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- import <CanAdv.ash>;
- int get_price(item item_to_check, float acceptable_age) {
- return ((historical_age(item_to_check) <= acceptable_age)? historical_price(item_to_check) : mall_price(item_to_check));
- }
- boolean can_use_familiars() {
- switch (my_path()) {
- case "Avatar of Boris":
- if (item_amount($item[Clancy's lute]) > 0) {
- use(1, $item[Clancy's lute]);
- }
- equip($slot[weapon], $item[Trusty]);
- return false;
- case "Avatar of Sneaky Pete":
- return false;
- case "Avatar of Jarlsberg":
- return false;
- case "Zombie Slayer":
- return false;
- default:
- return true;
- }
- }
- void select_familiar_and_familiar_eq() {
- // If cheerleader steam is less than 100, the hound dog is just as good.
- // Better, since it has greater choice of familiar equipment without depleting steam.
- // Backup is BGF. Everyone has one of those, right?
- // Could implement greater choice of familiars (and familiar equipment), but why bother :P
- if (can_use_familiars()) {
- if (have_familiar($familiar[Steam-Powered Cheerleader]) && to_int(get_property("_cheerleaderSteam")) > 100) {
- use_familiar($familiar[Steam-Powered Cheerleader]);
- equip($slot[familiar], $item[school spirit socket set]);
- } else if (have_familiar($familiar[Jumpsuited Hound Dog])) {
- use_familiar($familiar[Jumpsuited Hound Dog]);
- if (item_amount($item[Mayflower bouquet]) >= 1 || have_equipped($item[Mayflower bouquet])) {
- equip($slot[familiar], $item[Mayflower bouquet]);
- } else {
- equip($slot[familiar], $item[ittah bittah hookah]);
- }
- } else {
- use_familiar($familiar[Baby Gravy Fairy]);
- equip($slot[familiar], $item[ittah bittah hookah]);
- }
- }
- }
- boolean use_map() {
- // Choose which item to get from the choiceadventure (1 = distention pill, 2 = dog hair pill)
- if (item_amount($item[distention pill]) <= item_amount($item[synthetic dog hair pill])) {
- set_property("choiceAdventure536", "1");
- } else {
- set_property("choiceAdventure536", "2");
- }
- // Use the map, return false on failed use
- if (use(1, $item[Map to Safety Shelter Grimace Prime])) {
- return true;
- } else {
- return false;
- }
- }
- void expanders() {
- // Use transponder (buy if necessary)
- if (have_effect($effect[transpondent]) < 1) {
- if (item_amount($item[transporter transponder]) < 1) {
- buy(1, $item[transporter transponder], 15000);
- }
- use(1, $item[transporter transponder]);
- }
- // Pick what familiar to use
- select_familiar_and_familiar_eq();
- // Maximize item drop
- maximize("item, -current, -tie, 0.01 mp regen, -familiar", false);
- // Adventure while being transpondent
- while(have_effect($effect[transpondent]) > 0 && my_adventures() > 0) {
- // Use maps, if you have them. Exit if use fails.
- if (item_amount($item[Map to Safety Shelter Grimace Prime]) > 0) {
- if (!use_map()) {
- print("Something went wrong!", "red");
- return;
- }
- // Adventure, if out of maps.
