks2.Text = "You turned my heart into on rush.."
  2030. sick.SoundId = "rbxassetid://733456981"
  2031. sick.TimePosition = 22
  2032. end
  2033. ATTACK = false
  2034. Rooted = false
  2035. end
  2036.  
  2037.  
  2038. --//=================================\\
  2039. --|| ATTACK FUNCTIONS AND STUFF
  2040. --\\=================================//
  2041.  
  2042. function Intro()
  2043. ATTACK = true
  2044. Rooted = true
  2045. repeat
  2046. Swait()
  2047. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2049. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  2053. until sick.TimePosition > 1
  2054. repeat
  2055. Swait()
  2056. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2057. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2058. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2059. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2060. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2061. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2062. until sick.TimePosition > 1
  2063. repeat
  2064. Swait()
  2065. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2071. until sick.TimePosition > 1
  2072. tecks2.TextTransparency = 0
  2073. for i = 1, 100 do
  2074. Swait()
  2075.  
  2076.  
  2077. end
  2078. TRANSFORMED = true
  2079. ATTACK = false
  2080. Rooted = false
  2081. end
  2082.  
  2083. function Shot1()
  2084. ATTACK = true
  2085. Rooted = false
  2086. for i=0, 0.4, 0.05 / Animation_Speed do
  2087. Swait()
  2088. turnto(Mouse.Hit.p)
  2089. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2090. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, -0.4) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2095. end
  2096. repeat
  2097. for i=0, 0.2, 0.05 / Animation_Speed do
  2098. Swait()
  2099. turnto(Mouse.Hit.p)
  2100. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.5 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.6, -0.4) * ANGLES(RAD(170), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2106. end
  2107. local HIT,POS = CastProperRay(RHole.Position, Mouse.Hit.p, 1000, Character)
  2108. SpawnTrail(RHole.Position,POS)
  2109. if HIT ~= nil then
  2110. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2111. Banish(HIT.Parent)
  2112. end
  2113. end
  2114. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = RHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2115. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 1463566014, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2116. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2117. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2118. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2119. for i=0, 0.3, 0.05 / Animation_Speed do
  2120. Swait()
  2121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(60)), 0.5 / Animation_Speed)
  2122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)), 0.25 / Animation_Speed)
  2123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(60)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.6, -0.4) * ANGLES(RAD(172), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2127. end
  2128. until KEYHOLD == false
  2129. ATTACK = false
  2130. Rooted = false
  2131. end
  2132.  
  2133. function Shot2()
  2134. ATTACK = true
  2135. Rooted = false
  2136. for i=0, 0.2, 0.05 / Animation_Speed do
  2137. Swait()
  2138. turnto(Mouse.Hit.p)
  2139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2145. end
  2146. repeat
  2147. for i=0, 0.2, 0.05 / Animation_Speed do
  2148. Swait()
  2149. turnto(Mouse.Hit.p)
  2150. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2151. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2152. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2153. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2154. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2155. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2156. end
  2157. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2158. SpawnTrail(Hole.Position,POS)
  2159. if HIT ~= nil then
  2160. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2161. Kill(HIT.Parent)
  2162. end
  2163. end
  2164. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2165. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 136523485, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2166. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2167. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2168. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  2169. for i=0, 0.2, 0.05 / Animation_Speed do
  2170. Swait()
  2171. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2172. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2173. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2174. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2175. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2176. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2177. end
  2178. until KEYHOLD == false
  2179. ATTACK = false
  2180. Rooted = false
  2181. end
  2182.  