- } else {
- if (adventure(1, $location[domed city of grimacia])) {}
- }
- }
- }
- void reinstitute_goals(string[int] former_goals) {
- foreach i, g in former_goals {
- if (!g.contains_text("filthy lucre")) {
- cli_execute("conditions add " + g);
- }
- }
- }
- boolean non_effect_check(string cmd) {
- if (cmd.contains_text("Meatsmith")) {
- return (get_campground() contains $item[jar of psychoses (The Meatsmith)]);
- } else if (cmd.contains_text("Suspicious")) {
- return (get_campground() contains $item[jar of psychoses (The Suspicious-Looking Guy)]);
- } else if (cmd.contains_text("Agua de Vida")) {
- return true;
- }
- return false;
- }
- boolean get_effect(string how_to_get_effect, effect effect_to_get) {
- if (effect_to_get != $effect[none]) {
- if (have_effect(effect_to_get) > 0 || effect_to_get == $effect[Transpondent]) {
- return true;
- }
- cli_execute(how_to_get_effect);
- // Special cases :P
- if (effect_to_get == $effect[Consumed by Anger] && have_effect($effect[Consumed by Anger]) <= 0) {
- if (adv1($location[Anger Man's Level], 0, ""));
- }
- return to_boolean(have_effect(effect_to_get) > 0);
- } else {
- if (non_effect_check(how_to_get_effect)) {
- return true;
- }
- cli_execute(how_to_get_effect);
- return to_boolean(non_effect_check(how_to_get_effect));
- }
- return false;
- }
- boolean doSpecialBounty() {
- int[string] bountyCost;
- string bountyName;
- bountyCost["glittery skate key"] = get_price($item[tiny bottle of absinthe],0.5);
- bountyCost["greasy string"] = get_price($item[jar of psychoses (The Meatsmith)],0.5);
- bountyCost["grizzled stubble"] = get_price($item[transporter transponder],0.5);
- bountyCost["hardened lava glob"] = get_price($item[one-day ticket to That 70s Volcano],0.5);
- bountyCost["hickory daiquiri"] = get_price($item[devilish folio],0.5);
- bountyCost["pile of country guano"] = get_price($item[astral mushroom],0.5);
- bountyCost["pixellated ashes"] = get_price($item[jar of psychoses (The Crackpot Mystic)],0.5);
- bountyCost["pop art banana peel"] = get_price($item[llama lama gong],0.5);
- bountyCost["purple butt"] = get_price($item[empty Agua de Vida bottle],0.5);
- bountyCost["unlucky claw"] = get_price($item[jar of psychoses (The Suspicious-Looking Guy)],0.5);
- bountyCost["vivisected hair"] = get_price($item[one-day ticket to Conspiracy Island],0.5);
- bountyCost["wig powder"] = get_price($item["DRINK ME" potion],0.5);
- // bountyCost[""] = get_price($item[],0.5);
- bountyName = to_string(get_property("_untakenSpecialBountyItem"));
- if (length(bountyName) != 0) {
- visit_url("bounty.php");
- bountyName = to_string(get_property("_untakenSpecialBountyItem"));
- }
- if (bountyCost contains bountyName) {
- if (bountyCost[bountyName] > to_int(get_property("autoBuyPriceLimit"))*2.5) {
- print("It is too expensive to buy " + bountyName + ", in order to access the area where the special bounty is located. Skipping special bounty.", "red");
- return false;
- } else {
- return true;
- }
- }
- print("The current list of special bounties does not contain " + bountyName + ". Aborting...", "red");
- return false;
- }
- int adventure_for_bounty(location whereToAdv) {
- string[int] former_goals;
- if (can_adv(whereToAdv, false)) {
- former_goals = get_goals();
- cli_execute("conditions clear");
- if (have_effect($effect[On the Trail]) > 0) {
- cli_execute("shrug on the trail");
- }
- add_item_condition(1, $item[filthy lucre]);
- adventure(my_adventures(), whereToAdv);
- reinstitute_goals(former_goals);
- return 1;
- } else {
- if (user_confirm("Can't adventure in " + whereToAdv + ". Fix this and run the script again. Do you want to abort now, and attempt to get the other bounties later?",30000,false)) {
- return -1;
- } else {
- return 0;
- }
- }
- }
- int get_bounty() {
- record specialBounty {
- effect needed_effect;
- string how_to_get_effect;
- location where_to_go;
- boolean burn_all_turns;
- };
- location[string] easyItem;
- location[string] hardItem;
- specialBounty[string] specialItem;
- string current_property; boolean b;
- string[int] former_goals;
- easyItem["bean-shaped rock"] = $location[The Beanbat Chamber];
- easyItem["bloodstained briquette"] = $location[The Outskirts of Cobb's Knob];
- easyItem["brightly-colored bottlecap"] = $location[The Overgrown Lot];
- easyItem["broken petri dish"] = $location[Cobb's Knob Laboratory];
- easyItem["broken plunger handle"] = $location[The Degrassi Knoll Restroom];
- easyItem["bundle of receipts"] = $location[Cobb's Knob Treasury];
- easyItem["callused fingerbone"] = $location[South of the Border];
- easyItem["cherry stem"] = $location[The Skeleton Store];
- easyItem["crumpled pink slip"] = $location[A Barroom Brawl];
- easyItem["drop of filthy ichor"] = $location[The Sleazy Back Alley];
- easyItem["empty greasepaint tube"] = $location[The "Fun" House];
- easyItem["half-empty bottle of eyedrops"] = $location[The Degrassi Knoll Gym];
- easyItem["handful of meatberries"] = $location[The Haunted Conservatory];
- easyItem["important bat file"] = $location[Guano Junction];
- easyItem["paper towel"] = $location[The Haunted Kitchen];
- easyItem["pink bat eye"] = $location[The Bat Hole Entrance];
- easyItem["triffid bark"] = $location[The Spooky Forest];
- easyItem["shredded can label"] = $location[The Haunted Pantry];
- easyItem["sugar button"] = $location[Madness Bakery];
- easyItem["suspicious mole"] = $location[Cobb's Knob Menagerie, Level 3];
- //easyItem[""] = $location[];
- hardItem["absence of moss"] = $location[The Oasis];
- hardItem["beard crumbs"] = $location[The Castle in the Clouds in the Sky (Basement)];
- hardItem["bit of wilted lettuce"] = $location[Inside the Palindome];
- hardItem["black eye"] = $location[The Black Forest];
- hardItem["burned-out arcanodiode"] = $location[The Penultimate Fantasy Airship];
- hardItem["dirty coal button"] = $location[Lair of the Ninja Snowmen];
- hardItem["discarded pacifier"] = $location[The Castle in the Clouds in the Sky (Top Floor)];
- hardItem["distintegrating cork"] = $location[The Haunted Wine Cellar];
- hardItem["dusty wing"] = $location[The Arid, Extra-Dry Desert];
- hardItem["filthy rag"] = $location[The Copperhead Club];
- hardItem["length of bent pipe"] = $location[The Smut Orc Logging Camp];
- hardItem["non-Euclidean hoof"] = $location[The Haunted Gallery];
- hardItem["rubber rib"] = $location[The Haunted Laboratory];
- hardItem["rusty tap handle"] = $location[The Haunted Bathroom];
- hardItem["spare abacus bead"] = $location[The Hidden Office Building];
- hardItem["sticky stardust"] = $location[The Hole in the Sky];
- hardItem["spent handwarmer"] = $location[The eXtreme Slope];
- hardItem["warrrrrt"] = $location[The Poop Deck];
- hardItem["worthless piece of yellow glass"] = $location[The Dungeons of Doom];
- //hardItem[""] = $location[];
- specialItem["empty rum bottle"].needed_effect = $effect[none];
- specialItem["empty rum bottle"].how_to_get_effect = "use one-day ticket to Dinseylandfill";
- specialItem["empty rum bottle"].where_to_go = $location[Pirates of the Garbage Barges];
- specialItem["empty rum bottle"].burn_all_turns = false;
- specialItem["glittery skate key"].needed_effect = $effect[Absinthe-Minded];
- specialItem["glittery skate key"].how_to_get_effect = "use tiny bottle of absinthe";
- specialItem["glittery skate key"].where_to_go = $location[The Stately Pleasure Dome];
- specialItem["glittery skate key"].burn_all_turns = false;
- specialItem["greasy string"].needed_effect = $effect[none];
- specialItem["greasy string"].how_to_get_effect = "buy jar of psychoses (The Meatsmith);use jar of psychoses (The Meatsmith);";
- specialItem["greasy string"].where_to_go = $location[The Nightmare Meatrealm];
- specialItem["greasy string"].burn_all_turns = true;
- specialItem["grizzled stubble"].needed_effect = $effect[Transpondent];
- specialItem["grizzled stubble"].how_to_get_effect = "use transporter transponder";
- specialItem["grizzled stubble"].where_to_go = $location[Domed City of Grimacia];