  2183. function ScrewThis()
  2184. ATTACK = true
  2185. Rooted = true
  2186. Weapon.Parent = nil
  2187. sick.Volume = 0
  2188. CreateSound("137473066", Effects, 10, 0.9)
  2189. CreateSound(137473066, Effects, 10, 1, false)
  2190. for i=0, 0.6, 0.1 / Animation_Speed do
  2191. Swait()
  2192. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2193. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2194. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2195. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2196. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2197. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2198. end
  2199. CreateSound(363808674, Effects, 10, 1, false)
  2200. for i=0, 0.6, 0.1 / Animation_Speed do
  2201. Swait()
  2202. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2203. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2204. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2205. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2206. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2207. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2208. end
  2209. CreateSound(363808674, Effects, 10, 1, false)
  2210. for i=0, 0.6, 0.1 / Animation_Speed do
  2211. Swait()
  2212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2218. end
  2219. CreateSound(363808674, Effects, 10, 1, false)
  2220. for i=0, 0.6, 0.1 / Animation_Speed do
  2221. Swait()
  2222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2228. end
  2229. CreateSound(363808674, Effects, 10, 1, false)
  2230. for i=0, 0.6, 0.1 / Animation_Speed do
  2231. Swait()
  2232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2238. end
  2239. CreateSound(363808674, Effects, 10, 1, false)
  2240. for i=0, 0.6, 0.1 / Animation_Speed do
  2241. Swait()
  2242. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2243. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  2244. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2245. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2246. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2247. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.35 * COS(SINE / 2), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2248. end
  2249. Weapon.Parent = Character
  2250. sick.Volume = 2
  2251. ATTACK = false
  2252. Rooted = false
  2253. end
  2254.  
  2255. function Taunt()
  2256. ATTACK = true
  2257. Rooted = true
  2258. local L = CreateSound(2162230624,Head,8,1.1,false)
  2259. L.EmitterSize = 25
  2260. for i = 1, 20 do
  2261. Swait()
  2262. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2268. end
  2269. for i = 1, 40 do
  2270. Swait()
  2271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2277. end
  2278. for i = 1, 60 do
  2279. Swait()
  2280. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2281. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2282. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2283. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2284. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2285. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2286. end
  2287. for i = 1, 60 do
  2288. Swait()
  2289. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2290. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2291. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2292. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2293. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2294. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2295. end
  2296. for i = 1, 90 do
  2297. Swait()
  2298. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2299. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2300. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2301. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2302. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2303. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2304. end
  2305. for i = 1, 72 do
  2306. Swait()
  2307. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2313. end
  2314. for i = 1, 96 do
  2315. Swait()
  2316. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2317. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2318. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-110)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2319. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.3, -0.35) * ANGLES(RAD(0), RAD(0), RAD(80)) * ANGLES(RAD(20), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2320. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-10), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2321. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2322. end
  2323. for i = 1, 98 do
  2324. Swait()
  2325. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.17, -0.075 + 0.1 * SIN(i / 3)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  2326. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-3), RAD(15 * SIN(i / 1.5)), RAD(0)), 1 / Animation_Speed)
  2327. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(-5), RAD(120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2328. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.6 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(15), RAD(5), RAD(-120)) * ANGLES(RAD(0), RAD(180), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2329. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2330. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * SIN(i / 3), 0) * ANGLES(RAD(5), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  2331. end
  2332. ATTACK = false
  2333. Rooted = false
  2334. end
  2335. --//=================================\\
  2336. --|| ASSIGN THINGS TO KEYS
  2337. --\\=================================//
  2338.  
  2339. function MouseDown(Mouse)
  2340. if ATTACK == false then
  2341.  
  2342. end
  2343. end
  2344.  
  2345. function MouseUp(Mouse)
  2346. HOLD = false
  2347. end
  2348.  
  2349. function KeyDown(Key)
  2350. KEYHOLD = true
  2351. if TRANSFORMED == true and Rooted == false then
  2352. if Key == "f" and ATTACK == false then
  2353. Switch()
  2354. end
  2355.  
  2356.  
  2357. if Key == "e" and ATTACK == false then
  2358. if MODE == "GoodCop" then
  2359. Shot2()
  2360. elseif MODE == "BadCop" then
  2361. Shot1()
  2362. end
  2363. end
  2364.  
  2365. if Key == "t" and ATTACK == false then
  2366. if MODE == "GoodCop" then
  2367. ScrewThis()
  2368. elseif MODE == "BadCop" then
  2369. Taunt()
  2370. end
  2371. end
  2372.  
  2373. end
  2374.  
  2375. if Key == "9" and ATTACK == false then
  2376. CreateSound("135017578", Effects, 5, 1)
  2377. end
  2378. end
  2379.  
  2380. function KeyUp(Key)
  2381. KEYHOLD = false
  2382. end
  2383.  