- specialItem["grizzled stubble"].burn_all_turns = true;
- specialItem["hardened lava glob"].needed_effect = $effect[none];
- specialItem["hardened lava glob"].how_to_get_effect = "use one-day ticket to That 70s Volcano";
- specialItem["hardened lava glob"].where_to_go = $location[LavaCo™ Lamp Factory];
- specialItem["hardened lava glob"].burn_all_turns = false;
- specialItem["hickory daiquiri"].needed_effect = $effect[Dis Abled];
- specialItem["hickory daiquiri"].how_to_get_effect = "use devilish folio";
- specialItem["hickory daiquiri"].where_to_go = $location[The Clumsiness Grove];
- specialItem["hickory daiquiri"].burn_all_turns = false;
- specialItem["pile of country guano"].needed_effect = $effect[Half-Astral];
- specialItem["pile of country guano"].how_to_get_effect = "use astral mushroom";
- specialItem["pile of country guano"].where_to_go = $location[An Incredibly Strange Place (Bad Trip)];
- specialItem["pile of country guano"].burn_all_turns = true;
- specialItem["pixellated ashes"].needed_effect = $effect[Consumed by Anger];
- specialItem["pixellated ashes"].how_to_get_effect = "buy jar of psychoses (The Crackpot Mystic);use jar of psychoses (The Crackpot Mystic)";
- specialItem["pixellated ashes"].where_to_go = $location[Anger Man's Level];
- specialItem["pixellated ashes"].burn_all_turns = false;
- specialItem["pop art banana peel"].needed_effect = $effect[Shape of...Mole!];
- specialItem["pop art banana peel"].how_to_get_effect = "gong mole";
- specialItem["pop art banana peel"].where_to_go = $location[Mt. Molehill];
- specialItem["pop art banana peel"].burn_all_turns = true;
- specialItem["purple butt"].needed_effect = $effect[none];
- specialItem["purple butt"].how_to_get_effect = "use empty Agua de Vida bottle";
- specialItem["purple butt"].where_to_go = $location[The Jungles of Ancient Loathing];
- specialItem["purple butt"].burn_all_turns = false;
- specialItem["unlucky claw"].needed_effect = $effect[none];
- specialItem["unlucky claw"].how_to_get_effect = "buy jar of psychoses (The Suspicious-Looking Guy);use jar of psychoses (The Suspicious-Looking Guy)";
- specialItem["unlucky claw"].where_to_go = $location[Chinatown Shops];
- specialItem["unlucky claw"].burn_all_turns = false;
- specialItem["vivisected hair"].needed_effect = $effect[none];
- specialItem["vivisected hair"].how_to_get_effect = "use one-day ticket to Conspiracy Island";
- specialItem["vivisected hair"].where_to_go = $location[The Secret Government Laboratory];
- specialItem["vivisected hair"].burn_all_turns = false;
- specialItem["wig powder"].needed_effect = $effect[Down the Rabbit Hole];
- specialItem["wig powder"].how_to_get_effect = "use " + to_string($item["DRINK ME" potion]);
- specialItem["wig powder"].where_to_go = $location[The Red Queen's Garden];
- specialItem["wig powder"].burn_all_turns = false;
- /*specialItem[""].needed_effect = $effect[];
- specialItem[""].how_to_get_effect = "";
- specialItem[""].where_to_go = $location[];
- specialItem[""].burn_all_turns = false;*/
- cli_execute("bounty easy");
- if (get_property("currentEasyBountyItem") != "") {
- maximize("item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- current_property = substring(get_property("currentEasyBountyItem"),0,last_index_of(get_property("currentEasyBountyItem"),":"));
- if (easyItem contains current_property) {
- return adventure_for_bounty(easyItem[current_property]);
- } else {
- print("Mismatch of easy properties", "red");
- return -1;
- }
- }
- cli_execute("bounty hard");
- if (get_property("currentHardBountyItem") != "") {
- current_property = substring(get_property("currentHardBountyItem"),0,last_index_of(get_property("currentHardBountyItem"),":"));
- print(current_property);
- if (current_property == "warrrrrt") {
- maximize("item, -current, -tie, equip ittah bittah hookah, equip pirate fledges, switch Jumpsuited Hound Dog", false);
- } else if (current_property == "dirty coal button") {
- maximize("-combat, 0.8 item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- } else {
- maximize("item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- }
- if (hardItem contains current_property) {
- return adventure_for_bounty(hardItem[current_property]);
- } else {
- print("Mismatch of hard properties", "red");
- return -1;
- }
- }
- if (doSpecialBounty()) {
- cli_execute("bounty special");
- if (get_property("currentSpecialBountyItem") != "") {
- current_property = substring(get_property("currentSpecialBountyItem"),0,last_index_of(get_property("currentSpecialBountyItem"),":"));
- if (specialItem contains current_property) {
- former_goals = get_goals();
- cli_execute("conditions clear");
- cli_execute("shrug on the trail");
- add_item_condition(1, $item[filthy lucre]);
- while (is_goal($item[filthy lucre]) && get_effect(specialItem[current_property].how_to_get_effect, specialItem[current_property].needed_effect)) {
- if (specialItem[current_property].where_to_go == $location[The Clumsiness Grove]) {
- if (adventure(1, specialItem[current_property].where_to_go)) {}
- visit_url("bounty.php");
- } else if (specialItem[current_property].where_to_go == $location[Domed City of Grimacia]) {
- expanders();
- } else if (specialItem[current_property].where_to_go == $location[The Nightmare Meatrealm]) {
- maximize("meat, -current, -tie, equip ittah bittah hookah, switch leprechaun", false);
- cli_execute("mood meat-realm");
- adventure(my_adventures(), specialItem[current_property].where_to_go);
- maximize("item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- cli_execute("mood bounty");
- } else if (specialItem[current_property].where_to_go == $location[Anger Man's Level]) {
- maximize("prismatic damage, moxie, 0.1 mp, 0.01 item, -melee, -tie, -current, equip hookah, switch Jumpsuited Hound Dog", false);
- adventure(have_effect(specialItem[current_property].needed_effect), specialItem[current_property].where_to_go);
- cli_execute("shrug " + to_string(specialItem[current_property].needed_effect));
- maximize("item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- } else if (specialItem[current_property].needed_effect == $effect[none]) {
- adventure(my_adventures(), specialItem[current_property].where_to_go);
- } else {
- print(to_string(specialItem[current_property].where_to_go));
- if (adventure(have_effect(specialItem[current_property].needed_effect), specialItem[current_property].where_to_go)) {}
- }
- }
- reinstitute_goals(former_goals);
- } else {
- print("Mismatch of special properties", "red");
- reinstitute_goals(former_goals);
- return -1;
- }
- if (specialItem[current_property].burn_all_turns) {
- if (specialItem[current_property].needed_effect == $effect[none]) {
- if (specialItem[current_property].where_to_go == $location[The Nightmare Meatrealm]) {
- maximize("meat, -current, -tie, equip ittah bittah hookah, switch leprechaun", false);
- cli_execute("mood meat-realm");
- while (adventure(1, specialItem[current_property].where_to_go)) {}
- maximize("item, -current, -tie, equip ittah bittah hookah, switch Jumpsuited Hound Dog", false);
- cli_execute("mood bounty");
- } else {
- return -1;
- }
- } else if (have_effect(specialItem[current_property].needed_effect) > 0) {
- if (adventure(have_effect(specialItem[current_property].needed_effect), specialItem[current_property].where_to_go)) {}
- }
- }
- if (is_goal($item[filthy lucre])) {
- print("Failed to get special bounty", "red");
- cli_execute("conditions_clear");
- return -1;
- } else {
- return 1;
- }
- }
- } else {
- print("Skipping special bounty because of cost.", "red");
- }
- return 0;
- }
- boolean bounty_hunting() {
- if(my_inebriety() <= inebriety_limit()) {
- string s; int i;
- s = visit_url("bounty.php");
- while (my_adventures() > 0) {
- i = get_bounty();
- if (i == 0) {
- return true;
- } else if (i == -1) {
- return false;
- }
- }
- }
- return false;
- }
- void main() {
- if (bounty_hunting()) {}
- }
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