  2384. Mouse.Button1Down:connect(function(NEWKEY)
  2385. MouseDown(NEWKEY)
  2386. end)
  2387. Mouse.Button1Up:connect(function(NEWKEY)
  2388. MouseUp(NEWKEY)
  2389. end)
  2390. Mouse.KeyDown:connect(function(NEWKEY)
  2391. KeyDown(NEWKEY)
  2392. end)
  2393. Mouse.KeyUp:connect(function(NEWKEY)
  2394. KeyUp(NEWKEY)
  2395. end)
  2396.  
  2397. --//=================================\\
  2398. --\\=================================//
  2399.  
  2400.  
  2401. function unanchor()
  2402. if UNANCHOR == true then
  2403. RootPart.Anchored = false
  2404. end
  2405. for _, c in pairs(Weapon:GetChildren()) do
  2406. if c.ClassName == "Part" then
  2407. c.Anchored = false
  2408. end
  2409. end
  2410. end
  2411.  
  2412.  
  2413. --//=================================\\
  2414. --|| WRAP THE WHOLE SCRIPT UP
  2415. --\\=================================//
  2416.  
  2417. Humanoid.Changed:connect(function(Jump)
  2418. if Jump == "Jump" and (Disable_Jump == true) then
  2419. Humanoid.Jump = false
  2420. end
  2421. end)
  2422.  
  2423. while true do
  2424. Swait()
  2425. script.Parent = WEAPONGUI
  2426. ANIMATE.Parent = nil
  2427. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2428. v:Stop();
  2429. end
  2430. SINE = SINE + CHANGE
  2431. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2432. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2433. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2434. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2435. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2436. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2437. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2438. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2439. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  2440. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2441. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2442. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2443. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2444. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  2445. end
  2446. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2447. ANIM = "Jump"
  2448. if ATTACK == false then
  2449. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2450. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2451. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2452. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2453. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2454. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2455. end
  2456. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2457. ANIM = "Fall"
  2458. if ATTACK == false then
  2459. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2460. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2461. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2462. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2463. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2464. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2465. end
  2466. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2467. ANIM = "Idle"
  2468. if ATTACK == false then
  2469. if MODE == "GoodCop" then
  2470. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2471. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2472. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2473. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2474. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2475. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2476. elseif MODE == "BadCop" then
  2477. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.2 / Animation_Speed*3)
  2478. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  2479. if MRANDOM(1,7) == 1 then
  2480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  2481. end
  2482. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2483. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, -0.1 * Player_Size) * ANGLES(RAD(95), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2484. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.1 * COS(SINE / 24), -1 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2485. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.2, 0.2 - 0.1 * COS(SINE / 24), -0.4 - 0.1 * COS(SINE / 24)) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2486. end
  2487. end
  2488. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2489. ANIM = "Walk"
  2490. if ATTACK == false then
  2491. if MODE == "GoodCop" then
  2492. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(0), RAD(180), RAD(180)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2493. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2494. elseif MODE == "BadCop" then
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65, -0.15) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2501. end
  2502. end
  2503. end
  2504. Humanoid.DisplayDistanceType = "None"
  2505. unanchor()
  2506. tecks2.TextColor3 = BrickColor.Random().Color
  2507. tecks2.TextStrokeColor3 = BrickColor.Random().Color
  2508. Humanoid.MaxHealth = "inf"
  2509. Humanoid.Health = "inf"
  2510. if Rooted == false then
  2511. Disable_Jump = false
  2512. Humanoid.WalkSpeed = Speed
  2513. elseif Rooted == true then
  2514. Disable_Jump = true
  2515. Humanoid.WalkSpeed = 0
  2516. end
  2517. Humanoid.PlatformStand = false
  2518. if INTRO == false and INSTANT == false then
  2519. INTRO = true
  2520. coroutine.resume(coroutine.create(function()
  2521. sick:Play()
  2522. Intro()
  2523. end))
  2524. end
  2525. if INSTANT == true then
  2526. if TRANSFORMED == false then
  2527. sick.TimePosition = 60
  2528. sick:Play()
  2529. end
  2530. TRANSFORMED = true
  2531. end
  2532. script.Parent = PlayerGui
  2533. Character.Parent = workspace
  2534. Humanoid.Parent = Character
  2535. end
  2536. --//=================================\\
  2537. --\\=================================//
  2538.  
  2539.  
  2540.  
  2541.  
  2542.  
  2543. --//====================================================\\--
  2544. --|| END OF SCRIPT
  2545. --\\====================================================//--
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